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5 reasons why I'm hopeful that Nvidia DLSS 5 could revolutionize PC games
By Darren Allan Published
It's been a big week for Nvidia's next instalment of DLSS, with the tech seemingly reaching a major turning point.

My first 90 minutes wandering through Silent Hill: Townfall's 90s Scottish town were atmospheric… and aimless
By Alan Wen Published
We go hands-on with an extended section of the next Silent Hill release at Gamescom 2026.

From eating the elderly to selling kids, Afterworld gives you the freedom to do terrible things in the post-apocalypse — 'We shouldn't judge the player' says director
By Dashiell Wood Published
From eating the elderly to selling kids, Afterworld gives you the freedom to do terrible things in the post-apocalypse

Afterworld director explains the fantasy post-apocalyptic setting, and the pub trip that inspired the game
By Dashiell Wood Published
The director of Afterworld explains why he wanted to "do something different" to historical games.

Death Stranding movie a standalone, director being given a lot of freedom
By Jasmine Valentine Published
Exclusive A24 meets Hideo Kojima in the upcoming movie version of video game series Death Stranding — but its director is being given 'a lot of freedom'.

Director says Afterworld has 'some of the deepest simulation' of any Paradox strategy game
By Dashiell Wood Published
We discuss the upcoming grand strategy game Afterworld with director Dan Lind.

CD Projekt Red's boss is confident consoles will survive the RAMpocalypse
By Isaiah Williams Published
The games industry is in a precarious situation due to the RAM crisis, but CD Projekt Red's boss has faith that all will be well.

Nvidia's DLSS 5 isn't what you think it is, and I tested it at Gamescom
By Isaiah Williams Published
Nvidia's DLSS 5 has come a long way since its first reveal, and the latest incarnation of the tech left me pleasantly surprised.
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