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                            <title><![CDATA[ Latest from TechRadar UK in Consoles-pc ]]></title>
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                                                            <title><![CDATA[ The Zelda 40th Anniversary Edition Switch 2 console and controller pre-orders are now live — here's where you can grab them along with the Ocarina remake ]]></title>
                                                                                                <dc:content><![CDATA[ <p><em>The Legend of Zelda </em>fans rejoice! The Legend of Zelda 40th Anniversary Celebration stream gave us a deluge of announcements all about the iconic action-adventure series, including the reveal of a shiny special edition Nintendo Switch 2 console.</p><h2 id="pre-order-here">Pre-order here</h2><ul><li><strong>US: </strong><a href="https://www.nintendo.com/us/store/products/nintendo-switch-2-the-legend-of-zelda-40th-anniversary-edition-121642/"><strong>preorder console for $519.99 at Nintendo</strong></a></li><li><strong>US: </strong><a href="https://www.bestbuy.com/product/switch-2-the-legend-of-zelda-40th-anniversary-edition/J7GSL57HTY"><strong>preorder console for $519.99 at Best Buy</strong></a></li><li><strong>US: </strong><a href="https://www.target.com/p/nintendo-8482-switch-2-the-legend-of-zelda-40th-anniversary-edition-console-system/-/A-1013322047"><strong>preorder console for $519.99 at Target</strong></a></li><li><strong>UK: </strong><a href="https://store.nintendo.com/en-gb?&srsltid=AfmBOor64nYd6b51EOtiSTIR-vENiVtF75-goIXyf0LUH4gzXR5_DYa_"><strong>Check console stock at Nintendo</strong></a></li><li><strong>Aus: </strong><a href="https://store.nintendo.com.au/au/nintendo-switch-2-the-legend-of-zelda-40th-anniversary-edition.html"><strong>Preorder console at Nintendo for $799.95</strong></a></li></ul><p>We anticipate the console to be in extremely high demand, not only as the first proper special edition Nintendo Switch 2 to hit the market but also thanks to its status as a tie-in with one of Nintendo's biggest franchises.</p><p>It's also an absolute stunner, with special green Joy-Con 2 controllers, a gold and black dock, and loads of little details sure to delight <em>Zelda </em>fans.</p><p>The Nintendo Switch 2 – The Legend of Zelda 40th Anniversary Edition system officially launches on October 29, 2026, and pre-orders are now going live at various retailers. Customers in the US and Australia can already place one at the official Nintendo Store, suggesting that other regions and retailers will follow suit soon.</p><p>We've put this page together to help you get your hands on the console the second it goes up to buy — plus links to pick up the matching Nintendo Switch 2 Controller and the upcoming <em>The Legend of Zelda: Ocarina of Time </em>remake to go alongside it.</p><h3 class="article-body__section" id="section-the-legend-of-zelda-40th-anniversary-edition-console-preorders-us"><span>The Legend of Zelda: 40th Anniversary Edition console preorders — US</span></h3><ul><li><strong>Nintendo Switch 2 — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://www.nintendo.com/us/store/products/nintendo-switch-2-the-legend-of-zelda-40th-anniversary-edition-121642/"><strong>preorder at the Nintendo Store</strong></a></li><li><strong>Nintendo Switch 2 — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://www.bestbuy.com/product/switch-2-the-legend-of-zelda-40th-anniversary-edition/J7GSL57HTY"><strong>preorder at Best Buy</strong></a></li><li><strong>Nintendo Switch 2 — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://www.target.com/p/nintendo-8482-switch-2-the-legend-of-zelda-40th-anniversary-edition-console-system/-/A-1013322047"><strong>preorder at Target</strong></a></li></ul><h3 class="article-body__section" id="section-the-legend-of-zelda-40th-anniversary-edition-controller-preorders-us"><span>The Legend of Zelda: 40th Anniversary Edition controller preorders — US</span></h3><ul><li><strong>Nintendo Switch 2 Pro Controller — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://www.nintendo.com/us/store/products/nintendo-switch-2-pro-controller-display-stand-the-legend-of-zelda-40th-anniversary-edition-127076/"><strong>preorder at the Nintendo Store</strong></a></li><li><strong>Nintendo Switch 2 Pro Controller — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://www.bestbuy.com/product/nintendo-switch-2-pro-controller-the-legend-of-zelda-40th-anniversary-edition-multi/J7GSL57W27"><strong>preorder soon at Best Buy</strong></a></li></ul><h3 class="article-body__section" id="section-the-legend-of-zelda-40th-anniversary-edition-console-preorders-uk"><span>The Legend of Zelda: 40th Anniversary Edition console preorders — UK</span></h3><ul><li><strong>Nintendo Switch 2 — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://store.nintendo.com/en-gb?&srsltid=AfmBOor64nYd6b51EOtiSTIR-vENiVtF75-goIXyf0LUH4gzXR5_DYa_"><strong>check stock at the Nintendo Store</strong></a></li><li><strong>Nintendo Switch 2 Pro Controller — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://store.nintendo.com/en-gb?&srsltid=AfmBOor64nYd6b51EOtiSTIR-vENiVtF75-goIXyf0LUH4gzXR5_DYa_"><strong>check stock at the Nintendo Store</strong></a></li><li><strong>The Legend of Zelda: Ocarina of Time: </strong><a href="https://store.nintendo.com/en-gb?&srsltid=AfmBOor64nYd6b51EOtiSTIR-vENiVtF75-goIXyf0LUH4gzXR5_DYa_"><strong>check stock at the Nintendo Store</strong></a></li></ul><h3 class="article-body__section" id="section-the-legend-of-zelda-40th-anniversary-edition-console-preorders-australia"><span>The Legend of Zelda: 40th Anniversary Edition console preorders — Australia</span></h3><ul><li><strong>Nintendo Switch 2 — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://store.nintendo.com.au/au/nintendo-switch-2-the-legend-of-zelda-40th-anniversary-edition.html"><strong>preorder at the Nintendo Store for $799.95</strong></a></li><li><strong>Nintendo Switch 2 Pro Controller — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://store.nintendo.com.au/au/nintendo-switch-2-pro-controller-the-legend-of-zelda-40th-anniversary-edition-display-stand.html"><strong>preorder at the Nintendo Store for $149.95</strong></a></li><li><strong>The Legend of Zelda: Ocarina of Time: </strong><a href="https://store.nintendo.com.au/au/the-legend-of-zelda-ocarina-of-time.html"><strong>preorder now for $109.95</strong></a></li></ul><p>Miss the anniversary live stream? You can check out the video-on-demand version below or keep scrolling for some top questions answered.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/wuFfiTEr2yc" allowfullscreen></iframe></div></div><h3 class="article-body__section" id="section-faq"><span>FAQ</span></h3><section class="article__schema-question"><h3>Does Nintendo Switch 2 – The Legend of Zelda – 40th Anniversary Edition come with a game?</h3><article class="article__schema-answer"><p>No, the Nintendo Switch 2 – The Legend of Zelda – 40th Anniversary Edition system does not come with a game. If you want a copy of <em>The Legend of Zelda: Ocarina of Time</em>, you will need to buy it seperately.</p></article></section><section class="article__schema-question"><h3>Is the Nintendo Switch 2 – The Legend of Zelda – 40th Anniversary Edition system worth it?</h3><article class="article__schema-answer"><p>Whether any special edition Nintendo system is worth it comes down to two key factors: if you already own the system, and if you're a huge fan of the property the special edition is tying in with. </p><p>In this instance, if you don't have a Nintendo Switch 2 and want to get one anyway, then this The Legend of Zelda – 40th Anniversary Edition is likely a good choice. If you like how it looks and don't mind paying a little bit more for that, then there's no real reason not to pick it up instead of the regular one.</p><p>If you already have a Nintendo Switch 2, on the other hand, it becomes a much more difficult question. If you're a massive <em>Zelda </em>fan, then I can see a situation where you would be willing to buy a whole new Switch 2 just for the tie-in. Given that the Switch 2 was released relatively recently, you could probably claw back a chunk of change selling your non-special edition system on the second-hand market, too. </p><p>However, if you're not big on <em>Zelda </em>and already have a Switch 2, then I would sit this one out.</p></article></section><section class="article__schema-question"><h3>How limited is the Nintendo Switch 2 – The Legend of Zelda – 40th Anniversary Edition system</h3><article class="article__schema-answer"><p>Nintendo hasn't actually clarified whether the Nintendo Switch 2 – The Legend of Zelda – 40th Anniversary Edition is going to be produced in limited quantities. This is likely intentional, as it gives them some breathing room to produce plenty of units if it proves to be a smash hit.</p></article></section><div data-widget-type="review" data-widget-title="Today's best prices on regular Switch 2 consoles" data-model-name="Nintendo Switch 2"></div><div data-widget-type="review" data-model-name="Nintendo Switch 2 Pro Wireless Controller" data-widget-title="Today's best prices on regular Switch 2 Pro Controllers"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/nintendo-switch/the-zelda-40th-anniversary-edition-switch-2-console-and-controller-pre-orders-are-now-going-live-heres-where-you-can-grab-them-along-with-the-ocarina-remake</link>
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                            <![CDATA[ This gorgeous hardware is absolutely going to sell out, don't miss it! ]]>
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                                                                        <pubDate>Tue, 08 Sep 2026 18:15:48 +0000</pubDate>                                                                                                                                <updated>Tue, 08 Sep 2026 21:05:54 +0000</updated>
                                                                                                                                            <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Matt Bolton ]]></dc:contributor>
                                            <dc:contributor><![CDATA[ James Pickard ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Switch 2 Zelda Ocarina Remake controller next to the full Switch 2 Zelda Ocarina Remake console in its dock]]></media:description>                                                            <media:text><![CDATA[The Switch 2 Zelda Ocarina Remake controller next to the full Switch 2 Zelda Ocarina Remake console in its dock]]></media:text>
                                <media:title type="plain"><![CDATA[The Switch 2 Zelda Ocarina Remake controller next to the full Switch 2 Zelda Ocarina Remake console in its dock]]></media:title>
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                                <p><em>The Legend of Zelda </em>fans rejoice! The Legend of Zelda 40th Anniversary Celebration stream gave us a deluge of announcements all about the iconic action-adventure series, including the reveal of a shiny special edition Nintendo Switch 2 console.</p><h2 id="pre-order-here">Pre-order here</h2><ul><li><strong>US: </strong><a href="https://www.nintendo.com/us/store/products/nintendo-switch-2-the-legend-of-zelda-40th-anniversary-edition-121642/"><strong>preorder console for $519.99 at Nintendo</strong></a></li><li><strong>US: </strong><a href="https://www.bestbuy.com/product/switch-2-the-legend-of-zelda-40th-anniversary-edition/J7GSL57HTY"><strong>preorder console for $519.99 at Best Buy</strong></a></li><li><strong>US: </strong><a href="https://www.target.com/p/nintendo-8482-switch-2-the-legend-of-zelda-40th-anniversary-edition-console-system/-/A-1013322047"><strong>preorder console for $519.99 at Target</strong></a></li><li><strong>UK: </strong><a href="https://store.nintendo.com/en-gb?&srsltid=AfmBOor64nYd6b51EOtiSTIR-vENiVtF75-goIXyf0LUH4gzXR5_DYa_"><strong>Check console stock at Nintendo</strong></a></li><li><strong>Aus: </strong><a href="https://store.nintendo.com.au/au/nintendo-switch-2-the-legend-of-zelda-40th-anniversary-edition.html"><strong>Preorder console at Nintendo for $799.95</strong></a></li></ul><p>We anticipate the console to be in extremely high demand, not only as the first proper special edition Nintendo Switch 2 to hit the market but also thanks to its status as a tie-in with one of Nintendo's biggest franchises.</p><p>It's also an absolute stunner, with special green Joy-Con 2 controllers, a gold and black dock, and loads of little details sure to delight <em>Zelda </em>fans.</p><p>The Nintendo Switch 2 – The Legend of Zelda 40th Anniversary Edition system officially launches on October 29, 2026, and pre-orders are now going live at various retailers. Customers in the US and Australia can already place one at the official Nintendo Store, suggesting that other regions and retailers will follow suit soon.</p><p>We've put this page together to help you get your hands on the console the second it goes up to buy — plus links to pick up the matching Nintendo Switch 2 Controller and the upcoming <em>The Legend of Zelda: Ocarina of Time </em>remake to go alongside it.</p><h3 class="article-body__section" id="section-the-legend-of-zelda-40th-anniversary-edition-console-preorders-us"><span>The Legend of Zelda: 40th Anniversary Edition console preorders — US</span></h3><ul><li><strong>Nintendo Switch 2 — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://www.nintendo.com/us/store/products/nintendo-switch-2-the-legend-of-zelda-40th-anniversary-edition-121642/"><strong>preorder at the Nintendo Store</strong></a></li><li><strong>Nintendo Switch 2 — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://www.bestbuy.com/product/switch-2-the-legend-of-zelda-40th-anniversary-edition/J7GSL57HTY"><strong>preorder at Best Buy</strong></a></li><li><strong>Nintendo Switch 2 — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://www.target.com/p/nintendo-8482-switch-2-the-legend-of-zelda-40th-anniversary-edition-console-system/-/A-1013322047"><strong>preorder at Target</strong></a></li></ul><h3 class="article-body__section" id="section-the-legend-of-zelda-40th-anniversary-edition-controller-preorders-us"><span>The Legend of Zelda: 40th Anniversary Edition controller preorders — US</span></h3><ul><li><strong>Nintendo Switch 2 Pro Controller — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://www.nintendo.com/us/store/products/nintendo-switch-2-pro-controller-display-stand-the-legend-of-zelda-40th-anniversary-edition-127076/"><strong>preorder at the Nintendo Store</strong></a></li><li><strong>Nintendo Switch 2 Pro Controller — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://www.bestbuy.com/product/nintendo-switch-2-pro-controller-the-legend-of-zelda-40th-anniversary-edition-multi/J7GSL57W27"><strong>preorder soon at Best Buy</strong></a></li></ul><h3 class="article-body__section" id="section-the-legend-of-zelda-40th-anniversary-edition-console-preorders-uk"><span>The Legend of Zelda: 40th Anniversary Edition console preorders — UK</span></h3><ul><li><strong>Nintendo Switch 2 — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://store.nintendo.com/en-gb?&srsltid=AfmBOor64nYd6b51EOtiSTIR-vENiVtF75-goIXyf0LUH4gzXR5_DYa_"><strong>check stock at the Nintendo Store</strong></a></li><li><strong>Nintendo Switch 2 Pro Controller — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://store.nintendo.com/en-gb?&srsltid=AfmBOor64nYd6b51EOtiSTIR-vENiVtF75-goIXyf0LUH4gzXR5_DYa_"><strong>check stock at the Nintendo Store</strong></a></li><li><strong>The Legend of Zelda: Ocarina of Time: </strong><a href="https://store.nintendo.com/en-gb?&srsltid=AfmBOor64nYd6b51EOtiSTIR-vENiVtF75-goIXyf0LUH4gzXR5_DYa_"><strong>check stock at the Nintendo Store</strong></a></li></ul><h3 class="article-body__section" id="section-the-legend-of-zelda-40th-anniversary-edition-console-preorders-australia"><span>The Legend of Zelda: 40th Anniversary Edition console preorders — Australia</span></h3><ul><li><strong>Nintendo Switch 2 — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://store.nintendo.com.au/au/nintendo-switch-2-the-legend-of-zelda-40th-anniversary-edition.html"><strong>preorder at the Nintendo Store for $799.95</strong></a></li><li><strong>Nintendo Switch 2 Pro Controller — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://store.nintendo.com.au/au/nintendo-switch-2-pro-controller-the-legend-of-zelda-40th-anniversary-edition-display-stand.html"><strong>preorder at the Nintendo Store for $149.95</strong></a></li><li><strong>The Legend of Zelda: Ocarina of Time: </strong><a href="https://store.nintendo.com.au/au/the-legend-of-zelda-ocarina-of-time.html"><strong>preorder now for $109.95</strong></a></li></ul><p>Miss the anniversary live stream? You can check out the video-on-demand version below or keep scrolling for some top questions answered.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/wuFfiTEr2yc" allowfullscreen></iframe></div></div><h3 class="article-body__section" id="section-faq"><span>FAQ</span></h3><section class="article__schema-question"><h3>Does Nintendo Switch 2 – The Legend of Zelda – 40th Anniversary Edition come with a game?</h3><article class="article__schema-answer"><p>No, the Nintendo Switch 2 – The Legend of Zelda – 40th Anniversary Edition system does not come with a game. If you want a copy of <em>The Legend of Zelda: Ocarina of Time</em>, you will need to buy it seperately.</p></article></section><section class="article__schema-question"><h3>Is the Nintendo Switch 2 – The Legend of Zelda – 40th Anniversary Edition system worth it?</h3><article class="article__schema-answer"><p>Whether any special edition Nintendo system is worth it comes down to two key factors: if you already own the system, and if you're a huge fan of the property the special edition is tying in with. </p><p>In this instance, if you don't have a Nintendo Switch 2 and want to get one anyway, then this The Legend of Zelda – 40th Anniversary Edition is likely a good choice. If you like how it looks and don't mind paying a little bit more for that, then there's no real reason not to pick it up instead of the regular one.</p><p>If you already have a Nintendo Switch 2, on the other hand, it becomes a much more difficult question. If you're a massive <em>Zelda </em>fan, then I can see a situation where you would be willing to buy a whole new Switch 2 just for the tie-in. Given that the Switch 2 was released relatively recently, you could probably claw back a chunk of change selling your non-special edition system on the second-hand market, too. </p><p>However, if you're not big on <em>Zelda </em>and already have a Switch 2, then I would sit this one out.</p></article></section><section class="article__schema-question"><h3>How limited is the Nintendo Switch 2 – The Legend of Zelda – 40th Anniversary Edition system</h3><article class="article__schema-answer"><p>Nintendo hasn't actually clarified whether the Nintendo Switch 2 – The Legend of Zelda – 40th Anniversary Edition is going to be produced in limited quantities. This is likely intentional, as it gives them some breathing room to produce plenty of units if it proves to be a smash hit.</p></article></section><div data-widget-type="review" data-widget-title="Today's best prices on regular Switch 2 consoles" data-model-name="Nintendo Switch 2"></div><div data-widget-type="review" data-model-name="Nintendo Switch 2 Pro Wireless Controller" data-widget-title="Today's best prices on regular Switch 2 Pro Controllers"></div>
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                                                            <title><![CDATA[ Sick of Sony killing physical games? Relive the glory days with a PlayStation 3 emulator that can play discs through your PC ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>RPCS3 has been updated to play PS3 discs on almost any PC</strong></li><li><strong>Windows was supported previously, but macOS, Linux and FreeBSD are now too</strong></li><li><strong>You'll just need a compatible disc drive and some confidence</strong></li></ul><p>Just as Sony begins the somber funeral procession for physical games media, some modders aren’t taking it lying down. This includes the team behind the RPCS3 PlayStation 3 emulator, who just made it possible to <a href="https://x.com/rpcs3/status/2096669803993829481" target="_blank">play PS3 discs on a much wider range of computing hardware</a> — provided you hit a few technical requirements.</p><p>This feature was previously available to Windows RPCS3 gamers, but thanks to the work of developers digant73 and Megamouse, the emulator can now support physical games media on macOS, Linux, and FreeBSD.</p><p>What’s more, this change unlocks the option to play discs on modded consoles, with replies to the announcement discussing the options to boot up PS3 discs on Linux-powered  <a href="https://www.techradar.com/reviews/gaming/games-consoles/sony-ps4-1202432/review">PS4</a> and <a href="https://www.techradar.com/gaming/ps5-pro-review">PS5</a> hardware.</p><p>The change was announced on social media with the team celebrating that games launched as far back as 2006 should now be playable with the hardware in your home. Though the 'plug and play' promise isn’t quite as simple in reality.</p><h2 id="a-few-steps">A few steps</h2><p>Of course you’ll need a decent PC for this to work, though you could get away with a pretty ancient model if you need to. The minimum settings require an <a href="https://www.techradar.com/reviews/pc-mac/pc-components/graphics-cards/nvidia-geforce-gtx-480-679629/review">Nvidia GTX 400</a> series or newer GPU (released all the way back in 2010), so any modern desktop or laptop released in the last 15 years should be fine.</p><p>You’ll also need a disc drive. For advice I’d suggest checking out the <a href="https://rpcs3.net/quickstart">RPCS3 Quickstart guide</a> for the models the team recommend and know work.</p><p>Lastly there’s some software stuff you’ll need to organize like getting the emulator installed, downloading PS3 system software to your PC, and a decryption key to be able to read the disc on the fly rather than needing to dump it onto your PC first. For that last one, you’ll need to use a community-made database.</p><p>The process is fairly simple with the RPCS3 guide. If you do hit any snags, there are forums and Reddit threads full of people who have likely had your issue before and found a solution already.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NodHYszeGrX2ZkmPzCtEUh" name="PS3.jpg" alt="Black PS3 console" src="https://cdn.mos.cms.futurecdn.net/NodHYszeGrX2ZkmPzCtEUh.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>At a time when companies like Sony are doubling down on anti-physical gaming measures, while clarifying that digital games aren’t owned — merely licensed — efforts like this are a reminder that access to games still matters, and can be maintained if you’re dedicated enough.</p><p>This will make it much easier for people to play the classic PS3 collection they still hold dear, and make it easier for this era of gaming history to be catalogued, preserved and played for years to come.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/ps3/sick-of-sony-killing-physical-games-relive-the-glory-days-with-a-playstation-3-emulator-that-can-play-discs-through-your-pc</link>
                                                                            <description>
                            <![CDATA[ While Sony kills physical games, these modders will help you play PS3 game discs on almost any PC — or a Linux PS5 if you have one. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Tue, 08 Sep 2026 16:31:39 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PS3]]></category>
                                                    <category><![CDATA[Playstation]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
                                                                                                <author><![CDATA[ hamish.hector@futurenet.com (Hamish Hector) ]]></author>                    <dc:creator><![CDATA[ Hamish Hector ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ePxhxWMJAFXSVFL4333tHB.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hamish is a Senior Staff Writer for TechRadar and you’ll see his name appearing on articles across nearly every topic on the site from smart home deals to speaker reviews to graphics card news and everything in between. He uses his broad range of knowledge to help explain the latest gadgets and if they’re a must-buy or a fad fueled by hype. Though his specialty is writing about everything going on in the world of virtual reality and augmented reality.&lt;/p&gt;&lt;p&gt;He’s been writing about tech and gaming for over five years now, getting his start at the University of Warwick’s student newspaper The Boar as a writer and later Games Editor while studying for his BSc in Maths and Physics (and later an MSc in Biotechnology, Bioprocessing, and Business Management). After graduating from university in 2020 he wrote all about battle royale games for Gfinity Esports before joining the TechRadar team in February 2021.&lt;/p&gt;&lt;p&gt;In his free time, you’ll likely find Hamish lost in one of the latest VR games on his Meta Quest 3, watching a West End musical with his fiancee, playing Magic: The Gathering at his local game store, or planning the D&amp;D campaign he runs for his mates.&lt;/p&gt;&lt;p&gt;Want to get in touch? You can contact Hamish via his email.&lt;/p&gt; ]]></dc:description>
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                            <![CDATA[
                            <article>
                                <ul><li><strong>RPCS3 has been updated to play PS3 discs on almost any PC</strong></li><li><strong>Windows was supported previously, but macOS, Linux and FreeBSD are now too</strong></li><li><strong>You'll just need a compatible disc drive and some confidence</strong></li></ul><p>Just as Sony begins the somber funeral procession for physical games media, some modders aren’t taking it lying down. This includes the team behind the RPCS3 PlayStation 3 emulator, who just made it possible to <a href="https://x.com/rpcs3/status/2096669803993829481" target="_blank">play PS3 discs on a much wider range of computing hardware</a> — provided you hit a few technical requirements.</p><p>This feature was previously available to Windows RPCS3 gamers, but thanks to the work of developers digant73 and Megamouse, the emulator can now support physical games media on macOS, Linux, and FreeBSD.</p><p>What’s more, this change unlocks the option to play discs on modded consoles, with replies to the announcement discussing the options to boot up PS3 discs on Linux-powered  <a href="https://www.techradar.com/reviews/gaming/games-consoles/sony-ps4-1202432/review">PS4</a> and <a href="https://www.techradar.com/gaming/ps5-pro-review">PS5</a> hardware.</p><p>The change was announced on social media with the team celebrating that games launched as far back as 2006 should now be playable with the hardware in your home. Though the 'plug and play' promise isn’t quite as simple in reality.</p><h2 id="a-few-steps">A few steps</h2><p>Of course you’ll need a decent PC for this to work, though you could get away with a pretty ancient model if you need to. The minimum settings require an <a href="https://www.techradar.com/reviews/pc-mac/pc-components/graphics-cards/nvidia-geforce-gtx-480-679629/review">Nvidia GTX 400</a> series or newer GPU (released all the way back in 2010), so any modern desktop or laptop released in the last 15 years should be fine.</p><p>You’ll also need a disc drive. For advice I’d suggest checking out the <a href="https://rpcs3.net/quickstart">RPCS3 Quickstart guide</a> for the models the team recommend and know work.</p><p>Lastly there’s some software stuff you’ll need to organize like getting the emulator installed, downloading PS3 system software to your PC, and a decryption key to be able to read the disc on the fly rather than needing to dump it onto your PC first. For that last one, you’ll need to use a community-made database.</p><p>The process is fairly simple with the RPCS3 guide. If you do hit any snags, there are forums and Reddit threads full of people who have likely had your issue before and found a solution already.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NodHYszeGrX2ZkmPzCtEUh" name="PS3.jpg" alt="Black PS3 console" src="https://cdn.mos.cms.futurecdn.net/NodHYszeGrX2ZkmPzCtEUh.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>At a time when companies like Sony are doubling down on anti-physical gaming measures, while clarifying that digital games aren’t owned — merely licensed — efforts like this are a reminder that access to games still matters, and can be maintained if you’re dedicated enough.</p><p>This will make it much easier for people to play the classic PS3 collection they still hold dear, and make it easier for this era of gaming history to be catalogued, preserved and played for years to come.</p>
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                                                            <title><![CDATA[ The physical edition of The Legend of Zelda: Ocarina of Time on Nintendo Switch 2 is getting limited-time 'textured foil packaging' — here's where to preorder now ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>The Legend of Zelda: Ocarina of Time</strong></em><strong> launches for Switch 2 on November 5</strong></li><li><strong>The first print run is getting 'special textured foil packaging'</strong></li><li><strong>Preorders have opened at the official Nintendo Store now</strong></li></ul><p>Nintendo just <a href="https://www.techradar.com/gaming/why-does-this-look-like-it-was-run-through-dlss-5-the-legend-of-zelda-ocarina-of-time-remakes-new-graphics-and-modernized-controls-are-dividing-fans">gave us a closer look at the upcoming Switch 2 remake of <em>The Legend of Zelda: Ocarina of Time</em></a> in a special presentation to celebrate the 40th anniversary of the series, and at the same time, confirmed the release date. </p><p>The big news for collectors, though, is that the first run of the physical edition will feature special textured foil packaging, so here's where you can secure your sparkly copy with a preorder ahead of release on November 5.</p><p>The official store has already opened them up in the US and Australia (sorry, UK), and several other retailers also have preorders available in those regions. I'm keeping an eye on other stores now and will add them as soon as I spot any more availability.</p><p>And while it's extremely unlikely that this will sell out ahead of launch, given that the special cover is limited to this initial print run, it's best to be safe if you want to add a copy to your collection.</p><h3 class="article-body__section" id="section-the-legend-of-zelda-ocarina-of-time-preorders-us-quick-links"><span>The Legend of Zelda: Ocarina of Time preorders — US quick links</span></h3><ul><li><strong>Nintendo Store: </strong><a href="https://www.nintendo.com/us/store/products/the-legend-of-zelda-ocarina-of-time-125697/"><strong>preorder now for $69.99</strong></a></li><li><strong>Amazon: </strong><a href="https://www.amazon.com/dp/B0HJ6F7L6T"><strong>preorder now for $69.99</strong></a></li><li><strong>Walmart: </strong><a href="https://www.walmart.com/ip/The-Legend-of-Zelda-Ocarina-of-Time/20910716558"><strong>preorder now for $59.98</strong></a></li><li><strong>Best Buy: </strong><a href="https://www.bestbuy.com/product/the-legend-of-zelda-ocarina-of-time-nintendo-switch-2/J7GSL5C746"><strong>preorder now for $69.99</strong></a></li><li><strong>GameStop: </strong><a href="https://www.gamestop.com/video-games/products/the-legend-of-zelda-ocarina-of-time---nintendo-switch-2/20036066.html"><strong>preorder now for $69.99</strong></a></li><li><strong>Target: </strong><a href="https://www.target.com/s?searchTerm=zelda+nintendo+switch+2&facetedValue=5y626&newSearch=false&sortBy=newest&moveTo=product-list-grid"><strong>check stock</strong></a></li></ul><h3 class="article-body__section" id="section-the-legend-of-zelda-ocarina-of-time-preorders-uk-quick-links"><span>The Legend of Zelda: Ocarina of Time preorders — UK quick links</span></h3><ul><li><strong>Nintendo Store: </strong><a href="https://store.nintendo.com/en-gb/the-legend-of-zelda-games"><strong>awaiting stock</strong></a></li><li><strong>Amazon UK: </strong><a href="https://www.amazon.co.uk/s?k=ocarina+of+time+switch+2&s=date-desc-rank&crid=1AYDXX9SY7L3I&qid=1788882746&sprefix=ocarina+of+time+switch+2%2Caps%2C118&ref=sr_st_date-desc-rank&ds=v1%3A78er%2Blu1YDlnb%2FJUI5%2BA5aw4IsqjAE%2FSXc%2BsgIPaC8Y"><strong>check stock</strong></a></li><li><strong>Currys: </strong><a href="https://www.currys.co.uk/search?q=ocarina%20of%20time%20nintendo%20switch%202"><strong>check stock</strong></a></li><li><strong>Argos: </strong><a href="https://www.argos.co.uk/search/ocarina-of-time-nintendo-switch-2/?clickOrigin=searchbar:home:term:ocarina+of+time+nintendo+switch+2"><strong>check stock</strong></a></li><li><strong>Very: </strong><a href="https://www.very.co.uk/search/ocarina-of-time-nintendo-switch-2"><strong>check stock</strong></a></li></ul><h3 class="article-body__section" id="section-the-legend-of-zelda-ocarina-of-time-preorders-au-quick-links"><span>The Legend of Zelda: Ocarina of Time preorders — AU quick links</span></h3><ul><li><strong>The Legend of Zelda: Ocarina of Time: </strong><a href="https://store.nintendo.com.au/au/the-legend-of-zelda-ocarina-of-time.html"><strong>preorder now for $109.95</strong></a></li><li><strong>Nintendo Switch 2 — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://store.nintendo.com.au/au/nintendo-switch-2-the-legend-of-zelda-40th-anniversary-edition.html"><strong>preorder at the Nintendo Store</strong></a></li><li><strong>Nintendo Switch 2 Pro Controller — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://store.nintendo.com.au/au/nintendo-switch-2-pro-controller-the-legend-of-zelda-40th-anniversary-edition-display-stand.html"><strong>preorder at the Nintendo Store</strong></a></li></ul><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/wuFfiTEr2yc" allowfullscreen></iframe></div></div><p>As for the limited-edition Nintendo Switch 2 console and Pro Controller that were announced during the livestream, <a href="https://www.techradar.com/gaming/nintendo-switch/the-zelda-40th-anniversary-edition-switch-2-console-and-controller-pre-orders-are-now-going-live-heres-where-you-can-grab-them-along-with-the-ocarina-remake">preorders for both of those have now started in some regions as well</a>, ahead of the launch on October 29. Stick with our coverage through the link above for live updates on availability.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/nintendo-switch/the-physical-edition-of-the-legend-of-zelda-ocarina-of-time-on-nintendo-switch-2-is-getting-limited-textured-foil-packaging-heres-where-to-preorder-now</link>
                                                                            <description>
                            <![CDATA[ Nintendo has announced that the first run of The Legend of Zelda: Ocarina of Time on Nintendo Switch 2 will ship with a special textured foil packaging — so here's where to preorder your copy if you want to add it to your collection. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Tue, 08 Sep 2026 16:13:15 +0000</pubDate>                                                                                                                                <updated>Tue, 08 Sep 2026 21:00:10 +0000</updated>
                                                                                                                                            <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ james.pickard@futurenet.com (James Pickard) ]]></author>                    <dc:creator><![CDATA[ James Pickard ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ec74z6xdyj3MwaXNLSRFBK.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Future / Nintendo]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot from the Ocarina of Time remake with Ganon reaching out to grab a copy of the game&#039;s limited run physical box.]]></media:description>                                                            <media:text><![CDATA[A screenshot from the Ocarina of Time remake with Ganon reaching out to grab a copy of the game&#039;s limited run physical box.]]></media:text>
                                <media:title type="plain"><![CDATA[A screenshot from the Ocarina of Time remake with Ganon reaching out to grab a copy of the game&#039;s limited run physical box.]]></media:title>
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                            <![CDATA[
                            <article>
                                <ul><li><em><strong>The Legend of Zelda: Ocarina of Time</strong></em><strong> launches for Switch 2 on November 5</strong></li><li><strong>The first print run is getting 'special textured foil packaging'</strong></li><li><strong>Preorders have opened at the official Nintendo Store now</strong></li></ul><p>Nintendo just <a href="https://www.techradar.com/gaming/why-does-this-look-like-it-was-run-through-dlss-5-the-legend-of-zelda-ocarina-of-time-remakes-new-graphics-and-modernized-controls-are-dividing-fans">gave us a closer look at the upcoming Switch 2 remake of <em>The Legend of Zelda: Ocarina of Time</em></a> in a special presentation to celebrate the 40th anniversary of the series, and at the same time, confirmed the release date. </p><p>The big news for collectors, though, is that the first run of the physical edition will feature special textured foil packaging, so here's where you can secure your sparkly copy with a preorder ahead of release on November 5.</p><p>The official store has already opened them up in the US and Australia (sorry, UK), and several other retailers also have preorders available in those regions. I'm keeping an eye on other stores now and will add them as soon as I spot any more availability.</p><p>And while it's extremely unlikely that this will sell out ahead of launch, given that the special cover is limited to this initial print run, it's best to be safe if you want to add a copy to your collection.</p><h3 class="article-body__section" id="section-the-legend-of-zelda-ocarina-of-time-preorders-us-quick-links"><span>The Legend of Zelda: Ocarina of Time preorders — US quick links</span></h3><ul><li><strong>Nintendo Store: </strong><a href="https://www.nintendo.com/us/store/products/the-legend-of-zelda-ocarina-of-time-125697/"><strong>preorder now for $69.99</strong></a></li><li><strong>Amazon: </strong><a href="https://www.amazon.com/dp/B0HJ6F7L6T"><strong>preorder now for $69.99</strong></a></li><li><strong>Walmart: </strong><a href="https://www.walmart.com/ip/The-Legend-of-Zelda-Ocarina-of-Time/20910716558"><strong>preorder now for $59.98</strong></a></li><li><strong>Best Buy: </strong><a href="https://www.bestbuy.com/product/the-legend-of-zelda-ocarina-of-time-nintendo-switch-2/J7GSL5C746"><strong>preorder now for $69.99</strong></a></li><li><strong>GameStop: </strong><a href="https://www.gamestop.com/video-games/products/the-legend-of-zelda-ocarina-of-time---nintendo-switch-2/20036066.html"><strong>preorder now for $69.99</strong></a></li><li><strong>Target: </strong><a href="https://www.target.com/s?searchTerm=zelda+nintendo+switch+2&facetedValue=5y626&newSearch=false&sortBy=newest&moveTo=product-list-grid"><strong>check stock</strong></a></li></ul><h3 class="article-body__section" id="section-the-legend-of-zelda-ocarina-of-time-preorders-uk-quick-links"><span>The Legend of Zelda: Ocarina of Time preorders — UK quick links</span></h3><ul><li><strong>Nintendo Store: </strong><a href="https://store.nintendo.com/en-gb/the-legend-of-zelda-games"><strong>awaiting stock</strong></a></li><li><strong>Amazon UK: </strong><a href="https://www.amazon.co.uk/s?k=ocarina+of+time+switch+2&s=date-desc-rank&crid=1AYDXX9SY7L3I&qid=1788882746&sprefix=ocarina+of+time+switch+2%2Caps%2C118&ref=sr_st_date-desc-rank&ds=v1%3A78er%2Blu1YDlnb%2FJUI5%2BA5aw4IsqjAE%2FSXc%2BsgIPaC8Y"><strong>check stock</strong></a></li><li><strong>Currys: </strong><a href="https://www.currys.co.uk/search?q=ocarina%20of%20time%20nintendo%20switch%202"><strong>check stock</strong></a></li><li><strong>Argos: </strong><a href="https://www.argos.co.uk/search/ocarina-of-time-nintendo-switch-2/?clickOrigin=searchbar:home:term:ocarina+of+time+nintendo+switch+2"><strong>check stock</strong></a></li><li><strong>Very: </strong><a href="https://www.very.co.uk/search/ocarina-of-time-nintendo-switch-2"><strong>check stock</strong></a></li></ul><h3 class="article-body__section" id="section-the-legend-of-zelda-ocarina-of-time-preorders-au-quick-links"><span>The Legend of Zelda: Ocarina of Time preorders — AU quick links</span></h3><ul><li><strong>The Legend of Zelda: Ocarina of Time: </strong><a href="https://store.nintendo.com.au/au/the-legend-of-zelda-ocarina-of-time.html"><strong>preorder now for $109.95</strong></a></li><li><strong>Nintendo Switch 2 — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://store.nintendo.com.au/au/nintendo-switch-2-the-legend-of-zelda-40th-anniversary-edition.html"><strong>preorder at the Nintendo Store</strong></a></li><li><strong>Nintendo Switch 2 Pro Controller — The Legend of Zelda 40th Anniversary Edition: </strong><a href="https://store.nintendo.com.au/au/nintendo-switch-2-pro-controller-the-legend-of-zelda-40th-anniversary-edition-display-stand.html"><strong>preorder at the Nintendo Store</strong></a></li></ul><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/wuFfiTEr2yc" allowfullscreen></iframe></div></div><p>As for the limited-edition Nintendo Switch 2 console and Pro Controller that were announced during the livestream, <a href="https://www.techradar.com/gaming/nintendo-switch/the-zelda-40th-anniversary-edition-switch-2-console-and-controller-pre-orders-are-now-going-live-heres-where-you-can-grab-them-along-with-the-ocarina-remake">preorders for both of those have now started in some regions as well</a>, ahead of the launch on October 29. Stick with our coverage through the link above for live updates on availability.</p>
                                                            </article>
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                                                            <title><![CDATA[ 'They're doing some kind of dynamic pricing BS': Xbox Game Pass is being offered cheaper for some users, and Reddit thinks it knows why ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Xbox seems to be using dynamic pricing to tempt back some lapsed Game Pass subscribers</strong></li><li><strong>A photo showing a surprise 30% discount was posted to Reddit by a US user</strong></li><li><strong>The promotion is not visible to others</strong></li></ul><p>Are you suddenly being offered an Xbox Game Pass subscription at a lower price than standard? According to Reddit, some users are being shown discounts of up to 30% for 12 months, and there are a few theories as to why.</p><p>In a photo <a href="https://www.reddit.com/r/XboxGamePass/comments/1w8i4de/got_offered_a_game_pass_annual_subscription/" target="_blank">uploaded </a>to the platform, one user shared the subscription screen featuring an unusual promotion — an Xbox Game Pass Ultimate subscription for just $16.09 a month (down from the usual $22.99 monthly fee). </p><p>The screen states that the discount will last for an entire year unless the user chooses to cancel their membership early. "Been looking for an annual subscription for years," the poster wrote. "$16.09 a month for one year Ultimate. I'll take it."</p><p>Interestingly, not everyone is being shown the same discount, and if you head to the Xbox website right now, chances are you'll see the standard $22.99 rate.</p><p>This would suggest that the promotion is being dynamically awarded to accounts that fulfil certain criteria, and many commenters were keen to share their theories.</p><p>"If you log in to a secondary account on your Xbox, one that doesn't pay for Game Pass, then you will see an offer like this," posed one. "My offer was $18 something for 12 months, so I'm guessing they're doing some kind of dynamic pricing BS."</p><p>"I am on and off Game Pass a lot," the original poster went on to explain in the comments, suggesting that this promotion is being used to bring back lapsed subscribers. </p><p>"You won’t see any kind of reduced monthly offer while subbed," someone else added in a different comment thread.</p><p>Xbox Game Pass has had a tumultuous time recently, with its price only recently reduced following a string of hikes. <a href="https://www.techradar.com/gaming/analysts-say-xbox-game-pass-price-cut-is-not-surprising-at-all-since-call-of-dutys-addition-to-the-service-did-not-lead-to-a-significant-increase-in-xbox-console-sales-or-even-subscriptions">According to analysts</a>, the decision to briefly add day-one <em>Call of Duty </em>games to the service was expensive, but 'did not lead to a significant increase in Xbox console sales or even subscriptions.'</p><p>We'll likely see more efforts like this to boost subscriber numbers in the future.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/xbox/theyre-doing-some-kind-of-dynamic-pricing-bs-xbox-game-pass-is-being-offered-cheaper-for-some-users-and-reddit-thinks-it-knows-why</link>
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                            <![CDATA[ Xbox is seemingly rolling out a dynamic promotion for lapsed Game Pass subscribers. ]]>
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                                                                        <pubDate>Tue, 08 Sep 2026 14:49:43 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Xbox Game Pass]]></media:description>                                                            <media:text><![CDATA[Xbox Game Pass]]></media:text>
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                            <![CDATA[
                            <article>
                                <ul><li><strong>Xbox seems to be using dynamic pricing to tempt back some lapsed Game Pass subscribers</strong></li><li><strong>A photo showing a surprise 30% discount was posted to Reddit by a US user</strong></li><li><strong>The promotion is not visible to others</strong></li></ul><p>Are you suddenly being offered an Xbox Game Pass subscription at a lower price than standard? According to Reddit, some users are being shown discounts of up to 30% for 12 months, and there are a few theories as to why.</p><p>In a photo <a href="https://www.reddit.com/r/XboxGamePass/comments/1w8i4de/got_offered_a_game_pass_annual_subscription/" target="_blank">uploaded </a>to the platform, one user shared the subscription screen featuring an unusual promotion — an Xbox Game Pass Ultimate subscription for just $16.09 a month (down from the usual $22.99 monthly fee). </p><p>The screen states that the discount will last for an entire year unless the user chooses to cancel their membership early. "Been looking for an annual subscription for years," the poster wrote. "$16.09 a month for one year Ultimate. I'll take it."</p><p>Interestingly, not everyone is being shown the same discount, and if you head to the Xbox website right now, chances are you'll see the standard $22.99 rate.</p><p>This would suggest that the promotion is being dynamically awarded to accounts that fulfil certain criteria, and many commenters were keen to share their theories.</p><p>"If you log in to a secondary account on your Xbox, one that doesn't pay for Game Pass, then you will see an offer like this," posed one. "My offer was $18 something for 12 months, so I'm guessing they're doing some kind of dynamic pricing BS."</p><p>"I am on and off Game Pass a lot," the original poster went on to explain in the comments, suggesting that this promotion is being used to bring back lapsed subscribers. </p><p>"You won’t see any kind of reduced monthly offer while subbed," someone else added in a different comment thread.</p><p>Xbox Game Pass has had a tumultuous time recently, with its price only recently reduced following a string of hikes. <a href="https://www.techradar.com/gaming/analysts-say-xbox-game-pass-price-cut-is-not-surprising-at-all-since-call-of-dutys-addition-to-the-service-did-not-lead-to-a-significant-increase-in-xbox-console-sales-or-even-subscriptions">According to analysts</a>, the decision to briefly add day-one <em>Call of Duty </em>games to the service was expensive, but 'did not lead to a significant increase in Xbox console sales or even subscriptions.'</p><p>We'll likely see more efforts like this to boost subscriber numbers in the future.</p>
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                                                            <title><![CDATA[ The Legend of Zelda Movie is about to end a 40-year tradition for the beloved Nintendo game series — and Shigeru Miyamoto says we'll 'understand why' when it's released ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>The Legend of Zelda Movie</strong></em><strong>'s full title has been revealed</strong></li><li><strong>It was announced during September 2026's </strong><em><strong>Zelda</strong></em><strong>-dedicated Nintendo Direct</strong></li><li><strong>Its name ends a long-standing tradition for the iconic videogame franchise</strong></li></ul><p><a href="https://techradar.com/tag/the-legend-of-zelda-movie"><em>The Legend of Zelda Movie</em></a>'s official title has been revealed — and it breaks a long-standing tradition for the incredibly popular <a href="http://techradar.com/tag/nintendo">Nintendo</a> video game series.</p><p>Announced today (September 8) during the September 2026 Nintendo Direct, the forthcoming film's full name is — drumroll, please — <a href="https://www.techradar.com/tag/the-legend-of-zelda"><em>The Legend of Zelda</em></a>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1200px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Pbrzm6y7Yqfp6YMyzbxJ8i" name="the-legend-of-zelda-movie-logo" alt="The Legend of Zelda Movie's title in metallic gold ink set against a black background" src="https://cdn.mos.cms.futurecdn.net/Pbrzm6y7Yqfp6YMyzbxJ8i.jpg" mos="" align="middle" fullscreen="" width="1200" height="675" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">One name to (Hy)rule them all... </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Okay, so Nintendo and film studio partner Sony Pictures won't be winning any creativity awards for that name. That said, it's a clean, subtitle-less name that's not only fitting for the game franchise's forthcoming big-screen debut, but also an homage to the series' first-ever entry — that being, the identically-titled 1986 game <em>The Legend of Zelda</em>.</p><p>The movie adaptation's title is even more appropriate when you consider that the beloved game series is celebrating its 40th anniversary this year, too. The aforementioned game is the only one that doesn't have a subheading, either, so it makes sense why Nintendo would want to honor one of its longest-running series by giving it the same name as the game that started it all.</p><p>As much as I was hoping for an actual teaser and/or more official cast reveals — right now, <a href="https://www.techradar.com/streaming/entertainment/nintendo-confirms-whos-playing-link-and-zelda-in-the-legend-of-zeldas-live-action-movie-and-i-think-it-drops-a-big-clue-about-which-game-will-be-adapted">Benjamin Evan Ainsworth's Link and Bo Bragason's Zelda are the only characters confirmed to appear</a> — I might not have to wait too long for those wishes to be granted. </p><p>Indeed, speaking during today's dedicated <em>Legend of Zelda</em> Direct, Nintendo President Shigeru Miyamoto said "We'll share more details at a later date". Hopefully, there'll be another Nintendo Direct before the end of 2026 that lifts the lid on its cast and plot, and finally gives us some footage to pore over.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="STfdPMPYfmxCfnzkvenapU" name="the-legend-of-zelda-movie-zelda" alt="A close up of Bo Bragason's Zelda in The Legend of Zelda movie" src="https://cdn.mos.cms.futurecdn.net/STfdPMPYfmxCfnzkvenapU.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Bo Bragason will play the titular Hyrulian princess in next year's Legend of Zelda flick </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo/Sony Pictures)</span></figcaption></figure><p>It's been a while since Nintendo revealed anything new about this flick. Apart from Ainsworth and Bragason's casting in May 2025, <a href="https://www.techradar.com/streaming/entertainment/nintendo-releases-first-official-photos-for-the-legend-of-zelda-movie-and-they-might-confirm-which-game-its-based-on">the release of <em>The Legend of Zelda Movie</em>'s first official images</a> last September, and confirmation of <a href="https://www.techradar.com/streaming/entertainment/nintendo-has-revealed-it-has-decided-to-change-the-release-date-for-its-legend-of-zelda-live-action-movie-but-its-now-coming-out-earlier-than-any-of-us-expected"><em>The Legend of Zelda Movie</em>'s revised release date</a> in May, the Japanese video game titan has been tight-lipped on its next film offering for some time.</p><p>That's not to say there haven't been leaks. Just last month, reports emerged that <a href="https://www.techradar.com/streaming/entertainment/the-legend-of-zelda-movie-has-found-its-ganondorf-and-impa-and-the-new-nintendo-film-will-also-include-a-poignant-final-big-screen-role-for-the-late-sam-neill"><em>The Legend of Zelda Movie</em> had found its Ganondorf and Impa</a>, with the former being played by an unlikely choice. Meanwhile, the late Sam Neill is also seemingly set for one final big-screen outing — the <em>Jurassic Park</em> star and Yvonne Strahovski being linked with supporting roles in one of 2027's most anticipated <a href="https://www.techradar.com/streaming/entertainment/new-movies-2026-guide">new movies</a>. Let's hope Nintendo has the courage and wisdom to tell us more shortly.</p><p><em>The Legend of Zelda Movie</em> will launch in theaters worldwide on April 30, 2027. In the meantime, find out <a href="https://www.techradar.com/streaming/entertainment/the-legend-of-zelda-movie-hub">everything else we know so far about <em>The Legend of Zelda Movie</em>.</a><em></em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/streaming/entertainment/the-legend-of-zelda-movie-is-about-to-end-a-40-year-tradition-for-the-beloved-nintendo-game-series-and-shigeru-miyamoto-says-well-understand-why-when-its-released</link>
                                                                            <description>
                            <![CDATA[ The Legend of Zelda Movie's official title has been revealed — and it breaks a major tradition for the universally adored Nintendo franchise. ]]>
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                                                                        <pubDate>Tue, 08 Sep 2026 14:46:14 +0000</pubDate>                                                                                                                                <updated>Tue, 08 Sep 2026 14:49:16 +0000</updated>
                                                                                                                                            <category><![CDATA[Entertainment]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Streaming]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
                                                                                                <author><![CDATA[ tom.power@futurenet.com (Tom Power) ]]></author>                    <dc:creator><![CDATA[ Tom Power ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;Tom joined TechRadar&#039;s entertainment team in February 2021. The senior entertainment reporter for the world&#039;s best-known technology website, Tom covers the movie, TV and entertainment industries in as much detail as possible, and regularly finds himself producing content on the world&#039;s biggest films, TV shows, streaming services, and studios.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Tom qualified as an NCTJ-accredited journalist in February 2016. Before he joined TechRadar, he produced articles on a freelance basis for some of the biggest newspapers, magazines, and websites in the world. You may have seen one of his many bylines in publications including The New York Times, IGN, Total Film, Wired, VG247, Eurogamer, Metro UK, Digital Spy, FourFourTwo magazine, Gamepur, 90min, Flood magazine, and Observer.com.&lt;br&gt;
&lt;br&gt;
On TechRadar, you&#039;ll regularly find Tom covering movies and TV shows produced by Marvel Studios, Disney, Warner Bros, Amazon Studios, Apple, Paramount, Netflix, Universal, and Sony. He&#039;s your go-to source for projects concerning the Marvel Cinematic Universe, DC Extended Universe, Star Wars, Netflix, Prime Video, Disney Plus, and Apple TV Plus. That coverage comes in many forms, too, including news items, reviews, interview-led features, analytical pieces, op-eds, listicles, and &#039;best of&#039; articles.&lt;br&gt;
&lt;br&gt;
Away from work, Tom has numerous hobbies. If he&#039;s not checking out the latest video game to drop or hanging out with friends and family, you&#039;ll find listening to music, staying fit at the gym, immersing himself in his favorite sporting pastime of football, reading the many unread books on his shelf, and befriending every dog he comes across. Start a conversation with him on Spider-Man, though, and you&#039;ll be sitting there hours later as he tells you about his favorite villains, comic series runs, and why Andrew Garfield&#039;s webslinger film franchise wasn&#039;t actually&lt;em&gt; that&lt;/em&gt; bad.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                        <media:description><![CDATA[The Legend of Zelda Movie is breaking with a long-standing tradition]]></media:description>                                                            <media:text><![CDATA[A close up of Benjamin Evan Ainsworth&#039;s Link in The Legend of Zelda movie]]></media:text>
                                <media:title type="plain"><![CDATA[A close up of Benjamin Evan Ainsworth&#039;s Link in The Legend of Zelda movie]]></media:title>
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                            <![CDATA[
                            <article>
                                <ul><li><em><strong>The Legend of Zelda Movie</strong></em><strong>'s full title has been revealed</strong></li><li><strong>It was announced during September 2026's </strong><em><strong>Zelda</strong></em><strong>-dedicated Nintendo Direct</strong></li><li><strong>Its name ends a long-standing tradition for the iconic videogame franchise</strong></li></ul><p><a href="https://techradar.com/tag/the-legend-of-zelda-movie"><em>The Legend of Zelda Movie</em></a>'s official title has been revealed — and it breaks a long-standing tradition for the incredibly popular <a href="http://techradar.com/tag/nintendo">Nintendo</a> video game series.</p><p>Announced today (September 8) during the September 2026 Nintendo Direct, the forthcoming film's full name is — drumroll, please — <a href="https://www.techradar.com/tag/the-legend-of-zelda"><em>The Legend of Zelda</em></a>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1200px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Pbrzm6y7Yqfp6YMyzbxJ8i" name="the-legend-of-zelda-movie-logo" alt="The Legend of Zelda Movie's title in metallic gold ink set against a black background" src="https://cdn.mos.cms.futurecdn.net/Pbrzm6y7Yqfp6YMyzbxJ8i.jpg" mos="" align="middle" fullscreen="" width="1200" height="675" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">One name to (Hy)rule them all... </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Okay, so Nintendo and film studio partner Sony Pictures won't be winning any creativity awards for that name. That said, it's a clean, subtitle-less name that's not only fitting for the game franchise's forthcoming big-screen debut, but also an homage to the series' first-ever entry — that being, the identically-titled 1986 game <em>The Legend of Zelda</em>.</p><p>The movie adaptation's title is even more appropriate when you consider that the beloved game series is celebrating its 40th anniversary this year, too. The aforementioned game is the only one that doesn't have a subheading, either, so it makes sense why Nintendo would want to honor one of its longest-running series by giving it the same name as the game that started it all.</p><p>As much as I was hoping for an actual teaser and/or more official cast reveals — right now, <a href="https://www.techradar.com/streaming/entertainment/nintendo-confirms-whos-playing-link-and-zelda-in-the-legend-of-zeldas-live-action-movie-and-i-think-it-drops-a-big-clue-about-which-game-will-be-adapted">Benjamin Evan Ainsworth's Link and Bo Bragason's Zelda are the only characters confirmed to appear</a> — I might not have to wait too long for those wishes to be granted. </p><p>Indeed, speaking during today's dedicated <em>Legend of Zelda</em> Direct, Nintendo President Shigeru Miyamoto said "We'll share more details at a later date". Hopefully, there'll be another Nintendo Direct before the end of 2026 that lifts the lid on its cast and plot, and finally gives us some footage to pore over.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="STfdPMPYfmxCfnzkvenapU" name="the-legend-of-zelda-movie-zelda" alt="A close up of Bo Bragason's Zelda in The Legend of Zelda movie" src="https://cdn.mos.cms.futurecdn.net/STfdPMPYfmxCfnzkvenapU.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Bo Bragason will play the titular Hyrulian princess in next year's Legend of Zelda flick </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo/Sony Pictures)</span></figcaption></figure><p>It's been a while since Nintendo revealed anything new about this flick. Apart from Ainsworth and Bragason's casting in May 2025, <a href="https://www.techradar.com/streaming/entertainment/nintendo-releases-first-official-photos-for-the-legend-of-zelda-movie-and-they-might-confirm-which-game-its-based-on">the release of <em>The Legend of Zelda Movie</em>'s first official images</a> last September, and confirmation of <a href="https://www.techradar.com/streaming/entertainment/nintendo-has-revealed-it-has-decided-to-change-the-release-date-for-its-legend-of-zelda-live-action-movie-but-its-now-coming-out-earlier-than-any-of-us-expected"><em>The Legend of Zelda Movie</em>'s revised release date</a> in May, the Japanese video game titan has been tight-lipped on its next film offering for some time.</p><p>That's not to say there haven't been leaks. Just last month, reports emerged that <a href="https://www.techradar.com/streaming/entertainment/the-legend-of-zelda-movie-has-found-its-ganondorf-and-impa-and-the-new-nintendo-film-will-also-include-a-poignant-final-big-screen-role-for-the-late-sam-neill"><em>The Legend of Zelda Movie</em> had found its Ganondorf and Impa</a>, with the former being played by an unlikely choice. Meanwhile, the late Sam Neill is also seemingly set for one final big-screen outing — the <em>Jurassic Park</em> star and Yvonne Strahovski being linked with supporting roles in one of 2027's most anticipated <a href="https://www.techradar.com/streaming/entertainment/new-movies-2026-guide">new movies</a>. Let's hope Nintendo has the courage and wisdom to tell us more shortly.</p><p><em>The Legend of Zelda Movie</em> will launch in theaters worldwide on April 30, 2027. In the meantime, find out <a href="https://www.techradar.com/streaming/entertainment/the-legend-of-zelda-movie-hub">everything else we know so far about <em>The Legend of Zelda Movie</em>.</a><em></em></p>
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                                                            <title><![CDATA[ Modders have solved Nvidia DLSS 5's two biggest issues — boosting performance massively, and bringing it to more games — but I wouldn't risk doing either ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>More mods are out for DLSS 5</strong></li><li><strong>They allow for the tech to be easily used with many more PC games</strong></li><li><strong>One of these mods also alters the way in which DLSS 5 is applied to improve performance considerably — at a cost</strong></li></ul><p>As you've no doubt seen, <a href="https://www.techradar.com/computing/gpu/nvidia-dlss-5-leak-sparks-major-turnaround-among-pc-gamers-as-some-brand-it-an-insanely-huge-graphical-update-that-means-theres-no-going-back">modders have been having a field day</a> messing about with Nvidia's DLSS 5, and the latest experiments include a trick to boost performance in a big way, and a method of easily running the tech in a lot more games.</p><p>Let's start with the latter, which as <a href="https://www.tweaktown.com/news/113398/new-dlss-5-swapper-tool-can-mod-dlss-5-into-games-that-dont-support-dlss-at-all/index.html" target="_blank">TweakTown reports</a> is the DLSS 5 Swapper app which <a href="https://github.com/rakanki911/DLSS5-Swapper" target="_blank">appeared on GitHub</a> courtesy of developer Rakan Alkhaldi.</p><p>This takes the pain out of having to manually fudge DLSS 5 to work in unsupported games by automating the process, adding all the required files in the blink of an eye. You just drag and drop the game folder into the app, and it takes care of everything from there.</p><p>Swapper can even detect games on the PC it's installed on which can have DLSS 5 modded in. Not every game is supported, of course, but plenty are — and any given title doesn't necessarily have to have DLSS support at all, in any form (this is achieved via another community mod called DLSS 5 Feeder which is included with Swapper).</p><p>A similar tool, DLSS 5 Autopilot, published by 'Kizzuwatnaa' and <a href="https://github.com/Kizzuwatnaa" target="_blank">also on Github</a>, offers one-click DLSS 5 setup (via Feeder) along with an additional trick in the form of the 'neural upstream' add-on (from 'matiasLombo'). This runs the neural rendering (AI) process before the DLSS upscaling happens. </p><p>Normally, the AI polishing that DLSS 5 applies is performed as the last step of the rendering process to the upscaled final frame, but if you choose this option with Autopilot, it's happening earlier in the chain of events.</p><p>Based on experiments <a href="https://www.reddit.com/r/DLSS/comments/1w87rkd/psa_dlss_5_autopilot_can_run_neural_rendering/" target="_blank">detailed on Reddit</a> (posted by ToxicFatee), this makes a major difference to performance. The Redditor has an RTX 4080, and ran <em>Assassin's Creed Shadows</em> at 4K which went from 63 frames per second (fps) to 31fps with DLSS 5, but it was around 50fps with the neural upstream take on DLSS 5. That's a 20% loss, and a far more palatable hit on the frame rate rather than it being cut in half.</p><p>Others have aired <a href="https://www.reddit.com/r/nvidia/comments/1w8jjpn/psa_dlss_5_autopilot_can_run_neural_rendering/" target="_blank">similar results on Reddit</a>, and there's plenty of excitement about what's being achieved with this mod (and the automated implementation of DLSS 5 across all manner of games). As one <a href="https://www.reddit.com/r/nvidia/comments/1w8jjpn/comment/p84a7f3/" target="_blank">Redditor put it</a>: "Absolutely amazing time to be a PC gamer."</p><h2 id="analysis-tread-carefully-with-unofficial-mods">Analysis: tread carefully with unofficial mods</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1598px;"><p class="vanilla-image-block" style="padding-top:56.20%;"><img id="KLQaZVe9wz6jti8cqAk9a3" name="DLSS 5 swapper" alt="DLSS 5 swapper interface" src="https://cdn.mos.cms.futurecdn.net/KLQaZVe9wz6jti8cqAk9a3.jpg" mos="" align="middle" fullscreen="" width="1598" height="898" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rakan Alkhaldi)</span></figcaption></figure><p>All these <a href="https://www.techradar.com/computing/gpu/i-was-an-nvidia-dlss-5-sceptic-but-here-are-5-reasons-why-im-now-hopeful-that-itll-revolutionize-graphics-in-pc-games">latest developments with modding are great to see</a>, but for me, it ends at just <em>seeing</em> this progress. By which I mean I wouldn't advise jumping in and installing these kinds of mods – as wonderful as they seem – and I'm content to merely observe, and see the frame rates and visual results, that others are getting. And we aren't short of these observations of late.</p><p>Why do I take that view? Well, for starters, I'm not keen on installing third-party software from unknown sources as a rule, because of the concerns around security that this involves. Granted, these are open-source tools (so can be checked over), and I'm sure they're on the proverbial level; but nevertheless, I'd still rather be careful around the risks of viruses and the like.</p><p>The second note of caution here pertains to the idea of messing with the rendering pipeline in terms of having DLSS 5 applied earlier in the process (with the Autopilot mod). This will likely involve image degradation or artifacts to some extent — or generally messing with the graphics more than Team Green intended — and I'm sure if this really was a genuinely better way of doing things, Nvidia would've used this route itself. As per observations on Reddit, there does appear to be a quality trade-off for the improved performance here.</p><p>All that said, perhaps there will be some kind of official option along these 'performance or quality' lines in the future, as some gamers are already hoping. However, DLSS 5 is, for now, officially designed to work with just one supported title, NBA 2K27, and it does an <a href="https://www.techradar.com/computing/gpu/i-played-nba-2k27-with-nvidias-dlss-5-at-gamescom-and-i-was-genuinely-impressed-with-it-but-one-thing-still-worries-me">excellent job with that basketball game</a>.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/computing/gpu/modders-have-solved-nvidia-dlss-5s-two-biggest-issues-boosting-performance-massively-and-bringing-it-to-more-games-but-i-wouldnt-risk-doing-either</link>
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                            <![CDATA[ The Swapper and Autopilot mods for DLSS 5 allow for easily applying the tech to all kinds of games, with a nifty additional trick in the case of the latter. ]]>
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                                                                        <pubDate>Mon, 07 Sep 2026 12:19:06 +0000</pubDate>                                                                                                                                <updated>Mon, 07 Sep 2026 13:33:56 +0000</updated>
                                                                                                                                            <category><![CDATA[GPU]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Darren Allan ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ null ]]></dc:description>
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                                <ul><li><strong>More mods are out for DLSS 5</strong></li><li><strong>They allow for the tech to be easily used with many more PC games</strong></li><li><strong>One of these mods also alters the way in which DLSS 5 is applied to improve performance considerably — at a cost</strong></li></ul><p>As you've no doubt seen, <a href="https://www.techradar.com/computing/gpu/nvidia-dlss-5-leak-sparks-major-turnaround-among-pc-gamers-as-some-brand-it-an-insanely-huge-graphical-update-that-means-theres-no-going-back">modders have been having a field day</a> messing about with Nvidia's DLSS 5, and the latest experiments include a trick to boost performance in a big way, and a method of easily running the tech in a lot more games.</p><p>Let's start with the latter, which as <a href="https://www.tweaktown.com/news/113398/new-dlss-5-swapper-tool-can-mod-dlss-5-into-games-that-dont-support-dlss-at-all/index.html" target="_blank">TweakTown reports</a> is the DLSS 5 Swapper app which <a href="https://github.com/rakanki911/DLSS5-Swapper" target="_blank">appeared on GitHub</a> courtesy of developer Rakan Alkhaldi.</p><p>This takes the pain out of having to manually fudge DLSS 5 to work in unsupported games by automating the process, adding all the required files in the blink of an eye. You just drag and drop the game folder into the app, and it takes care of everything from there.</p><p>Swapper can even detect games on the PC it's installed on which can have DLSS 5 modded in. Not every game is supported, of course, but plenty are — and any given title doesn't necessarily have to have DLSS support at all, in any form (this is achieved via another community mod called DLSS 5 Feeder which is included with Swapper).</p><p>A similar tool, DLSS 5 Autopilot, published by 'Kizzuwatnaa' and <a href="https://github.com/Kizzuwatnaa" target="_blank">also on Github</a>, offers one-click DLSS 5 setup (via Feeder) along with an additional trick in the form of the 'neural upstream' add-on (from 'matiasLombo'). This runs the neural rendering (AI) process before the DLSS upscaling happens. </p><p>Normally, the AI polishing that DLSS 5 applies is performed as the last step of the rendering process to the upscaled final frame, but if you choose this option with Autopilot, it's happening earlier in the chain of events.</p><p>Based on experiments <a href="https://www.reddit.com/r/DLSS/comments/1w87rkd/psa_dlss_5_autopilot_can_run_neural_rendering/" target="_blank">detailed on Reddit</a> (posted by ToxicFatee), this makes a major difference to performance. The Redditor has an RTX 4080, and ran <em>Assassin's Creed Shadows</em> at 4K which went from 63 frames per second (fps) to 31fps with DLSS 5, but it was around 50fps with the neural upstream take on DLSS 5. That's a 20% loss, and a far more palatable hit on the frame rate rather than it being cut in half.</p><p>Others have aired <a href="https://www.reddit.com/r/nvidia/comments/1w8jjpn/psa_dlss_5_autopilot_can_run_neural_rendering/" target="_blank">similar results on Reddit</a>, and there's plenty of excitement about what's being achieved with this mod (and the automated implementation of DLSS 5 across all manner of games). As one <a href="https://www.reddit.com/r/nvidia/comments/1w8jjpn/comment/p84a7f3/" target="_blank">Redditor put it</a>: "Absolutely amazing time to be a PC gamer."</p><h2 id="analysis-tread-carefully-with-unofficial-mods">Analysis: tread carefully with unofficial mods</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1598px;"><p class="vanilla-image-block" style="padding-top:56.20%;"><img id="KLQaZVe9wz6jti8cqAk9a3" name="DLSS 5 swapper" alt="DLSS 5 swapper interface" src="https://cdn.mos.cms.futurecdn.net/KLQaZVe9wz6jti8cqAk9a3.jpg" mos="" align="middle" fullscreen="" width="1598" height="898" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rakan Alkhaldi)</span></figcaption></figure><p>All these <a href="https://www.techradar.com/computing/gpu/i-was-an-nvidia-dlss-5-sceptic-but-here-are-5-reasons-why-im-now-hopeful-that-itll-revolutionize-graphics-in-pc-games">latest developments with modding are great to see</a>, but for me, it ends at just <em>seeing</em> this progress. By which I mean I wouldn't advise jumping in and installing these kinds of mods – as wonderful as they seem – and I'm content to merely observe, and see the frame rates and visual results, that others are getting. And we aren't short of these observations of late.</p><p>Why do I take that view? Well, for starters, I'm not keen on installing third-party software from unknown sources as a rule, because of the concerns around security that this involves. Granted, these are open-source tools (so can be checked over), and I'm sure they're on the proverbial level; but nevertheless, I'd still rather be careful around the risks of viruses and the like.</p><p>The second note of caution here pertains to the idea of messing with the rendering pipeline in terms of having DLSS 5 applied earlier in the process (with the Autopilot mod). This will likely involve image degradation or artifacts to some extent — or generally messing with the graphics more than Team Green intended — and I'm sure if this really was a genuinely better way of doing things, Nvidia would've used this route itself. As per observations on Reddit, there does appear to be a quality trade-off for the improved performance here.</p><p>All that said, perhaps there will be some kind of official option along these 'performance or quality' lines in the future, as some gamers are already hoping. However, DLSS 5 is, for now, officially designed to work with just one supported title, NBA 2K27, and it does an <a href="https://www.techradar.com/computing/gpu/i-played-nba-2k27-with-nvidias-dlss-5-at-gamescom-and-i-was-genuinely-impressed-with-it-but-one-thing-still-worries-me">excellent job with that basketball game</a>.</p>
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                                                            <title><![CDATA[ ‘Thanks to that superior sensing tech, its responsiveness really wowed me’ — Scuf’s new wired controller draws close to some of the best Xbox controllers on the market, even if it can’t fully eclipse them ]]></title>
                                                                                                <dc:content><![CDATA[ <h2 class="article-body__section" id="section-scuf-valor-wired-two-minute-review"><span>Scuf Valor Wired: two-minute review</span></h2><p>The Scuf Valor Wired is a mid-range wired PC and Xbox controller. It’s actually the second controller to bear this moniker, with the previous version equipped with the less-sensitive Hall-effect thumbsticks rather than the TMR ones here. But is a wired controller worth the investment right now, when there are so many cheap wireless alternatives to pick from?</p><p>Despite its mid-market price, the Valor Wired feels suitably premium in the hand. Thanks to its lightly textured grips and thumbsticks, I always felt like I had a firm grasp on it, even with sweaty palms during particularly stress-filled FPS tournaments. I also love the silky-smooth plastic of its faceplate, while the Smoke colorway I tested looked gorgeous, with its translucent gray body and orange highlights.</p><p>The Valor Wired isn't a poser, though: many of its features equal those of the <a href="https://www.techradar.com/best/the-best-xbox-controllers-in-2023">best Xbox controllers</a> on the market, even if it can’t fully eclipse them.</p><p>Rocking the TMR thumbsticks more usually seen in premium pads, the Valor Wired won’t succumb to stick drift and should prove more sensitive than Hall-effect alternatives. Meanwhile, its dual-mode shoulder triggers allow you to switch between full-range analog movement and clicky micro-switches — sadly, they’re not quite as sensitive as the more premium TMR triggers of some pads  — and provide discrete vibrations from the grips for more immersive gameplay. Remappable back buttons deliver plenty of options for in-game shortcuts, although I’d rather its face buttons were of the faster micro-switch variety than the more spongy ones here.</p><p>Many of these inputs are customizable in Scuf’s flexible and easy-to-use companion app, available for both Windows and Xbox. Whipping up personal profiles for shooting and racing games took barely any time at all — I was able to tweak dead zones and set custom curves based on my needs, as well as remap buttons to suit my requirements. Saving my preferred profiles to one of three slots on the controller was simple, and I could rapidly flip between them in-game with a single press of a button.</p><p>But how does all of this translate to performance? Pretty efficiently, it turns out.</p><p>Not only do those TMR thumbsticks offer better durability, but they felt sensitive and responsive, delivering great control over the steering wheel in <a href="https://www.techradar.com/gaming/forza-horizon-6-review"><em>Forza Horizon 6</em></a>. I’m already fully converted to the benefits of dual-mode triggers, and they’re fantastic here, enabling me to fire off effective parries in <a href="https://www.techradar.com/gaming/clair-obscur-expedition-33-review"><em>Clair Obscur: Expedition 33</em></a>, even if it wasn’t quite as snappy as on my more premium <a href="https://www.techradar.com/gaming/gaming-accessories/asus-rog-raikiri-ii-review">Asus ROG Raikiri II Xbox Wireless</a>. And the separate rumble function in the triggers is a fun addition, even if I wouldn’t say it's a revolution in immersion.</p><p>And those custom profiles I created definitely seemed to have a material impact on my performance. With its dynamic response curves and trimmed dead zones for the triggers, my racing profile felt like it offered more granular control over the gas and brake pedals, enabling me go from seventh in some races to first place. Meanwhile, aggressive trigger curves in <a href="https://www.techradar.com/gaming/call-of-duty-modern-warfare-3-review"><em>Call of Duty: Modern Warfare 3</em></a><em> </em>made squeezing off headshots faster — although not quite as fast as when using the triggers’ micro-switch mode.</p><p>All things being equal, the Scuf Valor Wired is a strong PC and Xbox controller. Its TMR thumbsticks, dual-mode triggers, and sheer customizability are impressive. Its lack of wireless connectivity, TMR triggers, and micro-switch buttons stop it from being truly top-tier, though. Having said that, it's the price that makes it truly compelling. Getting so many features in a pad for $89.99 / £69.99 / AU$179.99 is fantastic, even if that means sacrificing the flexibility of wireless connectivity and the most premium features.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8bbFG9G2uYbvyDTfzcRmKE" name="Scuf Valor Wired with TMR" alt="A closeup of the front of the left grip of the Scuf Valor Wired with TMR." src="https://cdn.mos.cms.futurecdn.net/8bbFG9G2uYbvyDTfzcRmKE.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-scuf-valor-wired-review-price-availability"><span>Scuf Valor Wired review: price & availability</span></h2><ul><li><strong>Launched on March 31, 2026</strong></li><li><strong>Available from $89.99 / £69.99 / AU$179.99</strong></li></ul><p>Released on March 31, 2026, the Scuf Valor Wired is available now. While its list price is $99.99 / £94.99 / AU$179.99, we're already seeing reductions in some markets, seeing it go down to $89.99 / £69.99 in the US and UK.</p><p>Rather than a bunch of different versions for different platforms, the one-size-fits-all Scuf Valor Wired is just for Xbox and PC, so if you’re a PlayStation gamer this isn't for you. </p><p>On the plus side, it's available in a huge range of colorways — from the ash-colored body and orange detailing of the Light Grey to the red-and-black, dragon-bedecked Prosperity. Plus, removable face plates mean you can purchase multiple colorways to switch things up when you fancy a new look.</p><h2 class="article-body__section" id="section-scuf-valor-wired-review-specs"><span>Scuf Valor Wired review: specs</span></h2><div ><table><tbody><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$89.99 / £69.99</p></td></tr><tr><td class="firstcol " ><p>Compatibility</p></td><td  ><p>Xbox Series X|S, Xbox One, PC</p></td></tr><tr><td class="firstcol " ><p>Connection type</p></td><td  ><p>Wired (Detachable 10ft / 3.6m braided USB-C to USB-A cable)</p></td></tr><tr><td class="firstcol " ><p>Battery life</p></td><td  ><p>N/A</p></td></tr><tr><td class="firstcol " ><p>Features</p></td><td  ><p>Endurance TMR (Tunnel Magnetoresistance) thumbsticks, 4 customizable rear paddles, adjustable instant triggers, onboard audio control system, 3 onboard profile slots, wraparound bumpers, removable faceplate, textured performance grip, 3.5mm headset jack, 1,000Hz polling rate on PC</p></td></tr><tr><td class="firstcol " ><p>Software</p></td><td  ><p>Scuf Companion App</p></td></tr></tbody></table></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="y4qJNZpPymyRAtGsLDCUQE" name="Scuf Valor Wired with TMR" alt="The Scuf Valor Wired with TMR in front of a pink background." src="https://cdn.mos.cms.futurecdn.net/y4qJNZpPymyRAtGsLDCUQE.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-scuf-valor-wired-review-design-features"><span>Scuf Valor Wired review: Design & features</span></h2><p>As soon as I got my hands on the Scuf Valor Wired, I was struck by how comfortable it is to hold. It’s pleasingly ergonomic, perfectly tailored to the shape of my palms, and using it feels effortless even over longer gaming sessions. The satin-smooth finish of its faceplate is wonderfully tactile, too, giving a distinctly premium vibe despite its mid-market price.</p><p>While I don’t always love coarser textures for controller grips, the hexagonal print on the rubber here meant the Valor Wired had decent traction in my hands. On top of this, the light texturing on its triggers and around its stock thumbsticks prevents either feeling slippery, even during the sweatiest shootouts I encountered while playing FPS games.</p><p>But the Valor Wired tickled more of my senses than touch alone. Visually, I’d say it’s a knockout — I legit love the translucent charcoal casing and orange highlights of the Smoke colorway I tested here. If that isn't your cup of tea, there are plenty of alternative options, such as the sakura-bedecked Cherry Blossom or the cyberpunk-coded purple and magenta Respawn. And if you’re perennially indecisive like me, its faceplate is easily removable, meaning you can buy a bunch of options to switch out depending on your mood on a given day.</p><p>Let’s talk inputs. Probably the most immediate attention grabber is its thumbsticks. Unlike Scuf’s previous Valor Wired controller, this incarnation comes with TMR sticks, rather than Hall-effect ones. So not only can you breathe easy knowing your controller won’t eventually succumb to the dreaded stick drift, but it should also offer far better sensitivity, more granular tracking, and better centering.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WPCEqxhsEo2y9ehiYV2TQE" name="Scuf Valor Wired with TMR" alt="A closeup of the rear of the right grip of the Scuf Valor Wired with TMR." src="https://cdn.mos.cms.futurecdn.net/WPCEqxhsEo2y9ehiYV2TQE.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Like some of the more premium pads on the market, each of the Valor Wired’s triggers has a toggle that allows you to switch between full-range analog movement and micro-switches, giving you more rapid response for games such as shooters. While these aren’t the super-precise TMR triggers you’ll see on controllers such as the ROG Raikiri II, they do have their own discrete rumble function, which at least promises to add to the in-game immersion.</p><p>Perhaps a little less premium-feeling are the Valor Wired’s buttons. I’ll admit it took me a while to warm up to snappier micro-switch face buttons on my controllers, but now I find that the spongier buttons featured on this pad feel a bit less precise. </p><p>On the plus side, the mappable back buttons trigger with a satisfying click. However, their horizontal arrangement is a little unorthodox, forcing you to hold the pad in a certain way. When I rested just my index fingers on the pad’s triggers, the rest of my digits naturally found their way to these switches — but if you prefer to double up your index and middle fingers on the shoulder buttons and triggers, activating these switches feels more awkward. A vertical alignment would make the pad feel a little more grip-agnostic.</p><p>An equally novel — but definitely less controversial — design decision Scuf has made here is to include two distinct volume controls on either side of the 3.5mm headphone jack, one for controlling the volume of your mic and the other for in-game sound.</p><p>Admittedly, I don’t play a lot of online games — a skill issue more than a lack-of-friends issue — but I can absolutely still see the appeal here for those who do. Despite the fact that both dials are lightly notched, I’d say they still feel a little loose to offer super-precise control. Fortunately, though, their position at the base of the controller means you’re unlikely to knock them accidentally, so this is unlikely to cause you too much stress during day-to-day use.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dY3CUW6H8To7zURk4xppPE" name="Scuf Valor Wired with TMR" alt="A closeup of the Scuf Valor Wired with TMR, showing its dual volume dials and headset port." src="https://cdn.mos.cms.futurecdn.net/dY3CUW6H8To7zURk4xppPE.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>So that’s it as far as hardware goes. But what about software?</p><p>Honestly, the Scuf Valor companion app is very strong. Not only is it easy to download and use on both PC and Xbox, but it also delivers a lot of granular control over various settings on the Valor Wired, which you can then save to custom profiles. You can remap all of its inputs, customize trigger and thumbstick curves and dead zones, and tweak the intensity of trigger or grip vibration. Once you’ve saved the resulting profile, you can then save it to one of three slots on the pad as either red, green, or blue.</p><p>Switching between these profiles on-the-fly is super easy. Any time I wanted to change to a different profile, I just had to tap the profile button on the back to cycle through them. Reaching this button can sometimes feel like a bit of a stretch — but, being charitable, this might be an intentional move on Scuf's part to reduce the risk of an accidental knock in the midst of a heated gun battle.</p><p>All things considered, the Scuf Valor Wired is well-featured and designed for its price. It may not come with cutting-edge tech such as TMR triggers or micro-switch face buttons, and — spoiler alert — it’s not wireless. But in return for sacrificing a few of those premium features, you get a seriously solid spec for a much lower price. So where’s the downside?</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ygsvC8s3Z34g9zhiE7dUNE" name="Scuf Valor Wired with TMR" alt="A closeup of the front of the Scuf Valor Wired with TMR, showing its offset thumbsticks, D-pad, face buttons, Xbox, Menu, View and Share buttons." src="https://cdn.mos.cms.futurecdn.net/ygsvC8s3Z34g9zhiE7dUNE.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-scuf-valor-wired-review-performance"><span>Scuf Valor Wired review: performance</span></h2><p>Well, a major downside would be that the features the Scuf Valor Wired offers don’t translate to great performance. Fortunately, this isn't the case — while it can’t quite compete with the best Xbox and PC controllers I’ve ever used, it still does a pretty decent job.</p><p>First off, let’s start with those TMR thumbsticks. Not only did their action feel nice and smooth, but they rapidly spring back to their dead zone, making gentle steering corrections in <em>Forza Horizon 6</em> a breeze. And thanks to that superior sensing tech, their responsiveness really wowed me, always feeling smooth and in control.</p><p>In addition, the discrete trigger vibration delivered some decent additional feedback for racing titles, offering a bit of haptic response as my tires locked when drifting around corners. I wouldn’t expect too much here, though — we’re not talking about a <a href="https://www.techradar.com/reviews/dualsense-wireless-controller">PlayStation DualSense</a> level of immersive haptic feedback; it’s not going to substantially up the realism.</p><p>In my mind, there’s only one game that provides a worthy test of how responsive shoulder triggers can be: <em>Clair Obscur: Expedition 33</em>. Using the analog triggers, parrying attacks from new enemies could still be punishingly difficult, but after switching them to micro-switch mode, I found the Catapult Sakapatate's cannon attack in the Endless Night Sanctuary much easier to rebuff. That said, during some of the game's more complex combos, I still found myself flailing around like strips of flypaper glued to an electric drill, suggesting these triggers aren’t quite as responsive as some of the TMR options on the market.</p><p>But I wasn’t satisfied simply testing the Valor Wired’s stock settings. I wanted to get to the nitty-gritty of how you can really customize the controller to suit your play style. So I whipped up a couple of custom profiles: a Racing profile and my Pew Pew! profile (FPSes, for anyone with an emotional age of more than eight).</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qgu25WPrJDa9xr4wRHosME" name="Scuf Valor Wired with TMR" alt="A closeup of the top of the Scuf Valor Wired with TMR, showing its triggers, shoulder buttons and USB-C port." src="https://cdn.mos.cms.futurecdn.net/qgu25WPrJDa9xr4wRHosME.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Trying out the pad’s default profile in <em>Forza Horizon 6</em>, I found I was regularly finishing center of the pack. Basically the only way I could keep control of my 2022 Toyota GR86 was to feather the accelerator approaching the bends, then pump the brake trigger to prevent my wheels from locking. But once I’d activated my Racing profile with reduced trigger dead zones and dynamic response curves, it was far easier to reduce the throttle in a controlled way before easing on the brakes for far more controlled drifts. After this, I happily netted several first-place spots on the podium.</p><p>By contrast, for my tailor-made profile for <em>Call of Duty: Modern Warfare 3</em>, I remapped the faceplate buttons to the rear paddles and stuck the triggers to an aggressive response curve. While it took some getting used to, the remapped controls made it easy to control the in-game action without ever taking my thumb off the stick. By contrast, the sharper trigger curve made a small difference, but it was switching on the Valor Wired’s micro-switches that really helped me click some heads.</p><p>And the nicest part about all of this is how easy it was to tweak these settings on the fly. My chief complaint about my beloved ROG Raikiri II is that I can’t access its Gear Link software on Xbox, meaning I have to fire up my PC whenever I want to tweak a setting. By contrast, updating my settings or swapping out the profile saved to the controller here was easy to do on either platform — I simply had to switch to the app mid-game, edit and save my profiles, and then I could leap back into the action.</p><p>Ultimately, the Scuf Valor Wired offers great performance. On many fronts, it comes close to many premium controllers in its performance, feeling highly responsive and customizable. While a physical umbilical cord connecting your pad to your console is a definite compromise, it’s one of the few sacrifices you have to make here to get snappy, pro-feeling performance without having to pay through the nose.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4449px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="z9sv8h2rAnzgyWgZC4mpqR" name="Scuf Valor Wired with TMR" alt="The Scuf Valor Wired with TMR in front of a pink background." src="https://cdn.mos.cms.futurecdn.net/z9sv8h2rAnzgyWgZC4mpqR.jpg" mos="" align="middle" fullscreen="" width="4449" height="2503" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-should-i-buy-the-scuf-valor-wired"><span>Should I buy the Scuf Valor Wired?</span></h2><h2 id="buy-it-if">Buy it if…</h2><div class="product"><p><strong>You want impressive performance for a mid-range price</strong><br>With its more sensitive, drift-free TMR thumbsticks, dual-function micro-switch triggers and mappable rear buttons, the Scuf Valor Wired offers pro-level performance without the premium price tag.</p></div><div class="product"><p><strong>You want good looks and a solid build</strong><br>Not only does it come in a wide range of styles to suit pretty much every taste, the Valor Wired is beautifully built, whether it’s the textured grips or super-smooth satin-finish faceplate.</p></div><h2 id="don-t-buy-it-if">Don’t buy it if…</h2><div class="product"><p><strong>You want the best controller you can get your hands on</strong><br>The Scuf Valor Wired is a strong controller but that doesn’t mean there aren’t even more powerful pads out there. If you want premium features such as TMR triggers or mechanical buttons, it’s worth spending more.</p></div><div class="product"><p><strong>You want a wireless controller</strong><br>This one has a wire. But if you want low-latency connectivity, make sure you get one with 2.4GHz connectivity.</p></div><h2 class="article-body__section" id="section-scuf-valor-wired-review-also-consider"><span>Scuf Valor Wired review: also consider</span></h2><div ><table><thead><tr><th class="firstcol " ><p><strong></strong></p></th><th  ><p><strong>SCUF Valor Wired with TMR</strong></p></th><th  ><p><strong>Asus ROG Raikiri II Xbox Wireless</strong></p></th><th  ><p><strong>Thrustmaster eSwap X2</strong></p></th></tr></thead><tbody><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$89.99 / £69.99</p></td><td  ><p>$149.99 / £139.99</p></td><td  ><p>$169.99 / £149.99</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>Xbox Series X|S, Xbox One, PC</p></td><td  ><p>Xbox Series X|S, Xbox One, PC</p></td><td  ><p>Xbox Series X|S, Xbox One, PC</p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>Wired (detachable 10ft / 3.6m braided USB-C cable)</p></td><td  ><p>Tri-mode wireless (2.4GHz RF, Bluetooth 5.0, USB-C wired)</p></td><td  ><p>Wired (detachable USB-C cable)</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>N/A</p></td><td  ><p>Up to 50 hours (2.4GHz wireless with RGB/audio off)</p></td><td  ><p>N/A</p></td></tr><tr><td class="firstcol " ><p><strong>Features</strong></p></td><td  ><p>Endurance TMR thumbsticks, 4 remappable rear paddles, adjustable instant triggers, onboard audio controls, 3 profile slots, wraparound bumpers, removable faceplate</p></td><td  ><p>Anti-drift TMR joysticks, dual-mode triggers (TMR/micro-switch), 4 micro-switch rear buttons, micro-switch face buttons/D-pad, 1,000Hz polling rate (PC)</p></td><td  ><p>Hot-Swap modular thumbstick/D-pad system, mechanical micro-switch face buttons, 4 remappable rear buttons, physical trigger locks</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>Scuf Companion App</p></td><td  ><p>Armoury Crate / ROG Gear Link</p></td><td  ><p>ThrustmapperX software</p></td></tr></tbody></table></div><div class="product"><p><strong>Asus ROG Raikiri II Xbox Wireless</strong><br>There’s a reason the ROG Raikiri II has earned a place in my home setup. With both TMR thumbsticks and TMR dual-mode triggers, not to mention 1K polling and a minimum 3.5ms input latency, it offers blisteringly fast performance. It also offers wired, 2.4GHz wireless, and Bluetooth connectivity, and remappable back buttons. While it’s a touch frustrating that its software doesn’t run on Xbox and there are no saveable profiles on the pad itself, this pad still delivers serious punch. </p><p><strong>Read my full </strong><a href="https://www.techradar.com/gaming/gaming-accessories/asus-rog-raikiri-ii-review" data-dimension112="6df154a0-926c-11f1-91da-63869ee5824f" data-action="Deal Block" data-label="Read my full Asus ROG Raikiri II Xbox Wireless review" data-dimension48="Read my full Asus ROG Raikiri II Xbox Wireless review" data-dimension25=""><strong>Asus ROG Raikiri II Xbox Wireless review</strong></a><strong></strong></p></div><div class="product"><p><strong>Thrustmaster eSwap X2 H.E</strong><br>At $179.99 / £139.99, the Thrustmaster eSwap X2 H.E might feel decidedly pricey compared to the Scuf Valor Wired. It's wired, too, and also features slightly less fancy Hall-effect thumbsticks to boot. But it does have a pretty major trick up its sleeve: its modular design. You can hot-swap out its modules to replace them, upgrade them, or even switch up their layout, making it a flexible pad that’s in it for the long haul.</p><p><strong>Read our full </strong><a href="https://www.techradar.com/gaming/thrustmaster-eswap-x2-h-e-review" data-dimension112="8a36166e-926c-11f1-9f47-574a9047a838" data-action="Deal Block" data-label="Read our full Thrustmaster eSwap X2 H.E review" data-dimension48="Read our full Thrustmaster eSwap X2 H.E review" data-dimension25=""><u><strong>Thrustmaster eSwap X2 H.E review</strong></u></a><strong>.</strong></p></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8RkPt2vXnuSTyATxCdvgNE" name="Scuf Valor Wired with TMR" alt="A man's handing holding the Scuf Valor Wired with TMR and pressing the B button." src="https://cdn.mos.cms.futurecdn.net/8RkPt2vXnuSTyATxCdvgNE.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-how-i-tested-the-scuf-valor-wired"><span>How I tested the Scuf Valor Wired</span></h2><ul><li><strong>Tested over four days</strong></li><li><strong>Tried out on a range of platforms and games</strong></li><li><strong>Many years experience writing about gadgets</strong></li></ul><p>I tested the Scuf Valor Wired over a long weekend. I tried it out on both my Xbox Series X and my gaming PC, as well as playing a range of games of different genres, including racing games, FPSes, and RPGs. I particularly focused on the sensitivity and responsiveness of the TMR thumbsticks, the triggers, and the buttons to see how they compared to other controllers.</p><p>To really test the Valor Wired’s capabilities, I customized its settings in multiple ways. I experimented with different dead zones, utilizing different response curves for its thumbsticks and triggers, saving them to multiple profiles to see how they impacted different styles of game. I also created various custom button mappings to gauge their impact on play.</p><p>Alongside working and writing about tech and gadgets for over seven years, I’ve been playing games all my life. I play across multiple platforms, on my desktop PC, Xbox Series X, Nintendo Switch 2, and Steam Deck.</p><ul><li><em>First reviewed: August 2026</em></li><li><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></li></ul> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/gaming-accessories/thanks-to-that-superior-sensing-tech-its-responsiveness-really-wowed-me-scufs-new-wired-controller-draws-close-to-some-of-the-best-xbox-controllers-on-the-market-even-if-it-cant-fully-eclipse-them</link>
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                            <![CDATA[ The new Scuf Valor Wired controller I tested rocks great features such as TMR thumbsticks and dual-mode triggers for a truly fantastic price. ]]>
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                                                                        <pubDate>Sun, 06 Sep 2026 17:00:00 +0000</pubDate>                                                                                                                                <updated>Mon, 07 Sep 2026 08:48:35 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Accessories]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ josh.russell@futurenet.com (Josh Russell) ]]></author>                    <dc:creator><![CDATA[ Josh Russell ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YPWYdoWTKnfU3wLMNrMj2E.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Scuf Valor Wired with TMR in front of a pink background.]]></media:description>                                                            <media:text><![CDATA[The Scuf Valor Wired with TMR in front of a pink background.]]></media:text>
                                <media:title type="plain"><![CDATA[The Scuf Valor Wired with TMR in front of a pink background.]]></media:title>
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                                <h2 class="article-body__section" id="section-scuf-valor-wired-two-minute-review"><span>Scuf Valor Wired: two-minute review</span></h2><p>The Scuf Valor Wired is a mid-range wired PC and Xbox controller. It’s actually the second controller to bear this moniker, with the previous version equipped with the less-sensitive Hall-effect thumbsticks rather than the TMR ones here. But is a wired controller worth the investment right now, when there are so many cheap wireless alternatives to pick from?</p><p>Despite its mid-market price, the Valor Wired feels suitably premium in the hand. Thanks to its lightly textured grips and thumbsticks, I always felt like I had a firm grasp on it, even with sweaty palms during particularly stress-filled FPS tournaments. I also love the silky-smooth plastic of its faceplate, while the Smoke colorway I tested looked gorgeous, with its translucent gray body and orange highlights.</p><p>The Valor Wired isn't a poser, though: many of its features equal those of the <a href="https://www.techradar.com/best/the-best-xbox-controllers-in-2023">best Xbox controllers</a> on the market, even if it can’t fully eclipse them.</p><p>Rocking the TMR thumbsticks more usually seen in premium pads, the Valor Wired won’t succumb to stick drift and should prove more sensitive than Hall-effect alternatives. Meanwhile, its dual-mode shoulder triggers allow you to switch between full-range analog movement and clicky micro-switches — sadly, they’re not quite as sensitive as the more premium TMR triggers of some pads  — and provide discrete vibrations from the grips for more immersive gameplay. Remappable back buttons deliver plenty of options for in-game shortcuts, although I’d rather its face buttons were of the faster micro-switch variety than the more spongy ones here.</p><p>Many of these inputs are customizable in Scuf’s flexible and easy-to-use companion app, available for both Windows and Xbox. Whipping up personal profiles for shooting and racing games took barely any time at all — I was able to tweak dead zones and set custom curves based on my needs, as well as remap buttons to suit my requirements. Saving my preferred profiles to one of three slots on the controller was simple, and I could rapidly flip between them in-game with a single press of a button.</p><p>But how does all of this translate to performance? Pretty efficiently, it turns out.</p><p>Not only do those TMR thumbsticks offer better durability, but they felt sensitive and responsive, delivering great control over the steering wheel in <a href="https://www.techradar.com/gaming/forza-horizon-6-review"><em>Forza Horizon 6</em></a>. I’m already fully converted to the benefits of dual-mode triggers, and they’re fantastic here, enabling me to fire off effective parries in <a href="https://www.techradar.com/gaming/clair-obscur-expedition-33-review"><em>Clair Obscur: Expedition 33</em></a>, even if it wasn’t quite as snappy as on my more premium <a href="https://www.techradar.com/gaming/gaming-accessories/asus-rog-raikiri-ii-review">Asus ROG Raikiri II Xbox Wireless</a>. And the separate rumble function in the triggers is a fun addition, even if I wouldn’t say it's a revolution in immersion.</p><p>And those custom profiles I created definitely seemed to have a material impact on my performance. With its dynamic response curves and trimmed dead zones for the triggers, my racing profile felt like it offered more granular control over the gas and brake pedals, enabling me go from seventh in some races to first place. Meanwhile, aggressive trigger curves in <a href="https://www.techradar.com/gaming/call-of-duty-modern-warfare-3-review"><em>Call of Duty: Modern Warfare 3</em></a><em> </em>made squeezing off headshots faster — although not quite as fast as when using the triggers’ micro-switch mode.</p><p>All things being equal, the Scuf Valor Wired is a strong PC and Xbox controller. Its TMR thumbsticks, dual-mode triggers, and sheer customizability are impressive. Its lack of wireless connectivity, TMR triggers, and micro-switch buttons stop it from being truly top-tier, though. Having said that, it's the price that makes it truly compelling. Getting so many features in a pad for $89.99 / £69.99 / AU$179.99 is fantastic, even if that means sacrificing the flexibility of wireless connectivity and the most premium features.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8bbFG9G2uYbvyDTfzcRmKE" name="Scuf Valor Wired with TMR" alt="A closeup of the front of the left grip of the Scuf Valor Wired with TMR." src="https://cdn.mos.cms.futurecdn.net/8bbFG9G2uYbvyDTfzcRmKE.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-scuf-valor-wired-review-price-availability"><span>Scuf Valor Wired review: price & availability</span></h2><ul><li><strong>Launched on March 31, 2026</strong></li><li><strong>Available from $89.99 / £69.99 / AU$179.99</strong></li></ul><p>Released on March 31, 2026, the Scuf Valor Wired is available now. While its list price is $99.99 / £94.99 / AU$179.99, we're already seeing reductions in some markets, seeing it go down to $89.99 / £69.99 in the US and UK.</p><p>Rather than a bunch of different versions for different platforms, the one-size-fits-all Scuf Valor Wired is just for Xbox and PC, so if you’re a PlayStation gamer this isn't for you. </p><p>On the plus side, it's available in a huge range of colorways — from the ash-colored body and orange detailing of the Light Grey to the red-and-black, dragon-bedecked Prosperity. Plus, removable face plates mean you can purchase multiple colorways to switch things up when you fancy a new look.</p><h2 class="article-body__section" id="section-scuf-valor-wired-review-specs"><span>Scuf Valor Wired review: specs</span></h2><div ><table><tbody><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$89.99 / £69.99</p></td></tr><tr><td class="firstcol " ><p>Compatibility</p></td><td  ><p>Xbox Series X|S, Xbox One, PC</p></td></tr><tr><td class="firstcol " ><p>Connection type</p></td><td  ><p>Wired (Detachable 10ft / 3.6m braided USB-C to USB-A cable)</p></td></tr><tr><td class="firstcol " ><p>Battery life</p></td><td  ><p>N/A</p></td></tr><tr><td class="firstcol " ><p>Features</p></td><td  ><p>Endurance TMR (Tunnel Magnetoresistance) thumbsticks, 4 customizable rear paddles, adjustable instant triggers, onboard audio control system, 3 onboard profile slots, wraparound bumpers, removable faceplate, textured performance grip, 3.5mm headset jack, 1,000Hz polling rate on PC</p></td></tr><tr><td class="firstcol " ><p>Software</p></td><td  ><p>Scuf Companion App</p></td></tr></tbody></table></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="y4qJNZpPymyRAtGsLDCUQE" name="Scuf Valor Wired with TMR" alt="The Scuf Valor Wired with TMR in front of a pink background." src="https://cdn.mos.cms.futurecdn.net/y4qJNZpPymyRAtGsLDCUQE.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-scuf-valor-wired-review-design-features"><span>Scuf Valor Wired review: Design & features</span></h2><p>As soon as I got my hands on the Scuf Valor Wired, I was struck by how comfortable it is to hold. It’s pleasingly ergonomic, perfectly tailored to the shape of my palms, and using it feels effortless even over longer gaming sessions. The satin-smooth finish of its faceplate is wonderfully tactile, too, giving a distinctly premium vibe despite its mid-market price.</p><p>While I don’t always love coarser textures for controller grips, the hexagonal print on the rubber here meant the Valor Wired had decent traction in my hands. On top of this, the light texturing on its triggers and around its stock thumbsticks prevents either feeling slippery, even during the sweatiest shootouts I encountered while playing FPS games.</p><p>But the Valor Wired tickled more of my senses than touch alone. Visually, I’d say it’s a knockout — I legit love the translucent charcoal casing and orange highlights of the Smoke colorway I tested here. If that isn't your cup of tea, there are plenty of alternative options, such as the sakura-bedecked Cherry Blossom or the cyberpunk-coded purple and magenta Respawn. And if you’re perennially indecisive like me, its faceplate is easily removable, meaning you can buy a bunch of options to switch out depending on your mood on a given day.</p><p>Let’s talk inputs. Probably the most immediate attention grabber is its thumbsticks. Unlike Scuf’s previous Valor Wired controller, this incarnation comes with TMR sticks, rather than Hall-effect ones. So not only can you breathe easy knowing your controller won’t eventually succumb to the dreaded stick drift, but it should also offer far better sensitivity, more granular tracking, and better centering.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WPCEqxhsEo2y9ehiYV2TQE" name="Scuf Valor Wired with TMR" alt="A closeup of the rear of the right grip of the Scuf Valor Wired with TMR." src="https://cdn.mos.cms.futurecdn.net/WPCEqxhsEo2y9ehiYV2TQE.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Like some of the more premium pads on the market, each of the Valor Wired’s triggers has a toggle that allows you to switch between full-range analog movement and micro-switches, giving you more rapid response for games such as shooters. While these aren’t the super-precise TMR triggers you’ll see on controllers such as the ROG Raikiri II, they do have their own discrete rumble function, which at least promises to add to the in-game immersion.</p><p>Perhaps a little less premium-feeling are the Valor Wired’s buttons. I’ll admit it took me a while to warm up to snappier micro-switch face buttons on my controllers, but now I find that the spongier buttons featured on this pad feel a bit less precise. </p><p>On the plus side, the mappable back buttons trigger with a satisfying click. However, their horizontal arrangement is a little unorthodox, forcing you to hold the pad in a certain way. When I rested just my index fingers on the pad’s triggers, the rest of my digits naturally found their way to these switches — but if you prefer to double up your index and middle fingers on the shoulder buttons and triggers, activating these switches feels more awkward. A vertical alignment would make the pad feel a little more grip-agnostic.</p><p>An equally novel — but definitely less controversial — design decision Scuf has made here is to include two distinct volume controls on either side of the 3.5mm headphone jack, one for controlling the volume of your mic and the other for in-game sound.</p><p>Admittedly, I don’t play a lot of online games — a skill issue more than a lack-of-friends issue — but I can absolutely still see the appeal here for those who do. Despite the fact that both dials are lightly notched, I’d say they still feel a little loose to offer super-precise control. Fortunately, though, their position at the base of the controller means you’re unlikely to knock them accidentally, so this is unlikely to cause you too much stress during day-to-day use.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dY3CUW6H8To7zURk4xppPE" name="Scuf Valor Wired with TMR" alt="A closeup of the Scuf Valor Wired with TMR, showing its dual volume dials and headset port." src="https://cdn.mos.cms.futurecdn.net/dY3CUW6H8To7zURk4xppPE.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>So that’s it as far as hardware goes. But what about software?</p><p>Honestly, the Scuf Valor companion app is very strong. Not only is it easy to download and use on both PC and Xbox, but it also delivers a lot of granular control over various settings on the Valor Wired, which you can then save to custom profiles. You can remap all of its inputs, customize trigger and thumbstick curves and dead zones, and tweak the intensity of trigger or grip vibration. Once you’ve saved the resulting profile, you can then save it to one of three slots on the pad as either red, green, or blue.</p><p>Switching between these profiles on-the-fly is super easy. Any time I wanted to change to a different profile, I just had to tap the profile button on the back to cycle through them. Reaching this button can sometimes feel like a bit of a stretch — but, being charitable, this might be an intentional move on Scuf's part to reduce the risk of an accidental knock in the midst of a heated gun battle.</p><p>All things considered, the Scuf Valor Wired is well-featured and designed for its price. It may not come with cutting-edge tech such as TMR triggers or micro-switch face buttons, and — spoiler alert — it’s not wireless. But in return for sacrificing a few of those premium features, you get a seriously solid spec for a much lower price. So where’s the downside?</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ygsvC8s3Z34g9zhiE7dUNE" name="Scuf Valor Wired with TMR" alt="A closeup of the front of the Scuf Valor Wired with TMR, showing its offset thumbsticks, D-pad, face buttons, Xbox, Menu, View and Share buttons." src="https://cdn.mos.cms.futurecdn.net/ygsvC8s3Z34g9zhiE7dUNE.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-scuf-valor-wired-review-performance"><span>Scuf Valor Wired review: performance</span></h2><p>Well, a major downside would be that the features the Scuf Valor Wired offers don’t translate to great performance. Fortunately, this isn't the case — while it can’t quite compete with the best Xbox and PC controllers I’ve ever used, it still does a pretty decent job.</p><p>First off, let’s start with those TMR thumbsticks. Not only did their action feel nice and smooth, but they rapidly spring back to their dead zone, making gentle steering corrections in <em>Forza Horizon 6</em> a breeze. And thanks to that superior sensing tech, their responsiveness really wowed me, always feeling smooth and in control.</p><p>In addition, the discrete trigger vibration delivered some decent additional feedback for racing titles, offering a bit of haptic response as my tires locked when drifting around corners. I wouldn’t expect too much here, though — we’re not talking about a <a href="https://www.techradar.com/reviews/dualsense-wireless-controller">PlayStation DualSense</a> level of immersive haptic feedback; it’s not going to substantially up the realism.</p><p>In my mind, there’s only one game that provides a worthy test of how responsive shoulder triggers can be: <em>Clair Obscur: Expedition 33</em>. Using the analog triggers, parrying attacks from new enemies could still be punishingly difficult, but after switching them to micro-switch mode, I found the Catapult Sakapatate's cannon attack in the Endless Night Sanctuary much easier to rebuff. That said, during some of the game's more complex combos, I still found myself flailing around like strips of flypaper glued to an electric drill, suggesting these triggers aren’t quite as responsive as some of the TMR options on the market.</p><p>But I wasn’t satisfied simply testing the Valor Wired’s stock settings. I wanted to get to the nitty-gritty of how you can really customize the controller to suit your play style. So I whipped up a couple of custom profiles: a Racing profile and my Pew Pew! profile (FPSes, for anyone with an emotional age of more than eight).</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qgu25WPrJDa9xr4wRHosME" name="Scuf Valor Wired with TMR" alt="A closeup of the top of the Scuf Valor Wired with TMR, showing its triggers, shoulder buttons and USB-C port." src="https://cdn.mos.cms.futurecdn.net/qgu25WPrJDa9xr4wRHosME.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Trying out the pad’s default profile in <em>Forza Horizon 6</em>, I found I was regularly finishing center of the pack. Basically the only way I could keep control of my 2022 Toyota GR86 was to feather the accelerator approaching the bends, then pump the brake trigger to prevent my wheels from locking. But once I’d activated my Racing profile with reduced trigger dead zones and dynamic response curves, it was far easier to reduce the throttle in a controlled way before easing on the brakes for far more controlled drifts. After this, I happily netted several first-place spots on the podium.</p><p>By contrast, for my tailor-made profile for <em>Call of Duty: Modern Warfare 3</em>, I remapped the faceplate buttons to the rear paddles and stuck the triggers to an aggressive response curve. While it took some getting used to, the remapped controls made it easy to control the in-game action without ever taking my thumb off the stick. By contrast, the sharper trigger curve made a small difference, but it was switching on the Valor Wired’s micro-switches that really helped me click some heads.</p><p>And the nicest part about all of this is how easy it was to tweak these settings on the fly. My chief complaint about my beloved ROG Raikiri II is that I can’t access its Gear Link software on Xbox, meaning I have to fire up my PC whenever I want to tweak a setting. By contrast, updating my settings or swapping out the profile saved to the controller here was easy to do on either platform — I simply had to switch to the app mid-game, edit and save my profiles, and then I could leap back into the action.</p><p>Ultimately, the Scuf Valor Wired offers great performance. On many fronts, it comes close to many premium controllers in its performance, feeling highly responsive and customizable. While a physical umbilical cord connecting your pad to your console is a definite compromise, it’s one of the few sacrifices you have to make here to get snappy, pro-feeling performance without having to pay through the nose.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4449px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="z9sv8h2rAnzgyWgZC4mpqR" name="Scuf Valor Wired with TMR" alt="The Scuf Valor Wired with TMR in front of a pink background." src="https://cdn.mos.cms.futurecdn.net/z9sv8h2rAnzgyWgZC4mpqR.jpg" mos="" align="middle" fullscreen="" width="4449" height="2503" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-should-i-buy-the-scuf-valor-wired"><span>Should I buy the Scuf Valor Wired?</span></h2><h2 id="buy-it-if">Buy it if…</h2><div class="product"><p><strong>You want impressive performance for a mid-range price</strong><br>With its more sensitive, drift-free TMR thumbsticks, dual-function micro-switch triggers and mappable rear buttons, the Scuf Valor Wired offers pro-level performance without the premium price tag.</p></div><div class="product"><p><strong>You want good looks and a solid build</strong><br>Not only does it come in a wide range of styles to suit pretty much every taste, the Valor Wired is beautifully built, whether it’s the textured grips or super-smooth satin-finish faceplate.</p></div><h2 id="don-t-buy-it-if">Don’t buy it if…</h2><div class="product"><p><strong>You want the best controller you can get your hands on</strong><br>The Scuf Valor Wired is a strong controller but that doesn’t mean there aren’t even more powerful pads out there. If you want premium features such as TMR triggers or mechanical buttons, it’s worth spending more.</p></div><div class="product"><p><strong>You want a wireless controller</strong><br>This one has a wire. But if you want low-latency connectivity, make sure you get one with 2.4GHz connectivity.</p></div><h2 class="article-body__section" id="section-scuf-valor-wired-review-also-consider"><span>Scuf Valor Wired review: also consider</span></h2><div ><table><thead><tr><th class="firstcol " ><p><strong></strong></p></th><th  ><p><strong>SCUF Valor Wired with TMR</strong></p></th><th  ><p><strong>Asus ROG Raikiri II Xbox Wireless</strong></p></th><th  ><p><strong>Thrustmaster eSwap X2</strong></p></th></tr></thead><tbody><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$89.99 / £69.99</p></td><td  ><p>$149.99 / £139.99</p></td><td  ><p>$169.99 / £149.99</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>Xbox Series X|S, Xbox One, PC</p></td><td  ><p>Xbox Series X|S, Xbox One, PC</p></td><td  ><p>Xbox Series X|S, Xbox One, PC</p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>Wired (detachable 10ft / 3.6m braided USB-C cable)</p></td><td  ><p>Tri-mode wireless (2.4GHz RF, Bluetooth 5.0, USB-C wired)</p></td><td  ><p>Wired (detachable USB-C cable)</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>N/A</p></td><td  ><p>Up to 50 hours (2.4GHz wireless with RGB/audio off)</p></td><td  ><p>N/A</p></td></tr><tr><td class="firstcol " ><p><strong>Features</strong></p></td><td  ><p>Endurance TMR thumbsticks, 4 remappable rear paddles, adjustable instant triggers, onboard audio controls, 3 profile slots, wraparound bumpers, removable faceplate</p></td><td  ><p>Anti-drift TMR joysticks, dual-mode triggers (TMR/micro-switch), 4 micro-switch rear buttons, micro-switch face buttons/D-pad, 1,000Hz polling rate (PC)</p></td><td  ><p>Hot-Swap modular thumbstick/D-pad system, mechanical micro-switch face buttons, 4 remappable rear buttons, physical trigger locks</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>Scuf Companion App</p></td><td  ><p>Armoury Crate / ROG Gear Link</p></td><td  ><p>ThrustmapperX software</p></td></tr></tbody></table></div><div class="product"><p><strong>Asus ROG Raikiri II Xbox Wireless</strong><br>There’s a reason the ROG Raikiri II has earned a place in my home setup. With both TMR thumbsticks and TMR dual-mode triggers, not to mention 1K polling and a minimum 3.5ms input latency, it offers blisteringly fast performance. It also offers wired, 2.4GHz wireless, and Bluetooth connectivity, and remappable back buttons. While it’s a touch frustrating that its software doesn’t run on Xbox and there are no saveable profiles on the pad itself, this pad still delivers serious punch. </p><p><strong>Read my full </strong><a href="https://www.techradar.com/gaming/gaming-accessories/asus-rog-raikiri-ii-review" data-dimension112="6df154a0-926c-11f1-91da-63869ee5824f" data-action="Deal Block" data-label="Read my full Asus ROG Raikiri II Xbox Wireless review" data-dimension48="Read my full Asus ROG Raikiri II Xbox Wireless review" data-dimension25=""><strong>Asus ROG Raikiri II Xbox Wireless review</strong></a><strong></strong></p></div><div class="product"><p><strong>Thrustmaster eSwap X2 H.E</strong><br>At $179.99 / £139.99, the Thrustmaster eSwap X2 H.E might feel decidedly pricey compared to the Scuf Valor Wired. It's wired, too, and also features slightly less fancy Hall-effect thumbsticks to boot. But it does have a pretty major trick up its sleeve: its modular design. You can hot-swap out its modules to replace them, upgrade them, or even switch up their layout, making it a flexible pad that’s in it for the long haul.</p><p><strong>Read our full </strong><a href="https://www.techradar.com/gaming/thrustmaster-eswap-x2-h-e-review" data-dimension112="8a36166e-926c-11f1-9f47-574a9047a838" data-action="Deal Block" data-label="Read our full Thrustmaster eSwap X2 H.E review" data-dimension48="Read our full Thrustmaster eSwap X2 H.E review" data-dimension25=""><u><strong>Thrustmaster eSwap X2 H.E review</strong></u></a><strong>.</strong></p></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8RkPt2vXnuSTyATxCdvgNE" name="Scuf Valor Wired with TMR" alt="A man's handing holding the Scuf Valor Wired with TMR and pressing the B button." src="https://cdn.mos.cms.futurecdn.net/8RkPt2vXnuSTyATxCdvgNE.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-how-i-tested-the-scuf-valor-wired"><span>How I tested the Scuf Valor Wired</span></h2><ul><li><strong>Tested over four days</strong></li><li><strong>Tried out on a range of platforms and games</strong></li><li><strong>Many years experience writing about gadgets</strong></li></ul><p>I tested the Scuf Valor Wired over a long weekend. I tried it out on both my Xbox Series X and my gaming PC, as well as playing a range of games of different genres, including racing games, FPSes, and RPGs. I particularly focused on the sensitivity and responsiveness of the TMR thumbsticks, the triggers, and the buttons to see how they compared to other controllers.</p><p>To really test the Valor Wired’s capabilities, I customized its settings in multiple ways. I experimented with different dead zones, utilizing different response curves for its thumbsticks and triggers, saving them to multiple profiles to see how they impacted different styles of game. I also created various custom button mappings to gauge their impact on play.</p><p>Alongside working and writing about tech and gadgets for over seven years, I’ve been playing games all my life. I play across multiple platforms, on my desktop PC, Xbox Series X, Nintendo Switch 2, and Steam Deck.</p><ul><li><em>First reviewed: August 2026</em></li><li><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></li></ul>
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                                                            <title><![CDATA[ I played Lord Of The Rings: War In The North Legacy Edition, and 'Middling-Earth' best describes this average action RPG revamp ]]></title>
                                                                                                <dc:content><![CDATA[ <p><em>The Lord Of The Rings: War In The North Legacy Edition </em>(henceforth known as <em>WITN</em>) is a new version of the old action role-playing game (RPG) with a few quality-of-life fixes, tweaks, and improvements. </p><p>It ends up being diverting fun and well-priced for what it is, and gamers who loved the original (or perhaps loved games like it, such as <em>Dragon Age: Origins</em>) will enjoy the return to this sort of simple-but-satisfying gameplay loop of hitting orcs, looting gear, and upgrading your characters so they can hit orcs harder, faster, and for longer without falling over. </p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed:</strong> Nintendo Switch<br><strong>Available on:</strong> PS5, Xbox Series X, Xbox Series S, PC, Nintendo Switch 2, Nintendo Switch<br><strong>Release date: </strong>11 August (PS5, Xbox, PC), 18 August (Nintendo)</p></div></div><p>But while much of the game is fine, if not spectacular, it's a shame there are a few technical problems and deeper issues. Swapping between characters on-the-fly is novel, and there has been an effort to incorporate this into all aspects of gameplay. However, hot-swapping is obviously not quite what the original game intended, so there is some awkwardness here, while glitches and bugs sometimes mar the game at key points. </p><h2 id="what-about-second-fellowship">What about second Fellowship?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eqXSUfZ94PMVkVgSPU8wHG" name="farin screen2" alt="Lord of the Rings: War in the North Legacy Edition" src="https://cdn.mos.cms.futurecdn.net/eqXSUfZ94PMVkVgSPU8wHG.jpg" mos="" align="middle" fullscreen="" width="1840" height="1035" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Aspyr)</span></figcaption></figure><p>If you never played the old version, the basis of the game is this: as the Fellowship of the Ring embarks on their quest for Mount Doom, you play an adjacent, original party consisting of Eradan, a Dunedain ranger with all the skills of Aragorn; Farin, a dwarf warrior from the Lonely Mountain who looks an awful lot like Gimli with the serial numbers filed off; and Andriel, a Loremaster elf from Rivendell who can create magical blasts and forcefields. </p><p>Together, the 'other' Fellowship party chats with old friends like Aragorn, Arwen and Gandalf, visits familiar and new locations (book-readers will get a kick out of delving into the Barrow-Downs and fighting the famous Wights), and slices through hordes of orcs led by an evil man called Agandaûr, a fallen Numenorean like the Mouth of Sauron. Agandaûr is one of Sauron's trusted servants, one we've never heard of before or since. </p><p>So yes, it's all a bit fan-fictionesque, and it plays a lot like other action RPGs set in fantasy worlds, only this one takes the basic fantasy character set and plops them straight into Middle-Earth rather than a parallel-but-similar setting of elves, dwarves and dragons. It's even funnier when you get hold of special character weapon options, and you're controlling a random dwarf running around with legendary gear like Anduril or Sting. Dedicated Tolkien enthusiasts might find it a bit egregious, but it's all in the name of good fun and enabling the sort of repetitive hack-and-slash gameplay the genre is best at. </p><p>If you've played any other Lord Of The Rings games, whether the PlayStation 2's <em>Return of the King </em>or a more recent title like <a href="https://www.techradar.com/news/middle-earth-shadow-of-war-review"><em>Middle-earth: Shadow of War</em></a>, you'll be used to LOTR games taking these sorts of creative liberties. As a result, it works for what it is, and even as a die-hard hobbit-enjoyer I had fun scything through the dark lord's evil hordes and meeting characters never adapted like Elladan and Elrohir, Elrond's twin ranger sons.</p><h2 id="old-game-new-tactics">Old game, new tactics</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EukCJKPa2KrbzNJgmrSsQG" name="eradan" alt="Lord of the Rings: War in the North Legacy Edition" src="https://cdn.mos.cms.futurecdn.net/EukCJKPa2KrbzNJgmrSsQG.jpg" mos="" align="middle" fullscreen="" width="1840" height="1035" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Aspyr)</span></figcaption></figure><p>If you've played any action RPG, you'll know what to expect: you and your party are taking on wave after wave of mooks, weapons swinging with basic attacks, but you'll also trigger powerful maneuvers and spells that require cooldowns and replenishing a power meter, so tactical implementation of these moves is vital. Playing as Eradan, I would be skirting low on health and could use my disappearing skill, so I could make a break for it unharmed to Andriel's side, who can create a protective healing field. I'd quickly swap to Farin to unleash War Cry to up my party's health and durability.</p><p>It's this sort of synergy that creates tactical play beyond mashing light and heavy attacks until you see the 'Finish Him!' yellow triangle that pops up over an enemy's head. The ability to swap characters allows the quick-of-thumb to set up these combos without the use of the AI characters, who are otherwise competent enough to look after themselves and augment the main player. But you do need to be nimble, as the controls to do this are awkward on Switch: even ten hours in, I was accidentally drinking potions when I was trying to swap from elf to dwarf. Co-operative gameplay is available on most platforms (both online, in which you drop into someone else's game, and couch), but not on the original Switch.</p><p>There's a surprisingly steep learning curve once you learn the ropes: enemies come from all sides thick and fast, in numerous varieties, forcing you to switch from attack to defence, and then to ranged as explosive enemies approach, and implement your powers carefully. </p><p>You level up quickly too, and loot is plentiful, so there are plenty of regular rewards encouraging you to persevere through the samey waves of orcs and goblins, as PCs, enemies and environments begin to blend into various overlapping shades of brown and grey. I began the game thinking carefully about upgrading stats at each level, but after a while, I just pumped Stamina to keep myself alive while concentrating on that character's main attack stat, and that strategy seemed to work just fine too. I'm honestly not sure how much difference these RPG elements made. </p><h2 id="feeling-thin-sort-of-stretched">Feeling thin, sort of stretched...</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="S5jkmWjp2L43oNr2nz6MMG" name="arwen screen10" alt="Lord of the Rings: War in the North Legacy Edition" src="https://cdn.mos.cms.futurecdn.net/S5jkmWjp2L43oNr2nz6MMG.jpg" mos="" align="middle" fullscreen="" width="1840" height="1035" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Aspyr)</span></figcaption></figure><p>While a simple-but-satisfying gameplay loop, it's still very much of its time, and parts haven't aged well. The target lock-on can get tricky, and you'll occasionally find your character engaged in a long, sluggish animation, swinging their weapon at empty air while you cringe as you watch orcs running at you from behind. </p><p>Despite the hot-swapping feature and inclusion of each character's unique secret-finding ability (the dwarf, for example, can detect treasure hidden behind stone walls), the game is clearly still geared for a single-character experience. Ammo drops are still linked to the character you're playing at the time, so you might find you swap to a character without any ranged capacity. You'll also need to visit shops with each character in turn to do a proper gear comparison before buying new equipment, which is tedious. </p><p>Your health and power replenish slowly on their own, but once you've cleared an encounter, you're under no pressure to carry on. Occasionally, I found myself putting the controller down unpaused, heading off to make a cup of tea, and returning with my beverage to a rested, unmolested party at full health. </p><p>There's no sheathing weapons, so you'll occasionally be wandering around Bree or Rivendell, incongruously with swords drawn ready for action. There's also no jumping, which is fine on its own, but the frustration of encountering a chest-high wall and having to find a set of stairs is a sensation I've almost forgotten about, a relic of level design marred by the technology of the time. </p><p>Worst of all are the bugs, Aspyr's revamp of the game delivering fresh technical glitches alongside the improvements. These are quite common complaints on threads about <em>WITN</em>, and my experience was no different: from flashing inventory tiles to small areas of the map that caused my entire screen to flip to solid green. At one stage I was fighting blind, looking at chequered green flashes, while I could still hear Eradan's shouts of 'You face a Dunedan now!'</p><p>Others report platform-specific glitches, such as an 0KB save file problem on <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>. </p><h2 id="the-north-remembers">The North Remembers</h2><p>I think you already know if you want this game: you're either a Tolkien fiend who likes the idea of exploring and interacting with lesser-known locations and characters in an original story, a fantasy action RPG junkie, or you played the original and remember loving it. At the reduced price it's selling for, it's worth getting if you fit two out of three of the above criteria.</p><p>Personally, even though I'm as Tolkien-mad as they come and I've got no shortage of love for the RPG genre, I think <em>The Lord Of The Rings: War In The North Legacy Edition</em> is... fine. Serviceable. Enjoyable at times, but without much to set it apart from all the other games in the space, even back when it was first released, other than its LOTR wrapper and nostalgia goggles.  </p><p>I liked my experience with the game, but I can't see myself going back to it once done. It's a poor man's bite of lembas compared to the previous generation's excellent <em>Return of the King</em> hack 'em up.</p><h2 id="should-you-play-the-lord-of-the-rings-war-in-the-north-legacy-edition">Should you play The Lord Of The Rings: War In The North Legacy Edition?</h2><h2 id="play-it-if">Play it if...</h2><div class="product"><p><strong>You love The Lord of the Rings</strong><br>You're a Tolkien fiend who likes the idea of exploring and interacting with lesser-known locations and characters in an original story,</p></div><div class="product"><p><strong>You love action RPGs</strong><br>You're a fantasy action junkie who loves nothing more than fiddling with different armors in menus.</p></div><div class="product"><p><strong>You played the original</strong><br>Liked the old experience and jazzed about the concept of autosaves, better framerates and on-the-fly character switching? It's worth the buy.</p></div><h2 id="don-39-t-play-it-if">Don't play it if...</h2><div class="product"><p><strong>You hate repetitive hack 'n' slash gameplay</strong><br>However you slice it, <em>War in the North </em>will have you performing the same few attacks against wave after wave of similar enemies.</p></div><h2 id="accessibility">Accessibility</h2><p><em>WITN </em>has limited accessibility features. Available languages are English, Spanish, French, German, Italian, Portuguese, Russian, Chinese, and Polish. Four difficulty levels are available: Easy, Normal, Heroic and Legendary. </p><h2 id="how-i-reviewed-lord-of-the-rings-war-in-the-north-legacy-edition">How I reviewed Lord of the Rings: War In The North Legacy Edition</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="n7doLX2YVFN2AzQoYFz7Rf" name="screen1 (1)" alt="Andriel kicks an Uruk in War In The North" src="https://cdn.mos.cms.futurecdn.net/n7doLX2YVFN2AzQoYFz7Rf.jpg" mos="" align="middle" fullscreen="" width="1840" height="1035" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Aspyr)</span></figcaption></figure><p>I played <em>Lord Of The Rings: War In The North Legacy Edition</em> on my <a href="https://www.techradar.com/reviews/nintendo-switch">Nintendo Switch</a> (generation 1) for 15 hours, trying each character's various combinations and progressing through the story mode. I used the Switch both in handheld mode and on my LG OLED TV. When I encountered glitches, I examined community pages and threads for similar reports. </p><p><em>First reviewed August 2026</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/the-lord-of-the-rings-war-in-the-north-legacy-edition-review</link>
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                            <![CDATA[ Lord of the Rings: War In The North Legacy Edition is an inconsistent grey-brown mess at times, but a surprisingly deep action RPG experience at others. ]]>
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                                                                        <pubDate>Sun, 06 Sep 2026 15:00:00 +0000</pubDate>                                                                                                                                <updated>Mon, 07 Sep 2026 08:48:47 +0000</updated>
                                                                                                                                            <category><![CDATA[Consoles & PC]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ matt.evans@futurenet.com (Matt Evans) ]]></author>                    <dc:creator><![CDATA[ Matt Evans ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/PC6SDeYdcjEPS4ES8uLSDU.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Lord of the Rings: War in the North Legacy Edition]]></media:description>                                                            <media:text><![CDATA[Lord of the Rings: War in the North Legacy Edition]]></media:text>
                                <media:title type="plain"><![CDATA[Lord of the Rings: War in the North Legacy Edition]]></media:title>
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                                <p><em>The Lord Of The Rings: War In The North Legacy Edition </em>(henceforth known as <em>WITN</em>) is a new version of the old action role-playing game (RPG) with a few quality-of-life fixes, tweaks, and improvements. </p><p>It ends up being diverting fun and well-priced for what it is, and gamers who loved the original (or perhaps loved games like it, such as <em>Dragon Age: Origins</em>) will enjoy the return to this sort of simple-but-satisfying gameplay loop of hitting orcs, looting gear, and upgrading your characters so they can hit orcs harder, faster, and for longer without falling over. </p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed:</strong> Nintendo Switch<br><strong>Available on:</strong> PS5, Xbox Series X, Xbox Series S, PC, Nintendo Switch 2, Nintendo Switch<br><strong>Release date: </strong>11 August (PS5, Xbox, PC), 18 August (Nintendo)</p></div></div><p>But while much of the game is fine, if not spectacular, it's a shame there are a few technical problems and deeper issues. Swapping between characters on-the-fly is novel, and there has been an effort to incorporate this into all aspects of gameplay. However, hot-swapping is obviously not quite what the original game intended, so there is some awkwardness here, while glitches and bugs sometimes mar the game at key points. </p><h2 id="what-about-second-fellowship">What about second Fellowship?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eqXSUfZ94PMVkVgSPU8wHG" name="farin screen2" alt="Lord of the Rings: War in the North Legacy Edition" src="https://cdn.mos.cms.futurecdn.net/eqXSUfZ94PMVkVgSPU8wHG.jpg" mos="" align="middle" fullscreen="" width="1840" height="1035" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Aspyr)</span></figcaption></figure><p>If you never played the old version, the basis of the game is this: as the Fellowship of the Ring embarks on their quest for Mount Doom, you play an adjacent, original party consisting of Eradan, a Dunedain ranger with all the skills of Aragorn; Farin, a dwarf warrior from the Lonely Mountain who looks an awful lot like Gimli with the serial numbers filed off; and Andriel, a Loremaster elf from Rivendell who can create magical blasts and forcefields. </p><p>Together, the 'other' Fellowship party chats with old friends like Aragorn, Arwen and Gandalf, visits familiar and new locations (book-readers will get a kick out of delving into the Barrow-Downs and fighting the famous Wights), and slices through hordes of orcs led by an evil man called Agandaûr, a fallen Numenorean like the Mouth of Sauron. Agandaûr is one of Sauron's trusted servants, one we've never heard of before or since. </p><p>So yes, it's all a bit fan-fictionesque, and it plays a lot like other action RPGs set in fantasy worlds, only this one takes the basic fantasy character set and plops them straight into Middle-Earth rather than a parallel-but-similar setting of elves, dwarves and dragons. It's even funnier when you get hold of special character weapon options, and you're controlling a random dwarf running around with legendary gear like Anduril or Sting. Dedicated Tolkien enthusiasts might find it a bit egregious, but it's all in the name of good fun and enabling the sort of repetitive hack-and-slash gameplay the genre is best at. </p><p>If you've played any other Lord Of The Rings games, whether the PlayStation 2's <em>Return of the King </em>or a more recent title like <a href="https://www.techradar.com/news/middle-earth-shadow-of-war-review"><em>Middle-earth: Shadow of War</em></a>, you'll be used to LOTR games taking these sorts of creative liberties. As a result, it works for what it is, and even as a die-hard hobbit-enjoyer I had fun scything through the dark lord's evil hordes and meeting characters never adapted like Elladan and Elrohir, Elrond's twin ranger sons.</p><h2 id="old-game-new-tactics">Old game, new tactics</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EukCJKPa2KrbzNJgmrSsQG" name="eradan" alt="Lord of the Rings: War in the North Legacy Edition" src="https://cdn.mos.cms.futurecdn.net/EukCJKPa2KrbzNJgmrSsQG.jpg" mos="" align="middle" fullscreen="" width="1840" height="1035" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Aspyr)</span></figcaption></figure><p>If you've played any action RPG, you'll know what to expect: you and your party are taking on wave after wave of mooks, weapons swinging with basic attacks, but you'll also trigger powerful maneuvers and spells that require cooldowns and replenishing a power meter, so tactical implementation of these moves is vital. Playing as Eradan, I would be skirting low on health and could use my disappearing skill, so I could make a break for it unharmed to Andriel's side, who can create a protective healing field. I'd quickly swap to Farin to unleash War Cry to up my party's health and durability.</p><p>It's this sort of synergy that creates tactical play beyond mashing light and heavy attacks until you see the 'Finish Him!' yellow triangle that pops up over an enemy's head. The ability to swap characters allows the quick-of-thumb to set up these combos without the use of the AI characters, who are otherwise competent enough to look after themselves and augment the main player. But you do need to be nimble, as the controls to do this are awkward on Switch: even ten hours in, I was accidentally drinking potions when I was trying to swap from elf to dwarf. Co-operative gameplay is available on most platforms (both online, in which you drop into someone else's game, and couch), but not on the original Switch.</p><p>There's a surprisingly steep learning curve once you learn the ropes: enemies come from all sides thick and fast, in numerous varieties, forcing you to switch from attack to defence, and then to ranged as explosive enemies approach, and implement your powers carefully. </p><p>You level up quickly too, and loot is plentiful, so there are plenty of regular rewards encouraging you to persevere through the samey waves of orcs and goblins, as PCs, enemies and environments begin to blend into various overlapping shades of brown and grey. I began the game thinking carefully about upgrading stats at each level, but after a while, I just pumped Stamina to keep myself alive while concentrating on that character's main attack stat, and that strategy seemed to work just fine too. I'm honestly not sure how much difference these RPG elements made. </p><h2 id="feeling-thin-sort-of-stretched">Feeling thin, sort of stretched...</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="S5jkmWjp2L43oNr2nz6MMG" name="arwen screen10" alt="Lord of the Rings: War in the North Legacy Edition" src="https://cdn.mos.cms.futurecdn.net/S5jkmWjp2L43oNr2nz6MMG.jpg" mos="" align="middle" fullscreen="" width="1840" height="1035" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Aspyr)</span></figcaption></figure><p>While a simple-but-satisfying gameplay loop, it's still very much of its time, and parts haven't aged well. The target lock-on can get tricky, and you'll occasionally find your character engaged in a long, sluggish animation, swinging their weapon at empty air while you cringe as you watch orcs running at you from behind. </p><p>Despite the hot-swapping feature and inclusion of each character's unique secret-finding ability (the dwarf, for example, can detect treasure hidden behind stone walls), the game is clearly still geared for a single-character experience. Ammo drops are still linked to the character you're playing at the time, so you might find you swap to a character without any ranged capacity. You'll also need to visit shops with each character in turn to do a proper gear comparison before buying new equipment, which is tedious. </p><p>Your health and power replenish slowly on their own, but once you've cleared an encounter, you're under no pressure to carry on. Occasionally, I found myself putting the controller down unpaused, heading off to make a cup of tea, and returning with my beverage to a rested, unmolested party at full health. </p><p>There's no sheathing weapons, so you'll occasionally be wandering around Bree or Rivendell, incongruously with swords drawn ready for action. There's also no jumping, which is fine on its own, but the frustration of encountering a chest-high wall and having to find a set of stairs is a sensation I've almost forgotten about, a relic of level design marred by the technology of the time. </p><p>Worst of all are the bugs, Aspyr's revamp of the game delivering fresh technical glitches alongside the improvements. These are quite common complaints on threads about <em>WITN</em>, and my experience was no different: from flashing inventory tiles to small areas of the map that caused my entire screen to flip to solid green. At one stage I was fighting blind, looking at chequered green flashes, while I could still hear Eradan's shouts of 'You face a Dunedan now!'</p><p>Others report platform-specific glitches, such as an 0KB save file problem on <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>. </p><h2 id="the-north-remembers">The North Remembers</h2><p>I think you already know if you want this game: you're either a Tolkien fiend who likes the idea of exploring and interacting with lesser-known locations and characters in an original story, a fantasy action RPG junkie, or you played the original and remember loving it. At the reduced price it's selling for, it's worth getting if you fit two out of three of the above criteria.</p><p>Personally, even though I'm as Tolkien-mad as they come and I've got no shortage of love for the RPG genre, I think <em>The Lord Of The Rings: War In The North Legacy Edition</em> is... fine. Serviceable. Enjoyable at times, but without much to set it apart from all the other games in the space, even back when it was first released, other than its LOTR wrapper and nostalgia goggles.  </p><p>I liked my experience with the game, but I can't see myself going back to it once done. It's a poor man's bite of lembas compared to the previous generation's excellent <em>Return of the King</em> hack 'em up.</p><h2 id="should-you-play-the-lord-of-the-rings-war-in-the-north-legacy-edition">Should you play The Lord Of The Rings: War In The North Legacy Edition?</h2><h2 id="play-it-if">Play it if...</h2><div class="product"><p><strong>You love The Lord of the Rings</strong><br>You're a Tolkien fiend who likes the idea of exploring and interacting with lesser-known locations and characters in an original story,</p></div><div class="product"><p><strong>You love action RPGs</strong><br>You're a fantasy action junkie who loves nothing more than fiddling with different armors in menus.</p></div><div class="product"><p><strong>You played the original</strong><br>Liked the old experience and jazzed about the concept of autosaves, better framerates and on-the-fly character switching? It's worth the buy.</p></div><h2 id="don-39-t-play-it-if">Don't play it if...</h2><div class="product"><p><strong>You hate repetitive hack 'n' slash gameplay</strong><br>However you slice it, <em>War in the North </em>will have you performing the same few attacks against wave after wave of similar enemies.</p></div><h2 id="accessibility">Accessibility</h2><p><em>WITN </em>has limited accessibility features. Available languages are English, Spanish, French, German, Italian, Portuguese, Russian, Chinese, and Polish. Four difficulty levels are available: Easy, Normal, Heroic and Legendary. </p><h2 id="how-i-reviewed-lord-of-the-rings-war-in-the-north-legacy-edition">How I reviewed Lord of the Rings: War In The North Legacy Edition</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="n7doLX2YVFN2AzQoYFz7Rf" name="screen1 (1)" alt="Andriel kicks an Uruk in War In The North" src="https://cdn.mos.cms.futurecdn.net/n7doLX2YVFN2AzQoYFz7Rf.jpg" mos="" align="middle" fullscreen="" width="1840" height="1035" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Aspyr)</span></figcaption></figure><p>I played <em>Lord Of The Rings: War In The North Legacy Edition</em> on my <a href="https://www.techradar.com/reviews/nintendo-switch">Nintendo Switch</a> (generation 1) for 15 hours, trying each character's various combinations and progressing through the story mode. I used the Switch both in handheld mode and on my LG OLED TV. When I encountered glitches, I examined community pages and threads for similar reports. </p><p><em>First reviewed August 2026</em></p>
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                                                            <title><![CDATA[ I was an Nvidia DLSS 5 sceptic —but here are 5 reasons why I'm now hopeful that it'll revolutionize graphics in PC games ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Following the leak of the tech and a raft of unofficial mods, this week saw Nvidia's official launch of DLSS 5, with the company <a href="https://www.techradar.com/computing/gpu/i-played-nba-2k27-with-nvidias-dlss-5-at-gamescom-and-i-was-genuinely-impressed-with-it-but-one-thing-still-worries-me">showing it off in NBA 2K27 at Gamescom 2026</a> and providing some further illuminating details. </p><p>Before, after Nvidia's initial DLSS 5 reveal in March, I was skeptical on some points, but I wasn't <a href="https://www.techradar.com/computing/gpu/why-do-gamers-already-hate-dlss-5-here-are-3-key-reasons-and-why-history-suggests-nvidia-will-win-them-over-eventually">tearing holes in the idea like some gamers were</a>. However, this week, we've seen a <a href="https://www.techradar.com/computing/gpu/nvidia-dlss-5-leak-sparks-major-turnaround-among-pc-gamers-as-some-brand-it-an-insanely-huge-graphical-update-that-means-theres-no-going-back">rapid shift in opinions and the general online sentiment around DLSS 5</a> — and I'm a good deal more excited about this AI trickery myself. </p><p>Indeed, I think there are a number of reasons to be hopeful that DLSS 5 could prove to be a compelling step forward for PC gaming, from Nvidia's clarification on support for GPUs, through to what modders have shown that the tech can achieve since it was leaked — some of which is truly eye-opening.</p><p>Here are my five reasons why Nvidia's incoming neural rendering model could turn out to be a very literal game-changer.</p><h2 id="1-nvidia-has-clarified-that-dlss-5-won-39-t-just-be-for-rtx-5000-gpus">1. Nvidia has clarified that DLSS 5 won't just be for RTX 5000 GPUs</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jazqoAny9gwRcbgjkaJLiB" name="nvidia-geforce-rtx-4070-vs-rtx-4080-tall.jpg" alt="An Nvidia GeForce RTX 4070 graphics card standing upright next to the RTX 4080" src="https://cdn.mos.cms.futurecdn.net/jazqoAny9gwRcbgjkaJLiB.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / John Loeffler)</span></figcaption></figure><p>While DLSS 5 is currently only supported by RTX 5000 graphics cards — the tech went live this week in NBA 2K27 — Nvidia has confirmed that it will come to older GeForce GPUs. Indeed, we won't have to wait that long before wider support is ushered in, which is good news.</p><p><a href="https://videocardz.com/newz/nvidia-dlss-5-launches-in-nba-2k27-rtx-40-support-is-officially-coming" target="_blank">VideoCardz spotted</a> an update from an <a href="https://www.reddit.com/r/nvidia/comments/1w6ton0/official_nvidia_will_bring_support_for_dlss/" target="_blank">Nvidia rep on Reddit</a> which stated: "Our current focus is on optimizing performance for the GeForce RTX 50 Series with model updates expected later this fall. Once RTX 50 Series performance is more fully tuned, we plan to work on expanding official support to the GeForce RTX 40 Series."</p><p>So, we could be looking at early 2027 for work to begin on bringing DLSS 5 to RTX 4000 models — and possibly previous generations of GPUs will be in line for the same treatment. Modders have already got the tech working on RTX 3000 and 2000 models, after all — although the performance levels could well be the sticking point here.</p><p>At any rate, this puts paid to fears that DLSS 5 could remain locked to just the latest Nvidia RTX 5000 graphics cards.</p><h2 id="2-continual-optimization-should-improve-performance-a-good-deal">2. Continual optimization should improve performance a good deal</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="igyfQZ4zCGCeKfp3aAxEzV" name="Nvidia DLSS 5 NBA 2K27" alt="DLSS 5 on in NBA 2K27" src="https://cdn.mos.cms.futurecdn.net/igyfQZ4zCGCeKfp3aAxEzV.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nvidia / 2K)</span></figcaption></figure><p>I just touched on performance, and this is the area which has proved to be the biggest downer with the mentioned unofficial experiments that have been conducted with DLSS 5.</p><p>As <a href="https://www.tomshardware.com/pc-components/gpus/we-explored-early-dlss-5-performance-with-community-mods-and-the-limits-of-the-12v-2x6-power-connector-may-hold-it-back-on-the-rtx-5090" target="_blank">Tom's Hardware observes</a>, the performance hit with DLSS 5 is a nasty one, and it's generally causing a 40% to 50% drop in frame rates. In some reports, it's less than this (more like 30%), and what we have to remember is that all these unofficial figures are based on a pre-release version of DLSS 5 being fudged into play by modders.</p><p>The final version of DLSS 5 will likely provide better performance, and in any case, optimization is going to be high on Nvidia's list of priorities. I'd be surprised if there weren't major strides taken in this department as 2027 rolls around and more games are supported.</p><h2 id="3-experimental-results-with-dlss-5-are-pretty-incredible">3. Experimental results with DLSS 5 are pretty incredible</h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/ERXkQQ8k7KRohTbf8fekxU.jpg" alt="Starfield DLSS 5 Off" /><figcaption>Starfield with DLSS 5 off<small role="credit">Valuable_End1 on Reddit / Bethesda</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/S4RJaEMktAmFkjJSm78CSb.jpg" alt="Starfield DLSS 5 On Modded" /><figcaption>Starfield with DLSS 5 on via modding<small role="credit">Valuable_End1 on Reddit / Bethesda</small></figcaption></figure></figure><p>Those modders playing with the leaked version of DLSS 5 have clearly shown us that this tech can be used to produce seriously impressive results. Of course, on the official front, the demo of NBA 2K27 at Gamescom 2026 proved the case that this AI-powered graphics uplift can work wonders, too.</p><p>That said, the benefits of DLSS 5 are situational to an extent, and it's not a silver bullet for making all graphics better. It really shines in certain use cases, though. For example, even if you don't want the main character models in a game to have the tech applied because you hate that idea, it can still make a huge difference to background details, and the likes of the faces of NPCs in the lurking atmospheric crowds which are the backdrop for open world games.</p><p>As one <a href="https://www.reddit.com/r/hardware/comments/1w59ak4/comment/p7gb7pg/" target="_blank">Redditor points out</a>: "NPC crowd faces are one of the best use cases for it [DLSS 5]. It sometimes takes you out of the game when you're talking to a character model that's clearly been hand crafted with a lot of effort, and as you said then there's some janky smooth skinned ghoul walking by you lol. Watching an LTT [Linus Tech Tips] vid where they showed the difference in random NPCs was actually super impressive."</p><p>DLSS 5 can also transform lighting and shadows to make graphics look far more realistic, including character models — some of the <a href="https://www.reddit.com/r/nvidia/comments/1w1817k/megathread_unofficial_dlss_5_neural_rendering/" target="_blank">results shared by modders in a megathread on Reddit</a> make that crystal clear. I was blown away by some of these examples, frankly. When it works, DLSS 5 works really well — although it doesn't always come off. </p><p>That said, some of the wonkier examples that have been aired are down to modders being daft with the sliders and options on offer, which brings me onto my next point.</p><h2 id="4-tuning-options-are-key-for-dlss-5">4. Tuning options are key for DLSS 5</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/79D8SVjB3HQ" allowfullscreen></iframe></div></div><p>As noted, some of the more stomach-churning moments from the various modders messing around with DLSS 5 have come from those folks ramping up the intensity of the sliders — sometimes intentionally just to provoke an anti-AI reaction.</p><p>There's a decent level of granular control over various aspects of what DLSS 5 does (including intensity, tone, and structure), and when a game developer properly tunes the tech for their particular release, the effect is going to be more subtle, appropriate, and in line with the overall art direction. (Well, hopefully — you'd assume this will be the case, anyway).</p><p>Used judiciously, it's clear enough that DLSS 5 can really enhance the visuals of a game — modders have proved that in some cases, and NBA 2K27 is a great official example of how this works, too.</p><p>Yes, it is very possible to get 'uncanny valley' kind of effects with character models if you're extravagantly flinging sliders up towards their maximum limits — and not every game's art or graphics style suits DLSS 5, by any means. But we come back to the last point — when it works, it <em>really does</em> work.</p><h2 id="5-dlss-5-will-probably-age-like-a-fine-wine-ahem">5. DLSS 5 will probably age like a fine wine (ahem)</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aVVGwyeKbyPmdcU6WfmBif" name="Gamer girl.jpg" alt="A PC gamer looking happy" src="https://cdn.mos.cms.futurecdn.net/aVVGwyeKbyPmdcU6WfmBif.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Shutterstock)</span></figcaption></figure><p>My final point is a simple — but important — one. And okay, I've said this before, but I think it bears repeating. Rewind time back to when Nvidia revealed the original DLSS, the very first take on this tech that was purely about upscaling, and it had some quite pronounced flaws. Problems like blurriness, ghosting and artifacts proved a blight on the upscaled graphics, but these were issues that Nvidia resolved with the next iteration of the tech.</p><p>I'd expect there will be examples of DLSS 5 which show the visuals going off the rails in a similar kind of way, although it already looks off to a far better start than DLSS 1. The point being that whatever we think now, at launch, may change quite drastically in a year or two, and there's a genuine potential for DLSS 5 to be revolutionary in polishing up gaming graphics — albeit that caveats around its misuse and situational nature aren't going to go away.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/computing/gpu/i-was-an-nvidia-dlss-5-sceptic-but-here-are-5-reasons-why-im-now-hopeful-that-itll-revolutionize-graphics-in-pc-games</link>
                                                                            <description>
                            <![CDATA[ It's been a big week for Nvidia's next instalment of DLSS, with the tech seemingly reaching a major turning point. ]]>
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                                                                        <pubDate>Sun, 06 Sep 2026 11:00:00 +0000</pubDate>                                                                                                                                <updated>Mon, 07 Sep 2026 13:14:32 +0000</updated>
                                                                                                                                            <category><![CDATA[GPU]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Darren Allan ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ null ]]></dc:description>
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                                                                                                                                                                        <media:description><![CDATA[DLSS 5 looks very impressive at this point, and it could be a big win for PC gamers]]></media:description>                                                            <media:text><![CDATA[A young teenager is playing a PC game and celebrating a victory.]]></media:text>
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                            <![CDATA[
                            <article>
                                <p>Following the leak of the tech and a raft of unofficial mods, this week saw Nvidia's official launch of DLSS 5, with the company <a href="https://www.techradar.com/computing/gpu/i-played-nba-2k27-with-nvidias-dlss-5-at-gamescom-and-i-was-genuinely-impressed-with-it-but-one-thing-still-worries-me">showing it off in NBA 2K27 at Gamescom 2026</a> and providing some further illuminating details. </p><p>Before, after Nvidia's initial DLSS 5 reveal in March, I was skeptical on some points, but I wasn't <a href="https://www.techradar.com/computing/gpu/why-do-gamers-already-hate-dlss-5-here-are-3-key-reasons-and-why-history-suggests-nvidia-will-win-them-over-eventually">tearing holes in the idea like some gamers were</a>. However, this week, we've seen a <a href="https://www.techradar.com/computing/gpu/nvidia-dlss-5-leak-sparks-major-turnaround-among-pc-gamers-as-some-brand-it-an-insanely-huge-graphical-update-that-means-theres-no-going-back">rapid shift in opinions and the general online sentiment around DLSS 5</a> — and I'm a good deal more excited about this AI trickery myself. </p><p>Indeed, I think there are a number of reasons to be hopeful that DLSS 5 could prove to be a compelling step forward for PC gaming, from Nvidia's clarification on support for GPUs, through to what modders have shown that the tech can achieve since it was leaked — some of which is truly eye-opening.</p><p>Here are my five reasons why Nvidia's incoming neural rendering model could turn out to be a very literal game-changer.</p><h2 id="1-nvidia-has-clarified-that-dlss-5-won-39-t-just-be-for-rtx-5000-gpus">1. Nvidia has clarified that DLSS 5 won't just be for RTX 5000 GPUs</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jazqoAny9gwRcbgjkaJLiB" name="nvidia-geforce-rtx-4070-vs-rtx-4080-tall.jpg" alt="An Nvidia GeForce RTX 4070 graphics card standing upright next to the RTX 4080" src="https://cdn.mos.cms.futurecdn.net/jazqoAny9gwRcbgjkaJLiB.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / John Loeffler)</span></figcaption></figure><p>While DLSS 5 is currently only supported by RTX 5000 graphics cards — the tech went live this week in NBA 2K27 — Nvidia has confirmed that it will come to older GeForce GPUs. Indeed, we won't have to wait that long before wider support is ushered in, which is good news.</p><p><a href="https://videocardz.com/newz/nvidia-dlss-5-launches-in-nba-2k27-rtx-40-support-is-officially-coming" target="_blank">VideoCardz spotted</a> an update from an <a href="https://www.reddit.com/r/nvidia/comments/1w6ton0/official_nvidia_will_bring_support_for_dlss/" target="_blank">Nvidia rep on Reddit</a> which stated: "Our current focus is on optimizing performance for the GeForce RTX 50 Series with model updates expected later this fall. Once RTX 50 Series performance is more fully tuned, we plan to work on expanding official support to the GeForce RTX 40 Series."</p><p>So, we could be looking at early 2027 for work to begin on bringing DLSS 5 to RTX 4000 models — and possibly previous generations of GPUs will be in line for the same treatment. Modders have already got the tech working on RTX 3000 and 2000 models, after all — although the performance levels could well be the sticking point here.</p><p>At any rate, this puts paid to fears that DLSS 5 could remain locked to just the latest Nvidia RTX 5000 graphics cards.</p><h2 id="2-continual-optimization-should-improve-performance-a-good-deal">2. Continual optimization should improve performance a good deal</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="igyfQZ4zCGCeKfp3aAxEzV" name="Nvidia DLSS 5 NBA 2K27" alt="DLSS 5 on in NBA 2K27" src="https://cdn.mos.cms.futurecdn.net/igyfQZ4zCGCeKfp3aAxEzV.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nvidia / 2K)</span></figcaption></figure><p>I just touched on performance, and this is the area which has proved to be the biggest downer with the mentioned unofficial experiments that have been conducted with DLSS 5.</p><p>As <a href="https://www.tomshardware.com/pc-components/gpus/we-explored-early-dlss-5-performance-with-community-mods-and-the-limits-of-the-12v-2x6-power-connector-may-hold-it-back-on-the-rtx-5090" target="_blank">Tom's Hardware observes</a>, the performance hit with DLSS 5 is a nasty one, and it's generally causing a 40% to 50% drop in frame rates. In some reports, it's less than this (more like 30%), and what we have to remember is that all these unofficial figures are based on a pre-release version of DLSS 5 being fudged into play by modders.</p><p>The final version of DLSS 5 will likely provide better performance, and in any case, optimization is going to be high on Nvidia's list of priorities. I'd be surprised if there weren't major strides taken in this department as 2027 rolls around and more games are supported.</p><h2 id="3-experimental-results-with-dlss-5-are-pretty-incredible">3. Experimental results with DLSS 5 are pretty incredible</h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/ERXkQQ8k7KRohTbf8fekxU.jpg" alt="Starfield DLSS 5 Off" /><figcaption>Starfield with DLSS 5 off<small role="credit">Valuable_End1 on Reddit / Bethesda</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/S4RJaEMktAmFkjJSm78CSb.jpg" alt="Starfield DLSS 5 On Modded" /><figcaption>Starfield with DLSS 5 on via modding<small role="credit">Valuable_End1 on Reddit / Bethesda</small></figcaption></figure></figure><p>Those modders playing with the leaked version of DLSS 5 have clearly shown us that this tech can be used to produce seriously impressive results. Of course, on the official front, the demo of NBA 2K27 at Gamescom 2026 proved the case that this AI-powered graphics uplift can work wonders, too.</p><p>That said, the benefits of DLSS 5 are situational to an extent, and it's not a silver bullet for making all graphics better. It really shines in certain use cases, though. For example, even if you don't want the main character models in a game to have the tech applied because you hate that idea, it can still make a huge difference to background details, and the likes of the faces of NPCs in the lurking atmospheric crowds which are the backdrop for open world games.</p><p>As one <a href="https://www.reddit.com/r/hardware/comments/1w59ak4/comment/p7gb7pg/" target="_blank">Redditor points out</a>: "NPC crowd faces are one of the best use cases for it [DLSS 5]. It sometimes takes you out of the game when you're talking to a character model that's clearly been hand crafted with a lot of effort, and as you said then there's some janky smooth skinned ghoul walking by you lol. Watching an LTT [Linus Tech Tips] vid where they showed the difference in random NPCs was actually super impressive."</p><p>DLSS 5 can also transform lighting and shadows to make graphics look far more realistic, including character models — some of the <a href="https://www.reddit.com/r/nvidia/comments/1w1817k/megathread_unofficial_dlss_5_neural_rendering/" target="_blank">results shared by modders in a megathread on Reddit</a> make that crystal clear. I was blown away by some of these examples, frankly. When it works, DLSS 5 works really well — although it doesn't always come off. </p><p>That said, some of the wonkier examples that have been aired are down to modders being daft with the sliders and options on offer, which brings me onto my next point.</p><h2 id="4-tuning-options-are-key-for-dlss-5">4. Tuning options are key for DLSS 5</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/79D8SVjB3HQ" allowfullscreen></iframe></div></div><p>As noted, some of the more stomach-churning moments from the various modders messing around with DLSS 5 have come from those folks ramping up the intensity of the sliders — sometimes intentionally just to provoke an anti-AI reaction.</p><p>There's a decent level of granular control over various aspects of what DLSS 5 does (including intensity, tone, and structure), and when a game developer properly tunes the tech for their particular release, the effect is going to be more subtle, appropriate, and in line with the overall art direction. (Well, hopefully — you'd assume this will be the case, anyway).</p><p>Used judiciously, it's clear enough that DLSS 5 can really enhance the visuals of a game — modders have proved that in some cases, and NBA 2K27 is a great official example of how this works, too.</p><p>Yes, it is very possible to get 'uncanny valley' kind of effects with character models if you're extravagantly flinging sliders up towards their maximum limits — and not every game's art or graphics style suits DLSS 5, by any means. But we come back to the last point — when it works, it <em>really does</em> work.</p><h2 id="5-dlss-5-will-probably-age-like-a-fine-wine-ahem">5. DLSS 5 will probably age like a fine wine (ahem)</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aVVGwyeKbyPmdcU6WfmBif" name="Gamer girl.jpg" alt="A PC gamer looking happy" src="https://cdn.mos.cms.futurecdn.net/aVVGwyeKbyPmdcU6WfmBif.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Shutterstock)</span></figcaption></figure><p>My final point is a simple — but important — one. And okay, I've said this before, but I think it bears repeating. Rewind time back to when Nvidia revealed the original DLSS, the very first take on this tech that was purely about upscaling, and it had some quite pronounced flaws. Problems like blurriness, ghosting and artifacts proved a blight on the upscaled graphics, but these were issues that Nvidia resolved with the next iteration of the tech.</p><p>I'd expect there will be examples of DLSS 5 which show the visuals going off the rails in a similar kind of way, although it already looks off to a far better start than DLSS 1. The point being that whatever we think now, at launch, may change quite drastically in a year or two, and there's a genuine potential for DLSS 5 to be revolutionary in polishing up gaming graphics — albeit that caveats around its misuse and situational nature aren't going to go away.</p>
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                                                            <title><![CDATA[ My first 90 minutes wandering through Silent Hill: Townfall's 90s Scottish town were atmospheric… and aimless ]]></title>
                                                                                                <dc:content><![CDATA[ <p><em>Silent Hill: Townfall </em>feels like the culmination of two recent trends: the renaissance of Konami's survival horror series, dormant for the past decade, and the rise of more culturally authentic Scottish games.</p><p>As a standalone spin-off, it delivers the first full-length first-person <em>Silent Hill </em>experience that was the initial promise of the cancelled <em>Silent Hills</em> meant to be directed by Hideo Kojima and Guillermo Del Toro (though its playable teaser '<em>P.T</em>.' ultimately became a horror classic in its own right). </p><p>Its setting in the fictional Scottish town of St. Amelia couldn't be more perfect, given that the series is iconic for its fog, which actually occurs on the Scottish east coast when warm air passes over the cold North Sea during the summer and can make its way inland.</p><p>And who better to realise this vision than Screen Burn Interactive, the Glasgow-based developer whose acclaimed games <em>Stories Untold </em>and <em>Observation </em>(released back when the studio was known as No Code) were also experienced in the first-person perspective?</p><p>Yet despite the authenticity of its setting, the Scottish studio has opted not to feature Scottish-sounding characters in its main cast, unlike the BAFTA-winning <em>Still Wakes The Deep</em>. Protagonist Simon Ordell, played by British-American actor Jovan Adepo, is something of an outsider who has been instructed by a mysterious voice to come to St. Amelia to "make it right" — whatever “it” may be.</p><h2 id="make-it-right">Make it right</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uQhtf2dLFZbUMNkpwoBggK" name="TF_3rd_screenshot_01" alt="Silent Hill: Townfall promotional imagery." src="https://cdn.mos.cms.futurecdn.net/uQhtf2dLFZbUMNkpwoBggK.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>For the Gamescom demo, things certainly start off not quite right. Simon arrives at the town's harbor not by boat, but simply emerging from the water. Judging by the red wristband with his personal details on one hand and tubes connected to the other (like he’s escaped from a hospital), something's clearly up with him too. </p><p>St. Amelia, meanwhile, is a ghost town, as evident by the sight of abandoned shops as well as one street lined with 'house for sale' signs. If you get a creeping fear that this might be one of those indie games from over a decade ago when you just walked around in a photorealistic area in the aftermath of the actual story, it’s instantly resolved by the ringing coming from a nearby public phone box just past the town square.</p><p>It goes dead when I pick it up. I survey possible numbers to ring and go with “100,” which tells you to "save yourself" (and is literally how you save progress in this game).</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/CvN3dP92wxU" allowfullscreen></iframe></div></div><p>Back in the town square, I spot an upright man being fed some kind of fluid coming from a tube seemingly attached to the sky above. As Simon instinctively goes to free him, his voice is familiar — it's the voice from the beginning calling out to Simon to "make it right". When I next return to the square, things have changed again, with protest banners and placards alluding to a crime that had occurred that may be linked to a company with the acronym 'CEG'.</p><p>As eerie, enigmatic, and atmospheric as this beginning is, it also feels a bit aimless. There were several occasions during my session when I was still slowly plodding around St. Amelia's streets, only to discover doors that were locked, and the option to sprint had not yet been unlocked.</p><p>It turns out this is because I had overlooked a few key numbers I could have called on the phone. Whereas some games can be overzealous in marking the critical with yellow paint, Screen Burn seems quite content with letting you get literally lost in its world, even if that might make for an even slower burn than intended…</p><h2 id="tactile-horrors">Tactile horrors</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yG4LtFJ8U4KMsKMqVQngdM" name="SH_Townfall_Social_CRTV_Image_c_4K" alt="Silent Hill: Townfall promotional imagery." src="https://cdn.mos.cms.futurecdn.net/yG4LtFJ8U4KMsKMqVQngdM.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>If there was one consistent thing about <em>Silent Hill: Townfall</em>, it's that you really do have to pay attention to every detail. That is, fortunately, the benefit of the first-person perspective: you can really scrutinize all the flyers displayed on a community noticeboard without having to bring up a larger text box.</p><p>There's also a real physicality to the clues and equipment you have access to, such as a double-sided map you have to hold and flip over manually rather than just bringing up a map UI. The most tactile of these is the CRTV, a portable television that you can tune using the analogue triggers. </p><p>So you're not completely lost, a couple of markers do appear at the bottom to hint at the signal you should be tuning towards. Once you get a video clip, it's about carefully scrutinising the image, often waiting for it to loop back, as a hint of what you need to find next or where to go.</p><p>Not that these hints will spell it out for you. In one case, I was supposed to look for a white house, which is not the most obvious clue when most of the houses in St. Amelia's streets have white walls.</p><p>The CRTV also has another function, as it can be tuned to detect enemies nearby. Even if they're obscured by walls, their outlines can still be made out through noise and static. Alternatively, you can also hold another button along with the left stick to peek around corners.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PVeEJhF7yoH3YpyXHcYRQM" name="TF_2nd_screenshot_05_c_4K" alt="Silent Hill: Townfall promotional imagery." src="https://cdn.mos.cms.futurecdn.net/PVeEJhF7yoH3YpyXHcYRQM.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>Even though I only encountered a couple of enemies during my hands-on, which stay true to <em>Silent Hill</em> convention as nightmarish deformed figures with uncanny movements, combat remains a clunky aspect of the game, made no better or worse in first-person. This made it more important for me to prioritise evasion as a tactic.</p><p>But from what I managed to play at Gamescom, it's the unsettling vibes that resonate strongest over hostile threats, such as the dread of what could be in a locked box that's meant for carrying human organs, or an extremely Scottish puzzle that involves having to top up an electric meter with a prepaid card from a newsagent. </p><p>Having moved to Glasgow under two years ago into a newly renovated tenement building that nonetheless still had one of these relics in the cupboard, it was a moment when <em>Silent Hill: Townfall</em>'s mundane horror became a little too real. That's also sure to make this unlike any other <em>Silent Hill</em> game I have played.</p><p><em>Silent Hill: Townfall </em>releases for PlayStation 5 and PC on September 24, 2026.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/playstation/my-first-90-minutes-wandering-through-silent-hill-townfalls-90s-scottish-town-were-atmospheric-and-aimless</link>
                                                                            <description>
                            <![CDATA[ We go hands-on with an extended section of the next Silent Hill release at Gamescom 2026. ]]>
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                                                                        <pubDate>Sat, 05 Sep 2026 15:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Playstation]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
                                                                                                <author><![CDATA[ alan@alanwen.co.uk (Alan Wen) ]]></author>                    <dc:creator><![CDATA[ Alan Wen ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/wgp4amVUAWpcHy2bEdGRjH.jpeg ]]></dc:source>
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                                                            <media:credit><![CDATA[Konami]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Silent Hill: Townfall promotional imagery.]]></media:description>                                                            <media:text><![CDATA[Silent Hill: Townfall promotional imagery.]]></media:text>
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                                <p><em>Silent Hill: Townfall </em>feels like the culmination of two recent trends: the renaissance of Konami's survival horror series, dormant for the past decade, and the rise of more culturally authentic Scottish games.</p><p>As a standalone spin-off, it delivers the first full-length first-person <em>Silent Hill </em>experience that was the initial promise of the cancelled <em>Silent Hills</em> meant to be directed by Hideo Kojima and Guillermo Del Toro (though its playable teaser '<em>P.T</em>.' ultimately became a horror classic in its own right). </p><p>Its setting in the fictional Scottish town of St. Amelia couldn't be more perfect, given that the series is iconic for its fog, which actually occurs on the Scottish east coast when warm air passes over the cold North Sea during the summer and can make its way inland.</p><p>And who better to realise this vision than Screen Burn Interactive, the Glasgow-based developer whose acclaimed games <em>Stories Untold </em>and <em>Observation </em>(released back when the studio was known as No Code) were also experienced in the first-person perspective?</p><p>Yet despite the authenticity of its setting, the Scottish studio has opted not to feature Scottish-sounding characters in its main cast, unlike the BAFTA-winning <em>Still Wakes The Deep</em>. Protagonist Simon Ordell, played by British-American actor Jovan Adepo, is something of an outsider who has been instructed by a mysterious voice to come to St. Amelia to "make it right" — whatever “it” may be.</p><h2 id="make-it-right">Make it right</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uQhtf2dLFZbUMNkpwoBggK" name="TF_3rd_screenshot_01" alt="Silent Hill: Townfall promotional imagery." src="https://cdn.mos.cms.futurecdn.net/uQhtf2dLFZbUMNkpwoBggK.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>For the Gamescom demo, things certainly start off not quite right. Simon arrives at the town's harbor not by boat, but simply emerging from the water. Judging by the red wristband with his personal details on one hand and tubes connected to the other (like he’s escaped from a hospital), something's clearly up with him too. </p><p>St. Amelia, meanwhile, is a ghost town, as evident by the sight of abandoned shops as well as one street lined with 'house for sale' signs. If you get a creeping fear that this might be one of those indie games from over a decade ago when you just walked around in a photorealistic area in the aftermath of the actual story, it’s instantly resolved by the ringing coming from a nearby public phone box just past the town square.</p><p>It goes dead when I pick it up. I survey possible numbers to ring and go with “100,” which tells you to "save yourself" (and is literally how you save progress in this game).</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/CvN3dP92wxU" allowfullscreen></iframe></div></div><p>Back in the town square, I spot an upright man being fed some kind of fluid coming from a tube seemingly attached to the sky above. As Simon instinctively goes to free him, his voice is familiar — it's the voice from the beginning calling out to Simon to "make it right". When I next return to the square, things have changed again, with protest banners and placards alluding to a crime that had occurred that may be linked to a company with the acronym 'CEG'.</p><p>As eerie, enigmatic, and atmospheric as this beginning is, it also feels a bit aimless. There were several occasions during my session when I was still slowly plodding around St. Amelia's streets, only to discover doors that were locked, and the option to sprint had not yet been unlocked.</p><p>It turns out this is because I had overlooked a few key numbers I could have called on the phone. Whereas some games can be overzealous in marking the critical with yellow paint, Screen Burn seems quite content with letting you get literally lost in its world, even if that might make for an even slower burn than intended…</p><h2 id="tactile-horrors">Tactile horrors</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yG4LtFJ8U4KMsKMqVQngdM" name="SH_Townfall_Social_CRTV_Image_c_4K" alt="Silent Hill: Townfall promotional imagery." src="https://cdn.mos.cms.futurecdn.net/yG4LtFJ8U4KMsKMqVQngdM.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>If there was one consistent thing about <em>Silent Hill: Townfall</em>, it's that you really do have to pay attention to every detail. That is, fortunately, the benefit of the first-person perspective: you can really scrutinize all the flyers displayed on a community noticeboard without having to bring up a larger text box.</p><p>There's also a real physicality to the clues and equipment you have access to, such as a double-sided map you have to hold and flip over manually rather than just bringing up a map UI. The most tactile of these is the CRTV, a portable television that you can tune using the analogue triggers. </p><p>So you're not completely lost, a couple of markers do appear at the bottom to hint at the signal you should be tuning towards. Once you get a video clip, it's about carefully scrutinising the image, often waiting for it to loop back, as a hint of what you need to find next or where to go.</p><p>Not that these hints will spell it out for you. In one case, I was supposed to look for a white house, which is not the most obvious clue when most of the houses in St. Amelia's streets have white walls.</p><p>The CRTV also has another function, as it can be tuned to detect enemies nearby. Even if they're obscured by walls, their outlines can still be made out through noise and static. Alternatively, you can also hold another button along with the left stick to peek around corners.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PVeEJhF7yoH3YpyXHcYRQM" name="TF_2nd_screenshot_05_c_4K" alt="Silent Hill: Townfall promotional imagery." src="https://cdn.mos.cms.futurecdn.net/PVeEJhF7yoH3YpyXHcYRQM.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>Even though I only encountered a couple of enemies during my hands-on, which stay true to <em>Silent Hill</em> convention as nightmarish deformed figures with uncanny movements, combat remains a clunky aspect of the game, made no better or worse in first-person. This made it more important for me to prioritise evasion as a tactic.</p><p>But from what I managed to play at Gamescom, it's the unsettling vibes that resonate strongest over hostile threats, such as the dread of what could be in a locked box that's meant for carrying human organs, or an extremely Scottish puzzle that involves having to top up an electric meter with a prepaid card from a newsagent. </p><p>Having moved to Glasgow under two years ago into a newly renovated tenement building that nonetheless still had one of these relics in the cupboard, it was a moment when <em>Silent Hill: Townfall</em>'s mundane horror became a little too real. That's also sure to make this unlike any other <em>Silent Hill</em> game I have played.</p><p><em>Silent Hill: Townfall </em>releases for PlayStation 5 and PC on September 24, 2026.</p>
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                                                            <title><![CDATA[ From eating the elderly to selling kids, Afterworld gives you the freedom to do terrible things in the post-apocalypse — 'We shouldn't judge the player' says director ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>Afterworld </strong></em><strong>is a new strategy game by Paradox Interactive</strong></li><li><strong>It tasks the player with building and managing a post-apocalyptic society</strong></li><li><strong>Director Dan Lind says the studio won't "judge the player" for any terrible choices </strong></li></ul><p>Upcoming grand strategy game <em>Afterworld </em>is all about building your own society in a post-apocalyptic North America, and, like other games by developer Paradox Interactive, it offers an incredible level of freedom to run things the way you want.</p><p>In a recent interview with TechRadar Gaming, director Dan Lind opened up about some of the emergent possibilities that players might encounter as they build their own stories in the wasteland.</p><p>"A lot of it will come from the kind of things that you have to adapt your society to," he began. "One story could be like, 'oh, I found like this huge colony of only the elderly or something, and I took them in, and we worked with a lot of tech that meant people lived for a long time, but they're not able to contribute work-wise, and society is struggling...</p><p>"So now we figure out ways where they can, say, jump off cliffs at a certain age for the betterment of everybody, or something like that, right? The story becomes 'whoa, how did you end up there? Why do you have this kind of society? Well, it was because this thing happened and I had to make this thing illegal, so nobody could use this resource, and now we're all vegetarians or something. Those are the kind of stories I think you're going to get from this."</p><p>In addition to managing your own civilization, <em>Afterworld </em>also has you interacting with those ruled by others — including powerful, ancient tyrants who run large swathes of the wasteland and can subjugate you with military might.</p><p>"I also think you're going to get interesting stories when it comes to the big political space where it's like, 'well, I decided to betray this tyrant in this way, so now I have to manage all of New York' or something like that."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BnXfUWoJESUV7zYvtkrUK6" name="SCREENSHOT_11" alt="Upcoming strategy game Afterworld." src="https://cdn.mos.cms.futurecdn.net/BnXfUWoJESUV7zYvtkrUK6.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Paradox Interactive)</span></figcaption></figure><p>Lind said he thinks that the stories players create will make for perfect water-cooler conversation, and went on to reveal that the game won't prevent you from doing evil things like cannibalism or selling members of your society to other groups.</p><p>"One of the rules that we have is that we shouldn't judge the player for their terrible choices," he explained. "The game will, for sure, in the sense that your population is not gonna necessarily just like you doing terrible things....  Unless you have a terrible population. Maybe you managed to get them to that point, or you found some people like that.</p><p>"This [freedom] is definitely where I see the game sticking out a little bit. It's expected of the setting, right? People don't expect people to behave normally and with a moral code in the apocalypse [...] but as you develop, you can take it in different directions. There's certainly an advantage to having a society that is not doing too many crazy things if you want to grow."</p><p>The director went on to say that he's "super excited" to see what players manage to achieve when <em>Afterworld </em>arrives: "For all our games, that's the fun part. Someone's like, 'Whoa, you did that! That's crazy!' Right?"</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/pc-gaming/from-eating-the-elderly-to-selling-kids-afterworld-gives-you-the-freedom-to-do-terrible-things-in-the-post-apocalypse-we-shouldnt-judge-the-player-says-director</link>
                                                                            <description>
                            <![CDATA[ From eating the elderly to selling kids, Afterworld gives you the freedom to do terrible things in the post-apocalypse ]]>
                                                                                                            </description>
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                                                                        <pubDate>Sat, 05 Sep 2026 12:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Upcoming strategy game Afterworld.]]></media:description>                                                            <media:text><![CDATA[Upcoming strategy game Afterworld.]]></media:text>
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                                <ul><li><em><strong>Afterworld </strong></em><strong>is a new strategy game by Paradox Interactive</strong></li><li><strong>It tasks the player with building and managing a post-apocalyptic society</strong></li><li><strong>Director Dan Lind says the studio won't "judge the player" for any terrible choices </strong></li></ul><p>Upcoming grand strategy game <em>Afterworld </em>is all about building your own society in a post-apocalyptic North America, and, like other games by developer Paradox Interactive, it offers an incredible level of freedom to run things the way you want.</p><p>In a recent interview with TechRadar Gaming, director Dan Lind opened up about some of the emergent possibilities that players might encounter as they build their own stories in the wasteland.</p><p>"A lot of it will come from the kind of things that you have to adapt your society to," he began. "One story could be like, 'oh, I found like this huge colony of only the elderly or something, and I took them in, and we worked with a lot of tech that meant people lived for a long time, but they're not able to contribute work-wise, and society is struggling...</p><p>"So now we figure out ways where they can, say, jump off cliffs at a certain age for the betterment of everybody, or something like that, right? The story becomes 'whoa, how did you end up there? Why do you have this kind of society? Well, it was because this thing happened and I had to make this thing illegal, so nobody could use this resource, and now we're all vegetarians or something. Those are the kind of stories I think you're going to get from this."</p><p>In addition to managing your own civilization, <em>Afterworld </em>also has you interacting with those ruled by others — including powerful, ancient tyrants who run large swathes of the wasteland and can subjugate you with military might.</p><p>"I also think you're going to get interesting stories when it comes to the big political space where it's like, 'well, I decided to betray this tyrant in this way, so now I have to manage all of New York' or something like that."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BnXfUWoJESUV7zYvtkrUK6" name="SCREENSHOT_11" alt="Upcoming strategy game Afterworld." src="https://cdn.mos.cms.futurecdn.net/BnXfUWoJESUV7zYvtkrUK6.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Paradox Interactive)</span></figcaption></figure><p>Lind said he thinks that the stories players create will make for perfect water-cooler conversation, and went on to reveal that the game won't prevent you from doing evil things like cannibalism or selling members of your society to other groups.</p><p>"One of the rules that we have is that we shouldn't judge the player for their terrible choices," he explained. "The game will, for sure, in the sense that your population is not gonna necessarily just like you doing terrible things....  Unless you have a terrible population. Maybe you managed to get them to that point, or you found some people like that.</p><p>"This [freedom] is definitely where I see the game sticking out a little bit. It's expected of the setting, right? People don't expect people to behave normally and with a moral code in the apocalypse [...] but as you develop, you can take it in different directions. There's certainly an advantage to having a society that is not doing too many crazy things if you want to grow."</p><p>The director went on to say that he's "super excited" to see what players manage to achieve when <em>Afterworld </em>arrives: "For all our games, that's the fun part. Someone's like, 'Whoa, you did that! That's crazy!' Right?"</p>
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                                                            <title><![CDATA[ 'I worked for like 15 years on just Hearts of Iron and history, so you want to do something different' — Afterworld director explains the fantasy post-apocalyptic setting, and the pub trip that inspired the game ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>Afterworld </strong></em><strong>is the first Paradox grand strategy game with an original fantasy setting in a decade</strong></li><li><strong>Director Dan Lind says this brings a level of "design freedom" that would be possible in few real-world settings</strong></li><li><strong>He also wanted "to do something different" after working on historical games for so long</strong></li></ul><p>The recently revealed <a href="https://www.techradar.com/gaming/gaming-industry/the-studio-behind-crusader-kings-and-hearts-of-iron-just-revealed-its-first-non-historical-title-in-a-decade-afterworld-is-a-new-strategy-game-set-in-an-original-post-apocalyptic-america"><em>Afterworld </em></a>stands apart from the rest of the recent Paradox Games portfolio. It's the studio's first title in a decade to take place in an original fictional setting, this time post-apocalyptic North America, rather than a real-world historical one.</p><p>The game is being directed by studio veteran Dan Lind, who has been working at Paradox for almost twenty years. He started out on <em>Europa Universalis 3</em>, working his way up to eventually become game director of the supremely popular <em>Hearts of Iron 4 </em>— a massive-scale WW2 sim.</p><p>In an interview with TechRadar Gaming at the company's Stockholm HQ, Lind explained that not being tied down by history allows for a whole new level of "design freedom."</p><p>"I worked for like 15 years on just <em>Hearts of Iron </em>and history, so you want to do something different," he said. "That was a big motivator."</p><p>He also thinks that <em>Afterworld</em>, which features a map based on just part of one country rather than a chunk of the globe, will be able to fill a specific niche in Paradox's offering. </p><p>"Looking at our games, I think there's a niche in between a couple of them that we're not tapping," he explained. </p><p>"I think there's another different, fresh grand strategy game experience that you can have at a bit of a smaller scale, but with more detail basically. Also having worked with 'crunchy' games such as <em>Hearts of Iron</em>, I wanted to see if we could find a way to make the game easier for people to get into."</p><p>He continued: "It's kind of a bit 4X like this, and you can start scaling the mechanics over time. It makes it so much easier, right? It's hard to do that with a historical setting, unless you're doing something like a migration era, but this game can also tap a lot of those ideas."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5VsgDGdniLrGQUUYSnHt28" name="IMG_20260814_095653" alt="The Paradox Interactive office in Stockholm." src="https://cdn.mos.cms.futurecdn.net/5VsgDGdniLrGQUUYSnHt28.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The company's current office in central Stockholm. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>He also revealed the surprising origin of his pitch for the game, which he's wanted to bring to life for over two decades.</p><p>"I think the first draft for this was super long ago. I'm not sure; it might have been like 2011 or something," he began. "We used to do these brainstorms at the pub, where the idea was to just come up with a bunch of games."</p><p>The team would sift through all of them at the end of the night, deciding which were "a terrible idea" and which were "actually an interesting idea."</p><p>"This was a good idea. I had one that was playing DNA chains through primordial soup, which we rejected, but this one was something that was pretty cool.</p><p>"I've always believed that you could do grand strategy games at slightly different scales. It doesn't always have to be big; the entire world. It can be just as interesting, but you've got to add details in the other direction as well.</p><p>At that point, it was a different scale. It was even smaller; I would say it was maybe the size of three states or something like that. When I was working on <em>Hearts of Iron</em> and a bunch of other stuff, I always had this in the back pocket as something I wanted to try and get back to."</p><p>Naturally, the idea evolved over time as Lind became "more and more interested in things that were...less board game, more simulation," leading to the current scale and focus on <a href="https://www.techradar.com/gaming/pc-gaming/director-says-afterworld-has-some-of-the-deepest-simulation-of-any-paradox-strategy-game-the-idea-is-to-drip-feed-you-until-youre-hooked">deep societal simulation</a>.</p><p>"Now I'm shifting it more to groups of people, but not country level."</p><p><em>Afterworld </em>is set to launch for PC in the future.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/pc-gaming/i-worked-for-like-15-years-on-just-hearts-of-iron-and-history-so-you-want-to-do-something-different-afterworld-director-explains-the-fantasy-post-apocalyptic-setting-and-the-pub-trip-that-inspired-the-game</link>
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                            <![CDATA[ The director of Afterworld explains why he wanted to "do something different" to historical games. ]]>
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                                                                        <pubDate>Fri, 04 Sep 2026 14:49:27 +0000</pubDate>                                                                                                                                <updated>Fri, 04 Sep 2026 16:40:36 +0000</updated>
                                                                                                                                            <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Paradox Interactive]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Upcoming strategy game Afterworld.]]></media:description>                                                            <media:text><![CDATA[Upcoming strategy game Afterworld.]]></media:text>
                                <media:title type="plain"><![CDATA[Upcoming strategy game Afterworld.]]></media:title>
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                                <ul><li><em><strong>Afterworld </strong></em><strong>is the first Paradox grand strategy game with an original fantasy setting in a decade</strong></li><li><strong>Director Dan Lind says this brings a level of "design freedom" that would be possible in few real-world settings</strong></li><li><strong>He also wanted "to do something different" after working on historical games for so long</strong></li></ul><p>The recently revealed <a href="https://www.techradar.com/gaming/gaming-industry/the-studio-behind-crusader-kings-and-hearts-of-iron-just-revealed-its-first-non-historical-title-in-a-decade-afterworld-is-a-new-strategy-game-set-in-an-original-post-apocalyptic-america"><em>Afterworld </em></a>stands apart from the rest of the recent Paradox Games portfolio. It's the studio's first title in a decade to take place in an original fictional setting, this time post-apocalyptic North America, rather than a real-world historical one.</p><p>The game is being directed by studio veteran Dan Lind, who has been working at Paradox for almost twenty years. He started out on <em>Europa Universalis 3</em>, working his way up to eventually become game director of the supremely popular <em>Hearts of Iron 4 </em>— a massive-scale WW2 sim.</p><p>In an interview with TechRadar Gaming at the company's Stockholm HQ, Lind explained that not being tied down by history allows for a whole new level of "design freedom."</p><p>"I worked for like 15 years on just <em>Hearts of Iron </em>and history, so you want to do something different," he said. "That was a big motivator."</p><p>He also thinks that <em>Afterworld</em>, which features a map based on just part of one country rather than a chunk of the globe, will be able to fill a specific niche in Paradox's offering. </p><p>"Looking at our games, I think there's a niche in between a couple of them that we're not tapping," he explained. </p><p>"I think there's another different, fresh grand strategy game experience that you can have at a bit of a smaller scale, but with more detail basically. Also having worked with 'crunchy' games such as <em>Hearts of Iron</em>, I wanted to see if we could find a way to make the game easier for people to get into."</p><p>He continued: "It's kind of a bit 4X like this, and you can start scaling the mechanics over time. It makes it so much easier, right? It's hard to do that with a historical setting, unless you're doing something like a migration era, but this game can also tap a lot of those ideas."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5VsgDGdniLrGQUUYSnHt28" name="IMG_20260814_095653" alt="The Paradox Interactive office in Stockholm." src="https://cdn.mos.cms.futurecdn.net/5VsgDGdniLrGQUUYSnHt28.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The company's current office in central Stockholm. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>He also revealed the surprising origin of his pitch for the game, which he's wanted to bring to life for over two decades.</p><p>"I think the first draft for this was super long ago. I'm not sure; it might have been like 2011 or something," he began. "We used to do these brainstorms at the pub, where the idea was to just come up with a bunch of games."</p><p>The team would sift through all of them at the end of the night, deciding which were "a terrible idea" and which were "actually an interesting idea."</p><p>"This was a good idea. I had one that was playing DNA chains through primordial soup, which we rejected, but this one was something that was pretty cool.</p><p>"I've always believed that you could do grand strategy games at slightly different scales. It doesn't always have to be big; the entire world. It can be just as interesting, but you've got to add details in the other direction as well.</p><p>At that point, it was a different scale. It was even smaller; I would say it was maybe the size of three states or something like that. When I was working on <em>Hearts of Iron</em> and a bunch of other stuff, I always had this in the back pocket as something I wanted to try and get back to."</p><p>Naturally, the idea evolved over time as Lind became "more and more interested in things that were...less board game, more simulation," leading to the current scale and focus on <a href="https://www.techradar.com/gaming/pc-gaming/director-says-afterworld-has-some-of-the-deepest-simulation-of-any-paradox-strategy-game-the-idea-is-to-drip-feed-you-until-youre-hooked">deep societal simulation</a>.</p><p>"Now I'm shifting it more to groups of people, but not country level."</p><p><em>Afterworld </em>is set to launch for PC in the future.</p>
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                                                            <title><![CDATA[ Death Stranding movie director is being given 'a lot of freedom' to tell 'standalone' story separate from Hideo Kojima video game franchise — 'I like things where it could be easy to miss the mark' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Does every existing IP need a movie adaptation? The answer is no, of course, but I'm quietly confident in the upcoming live-action version of hit <a href="https://www.techradar.com/gaming/gaming-industry/hideo-kojima-describes-sonys-decision-to-end-physical-games-as-scary-warns-that-you-wont-own-the-data-theres-a-server-somewhere-and-you-only-have-the-right-to-turn-on-the-tap">Hideo Kojima</a> franchise,<em> </em><a href="https://www.techradar.com/news/death-stranding-is-somehow-as-good-as-we-hoped-if-not-better"><em>Death Stranding</em></a><em>.</em></p><p>Why? Well, let's start with the concept. In the game, courier Sam must reconnect a broken America after an apocalyptic event merged the worlds of the living and the dead. Add in distributor A24 and the man who directed <em>Pig </em>and<em> The Death of Robin Hood</em> — which is now in UK cinemas after its June US release — and you've surely got gold.</p><p>However, there's one immediate snag. While we don't know much, we do know that the new movie won't follow the same premise as the existing<a href="https://www.techradar.com/gaming/death-stranding-2-on-the-beach-review"> <em>Death Stranding</em> games</a>.</p><p>In fact, according to director Michael Sarnoski, not only is it a standalone movie, but will be made with a lot of creative freedom — and something about the way he explains this makes me nervous.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OqgLme"></div>                            </div>                            <script src="https://kwizly.com/embed/OqgLme.js" async></script><h2 id="39-i-need-the-space-to-find-authorship-and-find-the-things-that-i-really-believe-in-39">'I need the space to find authorship and find the things that I really believe in'</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/tCI396HyhbQ" allowfullscreen></iframe></div></div><p>"I actually like to make things difficult for myself," Sarnoski tells me. "I like to do projects where the initial instinct is 'Oof, that could be a really bad idea.' Another Robin Hood movie? A prequel to a horror franchise? I like things where it could be easy to miss the mark."</p><p>This in itself is a concerning statement. I prefer it when my movie directors don't go into an adaptation thinking that things could potentially go horribly wrong. Whatever happened to positive mental attitude?</p><p>"I like the challenge," he continues. "I like finding the humanity in things that otherwise could not work. On <em>Death Stranding</em>, they're giving me a lot of freedom to tell the story that I want to tell separate from the core video game stories. It's its own standalone thing. I need the space to find authorship and find the things that I really believe in... I'm really excited about it."</p><p>Playing devil's advocate here, creative freedom could be a good thing. If fans expect a movie to replicate its original source material exactly, nobody ends up winning. But with so few details to go on, we've got to keep our fingers crossed that good decisions are made in the meantime.</p><p>But is Sarnoski concerned about appealing to existing fanbases, or is he happy to stick to his guns? "A little bit of both," he responds. "I feel the pressure, but I have to set that aside and focus on what creatively excites me. I can't make stuff as a reaction to what I think someone else wants — it has to come from a place of love and fascination."</p><p>Make of that what you will, folks... and watch this space.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/streaming/death-stranding-movie-update</link>
                                                                            <description>
                            <![CDATA[ A24 meets Hideo Kojima in the upcoming movie version of video game series Death Stranding — but its director is being given 'a lot of freedom'. ]]>
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                                                                        <pubDate>Thu, 03 Sep 2026 16:45:08 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Streaming]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                    <category><![CDATA[Playstation]]></category>
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                                                    <category><![CDATA[Consoles & PC]]></category>
                                                                                                <author><![CDATA[ jasmine.valentine@futurenet.com (Jasmine Valentine) ]]></author>                    <dc:creator><![CDATA[ Jasmine Valentine ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/9Ee6jPwfdb6BEZLuSWhASZ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;As TechRadar&#039;s latest Streaming Staff Writer, Jasmine comes with five years of experience across various outlets and entertainment genres. Starting as a freelancer for small-scale film festivals, she&#039;s since had national and international bylines, including Radio Times, Stylist, Metro UK, Yahoo!, The Daily Beast, Total Film, Paste magazine and iNews. She also is the former Editor-in-Chief of FILMHOUNDS Magazine, getting stars such as Ridley Scott, Paul Mescal and Joseph Quinn for exclusive interviews while planning and commissioning content for bi-monthly print issues. You&#039;ll most likely find her and her massive glasses at a junket or screening for her next favourite movie, talking about Carol (2015) or obsessively binging whichever TV show Nicole Kidman&#039;s debuting a new wig in. When she&#039;s not covering TV and movies, she&#039;ll be working on her debut novel and poetry collection. &lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                        <media:description><![CDATA[I mean, why wouldn&amp;#39;t you want to dramatize this...]]></media:description>                                                            <media:text><![CDATA[An animated man cradles an unborn baby]]></media:text>
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                                <p>Does every existing IP need a movie adaptation? The answer is no, of course, but I'm quietly confident in the upcoming live-action version of hit <a href="https://www.techradar.com/gaming/gaming-industry/hideo-kojima-describes-sonys-decision-to-end-physical-games-as-scary-warns-that-you-wont-own-the-data-theres-a-server-somewhere-and-you-only-have-the-right-to-turn-on-the-tap">Hideo Kojima</a> franchise,<em> </em><a href="https://www.techradar.com/news/death-stranding-is-somehow-as-good-as-we-hoped-if-not-better"><em>Death Stranding</em></a><em>.</em></p><p>Why? Well, let's start with the concept. In the game, courier Sam must reconnect a broken America after an apocalyptic event merged the worlds of the living and the dead. Add in distributor A24 and the man who directed <em>Pig </em>and<em> The Death of Robin Hood</em> — which is now in UK cinemas after its June US release — and you've surely got gold.</p><p>However, there's one immediate snag. While we don't know much, we do know that the new movie won't follow the same premise as the existing<a href="https://www.techradar.com/gaming/death-stranding-2-on-the-beach-review"> <em>Death Stranding</em> games</a>.</p><p>In fact, according to director Michael Sarnoski, not only is it a standalone movie, but will be made with a lot of creative freedom — and something about the way he explains this makes me nervous.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OqgLme"></div>                            </div>                            <script src="https://kwizly.com/embed/OqgLme.js" async></script><h2 id="39-i-need-the-space-to-find-authorship-and-find-the-things-that-i-really-believe-in-39">'I need the space to find authorship and find the things that I really believe in'</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/tCI396HyhbQ" allowfullscreen></iframe></div></div><p>"I actually like to make things difficult for myself," Sarnoski tells me. "I like to do projects where the initial instinct is 'Oof, that could be a really bad idea.' Another Robin Hood movie? A prequel to a horror franchise? I like things where it could be easy to miss the mark."</p><p>This in itself is a concerning statement. I prefer it when my movie directors don't go into an adaptation thinking that things could potentially go horribly wrong. Whatever happened to positive mental attitude?</p><p>"I like the challenge," he continues. "I like finding the humanity in things that otherwise could not work. On <em>Death Stranding</em>, they're giving me a lot of freedom to tell the story that I want to tell separate from the core video game stories. It's its own standalone thing. I need the space to find authorship and find the things that I really believe in... I'm really excited about it."</p><p>Playing devil's advocate here, creative freedom could be a good thing. If fans expect a movie to replicate its original source material exactly, nobody ends up winning. But with so few details to go on, we've got to keep our fingers crossed that good decisions are made in the meantime.</p><p>But is Sarnoski concerned about appealing to existing fanbases, or is he happy to stick to his guns? "A little bit of both," he responds. "I feel the pressure, but I have to set that aside and focus on what creatively excites me. I can't make stuff as a reaction to what I think someone else wants — it has to come from a place of love and fascination."</p><p>Make of that what you will, folks... and watch this space.</p>
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                                                            <title><![CDATA[ Director says Afterworld has 'some of the deepest simulation' of any Paradox strategy game — 'The idea is to drip-feed you until you're hooked' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Last month I travelled to Paradox Interactive's HQ in Stockholm, Sweden, for early hands-on access to its next big grand strategy title, <a href="https://www.techradar.com/gaming/gaming-industry/the-studio-behind-crusader-kings-and-hearts-of-iron-just-revealed-its-first-non-historical-title-in-a-decade-afterworld-is-a-new-strategy-game-set-in-an-original-post-apocalyptic-america"><em>Afterworld,</em></a> before its big reveal at <a href="https://www.techradar.com/gaming/everything-announced-atgamescom-opening-night-live-2026">Gamescom 2026</a>.</p><p>Set in the studio's first original setting in a decade, it takes you to a post-apocalyptic vision of North America as one of a handful of possible groups faced with rebuilding life amid the ruins or tearing what's left of society further apart.</p><p>Paradox's most popular releases truly put the 'grand' in 'grand strategy' — with the likes of World War 2 wargame <em>Hearts of Iron 4 </em>offering complex systems that replicate everything from economics to supply chains, unit management, politics, and diplomacy on a daunting global scale.</p><p>They give you all the tools you need for tens, hundreds, or (for some players) even thousands of hours of immersive play, but only if you're willing to overcome a steep learning curve. </p><p>Sure, the games all have tutorials, but the amount of information you're bombarded with practically necessitates at least a few hours watching explanatory YouTube videos or consulting community guides if you're new to the genre.</p><h2 id="slow-and-steady">Slow and steady</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SnhaCTcZzi4yi78wixcdi6" name="SCREENSHOT_08" alt="Upcoming strategy game Afterworld." src="https://cdn.mos.cms.futurecdn.net/SnhaCTcZzi4yi78wixcdi6.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Paradox Interactive)</span></figcaption></figure><p>With <em>Afterworld</em>, however, Paradox aims to make its most approachable game yet.</p><p>Even so, director Dan Lind, who previously helmed <em>Hearts of Iron 4</em>, tells me that the upcoming release<em> </em>will still offer "some of the deepest simulation" we've seen from the studio yet.</p><p>"We're not really designing it much simpler," he adds, "it's the first game that actually has a population model that keeps track of which sex the person is and stuff like that."</p><p>He explains that some higher-level systems will also track the opinions and beliefs of different groups in your growing society. </p><p>This is something players will have to manage carefully as they set out establishing cities, harvesting resources, and creating military units to defend against the many threats of the wasteland.</p><p>The difference is that <em>Afterworld </em>is designed to steadily introduce its mechanics rather than throw players in right at the deep end.</p><p>It's a philosophy reflected in the overall scale, with a map that's condensed down to just North America rather than the whole world. Individual cities and units are represented in more detail than ever before.</p><p>"It lets you get closer to the ground," Lind explains. "I can do stuff where a unit is actually [just] ten people."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XjnaeUQGk9mtJiYMXYgHi6" name="SCREENSHOT_03" alt="Upcoming strategy game Afterworld." src="https://cdn.mos.cms.futurecdn.net/XjnaeUQGk9mtJiYMXYgHi6.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Paradox Interactive)</span></figcaption></figure><p>Things start small, but the scale ramps up as you progress. With multiple cities established, the action slowly builds into something that doesn't look too far removed from <em>Hearts of Iron 4 </em>or <a href="https://www.techradar.com/gaming/europa-universalis-5-review"><em>Europa Universalis 5</em></a><em>.</em></p><p>"What we're trying to do is to manage the complexity with how you're unlocking it," Lind says. </p><p>"I think anyone can learn to play a Paradox game; you just might not be able to play the entire game if we shove it in your face right away. The idea is instead to drip-feed you until you're hooked."</p><p>If successful, <em>Afterworld </em>could help bring in a new generation of grand strategy fans when it releases for PC in the future.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/pc-gaming/director-says-afterworld-has-some-of-the-deepest-simulation-of-any-paradox-strategy-game-the-idea-is-to-drip-feed-you-until-youre-hooked</link>
                                                                            <description>
                            <![CDATA[ We discuss the upcoming grand strategy game Afterworld with director Dan Lind. ]]>
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                                                                        <pubDate>Wed, 02 Sep 2026 17:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Paradox Interactive]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Upcoming strategy game Afterworld.]]></media:description>                                                            <media:text><![CDATA[Upcoming strategy game Afterworld.]]></media:text>
                                <media:title type="plain"><![CDATA[Upcoming strategy game Afterworld.]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>Last month I travelled to Paradox Interactive's HQ in Stockholm, Sweden, for early hands-on access to its next big grand strategy title, <a href="https://www.techradar.com/gaming/gaming-industry/the-studio-behind-crusader-kings-and-hearts-of-iron-just-revealed-its-first-non-historical-title-in-a-decade-afterworld-is-a-new-strategy-game-set-in-an-original-post-apocalyptic-america"><em>Afterworld,</em></a> before its big reveal at <a href="https://www.techradar.com/gaming/everything-announced-atgamescom-opening-night-live-2026">Gamescom 2026</a>.</p><p>Set in the studio's first original setting in a decade, it takes you to a post-apocalyptic vision of North America as one of a handful of possible groups faced with rebuilding life amid the ruins or tearing what's left of society further apart.</p><p>Paradox's most popular releases truly put the 'grand' in 'grand strategy' — with the likes of World War 2 wargame <em>Hearts of Iron 4 </em>offering complex systems that replicate everything from economics to supply chains, unit management, politics, and diplomacy on a daunting global scale.</p><p>They give you all the tools you need for tens, hundreds, or (for some players) even thousands of hours of immersive play, but only if you're willing to overcome a steep learning curve. </p><p>Sure, the games all have tutorials, but the amount of information you're bombarded with practically necessitates at least a few hours watching explanatory YouTube videos or consulting community guides if you're new to the genre.</p><h2 id="slow-and-steady">Slow and steady</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SnhaCTcZzi4yi78wixcdi6" name="SCREENSHOT_08" alt="Upcoming strategy game Afterworld." src="https://cdn.mos.cms.futurecdn.net/SnhaCTcZzi4yi78wixcdi6.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Paradox Interactive)</span></figcaption></figure><p>With <em>Afterworld</em>, however, Paradox aims to make its most approachable game yet.</p><p>Even so, director Dan Lind, who previously helmed <em>Hearts of Iron 4</em>, tells me that the upcoming release<em> </em>will still offer "some of the deepest simulation" we've seen from the studio yet.</p><p>"We're not really designing it much simpler," he adds, "it's the first game that actually has a population model that keeps track of which sex the person is and stuff like that."</p><p>He explains that some higher-level systems will also track the opinions and beliefs of different groups in your growing society. </p><p>This is something players will have to manage carefully as they set out establishing cities, harvesting resources, and creating military units to defend against the many threats of the wasteland.</p><p>The difference is that <em>Afterworld </em>is designed to steadily introduce its mechanics rather than throw players in right at the deep end.</p><p>It's a philosophy reflected in the overall scale, with a map that's condensed down to just North America rather than the whole world. Individual cities and units are represented in more detail than ever before.</p><p>"It lets you get closer to the ground," Lind explains. "I can do stuff where a unit is actually [just] ten people."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XjnaeUQGk9mtJiYMXYgHi6" name="SCREENSHOT_03" alt="Upcoming strategy game Afterworld." src="https://cdn.mos.cms.futurecdn.net/XjnaeUQGk9mtJiYMXYgHi6.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Paradox Interactive)</span></figcaption></figure><p>Things start small, but the scale ramps up as you progress. With multiple cities established, the action slowly builds into something that doesn't look too far removed from <em>Hearts of Iron 4 </em>or <a href="https://www.techradar.com/gaming/europa-universalis-5-review"><em>Europa Universalis 5</em></a><em>.</em></p><p>"What we're trying to do is to manage the complexity with how you're unlocking it," Lind says. </p><p>"I think anyone can learn to play a Paradox game; you just might not be able to play the entire game if we shove it in your face right away. The idea is instead to drip-feed you until you're hooked."</p><p>If successful, <em>Afterworld </em>could help bring in a new generation of grand strategy fans when it releases for PC in the future.</p>
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                                                            <title><![CDATA[ 'Consoles are here to stay': CD Projekt Red boss bets on Sony, Microsoft, and Nintendo 'weathering the storm' despite RAM crisis ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>CD Projekt Red's joint CEO Michal Nowakowski has confidence in game consoles coping with the RAM crisis</strong></li><li><strong>Nowakowski is convinced consoles will 'weather the storm', as analysts expect shortages to continue through 2027</strong></li><li><strong>Sony isn't just facing the RAM crisis, but also a major backlash over its decision to end physical game discs</strong></li></ul><p>The RAM crisis is continuing to cause havoc with the hardware market, affecting component prices, PC makers, and potentially delaying next-gen console launches. However, it's not so bleak as you might think, at least in the eyes of CD Projekt Red's boss.</p><p>As reported by <a href="https://www.ign.com/articles/cd-projekt-red-boss-isnt-worried-about-delays-for-next-gen-consoles-as-ram-prices-soar" target="_blank">IGN</a>, CD Projekt Red's (CDPR) joint CEO Michal Nowakowski was interviewed by  <a href="https://www.thegamebusiness.com/p/cd-projekt-red-if-you-want-a-cost" target="_blank">The Game Business</a> and voiced his confidence that next-gen consoles will survive the RAM crisis despite the prospect of high pricing.</p><p>This comes amid concerns and projections from industry insiders and analysts that RAM shortages are going to get worse in 2027 and beyond. The big three memory chip makers — Samsung, SK Hynix, and Micron — are <a href="https://www.techradar.com/computing/memory/samsungs-latest-report-suggests-the-ram-crisis-is-only-just-getting-started-could-we-be-looking-at-a-new-normal">expected to increase combined capital spending</a> to nearly 340% from 2024 to 2027.</p><p>It doesn't look like RAM shortages and high hardware prices will die down anytime soon, but this doesn't faze Nowakowski, at least when it comes to ensuring CDPR delivers the best possible content.</p><p>"Consoles are still necessary to broaden the audience on the casual or semi-casual level. It's important to have easy to plug in and enjoy gaming," Nowakowski says. </p><p>"I'm a big believer that they're [consoles] going to weather the storm. Pricing is the objective challenge. And the rumors... we hear them about the next-gen being delayed. I don't know if they're true."</p><h2 id="ram-isn-39-t-the-only-worry-for-sony">RAM isn't the only worry for Sony</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PxbzaCLpL529SonER4TtcM" name="ps5-controller.jpg" alt="A PS5 controller held up in front of a TV screen" src="https://cdn.mos.cms.futurecdn.net/PxbzaCLpL529SonER4TtcM.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Shutterstock / Girts Ragelis)</span></figcaption></figure><p>Besides the RAM crisis pushing up prices and causing potential console launch delays, Sony in particular may have an uphill battle ahead. Its recent decision to end production of physical game discs for PlayStation consoles, starting in January 2028, already has gamers in the ecosystem protesting and planning alternatives to escape the impending doom of discs.</p><p>An all-digital future means any form of game ownership will cease to exist, as digital content can theoretically be taken away from gamers at any time, and that has led to a loud (and justified, I think) reaction from the console community.</p><p>The Game Business didn't question Nowakowski directly about physical game ownership, but did probe further on the effect that delayed next-gen consoles might have, with Nowakowski making CDPR's stance very clear.</p><p>"If the next-gen gets delayed, it could be the case that some ideas [for games] are put on a shelf for the future. We'd have to adjust. We're not worried on the commercial side. Consoles are here to stay."</p><p>It's fair to say that Nowakowski's last statement is a realistic assessment. Even given Sony's dismissal of physical game discs, this isn't going to lead to a complete collapse in the popularity of  consoles. </p><p>However, Sony may not make life easy for itself and publishers such as CDPR, as from 2028, when the discs are dumped with the PlayStation ecosystem, a hit to games sales is far from impossible — especially if the ongoing backlash from gamers is anything to go by.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/consoles-pc/consoles-are-here-to-stay-cd-projekt-red-boss-bets-on-sony-microsoft-and-nintendo-weathering-the-storm-despite-ram-crisis</link>
                                                                            <description>
                            <![CDATA[ The games industry is in a precarious situation due to the RAM crisis, but CD Projekt Red's boss has faith that all will be well. ]]>
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                                                                        <pubDate>Wed, 02 Sep 2026 13:21:54 +0000</pubDate>                                                                                                                                <updated>Wed, 02 Sep 2026 22:57:10 +0000</updated>
                                                                                                                                            <category><![CDATA[Consoles & PC]]></category>
                                                    <category><![CDATA[Memory]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Computing]]></category>
                                                    <category><![CDATA[Computing Components]]></category>
                                                                                                                    <dc:creator><![CDATA[ Isaiah Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/riqwhsJX2XLMYHR6WeadJD.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[CD Projekt Red / Corsair / Sony]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Ciri in the Witcher 4, alongside Sony&#039;s PS5 and Corsair&#039;s Vengeance RAM kit]]></media:description>                                                            <media:text><![CDATA[Ciri in the Witcher 4, alongside Sony&#039;s PS5 and Corsair&#039;s Vengeance RAM kit]]></media:text>
                                <media:title type="plain"><![CDATA[Ciri in the Witcher 4, alongside Sony&#039;s PS5 and Corsair&#039;s Vengeance RAM kit]]></media:title>
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                            <![CDATA[
                            <article>
                                <ul><li><strong>CD Projekt Red's joint CEO Michal Nowakowski has confidence in game consoles coping with the RAM crisis</strong></li><li><strong>Nowakowski is convinced consoles will 'weather the storm', as analysts expect shortages to continue through 2027</strong></li><li><strong>Sony isn't just facing the RAM crisis, but also a major backlash over its decision to end physical game discs</strong></li></ul><p>The RAM crisis is continuing to cause havoc with the hardware market, affecting component prices, PC makers, and potentially delaying next-gen console launches. However, it's not so bleak as you might think, at least in the eyes of CD Projekt Red's boss.</p><p>As reported by <a href="https://www.ign.com/articles/cd-projekt-red-boss-isnt-worried-about-delays-for-next-gen-consoles-as-ram-prices-soar" target="_blank">IGN</a>, CD Projekt Red's (CDPR) joint CEO Michal Nowakowski was interviewed by  <a href="https://www.thegamebusiness.com/p/cd-projekt-red-if-you-want-a-cost" target="_blank">The Game Business</a> and voiced his confidence that next-gen consoles will survive the RAM crisis despite the prospect of high pricing.</p><p>This comes amid concerns and projections from industry insiders and analysts that RAM shortages are going to get worse in 2027 and beyond. The big three memory chip makers — Samsung, SK Hynix, and Micron — are <a href="https://www.techradar.com/computing/memory/samsungs-latest-report-suggests-the-ram-crisis-is-only-just-getting-started-could-we-be-looking-at-a-new-normal">expected to increase combined capital spending</a> to nearly 340% from 2024 to 2027.</p><p>It doesn't look like RAM shortages and high hardware prices will die down anytime soon, but this doesn't faze Nowakowski, at least when it comes to ensuring CDPR delivers the best possible content.</p><p>"Consoles are still necessary to broaden the audience on the casual or semi-casual level. It's important to have easy to plug in and enjoy gaming," Nowakowski says. </p><p>"I'm a big believer that they're [consoles] going to weather the storm. Pricing is the objective challenge. And the rumors... we hear them about the next-gen being delayed. I don't know if they're true."</p><h2 id="ram-isn-39-t-the-only-worry-for-sony">RAM isn't the only worry for Sony</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PxbzaCLpL529SonER4TtcM" name="ps5-controller.jpg" alt="A PS5 controller held up in front of a TV screen" src="https://cdn.mos.cms.futurecdn.net/PxbzaCLpL529SonER4TtcM.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Shutterstock / Girts Ragelis)</span></figcaption></figure><p>Besides the RAM crisis pushing up prices and causing potential console launch delays, Sony in particular may have an uphill battle ahead. Its recent decision to end production of physical game discs for PlayStation consoles, starting in January 2028, already has gamers in the ecosystem protesting and planning alternatives to escape the impending doom of discs.</p><p>An all-digital future means any form of game ownership will cease to exist, as digital content can theoretically be taken away from gamers at any time, and that has led to a loud (and justified, I think) reaction from the console community.</p><p>The Game Business didn't question Nowakowski directly about physical game ownership, but did probe further on the effect that delayed next-gen consoles might have, with Nowakowski making CDPR's stance very clear.</p><p>"If the next-gen gets delayed, it could be the case that some ideas [for games] are put on a shelf for the future. We'd have to adjust. We're not worried on the commercial side. Consoles are here to stay."</p><p>It's fair to say that Nowakowski's last statement is a realistic assessment. Even given Sony's dismissal of physical game discs, this isn't going to lead to a complete collapse in the popularity of  consoles. </p><p>However, Sony may not make life easy for itself and publishers such as CDPR, as from 2028, when the discs are dumped with the PlayStation ecosystem, a hit to games sales is far from impossible — especially if the ongoing backlash from gamers is anything to go by.</p>
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                                                            <title><![CDATA[ I played NBA 2K27 with Nvidia's DLSS 5 at Gamescom, and I was genuinely impressed with it — but one thing still worries me ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Nvidia unveiled DLSS 5 at Gamescom 2026, showing it off in NBA 2K27</strong></li><li><strong>DLSS 5 will launch alongside NBA 2K27, and be available from September 3, 2026</strong></li><li><strong>DLSS 5 is exclusive to RTX 5000 GPUs, but Nvidia is working to eventually make it available on older GeForce cards</strong></li></ul><p>It's no secret that Nvidia's reveal of DLSS 5 earlier this year led to <a href="https://www.techradar.com/computing/gaming-components/we-found-out-at-the-same-time-as-the-public-capcom-and-ubisoft-devs-were-out-of-the-loop-on-nvidia-dlss-5-involvement-adding-to-the-ai-controversy">instant controversy and a backlash </a>from gamers, not to mention game developers. The technology was branded as generative 'AI slop', effectively changing the look and style of character models, notably Leon S. Kennedy and Grace Ashcroft in <a href="https://www.techradar.com/gaming/resident-evil-requiem-review"><em>Resident Evil Requiem</em></a>.</p><p>Since then, Nvidia has worked on developing its neural rendering tech, and DLSS 5 is now ready for launch — and it's arguably being used in the game that's most appropriate for it.</p><p>DLSS 5 will debut on September 3, 2026, and will be first available in NBA 2K27 on September 4. The new tech will be exclusive to RTX 5000 GPUs, but Nvidia made it clear that it will explore ways to bring DLSS 5 to older generations of GeForce graphics cards eventually.</p><p>At Nvidia's Gamescom 2026 booth, I was treated to a brief hands-on sample of DLSS 5 running in NBA 2K27, on multiple systems including an <a href="https://www.techradar.com/computing/gpu/i-tested-the-rtx-5060-is-8gb-of-vram-really-enough-in-2025">RTX 5060</a> gaming laptop and also on <a href="https://www.techradar.com/gaming/nvidia-geforce-now-review">GeForce Now</a>. </p><p>Much to my surprise, DLSS 5 looks absolutely amazing with NBA 2K27's environments and character models, providing a level of realism that can only be described as the next leap in visuals for gaming.</p><p>The level of detail in character faces in terms of lighting and shadows is truly next-level, and it's all possible thanks to AI-enhanced lighting on the rendered frame, which Nvidia states is trained to 'preserve artistic intent'.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/yjFC2jrZ6XJexZAYLiAAEn.jpg" alt="DLSS 5 off in NBA 2K27" /><figcaption>DLSS 5 off<small role="credit">Nvidia / 2K</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/jLTubKSUPBa2nSgMVazuXN.jpg" alt="DLSS 5 on" /><figcaption>DLSS 5 on<small role="credit">Nvidia / 2K</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/3DgXmpTC59Zbbb2BAXt4LD.jpg" alt="DLSS 5 Off" /><figcaption>DLSS 5 off<small role="credit">Nvidia / 2K</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/igyfQZ4zCGCeKfp3aAxEzV.jpg" alt="DLSS 5 on" /><figcaption>DLSS 5 on<small role="credit">Nvidia / 2K</small></figcaption></figure></figure><p>When DLSS 5 was first revealed in March, I was bewildered by what Nvidia was attempting, which appeared to be generative AI used to make everything in-game more lifelike. If it wasn't clear already, I have strong feelings against generative AI in gaming, but my initial fears were misplaced, as this isn't what DLSS 5 is about.</p><p>DLSS 5 uses three different models, with each including options for structure intensity, tone intensity, and masking. Structure and tone are both responsible for aspects such as ambient occlusion, contact shadows, reflections, and broader lighting.</p><p>Masking allows manual or automatic control of where each effect is applied, and Nvidia has designed DLSS 5 for developers to have full control over the final frame that's rendered.</p><p>The DLSS 5 model running in NBA 2K27 was fine-tuned directly by the game's developer, not Nvidia, and the result is <em>way </em>different from the first glimpse of DLSS 5 in March. What was illuminating here is that the team at Nvidia stressed that the initial reveal had the sliders for each of those models at maximum levels.</p><p>As I saw with NBA 2K27, when put in the hands of developers, it's easier to see just how great DLSS 5 is when used appropriately. Developers will be able to adjust the intensity for each scene for both the environment (foliage and other objects) as well as character models.</p><h2 id="performance-is-a-different-ball-game-too">Performance is a different ball game too</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1948px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="xo3exgi79Q6aZtNGuweLXN" name="EMBARGOED TILL September 1 2PM BST Nvidia DLSS 5 NBA 2K27" alt="DLSS 5 performance gains" src="https://cdn.mos.cms.futurecdn.net/xo3exgi79Q6aZtNGuweLXN.png" mos="" align="middle" fullscreen="" width="1948" height="1096" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nvidia)</span></figcaption></figure><p>DLSS 5 isn't exactly easy to run, which isn't a huge surprise considering how realistic the results are. However, Nvidia has made significant progress in six months: DLSS 5 required two <a href="https://www.techradar.com/computing/gpu/nvidia-geforce-rtx-5090">RTX 5090</a> GPUs to function at the initial reveal, and now works with any RTX 5000 series GPU.</p><p>The RTX 5060 gaming laptop running NBA 2K27 displayed very smooth performance, only using Frame Generation x2 with DLSS 5 enabled. This was a big surprise to say the least, and suggests that it may not take as long as expected to introduce this new tech to RTX 4000 series GPUs (and older).</p><p>My only concern at this stage isn't related to Nvidia at all, in fact. DLSS 5 on its own now looks very useful for producing lifelike visuals, and seems set to be the future for impressively detailed graphics.</p><p>Visual Concepts, the developer behind NBA 2K27, has done enough here to quell my fears that DLSS 5 would somehow mess with game art and design direction in a negative way.</p><p>However, we're yet to see how other developers will implement the tool in their games. I'm somewhat worried that many could fall into the trap of using DLSS 5 as a shortcut for great game visuals, rather than an added bonus on top of already well-crafted graphics.</p><p>I shared similar concerns regarding Nvidia's Multi Frame Generation, and how developers may rely on this <em>very </em>useful tool as a band-aid for poor game optimization.</p><p>Fortunately, though, if NBA 2K27 is anything to go by in terms of what to expect from the likes of Capcom, Bethesda, and Ubisoft, then I'm excited to see DLSS 5 implemented in upcoming games. After all, it is an optional game setting, so if you don't like it, you don't have to use the tech.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/computing/gpu/i-played-nba-2k27-with-nvidias-dlss-5-at-gamescom-and-i-was-genuinely-impressed-with-it-but-one-thing-still-worries-me</link>
                                                                            <description>
                            <![CDATA[ Nvidia's DLSS 5 has come a long way since its first reveal, and the latest incarnation of the tech left me pleasantly surprised. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Tue, 01 Sep 2026 14:06:39 +0000</pubDate>                                                                                                                                <updated>Tue, 01 Sep 2026 22:23:53 +0000</updated>
                                                                                                                                            <category><![CDATA[GPU]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Computing]]></category>
                                                    <category><![CDATA[Computing Components]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
                                                                                                                    <dc:creator><![CDATA[ Isaiah Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/riqwhsJX2XLMYHR6WeadJD.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Future / Nvidia / 2K]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Nvidia logo at Gamescom alongside DLSS 5 image of NBA 2K27]]></media:description>                                                            <media:text><![CDATA[Nvidia logo at Gamescom alongside DLSS 5 image of NBA 2K27]]></media:text>
                                <media:title type="plain"><![CDATA[Nvidia logo at Gamescom alongside DLSS 5 image of NBA 2K27]]></media:title>
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                            <![CDATA[
                            <article>
                                <ul><li><strong>Nvidia unveiled DLSS 5 at Gamescom 2026, showing it off in NBA 2K27</strong></li><li><strong>DLSS 5 will launch alongside NBA 2K27, and be available from September 3, 2026</strong></li><li><strong>DLSS 5 is exclusive to RTX 5000 GPUs, but Nvidia is working to eventually make it available on older GeForce cards</strong></li></ul><p>It's no secret that Nvidia's reveal of DLSS 5 earlier this year led to <a href="https://www.techradar.com/computing/gaming-components/we-found-out-at-the-same-time-as-the-public-capcom-and-ubisoft-devs-were-out-of-the-loop-on-nvidia-dlss-5-involvement-adding-to-the-ai-controversy">instant controversy and a backlash </a>from gamers, not to mention game developers. The technology was branded as generative 'AI slop', effectively changing the look and style of character models, notably Leon S. Kennedy and Grace Ashcroft in <a href="https://www.techradar.com/gaming/resident-evil-requiem-review"><em>Resident Evil Requiem</em></a>.</p><p>Since then, Nvidia has worked on developing its neural rendering tech, and DLSS 5 is now ready for launch — and it's arguably being used in the game that's most appropriate for it.</p><p>DLSS 5 will debut on September 3, 2026, and will be first available in NBA 2K27 on September 4. The new tech will be exclusive to RTX 5000 GPUs, but Nvidia made it clear that it will explore ways to bring DLSS 5 to older generations of GeForce graphics cards eventually.</p><p>At Nvidia's Gamescom 2026 booth, I was treated to a brief hands-on sample of DLSS 5 running in NBA 2K27, on multiple systems including an <a href="https://www.techradar.com/computing/gpu/i-tested-the-rtx-5060-is-8gb-of-vram-really-enough-in-2025">RTX 5060</a> gaming laptop and also on <a href="https://www.techradar.com/gaming/nvidia-geforce-now-review">GeForce Now</a>. </p><p>Much to my surprise, DLSS 5 looks absolutely amazing with NBA 2K27's environments and character models, providing a level of realism that can only be described as the next leap in visuals for gaming.</p><p>The level of detail in character faces in terms of lighting and shadows is truly next-level, and it's all possible thanks to AI-enhanced lighting on the rendered frame, which Nvidia states is trained to 'preserve artistic intent'.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/yjFC2jrZ6XJexZAYLiAAEn.jpg" alt="DLSS 5 off in NBA 2K27" /><figcaption>DLSS 5 off<small role="credit">Nvidia / 2K</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/jLTubKSUPBa2nSgMVazuXN.jpg" alt="DLSS 5 on" /><figcaption>DLSS 5 on<small role="credit">Nvidia / 2K</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/3DgXmpTC59Zbbb2BAXt4LD.jpg" alt="DLSS 5 Off" /><figcaption>DLSS 5 off<small role="credit">Nvidia / 2K</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/igyfQZ4zCGCeKfp3aAxEzV.jpg" alt="DLSS 5 on" /><figcaption>DLSS 5 on<small role="credit">Nvidia / 2K</small></figcaption></figure></figure><p>When DLSS 5 was first revealed in March, I was bewildered by what Nvidia was attempting, which appeared to be generative AI used to make everything in-game more lifelike. If it wasn't clear already, I have strong feelings against generative AI in gaming, but my initial fears were misplaced, as this isn't what DLSS 5 is about.</p><p>DLSS 5 uses three different models, with each including options for structure intensity, tone intensity, and masking. Structure and tone are both responsible for aspects such as ambient occlusion, contact shadows, reflections, and broader lighting.</p><p>Masking allows manual or automatic control of where each effect is applied, and Nvidia has designed DLSS 5 for developers to have full control over the final frame that's rendered.</p><p>The DLSS 5 model running in NBA 2K27 was fine-tuned directly by the game's developer, not Nvidia, and the result is <em>way </em>different from the first glimpse of DLSS 5 in March. What was illuminating here is that the team at Nvidia stressed that the initial reveal had the sliders for each of those models at maximum levels.</p><p>As I saw with NBA 2K27, when put in the hands of developers, it's easier to see just how great DLSS 5 is when used appropriately. Developers will be able to adjust the intensity for each scene for both the environment (foliage and other objects) as well as character models.</p><h2 id="performance-is-a-different-ball-game-too">Performance is a different ball game too</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1948px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="xo3exgi79Q6aZtNGuweLXN" name="EMBARGOED TILL September 1 2PM BST Nvidia DLSS 5 NBA 2K27" alt="DLSS 5 performance gains" src="https://cdn.mos.cms.futurecdn.net/xo3exgi79Q6aZtNGuweLXN.png" mos="" align="middle" fullscreen="" width="1948" height="1096" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nvidia)</span></figcaption></figure><p>DLSS 5 isn't exactly easy to run, which isn't a huge surprise considering how realistic the results are. However, Nvidia has made significant progress in six months: DLSS 5 required two <a href="https://www.techradar.com/computing/gpu/nvidia-geforce-rtx-5090">RTX 5090</a> GPUs to function at the initial reveal, and now works with any RTX 5000 series GPU.</p><p>The RTX 5060 gaming laptop running NBA 2K27 displayed very smooth performance, only using Frame Generation x2 with DLSS 5 enabled. This was a big surprise to say the least, and suggests that it may not take as long as expected to introduce this new tech to RTX 4000 series GPUs (and older).</p><p>My only concern at this stage isn't related to Nvidia at all, in fact. DLSS 5 on its own now looks very useful for producing lifelike visuals, and seems set to be the future for impressively detailed graphics.</p><p>Visual Concepts, the developer behind NBA 2K27, has done enough here to quell my fears that DLSS 5 would somehow mess with game art and design direction in a negative way.</p><p>However, we're yet to see how other developers will implement the tool in their games. I'm somewhat worried that many could fall into the trap of using DLSS 5 as a shortcut for great game visuals, rather than an added bonus on top of already well-crafted graphics.</p><p>I shared similar concerns regarding Nvidia's Multi Frame Generation, and how developers may rely on this <em>very </em>useful tool as a band-aid for poor game optimization.</p><p>Fortunately, though, if NBA 2K27 is anything to go by in terms of what to expect from the likes of Capcom, Bethesda, and Ubisoft, then I'm excited to see DLSS 5 implemented in upcoming games. After all, it is an optional game setting, so if you don't like it, you don't have to use the tech.</p>
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                                                            <title><![CDATA[ ‘The most eye-watering thing I’ve seen since the solar eclipse’ — experiencing the MSI Claw 8 EX AI+’s staggering performance honestly blew my mind but I’m afraid I can’t get over that absurd price tag ]]></title>
                                                                                                <dc:content><![CDATA[ <h2 class="article-body__section" id="section-msi-claw-8-ex-ai-review-two-minute-review"><span>MSI Claw 8 EX AI+ review: two-minute review</span></h2><p>The MSI Claw 8 EX AI+ is a high-octane handheld games console that can run PC and Xbox games from a wide range of game stores. With the Intel Arc G3 Extreme chipset — featuring the Intel Arc B390 GPU and 32GB RAM — it’s easily the most powerful portable console I’ve ever (quite literally) gotten my hands on. But there’s a pretty huge catch to that performance: a price tag that would buy you two Steam Deck OLEDs or a mid-price gaming laptop.</p><p>Let’s start with the superficial stuff: the MSI Claw 8 EX AI+ looks gorgeous. Its screen is an extensive eight inches across, offers wonderfully rich colors and a silky-smooth 120Hz refresh rate. Combined with its discreet RGB lighting around the asymmetrically placed thumbsticks and Void Purple colorway, it has a unique look that definitely helps it stand out from the crowd.</p><p>But its design goes far beyond aesthetics. Its Hall effect thumbsticks and triggers should not only offer greater longevity, but they felt really responsive, even if they’re not quite as sensitive as the TMR versions now offered by some controllers. Meanwhile, it felt perfectly ergonomic in my hands — I was genuinely surprised how light it felt for a 1.73 lb / 786g console — although its laser-etched grips sure made my hands feel sweaty, for some reason.</p><p>What cements the MSI Claw 8 EX AI+ as one of the <a href="https://www.techradar.com/best/best-handheld-games-consoles">best handheld games consoles</a> out there, though, is its performance. It’s the first gaming handheld on the market with the Intel Arc G3 Extreme chipset and, boy, does that have a pronounced effect on how it plays. While benchmarks showed it offered similar CPU performance to the recent <a href="https://www.techradar.com/computing/gaming-computers/asus-rog-xbox-ally-x-review">Asus ROG Xbox Ally X</a>, thanks to its Intel Arc B390 GPU and 32GB RAM, it managed to smash its 3D Mark benchmarks by between 35% and 76% — that’s a significant performance upgrade.</p><p>Numbers only tell part of the story, though: what was the Claw actually like in action? Well, <a href="https://www.techradar.com/gaming/baldurs-gate-3-review"><em>Baldur’s Gate 3</em></a> looked truly gorgeous on Ultra graphics settings and yet it hovered around a decent 38fps. Meanwhile, despite only being released in 2025, both <a href="https://www.techradar.com/gaming/doom-the-dark-ages-review"><em>Doom: The Dark Ages</em></a> and <a href="https://www.techradar.com/gaming/clair-obscur-expedition-33-review"><em>Clair Obscur: Expedition 33</em></a> played at a rock-solid 60fps — whether I was punching demons to death or countering devastating attacks, there wasn’t a hint of latency or lag. Even the boss-level challenge of <a href="https://www.techradar.com/gaming/the-elder-scrolls-4-oblivion-remastered-review"><em>The Elder Scrolls 4: Oblivion Remastered</em></a><em> </em>hit 60fps at points… before plunging to a stuttery mess in busier areas. Still that’s impressive stuff for a handheld console.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Rkd3CBwTC3SEmdZaqM7HgB" name="MSI Claw 8 EX AI+" alt="A closeup of the MSI Claw 8 EX AI+, showing its left thumbstick, D-pad, View button and Quick Setting button." src="https://cdn.mos.cms.futurecdn.net/Rkd3CBwTC3SEmdZaqM7HgB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>But the MSI Claw 8 EX AI+ has a pretty huge barrier to Fosbury flop over: its price. In return for its premium components, you’ll pay a seriously premium price tag of $1,799.99 / £1,399.99 / AU$2,849. Not only is that significantly higher than any other gaming handheld to date, it’s also as expensive as some mid-range gaming laptops.</p><p>And that presents an enormous problem for the Claw. Despite the fact that some of the <a href="https://www.techradar.com/news/mobile-computing/laptops/best-gaming-laptops-top-5-gaming-notebooks-reviewed-1258471">best gaming laptops</a> come in at a similar price, many of them offer superior performance in our benchmark tests. Now don’t get me wrong: no gaming laptop offers the kind of ergonomics or compact form factor you get here, but I do have doubts that the pro gamers that can afford this kind of device will be willing to trade performance simply for the sake of increased maneuverability.</p><p>That’s a real shame because in almost every respect, the MSI Claw 8 EX AI+ is a fantastic gaming handheld that has really stretched my expectations of what this kind of device is capable of. I want one. And you should too. But I’m not convinced either of us will be able to justify the spend.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uk2R65NSsgY68gRXSiY8vB" name="MSI Claw 8 EX AI+" alt="A closeup of the MSI Claw 8 EX AI+, showing its right thumbstick, face buttons, Menu button and MSI Center M button." src="https://cdn.mos.cms.futurecdn.net/uk2R65NSsgY68gRXSiY8vB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-msi-claw-8-ex-ai-review-price-availability"><span>MSI Claw 8 EX AI+ review: price & availability</span></h3><p>Having launched on June 23, 2026, the MSI Claw 8 EX AI+ is available now. As you can see from the specs — or if you took sneaky peak at the benchmarks in the performance section — it’s seriously mighty for a gaming handheld.</p><p>It’s the first handheld console on the market that rocks the Intel Arc G3 Extreme chipset, which includes the 12-core Intel Arc B390 GPU and a hefty 32GB RAM. That puts it considerably ahead of most of its competitors, even if it can’t quite rival any of the best gaming laptops for sheer processing punch.</p><p>Unfortunately, like the hero in a Greek tragedy — or Oddyseus, apparently — it has a fatal flaw. The price. At $1,799.99 / £1,399.99 / AU$2,849, its cost is possibly the most eye-watering thing I’ve come across in a while and that includes all the people on social media that bragged about raw-dogging the solar eclipse in August. While the price tag here might not literally melt your retinas, it’s likely to give you second thoughts.</p><p>By comparison, we threw some shade on the Asus ROG Xbox Ally X for its price on its release — and that only retailed for $999.99 / £799.99 / AU$1,599. The Claw 8 EX AI+’s sticker price outstrips every other handheld console by quite some margin, sitting more up the gaming laptop end of the spectrum. For example, a mid-spec <a href="https://www.techradar.com/computing/gaming-laptops/alienware-16x-aurora">Alienware 16X Aurora</a>, with Intel Core Ultra 9 275HX, Nvidia GeForce RTX 5070 and 32GB DDR5, goes for $1,999.99 / £1,799 (around AU$2,800). Ultimately, I think there aren’t going to be that many mainstream gamers able to pay this price and those that do are going to expect stellar performance in return.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HDt55bvjSBAUCwMduJiNBB" name="MSI Claw 8 EX AI+" alt="A closeup of the top right corner of MSI Claw 8 EX AI+, showing its right trigger, right shoulder button, volume buttons, headphone jack and microSD card slot." src="https://cdn.mos.cms.futurecdn.net/HDt55bvjSBAUCwMduJiNBB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-msi-claw-8-ex-ai-review-specs"><span>MSI Claw 8 EX AI+ review: specs</span></h2><div ><table><tbody><tr><td class="firstcol " ><p><strong>Category</strong></p></td><td  ><p><strong>Specification</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$1,799.99 / £1,399.99 / AU$2,849</p></td></tr><tr><td class="firstcol " ><p><strong>Display</strong></p></td><td  ><p>8-inch FHD+ (1920 x 1200), 16:10, 500 nits, 120Hz IPS touchscreen</p></td></tr><tr><td class="firstcol " ><p><strong>CPU</strong></p></td><td  ><p>Intel Arc G3 Extreme</p></td></tr><tr><td class="firstcol " ><p><strong>Graphics</strong></p></td><td  ><p>Intel Arc B390</p></td></tr><tr><td class="firstcol " ><p><strong>RAM</strong></p></td><td  ><p>32GB LPDDR5X-8533</p></td></tr><tr><td class="firstcol " ><p><strong>Storage</strong></p></td><td  ><p>1TB PCIe Gen4 NVMe SSD</p></td></tr><tr><td class="firstcol " ><p><strong>Port selection</strong></p></td><td  ><p>2x USB-C / Thunderbolt 4, 1x microSD Express card reader, 1x 3.5mm headphone/mic combo jack</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>1.73 lbs / 786g</p></td></tr><tr><td class="firstcol " ><p><strong>Dimensions</strong></p></td><td  ><p>11.7 x 4.9 x 0.94 inches / 297 x 124 x 24mm</p></td></tr></tbody></table></div><h2 class="article-body__section" id="section-msi-claw-8-ex-ai-review-design"><span>MSI Claw 8 EX AI+ review: design</span></h2><p>I’ll be honest: when I first picked up the MSI Claw 8 EX AI+, I was pretty shocked by how light and manageable it felt. Fundamentally, this is not a small console — it’s as broad-shouldered as the <a href="https://www.techradar.com/gaming/steam-deck-oled-review">Steam Deck OLED</a> or the <a href="https://www.techradar.com/computing/gaming-computers/lenovo-legion-go-s-steamos">Lenovo Legion Go S</a> and weighs in at 1.73 lbs / 786g, which is the heaviest gaming portable I’ve gotten my hands on to date. But despite this, it never felt at all bloated, sitting comfortably in my grasp.</p><p>I’d chalk this up to its ergonomic design. On top of feeling well balanced, it offers flared grips, unlike previous iterations of the MSI Claw. These sat really comfortably in my hands, although they aren’t quite as easy to wrap your hands around as the controller-mimicking forked grips of the Asus ROG Xbox Ally X.</p><p>This was also helped by the laser-etched texture of its grips, which enabled me to keep a decent grasp on the Claw. But I will say they aren’t quite as comfortable as those on some of the <a href="https://www.techradar.com/best/the-best-xbox-controllers-in-2023">best Xbox controllers</a> I’ve tested, feeling a little on the rough side and quickly getting sweaty as I tried to splat sakapatates in <em>Clair Obscure: Expedition 33</em>.</p><p>The MSI Claw 8 EX AI+ also left a pretty good impression on some of my other senses too. No, I didn’t lick it — I’m talking visual appeal here, rather than gustatory. Subtle RGB lighting around each of the thumbsticks is my personal highlight, although I’ll also give its gentle curves and Void Purple colorway honorable mentions as well. Honestly, I’m a little less jazzed about the way the screen juts out past the bottom of the device, but this does seem to be a more common look these days, with the jutting grips of the Asus ROG Xbox Ally X creating a similar effect.</p><p>Speaking of screens, despite it not quite rocking the richness of the Steam Deck’s OLED display, the Claw 8 EX AI+ has a beautiful looking screen. As a result of its expansive eight-inch breadth and 16:10 aspect ratio, it rocks a 1920 x 1200 resolution, not to mention a variable refresh rate of up to 120Hz. Every game I played always felt detailed and smoother than whipped cream under a heat lamp. Meanwhile, its 500 nit typical brightness felt plenty bright enough in most settings — on max brightness, I even found I was able to play it outside, although when I faced it directly toward the blazing August sun, it was quickly overpowered by the fiery onslaught.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3E8w37UAoewHsfXxjxKBwB" name="MSI Claw 8 EX AI+" alt="A closeup of the rear of the MSI Claw 8 EX AI+, showing its left macro button." src="https://cdn.mos.cms.futurecdn.net/3E8w37UAoewHsfXxjxKBwB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Anyone familiar with previous incarnations of the MSI Claw will be pretty familiar with the layout here. The Claw 8 EX AI+ has the same combo of asymmetrical thumbsticks, Xbox-style face buttons and vertically aligned Menu, MSI Center M, View and Quick Setting buttons that you’ll have seen on previous iterations. There’s only two macro buttons on its rear, which honestly feels a bit stingy compared to the four offered by the Steam Deck and many Xbox controllers. </p><p>On the plus side, the Claw 8 EX AI+ is packing both Hall effect thumbsticks and triggers — as well as preventing the inexorable drift issues that plague potentiometer thumbsticks, Hall effect sticks and triggers also offer smaller deadzones and increased sensitivity. They’re not quite as sensitive as the marginally fancier TMR thumbsticks and triggers you see in a lot of premium controllers these days but I’m not aware of any portable consoles that offer those currently.</p><p>So for the most part, its control scheme is suitably versatile. The only area it falls a little short is the lack of built-in mouse control for games that require a cursor. Unlike the Steam Deck’s super flexible trackpads<strong> </strong>or the quirky hybrid mouse-cons offered by the <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> and <a href="https://www.techradar.com/computing/gaming-pcs/lenovo-reveals-legion-go-2-with-oled-display-packing-144hz-refresh-rate-and-vrr-and-a-big-boost-for-battery-life">Lenovo Legion Go 2</a>, the only way I could mimic a mouse input on the Claw 8 EX AI+ was by jabbing its touchscreen with my greasy hand-sausages. That ain’t gonna cut it for some Steam and Windows games. Now, in MSI’s defense, it has never pitched the Claw as a substitute for PC gaming, but it is a shame that some sections of my Steam library will lay tantalizingly just out of reach. Of course, I could connect a mouse via USB or Bluetooth, but that then prevents the MSI Claw 8 EX AI+ from being as portable.</p><p>Another criticism I have is the fingerprint scanner. While I appreciate that these narrow scanners are space-efficient, they’re not efficient in any other sense of the word. Every single time I tried to log in to the MSI Claw, I found I had to pop my pinky on the scanner three or four times just to access the home screen. Given my MacBooks’ Touch ID readers require just a single tap to unlock, I honestly wish MSI found a way to squeeze in a circular scanner here.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8eTzPLTtZkSxNBX5bYEwiB" name="MSI Claw 8 EX AI+" alt="The MSI Claw 8 EX AI+ showing Clair Obscur: Expedition 33 on screen in front of a pink background." src="https://cdn.mos.cms.futurecdn.net/8eTzPLTtZkSxNBX5bYEwiB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-msi-claw-8-ex-ai-review-performance"><span>MSI Claw 8 EX AI+ review: performance</span></h2><div  class="fancy-box"><div class="fancy_box-title">MSI Claw 8 EX AI+ benchmarks</div><div class="fancy_box_body"><p class="fancy-box__body-text">Here is how the <strong>MSI Claw 8 EX AI+</strong> performed in our<a data-analytics-id="inline-link" href="https://www.techradar.com/news/mobile-computing/laptops/our-laptop-tests-622895"> suite of benchmark tests</a>:</p><p class="fancy-box__body-text"><strong>3DMark Port Royal: </strong>3,544; <strong>Fire Strike:</strong> 12,358; <strong>Time Spy: </strong>6,534</p><p class="fancy-box__body-text"><strong>GeekBench 6.5:</strong> 2,492 <strong>(single-core)</strong>; 12,550 <strong>(multi-core)</strong></p><p class="fancy-box__body-text"><strong>Total War Warhammer 3</strong> <strong>1080p (Ultra) </strong>81.3fps <strong>(Low) </strong>142.5fps</p><p class="fancy-box__body-text"><strong>Cyberpunk 2077: 1080p (Ultra) </strong>43fps <strong>(Low) </strong>75fps</p><p class="fancy-box__body-text"><strong>Dirt 5: 1200p (Ultra) </strong>48.3fps<strong> (Low) </strong>95.7fps</p><p class="fancy-box__body-text"><strong>PCMark 10 Battery Life (Gaming):</strong> 1:40 hours</p></div></div><p>While the MSI Claw 8 EX AI+’s looks are impressive, what makes it exceptional is what’s going on underneath the surface. While gaming handhelds have previously involved some performance tradeoffs in return for their diminutive size, that’s not the case here, thanks to the Herculean <a href="https://www.techradar.com/computing/gaming-pcs/handheld-gaming-in-2026-just-got-better-but-at-a-big-cost-here-are-the-best-handheld-gaming-pcs-unveiled-at-computex-2026">Intel Arc G3 Extreme chipset</a> it’s packing. MSI claims that the Arc G3 Extreme should unlock 42% faster performance on average compared to the <a href="https://www.techradar.com/computing/computer-gaming-accessories/amd-announces-new-ryzen-z2-chips-for-pc-gaming-handhelds-at-ces-2025">AMD Ryzen Z2 Extreme</a> that the Asus ROG Xbox Ally X is rocking, although this requires a little unpacking. </p><p>Certainly, performance benchmarks alone don’t suggest the Arc G3 Extreme is leading the field. The Claw 8 EX AI+ hit 2,492 single-core performance and 12,550 multi-core performance in our GeekBench tests, compared to the 2,788 and 12,883 scores nabbed respectively by the ROG Xbox Ally X. So for raw processing power, there’s not a huge amount of light between the two chipsets, with the Ryzen Z2 Extreme taking a narrow lead.</p><p>But factor in graphical performance and Intel’s SoC absolutely spanks AMD’s. With the help of the Intel Arc GPU B390, the Claw 8 EX AI+ gets some seriously punchy 3D performance — in our 3DMark benchmarks, it scored 3,544 in Port Royal, 12,358 in Fire Strike and 6,534 in Time Spy, compared to the 2,006, 9,141 and 4,033 the ROG Xbox Ally X hit. Those are 76%, 35% and 62% increases respectively, gains which show the Claw’s graphics are seriously swole.</p><p>And that translates to some staggeringly smooth performance in-game. On Ultra settings, <a href="https://www.techradar.com/reviews/total-war-warhammer-3"><em>Total War: Warhammer 3</em></a> comfortably averaged out at 81.3fps, while on Low settings <em>Dirt 5</em> ran smoother than a nitro cold brew at 95.7fps and still managed a very creditable 48.3fps on Ultra. But what blew me away most is how well it ran <a href="https://www.techradar.com/reviews/cyberpunk-2077"><em>Cyberpunk 2077</em></a> on Ultra settings with ray-tracing disabled, netting a reasonably polished 43fps — that’s downright playable and throws some serious shade on the ROG Xbox Ally X, which only managed 8fps.</p><p>Unfortunately, while these benchmarks are impressive compared to other gaming handhelds, at this price those aren’t the Claw’s biggest competition. Several of our picks for the best gaming laptops have costs in the same region and yet offer significantly better performance. </p><p>For example, the Alienware 16X Aurora with Intel Core Ultra 9 275HX, Nvidia GeForce RTX 5070 and 32GB DDR5 we tested costs only a few hundred dollars / pounds more at $1,999.99 / £1,799. And yet its performance is leagues ahead of the Claw, hitting a 3DMark Time Spy score of 13,594 and Fire Strike score of 31,480 — that’s double and nearly triple the Claw’s scores respectively. Naturally, you’re not getting the same compact form factor but I wonder how much that truly matters for the kinds of gamers that are willing to drop almost one and a half grand on a pro gaming device.</p><p>Okay, enough nerding out over numbers. Time to focus on the thing you actually care about: how the MSI Claw 8 EX AI+ actually feels to play.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="twcoDxkYAgAyJwfmAM8WfB" name="MSI Claw 8 EX AI+" alt="A closeup of the MSI Claw 8 EX AI+, showing its left thumbstick, D-pad, View button and Quick Setting button and its MSI Quick settings menu on screen." src="https://cdn.mos.cms.futurecdn.net/twcoDxkYAgAyJwfmAM8WfB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Honestly, what the MSI Claw 8 EX AI+ is capable of kinda blew me away. As those benchmarks would suggest, it can offer ludicrously smooth frame rates. Playing a 2D game like <a href="https://www.techradar.com/gaming/hollow-knight-silksong-review"><em>Hollow Knight: Silksong</em></a>, it remained rock solid at 120Hz, with all the action as Hornet zipped around the rich, mysterious landscapes of Pharloom as slick as ice on a spring day.</p><p>Granted, that might not feel like much of a challenge, but this unflappable stability carried over when I transitioned to modern 3D games. <em>Clair Obscur: Expedition 33</em> ran at a wonderfully smooth 60fps. Rather than having to strip it down to the basic visuals required to get it running on the Steam Deck, it actually looked pretty great and ran so stably I was able to crack out counter after counter on chromatic bosses. Being able to enjoy the game on the go felt like such a novelty that I’d honestly be happy to mop up the game’s remaining optional bosses purely on handheld.</p><p>Keen to push the MSI Claw 8 EX AI+ to breaking point, I even tried playing a bit of <em>The Elder Scrolls 4: Oblivion Remastered</em> on Xbox. I’ll admit my expectations were pretty low here, as I’ve heard plenty of people complaining about performance issues on their 5000 series Nvidia GPUs. And yet, amazingly, it was playable. </p><p>Well, kinda. With the graphics settings on Low while in the depths of Xedilian, performance plowed along steadily at 60fps, which is truly wild for a AAA Bethesda game. However, it didn’t take long for it to start exhibiting some pretty hinky behavior — sporadically I encountered some audio stuttering and, once I entered a more densely populated open area, the frame rate dropped so far it was more 19th century zoetrope than an RPG from 2025. But I feel like most gaming handhelds would spontaneously combust if you even had the cheek to try this, so Imma still put this one in the win column for MSI.</p><p>On top of this, the Claw 8 EX AI+ seems to be able to keep a cool head during all of this. In comparison to its predecessor, the Claw 8 AI+, MSI promises the EX AI+ can achieve an extra 5W cooling capacity, 25% higher static pressure for fans, and 9% higher airflow, thanks to fans that are 0.5mm taller. I can’t speak to how accurate such granular figures are but certainly even slamming out epic boss fights or pushing the CPU to its limit, I rarely noticed the EX AI+ getting unbearably warm, which speaks to the strength of its cooling.</p><p>What the MSI Claw 8 EX AI+ is capable of is honestly pretty staggering. The only criticisms I have come down to software and input issues.</p><p>The Claw’s MSI Center M launcher felt a little unreliable. Occasionally, I got locked out from being able to access it — hitting the MSI button did nothing, and switching between windows just returned me to the Xbox app. On top of this, sometimes switching out to this menu then returning to a game would lock the input, meaning I could no longer use controller settings till I’d switched out and back again. That’s not a total deal-breaker, but it is a shame, given how stable the Steam and Xbox OSes feel by comparison, and shows that even the mighty MSI Claw 8 EX AI+ isn't immune to Windows 11's unsuitability for gaming handhelds.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aG2HpVdH6DMTaBfsk3nrvB" name="MSI Claw 8 EX AI+" alt="A closeup of the top left corner of MSI Claw 8 EX AI+, showing its left trigger, left shoulder button, fingerprint scanner, and two Thunderbolt 4 ports." src="https://cdn.mos.cms.futurecdn.net/aG2HpVdH6DMTaBfsk3nrvB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-msi-claw-8-ex-ai-review-battery"><span>MSI Claw 8 EX AI+ review: battery</span></h2><p>Given its huge 80Whr battery capacity, I was expecting the MSI Claw 8 EX AI+ to have some serious endurance. Unlike the ephemeral life I get out of my 40Whr Steam Deck — where I’m lucky if I get 90 minutes out of many 3D games — the whopping battery in the Claw had me anticipating some pretty epic gaming sessions. Which is why I was a bit bemused by the actual results I eked out during our benchmarks.</p><p>Running our standard PC Mark 10 Gaming Battery benchmark with all the settings switched to balanced in both MSI Center M and Windows 11, I was shocked to see the battery discharged from 100% to 0% in just 1 hour 36 minutes. So sure was I that I must have made a mistake, I recalibrated the battery using the Claw’s built-in software, revisited all the settings and ran the benchmark two more times. Despite this, I was only able to squeeze out 1 hour 40 minutes and 2 hours 31 minutes on subsequent tests.</p><p>Certainly that’s not completely incompatible with my objective experience — on the console’s default AI Mode, I comfortably drained its full battery in a two-hour play session of <em>The Elder Scrolls 4: Oblivion Remastered</em>, for example. But that’s an incredibly demanding game, even for the MSI’s specs, and 2D games didn’t seem quite as thirsty in comparison.</p><p>So what’s going on here? Ruling out a fault with my review unit, I suspect that the capacious 80Whr battery the unit ships with is only part of the picture when it comes to the life you’ll squeeze out of it. The more important part? Its AI performance mode.</p><p>While our standard benchmarks set consoles and gaming laptops to balanced mode, the default performance mode for the MSI Claw 8 EX AI+ automatically adjusts its power consumption on the fly for the best efficiency in any given moment. That means the mode you’re most likely to play it on will stretch out the battery life without causing a noticeable dip in performance.</p><p>Even when the battery has run dry, it doesn’t take long to top it up again. With its 65W charging, you’d expect it to take about 90 minutes to juice up that 80Whr battery — and that’s bang in line with my experiences. When plugged into a cable capable of at least 65W, charging up the Claw only ever took around an hour and a half. However, I did occasionally experience some glitchy behavior here, with progress freezing at 98% or 99% full even when left for 20 minutes, suggesting the console’s battery monitoring software can occasionally be a touch off.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5hegKgrA3Kjz6Z4jG7BFFB" name="MSI Claw 8 EX AI+" alt="The MSI Claw 8 EX AI+ showing the Xbox Game Store on screen." src="https://cdn.mos.cms.futurecdn.net/5hegKgrA3Kjz6Z4jG7BFFB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-should-i-buy-the-msi-claw-8-ex-ai"><span>Should I buy the MSI Claw 8 EX AI+?</span></h2><h2 id="buy-it-if-2">Buy it if…</h2><div class="product"><p><strong>You want amazing performance</strong><br>Thanks to its high-octane Intel Arc G3 Extreme chipset, the MSI Claw 8 EX AI+ achieves genuinely wild performance for its petite, portable size.</p></div><div class="product"><p><strong>You want to access to all your PC and Xbox games libraries on the go</strong><br>Installing extra storefronts on a console like the Steam Deck is honestly a bit of a hassle. On the MSI Claw, you have access to the Steam, Xbox, Epic, GOG, EA, Ubisoft Connect games stores.</p></div><h2 id="don-t-buy-it-if-2">Don’t buy it if…</h2><div class="product"><p><strong>You’re not loaded</strong><br>The MSI Claw 8 EX AI+ is one pricy meatball — at $1,799.99 / £1,399.99 / AU$2,849, it comes closer to the cost of a gaming laptop than a handheld console. And while it’s more compact than a laptop, it’s not as powerful.</p></div><div class="product"><p><strong>You need a mouse input</strong><br>One of the things that makes consoles like the Steam Deck or Lenovo Legion Go so versatile is their mouse inputs. Lacking an equivalent means the Claw 8 EX AI+ isn’t compatible with some mouse-based titles unless you plug in a mouse.</p></div><h3 class="article-body__section" id="section-msi-claw-8-ex-ai-review-also-consider"><span>MSI Claw 8 EX AI+ review: also consider</span></h3><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>MSI Claw 8 EX AI+</strong></p></td><td  ><p><strong>Asus ROG Xbox Ally X</strong></p></td><td  ><p><strong>Lenovo Legion Go S (SteamOS)</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$1,799.99 / £1,399.99 / AU$2,849</p></td><td  ><p>$999.99 / £799</p></td><td  ><p>Starting at $649.99 / £699</p></td></tr><tr><td class="firstcol " ><p><strong>Display</strong></p></td><td  ><p>8-inch FHD+ (1920 x 1200), 16:10, 500 nits, 120Hz IPS touchscreen</p></td><td  ><p>7-inch FHD (1920 x 1080), 16:9, 500 nits, 120Hz IPS touchscreen</p></td><td  ><p>8-inch WQXGA (1920 x 1200), 16:10, 500 nits, 120Hz IPS touchscreen</p></td></tr><tr><td class="firstcol " ><p><strong>CPU</strong></p></td><td  ><p>Intel Core Ultra 7 258V</p></td><td  ><p>AMD Ryzen AI Z2 Extreme</p></td><td  ><p>AMD Ryzen Z2 Go (up to AMD Ryzen Z1 Extreme)</p></td></tr><tr><td class="firstcol " ><p><strong>Graphics</strong></p></td><td  ><p>Intel Arc 140V GPU</p></td><td  ><p>AMD Radeon RDNA 3.5 Graphics</p></td><td  ><p>Integrated AMD Radeon Graphics</p></td></tr><tr><td class="firstcol " ><p><strong>RAM</strong></p></td><td  ><p>32GB LPDDR5X-8533</p></td><td  ><p>24GB LPDDR5X-8000</p></td><td  ><p>16GB / 32GB LPDDR5X-6400</p></td></tr><tr><td class="firstcol " ><p><strong>Storage</strong></p></td><td  ><p>1TB PCIe Gen4 NVMe M.2 SSD</p></td><td  ><p>1TB M.2 2280 PCIe 4.0 SSD</p></td><td  ><p>512GB / 1TB PCIe 4.0 SSD</p></td></tr><tr><td class="firstcol " ><p><strong>Port selection</strong></p></td><td  ><p>2x Thunderbolt 4, 1x microSD Express card reader, 1x 3.5mm headphone/mic combo jack</p></td><td  ><p>1x Thunderbolt 4, 1x USB-C, 1x microSD card reader, 1x 3.5mm combo audio jack</p></td><td  ><p>2x USB4, 1x microSD card reader, 1x 3.5mm combo audio jack</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>1.75 lbs / 794g</p></td><td  ><p>1.58 lbs / 715g</p></td><td  ><p>1.63 lbs / 740g</p></td></tr><tr><td class="firstcol " ><p><strong>Dimensions</strong></p></td><td  ><p>299 x 126 x 24mm / 11.77 x 4.96 x 0.94 inches</p></td><td  ><p>290.8 x 121.5 x 50.7mm / 11.45 x 4.78 x 2 inches</p></td><td  ><p>299 x 127.55 x 22.6mm / 11.77 x 5.02 x 0.88 inches</p></td></tr></tbody></table></div><div class="product"><p><strong>Asus ROG Xbox Ally X</strong><br>The Asus ROG Xbox Ally X packs the AMD Ryzen AI Z2 Extreme chipset, which includes the slightly less impressive AMD Radeon RDNA 3.5 GPU, and hasn’t managed to squeeze as much RAM on-board, clocking in at 24GB rather than the Claw’s 32GB. On the plus side though, it’s significantly cheaper, coming in for $700 / £600 / AU$1,250 less, making it more manageable for a wider range of people. Read our full <a href="https://www.techradar.com/computing/gaming-computers/asus-rog-xbox-ally-x-review" data-dimension112="5b351650-a214-11f1-8283-5d5cb1abb93c" data-action="Deal Block" data-label="Asus ROG Xbox Ally X review" data-dimension48="Asus ROG Xbox Ally X review" data-dimension25="">Asus ROG Xbox Ally X review</a>.</p></div><div class="product"><p><strong>Lenovo Legion Go S (SteamOS)</strong><br>With integrated AMD Radeon Graphics, 16GB RAM and a 512GB SSD, the Lenovo Legion Go S (SteamOS) is more cruiser motorcycle to the MSI Claw’s superbike. But it’s still able to deliver steady performance, offering rock-solid performance during Baldur’s Gate 3 on max settings or a steady 40fps on <em>Black Myth: Wukong </em>on its lowest settings. And it’s cheaper than either of its rivals here, with a list price that starts from $649.99 / £699 / $1,329. Read our full <a href="https://www.techradar.com/computing/gaming-computers/lenovo-legion-go-s-steamos" data-dimension112="74a48bc0-a214-11f1-91b4-cf91d7becece" data-action="Deal Block" data-label="Lenovo Legion Go S (SteamOS) review" data-dimension48="Lenovo Legion Go S (SteamOS) review" data-dimension25="">Lenovo Legion Go S (SteamOS) review</a>.</p></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Zv42fyetVFJ3uMq5raAHwB" name="MSI Claw 8 EX AI+" alt="A woman's hands holding the MSI Claw 8 EX AI+ as she plays Clair Obscur: Expedition 33." src="https://cdn.mos.cms.futurecdn.net/Zv42fyetVFJ3uMq5raAHwB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-how-i-tested-the-msi-claw-8-ex-ai"><span>How I tested the MSI Claw 8 EX AI+</span></h2><ul><li><strong>Tested it over two weeks</strong></li><li><strong>Tried playing a wide range of titles at different graphics settings</strong></li><li><strong>Conducted TechRadar’s full suite of testing benchmarks</strong></li></ul><p>I tested the MSI Claw 8 EX AI+ over the course of two weeks. I made sure to play a wide variety of games from multiple game stores, whether they were from TechRadar’s Steam library or <a href="https://www.techradar.com/reviews/xbox-game-pass-ultimate">Xbox Games Pass Ultimate</a>. On top of this, I tried out a wide variety of games at different graphics settings, from relatively undemanding 2D games to AAA 3D titles.</p><p>When it comes to more detailed assessments of its performance, I conducted our usual suite of benchmarks. Not only did that entail getting detailed performance scores from 3DMark and GeekBench 6.5, but I also conducted a range of in-game fps benchmarks at both ultra and low graphics settings. To test the console’s battery life, I ran multiple PC Mark 10 Gaming Battery tests to see how rapidly it drained the battery from 100% and I also timed how long it took to charge the console from 0% to 100% using a cable that was rated more than its 65W max charging rate.</p><p>During my career, I’ve tested a wide variety of gaming gadgets and accessories, from wireless controllers to gaming handhelds. I’ve also invested a truly ludicrous amount of my four decades on this Earth playing computer games, whether they be RPGs, action adventure games or creative sandboxes. And while I’m a little hazy on the details, I’m told this investment will pay dividends any day now.</p><ul><li><em>First reviewed: August 2026</em></li><li>Read more about <a href="https://www.techradar.com/news/how-we-test"><u>how we test</u></a></li></ul> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/computing/gaming-computers/msi-claw-8-ex-ai</link>
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                            <![CDATA[ The new MSI Claw and its Intel Arc G3 Extreme chipset unlocks gloriously smooth gameplay on the go. But that price means it's likely out of reach for most of us. ]]>
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                                                                        <pubDate>Mon, 31 Aug 2026 08:30:00 +0000</pubDate>                                                                                                                                <updated>Tue, 01 Sep 2026 08:38:40 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Computers]]></category>
                                                    <category><![CDATA[Gaming PCs]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Computing]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
                                                                                                <author><![CDATA[ josh.russell@futurenet.com (Josh Russell) ]]></author>                    <dc:creator><![CDATA[ Josh Russell ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YPWYdoWTKnfU3wLMNrMj2E.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The MSI Claw 8 EX AI+ with its screen off in front of a pink background.]]></media:description>                                                            <media:text><![CDATA[The MSI Claw 8 EX AI+ with its screen off in front of a pink background.]]></media:text>
                                <media:title type="plain"><![CDATA[The MSI Claw 8 EX AI+ with its screen off in front of a pink background.]]></media:title>
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                                <h2 class="article-body__section" id="section-msi-claw-8-ex-ai-review-two-minute-review"><span>MSI Claw 8 EX AI+ review: two-minute review</span></h2><p>The MSI Claw 8 EX AI+ is a high-octane handheld games console that can run PC and Xbox games from a wide range of game stores. With the Intel Arc G3 Extreme chipset — featuring the Intel Arc B390 GPU and 32GB RAM — it’s easily the most powerful portable console I’ve ever (quite literally) gotten my hands on. But there’s a pretty huge catch to that performance: a price tag that would buy you two Steam Deck OLEDs or a mid-price gaming laptop.</p><p>Let’s start with the superficial stuff: the MSI Claw 8 EX AI+ looks gorgeous. Its screen is an extensive eight inches across, offers wonderfully rich colors and a silky-smooth 120Hz refresh rate. Combined with its discreet RGB lighting around the asymmetrically placed thumbsticks and Void Purple colorway, it has a unique look that definitely helps it stand out from the crowd.</p><p>But its design goes far beyond aesthetics. Its Hall effect thumbsticks and triggers should not only offer greater longevity, but they felt really responsive, even if they’re not quite as sensitive as the TMR versions now offered by some controllers. Meanwhile, it felt perfectly ergonomic in my hands — I was genuinely surprised how light it felt for a 1.73 lb / 786g console — although its laser-etched grips sure made my hands feel sweaty, for some reason.</p><p>What cements the MSI Claw 8 EX AI+ as one of the <a href="https://www.techradar.com/best/best-handheld-games-consoles">best handheld games consoles</a> out there, though, is its performance. It’s the first gaming handheld on the market with the Intel Arc G3 Extreme chipset and, boy, does that have a pronounced effect on how it plays. While benchmarks showed it offered similar CPU performance to the recent <a href="https://www.techradar.com/computing/gaming-computers/asus-rog-xbox-ally-x-review">Asus ROG Xbox Ally X</a>, thanks to its Intel Arc B390 GPU and 32GB RAM, it managed to smash its 3D Mark benchmarks by between 35% and 76% — that’s a significant performance upgrade.</p><p>Numbers only tell part of the story, though: what was the Claw actually like in action? Well, <a href="https://www.techradar.com/gaming/baldurs-gate-3-review"><em>Baldur’s Gate 3</em></a> looked truly gorgeous on Ultra graphics settings and yet it hovered around a decent 38fps. Meanwhile, despite only being released in 2025, both <a href="https://www.techradar.com/gaming/doom-the-dark-ages-review"><em>Doom: The Dark Ages</em></a> and <a href="https://www.techradar.com/gaming/clair-obscur-expedition-33-review"><em>Clair Obscur: Expedition 33</em></a> played at a rock-solid 60fps — whether I was punching demons to death or countering devastating attacks, there wasn’t a hint of latency or lag. Even the boss-level challenge of <a href="https://www.techradar.com/gaming/the-elder-scrolls-4-oblivion-remastered-review"><em>The Elder Scrolls 4: Oblivion Remastered</em></a><em> </em>hit 60fps at points… before plunging to a stuttery mess in busier areas. Still that’s impressive stuff for a handheld console.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Rkd3CBwTC3SEmdZaqM7HgB" name="MSI Claw 8 EX AI+" alt="A closeup of the MSI Claw 8 EX AI+, showing its left thumbstick, D-pad, View button and Quick Setting button." src="https://cdn.mos.cms.futurecdn.net/Rkd3CBwTC3SEmdZaqM7HgB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>But the MSI Claw 8 EX AI+ has a pretty huge barrier to Fosbury flop over: its price. In return for its premium components, you’ll pay a seriously premium price tag of $1,799.99 / £1,399.99 / AU$2,849. Not only is that significantly higher than any other gaming handheld to date, it’s also as expensive as some mid-range gaming laptops.</p><p>And that presents an enormous problem for the Claw. Despite the fact that some of the <a href="https://www.techradar.com/news/mobile-computing/laptops/best-gaming-laptops-top-5-gaming-notebooks-reviewed-1258471">best gaming laptops</a> come in at a similar price, many of them offer superior performance in our benchmark tests. Now don’t get me wrong: no gaming laptop offers the kind of ergonomics or compact form factor you get here, but I do have doubts that the pro gamers that can afford this kind of device will be willing to trade performance simply for the sake of increased maneuverability.</p><p>That’s a real shame because in almost every respect, the MSI Claw 8 EX AI+ is a fantastic gaming handheld that has really stretched my expectations of what this kind of device is capable of. I want one. And you should too. But I’m not convinced either of us will be able to justify the spend.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uk2R65NSsgY68gRXSiY8vB" name="MSI Claw 8 EX AI+" alt="A closeup of the MSI Claw 8 EX AI+, showing its right thumbstick, face buttons, Menu button and MSI Center M button." src="https://cdn.mos.cms.futurecdn.net/uk2R65NSsgY68gRXSiY8vB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-msi-claw-8-ex-ai-review-price-availability"><span>MSI Claw 8 EX AI+ review: price & availability</span></h3><p>Having launched on June 23, 2026, the MSI Claw 8 EX AI+ is available now. As you can see from the specs — or if you took sneaky peak at the benchmarks in the performance section — it’s seriously mighty for a gaming handheld.</p><p>It’s the first handheld console on the market that rocks the Intel Arc G3 Extreme chipset, which includes the 12-core Intel Arc B390 GPU and a hefty 32GB RAM. That puts it considerably ahead of most of its competitors, even if it can’t quite rival any of the best gaming laptops for sheer processing punch.</p><p>Unfortunately, like the hero in a Greek tragedy — or Oddyseus, apparently — it has a fatal flaw. The price. At $1,799.99 / £1,399.99 / AU$2,849, its cost is possibly the most eye-watering thing I’ve come across in a while and that includes all the people on social media that bragged about raw-dogging the solar eclipse in August. While the price tag here might not literally melt your retinas, it’s likely to give you second thoughts.</p><p>By comparison, we threw some shade on the Asus ROG Xbox Ally X for its price on its release — and that only retailed for $999.99 / £799.99 / AU$1,599. The Claw 8 EX AI+’s sticker price outstrips every other handheld console by quite some margin, sitting more up the gaming laptop end of the spectrum. For example, a mid-spec <a href="https://www.techradar.com/computing/gaming-laptops/alienware-16x-aurora">Alienware 16X Aurora</a>, with Intel Core Ultra 9 275HX, Nvidia GeForce RTX 5070 and 32GB DDR5, goes for $1,999.99 / £1,799 (around AU$2,800). Ultimately, I think there aren’t going to be that many mainstream gamers able to pay this price and those that do are going to expect stellar performance in return.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HDt55bvjSBAUCwMduJiNBB" name="MSI Claw 8 EX AI+" alt="A closeup of the top right corner of MSI Claw 8 EX AI+, showing its right trigger, right shoulder button, volume buttons, headphone jack and microSD card slot." src="https://cdn.mos.cms.futurecdn.net/HDt55bvjSBAUCwMduJiNBB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-msi-claw-8-ex-ai-review-specs"><span>MSI Claw 8 EX AI+ review: specs</span></h2><div ><table><tbody><tr><td class="firstcol " ><p><strong>Category</strong></p></td><td  ><p><strong>Specification</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$1,799.99 / £1,399.99 / AU$2,849</p></td></tr><tr><td class="firstcol " ><p><strong>Display</strong></p></td><td  ><p>8-inch FHD+ (1920 x 1200), 16:10, 500 nits, 120Hz IPS touchscreen</p></td></tr><tr><td class="firstcol " ><p><strong>CPU</strong></p></td><td  ><p>Intel Arc G3 Extreme</p></td></tr><tr><td class="firstcol " ><p><strong>Graphics</strong></p></td><td  ><p>Intel Arc B390</p></td></tr><tr><td class="firstcol " ><p><strong>RAM</strong></p></td><td  ><p>32GB LPDDR5X-8533</p></td></tr><tr><td class="firstcol " ><p><strong>Storage</strong></p></td><td  ><p>1TB PCIe Gen4 NVMe SSD</p></td></tr><tr><td class="firstcol " ><p><strong>Port selection</strong></p></td><td  ><p>2x USB-C / Thunderbolt 4, 1x microSD Express card reader, 1x 3.5mm headphone/mic combo jack</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>1.73 lbs / 786g</p></td></tr><tr><td class="firstcol " ><p><strong>Dimensions</strong></p></td><td  ><p>11.7 x 4.9 x 0.94 inches / 297 x 124 x 24mm</p></td></tr></tbody></table></div><h2 class="article-body__section" id="section-msi-claw-8-ex-ai-review-design"><span>MSI Claw 8 EX AI+ review: design</span></h2><p>I’ll be honest: when I first picked up the MSI Claw 8 EX AI+, I was pretty shocked by how light and manageable it felt. Fundamentally, this is not a small console — it’s as broad-shouldered as the <a href="https://www.techradar.com/gaming/steam-deck-oled-review">Steam Deck OLED</a> or the <a href="https://www.techradar.com/computing/gaming-computers/lenovo-legion-go-s-steamos">Lenovo Legion Go S</a> and weighs in at 1.73 lbs / 786g, which is the heaviest gaming portable I’ve gotten my hands on to date. But despite this, it never felt at all bloated, sitting comfortably in my grasp.</p><p>I’d chalk this up to its ergonomic design. On top of feeling well balanced, it offers flared grips, unlike previous iterations of the MSI Claw. These sat really comfortably in my hands, although they aren’t quite as easy to wrap your hands around as the controller-mimicking forked grips of the Asus ROG Xbox Ally X.</p><p>This was also helped by the laser-etched texture of its grips, which enabled me to keep a decent grasp on the Claw. But I will say they aren’t quite as comfortable as those on some of the <a href="https://www.techradar.com/best/the-best-xbox-controllers-in-2023">best Xbox controllers</a> I’ve tested, feeling a little on the rough side and quickly getting sweaty as I tried to splat sakapatates in <em>Clair Obscure: Expedition 33</em>.</p><p>The MSI Claw 8 EX AI+ also left a pretty good impression on some of my other senses too. No, I didn’t lick it — I’m talking visual appeal here, rather than gustatory. Subtle RGB lighting around each of the thumbsticks is my personal highlight, although I’ll also give its gentle curves and Void Purple colorway honorable mentions as well. Honestly, I’m a little less jazzed about the way the screen juts out past the bottom of the device, but this does seem to be a more common look these days, with the jutting grips of the Asus ROG Xbox Ally X creating a similar effect.</p><p>Speaking of screens, despite it not quite rocking the richness of the Steam Deck’s OLED display, the Claw 8 EX AI+ has a beautiful looking screen. As a result of its expansive eight-inch breadth and 16:10 aspect ratio, it rocks a 1920 x 1200 resolution, not to mention a variable refresh rate of up to 120Hz. Every game I played always felt detailed and smoother than whipped cream under a heat lamp. Meanwhile, its 500 nit typical brightness felt plenty bright enough in most settings — on max brightness, I even found I was able to play it outside, although when I faced it directly toward the blazing August sun, it was quickly overpowered by the fiery onslaught.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3E8w37UAoewHsfXxjxKBwB" name="MSI Claw 8 EX AI+" alt="A closeup of the rear of the MSI Claw 8 EX AI+, showing its left macro button." src="https://cdn.mos.cms.futurecdn.net/3E8w37UAoewHsfXxjxKBwB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Anyone familiar with previous incarnations of the MSI Claw will be pretty familiar with the layout here. The Claw 8 EX AI+ has the same combo of asymmetrical thumbsticks, Xbox-style face buttons and vertically aligned Menu, MSI Center M, View and Quick Setting buttons that you’ll have seen on previous iterations. There’s only two macro buttons on its rear, which honestly feels a bit stingy compared to the four offered by the Steam Deck and many Xbox controllers. </p><p>On the plus side, the Claw 8 EX AI+ is packing both Hall effect thumbsticks and triggers — as well as preventing the inexorable drift issues that plague potentiometer thumbsticks, Hall effect sticks and triggers also offer smaller deadzones and increased sensitivity. They’re not quite as sensitive as the marginally fancier TMR thumbsticks and triggers you see in a lot of premium controllers these days but I’m not aware of any portable consoles that offer those currently.</p><p>So for the most part, its control scheme is suitably versatile. The only area it falls a little short is the lack of built-in mouse control for games that require a cursor. Unlike the Steam Deck’s super flexible trackpads<strong> </strong>or the quirky hybrid mouse-cons offered by the <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> and <a href="https://www.techradar.com/computing/gaming-pcs/lenovo-reveals-legion-go-2-with-oled-display-packing-144hz-refresh-rate-and-vrr-and-a-big-boost-for-battery-life">Lenovo Legion Go 2</a>, the only way I could mimic a mouse input on the Claw 8 EX AI+ was by jabbing its touchscreen with my greasy hand-sausages. That ain’t gonna cut it for some Steam and Windows games. Now, in MSI’s defense, it has never pitched the Claw as a substitute for PC gaming, but it is a shame that some sections of my Steam library will lay tantalizingly just out of reach. Of course, I could connect a mouse via USB or Bluetooth, but that then prevents the MSI Claw 8 EX AI+ from being as portable.</p><p>Another criticism I have is the fingerprint scanner. While I appreciate that these narrow scanners are space-efficient, they’re not efficient in any other sense of the word. Every single time I tried to log in to the MSI Claw, I found I had to pop my pinky on the scanner three or four times just to access the home screen. Given my MacBooks’ Touch ID readers require just a single tap to unlock, I honestly wish MSI found a way to squeeze in a circular scanner here.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8eTzPLTtZkSxNBX5bYEwiB" name="MSI Claw 8 EX AI+" alt="The MSI Claw 8 EX AI+ showing Clair Obscur: Expedition 33 on screen in front of a pink background." src="https://cdn.mos.cms.futurecdn.net/8eTzPLTtZkSxNBX5bYEwiB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-msi-claw-8-ex-ai-review-performance"><span>MSI Claw 8 EX AI+ review: performance</span></h2><div  class="fancy-box"><div class="fancy_box-title">MSI Claw 8 EX AI+ benchmarks</div><div class="fancy_box_body"><p class="fancy-box__body-text">Here is how the <strong>MSI Claw 8 EX AI+</strong> performed in our<a data-analytics-id="inline-link" href="https://www.techradar.com/news/mobile-computing/laptops/our-laptop-tests-622895"> suite of benchmark tests</a>:</p><p class="fancy-box__body-text"><strong>3DMark Port Royal: </strong>3,544; <strong>Fire Strike:</strong> 12,358; <strong>Time Spy: </strong>6,534</p><p class="fancy-box__body-text"><strong>GeekBench 6.5:</strong> 2,492 <strong>(single-core)</strong>; 12,550 <strong>(multi-core)</strong></p><p class="fancy-box__body-text"><strong>Total War Warhammer 3</strong> <strong>1080p (Ultra) </strong>81.3fps <strong>(Low) </strong>142.5fps</p><p class="fancy-box__body-text"><strong>Cyberpunk 2077: 1080p (Ultra) </strong>43fps <strong>(Low) </strong>75fps</p><p class="fancy-box__body-text"><strong>Dirt 5: 1200p (Ultra) </strong>48.3fps<strong> (Low) </strong>95.7fps</p><p class="fancy-box__body-text"><strong>PCMark 10 Battery Life (Gaming):</strong> 1:40 hours</p></div></div><p>While the MSI Claw 8 EX AI+’s looks are impressive, what makes it exceptional is what’s going on underneath the surface. While gaming handhelds have previously involved some performance tradeoffs in return for their diminutive size, that’s not the case here, thanks to the Herculean <a href="https://www.techradar.com/computing/gaming-pcs/handheld-gaming-in-2026-just-got-better-but-at-a-big-cost-here-are-the-best-handheld-gaming-pcs-unveiled-at-computex-2026">Intel Arc G3 Extreme chipset</a> it’s packing. MSI claims that the Arc G3 Extreme should unlock 42% faster performance on average compared to the <a href="https://www.techradar.com/computing/computer-gaming-accessories/amd-announces-new-ryzen-z2-chips-for-pc-gaming-handhelds-at-ces-2025">AMD Ryzen Z2 Extreme</a> that the Asus ROG Xbox Ally X is rocking, although this requires a little unpacking. </p><p>Certainly, performance benchmarks alone don’t suggest the Arc G3 Extreme is leading the field. The Claw 8 EX AI+ hit 2,492 single-core performance and 12,550 multi-core performance in our GeekBench tests, compared to the 2,788 and 12,883 scores nabbed respectively by the ROG Xbox Ally X. So for raw processing power, there’s not a huge amount of light between the two chipsets, with the Ryzen Z2 Extreme taking a narrow lead.</p><p>But factor in graphical performance and Intel’s SoC absolutely spanks AMD’s. With the help of the Intel Arc GPU B390, the Claw 8 EX AI+ gets some seriously punchy 3D performance — in our 3DMark benchmarks, it scored 3,544 in Port Royal, 12,358 in Fire Strike and 6,534 in Time Spy, compared to the 2,006, 9,141 and 4,033 the ROG Xbox Ally X hit. Those are 76%, 35% and 62% increases respectively, gains which show the Claw’s graphics are seriously swole.</p><p>And that translates to some staggeringly smooth performance in-game. On Ultra settings, <a href="https://www.techradar.com/reviews/total-war-warhammer-3"><em>Total War: Warhammer 3</em></a> comfortably averaged out at 81.3fps, while on Low settings <em>Dirt 5</em> ran smoother than a nitro cold brew at 95.7fps and still managed a very creditable 48.3fps on Ultra. But what blew me away most is how well it ran <a href="https://www.techradar.com/reviews/cyberpunk-2077"><em>Cyberpunk 2077</em></a> on Ultra settings with ray-tracing disabled, netting a reasonably polished 43fps — that’s downright playable and throws some serious shade on the ROG Xbox Ally X, which only managed 8fps.</p><p>Unfortunately, while these benchmarks are impressive compared to other gaming handhelds, at this price those aren’t the Claw’s biggest competition. Several of our picks for the best gaming laptops have costs in the same region and yet offer significantly better performance. </p><p>For example, the Alienware 16X Aurora with Intel Core Ultra 9 275HX, Nvidia GeForce RTX 5070 and 32GB DDR5 we tested costs only a few hundred dollars / pounds more at $1,999.99 / £1,799. And yet its performance is leagues ahead of the Claw, hitting a 3DMark Time Spy score of 13,594 and Fire Strike score of 31,480 — that’s double and nearly triple the Claw’s scores respectively. Naturally, you’re not getting the same compact form factor but I wonder how much that truly matters for the kinds of gamers that are willing to drop almost one and a half grand on a pro gaming device.</p><p>Okay, enough nerding out over numbers. Time to focus on the thing you actually care about: how the MSI Claw 8 EX AI+ actually feels to play.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="twcoDxkYAgAyJwfmAM8WfB" name="MSI Claw 8 EX AI+" alt="A closeup of the MSI Claw 8 EX AI+, showing its left thumbstick, D-pad, View button and Quick Setting button and its MSI Quick settings menu on screen." src="https://cdn.mos.cms.futurecdn.net/twcoDxkYAgAyJwfmAM8WfB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Honestly, what the MSI Claw 8 EX AI+ is capable of kinda blew me away. As those benchmarks would suggest, it can offer ludicrously smooth frame rates. Playing a 2D game like <a href="https://www.techradar.com/gaming/hollow-knight-silksong-review"><em>Hollow Knight: Silksong</em></a>, it remained rock solid at 120Hz, with all the action as Hornet zipped around the rich, mysterious landscapes of Pharloom as slick as ice on a spring day.</p><p>Granted, that might not feel like much of a challenge, but this unflappable stability carried over when I transitioned to modern 3D games. <em>Clair Obscur: Expedition 33</em> ran at a wonderfully smooth 60fps. Rather than having to strip it down to the basic visuals required to get it running on the Steam Deck, it actually looked pretty great and ran so stably I was able to crack out counter after counter on chromatic bosses. Being able to enjoy the game on the go felt like such a novelty that I’d honestly be happy to mop up the game’s remaining optional bosses purely on handheld.</p><p>Keen to push the MSI Claw 8 EX AI+ to breaking point, I even tried playing a bit of <em>The Elder Scrolls 4: Oblivion Remastered</em> on Xbox. I’ll admit my expectations were pretty low here, as I’ve heard plenty of people complaining about performance issues on their 5000 series Nvidia GPUs. And yet, amazingly, it was playable. </p><p>Well, kinda. With the graphics settings on Low while in the depths of Xedilian, performance plowed along steadily at 60fps, which is truly wild for a AAA Bethesda game. However, it didn’t take long for it to start exhibiting some pretty hinky behavior — sporadically I encountered some audio stuttering and, once I entered a more densely populated open area, the frame rate dropped so far it was more 19th century zoetrope than an RPG from 2025. But I feel like most gaming handhelds would spontaneously combust if you even had the cheek to try this, so Imma still put this one in the win column for MSI.</p><p>On top of this, the Claw 8 EX AI+ seems to be able to keep a cool head during all of this. In comparison to its predecessor, the Claw 8 AI+, MSI promises the EX AI+ can achieve an extra 5W cooling capacity, 25% higher static pressure for fans, and 9% higher airflow, thanks to fans that are 0.5mm taller. I can’t speak to how accurate such granular figures are but certainly even slamming out epic boss fights or pushing the CPU to its limit, I rarely noticed the EX AI+ getting unbearably warm, which speaks to the strength of its cooling.</p><p>What the MSI Claw 8 EX AI+ is capable of is honestly pretty staggering. The only criticisms I have come down to software and input issues.</p><p>The Claw’s MSI Center M launcher felt a little unreliable. Occasionally, I got locked out from being able to access it — hitting the MSI button did nothing, and switching between windows just returned me to the Xbox app. On top of this, sometimes switching out to this menu then returning to a game would lock the input, meaning I could no longer use controller settings till I’d switched out and back again. That’s not a total deal-breaker, but it is a shame, given how stable the Steam and Xbox OSes feel by comparison, and shows that even the mighty MSI Claw 8 EX AI+ isn't immune to Windows 11's unsuitability for gaming handhelds.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aG2HpVdH6DMTaBfsk3nrvB" name="MSI Claw 8 EX AI+" alt="A closeup of the top left corner of MSI Claw 8 EX AI+, showing its left trigger, left shoulder button, fingerprint scanner, and two Thunderbolt 4 ports." src="https://cdn.mos.cms.futurecdn.net/aG2HpVdH6DMTaBfsk3nrvB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-msi-claw-8-ex-ai-review-battery"><span>MSI Claw 8 EX AI+ review: battery</span></h2><p>Given its huge 80Whr battery capacity, I was expecting the MSI Claw 8 EX AI+ to have some serious endurance. Unlike the ephemeral life I get out of my 40Whr Steam Deck — where I’m lucky if I get 90 minutes out of many 3D games — the whopping battery in the Claw had me anticipating some pretty epic gaming sessions. Which is why I was a bit bemused by the actual results I eked out during our benchmarks.</p><p>Running our standard PC Mark 10 Gaming Battery benchmark with all the settings switched to balanced in both MSI Center M and Windows 11, I was shocked to see the battery discharged from 100% to 0% in just 1 hour 36 minutes. So sure was I that I must have made a mistake, I recalibrated the battery using the Claw’s built-in software, revisited all the settings and ran the benchmark two more times. Despite this, I was only able to squeeze out 1 hour 40 minutes and 2 hours 31 minutes on subsequent tests.</p><p>Certainly that’s not completely incompatible with my objective experience — on the console’s default AI Mode, I comfortably drained its full battery in a two-hour play session of <em>The Elder Scrolls 4: Oblivion Remastered</em>, for example. But that’s an incredibly demanding game, even for the MSI’s specs, and 2D games didn’t seem quite as thirsty in comparison.</p><p>So what’s going on here? Ruling out a fault with my review unit, I suspect that the capacious 80Whr battery the unit ships with is only part of the picture when it comes to the life you’ll squeeze out of it. The more important part? Its AI performance mode.</p><p>While our standard benchmarks set consoles and gaming laptops to balanced mode, the default performance mode for the MSI Claw 8 EX AI+ automatically adjusts its power consumption on the fly for the best efficiency in any given moment. That means the mode you’re most likely to play it on will stretch out the battery life without causing a noticeable dip in performance.</p><p>Even when the battery has run dry, it doesn’t take long to top it up again. With its 65W charging, you’d expect it to take about 90 minutes to juice up that 80Whr battery — and that’s bang in line with my experiences. When plugged into a cable capable of at least 65W, charging up the Claw only ever took around an hour and a half. However, I did occasionally experience some glitchy behavior here, with progress freezing at 98% or 99% full even when left for 20 minutes, suggesting the console’s battery monitoring software can occasionally be a touch off.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5hegKgrA3Kjz6Z4jG7BFFB" name="MSI Claw 8 EX AI+" alt="The MSI Claw 8 EX AI+ showing the Xbox Game Store on screen." src="https://cdn.mos.cms.futurecdn.net/5hegKgrA3Kjz6Z4jG7BFFB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-should-i-buy-the-msi-claw-8-ex-ai"><span>Should I buy the MSI Claw 8 EX AI+?</span></h2><h2 id="buy-it-if-2">Buy it if…</h2><div class="product"><p><strong>You want amazing performance</strong><br>Thanks to its high-octane Intel Arc G3 Extreme chipset, the MSI Claw 8 EX AI+ achieves genuinely wild performance for its petite, portable size.</p></div><div class="product"><p><strong>You want to access to all your PC and Xbox games libraries on the go</strong><br>Installing extra storefronts on a console like the Steam Deck is honestly a bit of a hassle. On the MSI Claw, you have access to the Steam, Xbox, Epic, GOG, EA, Ubisoft Connect games stores.</p></div><h2 id="don-t-buy-it-if-2">Don’t buy it if…</h2><div class="product"><p><strong>You’re not loaded</strong><br>The MSI Claw 8 EX AI+ is one pricy meatball — at $1,799.99 / £1,399.99 / AU$2,849, it comes closer to the cost of a gaming laptop than a handheld console. And while it’s more compact than a laptop, it’s not as powerful.</p></div><div class="product"><p><strong>You need a mouse input</strong><br>One of the things that makes consoles like the Steam Deck or Lenovo Legion Go so versatile is their mouse inputs. Lacking an equivalent means the Claw 8 EX AI+ isn’t compatible with some mouse-based titles unless you plug in a mouse.</p></div><h3 class="article-body__section" id="section-msi-claw-8-ex-ai-review-also-consider"><span>MSI Claw 8 EX AI+ review: also consider</span></h3><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>MSI Claw 8 EX AI+</strong></p></td><td  ><p><strong>Asus ROG Xbox Ally X</strong></p></td><td  ><p><strong>Lenovo Legion Go S (SteamOS)</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$1,799.99 / £1,399.99 / AU$2,849</p></td><td  ><p>$999.99 / £799</p></td><td  ><p>Starting at $649.99 / £699</p></td></tr><tr><td class="firstcol " ><p><strong>Display</strong></p></td><td  ><p>8-inch FHD+ (1920 x 1200), 16:10, 500 nits, 120Hz IPS touchscreen</p></td><td  ><p>7-inch FHD (1920 x 1080), 16:9, 500 nits, 120Hz IPS touchscreen</p></td><td  ><p>8-inch WQXGA (1920 x 1200), 16:10, 500 nits, 120Hz IPS touchscreen</p></td></tr><tr><td class="firstcol " ><p><strong>CPU</strong></p></td><td  ><p>Intel Core Ultra 7 258V</p></td><td  ><p>AMD Ryzen AI Z2 Extreme</p></td><td  ><p>AMD Ryzen Z2 Go (up to AMD Ryzen Z1 Extreme)</p></td></tr><tr><td class="firstcol " ><p><strong>Graphics</strong></p></td><td  ><p>Intel Arc 140V GPU</p></td><td  ><p>AMD Radeon RDNA 3.5 Graphics</p></td><td  ><p>Integrated AMD Radeon Graphics</p></td></tr><tr><td class="firstcol " ><p><strong>RAM</strong></p></td><td  ><p>32GB LPDDR5X-8533</p></td><td  ><p>24GB LPDDR5X-8000</p></td><td  ><p>16GB / 32GB LPDDR5X-6400</p></td></tr><tr><td class="firstcol " ><p><strong>Storage</strong></p></td><td  ><p>1TB PCIe Gen4 NVMe M.2 SSD</p></td><td  ><p>1TB M.2 2280 PCIe 4.0 SSD</p></td><td  ><p>512GB / 1TB PCIe 4.0 SSD</p></td></tr><tr><td class="firstcol " ><p><strong>Port selection</strong></p></td><td  ><p>2x Thunderbolt 4, 1x microSD Express card reader, 1x 3.5mm headphone/mic combo jack</p></td><td  ><p>1x Thunderbolt 4, 1x USB-C, 1x microSD card reader, 1x 3.5mm combo audio jack</p></td><td  ><p>2x USB4, 1x microSD card reader, 1x 3.5mm combo audio jack</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>1.75 lbs / 794g</p></td><td  ><p>1.58 lbs / 715g</p></td><td  ><p>1.63 lbs / 740g</p></td></tr><tr><td class="firstcol " ><p><strong>Dimensions</strong></p></td><td  ><p>299 x 126 x 24mm / 11.77 x 4.96 x 0.94 inches</p></td><td  ><p>290.8 x 121.5 x 50.7mm / 11.45 x 4.78 x 2 inches</p></td><td  ><p>299 x 127.55 x 22.6mm / 11.77 x 5.02 x 0.88 inches</p></td></tr></tbody></table></div><div class="product"><p><strong>Asus ROG Xbox Ally X</strong><br>The Asus ROG Xbox Ally X packs the AMD Ryzen AI Z2 Extreme chipset, which includes the slightly less impressive AMD Radeon RDNA 3.5 GPU, and hasn’t managed to squeeze as much RAM on-board, clocking in at 24GB rather than the Claw’s 32GB. On the plus side though, it’s significantly cheaper, coming in for $700 / £600 / AU$1,250 less, making it more manageable for a wider range of people. Read our full <a href="https://www.techradar.com/computing/gaming-computers/asus-rog-xbox-ally-x-review" data-dimension112="5b351650-a214-11f1-8283-5d5cb1abb93c" data-action="Deal Block" data-label="Asus ROG Xbox Ally X review" data-dimension48="Asus ROG Xbox Ally X review" data-dimension25="">Asus ROG Xbox Ally X review</a>.</p></div><div class="product"><p><strong>Lenovo Legion Go S (SteamOS)</strong><br>With integrated AMD Radeon Graphics, 16GB RAM and a 512GB SSD, the Lenovo Legion Go S (SteamOS) is more cruiser motorcycle to the MSI Claw’s superbike. But it’s still able to deliver steady performance, offering rock-solid performance during Baldur’s Gate 3 on max settings or a steady 40fps on <em>Black Myth: Wukong </em>on its lowest settings. And it’s cheaper than either of its rivals here, with a list price that starts from $649.99 / £699 / $1,329. Read our full <a href="https://www.techradar.com/computing/gaming-computers/lenovo-legion-go-s-steamos" data-dimension112="74a48bc0-a214-11f1-91b4-cf91d7becece" data-action="Deal Block" data-label="Lenovo Legion Go S (SteamOS) review" data-dimension48="Lenovo Legion Go S (SteamOS) review" data-dimension25="">Lenovo Legion Go S (SteamOS) review</a>.</p></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Zv42fyetVFJ3uMq5raAHwB" name="MSI Claw 8 EX AI+" alt="A woman's hands holding the MSI Claw 8 EX AI+ as she plays Clair Obscur: Expedition 33." src="https://cdn.mos.cms.futurecdn.net/Zv42fyetVFJ3uMq5raAHwB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-how-i-tested-the-msi-claw-8-ex-ai"><span>How I tested the MSI Claw 8 EX AI+</span></h2><ul><li><strong>Tested it over two weeks</strong></li><li><strong>Tried playing a wide range of titles at different graphics settings</strong></li><li><strong>Conducted TechRadar’s full suite of testing benchmarks</strong></li></ul><p>I tested the MSI Claw 8 EX AI+ over the course of two weeks. I made sure to play a wide variety of games from multiple game stores, whether they were from TechRadar’s Steam library or <a href="https://www.techradar.com/reviews/xbox-game-pass-ultimate">Xbox Games Pass Ultimate</a>. On top of this, I tried out a wide variety of games at different graphics settings, from relatively undemanding 2D games to AAA 3D titles.</p><p>When it comes to more detailed assessments of its performance, I conducted our usual suite of benchmarks. Not only did that entail getting detailed performance scores from 3DMark and GeekBench 6.5, but I also conducted a range of in-game fps benchmarks at both ultra and low graphics settings. To test the console’s battery life, I ran multiple PC Mark 10 Gaming Battery tests to see how rapidly it drained the battery from 100% and I also timed how long it took to charge the console from 0% to 100% using a cable that was rated more than its 65W max charging rate.</p><p>During my career, I’ve tested a wide variety of gaming gadgets and accessories, from wireless controllers to gaming handhelds. I’ve also invested a truly ludicrous amount of my four decades on this Earth playing computer games, whether they be RPGs, action adventure games or creative sandboxes. And while I’m a little hazy on the details, I’m told this investment will pay dividends any day now.</p><ul><li><em>First reviewed: August 2026</em></li><li>Read more about <a href="https://www.techradar.com/news/how-we-test"><u>how we test</u></a></li></ul>
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                                                            <title><![CDATA[ Nvidia DLSS 5 leak sparks major turnaround among PC gamers — as some brand it an 'insanely huge graphical update' that means 'there's no going back' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Nvidia's DLSS 5 has been nothing short of a <a href="https://www.techradar.com/computing/nvidias-dlss-5-is-going-viral-for-all-the-wrong-reasons-here-are-the-5-most-controversial-examples-of-the-ai-powered-breakthrough-in-action">bubbling cauldron of controversy</a> ever since the next-gen gaming tech was first aired. <a href="https://www.techradar.com/computing/gpu/i-could-see-where-theyre-coming-from-i-dont-love-ai-slop-myself-nvidia-ceo-tries-to-defend-dlss-5-again-shortly-after-telling-gamers-theyre-completely-wrong">That initial reception shocked Nvidia</a> as what seemed like a legion of PC gamers took up arms and vowed, well, all sorts of colorful things — <a href="https://www.techradar.com/computing/gpu/i-thought-this-video-was-an-april-fools-joke-but-its-still-march-nvidia-reveals-dlss-5-to-supercharge-graphics-with-ai-and-the-hate-pours-forth">most of them involving the term 'AI slop' in some fashion</a>.</p><p>However, there are signs that this overwhelmingly negative tide of opinion is turning courtesy of a fresh revelation this week. This comes in the form of a leak rather than anything official from Nvidia, with Team Green's only DLSS revelations at Gamescom 2026 pertaining to the current incarnation of the feature (namely DLSS 4.5 Ray Reconstruction for better quality ray-traced graphics, <a href="https://www.techradar.com/computing/gaming-pcs/nvidias-geforce-now-is-officially-coming-to-the-steam-machine-heres-why-thats-great-news-for-gaming-in-your-living-room">alongside some interesting GeForce Now announcements</a>).</p><p>To refresh your memory and recap — in a nutshell, as there's a lot more to it than this — Nvidia has billed DLSS 5 as a 'real-time neural rendering model' that polishes up a game's visuals using AI (without altering the game assets, and with the <a href="https://www.techradar.com/computing/gpu/nvidia-tries-again-to-get-gamers-to-accept-dlss-5-and-doesnt-entirely-succeed">developer being given a decent level of control over the exact implementation</a>).</p><p>What actually happened here was that on Friday, <a href="https://videocardz.com/newz/breaking-modders-unlock-experimental-nvidia-dlss-5-hours-after-dll-discovery" target="_blank">VideoCardz spotted</a> that following NBA 2K27's early access going live, a DLSS 'neural rendering' DLL was discovered in the build. It didn't take long at all before modders (in the RenoDX community) fudged things to get this working in games ('SpeedLemur' being the principal modder who "made this happen").</p><p>So, in theory this is effectively our first glimpse at DLSS 5 in the wild, with those modders demonstrating what it looks like by using the third-person fling-stuff-about action-adventure <em>Control</em> – as <a href="https://www.reddit.com/r/nvidia/comments/1vzzhow/dlss_5_renodx_mod_for_control_out_now/" target="_blank">seen on Reddit</a>. However, do note that the tech is only working for application to character models for now (not the environment or objects).</p><h2 id="nuts-and-bolts">Nuts and bolts</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3R52SgVJ3tqMxEEVtqnvmk" name="5070-ti-design" alt="A closeup of the Nvidia GeForce RTX branding on the 5070 Ti" src="https://cdn.mos.cms.futurecdn.net/3R52SgVJ3tqMxEEVtqnvmk.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / John Loeffler)</span></figcaption></figure><p>There have been some very interesting revelations from those experimenting with this apparent leak of DLSS 5 in terms of how it works, how it runs — and perhaps most telling is the broad reaction to this spillage, which I'll return to shortly.</p><p>First, the nitty-gritty. In this leaked form — so add a whole heap of seasoning, because nothing here is remotely official — DLSS 5 seems to have a small set of adjustable parameters, including seven different 'styles' and various sliders to play with intensity, tone and structure. We're told that neural rendering doesn't need much in the way of data to do its stuff, and works off much the same inputs as regular DLSS (basic upscaling – where all this started, remember?).</p><p>It's also for Nvidia RTX 5000 GPUs only (although that's still not <em>fully</em> confirmed, it was always likely to be the case anyway). The news on the performance front goes a bit awry, though, with the discovery that in <em>Control</em> the frame rate is cut in half by the AI polishing up the visuals. With an Nvidia RTX 5070 Ti running Control at 4K with ray tracing on high and DLSS (Quality), the frame rate was 71 fps and it dropped to 35 fps with neural rendering.</p><p>That is, of course, a nasty hit indeed. However, this is a piece of leaked code – in an unknown state as far as the stage of development is concerned (<a href="https://www.reddit.com/r/nvidia/comments/1vzzhow/comment/p69c1bs/" target="_blank">one clue</a> suggests that the model may date back to the start of July) — extracted and fudged to work on an old game. Given all that, we can't take this as anything like an indication of what the finished version of DLSS 5 might be like performance-wise.</p><p>Although it's at least comforting that it works in a playable (enough) manner on a single RTX 5070 Ti graphics card, because if you recall, Nvidia's demos used not one, but two, RTX 5090 GPUs. Clearly a 50% frame rate drop won't fly, granted, but Nvidia wouldn't release this neural rendering trick if the hit was anything like that, because no gamer would use it in that state.</p><h2 id="change-in-tone">Change in tone</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:970px;"><p class="vanilla-image-block" style="padding-top:56.29%;"><img id="257a7dkD9figRFyYvjs9iL" name="Control DLSS 5 leak" alt="Leaked screenshot of DLSS 5 being fudged to work on Control by a modder" src="https://cdn.mos.cms.futurecdn.net/257a7dkD9figRFyYvjs9iL.jpg" mos="" align="middle" fullscreen="" width="970" height="546" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: WholeIndividual0 on Reddit)</span></figcaption></figure><p>What we can really take from this leak and the modding efforts thereafter is quite limited, then. But what's clear is that as mentioned, there's been a marked turnaround in the commentary and debate on the image quality on offer with neural rendering.</p><p>As one <a href="https://www.reddit.com/r/nvidia/comments/1vzzhow/comment/p69kkrj/" target="_blank">Redditor observes</a>: "Remarkable difference in tone of the reactions compared to when the [initial] Resident Evil footage was released."</p><p>Someone replying to that says: "People freaked out about what was obviously just a bad demo, and failed to see what was actually going on with the underlying tech.</p><p>"There were a few talking about how different tone mapping fixed the issue with minimal effort, or how it wasn't actually adding/changing details, and it turns out they were correct. People freaked out over nothing imo."</p><p><a href="https://www.reddit.com/r/nvidia/comments/1vzzhow/comment/p6c5scj/" target="_blank">Another gamer notes</a>: "This looks like legit magic. I was saying this when the reveal happened and people wanted to burn Nvidia down: the tech is amazing, the demo might be off because it's too heavy handed, but the tech itself is incredibly impressive."</p><p>And a further <a href="https://www.reddit.com/r/nvidia/comments/1vzzhow/comment/p6bd6ez/" target="_blank">Redditor enthuses</a>: "Insanely huge graphical update. There's no going back."</p><p>You get the idea, then, and it's quite an eye-opener how many comments there are along these lines. Quite a lot of gamers are impressed by this leaked spin on DLSS 5 — and I can see why, frankly, at least with the <em>Control</em> material presented here. </p><p>And remember, this is with DLSS 5 working on character models, with the facial tinkering and tweaking being one of the main causes of concern with Nvidia's initial demos. The likes of <em>Flight Simulator</em> addicts are positively drooling about what this might mean for the graphics of the landscapes beneath their virtual wings.</p><p>And there's a lot of excitement about how the tech might be applied to older games like <em>Control</em> to make them look a good deal better.</p><h2 id="skeptics-remain">Skeptics remain</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="b4BaqDTfZg32izULhgfJ2T" name="shutterstock_1893079261.jpg" alt="Upset young man gesturing at his gaming PC at home" src="https://cdn.mos.cms.futurecdn.net/b4BaqDTfZg32izULhgfJ2T.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Shutterstock)</span></figcaption></figure><p>Naturally, not everyone is convinced. The detractors remain and are unswayed by the material which has popped up around this leak so far. They argue that the AI-enhanced Jesse (<em>Control's</em> protagonist) is still all too 'uncanny valley' in appearance, and that DLSS 5 is still very much a visual downgrade.</p><p>Others also worry that there aren't enough fine-grained controls for the developer in what we see here. Although again, we can't take this leak as evidence of what DLSS 5 will turn out to be eventually, whether that's the end result of the graphics themselves or the suite of dev controls under the hood.</p><p>The performance hit has been seized on, too — as noted, though we can't judge on that yet, not with an early leak — and some feel that while screenshots might look good, this doesn't hold up in motion.</p><p>Simply put: it is still too early to judge, and we need to grab large handfuls of seasoning with all this. But the general sentiment on DLSS 5 appears to be turning around in quite a sizable shift of opinion — and Nvidia may yet convert PC gamers to its AI-enhanced vision of the future (providing any performance hurdles are cleared, of course).</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/computing/gpu/nvidia-dlss-5-leak-sparks-major-turnaround-among-pc-gamers-as-some-brand-it-an-insanely-huge-graphical-update-that-means-theres-no-going-back</link>
                                                                            <description>
                            <![CDATA[ 'Remarkable difference in tone of the reactions': the negativity around DLSS 5 is melting away, it seems. ]]>
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                                                                        <pubDate>Sat, 29 Aug 2026 14:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[GPU]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Darren Allan ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ null ]]></dc:description>
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                                <p>Nvidia's DLSS 5 has been nothing short of a <a href="https://www.techradar.com/computing/nvidias-dlss-5-is-going-viral-for-all-the-wrong-reasons-here-are-the-5-most-controversial-examples-of-the-ai-powered-breakthrough-in-action">bubbling cauldron of controversy</a> ever since the next-gen gaming tech was first aired. <a href="https://www.techradar.com/computing/gpu/i-could-see-where-theyre-coming-from-i-dont-love-ai-slop-myself-nvidia-ceo-tries-to-defend-dlss-5-again-shortly-after-telling-gamers-theyre-completely-wrong">That initial reception shocked Nvidia</a> as what seemed like a legion of PC gamers took up arms and vowed, well, all sorts of colorful things — <a href="https://www.techradar.com/computing/gpu/i-thought-this-video-was-an-april-fools-joke-but-its-still-march-nvidia-reveals-dlss-5-to-supercharge-graphics-with-ai-and-the-hate-pours-forth">most of them involving the term 'AI slop' in some fashion</a>.</p><p>However, there are signs that this overwhelmingly negative tide of opinion is turning courtesy of a fresh revelation this week. This comes in the form of a leak rather than anything official from Nvidia, with Team Green's only DLSS revelations at Gamescom 2026 pertaining to the current incarnation of the feature (namely DLSS 4.5 Ray Reconstruction for better quality ray-traced graphics, <a href="https://www.techradar.com/computing/gaming-pcs/nvidias-geforce-now-is-officially-coming-to-the-steam-machine-heres-why-thats-great-news-for-gaming-in-your-living-room">alongside some interesting GeForce Now announcements</a>).</p><p>To refresh your memory and recap — in a nutshell, as there's a lot more to it than this — Nvidia has billed DLSS 5 as a 'real-time neural rendering model' that polishes up a game's visuals using AI (without altering the game assets, and with the <a href="https://www.techradar.com/computing/gpu/nvidia-tries-again-to-get-gamers-to-accept-dlss-5-and-doesnt-entirely-succeed">developer being given a decent level of control over the exact implementation</a>).</p><p>What actually happened here was that on Friday, <a href="https://videocardz.com/newz/breaking-modders-unlock-experimental-nvidia-dlss-5-hours-after-dll-discovery" target="_blank">VideoCardz spotted</a> that following NBA 2K27's early access going live, a DLSS 'neural rendering' DLL was discovered in the build. It didn't take long at all before modders (in the RenoDX community) fudged things to get this working in games ('SpeedLemur' being the principal modder who "made this happen").</p><p>So, in theory this is effectively our first glimpse at DLSS 5 in the wild, with those modders demonstrating what it looks like by using the third-person fling-stuff-about action-adventure <em>Control</em> – as <a href="https://www.reddit.com/r/nvidia/comments/1vzzhow/dlss_5_renodx_mod_for_control_out_now/" target="_blank">seen on Reddit</a>. However, do note that the tech is only working for application to character models for now (not the environment or objects).</p><h2 id="nuts-and-bolts">Nuts and bolts</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3R52SgVJ3tqMxEEVtqnvmk" name="5070-ti-design" alt="A closeup of the Nvidia GeForce RTX branding on the 5070 Ti" src="https://cdn.mos.cms.futurecdn.net/3R52SgVJ3tqMxEEVtqnvmk.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / John Loeffler)</span></figcaption></figure><p>There have been some very interesting revelations from those experimenting with this apparent leak of DLSS 5 in terms of how it works, how it runs — and perhaps most telling is the broad reaction to this spillage, which I'll return to shortly.</p><p>First, the nitty-gritty. In this leaked form — so add a whole heap of seasoning, because nothing here is remotely official — DLSS 5 seems to have a small set of adjustable parameters, including seven different 'styles' and various sliders to play with intensity, tone and structure. We're told that neural rendering doesn't need much in the way of data to do its stuff, and works off much the same inputs as regular DLSS (basic upscaling – where all this started, remember?).</p><p>It's also for Nvidia RTX 5000 GPUs only (although that's still not <em>fully</em> confirmed, it was always likely to be the case anyway). The news on the performance front goes a bit awry, though, with the discovery that in <em>Control</em> the frame rate is cut in half by the AI polishing up the visuals. With an Nvidia RTX 5070 Ti running Control at 4K with ray tracing on high and DLSS (Quality), the frame rate was 71 fps and it dropped to 35 fps with neural rendering.</p><p>That is, of course, a nasty hit indeed. However, this is a piece of leaked code – in an unknown state as far as the stage of development is concerned (<a href="https://www.reddit.com/r/nvidia/comments/1vzzhow/comment/p69c1bs/" target="_blank">one clue</a> suggests that the model may date back to the start of July) — extracted and fudged to work on an old game. Given all that, we can't take this as anything like an indication of what the finished version of DLSS 5 might be like performance-wise.</p><p>Although it's at least comforting that it works in a playable (enough) manner on a single RTX 5070 Ti graphics card, because if you recall, Nvidia's demos used not one, but two, RTX 5090 GPUs. Clearly a 50% frame rate drop won't fly, granted, but Nvidia wouldn't release this neural rendering trick if the hit was anything like that, because no gamer would use it in that state.</p><h2 id="change-in-tone">Change in tone</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:970px;"><p class="vanilla-image-block" style="padding-top:56.29%;"><img id="257a7dkD9figRFyYvjs9iL" name="Control DLSS 5 leak" alt="Leaked screenshot of DLSS 5 being fudged to work on Control by a modder" src="https://cdn.mos.cms.futurecdn.net/257a7dkD9figRFyYvjs9iL.jpg" mos="" align="middle" fullscreen="" width="970" height="546" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: WholeIndividual0 on Reddit)</span></figcaption></figure><p>What we can really take from this leak and the modding efforts thereafter is quite limited, then. But what's clear is that as mentioned, there's been a marked turnaround in the commentary and debate on the image quality on offer with neural rendering.</p><p>As one <a href="https://www.reddit.com/r/nvidia/comments/1vzzhow/comment/p69kkrj/" target="_blank">Redditor observes</a>: "Remarkable difference in tone of the reactions compared to when the [initial] Resident Evil footage was released."</p><p>Someone replying to that says: "People freaked out about what was obviously just a bad demo, and failed to see what was actually going on with the underlying tech.</p><p>"There were a few talking about how different tone mapping fixed the issue with minimal effort, or how it wasn't actually adding/changing details, and it turns out they were correct. People freaked out over nothing imo."</p><p><a href="https://www.reddit.com/r/nvidia/comments/1vzzhow/comment/p6c5scj/" target="_blank">Another gamer notes</a>: "This looks like legit magic. I was saying this when the reveal happened and people wanted to burn Nvidia down: the tech is amazing, the demo might be off because it's too heavy handed, but the tech itself is incredibly impressive."</p><p>And a further <a href="https://www.reddit.com/r/nvidia/comments/1vzzhow/comment/p6bd6ez/" target="_blank">Redditor enthuses</a>: "Insanely huge graphical update. There's no going back."</p><p>You get the idea, then, and it's quite an eye-opener how many comments there are along these lines. Quite a lot of gamers are impressed by this leaked spin on DLSS 5 — and I can see why, frankly, at least with the <em>Control</em> material presented here. </p><p>And remember, this is with DLSS 5 working on character models, with the facial tinkering and tweaking being one of the main causes of concern with Nvidia's initial demos. The likes of <em>Flight Simulator</em> addicts are positively drooling about what this might mean for the graphics of the landscapes beneath their virtual wings.</p><p>And there's a lot of excitement about how the tech might be applied to older games like <em>Control</em> to make them look a good deal better.</p><h2 id="skeptics-remain">Skeptics remain</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="b4BaqDTfZg32izULhgfJ2T" name="shutterstock_1893079261.jpg" alt="Upset young man gesturing at his gaming PC at home" src="https://cdn.mos.cms.futurecdn.net/b4BaqDTfZg32izULhgfJ2T.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Shutterstock)</span></figcaption></figure><p>Naturally, not everyone is convinced. The detractors remain and are unswayed by the material which has popped up around this leak so far. They argue that the AI-enhanced Jesse (<em>Control's</em> protagonist) is still all too 'uncanny valley' in appearance, and that DLSS 5 is still very much a visual downgrade.</p><p>Others also worry that there aren't enough fine-grained controls for the developer in what we see here. Although again, we can't take this leak as evidence of what DLSS 5 will turn out to be eventually, whether that's the end result of the graphics themselves or the suite of dev controls under the hood.</p><p>The performance hit has been seized on, too — as noted, though we can't judge on that yet, not with an early leak — and some feel that while screenshots might look good, this doesn't hold up in motion.</p><p>Simply put: it is still too early to judge, and we need to grab large handfuls of seasoning with all this. But the general sentiment on DLSS 5 appears to be turning around in quite a sizable shift of opinion — and Nvidia may yet convert PC gamers to its AI-enhanced vision of the future (providing any performance hurdles are cleared, of course).</p>
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                                                            <title><![CDATA[ ‘Is there a point where refresh rate just stops mattering?’: I chat to Samsung’s monitor experts about its crazy-fast 1100Hz gaming display ]]></title>
                                                                                                <dc:content><![CDATA[ <p>At Gamescom 2026 in Cologne, fresh off <a href="https://www.techradar.com/computing/monitors/samsung-just-blew-me-away-at-gamescom-with-its-ridiculously-fast-1100hz-oled-monitor">Samsung's reveal of its 2027 Odyssey OLED lineup</a>, I sat down with two of the people shaping the company's monitor and TV strategy: Jeremy Demont, Product Management Director for TV, Sound and Monitor at Samsung UK & Ireland, and Pepe Dijkstra, Head of Monitor for Samsung's European visual display organisation. </p><p>We chatted about everything from the prevalence of 1000Hz and higher refresh rate screens to 6K gaming, the brand's ongoing commitment to glasses-free 3D and how important strong partnerships with eSports professionals and studios are to getting the best out of screens.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="smnaQLFkeGKoKB3Dt3QyfC" name="Samsung Odyssey OLED Gamescom 5.JPG" alt="Samsung's Gamescom monitor announcement" src="https://cdn.mos.cms.futurecdn.net/smnaQLFkeGKoKB3Dt3QyfC.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 id="a-triple-mode-screen-is-more-useful-than-you-might-think">A triple mode screen is more useful than you might think</h2><p>Triple mode gets its debut on the new Odyssey OLED G8, a 32-inch 4K tandem QD-OLED panel that runs at 360Hz natively, drops to 1440p resolution for 520Hz, or goes all the way down to Full HD for 680Hz. </p><p>It's a first for Samsung: dual-mode switching already exists on its 6K panels, the ultrawide G9, and other, more conventional choices, but triple mode isn't something that can be patched in later via firmware. Dijkstra confirmed it's baked in on the panel side.</p><p>I pushed on whether this is solving a real problem or just adding a marketing bullet point. Halving your resolution to double your refresh rate is a genuinely large image quality penalty, so a middle ground – dropping from 4K to 1440p rather than all the way to HD – makes sense on paper. </p><p>However, Dijkstra was refreshingly candid about the uncertainty here: "If it's high-end gamers, they'll definitely benefit. But if the average Joe Bloke buys the gaming monitor, are they actually going to use it practically?" He described it as something Samsung still needs to watch play out once the hardware reaches the market, and said community feedback will directly shape what comes next.</p><h2 id="1100hz-might-not-be-the-limit-after-all">1100Hz might not be the limit, after all</h2><p>The number causing all the excitement is 1100Hz, supported by the new Odyssey G6 G60H – a 1440p Fast IPS panel that runs at 600Hz natively, but which can drop to HD resolution to unlock that 1100Hz ceiling, the fastest refresh rate I've seen on a <a href="https://www.techradar.com/news/best-gaming-monitor">gaming monitor</a> to date. It wasn't long ago 500Hz felt like an extreme number, so I put it to Dijkstra directly: is there a point where refresh rate just stops mattering?</p><div><blockquote><p>If you deliver only 1100Hz and focus purely on eSports, that's a small market</p><p>Pepe Dijkstra, Head of Monitor, Samsung Europe</p></blockquote></div><p>He didn't dodge the eSports-only framing. "If you deliver only 1100Hz and focus purely on eSports, that's a small market," he told me. </p><p>The reasoning behind Samsung's dual- and triple-mode panels, he explained, is about giving that headroom without forcing everyone to live with it – you can drop back down to a lower resolution for everyday use rather than running flat-out all the time. Whether the industry pushes past 1100Hz next, he wouldn't commit to. "If we go faster in the future, we'll have to see."</p><h2 id="6k-gaming-screens-have-a-genuine-purpose-outside-of-vanity">6K gaming screens have a genuine purpose outside of vanity</h2><p>I've used 6K panels in a professional context on a few screens in the past, but never on a gaming screen, and 4K is already a heavy ask for most GPUs. So who is Samsung's 6K gaming monitor for?</p><p>Dijkstra's answer leaned on future-proofing rather than the present day: those with high-end PCs can already drive that resolution, and the dual-mode option covers anyone who can't.  </p><p>It's worth noting the new G9 ultrawide also carries a dual-mode option of its own – 5120 x 1440 at up to 360Hz, or 'dual HD' at 2560 x 720 for 720Hz – so the same philosophy runs across Samsung's 2027 range rather than sitting in one flagship alone.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DHSV5joPj2TRe5aYu3U4UC" name="Samsung Odyssey OLED Gamescom 4.JPG" alt="Samsung's Gamescom monitor announcement" src="https://cdn.mos.cms.futurecdn.net/DHSV5joPj2TRe5aYu3U4UC.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Likewise, he noted that the option for a 6K gaming screen offers a higher refresh rate than the professional screens on offer with the same resolution, which are stuck at 60Hz. Offering a higher refresh rate at that detail level aids both responsiveness for productivity tasks and helps where it counts for games, too. </p><p>After all, as both he and Demont noted, people are buying monitors for more than one purpose, so a 6K gaming screen covers off the pros who need the detail for high-res creative work and the gamers who have a beefy enough system to play games at 5K or 6K, assuming the game supports the resolution of course.</p><h2 id="glasses-free-3d-is-back-but-content-not-hardware-is-the-bottleneck">Glasses-free 3D is back – but content, not hardware, is the bottleneck</h2><p>Samsung has kept glasses-free 3D alive longer than most of the industry, and at <a href="https://www.techradar.com/computing/monitors/glasses-free-3d-displays-are-making-an-unlikely-comeback-as-samsung-reveals-worlds-first-6k-monitor-with-real-time-eye-tracking">CES it showed a 6K, 32-inch glasses-free 3D panel</a>. At Gamescom, it reaffirmed its commitment to glasses-free 3D and the importance of working with developers to keep the dream alive.</p><p>Dijkstra's framing was that the previous failure wasn't really a hardware problem – it was a content problem. "People were mind-blown by the product capability, but it's the content" that lagged, he said. </p><p>Rather than pour more resources into pushing the panel technology further, Samsung's product teams have shifted focus toward securing AAA game support, headlined by the newly announced <em>Cyberpunk 2077</em> 3D compatibility. It's a bet that immersion sells itself to gamers specifically – people who already spend hours in front of a screen – in a way it never quite did for passive TV viewing.</p><p>Demont drew the TV parallel further, comparing it to Samsung's early, unpopular push into 4K resolution at a time when broadcasters barely had any programming in such high-resolution or the likes of the BBC had caught up: "We can't just do it by ourselves, we need the whole industry behind it." </p><p>He sees HDR10+ gaming following a similar adoption curve to HDR10+ on TV, where streaming giants like Prime Video and Netflix moved quickly once the ecosystem made it easy to support. Samsung's own numbers back that up: the new <em>Call of Duty</em> is among the titles confirmed to support HDR10+ gaming, with more than 20 games expected to carry the standard by the first half of 2027.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1966px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="DUudmQ3wBeDM2sAh87SkGn" name="1787927408.jpg" alt="Woman at burning computer illustration" src="https://cdn.mos.cms.futurecdn.net/DUudmQ3wBeDM2sAh87SkGn.jpg" mos="" align="middle" fullscreen="" width="1966" height="1106" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Alexey Yaremenko / Getty)</span></figcaption></figure><h2 id="oled-burn-in-isn-39-t-as-big-of-an-issue-as-it-used-to-be">OLED burn-in isn't as big of an issue as it used to be</h2><p>Samsung has introduced a new fifth-gen QD-OLED panel for a lot of the new monitors it announced at Gamescom, which features the brand's Penta Tandem tech and an RGB stripe sub-pixel layout for greater power efficiency, longevity, and sharper text. </p><p>Compared to the quality of OLED panels for gaming monitors when they were first introduced, this tech has been through several generations of optimization and improvement.</p><p>At the time OLED gaming monitors were first introduced, it seemed you couldn't go five minutes without someone talking about burn-in (an issue with early OLED panels where static images that were displayed for too long could damage the screen). Now, both Demont and Dijkstra tell me it's virtually a non-issue. It's barely raised internally anymore, sitting towards the bottom of presentations as an improvement point.</p><p>Demont also noted that the improvements made to the OLED panels is a particularly good thing, especially because "if we can increase the product lifecycle or the durability of the product, that's all in the benefit of that end customer". After all, a high-end monitor or TV is a big purchase, and it's important that it lasts.</p><p>For what it's worth, my own two-and-a-half-year-old 32-inch 4K 240Hz OLED monitor has never shown a hint of burn-in – though the new Odyssey OLED G8 is, I'll admit, tempting me to upgrade anyway.</p><h2 id="pro-feedback-filters-down-for-monitors-too">Pro feedback filters down for monitors, too</h2><p>On the subject of product development, Dijkstra confirmed Samsung takes direct input from eSports professionals – citing an ongoing relationship with a multiple-time <em>League of Legends </em>world champion in Korea, where the eSports scene is especially demanding. "Their team plus others are just continuously pushing back that feedback," he said. </p><p>The trickle-down effect is vital to this, according to Demont – Samsung's stated strategy is to introduce new technology at the top of the range first and cascade it downward over time, never the reverse – something he framed as core to protecting the end customer's investment in what remains a significant purchase. </p><h2 id="monitors-and-tvs-are-converging-deliberately">Monitors and TVs are converging – deliberately</h2><p>Perhaps the most interesting part of the conversation was Demont noting that Samsung is folding its monitor team into the same visual display division as TV in the UK, given the convergence between them. We're at a point where some desktop monitors are the same size as TVs; this also works the other way, as people can use TVs as monitors, either on a desk or with a living room PC.</p><p>He was upfront that this decision is about capturing overlap: customers can opt for an equally rich spec TV or monitor depending on their situation, and there is an overlap in certain features for a consistent experience whichever product you go for. </p><p>For instance, some of the brand's smaller-sized OLED TVs boast a 165Hz refresh rate, while there are specific variants of some of its gaming monitors that come with its Tizen OS smart TV operating system built-in.</p><p>I maintain Tizen's presence on monitors is one of the more underrated moves Samsung's made recently: a screen that's a smart TV in one moment and a 240Hz gaming monitor in the next, with Samsung's Gaming Hub meaning you don't need a console or PC to access cloud gaming services like Xbox and <a href="https://www.techradar.com/gaming/nvidia-geforce-now-review">GeForce Now</a>. </p><p>We all agreed that this remains a surprising niche, and Demont stated Samsung is trying to change this with its TVs through retail bundling with the likes of Argos and Currys in the UK by offering incentives such as free controllers or game vouchers tied to TV purchases, specifically to get people asking what "Gaming Hub" actually means.</p><h2 id="the-bigger-picture">The bigger picture</h2><p>Both executives repeatedly came back to the idea that Samsung's scale is its advantage: a portfolio broad enough to cover a 49-inch ultrawide monitor, a portable outdoor TV, and a glasses-free 3D gaming panel simultaneously, developed with a genuinely global customer base in mind rather than any single region's habits. </p><p>Demont pointed to the brand's clever <a href="https://www.techradar.com/televisions/i-saw-samsungs-new-portable-smart-tv-and-i-think-it-beats-lgs-equivalent-with-its-smart-design">Movingstyle TV</a>, originally designed with Southeast Asian markets in mind, that ended up selling worldwide once its appeal proved broader than expected.</p><p>Whether triple-mode refresh rates or glasses-free 3D end up following that same trajectory – from a niche flex to a more mainstream feature – is, by Samsung's own admission, still an open question the company is waiting for customers to answer for them.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/computing/monitors/is-there-a-point-where-refresh-rate-just-stops-mattering-i-chat-to-samsungs-monitor-experts-about-its-crazy-fast-1100hz-gaming-display</link>
                                                                            <description>
                            <![CDATA[ I caught up with Samsung's Jeremy Demont and Pepe Dijkstra at Gamescom 2026 to talk through the 2027 Odyssey range. ]]>
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                                                                        <pubDate>Sat, 29 Aug 2026 10:00:00 +0000</pubDate>                                                                                                                                <updated>Tue, 01 Sep 2026 08:38:40 +0000</updated>
                                                                                                                                            <category><![CDATA[Monitors]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Gaming Accessories]]></category>
                                                    <category><![CDATA[Computing]]></category>
                                                    <category><![CDATA[Peripherals & Accessories]]></category>
                                                    <category><![CDATA[Gaming]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Reece Bithrey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Kd4JG2adXQj2MkSZijBrTH.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Reece Bithrey is a freelance journalist with credits in Trusted Reviews, Digital Foundry, PC Gamer, TechRadar, PCGamesN, and Custom PC magazine reviewing all sorts of computing gubbins, including keyboards, mice, laptops, and more. He also has his own blog, UNTITLED, has bylines for WatchGecko&#039;s online magazine, and graduated from the University of Leeds with a degree in International History and Politics in 2023. When not writing, you&#039;ll usually find him bellowing at virtual footballers on Football Manager or tinkering with mechanical keyboards.&lt;/p&gt; ]]></dc:description>
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                                <p>At Gamescom 2026 in Cologne, fresh off <a href="https://www.techradar.com/computing/monitors/samsung-just-blew-me-away-at-gamescom-with-its-ridiculously-fast-1100hz-oled-monitor">Samsung's reveal of its 2027 Odyssey OLED lineup</a>, I sat down with two of the people shaping the company's monitor and TV strategy: Jeremy Demont, Product Management Director for TV, Sound and Monitor at Samsung UK & Ireland, and Pepe Dijkstra, Head of Monitor for Samsung's European visual display organisation. </p><p>We chatted about everything from the prevalence of 1000Hz and higher refresh rate screens to 6K gaming, the brand's ongoing commitment to glasses-free 3D and how important strong partnerships with eSports professionals and studios are to getting the best out of screens.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="smnaQLFkeGKoKB3Dt3QyfC" name="Samsung Odyssey OLED Gamescom 5.JPG" alt="Samsung's Gamescom monitor announcement" src="https://cdn.mos.cms.futurecdn.net/smnaQLFkeGKoKB3Dt3QyfC.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 id="a-triple-mode-screen-is-more-useful-than-you-might-think">A triple mode screen is more useful than you might think</h2><p>Triple mode gets its debut on the new Odyssey OLED G8, a 32-inch 4K tandem QD-OLED panel that runs at 360Hz natively, drops to 1440p resolution for 520Hz, or goes all the way down to Full HD for 680Hz. </p><p>It's a first for Samsung: dual-mode switching already exists on its 6K panels, the ultrawide G9, and other, more conventional choices, but triple mode isn't something that can be patched in later via firmware. Dijkstra confirmed it's baked in on the panel side.</p><p>I pushed on whether this is solving a real problem or just adding a marketing bullet point. Halving your resolution to double your refresh rate is a genuinely large image quality penalty, so a middle ground – dropping from 4K to 1440p rather than all the way to HD – makes sense on paper. </p><p>However, Dijkstra was refreshingly candid about the uncertainty here: "If it's high-end gamers, they'll definitely benefit. But if the average Joe Bloke buys the gaming monitor, are they actually going to use it practically?" He described it as something Samsung still needs to watch play out once the hardware reaches the market, and said community feedback will directly shape what comes next.</p><h2 id="1100hz-might-not-be-the-limit-after-all">1100Hz might not be the limit, after all</h2><p>The number causing all the excitement is 1100Hz, supported by the new Odyssey G6 G60H – a 1440p Fast IPS panel that runs at 600Hz natively, but which can drop to HD resolution to unlock that 1100Hz ceiling, the fastest refresh rate I've seen on a <a href="https://www.techradar.com/news/best-gaming-monitor">gaming monitor</a> to date. It wasn't long ago 500Hz felt like an extreme number, so I put it to Dijkstra directly: is there a point where refresh rate just stops mattering?</p><div><blockquote><p>If you deliver only 1100Hz and focus purely on eSports, that's a small market</p><p>Pepe Dijkstra, Head of Monitor, Samsung Europe</p></blockquote></div><p>He didn't dodge the eSports-only framing. "If you deliver only 1100Hz and focus purely on eSports, that's a small market," he told me. </p><p>The reasoning behind Samsung's dual- and triple-mode panels, he explained, is about giving that headroom without forcing everyone to live with it – you can drop back down to a lower resolution for everyday use rather than running flat-out all the time. Whether the industry pushes past 1100Hz next, he wouldn't commit to. "If we go faster in the future, we'll have to see."</p><h2 id="6k-gaming-screens-have-a-genuine-purpose-outside-of-vanity">6K gaming screens have a genuine purpose outside of vanity</h2><p>I've used 6K panels in a professional context on a few screens in the past, but never on a gaming screen, and 4K is already a heavy ask for most GPUs. So who is Samsung's 6K gaming monitor for?</p><p>Dijkstra's answer leaned on future-proofing rather than the present day: those with high-end PCs can already drive that resolution, and the dual-mode option covers anyone who can't.  </p><p>It's worth noting the new G9 ultrawide also carries a dual-mode option of its own – 5120 x 1440 at up to 360Hz, or 'dual HD' at 2560 x 720 for 720Hz – so the same philosophy runs across Samsung's 2027 range rather than sitting in one flagship alone.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DHSV5joPj2TRe5aYu3U4UC" name="Samsung Odyssey OLED Gamescom 4.JPG" alt="Samsung's Gamescom monitor announcement" src="https://cdn.mos.cms.futurecdn.net/DHSV5joPj2TRe5aYu3U4UC.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Likewise, he noted that the option for a 6K gaming screen offers a higher refresh rate than the professional screens on offer with the same resolution, which are stuck at 60Hz. Offering a higher refresh rate at that detail level aids both responsiveness for productivity tasks and helps where it counts for games, too. </p><p>After all, as both he and Demont noted, people are buying monitors for more than one purpose, so a 6K gaming screen covers off the pros who need the detail for high-res creative work and the gamers who have a beefy enough system to play games at 5K or 6K, assuming the game supports the resolution of course.</p><h2 id="glasses-free-3d-is-back-but-content-not-hardware-is-the-bottleneck">Glasses-free 3D is back – but content, not hardware, is the bottleneck</h2><p>Samsung has kept glasses-free 3D alive longer than most of the industry, and at <a href="https://www.techradar.com/computing/monitors/glasses-free-3d-displays-are-making-an-unlikely-comeback-as-samsung-reveals-worlds-first-6k-monitor-with-real-time-eye-tracking">CES it showed a 6K, 32-inch glasses-free 3D panel</a>. At Gamescom, it reaffirmed its commitment to glasses-free 3D and the importance of working with developers to keep the dream alive.</p><p>Dijkstra's framing was that the previous failure wasn't really a hardware problem – it was a content problem. "People were mind-blown by the product capability, but it's the content" that lagged, he said. </p><p>Rather than pour more resources into pushing the panel technology further, Samsung's product teams have shifted focus toward securing AAA game support, headlined by the newly announced <em>Cyberpunk 2077</em> 3D compatibility. It's a bet that immersion sells itself to gamers specifically – people who already spend hours in front of a screen – in a way it never quite did for passive TV viewing.</p><p>Demont drew the TV parallel further, comparing it to Samsung's early, unpopular push into 4K resolution at a time when broadcasters barely had any programming in such high-resolution or the likes of the BBC had caught up: "We can't just do it by ourselves, we need the whole industry behind it." </p><p>He sees HDR10+ gaming following a similar adoption curve to HDR10+ on TV, where streaming giants like Prime Video and Netflix moved quickly once the ecosystem made it easy to support. Samsung's own numbers back that up: the new <em>Call of Duty</em> is among the titles confirmed to support HDR10+ gaming, with more than 20 games expected to carry the standard by the first half of 2027.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1966px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="DUudmQ3wBeDM2sAh87SkGn" name="1787927408.jpg" alt="Woman at burning computer illustration" src="https://cdn.mos.cms.futurecdn.net/DUudmQ3wBeDM2sAh87SkGn.jpg" mos="" align="middle" fullscreen="" width="1966" height="1106" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Alexey Yaremenko / Getty)</span></figcaption></figure><h2 id="oled-burn-in-isn-39-t-as-big-of-an-issue-as-it-used-to-be">OLED burn-in isn't as big of an issue as it used to be</h2><p>Samsung has introduced a new fifth-gen QD-OLED panel for a lot of the new monitors it announced at Gamescom, which features the brand's Penta Tandem tech and an RGB stripe sub-pixel layout for greater power efficiency, longevity, and sharper text. </p><p>Compared to the quality of OLED panels for gaming monitors when they were first introduced, this tech has been through several generations of optimization and improvement.</p><p>At the time OLED gaming monitors were first introduced, it seemed you couldn't go five minutes without someone talking about burn-in (an issue with early OLED panels where static images that were displayed for too long could damage the screen). Now, both Demont and Dijkstra tell me it's virtually a non-issue. It's barely raised internally anymore, sitting towards the bottom of presentations as an improvement point.</p><p>Demont also noted that the improvements made to the OLED panels is a particularly good thing, especially because "if we can increase the product lifecycle or the durability of the product, that's all in the benefit of that end customer". After all, a high-end monitor or TV is a big purchase, and it's important that it lasts.</p><p>For what it's worth, my own two-and-a-half-year-old 32-inch 4K 240Hz OLED monitor has never shown a hint of burn-in – though the new Odyssey OLED G8 is, I'll admit, tempting me to upgrade anyway.</p><h2 id="pro-feedback-filters-down-for-monitors-too">Pro feedback filters down for monitors, too</h2><p>On the subject of product development, Dijkstra confirmed Samsung takes direct input from eSports professionals – citing an ongoing relationship with a multiple-time <em>League of Legends </em>world champion in Korea, where the eSports scene is especially demanding. "Their team plus others are just continuously pushing back that feedback," he said. </p><p>The trickle-down effect is vital to this, according to Demont – Samsung's stated strategy is to introduce new technology at the top of the range first and cascade it downward over time, never the reverse – something he framed as core to protecting the end customer's investment in what remains a significant purchase. </p><h2 id="monitors-and-tvs-are-converging-deliberately">Monitors and TVs are converging – deliberately</h2><p>Perhaps the most interesting part of the conversation was Demont noting that Samsung is folding its monitor team into the same visual display division as TV in the UK, given the convergence between them. We're at a point where some desktop monitors are the same size as TVs; this also works the other way, as people can use TVs as monitors, either on a desk or with a living room PC.</p><p>He was upfront that this decision is about capturing overlap: customers can opt for an equally rich spec TV or monitor depending on their situation, and there is an overlap in certain features for a consistent experience whichever product you go for. </p><p>For instance, some of the brand's smaller-sized OLED TVs boast a 165Hz refresh rate, while there are specific variants of some of its gaming monitors that come with its Tizen OS smart TV operating system built-in.</p><p>I maintain Tizen's presence on monitors is one of the more underrated moves Samsung's made recently: a screen that's a smart TV in one moment and a 240Hz gaming monitor in the next, with Samsung's Gaming Hub meaning you don't need a console or PC to access cloud gaming services like Xbox and <a href="https://www.techradar.com/gaming/nvidia-geforce-now-review">GeForce Now</a>. </p><p>We all agreed that this remains a surprising niche, and Demont stated Samsung is trying to change this with its TVs through retail bundling with the likes of Argos and Currys in the UK by offering incentives such as free controllers or game vouchers tied to TV purchases, specifically to get people asking what "Gaming Hub" actually means.</p><h2 id="the-bigger-picture">The bigger picture</h2><p>Both executives repeatedly came back to the idea that Samsung's scale is its advantage: a portfolio broad enough to cover a 49-inch ultrawide monitor, a portable outdoor TV, and a glasses-free 3D gaming panel simultaneously, developed with a genuinely global customer base in mind rather than any single region's habits. </p><p>Demont pointed to the brand's clever <a href="https://www.techradar.com/televisions/i-saw-samsungs-new-portable-smart-tv-and-i-think-it-beats-lgs-equivalent-with-its-smart-design">Movingstyle TV</a>, originally designed with Southeast Asian markets in mind, that ended up selling worldwide once its appeal proved broader than expected.</p><p>Whether triple-mode refresh rates or glasses-free 3D end up following that same trajectory – from a niche flex to a more mainstream feature – is, by Samsung's own admission, still an open question the company is waiting for customers to answer for them.</p>
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                                                            <title><![CDATA[ 16 new GTA 6 details we learned from the big Extended Look gameplay video, captured in-game on a PS5 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The <a href="https://www.techradar.com/news/live/gta-6-extended-look">Grand Theft Auto 6: An Extended Look</a> is finally live! Those tuning in for the Netflix premiere were treated to 26 minutes' worth of new content about the game ahead of its November 19 launch, including huge amounts of gameplay footage, cinematics, and a deeper look into the lives of Jason and Lucia.</p><p>If you don't have Netflix, you'll be able to watch on Rockstar's YouTube channel at 9PM ET / 6PM PDT / 2AM BST / 3AM CEST.</p><p>There is so much to unpack, from a revamped combat system, interactive gameplay mechanics, story hints, and more — but to make things easier, we've gone ahead and created a breakdown of the top things we learned in case you missed it.</p><h2 id="cinematics-and-gameplay-blend-right-into-each-other">Cinematics and gameplay blend right into each other</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QpcrtMyGA2VSnFFxk5e7XS" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/QpcrtMyGA2VSnFFxk5e7XS.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>The extended look began with Lucia and Jason walking into an apartment block looking to pick up a package for someone named "Boobie." For this mission, it looks like Jason is the playable character as he guides Lucia through the building and encounters some incredibly detailed NPCs. </p><p>Here, and in several other instances, the gameplay appears to instantly shift into a cutscene before the action kicks back in again. Another instance happens later on; Jason and Lucia are fleeing from the police with a client, and Jason must shoot at them out the window while Lucia evades — the scene quickly transitions into something cinematic before going back into gameplay.</p><p>At the end of the extended look, Lucia and Jason get separated on a mission; as soon as he finishes shooting some guys under player control, it suddenly cuts to a cinematic scene showing him texting with Lucia, which then transitions to her point of view, and the end of the cutscene leads to you controlling her.</p><h2 id="there-will-be-quick-time-events">There will be quick time events</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="etaynrd5WdB3nRzZ86b334" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/etaynrd5WdB3nRzZ86b334.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>During a fight scene between Lucia and an enemy at the end of the extended look, the player is prompted with a quick time event, which is surprisingly old-school for this game. But there seems to be a choice in the matter — there are two options on-screen, and in the video she picks up her heel and nails the guy in the face, making a quip based on your choice of button to mash. We get the sense this will appear throughout the game.</p><h2 id="there-will-be-slow-mo-with-enemy-weak-zones">There will be slow-mo with enemy weak zones</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gRuvLbBV9FqmeELvJZ3zJn" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/gRuvLbBV9FqmeELvJZ3zJn.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>Jason can be seen firing his weapon at some enemies and the gameplay suddenly slows down after he uses his his focus meter seen in the top left corner. During this same encounter, an enemy's body becomes highlighted showing red and yellow weak zones for the player — we're assuming red is a killshot and yellow will disarm or disable.</p><h2 id="there-will-be-disguises-lots-of-disguises">There will be disguises… lots of disguises</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6ngdFZP33hKsnsJh5EGcZX" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/6ngdFZP33hKsnsJh5EGcZX.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>There were quite a few moments were we see Jason and Lucia on story missions wearing disguises with new identities when taking on certain clients, such as personal security for a party. The footage showed changing outfits being a mechanic, and we see lots of different hairstyles on Lucia — it seems like it'll be necessary, not just fun.</p><h2 id="there-39-s-a-six-star-wanted-system">There's a six-star Wanted system</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vmxmrbAWDHczur2TAmjSbX" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/vmxmrbAWDHczur2TAmjSbX.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>Unlike <em>GTA 5</em>, which has a five-star Wanted system, <em>GTA 6</em> will have six stars. What does this mean? Well, it's one higher, isn't it?</p><h2 id="the-gun-handling-is-better-than-gta-5">The gun handling is better than GTA 5</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Dd8kEuEQeboNub2Bn7obBi" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/Dd8kEuEQeboNub2Bn7obBi.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>Picking up and swapping out weapons looks incredibly slick; Jason and Lucia have their own weapons they can pull out on their respective weapon wheels, but they can quickly swipe up downed-enemies' weapons mid combat, too.</p><h2 id="you-can-race-cars-in-an-actual-track">You can race cars in an actual track</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="h9qY4bMbsxtXNXbV7zkCAi" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/h9qY4bMbsxtXNXbV7zkCAi.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>Driving around Leonida looks amazing, but players will also be able to take part in races on an actual race track, with cars and bikes, if you want a high-speed challenge.</p><h2 id="lots-of-water-activities">Lots of water activities</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wsb2uAywX7yDKYPfwGHAPi" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/Wsb2uAywX7yDKYPfwGHAPi.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>Players will be able to drive fanboats, jetskis and canoes, and explore bodies of water across Leonida. Admittedly, the fanboat looks a little less high-octane than some sections of the video…</p><h2 id="you-can-base-jump">You can base jump</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2ezfyeG94EWMKcrJuTGwMi" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/2ezfyeG94EWMKcrJuTGwMi.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>As shot near the end of the extended look shows the player guiding Lucia to run and jump off a skyscaper before pulling out her parachute and getting an incredible view of Vice City.</p><h2 id="environmental-destruction">Environmental destruction</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XkM5yk3w8kZrzUyezXE6Mi" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/XkM5yk3w8kZrzUyezXE6Mi.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>During police chases, Jason and Lucia can shoot out the tires of their pursuers, which will lead to police cars flipping and crashing, causing dynamic environmental destruction that looks incredibly cinematic.</p><h2 id="a-wide-range-of-people-will-hire-you-for-jobs">A wide range of people will hire you for jobs</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gpEmEiEz9aHzwWvGUHwG7E" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/gpEmEiEz9aHzwWvGUHwG7E.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>While we don't know specific story details yet, it seems that Jason and Lucia have their own business going on where they'll work for an assortment of clients. They'll rob banks and stores, protect clients, deliver goods, and more. Standard GTA stuff, but it's the first time we've seen what this will look like.</p><h2 id="you-can-pet-the-dog">You can pet the dog</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MDga3JmiDWYDXLh8FXE3bX" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/MDga3JmiDWYDXLh8FXE3bX.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>It's the main thing some of us care about.</p><h2 id="an-improved-hud">An improved HUD</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7qMYcBV3jPTHfSn5oZyjph" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/7qMYcBV3jPTHfSn5oZyjph.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>The game's HUD looks way cleaner than <em>GTA 5</em>'s, and quicker to access; switching between Lucia and Jason is as quick as pressing one button, and the weapon wheel is minimal and fast to use.</p><h2 id="switching-between-lucia-and-jason-is-really-fast">Switching between Lucia and Jason is really fast</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="d8oVPNvorjyRasJVAog8Mi" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/d8oVPNvorjyRasJVAog8Mi.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>As I just mentioned, switching between both co-protagonsits is unbelieavably fast. In one moment, you see Lucia base jumping and when the player switches to Jason, it takes just a couple of seconds — there's flash, the camera zooms into the sky, pans across the city, then zooms down into a building and we're with Jason again. And that's running on the base PS5!</p><h2 id="you-can-scuba-dive-and-regular-dive">You can scuba dive (and regular dive)</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NpwJndSCcGbgb4Bqn4meod" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/NpwJndSCcGbgb4Bqn4meod.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>Players will be able to dive into bodies of water to swim, but also scuba dive to see all the pretty fish below the surface!</p><h2 id="the-weapon-icon-from-gta-4-returns">The weapon icon from GTA 4 returns</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="i6jrHXKEFoWkBZwXoTAny9" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/i6jrHXKEFoWkBZwXoTAny9.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>During combat, the equipped weapon icon from <em>GTA 4</em>, can be seen in the top right corner, under the Wanted stars and ammo. It was missing in 5, but 4 stans will feel a warm, familiar feeling.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Oqg1Ze"></div>                            </div>                            <script src="https://kwizly.com/embed/Oqg1Ze.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/ps5/16-new-gta-6-details-we-learned-from-the-big-extended-look-gameplay-video-captured-in-game-on-a-ps5</link>
                                                                            <description>
                            <![CDATA[ The Grand Theft Auto 6: An Extended Look is finally here! Here's a breakdown of the top things we learned from the Netflix premiere in case you missed it. ]]>
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                                                                        <pubDate>Thu, 27 Aug 2026 21:02:54 +0000</pubDate>                                                                                                                                <updated>Fri, 28 Aug 2026 05:35:22 +0000</updated>
                                                                                                                                            <category><![CDATA[PS5]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6]]></media:description>                                                            <media:text><![CDATA[GTA 6]]></media:text>
                                <media:title type="plain"><![CDATA[GTA 6]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>The <a href="https://www.techradar.com/news/live/gta-6-extended-look">Grand Theft Auto 6: An Extended Look</a> is finally live! Those tuning in for the Netflix premiere were treated to 26 minutes' worth of new content about the game ahead of its November 19 launch, including huge amounts of gameplay footage, cinematics, and a deeper look into the lives of Jason and Lucia.</p><p>If you don't have Netflix, you'll be able to watch on Rockstar's YouTube channel at 9PM ET / 6PM PDT / 2AM BST / 3AM CEST.</p><p>There is so much to unpack, from a revamped combat system, interactive gameplay mechanics, story hints, and more — but to make things easier, we've gone ahead and created a breakdown of the top things we learned in case you missed it.</p><h2 id="cinematics-and-gameplay-blend-right-into-each-other">Cinematics and gameplay blend right into each other</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QpcrtMyGA2VSnFFxk5e7XS" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/QpcrtMyGA2VSnFFxk5e7XS.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>The extended look began with Lucia and Jason walking into an apartment block looking to pick up a package for someone named "Boobie." For this mission, it looks like Jason is the playable character as he guides Lucia through the building and encounters some incredibly detailed NPCs. </p><p>Here, and in several other instances, the gameplay appears to instantly shift into a cutscene before the action kicks back in again. Another instance happens later on; Jason and Lucia are fleeing from the police with a client, and Jason must shoot at them out the window while Lucia evades — the scene quickly transitions into something cinematic before going back into gameplay.</p><p>At the end of the extended look, Lucia and Jason get separated on a mission; as soon as he finishes shooting some guys under player control, it suddenly cuts to a cinematic scene showing him texting with Lucia, which then transitions to her point of view, and the end of the cutscene leads to you controlling her.</p><h2 id="there-will-be-quick-time-events">There will be quick time events</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="etaynrd5WdB3nRzZ86b334" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/etaynrd5WdB3nRzZ86b334.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>During a fight scene between Lucia and an enemy at the end of the extended look, the player is prompted with a quick time event, which is surprisingly old-school for this game. But there seems to be a choice in the matter — there are two options on-screen, and in the video she picks up her heel and nails the guy in the face, making a quip based on your choice of button to mash. We get the sense this will appear throughout the game.</p><h2 id="there-will-be-slow-mo-with-enemy-weak-zones">There will be slow-mo with enemy weak zones</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gRuvLbBV9FqmeELvJZ3zJn" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/gRuvLbBV9FqmeELvJZ3zJn.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>Jason can be seen firing his weapon at some enemies and the gameplay suddenly slows down after he uses his his focus meter seen in the top left corner. During this same encounter, an enemy's body becomes highlighted showing red and yellow weak zones for the player — we're assuming red is a killshot and yellow will disarm or disable.</p><h2 id="there-will-be-disguises-lots-of-disguises">There will be disguises… lots of disguises</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6ngdFZP33hKsnsJh5EGcZX" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/6ngdFZP33hKsnsJh5EGcZX.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>There were quite a few moments were we see Jason and Lucia on story missions wearing disguises with new identities when taking on certain clients, such as personal security for a party. The footage showed changing outfits being a mechanic, and we see lots of different hairstyles on Lucia — it seems like it'll be necessary, not just fun.</p><h2 id="there-39-s-a-six-star-wanted-system">There's a six-star Wanted system</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vmxmrbAWDHczur2TAmjSbX" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/vmxmrbAWDHczur2TAmjSbX.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>Unlike <em>GTA 5</em>, which has a five-star Wanted system, <em>GTA 6</em> will have six stars. What does this mean? Well, it's one higher, isn't it?</p><h2 id="the-gun-handling-is-better-than-gta-5">The gun handling is better than GTA 5</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Dd8kEuEQeboNub2Bn7obBi" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/Dd8kEuEQeboNub2Bn7obBi.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>Picking up and swapping out weapons looks incredibly slick; Jason and Lucia have their own weapons they can pull out on their respective weapon wheels, but they can quickly swipe up downed-enemies' weapons mid combat, too.</p><h2 id="you-can-race-cars-in-an-actual-track">You can race cars in an actual track</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="h9qY4bMbsxtXNXbV7zkCAi" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/h9qY4bMbsxtXNXbV7zkCAi.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>Driving around Leonida looks amazing, but players will also be able to take part in races on an actual race track, with cars and bikes, if you want a high-speed challenge.</p><h2 id="lots-of-water-activities">Lots of water activities</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wsb2uAywX7yDKYPfwGHAPi" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/Wsb2uAywX7yDKYPfwGHAPi.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>Players will be able to drive fanboats, jetskis and canoes, and explore bodies of water across Leonida. Admittedly, the fanboat looks a little less high-octane than some sections of the video…</p><h2 id="you-can-base-jump">You can base jump</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2ezfyeG94EWMKcrJuTGwMi" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/2ezfyeG94EWMKcrJuTGwMi.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>As shot near the end of the extended look shows the player guiding Lucia to run and jump off a skyscaper before pulling out her parachute and getting an incredible view of Vice City.</p><h2 id="environmental-destruction">Environmental destruction</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XkM5yk3w8kZrzUyezXE6Mi" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/XkM5yk3w8kZrzUyezXE6Mi.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>During police chases, Jason and Lucia can shoot out the tires of their pursuers, which will lead to police cars flipping and crashing, causing dynamic environmental destruction that looks incredibly cinematic.</p><h2 id="a-wide-range-of-people-will-hire-you-for-jobs">A wide range of people will hire you for jobs</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gpEmEiEz9aHzwWvGUHwG7E" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/gpEmEiEz9aHzwWvGUHwG7E.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>While we don't know specific story details yet, it seems that Jason and Lucia have their own business going on where they'll work for an assortment of clients. They'll rob banks and stores, protect clients, deliver goods, and more. Standard GTA stuff, but it's the first time we've seen what this will look like.</p><h2 id="you-can-pet-the-dog">You can pet the dog</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MDga3JmiDWYDXLh8FXE3bX" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/MDga3JmiDWYDXLh8FXE3bX.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>It's the main thing some of us care about.</p><h2 id="an-improved-hud">An improved HUD</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7qMYcBV3jPTHfSn5oZyjph" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/7qMYcBV3jPTHfSn5oZyjph.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>The game's HUD looks way cleaner than <em>GTA 5</em>'s, and quicker to access; switching between Lucia and Jason is as quick as pressing one button, and the weapon wheel is minimal and fast to use.</p><h2 id="switching-between-lucia-and-jason-is-really-fast">Switching between Lucia and Jason is really fast</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="d8oVPNvorjyRasJVAog8Mi" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/d8oVPNvorjyRasJVAog8Mi.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>As I just mentioned, switching between both co-protagonsits is unbelieavably fast. In one moment, you see Lucia base jumping and when the player switches to Jason, it takes just a couple of seconds — there's flash, the camera zooms into the sky, pans across the city, then zooms down into a building and we're with Jason again. And that's running on the base PS5!</p><h2 id="you-can-scuba-dive-and-regular-dive">You can scuba dive (and regular dive)</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NpwJndSCcGbgb4Bqn4meod" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/NpwJndSCcGbgb4Bqn4meod.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>Players will be able to dive into bodies of water to swim, but also scuba dive to see all the pretty fish below the surface!</p><h2 id="the-weapon-icon-from-gta-4-returns">The weapon icon from GTA 4 returns</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="i6jrHXKEFoWkBZwXoTAny9" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/i6jrHXKEFoWkBZwXoTAny9.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>During combat, the equipped weapon icon from <em>GTA 4</em>, can be seen in the top right corner, under the Wanted stars and ammo. It was missing in 5, but 4 stans will feel a warm, familiar feeling.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Oqg1Ze"></div>                            </div>                            <script src="https://kwizly.com/embed/Oqg1Ze.js" async></script>
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                                                            <title><![CDATA[ Grand Theft Auto 6's 'Extended Look' on Netflix is now live — follow all the big GTA gameplay reveals live as they happen ]]></title>
                                                                                                <dc:content><![CDATA[ <div class="live-content"><p>We are finally seeing what <em>Grand Theft Auto 6</em> is like to actually play! All eyes are on Netflix for the <em>Grand Theft Auto 6: An Extended Look</em> presentation, which started at 3PM ET / 12PM PDT / 8PM BST / 9PM CEST, and contains footage captured directly from the game running on a PS5 console.</p><p>The video is exclusive to Netflix at first, but the good news is that it will appear on the Rockstar YouTube account afterwards — you'll just have to wait a little if you don't want to pay Netflix. If you have watched, we'd love to know what you think!</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Oqg1Ze"></div>                            </div>                            <script src="https://kwizly.com/embed/Oqg1Ze.js" async></script><p>The video gave us our first official look at how <em>GTA 6 </em>plays, following multiple teaser trailers, <a href="https://www.techradar.com/gaming/new-gta-6-details-reveal-a-bonnie-and-clyde-type-narrative-life-sim-systems-and-the-ability-to-seamlessly-swap-between-jason-and-lucia-during-gameplay">including showing us the 'Bonnie & Clyde' relationship and swapping between Jason and Lucia</a>.</p><p>The decision to post the video to Netflix for paying subscribers to watch first <a href="https://www.techradar.com/gaming/gaming-industry/gta-6s-netflix-timed-exclusive-and-gamers-defense-of-it-sums-up-why-the-gaming-industry-is-as-bad-as-it-is-today">has proven controversial so far</a>, though those who aren't Netflix users will still be able to watch it when it arrives on the official Rockstar Games YouTube channel later on.</p><p>Of course, lots of people already watched gameplay video of <em>GTA 6</em> already, following the <a href="https://www.techradar.com/gaming/even-more-grand-theft-auto-6-footage-has-leaked-this-time-of-vice-city-beach-showcasing-impressive-crowd-tech-heres-the-full-timeline-of-everything-that-has-leaked-so-far">unprecedented leaks over the last week, seemingly of some kind of dev build</a>. (The claimed leak of the actual game code online <a href="https://www.techradar.com/pro/of-course-this-fake-gta-vi-iso-download-is-malware-testers-reveal-113gb-download-is-99-99-empty-zeroes-with-a-tiny-virus-attached">turned out to be 113GB of zeroes, and a small virus — unsurprisingly</a>.)</p><h2 id="when-is-the-grand-theft-auto-6-extended-look-coming-to-youtube">When is the Grand Theft Auto 6 Extended Look coming to YouTube?</h2><p>It will release on the Rockstar Games YouTube channel and Grand Theft Auto 6 website exactly six hours after its Netflix debut, which will be at 9PM ET / 6PM PDT / 2AM BST / 3AM CEST.</p></div><div class="live-content"><p>Welcome folks, we're just one hour from the big event!</p></div><div class="live-content"><time datetime="2026-08-27T18:05:46+00:00">August 27, 2026 – 2:05 PM</time><h2 id="our-first-look-except-it-isn-39-t">Our first look — except it isn't</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ScNA7GtpLy8tqFJYau6JCL" name="GTA 6" alt="GTA 6 still from the 'It Happens On PS5' ad" src="https://cdn.mos.cms.futurecdn.net/ScNA7GtpLy8tqFJYau6JCL.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony / Rockstar )</span></figcaption></figure><p>This is going to be our first <em>official</em> look at the game playing for real. I say 'official', because the last week has seen <a href="https://www.techradar.com/gaming/even-more-grand-theft-auto-6-footage-has-leaked-this-time-of-vice-city-beach-showcasing-impressive-crowd-tech-heres-the-full-timeline-of-everything-that-has-leaked-so-far">an unprecedented series of GTA 6 gameplay leaks from the mysterious 'Cyberleek'</a>. There's been a lot of speculation over what platform those leaks are from (the consensus is that it's likely running on a PC) and exactly what the leaker had access to.</p></div><div class="live-content"><time datetime="2026-08-27T18:08:41+00:00">August 27, 2026 – 2:08 PM</time><h2 id="share-your-thoughts">Share your thoughts!</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HmxTdb7xeTZvNpRpUiK6B7" name="ULTIMATE_EDITION_SQUALO_03" alt="Boats in GTA 6." src="https://cdn.mos.cms.futurecdn.net/HmxTdb7xeTZvNpRpUiK6B7.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>I'd love to hear in the comments what you're hoping to see from the Extended Look! Do you want there to be some behind-the-scenes stuff or would you rather 30 mins of pure gameplay? Do you want to see lots of snippets, or just one long mission?</p></div><div class="live-content"><time datetime="2026-08-27T18:10:33+00:00">August 27, 2026 – 2:10 PM</time><h2 id="no-pro">No Pro?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UNALYzoVhjuBmzaNXGAdmS" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/UNALYzoVhjuBmzaNXGAdmS.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>It's interesting that today's showcase will demo how it looks on PS5 rather than PS5 Pro. We know the Pro version will be enhanced, but not exactly how — this makes me wonder if it'll just be a higher rendering resolution rather than major lighting improvements or other elements that Rockstar might want to show off (though people are expecting <em>some </em>kind of superior Ray Tracing tech in the Pro version).</p><p>Or it might just be a mistake in Netflix's description, and it will be PS5 Pro. Maybe all will be made clear in the event…</p></div><div class="live-content"><time datetime="2026-08-27T18:13:08+00:00">August 27, 2026 – 2:13 PM</time><h2 id="30-minutes-seems-right">30 minutes seems right</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="E9EjhYf7NftBWSM6fRqxtc" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/E9EjhYf7NftBWSM6fRqxtc.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>There was a lot of speculation over how long the event would be — a BBC report claimed 30 minutes a while ago, but was met with some skepticism online, <a href="https://www.notebookcheck.net/BBC-leaks-GTA-6-Netflix-Extended-Look-length-after-Rockstar-confirmed-no-delay.1375714.0.html">and then was removed from the report</a>. But it turned out to be essentially right on the money, with Netflix now listing a 27-minute runtime.</p><p>I think that's probably a good length. There's an upper limit on how much is really worth showing us before launch — we want to get a good feel for the scale, the movement, the pace… but I want to mostly experience all this for myself when it comes out.</p><p>And equally, I don't want too much talking-head filler just to extend the length.</p></div><div class="live-content"><time datetime="2026-08-27T18:14:52+00:00">August 27, 2026 – 2:14 PM</time><h2 id="a-big-interview">A big interview</h2><p>If you're looking for tidbits ahead of the Extended Look, there's an interview with several senior figures from Rockstar over at <a href="https://www.dazeddigital.com/life-culture/article/70859/1/gta-6-grand-theft-auto-vi-rockstar-exclusive-deep-dive-game-unparalleled-world" target="_blank">Dazed</a> talking about what they're hoping to achieve with the game — some with more specific details to back it up, and some not. Let's get into some of the notable bits.</p></div><div class="live-content"><time datetime="2026-08-27T18:18:17+00:00">August 27, 2026 – 2:18 PM</time><h2 id="deeper-characterization">Deeper characterization?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="V52WCAETqE86WsvJ5tNqoW" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/V52WCAETqE86WsvJ5tNqoW.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>Here's a quote from Rob Nelson, head of development and co-studio head at Rockstar North: “The thing we love about this medium is the way these characters aren’t empty avatars that you can do whatever you want with... Their story becomes a journey you share with them.”</p><p>I've gotta say that my experience with GTA games is that I kind of have always found them to be pretty simple avatars — and it probably doesn't help that the only new GTA content we've had in years is GTA online, which isn't deep on story. So I wonder if we're going to see a big difference in how Jason and Lucia feel as protagonists, or if this will end up feeling like unrealized ambition from Rockstar.</p></div><div class="live-content"><time datetime="2026-08-27T18:20:40+00:00">August 27, 2026 – 2:20 PM</time><h2 id="39-self-expression-39-but-is-it-any-deeper-than-rdr2">'Self-expression' — but is it any deeper than RDR2?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="j8k3uX7LDW9AMpD2LGzrUL" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/j8k3uX7LDW9AMpD2LGzrUL.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>This is a similarly interesting note, if it can hit a deeper note. “We want to enable as much self-expression as possible,” Dazed quotes Nelson as saying, “without losing the essence of the characters.”</p><p>The example given in the article is this: "Food affects Jason and Lucia’s weight, while exercising visibly builds and tones their muscles. And, if you end up spending a long time away from your bed, on the run from police or on a multi-day bender, their features are going to pay the price for that as well."</p><p>The article compares it to similar elements of <em>Red Dead Redemption 2</em>. It kind of feels like a better fit for that game — disappearing off into the woods and to return as a haggard, hungry mountain man feels like something that changes a character; it's maybe less impactful to do the same thing at a '24/7' store.</p><p>However, the article also hints at "deep relationship mechanics"… but doesn't say what they'll look like, or how they'll contribute to the game's story.</p></div><div class="live-content"><time datetime="2026-08-27T18:23:31+00:00">August 27, 2026 – 2:23 PM</time><h2 id="less-cynical-i-wouldn-39-t-bet-on-it">Less cynical? I wouldn't bet on it…</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="48bFtENUsqciPxJ7FXHYZm" name="ULTIMATE_EDITION_WYMAN_CAR_COLLECTION_01" alt="GTA 6 car customization." src="https://cdn.mos.cms.futurecdn.net/48bFtENUsqciPxJ7FXHYZm.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>When it comes to the fake-Miami world of the game, Rockstar said it couldn't just have a "cynical view and say, 'Well that’s weird, put it in the game'" — though it seems like it'll be full of esoteric cultural references, as hinted by the bit in the leaks where <a href="https://mashable.com/entertainment/grand-theft-auto-6-leaks-plane-nudist-colony" target="_blank">Cyberleek stole a truck with a flatbed full of gasoline that mirrors a bizarre real-life video</a>.</p><p>But Rockstar told Dazed: "We have to bring a sense of discovery to the players too, not just repeat cliches that already exist."</p><p>Apparently, that meant digging deep into Miami culture, and it seems like Rockstar is hoping you'll be interesting in nuances of different neighborhoods and styles too. </p><p>"We were also really interested in how the hip-hop scene in Miami exists in house parties in Overtown, clubs like Booby Trap on the River, and then high-end places on South Beach where bottles can cost thousands of dollars. We needed characters who could take us through those worlds," says Rupert Humphries, senior vice president of narrative.</p></div><div class="live-content"><time datetime="2026-08-27T18:28:12+00:00">August 27, 2026 – 2:28 PM</time><h2 id="racing-line">Racing line</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SWAsSGDyZs2pcfi67ic3bS" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/SWAsSGDyZs2pcfi67ic3bS.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>There's a lot more talk of capturing Miami's culture in the Dazed article, but very little really about the meat of the game, or details of developing beyond capturing the spirit of a city. </p><p>The piece does say that the size of the company doubled since <em>RDR2</em>, and that the car handling team includes former race drivers, though…</p></div><div class="live-content"><time datetime="2026-08-27T18:33:10+00:00">August 27, 2026 – 2:33 PM</time><h2 id="getting-deep">Getting deep</h2><p>Incidentally, if there <em>are</em> deeper relationship mechanics to manage in this game, and if we have talking heads or some other kind of human presenter in the Extended Look, I expect that we'll hear about these systems. It's the kind of thing developers <em>love</em> to talk about, and you can only fill so much time with car and boat chases…</p></div><div class="live-content"><time datetime="2026-08-27T18:37:14+00:00">August 27, 2026 – 2:37 PM</time><h2 id="the-cast-of-characters">The cast of characters</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KJKNZUWioCVXgEBtqmUUcG" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/KJKNZUWioCVXgEBtqmUUcG.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>My guess is also that we'll get some kind of big "Here are the Vice City power players" character run-down — key crime bosses, friends of Jason and Lucia, antagonists and wildcards.</p></div><div class="live-content"><time datetime="2026-08-27T18:40:53+00:00">August 27, 2026 – 2:40 PM</time><h2 id="share-your-thoughts-2">Share your thoughts!</h2><p>I'd love to hear in the comments what you're hoping to see from the Extended Look! Do you want there to be some behind-the-scenes stuff or would you rather have 30 mins of pure gameplay? Do you want to see lots of snippets, or just one long mission?</p></div><div class="live-content"><time datetime="2026-08-27T18:47:32+00:00">August 27, 2026 – 2:47 PM</time><h2 id="most-people-will-have-to-wait">Most people will have to wait</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uKQPm4vtNX9t4Qs3tFSCi3" name="netflix logo.jpg" alt="Netflix Ads" src="https://cdn.mos.cms.futurecdn.net/uKQPm4vtNX9t4Qs3tFSCi3.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Shutterstock)</span></figcaption></figure><p>We've asked in our poll at the top whether people will be watching on Netflix or will wait for YouTube — currently, 60% say they'll watch on YouTube. That's still a lot of people hitting up Netflix, though! Hopefully it handles the demand better than some of its live sports events…</p></div><div class="live-content"><time datetime="2026-08-27T18:49:32+00:00">August 27, 2026 – 2:49 PM</time><h2 id="10-minutes-to-go">10 minutes to go…</h2></div><div class="live-content"><time datetime="2026-08-27T18:56:50+00:00">August 27, 2026 – 2:56 PM</time><h2 id="5-mins-to-go">5 mins to go</h2><p>And, perhaps appropriately, it looks like the big leaks are finished as we approach the actual event: apparently, <a href="https://kotaku.com/gta6-grand-theft-auto-6-leaks-cyberleek-memecoin-rockstar-cash-out-2000728825" target="_blank">'Cyberleek' has made off with a few hundred grand from their memecoin</a>, and people expect that to be it… and that kind of money-grab-and-escape <em>always</em> works out in the world of GTA, right?</p></div><div class="live-content"><time datetime="2026-08-27T18:59:08+00:00">August 27, 2026 – 2:59 PM</time><p>We're just talking here about how it might not actually appear right on the hour… we'll see. After a lot of refreshing.</p></div><div class="live-content"><time datetime="2026-08-27T19:03:11+00:00">August 27, 2026 – 3:03 PM</time><h2 id="uh-oh">Uh oh!</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2462px;"><p class="vanilla-image-block" style="padding-top:57.43%;"><img id="9dLuAV2CRbC55V4FeUB6Yd" name="Screenshot 2026-08-27 at 20.00.43" alt="Netflix error" src="https://cdn.mos.cms.futurecdn.net/9dLuAV2CRbC55V4FeUB6Yd.png" mos="" align="middle" fullscreen="" width="2462" height="1414" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Netflix)</span></figcaption></figure><p>Some of us can see it, some can't…</p></div><div class="live-content"><time datetime="2026-08-27T19:04:27+00:00">August 27, 2026 – 3:04 PM</time><h2 id="we-are-starting-with-gameplay-as-expected">We are starting with gameplay, as expected</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1918px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="QmpEycDZSpDqL3kejShmY6" name="image (1)" alt="GTA 6 gameplay showing men in a dark room" src="https://cdn.mos.cms.futurecdn.net/QmpEycDZSpDqL3kejShmY6.png" mos="" align="middle" fullscreen="" width="1918" height="1079" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure></div><div class="live-content"><time datetime="2026-08-27T19:06:09+00:00">August 27, 2026 – 3:06 PM</time><h2 id="important-update-there-39-s-a-petting-system">Important update: there's a petting system</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1919px;"><p class="vanilla-image-block" style="padding-top:56.23%;"><img id="n3zQ2pWzkYpNn9QKfY8sBE" name="image (2)" alt="Jason petting a dog in GTA 6" src="https://cdn.mos.cms.futurecdn.net/n3zQ2pWzkYpNn9QKfY8sBE.png" mos="" align="middle" fullscreen="" width="1919" height="1079" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>Confirmed: You Can Pet The Dog. (And also Scold the dog?? No, don't do that.)</p></div><div class="live-content"><time datetime="2026-08-27T19:10:59+00:00">August 27, 2026 – 3:10 PM</time><h2 id="what-we-39-re-seeing">What we're seeing</h2><p>Jason and Lucia are there to pick up druge for Boobie, but are forced to escape.</p><p>We're seeing plenty of gun gameplay, escaping a drug raid, pick-up weapons — it's very cinematic. As we go, we're cutting into some more trailer-y alternative shots, and then back to pure gameplay.</p><p>Instantly we can see an improved gun system and HUD from <em>GTA 5</em>.</p></div><div class="live-content"><time datetime="2026-08-27T19:11:52+00:00">August 27, 2026 – 3:11 PM</time><h2 id="the-non-fighty-stuff">The non-fighty stuff</h2><p>Jason and Lucia getting are ready for a party, and the cinematics are gorgeous — Lucia asks Jason which dress to wear, and you can tell Lucia to "hurry" when she's getting ready. You can open a fridge to browse food and drink, watch TV and flick through channels…</p></div><div class="live-content"><time datetime="2026-08-27T19:15:08+00:00">August 27, 2026 – 3:15 PM</time><p>You can drive fanboats, play basketball, SCUVA dive, canoe, jetski, and race cars in an actual racing circuit (I just had a horrible flashback to <em>Mafia</em>, oh no).</p></div><div class="live-content"><time datetime="2026-08-27T19:17:36+00:00">August 27, 2026 – 3:17 PM</time><h2 id="it-39-s-all-about-the-connection">It's all about the connection</h2><p>Other little details include the ability to open the car roof in a convertible, and for Jason and Lucia to hold hands at a party — it's clear they're really going for wanting you to feel the connection between these two. </p><p>They can also wear disguises, including different haircuts, which the promo images seemed to hint at.</p></div><div class="live-content"><time datetime="2026-08-27T19:20:05+00:00">August 27, 2026 – 3:20 PM</time><h2 id="the-switcheroo">The switcheroo</h2><p>There's a cool moment with the switching mechanic — the player leads Lucia to base jump off a skyscraper (very <em>Just Cause</em>) and while her parachute is deploying, the camera flashes and pulls into a bird's-eye view, then pans across the city, zooms and flashes into a building, and we're with Jason on a couch talking to a friend.</p></div><div class="live-content"><time datetime="2026-08-27T19:23:05+00:00">August 27, 2026 – 3:23 PM</time><h2 id="a-big-police-chase-shootout">A big police-chase shootout</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1911px;"><p class="vanilla-image-block" style="padding-top:56.46%;"><img id="eGFAQUz6PBEHMgC9pXLTLa" name="image (4)" alt="GTA 6 car chase" src="https://cdn.mos.cms.futurecdn.net/eGFAQUz6PBEHMgC9pXLTLa.png" mos="" align="middle" fullscreen="" width="1911" height="1079" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>There's a big police chase that really shows the in-car combat, including firing at helicopters. You can shoot out police cars' tires to stop them, and the crashes cause impressive environmental damage — again, super-cinematic.</p><p>There's a six-star wanted system, as predicted.</p></div><div class="live-content"><time datetime="2026-08-27T19:24:09+00:00">August 27, 2026 – 3:24 PM</time><h2 id="the-wheel">The wheel</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="G2oqfmoQrtA23xqNiNnrXX" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/G2oqfmoQrtA23xqNiNnrXX.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>After that chase, they pull into a garage and burn the car — we get a look at the weapon wheel (and then some nice car-meets-fire effects).</p></div><div class="live-content"><time datetime="2026-08-27T19:27:18+00:00">August 27, 2026 – 3:27 PM</time><h2 id="camera-trickery">Camera trickery</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1919px;"><p class="vanilla-image-block" style="padding-top:56.23%;"><img id="vAzYZjxQdeydntHHkpNAM5" name="image (5)" alt="GTA 6 screenshot showing Jason shooting a police car from a distance" src="https://cdn.mos.cms.futurecdn.net/vAzYZjxQdeydntHHkpNAM5.png" mos="" align="middle" fullscreen="" width="1919" height="1079" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>It's not always obvious in motion, but there's a lot of 'camera' effects going on — blurred edges and depth-of-field, for example, all drawing your attention to the center of the action, and adding to the feeling of an actual movie camera being used. You can see the police car and buildings in the distance are sharper than other areas here.</p></div><div class="live-content"><time datetime="2026-08-27T19:31:18+00:00">August 27, 2026 – 3:31 PM</time><h2 id="solid-hair">Solid hair</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mrECG3C3Uj5NQJVDMN3K4S" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/mrECG3C3Uj5NQJVDMN3K4S.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>One thing I've noticed is that the hair is probably the weakest graphical element. It wobbles, but it looks pretty plasticky. It's understandable, there's got to be limits on what Rockstar can do give then amount of stuff going on in these shots — it's definitely the element that makes them feel less like people and more like dolls.</p></div><div class="live-content"><time datetime="2026-08-27T19:35:34+00:00">August 27, 2026 – 3:35 PM</time><h2 id="slick-design">Slick design</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="i6jrHXKEFoWkBZwXoTAny9" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/i6jrHXKEFoWkBZwXoTAny9.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>The whole thing finishes with Jason and Lucia visiting the opening of a fancy club, which is raided by armed goons. It leads to sequence of Jason using cover in the unfinished back areas or upper floors that feels like something between <em>Max Payne</em> and <em>Die Hard</em>. </p><p>It shows Jason clearing rooms, and then switching to a cinematic shot when he receives a text from Lucia downstairs saying there are more enemies, and the text exchange is used as the trigger to switch between them, and to provide you information as the player. It's very slick. </p></div><div class="live-content"><time datetime="2026-08-27T19:37:23+00:00">August 27, 2026 – 3:37 PM</time><p>Oh, no sooner did I mention Max Payne than a slow-mo section enables Jason to shoot people who are just emerging from cover — it seems like it's more that the game drops it in as a cool option when it chooses, rather than you having control. But I love to see slow-motion!</p></div><div class="live-content"><time datetime="2026-08-27T19:39:22+00:00">August 27, 2026 – 3:39 PM</time><p>Lucia gets in a brawl with a guy and in order to escape, we need to… use… quicktime events. Wow, I didn't expect to see those! But it seemed like the player had a choice of options, which is kind of fun — using one of the options grabbed her discarded stiletto heel to jam in the guy's head, and she made a quip about it.</p></div><div class="live-content"><time datetime="2026-08-27T19:41:00+00:00">August 27, 2026 – 3:41 PM</time><h2 id="the-light-fantastic">The light fantastic</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MbhPDbAaUMVSfbQmTGhgCi" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/MbhPDbAaUMVSfbQmTGhgCi.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>The whole thing ends with a load of city and landscape showpieces, and the whole last section really shows off how impressive the lighting is. That's one of my big takeaways — it adds so much to the mood and immersion.</p></div><div class="live-content"><time datetime="2026-08-27T19:48:20+00:00">August 27, 2026 – 3:48 PM</time><h2 id="what-do-you-think">What do you think?</h2><p>Okay, it's been over half an hour since it went up, so I'm assuming you've all watched it yourselves. What do you think — are you more hyped for GTA 6 now? I've added a poll at the top of the page to vote in!</p></div><div class="live-content"><time datetime="2026-08-27T19:52:07+00:00">August 27, 2026 – 3:52 PM</time><h2 id="still-thinking-about-this-shot">Still thinking about this shot!</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2ezfyeG94EWMKcrJuTGwMi" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/2ezfyeG94EWMKcrJuTGwMi.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>The city in the base jumping clip looks incredible…</p></div><div class="live-content"><time datetime="2026-08-27T20:00:41+00:00">August 27, 2026 – 4:00 PM</time><h2 id="let-39-s-get-some-reaction-from-around-the-web">Let's get some reaction from around the web</h2><p>First up, someone spotted something in Jason's slo-mo section that I didn't spot, which is that it highlights kill or incapacitation spots.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/GTA6/comments/1w04clb/looks_like_jason_has_an_ability_that_lets_him_see">Looks like Jason has an ability that lets him see kill shot zones (red) or incapacitate zones (yellow).</a><figcaption><cite> from <a href="https://www.reddit.com/r/GTA6">r/GTA6</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script></div><div class="live-content"><time datetime="2026-08-27T20:03:03+00:00">August 27, 2026 – 4:03 PM</time><h2 id="blast-from-the-past">Blast from the past</h2><p>This person is excited to see a little bit of <em>GTA 4</em> return, and I don't blame them.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/GTA6unmoderated/comments/1w048z6/they_brought_back_the_top_right_weapon_icons_from">They brought back the top right weapon icons from gta 4 and im not mad at it!</a><figcaption><cite> from <a href="https://www.reddit.com/r/GTA6unmoderated">r/GTA6unmoderated</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script></div><div class="live-content"><time datetime="2026-08-27T20:22:38+00:00">August 27, 2026 – 4:22 PM</time><h2 id="not-everyone-39-s-impressed">Not everyone's impressed</h2><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/GTA6unmoderated/comments/1w047fo/it_looks_like_an_unfinished_snooze_fest">It looks like an unfinished snooze fest</a><figcaption><cite> from <a href="https://www.reddit.com/r/GTA6unmoderated">r/GTA6unmoderated</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script></div><div class="live-content"><time datetime="2026-08-27T21:23:36+00:00">August 27, 2026 – 5:23 PM</time><h2 id="rockstar-39-s-best-bits-all-in-one-place">Rockstar's best bits all in one place?</h2><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/GTA6unmoderated/comments/1w047gt/gta6_looks_like_a_best_of_rockstar">Gta6 Looks like a best of Rockstar</a><figcaption><cite> from <a href="https://www.reddit.com/r/GTA6unmoderated">r/GTA6unmoderated</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script></div> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/news/live/grand-theft-auto-6-extended-look-on-netflix-live</link>
                                                                            <description>
                            <![CDATA[ Our first official look at what's going down in Vice City — featuring confirmed PS5 gameplay capture. ]]>
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                                                                        <pubDate>Thu, 27 Aug 2026 18:04:13 +0000</pubDate>                                                                                                                                <updated>Thu, 27 Aug 2026 21:23:37 +0000</updated>
                                                                                                                                            <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X | S]]></category>
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                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
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                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Matt Bolton ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A split image showing the GTA 6 logo, the Netflix logo on an iPad, and Jason and Lucia dancing in the game]]></media:description>                                                            <media:text><![CDATA[A split image showing the GTA 6 logo, the Netflix logo on an iPad, and Jason and Lucia dancing in the game]]></media:text>
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                                <div class="live-content"><p>We are finally seeing what <em>Grand Theft Auto 6</em> is like to actually play! All eyes are on Netflix for the <em>Grand Theft Auto 6: An Extended Look</em> presentation, which started at 3PM ET / 12PM PDT / 8PM BST / 9PM CEST, and contains footage captured directly from the game running on a PS5 console.</p><p>The video is exclusive to Netflix at first, but the good news is that it will appear on the Rockstar YouTube account afterwards — you'll just have to wait a little if you don't want to pay Netflix. If you have watched, we'd love to know what you think!</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Oqg1Ze"></div>                            </div>                            <script src="https://kwizly.com/embed/Oqg1Ze.js" async></script><p>The video gave us our first official look at how <em>GTA 6 </em>plays, following multiple teaser trailers, <a href="https://www.techradar.com/gaming/new-gta-6-details-reveal-a-bonnie-and-clyde-type-narrative-life-sim-systems-and-the-ability-to-seamlessly-swap-between-jason-and-lucia-during-gameplay">including showing us the 'Bonnie & Clyde' relationship and swapping between Jason and Lucia</a>.</p><p>The decision to post the video to Netflix for paying subscribers to watch first <a href="https://www.techradar.com/gaming/gaming-industry/gta-6s-netflix-timed-exclusive-and-gamers-defense-of-it-sums-up-why-the-gaming-industry-is-as-bad-as-it-is-today">has proven controversial so far</a>, though those who aren't Netflix users will still be able to watch it when it arrives on the official Rockstar Games YouTube channel later on.</p><p>Of course, lots of people already watched gameplay video of <em>GTA 6</em> already, following the <a href="https://www.techradar.com/gaming/even-more-grand-theft-auto-6-footage-has-leaked-this-time-of-vice-city-beach-showcasing-impressive-crowd-tech-heres-the-full-timeline-of-everything-that-has-leaked-so-far">unprecedented leaks over the last week, seemingly of some kind of dev build</a>. (The claimed leak of the actual game code online <a href="https://www.techradar.com/pro/of-course-this-fake-gta-vi-iso-download-is-malware-testers-reveal-113gb-download-is-99-99-empty-zeroes-with-a-tiny-virus-attached">turned out to be 113GB of zeroes, and a small virus — unsurprisingly</a>.)</p><h2 id="when-is-the-grand-theft-auto-6-extended-look-coming-to-youtube">When is the Grand Theft Auto 6 Extended Look coming to YouTube?</h2><p>It will release on the Rockstar Games YouTube channel and Grand Theft Auto 6 website exactly six hours after its Netflix debut, which will be at 9PM ET / 6PM PDT / 2AM BST / 3AM CEST.</p></div><div class="live-content"><p>Welcome folks, we're just one hour from the big event!</p></div><div class="live-content"><time datetime="2026-08-27T18:05:46+00:00">August 27, 2026 – 2:05 PM</time><h2 id="our-first-look-except-it-isn-39-t">Our first look — except it isn't</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ScNA7GtpLy8tqFJYau6JCL" name="GTA 6" alt="GTA 6 still from the 'It Happens On PS5' ad" src="https://cdn.mos.cms.futurecdn.net/ScNA7GtpLy8tqFJYau6JCL.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony / Rockstar )</span></figcaption></figure><p>This is going to be our first <em>official</em> look at the game playing for real. I say 'official', because the last week has seen <a href="https://www.techradar.com/gaming/even-more-grand-theft-auto-6-footage-has-leaked-this-time-of-vice-city-beach-showcasing-impressive-crowd-tech-heres-the-full-timeline-of-everything-that-has-leaked-so-far">an unprecedented series of GTA 6 gameplay leaks from the mysterious 'Cyberleek'</a>. There's been a lot of speculation over what platform those leaks are from (the consensus is that it's likely running on a PC) and exactly what the leaker had access to.</p></div><div class="live-content"><time datetime="2026-08-27T18:08:41+00:00">August 27, 2026 – 2:08 PM</time><h2 id="share-your-thoughts">Share your thoughts!</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HmxTdb7xeTZvNpRpUiK6B7" name="ULTIMATE_EDITION_SQUALO_03" alt="Boats in GTA 6." src="https://cdn.mos.cms.futurecdn.net/HmxTdb7xeTZvNpRpUiK6B7.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>I'd love to hear in the comments what you're hoping to see from the Extended Look! Do you want there to be some behind-the-scenes stuff or would you rather 30 mins of pure gameplay? Do you want to see lots of snippets, or just one long mission?</p></div><div class="live-content"><time datetime="2026-08-27T18:10:33+00:00">August 27, 2026 – 2:10 PM</time><h2 id="no-pro">No Pro?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UNALYzoVhjuBmzaNXGAdmS" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/UNALYzoVhjuBmzaNXGAdmS.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>It's interesting that today's showcase will demo how it looks on PS5 rather than PS5 Pro. We know the Pro version will be enhanced, but not exactly how — this makes me wonder if it'll just be a higher rendering resolution rather than major lighting improvements or other elements that Rockstar might want to show off (though people are expecting <em>some </em>kind of superior Ray Tracing tech in the Pro version).</p><p>Or it might just be a mistake in Netflix's description, and it will be PS5 Pro. Maybe all will be made clear in the event…</p></div><div class="live-content"><time datetime="2026-08-27T18:13:08+00:00">August 27, 2026 – 2:13 PM</time><h2 id="30-minutes-seems-right">30 minutes seems right</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="E9EjhYf7NftBWSM6fRqxtc" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/E9EjhYf7NftBWSM6fRqxtc.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>There was a lot of speculation over how long the event would be — a BBC report claimed 30 minutes a while ago, but was met with some skepticism online, <a href="https://www.notebookcheck.net/BBC-leaks-GTA-6-Netflix-Extended-Look-length-after-Rockstar-confirmed-no-delay.1375714.0.html">and then was removed from the report</a>. But it turned out to be essentially right on the money, with Netflix now listing a 27-minute runtime.</p><p>I think that's probably a good length. There's an upper limit on how much is really worth showing us before launch — we want to get a good feel for the scale, the movement, the pace… but I want to mostly experience all this for myself when it comes out.</p><p>And equally, I don't want too much talking-head filler just to extend the length.</p></div><div class="live-content"><time datetime="2026-08-27T18:14:52+00:00">August 27, 2026 – 2:14 PM</time><h2 id="a-big-interview">A big interview</h2><p>If you're looking for tidbits ahead of the Extended Look, there's an interview with several senior figures from Rockstar over at <a href="https://www.dazeddigital.com/life-culture/article/70859/1/gta-6-grand-theft-auto-vi-rockstar-exclusive-deep-dive-game-unparalleled-world" target="_blank">Dazed</a> talking about what they're hoping to achieve with the game — some with more specific details to back it up, and some not. Let's get into some of the notable bits.</p></div><div class="live-content"><time datetime="2026-08-27T18:18:17+00:00">August 27, 2026 – 2:18 PM</time><h2 id="deeper-characterization">Deeper characterization?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="V52WCAETqE86WsvJ5tNqoW" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/V52WCAETqE86WsvJ5tNqoW.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>Here's a quote from Rob Nelson, head of development and co-studio head at Rockstar North: “The thing we love about this medium is the way these characters aren’t empty avatars that you can do whatever you want with... Their story becomes a journey you share with them.”</p><p>I've gotta say that my experience with GTA games is that I kind of have always found them to be pretty simple avatars — and it probably doesn't help that the only new GTA content we've had in years is GTA online, which isn't deep on story. So I wonder if we're going to see a big difference in how Jason and Lucia feel as protagonists, or if this will end up feeling like unrealized ambition from Rockstar.</p></div><div class="live-content"><time datetime="2026-08-27T18:20:40+00:00">August 27, 2026 – 2:20 PM</time><h2 id="39-self-expression-39-but-is-it-any-deeper-than-rdr2">'Self-expression' — but is it any deeper than RDR2?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="j8k3uX7LDW9AMpD2LGzrUL" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/j8k3uX7LDW9AMpD2LGzrUL.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>This is a similarly interesting note, if it can hit a deeper note. “We want to enable as much self-expression as possible,” Dazed quotes Nelson as saying, “without losing the essence of the characters.”</p><p>The example given in the article is this: "Food affects Jason and Lucia’s weight, while exercising visibly builds and tones their muscles. And, if you end up spending a long time away from your bed, on the run from police or on a multi-day bender, their features are going to pay the price for that as well."</p><p>The article compares it to similar elements of <em>Red Dead Redemption 2</em>. It kind of feels like a better fit for that game — disappearing off into the woods and to return as a haggard, hungry mountain man feels like something that changes a character; it's maybe less impactful to do the same thing at a '24/7' store.</p><p>However, the article also hints at "deep relationship mechanics"… but doesn't say what they'll look like, or how they'll contribute to the game's story.</p></div><div class="live-content"><time datetime="2026-08-27T18:23:31+00:00">August 27, 2026 – 2:23 PM</time><h2 id="less-cynical-i-wouldn-39-t-bet-on-it">Less cynical? I wouldn't bet on it…</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="48bFtENUsqciPxJ7FXHYZm" name="ULTIMATE_EDITION_WYMAN_CAR_COLLECTION_01" alt="GTA 6 car customization." src="https://cdn.mos.cms.futurecdn.net/48bFtENUsqciPxJ7FXHYZm.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>When it comes to the fake-Miami world of the game, Rockstar said it couldn't just have a "cynical view and say, 'Well that’s weird, put it in the game'" — though it seems like it'll be full of esoteric cultural references, as hinted by the bit in the leaks where <a href="https://mashable.com/entertainment/grand-theft-auto-6-leaks-plane-nudist-colony" target="_blank">Cyberleek stole a truck with a flatbed full of gasoline that mirrors a bizarre real-life video</a>.</p><p>But Rockstar told Dazed: "We have to bring a sense of discovery to the players too, not just repeat cliches that already exist."</p><p>Apparently, that meant digging deep into Miami culture, and it seems like Rockstar is hoping you'll be interesting in nuances of different neighborhoods and styles too. </p><p>"We were also really interested in how the hip-hop scene in Miami exists in house parties in Overtown, clubs like Booby Trap on the River, and then high-end places on South Beach where bottles can cost thousands of dollars. We needed characters who could take us through those worlds," says Rupert Humphries, senior vice president of narrative.</p></div><div class="live-content"><time datetime="2026-08-27T18:28:12+00:00">August 27, 2026 – 2:28 PM</time><h2 id="racing-line">Racing line</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SWAsSGDyZs2pcfi67ic3bS" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/SWAsSGDyZs2pcfi67ic3bS.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>There's a lot more talk of capturing Miami's culture in the Dazed article, but very little really about the meat of the game, or details of developing beyond capturing the spirit of a city. </p><p>The piece does say that the size of the company doubled since <em>RDR2</em>, and that the car handling team includes former race drivers, though…</p></div><div class="live-content"><time datetime="2026-08-27T18:33:10+00:00">August 27, 2026 – 2:33 PM</time><h2 id="getting-deep">Getting deep</h2><p>Incidentally, if there <em>are</em> deeper relationship mechanics to manage in this game, and if we have talking heads or some other kind of human presenter in the Extended Look, I expect that we'll hear about these systems. It's the kind of thing developers <em>love</em> to talk about, and you can only fill so much time with car and boat chases…</p></div><div class="live-content"><time datetime="2026-08-27T18:37:14+00:00">August 27, 2026 – 2:37 PM</time><h2 id="the-cast-of-characters">The cast of characters</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KJKNZUWioCVXgEBtqmUUcG" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/KJKNZUWioCVXgEBtqmUUcG.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>My guess is also that we'll get some kind of big "Here are the Vice City power players" character run-down — key crime bosses, friends of Jason and Lucia, antagonists and wildcards.</p></div><div class="live-content"><time datetime="2026-08-27T18:40:53+00:00">August 27, 2026 – 2:40 PM</time><h2 id="share-your-thoughts-2">Share your thoughts!</h2><p>I'd love to hear in the comments what you're hoping to see from the Extended Look! Do you want there to be some behind-the-scenes stuff or would you rather have 30 mins of pure gameplay? Do you want to see lots of snippets, or just one long mission?</p></div><div class="live-content"><time datetime="2026-08-27T18:47:32+00:00">August 27, 2026 – 2:47 PM</time><h2 id="most-people-will-have-to-wait">Most people will have to wait</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uKQPm4vtNX9t4Qs3tFSCi3" name="netflix logo.jpg" alt="Netflix Ads" src="https://cdn.mos.cms.futurecdn.net/uKQPm4vtNX9t4Qs3tFSCi3.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Shutterstock)</span></figcaption></figure><p>We've asked in our poll at the top whether people will be watching on Netflix or will wait for YouTube — currently, 60% say they'll watch on YouTube. That's still a lot of people hitting up Netflix, though! Hopefully it handles the demand better than some of its live sports events…</p></div><div class="live-content"><time datetime="2026-08-27T18:49:32+00:00">August 27, 2026 – 2:49 PM</time><h2 id="10-minutes-to-go">10 minutes to go…</h2></div><div class="live-content"><time datetime="2026-08-27T18:56:50+00:00">August 27, 2026 – 2:56 PM</time><h2 id="5-mins-to-go">5 mins to go</h2><p>And, perhaps appropriately, it looks like the big leaks are finished as we approach the actual event: apparently, <a href="https://kotaku.com/gta6-grand-theft-auto-6-leaks-cyberleek-memecoin-rockstar-cash-out-2000728825" target="_blank">'Cyberleek' has made off with a few hundred grand from their memecoin</a>, and people expect that to be it… and that kind of money-grab-and-escape <em>always</em> works out in the world of GTA, right?</p></div><div class="live-content"><time datetime="2026-08-27T18:59:08+00:00">August 27, 2026 – 2:59 PM</time><p>We're just talking here about how it might not actually appear right on the hour… we'll see. After a lot of refreshing.</p></div><div class="live-content"><time datetime="2026-08-27T19:03:11+00:00">August 27, 2026 – 3:03 PM</time><h2 id="uh-oh">Uh oh!</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2462px;"><p class="vanilla-image-block" style="padding-top:57.43%;"><img id="9dLuAV2CRbC55V4FeUB6Yd" name="Screenshot 2026-08-27 at 20.00.43" alt="Netflix error" src="https://cdn.mos.cms.futurecdn.net/9dLuAV2CRbC55V4FeUB6Yd.png" mos="" align="middle" fullscreen="" width="2462" height="1414" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Netflix)</span></figcaption></figure><p>Some of us can see it, some can't…</p></div><div class="live-content"><time datetime="2026-08-27T19:04:27+00:00">August 27, 2026 – 3:04 PM</time><h2 id="we-are-starting-with-gameplay-as-expected">We are starting with gameplay, as expected</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1918px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="QmpEycDZSpDqL3kejShmY6" name="image (1)" alt="GTA 6 gameplay showing men in a dark room" src="https://cdn.mos.cms.futurecdn.net/QmpEycDZSpDqL3kejShmY6.png" mos="" align="middle" fullscreen="" width="1918" height="1079" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure></div><div class="live-content"><time datetime="2026-08-27T19:06:09+00:00">August 27, 2026 – 3:06 PM</time><h2 id="important-update-there-39-s-a-petting-system">Important update: there's a petting system</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1919px;"><p class="vanilla-image-block" style="padding-top:56.23%;"><img id="n3zQ2pWzkYpNn9QKfY8sBE" name="image (2)" alt="Jason petting a dog in GTA 6" src="https://cdn.mos.cms.futurecdn.net/n3zQ2pWzkYpNn9QKfY8sBE.png" mos="" align="middle" fullscreen="" width="1919" height="1079" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>Confirmed: You Can Pet The Dog. (And also Scold the dog?? No, don't do that.)</p></div><div class="live-content"><time datetime="2026-08-27T19:10:59+00:00">August 27, 2026 – 3:10 PM</time><h2 id="what-we-39-re-seeing">What we're seeing</h2><p>Jason and Lucia are there to pick up druge for Boobie, but are forced to escape.</p><p>We're seeing plenty of gun gameplay, escaping a drug raid, pick-up weapons — it's very cinematic. As we go, we're cutting into some more trailer-y alternative shots, and then back to pure gameplay.</p><p>Instantly we can see an improved gun system and HUD from <em>GTA 5</em>.</p></div><div class="live-content"><time datetime="2026-08-27T19:11:52+00:00">August 27, 2026 – 3:11 PM</time><h2 id="the-non-fighty-stuff">The non-fighty stuff</h2><p>Jason and Lucia getting are ready for a party, and the cinematics are gorgeous — Lucia asks Jason which dress to wear, and you can tell Lucia to "hurry" when she's getting ready. You can open a fridge to browse food and drink, watch TV and flick through channels…</p></div><div class="live-content"><time datetime="2026-08-27T19:15:08+00:00">August 27, 2026 – 3:15 PM</time><p>You can drive fanboats, play basketball, SCUVA dive, canoe, jetski, and race cars in an actual racing circuit (I just had a horrible flashback to <em>Mafia</em>, oh no).</p></div><div class="live-content"><time datetime="2026-08-27T19:17:36+00:00">August 27, 2026 – 3:17 PM</time><h2 id="it-39-s-all-about-the-connection">It's all about the connection</h2><p>Other little details include the ability to open the car roof in a convertible, and for Jason and Lucia to hold hands at a party — it's clear they're really going for wanting you to feel the connection between these two. </p><p>They can also wear disguises, including different haircuts, which the promo images seemed to hint at.</p></div><div class="live-content"><time datetime="2026-08-27T19:20:05+00:00">August 27, 2026 – 3:20 PM</time><h2 id="the-switcheroo">The switcheroo</h2><p>There's a cool moment with the switching mechanic — the player leads Lucia to base jump off a skyscraper (very <em>Just Cause</em>) and while her parachute is deploying, the camera flashes and pulls into a bird's-eye view, then pans across the city, zooms and flashes into a building, and we're with Jason on a couch talking to a friend.</p></div><div class="live-content"><time datetime="2026-08-27T19:23:05+00:00">August 27, 2026 – 3:23 PM</time><h2 id="a-big-police-chase-shootout">A big police-chase shootout</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1911px;"><p class="vanilla-image-block" style="padding-top:56.46%;"><img id="eGFAQUz6PBEHMgC9pXLTLa" name="image (4)" alt="GTA 6 car chase" src="https://cdn.mos.cms.futurecdn.net/eGFAQUz6PBEHMgC9pXLTLa.png" mos="" align="middle" fullscreen="" width="1911" height="1079" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>There's a big police chase that really shows the in-car combat, including firing at helicopters. You can shoot out police cars' tires to stop them, and the crashes cause impressive environmental damage — again, super-cinematic.</p><p>There's a six-star wanted system, as predicted.</p></div><div class="live-content"><time datetime="2026-08-27T19:24:09+00:00">August 27, 2026 – 3:24 PM</time><h2 id="the-wheel">The wheel</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="G2oqfmoQrtA23xqNiNnrXX" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/G2oqfmoQrtA23xqNiNnrXX.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>After that chase, they pull into a garage and burn the car — we get a look at the weapon wheel (and then some nice car-meets-fire effects).</p></div><div class="live-content"><time datetime="2026-08-27T19:27:18+00:00">August 27, 2026 – 3:27 PM</time><h2 id="camera-trickery">Camera trickery</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1919px;"><p class="vanilla-image-block" style="padding-top:56.23%;"><img id="vAzYZjxQdeydntHHkpNAM5" name="image (5)" alt="GTA 6 screenshot showing Jason shooting a police car from a distance" src="https://cdn.mos.cms.futurecdn.net/vAzYZjxQdeydntHHkpNAM5.png" mos="" align="middle" fullscreen="" width="1919" height="1079" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>It's not always obvious in motion, but there's a lot of 'camera' effects going on — blurred edges and depth-of-field, for example, all drawing your attention to the center of the action, and adding to the feeling of an actual movie camera being used. You can see the police car and buildings in the distance are sharper than other areas here.</p></div><div class="live-content"><time datetime="2026-08-27T19:31:18+00:00">August 27, 2026 – 3:31 PM</time><h2 id="solid-hair">Solid hair</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mrECG3C3Uj5NQJVDMN3K4S" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/mrECG3C3Uj5NQJVDMN3K4S.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>One thing I've noticed is that the hair is probably the weakest graphical element. It wobbles, but it looks pretty plasticky. It's understandable, there's got to be limits on what Rockstar can do give then amount of stuff going on in these shots — it's definitely the element that makes them feel less like people and more like dolls.</p></div><div class="live-content"><time datetime="2026-08-27T19:35:34+00:00">August 27, 2026 – 3:35 PM</time><h2 id="slick-design">Slick design</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="i6jrHXKEFoWkBZwXoTAny9" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/i6jrHXKEFoWkBZwXoTAny9.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>The whole thing finishes with Jason and Lucia visiting the opening of a fancy club, which is raided by armed goons. It leads to sequence of Jason using cover in the unfinished back areas or upper floors that feels like something between <em>Max Payne</em> and <em>Die Hard</em>. </p><p>It shows Jason clearing rooms, and then switching to a cinematic shot when he receives a text from Lucia downstairs saying there are more enemies, and the text exchange is used as the trigger to switch between them, and to provide you information as the player. It's very slick. </p></div><div class="live-content"><time datetime="2026-08-27T19:37:23+00:00">August 27, 2026 – 3:37 PM</time><p>Oh, no sooner did I mention Max Payne than a slow-mo section enables Jason to shoot people who are just emerging from cover — it seems like it's more that the game drops it in as a cool option when it chooses, rather than you having control. But I love to see slow-motion!</p></div><div class="live-content"><time datetime="2026-08-27T19:39:22+00:00">August 27, 2026 – 3:39 PM</time><p>Lucia gets in a brawl with a guy and in order to escape, we need to… use… quicktime events. Wow, I didn't expect to see those! But it seemed like the player had a choice of options, which is kind of fun — using one of the options grabbed her discarded stiletto heel to jam in the guy's head, and she made a quip about it.</p></div><div class="live-content"><time datetime="2026-08-27T19:41:00+00:00">August 27, 2026 – 3:41 PM</time><h2 id="the-light-fantastic">The light fantastic</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MbhPDbAaUMVSfbQmTGhgCi" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/MbhPDbAaUMVSfbQmTGhgCi.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>The whole thing ends with a load of city and landscape showpieces, and the whole last section really shows off how impressive the lighting is. That's one of my big takeaways — it adds so much to the mood and immersion.</p></div><div class="live-content"><time datetime="2026-08-27T19:48:20+00:00">August 27, 2026 – 3:48 PM</time><h2 id="what-do-you-think">What do you think?</h2><p>Okay, it's been over half an hour since it went up, so I'm assuming you've all watched it yourselves. What do you think — are you more hyped for GTA 6 now? I've added a poll at the top of the page to vote in!</p></div><div class="live-content"><time datetime="2026-08-27T19:52:07+00:00">August 27, 2026 – 3:52 PM</time><h2 id="still-thinking-about-this-shot">Still thinking about this shot!</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2ezfyeG94EWMKcrJuTGwMi" name="GTA 6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/2ezfyeG94EWMKcrJuTGwMi.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>The city in the base jumping clip looks incredible…</p></div><div class="live-content"><time datetime="2026-08-27T20:00:41+00:00">August 27, 2026 – 4:00 PM</time><h2 id="let-39-s-get-some-reaction-from-around-the-web">Let's get some reaction from around the web</h2><p>First up, someone spotted something in Jason's slo-mo section that I didn't spot, which is that it highlights kill or incapacitation spots.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/GTA6/comments/1w04clb/looks_like_jason_has_an_ability_that_lets_him_see">Looks like Jason has an ability that lets him see kill shot zones (red) or incapacitate zones (yellow).</a><figcaption><cite> from <a href="https://www.reddit.com/r/GTA6">r/GTA6</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script></div><div class="live-content"><time datetime="2026-08-27T20:03:03+00:00">August 27, 2026 – 4:03 PM</time><h2 id="blast-from-the-past">Blast from the past</h2><p>This person is excited to see a little bit of <em>GTA 4</em> return, and I don't blame them.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/GTA6unmoderated/comments/1w048z6/they_brought_back_the_top_right_weapon_icons_from">They brought back the top right weapon icons from gta 4 and im not mad at it!</a><figcaption><cite> from <a href="https://www.reddit.com/r/GTA6unmoderated">r/GTA6unmoderated</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script></div><div class="live-content"><time datetime="2026-08-27T20:22:38+00:00">August 27, 2026 – 4:22 PM</time><h2 id="not-everyone-39-s-impressed">Not everyone's impressed</h2><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/GTA6unmoderated/comments/1w047fo/it_looks_like_an_unfinished_snooze_fest">It looks like an unfinished snooze fest</a><figcaption><cite> from <a href="https://www.reddit.com/r/GTA6unmoderated">r/GTA6unmoderated</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script></div><div class="live-content"><time datetime="2026-08-27T21:23:36+00:00">August 27, 2026 – 5:23 PM</time><h2 id="rockstar-39-s-best-bits-all-in-one-place">Rockstar's best bits all in one place?</h2><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/GTA6unmoderated/comments/1w047gt/gta6_looks_like_a_best_of_rockstar">Gta6 Looks like a best of Rockstar</a><figcaption><cite> from <a href="https://www.reddit.com/r/GTA6unmoderated">r/GTA6unmoderated</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script></div>
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                                                            <title><![CDATA[ I've seen the IKEA x Xbox collection at Gamescom, and among some goofier products, there's one handy item I want right now ]]></title>
                                                                                                <dc:content><![CDATA[ <p>When I get an close-up look at the IKEA x Xbox collection at Gamescom, with its mix of playful designs inspired by Microsoft’s hardware and practical storage solutions that scream the Swedish retailer’s minimalist approach, I can’t get over the ridiculousness of the thumbstick stool.</p><p>It is, undoubtedly, the most absurd item in the nine-piece collaboration, which also features a squishy D-pad cushion, a sleek lounge chair, a moveable TV stand with clever cable management, a multifunctional side table, a disguised laptop stand with storage, a handy monitor stand, a shiny platter, and a swish controller display box. </p><p>And while I couldn’t see myself sitting on the stool for hours during a marathon gaming session, even if it’s surprisingly more comfortable than it looks, it’s place in the collection makes total sense.</p><p>I also get why both the stool and the cushion lead the collection because they are so immediately recognisable as Xbox icons. But as a boring man in his late thirties, I think it’s the organisational products that are more exciting.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/8dMfpqKNvjE6XVktEHT9zL.jpg" alt="Two chairs from the IKEA x Xbox collection with d-pad cushions on top" /><figcaption><small role="credit">Future / IKEA / Xbox</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/PFtnETxn2CgsygJT9bxBuL.jpg" alt="A close up of the IKEA x Xbox thumstick stool, with two more stools in the background" /><figcaption><small role="credit">Future / IKEA / Xbox</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/fDcPx47mrMdLR7bqadKzoL.jpg" alt="Showing the cable management of the TV stand from the IKEA x Xbox collection" /><figcaption><small role="credit">Future / IKEA / Xbox</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/2ENUqyqGzAaLcKfjbUUtdL.jpg" alt="A wall of Xbox controllers in individual storage boxes" /><figcaption><small role="credit">Future / IKEA / Xbox</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/qB5uc2cuiUzQGeMmYiTP9L.jpg" alt="A pool filled with Xbox D-pad cushions from the IKEA collection." /><figcaption><small role="credit">Future / IKEA / Xbox</small></figcaption></figure></figure><p>When I look at my desk now, it’s a scattered mess of chargers, controllers, cables, and other accessories. So, the idea of a monitor stand that works as an all-in-one solution to raise my dual screens to a comfortable eye level, while offering all the hooks and hideaways I might need to tidy everything away, or put a phone on display, as well as feature space for a console, sounds ideal.</p><p>If I could have taken one item from the set away with me right that second, it would be this one. And I feel many who prefer a clear workspace while on the clock, but also like to swap to a gaming setup in the evening, will find it an invaluable desk upgrade.</p><p>I feel the same about the side table, which offers an elegant way to put away controllers, headsets, and other accessories when you’re done playing, instead of leaving them scattered across a sofa or coffee table.</p><p>There’s also enough space inside to add a charger and run through USB cables to keep your gamepads fully juiced ahead of the next session. And it’s all hidden behind some swish sliding doors, on a side table that comes on castors so you can wheel it away or blend it in with your existing decor.</p><p>"We set out to make furniture people really want in their home, not furniture they accept because it is what you need to game,” said Philip Dilé, Product Design Developer at IKEA of Sweden, when discussing the origins of each piece. All items also had one continual IKEA and Xbox representative collaborate on them to ensure both style and function were represented.</p><p>Ultimately, it's that mix of play and functionality that comes to define the entire IKEA x Xbox collection: from a comfy cushion to a compact cabinet. And while not every item might find a place in my living room or office, I can see how many would easily find their way into a gaming space to liven it up in an amusing way or offer practicality when tidiness and space-saving are important.</p><p>The IKEA x Xbox collection launches later this year from October 1.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/ive-seen-the-ikea-x-xbox-collection-at-gamescom-and-among-some-goofier-products-theres-one-handy-item-i-want-right-now</link>
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                            <![CDATA[ IKEA and Xbox have unveiled a fun and functional nine-piece collection at Gamescom, and after seeing it in person, I can see why these products will be popular with a range of people. ]]>
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                                                                        <pubDate>Wed, 26 Aug 2026 14:21:20 +0000</pubDate>                                                                                                                                <updated>Thu, 27 Aug 2026 06:14:03 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
                                                                                                <author><![CDATA[ james.pickard@futurenet.com (James Pickard) ]]></author>                    <dc:creator><![CDATA[ James Pickard ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ec74z6xdyj3MwaXNLSRFBK.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Future / IKEA / Xbox]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The IKEA x Xbox collection in situe at Gamescom]]></media:description>                                                            <media:text><![CDATA[The IKEA x Xbox collection in situe at Gamescom]]></media:text>
                                <media:title type="plain"><![CDATA[The IKEA x Xbox collection in situe at Gamescom]]></media:title>
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                                <p>When I get an close-up look at the IKEA x Xbox collection at Gamescom, with its mix of playful designs inspired by Microsoft’s hardware and practical storage solutions that scream the Swedish retailer’s minimalist approach, I can’t get over the ridiculousness of the thumbstick stool.</p><p>It is, undoubtedly, the most absurd item in the nine-piece collaboration, which also features a squishy D-pad cushion, a sleek lounge chair, a moveable TV stand with clever cable management, a multifunctional side table, a disguised laptop stand with storage, a handy monitor stand, a shiny platter, and a swish controller display box. </p><p>And while I couldn’t see myself sitting on the stool for hours during a marathon gaming session, even if it’s surprisingly more comfortable than it looks, it’s place in the collection makes total sense.</p><p>I also get why both the stool and the cushion lead the collection because they are so immediately recognisable as Xbox icons. But as a boring man in his late thirties, I think it’s the organisational products that are more exciting.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/8dMfpqKNvjE6XVktEHT9zL.jpg" alt="Two chairs from the IKEA x Xbox collection with d-pad cushions on top" /><figcaption><small role="credit">Future / IKEA / Xbox</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/PFtnETxn2CgsygJT9bxBuL.jpg" alt="A close up of the IKEA x Xbox thumstick stool, with two more stools in the background" /><figcaption><small role="credit">Future / IKEA / Xbox</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/fDcPx47mrMdLR7bqadKzoL.jpg" alt="Showing the cable management of the TV stand from the IKEA x Xbox collection" /><figcaption><small role="credit">Future / IKEA / Xbox</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/2ENUqyqGzAaLcKfjbUUtdL.jpg" alt="A wall of Xbox controllers in individual storage boxes" /><figcaption><small role="credit">Future / IKEA / Xbox</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/qB5uc2cuiUzQGeMmYiTP9L.jpg" alt="A pool filled with Xbox D-pad cushions from the IKEA collection." /><figcaption><small role="credit">Future / IKEA / Xbox</small></figcaption></figure></figure><p>When I look at my desk now, it’s a scattered mess of chargers, controllers, cables, and other accessories. So, the idea of a monitor stand that works as an all-in-one solution to raise my dual screens to a comfortable eye level, while offering all the hooks and hideaways I might need to tidy everything away, or put a phone on display, as well as feature space for a console, sounds ideal.</p><p>If I could have taken one item from the set away with me right that second, it would be this one. And I feel many who prefer a clear workspace while on the clock, but also like to swap to a gaming setup in the evening, will find it an invaluable desk upgrade.</p><p>I feel the same about the side table, which offers an elegant way to put away controllers, headsets, and other accessories when you’re done playing, instead of leaving them scattered across a sofa or coffee table.</p><p>There’s also enough space inside to add a charger and run through USB cables to keep your gamepads fully juiced ahead of the next session. And it’s all hidden behind some swish sliding doors, on a side table that comes on castors so you can wheel it away or blend it in with your existing decor.</p><p>"We set out to make furniture people really want in their home, not furniture they accept because it is what you need to game,” said Philip Dilé, Product Design Developer at IKEA of Sweden, when discussing the origins of each piece. All items also had one continual IKEA and Xbox representative collaborate on them to ensure both style and function were represented.</p><p>Ultimately, it's that mix of play and functionality that comes to define the entire IKEA x Xbox collection: from a comfy cushion to a compact cabinet. And while not every item might find a place in my living room or office, I can see how many would easily find their way into a gaming space to liven it up in an amusing way or offer practicality when tidiness and space-saving are important.</p><p>The IKEA x Xbox collection launches later this year from October 1.</p>
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                                                            <title><![CDATA[ I wasn't convinced by Elden Ring Tarnished Edition until I played it on Nintendo Switch 2 — now I think it's one of the system's most impressive ports yet ]]></title>
                                                                                                <dc:content><![CDATA[ <p>What a difference a year makes. Back when the Nintendo Switch 2 was first being shown off in 2025, <em>Elden Ring Tarnished Edition </em>looked like a disaster.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>Nintendo Switch 2<br><strong>Available on: </strong>Nintendo Switch 2<br><strong>Release date:</strong> August 28, 2026</p></div></div><p>Preview events allowed journalists to play a horribly compromised game with a flipbook framerate, then tellingly wouldn’t let them share any footage of it. This seemed destined to be an embarrassment of a port that would have Mario hanging his head in shame, if not outright giving up. </p><p>I don’t know what deal with the Devil the developers made to get this port in its current state, but it’s made a Satanist out of me. <em>Elden Ring</em> on Switch 2 is a revelation, the new gold standard that third-party ports should be judged by. It’s perfectly playable and smooth in handheld mode, with only the most minimal and unobstructive pop-in. </p><p>Even the included <em>Shadow of the Eldtree</em> expansion, with its increased level of visual detail and colossal wicker men enemies stomping about, runs like a dream. It’s the kind of port that restores your faith in the Switch 2. Perhaps <em>anything </em>really is possible on this little machine.</p><h2 id="arise-now-ye-tarnished">Arise now, ye tarnished</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AAQgTrbrm6xjQRE2C7BKaJ" name="Elden Ring for Nintendo Switch 2" alt="Elden Ring for Nintendo Switch 2" src="https://cdn.mos.cms.futurecdn.net/AAQgTrbrm6xjQRE2C7BKaJ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><p>For the uninitiated, <em>Elden Ring</em> is essentially open-world <em>Dark Souls</em>, the brutal action-RPG that every other action-RPG has annoyingly been ripping off ever since.</p><p>So combat rewards perseverance while also punishing even the slightest mistake. Every time you die, you lose all your levelling-up currency and have just one chance to get it back. And it’s all set in a dark medieval fantasy world that’s so grim it makes House of the Dragon look like an episode of Peppa Pig. </p><p><em>Elden Ring</em> takes that winning formula and blows up the scale dramatically. It’s the most confident and successful leap a series has taken to going open-world since Nintendo’s own <em>The Legend of Zelda: Breath of the Wild</em>. This is a game all about charging through gorgeous fields on horseback, because a) you’ve spotted an epic castle on the horizon you want to explore, and b) a giant is shooting arrows at you, and you desperately need to find some cover. </p><p>The Lands Between, <em>Elden Ring</em>’s absurdly large setting, is beautiful and deadly in equal measure. And it’s <em>really </em>deadly. Birds with swords strapped to their legs swoop in for the kill. Knights on horseback roar to the Heavens and are rewarded with lightning storms cascading down upon you. </p><p>Even a lowly zombie tossing a rock at you can be lethal if you’re not paying attention. Few games demand you lock in to succeed like this and fewer still reward you so immensely if you do.</p><h2 id="slice-spell-scream-or-smack">Slice, spell, scream or smack?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eHMfWHZaXZvoyNNaQB7FsJ" name="Elden Ring for Nintendo Switch 2" alt="Elden Ring for Nintendo Switch 2" src="https://cdn.mos.cms.futurecdn.net/eHMfWHZaXZvoyNNaQB7FsJ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><p>You’re spoilt for choice on how you take it on, too. There are swords, axes, hammers, magic, curses, hand-to-hand combat (surprisingly effective, that), roaring (ditto), horseback jousting, and far more to be covered here. Stick with one weapon, and you’ll still have fun, but keep swapping out your loadout for new toys and you might just find your favourite gaming weapon ever.</p><p>The variety here is ridiculous, every dud weapon offset by another dozen inspired ones. Impressed with the last attack the latest boss fight used on you? Chances are, you can find the weapon they used on you <em>and </em>learn how to execute its special attack yourself.</p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sCdQNgzPCHiqEtyCFjFyqJ" name="Elden Ring for Nintendo Switch 2" caption="" alt="Elden Ring for Nintendo Switch 2" src="https://cdn.mos.cms.futurecdn.net/sCdQNgzPCHiqEtyCFjFyqJ.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><p class="fancy-box__body-text">Engaging in an epic jousting battle with a dragon in one of the more visually intense areas, and not experiencing a single dropped frame in handheld mode. Good thing I wasn’t playing on the bus, given how many times I yelled “HOW!?” at the screen.</p></div></div><p>Its world starts with traditional green fields and foreboding castles designed by architects who clearly never visited a cosy cafe once in their horrible lives. Gradually it gets more delightfully surreal, like a golden city drenched in ashes where the music is actually being performed by the enemies you’re fighting. Or a village full of dancing, giggly oddballs who’ve watched Midsommar a few too many times. </p><p>The city hidden <em>beneath </em>the map is easily one of the most incredible-looking environments I’ve ever visited in a videogame. Oh, and died in. Repeatedly. </p><p>Every inch of The Lands Between is occupied by monsters, warriors, dragons, and enemies who <em>really </em>look like giant sentient sperm, and all of them want to say a very violent hello. It should get repetitive. </p><p>Outside of the occasional puzzle, this game is basically all-combat all the time. But the sheer variety and depth to its combat system practically dares you to get bored. Each enemy is almost a puzzle in itself, as you slowly learn their attack patterns, weaknesses, and how effective they are at outrunning a horse. Not at all? Perfect, bye then!</p><p>That open-world structure helps stave off repetition too. There’s plenty of brick wall boss fights that you’ll spend hours bashing your head against. But whenever you’re stuck, you can just hop aboard your magical double-jumping horse and gallop somewhere else. It means you can be swordfighting with poison-spitting bug men one moment, and then in an epic joust with a dragon barely ten minutes later.</p><h2 id="barbie-s-horse-adventure-2">Barbie’s Horse Adventure 2?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zZiQ2E4AU9Ja3Ygh92u7uJ" name="Elden Ring for Nintendo Switch 2" alt="Elden Ring for Nintendo Switch 2" src="https://cdn.mos.cms.futurecdn.net/zZiQ2E4AU9Ja3Ygh92u7uJ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><p>You can also find alternate outfits for your horse now, presumably to finally get the My Little Pony crowd aboard the Soulslike train. </p><p>Gameplay benefits? None whatsoever, but it’s a cute novelty. I liked being able to dress Torrent up as the golden steed of one of the more irritating enemies, even if it does make them a little noisier. So if you’ve been on the fence about Elden Ring because you worried the horse wasn’t noisy enough, this is definitely the time to jump in.</p><p>The story? At first it’s about as impenetrable as Xbox’s gaming strategy. Your only hope of figuring out its mysteries is to examine every item you find, most of which contain a line of lore. There’s now a ‘recent items’ tab that shows everything you’ve recently picked up, which makes this far easier. This is my third time playing <em>Elden Ring</em>, and I believe I understood a whole 23% of the plot this time - a new personal best.</p><p>Two new starter classes have also been added. Heavy Knight, who’s a thickly-armored chunky boy who can tank a fair few hits. Obviously incredibly useful, but I opted for the other new starter, Idus Knight, who wields a sword that delivers a superbly satisfying double-strike. </p><p>There’s some new armor sets and weapons out there, too. These are nice touches for returning players, but hardly a reason to buy the game again if you already own it on another format.</p><p>No, the justification for that double dip has to go to handheld mode. I played this port for a solid week in handheld before remembering that I should probably see how it looks on my TV for this review. <em>That’s </em>how impressive it is, even if not every area is an unequivocal success. Liurnia of the Lakes probably takes the biggest hit, with a lot of foliage and scenery constantly fading in. </p><p>But vitally, none of the monsters suffer from any of that pop-in nonsense. It’s a smart trade-off to ensure that, even when the game is mildly struggling, it never puts you at a gameplay disadvantage. The fade-in is lessened docked, but naturally a little more noticeable on the bigger screen. Very occasionally when a lot of enemies are on-screen - a dragon and its dozen skeleton minions, for instance - some of the monster animation gets a little jerky. But it’s minor, rare, and even then has a certain Ray Harryhausen stop-motion charm. </p><p>I got two and a half hours of battery life out of my Switch 2 consistently while playing it, making it ideal for short flights or long train journeys (don’t start fighting a boss if your stop is coming up).</p><p> I can’t wait to stop typing these words so I can sink more hours into it. This is a major technical achievement on basically every level, resulting in an outstanding port of one of the best games ever. Essential.</p><h2 id="should-you-play-elden-ring-tarnished-edition">Should you play Elden Ring Tarnished Edition?</h2><h2 id="play-it-if-2">Play it if...</h2><div class="product"><p><strong>You’ve never played it before</strong><br>What the heck have you been doing for the last four years? <em>Elden Ring</em> is the biggest and possibly best game FromSoftware has ever made. An action-RPG of mind-boggling scope and ambition that’s easily one of the most rewarding open-world games ever.</p></div><div class="product"><p><strong>You want to play Elden Ring on the go</strong><br>Tragically, a Steam Deck is now much more expensive than it was just a few years ago so this is probably now the best way to play <em>Elden Ring</em> on a handheld.</p></div><div class="product"><p><strong>You want to give your horsey a golden makeover</strong><br>Admittedly, there’s not a huge amount of new content here. Two new starter classes, horse dress-up, and a few new weapons and armor sets. Mildly disappointing, but the game and its expansion <em>are </em>already massive.</p></div><h2 id="don-39-t-play-it-if-2">Don't play it if...</h2><div class="product"><p><strong>You don’t enjoy hard games</strong><br>There’s no option to lower the difficulty, and this is a harsh, uncompromising experience. I still blame some of the late game bosses for why I’ve lost a lot of my hair. </p></div><div class="product"><p><strong>You want to play the most technically impressive version possible</strong></p><p>It’s smoother on PS5 and Xbox Series X, and on PC if your rig is good enough. Still, I was constantly impressed by how rarely the Switch 2 version feels like a downgrade</p></div><div class="product"><p><strong>You don’t care about playing in handheld mode</strong><br>This is the only real advantage the Switch 2 version has over the PS5/Series X versions. But if you don’t care about this feature, then why did you buy a Switch 2?</p></div><h2 id="accessibility-features">Accessibility features</h2><p>Controls can be remapped, and gestures are tied to motion controls (this can be switched off). </p><p>Subtitles are on by default, and the image quality can be adjusted when HDR is enabled, which is only available when docked, naturally. </p><p>The tutorial is still laughably bad, but help screens can at least be reviewed at any time.</p><h2 id="how-i-reviewed-elden-ring-tarnished-edition">How I reviewed Elden Ring Tarnished Edition </h2><p>I played about sixty hours, mainly in handheld mode. Not enough time to defeat every optional boss - yikes - but I made sure to explore all the major areas, Shadow of the Erdtree expansion, and anywhere I suspected might suffer from a performance dip. I was constantly pleasantly surprised.</p><p><em>First reviewed August 2026</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/elden-ring-tarnished-edition-switch-2-review</link>
                                                                            <description>
                            <![CDATA[ I was skeptical at first, but Elden Ring Tarnished Edition is simply a delight on Nintendo Switch 2. ]]>
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                                                                        <pubDate>Wed, 26 Aug 2026 14:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                                    <dc:creator><![CDATA[ Abbie Stone ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;Abbie Stone used to work for one of the world’s most successful game studios, but decided she’d rather write about bad &lt;em&gt;Star Fox&lt;/em&gt; games instead.  She loves detective titles, Metroidvanias, and bothering her two cats when she should be working.&lt;/p&gt;&lt;p&gt;She&#039;s written scalding-hot takes for Edge, PC Gamer, GamesRadar, and now TechRadar Gaming and is excited to release her own indie game and get a taste of her own medicine when it gets a 1 on Metacritic.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Bandai Namco]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Elden Ring for Nintendo Switch 2]]></media:description>                                                            <media:text><![CDATA[Elden Ring for Nintendo Switch 2]]></media:text>
                                <media:title type="plain"><![CDATA[Elden Ring for Nintendo Switch 2]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>What a difference a year makes. Back when the Nintendo Switch 2 was first being shown off in 2025, <em>Elden Ring Tarnished Edition </em>looked like a disaster.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>Nintendo Switch 2<br><strong>Available on: </strong>Nintendo Switch 2<br><strong>Release date:</strong> August 28, 2026</p></div></div><p>Preview events allowed journalists to play a horribly compromised game with a flipbook framerate, then tellingly wouldn’t let them share any footage of it. This seemed destined to be an embarrassment of a port that would have Mario hanging his head in shame, if not outright giving up. </p><p>I don’t know what deal with the Devil the developers made to get this port in its current state, but it’s made a Satanist out of me. <em>Elden Ring</em> on Switch 2 is a revelation, the new gold standard that third-party ports should be judged by. It’s perfectly playable and smooth in handheld mode, with only the most minimal and unobstructive pop-in. </p><p>Even the included <em>Shadow of the Eldtree</em> expansion, with its increased level of visual detail and colossal wicker men enemies stomping about, runs like a dream. It’s the kind of port that restores your faith in the Switch 2. Perhaps <em>anything </em>really is possible on this little machine.</p><h2 id="arise-now-ye-tarnished">Arise now, ye tarnished</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AAQgTrbrm6xjQRE2C7BKaJ" name="Elden Ring for Nintendo Switch 2" alt="Elden Ring for Nintendo Switch 2" src="https://cdn.mos.cms.futurecdn.net/AAQgTrbrm6xjQRE2C7BKaJ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><p>For the uninitiated, <em>Elden Ring</em> is essentially open-world <em>Dark Souls</em>, the brutal action-RPG that every other action-RPG has annoyingly been ripping off ever since.</p><p>So combat rewards perseverance while also punishing even the slightest mistake. Every time you die, you lose all your levelling-up currency and have just one chance to get it back. And it’s all set in a dark medieval fantasy world that’s so grim it makes House of the Dragon look like an episode of Peppa Pig. </p><p><em>Elden Ring</em> takes that winning formula and blows up the scale dramatically. It’s the most confident and successful leap a series has taken to going open-world since Nintendo’s own <em>The Legend of Zelda: Breath of the Wild</em>. This is a game all about charging through gorgeous fields on horseback, because a) you’ve spotted an epic castle on the horizon you want to explore, and b) a giant is shooting arrows at you, and you desperately need to find some cover. </p><p>The Lands Between, <em>Elden Ring</em>’s absurdly large setting, is beautiful and deadly in equal measure. And it’s <em>really </em>deadly. Birds with swords strapped to their legs swoop in for the kill. Knights on horseback roar to the Heavens and are rewarded with lightning storms cascading down upon you. </p><p>Even a lowly zombie tossing a rock at you can be lethal if you’re not paying attention. Few games demand you lock in to succeed like this and fewer still reward you so immensely if you do.</p><h2 id="slice-spell-scream-or-smack">Slice, spell, scream or smack?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eHMfWHZaXZvoyNNaQB7FsJ" name="Elden Ring for Nintendo Switch 2" alt="Elden Ring for Nintendo Switch 2" src="https://cdn.mos.cms.futurecdn.net/eHMfWHZaXZvoyNNaQB7FsJ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><p>You’re spoilt for choice on how you take it on, too. There are swords, axes, hammers, magic, curses, hand-to-hand combat (surprisingly effective, that), roaring (ditto), horseback jousting, and far more to be covered here. Stick with one weapon, and you’ll still have fun, but keep swapping out your loadout for new toys and you might just find your favourite gaming weapon ever.</p><p>The variety here is ridiculous, every dud weapon offset by another dozen inspired ones. Impressed with the last attack the latest boss fight used on you? Chances are, you can find the weapon they used on you <em>and </em>learn how to execute its special attack yourself.</p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sCdQNgzPCHiqEtyCFjFyqJ" name="Elden Ring for Nintendo Switch 2" caption="" alt="Elden Ring for Nintendo Switch 2" src="https://cdn.mos.cms.futurecdn.net/sCdQNgzPCHiqEtyCFjFyqJ.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><p class="fancy-box__body-text">Engaging in an epic jousting battle with a dragon in one of the more visually intense areas, and not experiencing a single dropped frame in handheld mode. Good thing I wasn’t playing on the bus, given how many times I yelled “HOW!?” at the screen.</p></div></div><p>Its world starts with traditional green fields and foreboding castles designed by architects who clearly never visited a cosy cafe once in their horrible lives. Gradually it gets more delightfully surreal, like a golden city drenched in ashes where the music is actually being performed by the enemies you’re fighting. Or a village full of dancing, giggly oddballs who’ve watched Midsommar a few too many times. </p><p>The city hidden <em>beneath </em>the map is easily one of the most incredible-looking environments I’ve ever visited in a videogame. Oh, and died in. Repeatedly. </p><p>Every inch of The Lands Between is occupied by monsters, warriors, dragons, and enemies who <em>really </em>look like giant sentient sperm, and all of them want to say a very violent hello. It should get repetitive. </p><p>Outside of the occasional puzzle, this game is basically all-combat all the time. But the sheer variety and depth to its combat system practically dares you to get bored. Each enemy is almost a puzzle in itself, as you slowly learn their attack patterns, weaknesses, and how effective they are at outrunning a horse. Not at all? Perfect, bye then!</p><p>That open-world structure helps stave off repetition too. There’s plenty of brick wall boss fights that you’ll spend hours bashing your head against. But whenever you’re stuck, you can just hop aboard your magical double-jumping horse and gallop somewhere else. It means you can be swordfighting with poison-spitting bug men one moment, and then in an epic joust with a dragon barely ten minutes later.</p><h2 id="barbie-s-horse-adventure-2">Barbie’s Horse Adventure 2?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zZiQ2E4AU9Ja3Ygh92u7uJ" name="Elden Ring for Nintendo Switch 2" alt="Elden Ring for Nintendo Switch 2" src="https://cdn.mos.cms.futurecdn.net/zZiQ2E4AU9Ja3Ygh92u7uJ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><p>You can also find alternate outfits for your horse now, presumably to finally get the My Little Pony crowd aboard the Soulslike train. </p><p>Gameplay benefits? None whatsoever, but it’s a cute novelty. I liked being able to dress Torrent up as the golden steed of one of the more irritating enemies, even if it does make them a little noisier. So if you’ve been on the fence about Elden Ring because you worried the horse wasn’t noisy enough, this is definitely the time to jump in.</p><p>The story? At first it’s about as impenetrable as Xbox’s gaming strategy. Your only hope of figuring out its mysteries is to examine every item you find, most of which contain a line of lore. There’s now a ‘recent items’ tab that shows everything you’ve recently picked up, which makes this far easier. This is my third time playing <em>Elden Ring</em>, and I believe I understood a whole 23% of the plot this time - a new personal best.</p><p>Two new starter classes have also been added. Heavy Knight, who’s a thickly-armored chunky boy who can tank a fair few hits. Obviously incredibly useful, but I opted for the other new starter, Idus Knight, who wields a sword that delivers a superbly satisfying double-strike. </p><p>There’s some new armor sets and weapons out there, too. These are nice touches for returning players, but hardly a reason to buy the game again if you already own it on another format.</p><p>No, the justification for that double dip has to go to handheld mode. I played this port for a solid week in handheld before remembering that I should probably see how it looks on my TV for this review. <em>That’s </em>how impressive it is, even if not every area is an unequivocal success. Liurnia of the Lakes probably takes the biggest hit, with a lot of foliage and scenery constantly fading in. </p><p>But vitally, none of the monsters suffer from any of that pop-in nonsense. It’s a smart trade-off to ensure that, even when the game is mildly struggling, it never puts you at a gameplay disadvantage. The fade-in is lessened docked, but naturally a little more noticeable on the bigger screen. Very occasionally when a lot of enemies are on-screen - a dragon and its dozen skeleton minions, for instance - some of the monster animation gets a little jerky. But it’s minor, rare, and even then has a certain Ray Harryhausen stop-motion charm. </p><p>I got two and a half hours of battery life out of my Switch 2 consistently while playing it, making it ideal for short flights or long train journeys (don’t start fighting a boss if your stop is coming up).</p><p> I can’t wait to stop typing these words so I can sink more hours into it. This is a major technical achievement on basically every level, resulting in an outstanding port of one of the best games ever. Essential.</p><h2 id="should-you-play-elden-ring-tarnished-edition">Should you play Elden Ring Tarnished Edition?</h2><h2 id="play-it-if-2">Play it if...</h2><div class="product"><p><strong>You’ve never played it before</strong><br>What the heck have you been doing for the last four years? <em>Elden Ring</em> is the biggest and possibly best game FromSoftware has ever made. An action-RPG of mind-boggling scope and ambition that’s easily one of the most rewarding open-world games ever.</p></div><div class="product"><p><strong>You want to play Elden Ring on the go</strong><br>Tragically, a Steam Deck is now much more expensive than it was just a few years ago so this is probably now the best way to play <em>Elden Ring</em> on a handheld.</p></div><div class="product"><p><strong>You want to give your horsey a golden makeover</strong><br>Admittedly, there’s not a huge amount of new content here. Two new starter classes, horse dress-up, and a few new weapons and armor sets. Mildly disappointing, but the game and its expansion <em>are </em>already massive.</p></div><h2 id="don-39-t-play-it-if-2">Don't play it if...</h2><div class="product"><p><strong>You don’t enjoy hard games</strong><br>There’s no option to lower the difficulty, and this is a harsh, uncompromising experience. I still blame some of the late game bosses for why I’ve lost a lot of my hair. </p></div><div class="product"><p><strong>You want to play the most technically impressive version possible</strong></p><p>It’s smoother on PS5 and Xbox Series X, and on PC if your rig is good enough. Still, I was constantly impressed by how rarely the Switch 2 version feels like a downgrade</p></div><div class="product"><p><strong>You don’t care about playing in handheld mode</strong><br>This is the only real advantage the Switch 2 version has over the PS5/Series X versions. But if you don’t care about this feature, then why did you buy a Switch 2?</p></div><h2 id="accessibility-features">Accessibility features</h2><p>Controls can be remapped, and gestures are tied to motion controls (this can be switched off). </p><p>Subtitles are on by default, and the image quality can be adjusted when HDR is enabled, which is only available when docked, naturally. </p><p>The tutorial is still laughably bad, but help screens can at least be reviewed at any time.</p><h2 id="how-i-reviewed-elden-ring-tarnished-edition">How I reviewed Elden Ring Tarnished Edition </h2><p>I played about sixty hours, mainly in handheld mode. Not enough time to defeat every optional boss - yikes - but I made sure to explore all the major areas, Shadow of the Erdtree expansion, and anywhere I suspected might suffer from a performance dip. I was constantly pleasantly surprised.</p><p><em>First reviewed August 2026</em></p>
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                                                            <title><![CDATA[ Even just an hour with Gears of War: E-Day's explosive campaign left me hungry to fill more E-holes across its semi-open world ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I’ve played about an hour of the <a href="https://www.techradar.com/gaming/consoles-pc/gears-of-war-e-day-devs-want-to-tell-a-horror-story"><em>Gears of War: E-Day</em></a><em> </em>campaign, which is shaping up to be a brilliant Xbox 360 throwback. Does <em>E-Day </em>reinvent the wheel? No, at least if the two missions that I’ve played are anything to go by, but everything that makes <em>Gears of War </em>good is present and accounted for.</p><p>My hands-on kicked off at the start of Act 2 of the campaign, with the fictional city of Kalona still grappling with the early stages of the mutant Locust invasion. Series hero Marcus Fenix and his rag-tag team of survivors, which includes long-time ally Dominic Santiago along with newcomers Mags Carter and Lucas Reyes, are holed up in the besieged city hall.</p><p>There are murmurings of a gigantic creature the group has just taken down — presumably a boss fight at the end of the previous chapter — and you’re quickly drafted into the military effort to take back the city.</p><h2 id="duck-and-cover">Duck and cover</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aid5MqjoBGnRpaWtDSCz9N" name="20260817213151_1" alt="A screenshot from our Gears of War E-Day hands-on built on PC." src="https://cdn.mos.cms.futurecdn.net/aid5MqjoBGnRpaWtDSCz9N.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox)</span></figcaption></figure><p>Your first goal is to head to a nearby Thrashball stadium (a familiar in-universe sport that looks like a weird hybrid of football and rugby), which involves traversing the crumbling streets and crossing a giant mechanical bridge. Obviously, things aren’t so simple — with countless Emergence Holes (or E-holes for short) opening and spewing out waves of foes as you make your way over.</p><p>Locust enemies are aggressive and, while they don’t pose much threat in isolation, can employ some pretty formidable tactics. The basic rifle-wielding drones will stick to cover like glue, popping up intermittently to spray your team with bullets. They can be hard to keep track of in large numbers, so be careful that those armed with shotguns don’t manage to flank you, as a few close-range hits will shred your health bar in seconds.</p><p>Tossed grenades and groups of fast-moving, dog-like Feral Wretches keep the pressure up by forcing you to change cover frequently, preventing fights from devolving into opposing sides taking pot shots at each other across the battlefield. </p><p>The steady introduction of new enemy types, from lethal snipers to giant bazooka-equipped brutes, kept the handful of encounters I experienced fresh with some interesting scenarios, like covering another squad located on the other side of the bridge, thrown in there too.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/xDujj3GmhPqM3bRGfFwMnM.jpg" alt="A screenshot from our Gears of War E-Day hands-on built on PC." /><figcaption><small role="credit">Xbox</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/dyqMhw4Urzx2KCPWXriJuM.jpg" alt="A screenshot from our Gears of War E-Day hands-on built on PC." /><figcaption><small role="credit">Xbox</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/oxnaQQeS952Uy9TE2XV8AN.jpg" alt="A screenshot from our Gears of War E-Day hands-on built on PC." /><figcaption><small role="credit">Xbox</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/CCTXJ6KqHxEbEwoPj4hr9N.jpg" alt="A screenshot from our Gears of War E-Day hands-on built on PC." /><figcaption><small role="credit">Xbox</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/LwMyXU8kk2tvzFBK2HKk5N.jpg" alt="A screenshot from our Gears of War E-Day hands-on built on PC." /><figcaption><small role="credit">Xbox</small></figcaption></figure></figure><p>It’s classic <em>Gears of War </em>action, elevated by meaty gunplay. </p><p>Chipping away at enemies from a distance is relatively ineffective and awkward (unless you manage to scoop up one of the powerful Breechshot rifles from a fallen enemy sniper to pop a few heads), but the up-close action is beautifully slick. The Gnasher Shotgun remains an absolute beast, with blowing an enemy in half a wonderfully satisfying reward for pulling off the perfect flank.</p><p>Once Fenix gets his hands on a prototype chainsaw bayonet, you know that I was sawing practically anything in my path to pieces in a glorious explosion of gore and viscera.</p><h2 id="free-roam">Free roam</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WJEHzcgkocX3yvEyfkePAN" name="20260817220246_1" alt="A screenshot from our Gears of War E-Day hands-on built on PC." src="https://cdn.mos.cms.futurecdn.net/WJEHzcgkocX3yvEyfkePAN.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox)</span></figcaption></figure><p>The latter portions of my hands-on had me tackling one of the game’s new ‘open district’ missions, and it’s about what you would expect from the name. You’re dropped into a large chunk of the city and granted the ability to explore it freely with a little map to guide you. It doesn’t feel like a true open world as you’re very much guided towards the next objective, though there are some optional side missions to discover and plenty of collectibles to scoop up.</p><p>The mission in my preview was a basic wave survival challenge that had me hunkered down in a car dealership with some non-player character (NPC) soldiers. It’s not the most exciting concept, and I’m hoping some of the side content available in the full game is more adventurous. I didn’t feel like my time was wasted, however, as completing it unlocked some powerful weapon mods. </p><p>Modding your guns is a new feature introduced in <em>E-Day </em>(presumably somewhat inspired by the similar upgrade system in strategy spinoff <em>Gears Tactics</em>) that lets you customize your gear by improving stats such as magazine size or fire rate. It can sometimes even change how an entire gun operates, for example, having your pistol fire in a two-bullet burst at the cost of long-range accuracy.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="44VVzyfWE2L5B5Cx87VNwM" name="20260817213735_1" alt="A screenshot from our Gears of War E-Day hands-on built on PC." src="https://cdn.mos.cms.futurecdn.net/44VVzyfWE2L5B5Cx87VNwM.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox)</span></figcaption></figure><p>The whole formula feels a bit retro, which is far from a bad thing. You don’t really get decent story-driven shooters these days, and the promise of a roughly 14-hour campaign alongside a suite of multiplayer modes to dive into afterwards is the kind of experience I crave as a palate cleanser between mega live-service releases. </p><p>It definitely helps that <em>E-Day </em>looks simply amazing from a technical perspective. Xbox has developed a bit of a reputation for delivering some visually stunning titles this generation (look at the borderline photorealistic fidelity of <a href="https://www.techradar.com/gaming/senuas-saga-hellblade-2-review"><em>Senua's Saga: Hellblade 2</em></a>), and<em> E-Day </em>is shaping up to be the best-looking yet. Its art direction blends 1980s retro charm with grand Gothic architecture and a distinctly alien, unfamiliar edge, all presented with ray-traced lighting, geometrically complex models, and flawless texture work.</p><p>I found myself poring over every detail, soaking in the signs and posters advertising services, the little notices stuck to the front of shops, the names of all the train lines in a subway station; it’s a lovingly crafted world that truly feels lived in.</p><p>If I had one complaint, it’s that it all doesn’t really look much like the world of the first <em>Gears of War</em>. That game is admittedly set more than a decade later, on a different part of the planet, but its cars and buildings in particular seem so much more modern than those of <em>E-Day </em>that it just doesn’t line up in my head. Were companies still making new vehicles and updating their storefronts while hundreds of vicious creatures were pouring out of the ground? </p><p>This is nitpicking, of course, and it’s not hard to suspend your disbelief when it’s in the service of some truly beautiful design. I’m excited to see even more when <em>Gears of War: E-Day</em> releases for PC and <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X </a>and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a> on October 6, 2026.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/xbox/even-just-an-hour-with-gears-of-war-e-days-explosive-campaign-left-me-hungry-to-fill-more-e-holes-across-its-semi-open-world</link>
                                                                            <description>
                            <![CDATA[ I’ve only played an hour of Gears of War: E-Day’s campaign and I’m already hooked on its stunning visuals and bombastic action. ]]>
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                                                                        <pubDate>Tue, 25 Aug 2026 20:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot from our Gears of War E-Day hands-on built on PC.]]></media:description>                                                            <media:text><![CDATA[A screenshot from our Gears of War E-Day hands-on built on PC.]]></media:text>
                                <media:title type="plain"><![CDATA[A screenshot from our Gears of War E-Day hands-on built on PC.]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>I’ve played about an hour of the <a href="https://www.techradar.com/gaming/consoles-pc/gears-of-war-e-day-devs-want-to-tell-a-horror-story"><em>Gears of War: E-Day</em></a><em> </em>campaign, which is shaping up to be a brilliant Xbox 360 throwback. Does <em>E-Day </em>reinvent the wheel? No, at least if the two missions that I’ve played are anything to go by, but everything that makes <em>Gears of War </em>good is present and accounted for.</p><p>My hands-on kicked off at the start of Act 2 of the campaign, with the fictional city of Kalona still grappling with the early stages of the mutant Locust invasion. Series hero Marcus Fenix and his rag-tag team of survivors, which includes long-time ally Dominic Santiago along with newcomers Mags Carter and Lucas Reyes, are holed up in the besieged city hall.</p><p>There are murmurings of a gigantic creature the group has just taken down — presumably a boss fight at the end of the previous chapter — and you’re quickly drafted into the military effort to take back the city.</p><h2 id="duck-and-cover">Duck and cover</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aid5MqjoBGnRpaWtDSCz9N" name="20260817213151_1" alt="A screenshot from our Gears of War E-Day hands-on built on PC." src="https://cdn.mos.cms.futurecdn.net/aid5MqjoBGnRpaWtDSCz9N.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox)</span></figcaption></figure><p>Your first goal is to head to a nearby Thrashball stadium (a familiar in-universe sport that looks like a weird hybrid of football and rugby), which involves traversing the crumbling streets and crossing a giant mechanical bridge. Obviously, things aren’t so simple — with countless Emergence Holes (or E-holes for short) opening and spewing out waves of foes as you make your way over.</p><p>Locust enemies are aggressive and, while they don’t pose much threat in isolation, can employ some pretty formidable tactics. The basic rifle-wielding drones will stick to cover like glue, popping up intermittently to spray your team with bullets. They can be hard to keep track of in large numbers, so be careful that those armed with shotguns don’t manage to flank you, as a few close-range hits will shred your health bar in seconds.</p><p>Tossed grenades and groups of fast-moving, dog-like Feral Wretches keep the pressure up by forcing you to change cover frequently, preventing fights from devolving into opposing sides taking pot shots at each other across the battlefield. </p><p>The steady introduction of new enemy types, from lethal snipers to giant bazooka-equipped brutes, kept the handful of encounters I experienced fresh with some interesting scenarios, like covering another squad located on the other side of the bridge, thrown in there too.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/xDujj3GmhPqM3bRGfFwMnM.jpg" alt="A screenshot from our Gears of War E-Day hands-on built on PC." /><figcaption><small role="credit">Xbox</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/dyqMhw4Urzx2KCPWXriJuM.jpg" alt="A screenshot from our Gears of War E-Day hands-on built on PC." /><figcaption><small role="credit">Xbox</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/oxnaQQeS952Uy9TE2XV8AN.jpg" alt="A screenshot from our Gears of War E-Day hands-on built on PC." /><figcaption><small role="credit">Xbox</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/CCTXJ6KqHxEbEwoPj4hr9N.jpg" alt="A screenshot from our Gears of War E-Day hands-on built on PC." /><figcaption><small role="credit">Xbox</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/LwMyXU8kk2tvzFBK2HKk5N.jpg" alt="A screenshot from our Gears of War E-Day hands-on built on PC." /><figcaption><small role="credit">Xbox</small></figcaption></figure></figure><p>It’s classic <em>Gears of War </em>action, elevated by meaty gunplay. </p><p>Chipping away at enemies from a distance is relatively ineffective and awkward (unless you manage to scoop up one of the powerful Breechshot rifles from a fallen enemy sniper to pop a few heads), but the up-close action is beautifully slick. The Gnasher Shotgun remains an absolute beast, with blowing an enemy in half a wonderfully satisfying reward for pulling off the perfect flank.</p><p>Once Fenix gets his hands on a prototype chainsaw bayonet, you know that I was sawing practically anything in my path to pieces in a glorious explosion of gore and viscera.</p><h2 id="free-roam">Free roam</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WJEHzcgkocX3yvEyfkePAN" name="20260817220246_1" alt="A screenshot from our Gears of War E-Day hands-on built on PC." src="https://cdn.mos.cms.futurecdn.net/WJEHzcgkocX3yvEyfkePAN.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox)</span></figcaption></figure><p>The latter portions of my hands-on had me tackling one of the game’s new ‘open district’ missions, and it’s about what you would expect from the name. You’re dropped into a large chunk of the city and granted the ability to explore it freely with a little map to guide you. It doesn’t feel like a true open world as you’re very much guided towards the next objective, though there are some optional side missions to discover and plenty of collectibles to scoop up.</p><p>The mission in my preview was a basic wave survival challenge that had me hunkered down in a car dealership with some non-player character (NPC) soldiers. It’s not the most exciting concept, and I’m hoping some of the side content available in the full game is more adventurous. I didn’t feel like my time was wasted, however, as completing it unlocked some powerful weapon mods. </p><p>Modding your guns is a new feature introduced in <em>E-Day </em>(presumably somewhat inspired by the similar upgrade system in strategy spinoff <em>Gears Tactics</em>) that lets you customize your gear by improving stats such as magazine size or fire rate. It can sometimes even change how an entire gun operates, for example, having your pistol fire in a two-bullet burst at the cost of long-range accuracy.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="44VVzyfWE2L5B5Cx87VNwM" name="20260817213735_1" alt="A screenshot from our Gears of War E-Day hands-on built on PC." src="https://cdn.mos.cms.futurecdn.net/44VVzyfWE2L5B5Cx87VNwM.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox)</span></figcaption></figure><p>The whole formula feels a bit retro, which is far from a bad thing. You don’t really get decent story-driven shooters these days, and the promise of a roughly 14-hour campaign alongside a suite of multiplayer modes to dive into afterwards is the kind of experience I crave as a palate cleanser between mega live-service releases. </p><p>It definitely helps that <em>E-Day </em>looks simply amazing from a technical perspective. Xbox has developed a bit of a reputation for delivering some visually stunning titles this generation (look at the borderline photorealistic fidelity of <a href="https://www.techradar.com/gaming/senuas-saga-hellblade-2-review"><em>Senua's Saga: Hellblade 2</em></a>), and<em> E-Day </em>is shaping up to be the best-looking yet. Its art direction blends 1980s retro charm with grand Gothic architecture and a distinctly alien, unfamiliar edge, all presented with ray-traced lighting, geometrically complex models, and flawless texture work.</p><p>I found myself poring over every detail, soaking in the signs and posters advertising services, the little notices stuck to the front of shops, the names of all the train lines in a subway station; it’s a lovingly crafted world that truly feels lived in.</p><p>If I had one complaint, it’s that it all doesn’t really look much like the world of the first <em>Gears of War</em>. That game is admittedly set more than a decade later, on a different part of the planet, but its cars and buildings in particular seem so much more modern than those of <em>E-Day </em>that it just doesn’t line up in my head. Were companies still making new vehicles and updating their storefronts while hundreds of vicious creatures were pouring out of the ground? </p><p>This is nitpicking, of course, and it’s not hard to suspend your disbelief when it’s in the service of some truly beautiful design. I’m excited to see even more when <em>Gears of War: E-Day</em> releases for PC and <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X </a>and <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a> on October 6, 2026.</p>
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                                                            <title><![CDATA[ The studio behind Crusader Kings and Hearts of Iron just revealed its first non-historical title in a decade — Afterworld is a new strategy game set in an original post-apocalyptic America ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Paradox Interactive has revealed the upcoming grand strategy game </strong><em><strong>Afterworld</strong></em></li><li><strong>It's set in a post-apocalyptic America that players can attempt to rebuild</strong></li><li><strong>It's intended to be the studio's most "easy to learn" and "approachable" title yet</strong></li></ul><p>Paradox Interactive has revealed <em>Afterworld</em>, an upcoming post-apocalyptic title that looks like the perfect cross between franchises like <em>Fallout </em>or <em>Mad Max </em>and the company's popular grand strategy games.</p><p>Created by Paradox Development Studio, the same team behind <a href="https://www.techradar.com/news/crusader-kings-3s-latest-expansion-gets-a-release-date-and-its-delightfully-soon"><em>Crusader Kings 3 </em></a>and <em>Hearts of Iron 4</em>, <em>Afterworld </em>takes place in an entirely original vision of post-apocalyptic North America filled with resources to exploit, territory to conquer, and rival groups to trade resources, ally with, or wage war against.</p><p>Initially, the game is all about building up some semblance of civilization by creating a home and choosing the laws and ethics of your tribe, with the scale gradually developing until you're going head-to-head with other emerging powers to decide the fate of the continent.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/CLGbrdWAVLDWt8BfX3tui6.jpg" alt="Upcoming strategy game Afterworld." /><figcaption><small role="credit">Paradox Interactive</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/5QteEwMi9ix3suLPoisSi6.jpg" alt="Upcoming strategy game Afterworld." /><figcaption><small role="credit">Paradox Interactive</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/SnhaCTcZzi4yi78wixcdi6.jpg" alt="Upcoming strategy game Afterworld." /><figcaption><small role="credit">Paradox Interactive</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Y2hivkixgehuA6dutY8Ti6.jpg" alt="Upcoming strategy game Afterworld." /><figcaption><small role="credit">Paradox Interactive</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/LCBzAQCfXpaFRAywqkUHi6.jpg" alt="Upcoming strategy game Afterworld." /><figcaption><small role="credit">Paradox Interactive</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/XjnaeUQGk9mtJiYMXYgHi6.jpg" alt="Upcoming strategy game Afterworld." /><figcaption><small role="credit">Paradox Interactive</small></figcaption></figure></figure><p>Different playable factions let you start your story as everything from apocalypse survivors that have just emerged from a hidden vault to fanatical zealots already familiar with the brutal new world.</p><p>“This is the first world we’ve gotten to build from scratch in a long time, and the first one we've had the pleasure of destroying before the game starts," explained game director Dan Lind. </p><p>"The old world is still out there in fragments, waiting to be found. What comes after it is entirely up to the players.”</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/tJUvgLd94Vva7CwjYR5hz5.jpg" alt="Upcoming strategy game Afterworld." /><figcaption><small role="credit">Paradox Interactive</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/gsKp8e7YmP2EtjxnLjEa56.jpg" alt="Upcoming strategy game Afterworld." /><figcaption><small role="credit">Paradox Interactive</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/UB983hBxmcznhpvQSMZ9C6.jpg" alt="Upcoming strategy game Afterworld." /><figcaption><small role="credit">Paradox Interactive</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/BnXfUWoJESUV7zYvtkrUK6.jpg" alt="Upcoming strategy game Afterworld." /><figcaption><small role="credit">Paradox Interactive</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/a6nySx2tEpSwjhEo7684R6.jpg" alt="Upcoming strategy game Afterworld." /><figcaption><small role="credit">Paradox Interactive</small></figcaption></figure></figure><p>With its "small-scale" starting hours,<em> Afterworld </em>is intended to be the studio's most "easy to learn" and "approachable" title yet — which is good news given the complex systems of games like <em>Hearts of Iron 4 </em>can be incredibly tricky to pick up.</p><p>This doesn't mean that surviving is going to be easy, though: the world is full of dangerous old technology and unknown horrors. It's also home to the Ancients, immortal leaders that survived the apocalypse and now dominate the wasteland.</p><p>It also sounds like there is going to be a lot of depth, with the developer promising that the experience "as rich and complex" as fans have "come to expect" from its games.</p><p><em>Afterworld </em>doesn't have a release date yet, but can wishlist it on Steam today.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/gaming-industry/the-studio-behind-crusader-kings-and-hearts-of-iron-just-revealed-its-first-non-historical-title-in-a-decade-afterworld-is-a-new-strategy-game-set-in-an-original-post-apocalyptic-america</link>
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                            <![CDATA[ Paradox Interactive has revealed Afterworld, its next grand strategy game. ]]>
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                                                                        <pubDate>Tue, 25 Aug 2026 19:08:16 +0000</pubDate>                                                                                                                                <updated>Wed, 02 Sep 2026 14:53:21 +0000</updated>
                                                                                                                                            <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Paradox Interactive]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Key art for Afterworld.]]></media:description>                                                            <media:text><![CDATA[Key art for Afterworld.]]></media:text>
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                                <ul><li><strong>Paradox Interactive has revealed the upcoming grand strategy game </strong><em><strong>Afterworld</strong></em></li><li><strong>It's set in a post-apocalyptic America that players can attempt to rebuild</strong></li><li><strong>It's intended to be the studio's most "easy to learn" and "approachable" title yet</strong></li></ul><p>Paradox Interactive has revealed <em>Afterworld</em>, an upcoming post-apocalyptic title that looks like the perfect cross between franchises like <em>Fallout </em>or <em>Mad Max </em>and the company's popular grand strategy games.</p><p>Created by Paradox Development Studio, the same team behind <a href="https://www.techradar.com/news/crusader-kings-3s-latest-expansion-gets-a-release-date-and-its-delightfully-soon"><em>Crusader Kings 3 </em></a>and <em>Hearts of Iron 4</em>, <em>Afterworld </em>takes place in an entirely original vision of post-apocalyptic North America filled with resources to exploit, territory to conquer, and rival groups to trade resources, ally with, or wage war against.</p><p>Initially, the game is all about building up some semblance of civilization by creating a home and choosing the laws and ethics of your tribe, with the scale gradually developing until you're going head-to-head with other emerging powers to decide the fate of the continent.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/CLGbrdWAVLDWt8BfX3tui6.jpg" alt="Upcoming strategy game Afterworld." /><figcaption><small role="credit">Paradox Interactive</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/5QteEwMi9ix3suLPoisSi6.jpg" alt="Upcoming strategy game Afterworld." /><figcaption><small role="credit">Paradox Interactive</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/SnhaCTcZzi4yi78wixcdi6.jpg" alt="Upcoming strategy game Afterworld." /><figcaption><small role="credit">Paradox Interactive</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Y2hivkixgehuA6dutY8Ti6.jpg" alt="Upcoming strategy game Afterworld." /><figcaption><small role="credit">Paradox Interactive</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/LCBzAQCfXpaFRAywqkUHi6.jpg" alt="Upcoming strategy game Afterworld." /><figcaption><small role="credit">Paradox Interactive</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/XjnaeUQGk9mtJiYMXYgHi6.jpg" alt="Upcoming strategy game Afterworld." /><figcaption><small role="credit">Paradox Interactive</small></figcaption></figure></figure><p>Different playable factions let you start your story as everything from apocalypse survivors that have just emerged from a hidden vault to fanatical zealots already familiar with the brutal new world.</p><p>“This is the first world we’ve gotten to build from scratch in a long time, and the first one we've had the pleasure of destroying before the game starts," explained game director Dan Lind. </p><p>"The old world is still out there in fragments, waiting to be found. What comes after it is entirely up to the players.”</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/tJUvgLd94Vva7CwjYR5hz5.jpg" alt="Upcoming strategy game Afterworld." /><figcaption><small role="credit">Paradox Interactive</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/gsKp8e7YmP2EtjxnLjEa56.jpg" alt="Upcoming strategy game Afterworld." /><figcaption><small role="credit">Paradox Interactive</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/UB983hBxmcznhpvQSMZ9C6.jpg" alt="Upcoming strategy game Afterworld." /><figcaption><small role="credit">Paradox Interactive</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/BnXfUWoJESUV7zYvtkrUK6.jpg" alt="Upcoming strategy game Afterworld." /><figcaption><small role="credit">Paradox Interactive</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/a6nySx2tEpSwjhEo7684R6.jpg" alt="Upcoming strategy game Afterworld." /><figcaption><small role="credit">Paradox Interactive</small></figcaption></figure></figure><p>With its "small-scale" starting hours,<em> Afterworld </em>is intended to be the studio's most "easy to learn" and "approachable" title yet — which is good news given the complex systems of games like <em>Hearts of Iron 4 </em>can be incredibly tricky to pick up.</p><p>This doesn't mean that surviving is going to be easy, though: the world is full of dangerous old technology and unknown horrors. It's also home to the Ancients, immortal leaders that survived the apocalypse and now dominate the wasteland.</p><p>It also sounds like there is going to be a lot of depth, with the developer promising that the experience "as rich and complex" as fans have "come to expect" from its games.</p><p><em>Afterworld </em>doesn't have a release date yet, but can wishlist it on Steam today.</p>
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                                                            <title><![CDATA[ PlayStation Blackout won't matter — and the reasons are as obvious as the physical media you never owned ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I'm not a gamer. It's not that I've never gamed. In fact, I've frenetically mashed game controller buttons on every conceivable console and platform. It's just that I don't think about it when I'm not gaming and, if you ask my adult children, I am terrible at it.</p><p>My youngest, now 28, is an avid gamer, and, in fact, a gaming writer. Having written multiple lengthy features for <a href="https://www.gamesradar.com/author/sophie-ulanoff/" target="_blank">a wide range of gaming publications</a> and played more hours of more games than I've spent trying to draw or learn guitar, they are a true gaming expert.</p><p>"It won't matter," they told me as they examined a PS5 game I handed them, curious if <em>Kena: Bridge of Spirits </em>was any good and if they thought it was worth playing. The comment was not related to the game. They were talking about the PlayStation Blackout. </p><p>Starting this week, games preservation site <a href="https://www.doesitplay.org/" target="_blank">DoesItPlay</a> launched an online grassroots campaign, PlayStation Blackout Week (August 23 to 30), to protest <a href="https://www.techradar.com/gaming/physical-media-is-what-makes-consoles-the-best-place-to-play-playstation-fans-pushing-back-against-sonys-plan-to-end-physical-discs-have-managed-to-amass-over-170-000-signatures-in-a-bid-to-reverse-the-decision">Sony's decision to cease all physical game media production in January 2028</a>. As part of the protest, which is under the hashtag # PlayStationBlackout, DoesItPlay called for "No logins, no play sessions, no purchases on any of Sony’s platforms.”</p><p>This <a href="https://x.com/DoesItPlay1/status/2087498077695361072" target="_blank">X post</a> pretty much captures DoesItPlay's core argument:</p><p><em>'One more time: EVERYONE will be negatively impacted if we let Sony erase physical media. Not just physical buyers. Digital will get more expensive and you will have no form of ownership anymore. Physical going away doesn't mean the rest gains something. Quite the opposite!"</em></p><h2 id="big-boss-potential">Big Boss potential</h2><p>The potential economic impact of such a protest is massive. After all, PlayStation Network alone has a reported <a href="https://tech-insider.org/playstation-125-million-users-ps5-sales-2026/" target="_blank">125 million monthly active users</a>, paying anywhere from $10.99 to $19.99 a month, not to mention whatever they pay for additional games and in-game purchases.</p><p>And yet, my own gaming expert was telling me it won't matter (echoing sentiment I've found across social media). Part of the problem, my expert told me, is that the hardcore gamers, the ones who might rally the pro-physical media troops, are all at <a href="https://www.techradar.com/news/live/gamescom-opening-night-live-2025">Gamescom</a>. That's right — a site deeply enmeshed in gaming culture may have chosen the exact wrong week for its protest.</p><p>Still, I think there's something larger at work here. Yes, the outcry when Sony announced the change was loud and lusty, but just because some people with a platform are making noises, that doesn't mean everyone is upset or willing to protest the impending change.</p><p>Had Sony proposed this change 20 years ago, I could understand the concern. In 2006, Sony's PlayStation network was brand new. Most people bought games on disc, and for many years after, they also bought pre-owned games at GameStop. Discs were part of gaming culture. Since then, though, we've had the rise of the networks, including PSN, Xbox Live (now Xbox Network), and perhaps more important, Steam, which probably did more than any other platform to move games off physical media.</p><p>There's another reason my gaming pro might've said the blackout won't matter: Gamers have moved on. A recent report noted the <a href="https://www.tomshardware.com/video-games/console-gaming/us-console-sales-fall-39-percent-in-july-as-memory-costs-push-average-price-to-542" target="_blank">lowest physical game sales since 1995</a> (there's also a huge gaming console sales slump).</p><p>People's game libraries are mostly in the cloud these days.</p><h2 id="getting-owned">Getting owned</h2><p>Regardless, a vocal minority complains that the loss of physical media means the end of game ownership. Except that's not true, either. We don't own the games we buy, no more than we own any of the software we purchase. It's all nothing but licenses to use the games and software. </p><p>Here's how Sony describes the agreement between it and its customers when it comes to the games they buy: </p><p><em>“The Software is licensed to you, not sold.  You are granted a limited, non-exclusive, non-transferable, and personal license to play or use the Software for your private, non-commercial use on the system or device it was intended for.”</em></p><p>It's a license to play, not own.</p><p>It's not that I don't understand the frustration or even sadness at the loss of physical media. I have literal shelves of classic software boxes. They're fun to look at, though almost entirely useless, since all the platforms and hardware have moved on. Gamers might be a different breed, holding onto old consoles and the games they bought to play on them for decades, but in my house, that's not the case. Our Nintendo Wii and GameCube are stuffed onto shelves gathering dust. No one has touched them in years.</p><p>The most avid gamers, ones who play at near-competitive levels, are most interested in the next big thing. Take, for instance, the upcoming <a href="https://www.techradar.com/gaming/pc-gaming/gta-6-console-only-launch-reminds-me-of-how-much-i-despise-console-exclusivity">GTA 6 launch</a>. My games expert mentioned that, and how the <a href="https://www.techradar.com/gaming/more-gta-6-leaks-reveal-new-gameplay-and-the-entire-map-and-leaker-threatens-more-to-come-unless-pro-consumer-demands-are-met">insane leaks tie</a> to this protest. </p><p>Again, they're not interested in the protest, and are instead fixated on the leak and how messed up it is. They've even avoided looking at the GTA 6 clips, so as not to spoil the big game reveal in November.</p><h2 id="this-plan-is-broken">This plan is broken</h2><p>Put another way, it seems all the efforts to make Sony relent are having, if not the opposite effect, basically no effect at all. DoesItPlay is talking to a devoted few who still clutch their physical media like water canteens in a desert. The GTA 6 leaker, Cyberleek, who has implored Sony to "do better," is drawing attention mostly to his shenanigans, and I don't think he's inspiring people as much as he's making some think he might be ruining the fun of the most important game launch in 15 years.</p><p>There is, in all this, a fundamental truth about physical media: it always has its season, and then that season inevitably passes. Storage media is the perfect analog, because every time we think we have a physical storage medium for the ages, it's supplanted by a new, better, and higher-capacity alternative. I have drawers full of dead media, including Zip Drives, Jaz Drives, 3.5-inch floppies, 5-inch floppies, and more. </p><p>Even if Sony was to relent, and continue making physical game media for a few more years — and it won't — the hardware to play it will age out. We'll end up with something better or, more likely, the last physical gaming media holdouts will switch over to the cloud, and that will truly mark the end of physical media.</p><p>As my own gaming expert said, #PlayStationBlackout doesn't matter. People's attention is elsewhere, and all true gamers really care about is how quickly the GTA 6 teaser will shift from an <a href="https://www.techradar.com/gaming/take-two-ceo-defends-timed-netflix-exclusive-gta-6-extended-look-says-its-part-of-rockstar-games-marketing-strategy">exclusive Netflix launch</a> to YouTube. Talking and thinking about anything else is pointless.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/ps5/playstation-blackout-wont-matter-and-the-reasons-are-as-obvious-as-the-physical-media-you-never-owned</link>
                                                                            <description>
                            <![CDATA[ Some believe DoesItPlay's PlayStation Blackout week, protesting the end of physical media, is poorly timed and won't make a bit of difference. I tend to agree. ]]>
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                                                                        <pubDate>Tue, 25 Aug 2026 15:59:48 +0000</pubDate>                                                                                                                                <updated>Fri, 28 Aug 2026 18:58:53 +0000</updated>
                                                                                                                                            <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
                                                    <category><![CDATA[Playstation]]></category>
                                                                                                <author><![CDATA[ lance.ulanoff@futurenet.com (Lance Ulanoff) ]]></author>                    <dc:creator><![CDATA[ Lance Ulanoff ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/W2qksRaQeUfBGMwsW5bTGh.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Lance Ulanoff is an &lt;a href=&quot;https://cdn.mos.cms.futurecdn.net/ox35RKH2kNKBfSBfvHEoK6.jpg&quot;&gt;award-winning tech journalist&lt;/a&gt;, on-air expert, and commentator.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Before joining TechRadar, he served as Editor in Chief of Lifewire. Prior to that, he was Chief Correspondent for Mashable where he covered all facets of technology and the&amp;nbsp;intersection&amp;nbsp;of digital and life. He also helped Mashable find new ways to&amp;nbsp;tell&amp;nbsp;stories. Lance is based in NY.&lt;br&gt;
&lt;br&gt;
A 38-year industry veteran, &lt;a href=&quot;https://en.wikipedia.org/wiki/Lance_Ulanoff&quot; target=&quot;_blank&quot;&gt;Lance Ulanoff&lt;/a&gt; has covered technology since PCs were the size of suitcases, “on line” meant “waiting” and CPU speeds were measured in single-digit megahertz. Prior to joining Mashable as Editor in Chief in 2011, Lance Ulanoff served as Editor in Chief of PCMag.com and Senior Vice President of Content for the Ziff Davis, Inc. While there, he guided the brand to a 100% digital existence and oversaw content strategy for all of Ziff Davis’ Web sites. His long-running column on PCMag.com earned him a Bronze award from the ASBPE. Winmag.com, HomePC.com, and PCMag.com were all honored under Lance’s guidance.&amp;nbsp;&lt;br&gt;
&lt;br&gt;
He makes frequent appearances on national, international, and local news programs including &lt;a href=&quot;https://kellyandryan.com/homepagemodules/new-years-tech-resolutions-with-lance-ulanoff/&quot; target=&quot;_blank&quot;&gt;Live with Kelly and Mark&lt;/a&gt;, &lt;a href=&quot;https://www.today.com/video/google-glass-is-beginning-of-a-revolution-44496451646&quot; target=&quot;_blank&quot;&gt;the Today Show&lt;/a&gt;, Good Morning America, CNBC, CNN, and the BBC. He has also offered commentary on National Public Radio and been interviewed by newspapers and radio stations around the country. Lance has been an invited guest speaker at numerous technology conferences including Think Mobile, CEA Line Shows, Digital Life, RoboBusiness, RoboNexus, Business Foresight, and Digital Media Wire’s Games and Mobile Forum.&lt;br&gt;
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Lance received his Bachelor of Arts in Journalism from Hofstra University in New York. He serves on Hofstra’s School of Communication Advisory Board.&lt;br&gt;
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In his spare time, Lance draws cartoons, which he occasionally posts online. He and his wife Linda have been married for over 30 years and have raised two amazing children.&lt;/p&gt; ]]></dc:description>
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                                <p>I'm not a gamer. It's not that I've never gamed. In fact, I've frenetically mashed game controller buttons on every conceivable console and platform. It's just that I don't think about it when I'm not gaming and, if you ask my adult children, I am terrible at it.</p><p>My youngest, now 28, is an avid gamer, and, in fact, a gaming writer. Having written multiple lengthy features for <a href="https://www.gamesradar.com/author/sophie-ulanoff/" target="_blank">a wide range of gaming publications</a> and played more hours of more games than I've spent trying to draw or learn guitar, they are a true gaming expert.</p><p>"It won't matter," they told me as they examined a PS5 game I handed them, curious if <em>Kena: Bridge of Spirits </em>was any good and if they thought it was worth playing. The comment was not related to the game. They were talking about the PlayStation Blackout. </p><p>Starting this week, games preservation site <a href="https://www.doesitplay.org/" target="_blank">DoesItPlay</a> launched an online grassroots campaign, PlayStation Blackout Week (August 23 to 30), to protest <a href="https://www.techradar.com/gaming/physical-media-is-what-makes-consoles-the-best-place-to-play-playstation-fans-pushing-back-against-sonys-plan-to-end-physical-discs-have-managed-to-amass-over-170-000-signatures-in-a-bid-to-reverse-the-decision">Sony's decision to cease all physical game media production in January 2028</a>. As part of the protest, which is under the hashtag # PlayStationBlackout, DoesItPlay called for "No logins, no play sessions, no purchases on any of Sony’s platforms.”</p><p>This <a href="https://x.com/DoesItPlay1/status/2087498077695361072" target="_blank">X post</a> pretty much captures DoesItPlay's core argument:</p><p><em>'One more time: EVERYONE will be negatively impacted if we let Sony erase physical media. Not just physical buyers. Digital will get more expensive and you will have no form of ownership anymore. Physical going away doesn't mean the rest gains something. Quite the opposite!"</em></p><h2 id="big-boss-potential">Big Boss potential</h2><p>The potential economic impact of such a protest is massive. After all, PlayStation Network alone has a reported <a href="https://tech-insider.org/playstation-125-million-users-ps5-sales-2026/" target="_blank">125 million monthly active users</a>, paying anywhere from $10.99 to $19.99 a month, not to mention whatever they pay for additional games and in-game purchases.</p><p>And yet, my own gaming expert was telling me it won't matter (echoing sentiment I've found across social media). Part of the problem, my expert told me, is that the hardcore gamers, the ones who might rally the pro-physical media troops, are all at <a href="https://www.techradar.com/news/live/gamescom-opening-night-live-2025">Gamescom</a>. That's right — a site deeply enmeshed in gaming culture may have chosen the exact wrong week for its protest.</p><p>Still, I think there's something larger at work here. Yes, the outcry when Sony announced the change was loud and lusty, but just because some people with a platform are making noises, that doesn't mean everyone is upset or willing to protest the impending change.</p><p>Had Sony proposed this change 20 years ago, I could understand the concern. In 2006, Sony's PlayStation network was brand new. Most people bought games on disc, and for many years after, they also bought pre-owned games at GameStop. Discs were part of gaming culture. Since then, though, we've had the rise of the networks, including PSN, Xbox Live (now Xbox Network), and perhaps more important, Steam, which probably did more than any other platform to move games off physical media.</p><p>There's another reason my gaming pro might've said the blackout won't matter: Gamers have moved on. A recent report noted the <a href="https://www.tomshardware.com/video-games/console-gaming/us-console-sales-fall-39-percent-in-july-as-memory-costs-push-average-price-to-542" target="_blank">lowest physical game sales since 1995</a> (there's also a huge gaming console sales slump).</p><p>People's game libraries are mostly in the cloud these days.</p><h2 id="getting-owned">Getting owned</h2><p>Regardless, a vocal minority complains that the loss of physical media means the end of game ownership. Except that's not true, either. We don't own the games we buy, no more than we own any of the software we purchase. It's all nothing but licenses to use the games and software. </p><p>Here's how Sony describes the agreement between it and its customers when it comes to the games they buy: </p><p><em>“The Software is licensed to you, not sold.  You are granted a limited, non-exclusive, non-transferable, and personal license to play or use the Software for your private, non-commercial use on the system or device it was intended for.”</em></p><p>It's a license to play, not own.</p><p>It's not that I don't understand the frustration or even sadness at the loss of physical media. I have literal shelves of classic software boxes. They're fun to look at, though almost entirely useless, since all the platforms and hardware have moved on. Gamers might be a different breed, holding onto old consoles and the games they bought to play on them for decades, but in my house, that's not the case. Our Nintendo Wii and GameCube are stuffed onto shelves gathering dust. No one has touched them in years.</p><p>The most avid gamers, ones who play at near-competitive levels, are most interested in the next big thing. Take, for instance, the upcoming <a href="https://www.techradar.com/gaming/pc-gaming/gta-6-console-only-launch-reminds-me-of-how-much-i-despise-console-exclusivity">GTA 6 launch</a>. My games expert mentioned that, and how the <a href="https://www.techradar.com/gaming/more-gta-6-leaks-reveal-new-gameplay-and-the-entire-map-and-leaker-threatens-more-to-come-unless-pro-consumer-demands-are-met">insane leaks tie</a> to this protest. </p><p>Again, they're not interested in the protest, and are instead fixated on the leak and how messed up it is. They've even avoided looking at the GTA 6 clips, so as not to spoil the big game reveal in November.</p><h2 id="this-plan-is-broken">This plan is broken</h2><p>Put another way, it seems all the efforts to make Sony relent are having, if not the opposite effect, basically no effect at all. DoesItPlay is talking to a devoted few who still clutch their physical media like water canteens in a desert. The GTA 6 leaker, Cyberleek, who has implored Sony to "do better," is drawing attention mostly to his shenanigans, and I don't think he's inspiring people as much as he's making some think he might be ruining the fun of the most important game launch in 15 years.</p><p>There is, in all this, a fundamental truth about physical media: it always has its season, and then that season inevitably passes. Storage media is the perfect analog, because every time we think we have a physical storage medium for the ages, it's supplanted by a new, better, and higher-capacity alternative. I have drawers full of dead media, including Zip Drives, Jaz Drives, 3.5-inch floppies, 5-inch floppies, and more. </p><p>Even if Sony was to relent, and continue making physical game media for a few more years — and it won't — the hardware to play it will age out. We'll end up with something better or, more likely, the last physical gaming media holdouts will switch over to the cloud, and that will truly mark the end of physical media.</p><p>As my own gaming expert said, #PlayStationBlackout doesn't matter. People's attention is elsewhere, and all true gamers really care about is how quickly the GTA 6 teaser will shift from an <a href="https://www.techradar.com/gaming/take-two-ceo-defends-timed-netflix-exclusive-gta-6-extended-look-says-its-part-of-rockstar-games-marketing-strategy">exclusive Netflix launch</a> to YouTube. Talking and thinking about anything else is pointless.</p>
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                                                            <title><![CDATA[ ‘We're incentivizing you to be aggressive.’ I got up close and personal with Marvel’s Wolverine and left covered in gore ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It took 127 blood-splattered minutes for 2024’s outrageously violent flick <em>Deadpool & Wolverine</em> to reach a kill count of 178. In my two-hour preview of Insomniac’s <a href="https://www.techradar.com/gaming/insomniac-confirms-marvels-wolverine-is-fully-playable-on-the-disc-out-of-the-box-just-months-before-sony-ends-physical-game-production-for-good"><em>Marvel’s Wolverine</em></a><em>,</em> I’m pretty sure it took even less time to match it.</p><p>The game starts with a delirious murder spree against the forces of human supremacist Bolivar Trask on the Asian island of Talenbang, who has taken Team X’s leader Nathaniel Essex captive. </p><p>I’m soon slicing arms off in brutal finishing moves and pummeling their insides into paste with barrage attacks. When I get to staggering foes into the blast radius of a nearby grenade, turning them into a mushy pile of goo, it’s abundantly clear this isn’t your friendly neighbourhood Wolverine.</p><p>It’s an impressively percussive, weighty combat system. With Wolverine’s adamantium skeleton in mind, I’d describe it as heavy metal combat.</p><h2 id="rip-and-tear">Rip and tear</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="neWEN2o6e2PqMLXsuF7fxm" name="MW_PREVIEWS_TELEMBANGCOMBAT_4k_2026" alt="A Marvel's Wolverine promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/neWEN2o6e2PqMLXsuF7fxm.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>At first, soldiers are summarily dispatched with a chain of light attacks and a heavy attack finisher. Later, in Canada, shield-bearing Reavers demand an initial kick before a five-knuckled skewer to the sternum. And the Hand, red-gowned ninjas recently spotted in <em>Spider-Man: Brand New Day</em>, come with longer blades of their own, sometimes left lodged in Wolverine’s body to impede him until it either falls out or he rips it out to furiously stab an enemy.</p><p>The environment plays an important role too, whether you’re knocking hapless enemies off a rooftop or slamming them into a wall to leave them vulnerable to a barrage attack sure to relieve them of their entrails. Those enemies often come prepared, with mutant power inhibitors locking Logan’s regeneration unless you target the machines first — either by stealth or all-out assault.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8swcwLdi6VFXTgqfmkKeLk" name="MW_SDCC_SentinelAction_2026" alt="A Marvel's Wolverine promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/8swcwLdi6VFXTgqfmkKeLk.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Wolverine’s slower speed meant I took a few more hits than I needed when I couldn’t cancel attacks to dodge an incoming blow or use a Hurricane move to clear my vicinity. But once I’d adjusted to the pace (and learned how crucial the leap attack is for staying in combat), I was stringing together brutal extended combos to the point that <em>Devil May Cry</em>’s style meter wouldn’t have gone amiss.</p><p>In my one-man blood donation campaign, I’m building up my rage meter. As it ascends through tiers, you first unlock the Last Stand recovery mechanic, next enhanced finishing moves, then, lastly, the ability to trigger all-out carnage. </p><p>All of a sudden, environments fade away into monochrome irrelevance. The bodies of enemies pulse bright and ripe for shredding. Instakills become available with one squeeze of the trigger buttons. </p><p>It’s a thrill of delirious violence, and delete-on-sight kills comparable to <em>Ninja Gaiden 4</em>’s immensely satisfying Berserk mechanic last year.</p><h2 id="re-generating-action">(Re)generating action</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Fv2RDuYM5JXHPX5ZqcDQmm" name="MW_PREVIEWS_LOGAN_4k_2026" alt="A Marvel's Wolverine promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/Fv2RDuYM5JXHPX5ZqcDQmm.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Jess Reiner-Reed, Senior Project Director, tells me that turning players into frenzied berserkers was always the plan, but balancing that aggression with Wolverine’s rapid healing ability required some mechanics to shapeshift in a manner worthy of Mystique.  </p><p>“When people think of Wolverine, they say, ‘How are you going to make a video game about a guy that doesn't die?’ We had some versions that didn't work very well — versions where we were incentivizing the player to hide and have their health regenerate, like an FPS mechanic. But then we really landed on this version where we're incentivizing you to be aggressive.”</p><p>After years producing family-friendly fare in the <em>Spider-Man</em> series and <em>Ratchet & Clank</em>, the exact degree of this aggression and its gratuitous violence surprised many. Reiner-Reed gleefully reminds me that Insomniac isn’t new to this after the M-rated <em>Resistance</em> series.</p><p>“In <em>Spider-Man</em>, we always had to make sure Spider-Man doesn't kill people, because that's not Peter Parker; he webs guys to the side of the building. In <em>Marvel's Wolverine</em>, we get to kill people in the face.”</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WeDkrWhZoxxEXSgr5L3Nkm" name="MW_PREVIEWS_OMEGARED_4k_2026" alt="A Marvel's Wolverine promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/WeDkrWhZoxxEXSgr5L3Nkm.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Focusing up close rather than tearing through Manhattan at 60mph meant Insomniac can lavish attention on details that would pass in a blur for Spider-Man. The game’s richly detailed levels look fantastic, with a focus on satisfyingly physics-driven destructible objects.</p><p>One moment in the demo particularly looked like it could have come straight out of <em>Ratchet & Clank</em>, and not for the better. I was pitted against the Proto Sentinel, a giant armoured robot boss rooted in place and limited to pummelling fists, laser-eyes and missile launchers. The somewhat formulaic boss battle was bested by dodge rolls and sprinting from clearly telegraphed blast zones. Despite Team X’s occasional interventions to enliven the fight, it felt like a dated chore compared to more recent similar battles like Clive’s fights against <em>Final Fantasy XVI</em>’s Eikons.</p><p>I found the Nightmare Doors sequences similarly deflating. These are portals into Logan’s Canadian wilderness cabin, where he unlocks forgotten memories by navigating a timed obstacle course, scrambling up tree trunks and leaping from eerily suspended shipping containers. The two examples I saw felt like perfunctory diversions compared to the far superior storyline chases.</p><p>Wolverine can throw hands with the best of them, but does the unrelenting focus on its excellent close quarters have legs? With no weapon mixups, ranged abilities, or a wide suite of movement abilities evident so far, the variety must come from elsewhere. </p><p>Reiner-Reed reassures me that variety will be found through build variations created through the player’s chosen special moves and custom augmentations to shape their build, whether they want to focus on stealth or accelerate into a raging rampage.</p><p>Moment to moment, it certainly has the X-Factor you’d expect from the X-Men’s headline act; I catch my pulse racing at the end of my demo, and the Team X team-up attacks with the gigantic Sabertooth and Mystique have me itching to see what punchy combinations await.</p><p>But in the space of two hours, I was craving more movement options and could already feel the leap attacks become a crutch.</p><h2 id="downtime-in-lowtown">Downtime in Lowtown</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cwZQQAKac7ZWuv4mFDBJpm" name="MW_PREVIEWS_RAVEN_4k_2026" alt="A Marvel's Wolverine promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/cwZQQAKac7ZWuv4mFDBJpm.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Insomniac has far more to offer than just Deadpool & Wolverine’s glib humour and sadistic mayhem, as much as Reiner-Reed relishes team meetings to discuss blood physics. Off duty in a trademark flannel shirt and a cowboy hat, as Wolverine, I got to visit Lowtown for some R&R in the lawless slums of Madripoor. </p><p>The sequence provided ample opportunities for Liam McIntyre to show his range between macho posturing with Sabretooth and self-effacingly confronting his inability to find a suitable gift for Jean Grey (despite the advantages he gets from sniffing out her trail).</p><p>But it was a simple yet artfully composed game of Never Have I Ever at the bar with Mystique that impressed me most. Logan confronts his misdeeds and inner demons through the bottom of a glass. As I choose to drink and not drink at some of Mystique’s revealingly probing interrogations, I can safely say this: never have I ever been so struck by just waiting to see if Logan’s hesitant outstretched arm raised the cup to his lips.</p><p>“I love Logan as a character and always have because I found him one of the most emotionally complex characters,” says Liam McIntyre, the gravel-voiced Aussie actor who’s demonstrating Logan’s unfettered rage and nuanced regret in even these quieter moments. </p><p>“He doesn't want to go and high-five people in New York City; that's not his deal. He wants to stay off and be remote and do what he has to do and not make a big deal out of it [...] He feels the most grounded of the superheroes to me.</p><p>McIntyre does such a fine job making Wolverine a character you want to spend time with; I was almost disappointed when The Hand’s intrusion brought this lull to an abrupt close. Although crossing blades with them on an exhilarating rooftop chase that closed out the demo soon banished any momentary disappointment. The single-minded narrative momentum I saw here can remove any fears <em>Spider-Man</em>’s open world would be missed. </p><p>Both McIntyre and Reiner-Reed point to the game's ending as the moment they're most looking forward to seeing players’ reactions. If it can top what I saw in the first act’s (unfortunately embargoed) rollercoaster climax, I’m eager to see how <em>Marvel’s Wolverine</em> can top it when it arrives on <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a> on September 15.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/playstation/were-incentivizing-you-to-be-aggressive-i-got-up-close-and-personal-with-marvels-wolverine-and-left-covered-in-gore</link>
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                            <![CDATA[ We went hands-on with Marvel’s Wolverine, and spoke to Insomniac devs and Wolverine himself, Liam McIntyre, about their grounded, gory take on ol' Canucklehead. ]]>
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                                                                        <pubDate>Mon, 24 Aug 2026 16:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Playstation]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
                                                                                                                    <dc:creator><![CDATA[ Francisco Dominguez ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ null ]]></dc:description>
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                                <p>It took 127 blood-splattered minutes for 2024’s outrageously violent flick <em>Deadpool & Wolverine</em> to reach a kill count of 178. In my two-hour preview of Insomniac’s <a href="https://www.techradar.com/gaming/insomniac-confirms-marvels-wolverine-is-fully-playable-on-the-disc-out-of-the-box-just-months-before-sony-ends-physical-game-production-for-good"><em>Marvel’s Wolverine</em></a><em>,</em> I’m pretty sure it took even less time to match it.</p><p>The game starts with a delirious murder spree against the forces of human supremacist Bolivar Trask on the Asian island of Talenbang, who has taken Team X’s leader Nathaniel Essex captive. </p><p>I’m soon slicing arms off in brutal finishing moves and pummeling their insides into paste with barrage attacks. When I get to staggering foes into the blast radius of a nearby grenade, turning them into a mushy pile of goo, it’s abundantly clear this isn’t your friendly neighbourhood Wolverine.</p><p>It’s an impressively percussive, weighty combat system. With Wolverine’s adamantium skeleton in mind, I’d describe it as heavy metal combat.</p><h2 id="rip-and-tear">Rip and tear</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="neWEN2o6e2PqMLXsuF7fxm" name="MW_PREVIEWS_TELEMBANGCOMBAT_4k_2026" alt="A Marvel's Wolverine promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/neWEN2o6e2PqMLXsuF7fxm.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>At first, soldiers are summarily dispatched with a chain of light attacks and a heavy attack finisher. Later, in Canada, shield-bearing Reavers demand an initial kick before a five-knuckled skewer to the sternum. And the Hand, red-gowned ninjas recently spotted in <em>Spider-Man: Brand New Day</em>, come with longer blades of their own, sometimes left lodged in Wolverine’s body to impede him until it either falls out or he rips it out to furiously stab an enemy.</p><p>The environment plays an important role too, whether you’re knocking hapless enemies off a rooftop or slamming them into a wall to leave them vulnerable to a barrage attack sure to relieve them of their entrails. Those enemies often come prepared, with mutant power inhibitors locking Logan’s regeneration unless you target the machines first — either by stealth or all-out assault.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8swcwLdi6VFXTgqfmkKeLk" name="MW_SDCC_SentinelAction_2026" alt="A Marvel's Wolverine promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/8swcwLdi6VFXTgqfmkKeLk.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Wolverine’s slower speed meant I took a few more hits than I needed when I couldn’t cancel attacks to dodge an incoming blow or use a Hurricane move to clear my vicinity. But once I’d adjusted to the pace (and learned how crucial the leap attack is for staying in combat), I was stringing together brutal extended combos to the point that <em>Devil May Cry</em>’s style meter wouldn’t have gone amiss.</p><p>In my one-man blood donation campaign, I’m building up my rage meter. As it ascends through tiers, you first unlock the Last Stand recovery mechanic, next enhanced finishing moves, then, lastly, the ability to trigger all-out carnage. </p><p>All of a sudden, environments fade away into monochrome irrelevance. The bodies of enemies pulse bright and ripe for shredding. Instakills become available with one squeeze of the trigger buttons. </p><p>It’s a thrill of delirious violence, and delete-on-sight kills comparable to <em>Ninja Gaiden 4</em>’s immensely satisfying Berserk mechanic last year.</p><h2 id="re-generating-action">(Re)generating action</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Fv2RDuYM5JXHPX5ZqcDQmm" name="MW_PREVIEWS_LOGAN_4k_2026" alt="A Marvel's Wolverine promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/Fv2RDuYM5JXHPX5ZqcDQmm.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Jess Reiner-Reed, Senior Project Director, tells me that turning players into frenzied berserkers was always the plan, but balancing that aggression with Wolverine’s rapid healing ability required some mechanics to shapeshift in a manner worthy of Mystique.  </p><p>“When people think of Wolverine, they say, ‘How are you going to make a video game about a guy that doesn't die?’ We had some versions that didn't work very well — versions where we were incentivizing the player to hide and have their health regenerate, like an FPS mechanic. But then we really landed on this version where we're incentivizing you to be aggressive.”</p><p>After years producing family-friendly fare in the <em>Spider-Man</em> series and <em>Ratchet & Clank</em>, the exact degree of this aggression and its gratuitous violence surprised many. Reiner-Reed gleefully reminds me that Insomniac isn’t new to this after the M-rated <em>Resistance</em> series.</p><p>“In <em>Spider-Man</em>, we always had to make sure Spider-Man doesn't kill people, because that's not Peter Parker; he webs guys to the side of the building. In <em>Marvel's Wolverine</em>, we get to kill people in the face.”</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WeDkrWhZoxxEXSgr5L3Nkm" name="MW_PREVIEWS_OMEGARED_4k_2026" alt="A Marvel's Wolverine promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/WeDkrWhZoxxEXSgr5L3Nkm.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Focusing up close rather than tearing through Manhattan at 60mph meant Insomniac can lavish attention on details that would pass in a blur for Spider-Man. The game’s richly detailed levels look fantastic, with a focus on satisfyingly physics-driven destructible objects.</p><p>One moment in the demo particularly looked like it could have come straight out of <em>Ratchet & Clank</em>, and not for the better. I was pitted against the Proto Sentinel, a giant armoured robot boss rooted in place and limited to pummelling fists, laser-eyes and missile launchers. The somewhat formulaic boss battle was bested by dodge rolls and sprinting from clearly telegraphed blast zones. Despite Team X’s occasional interventions to enliven the fight, it felt like a dated chore compared to more recent similar battles like Clive’s fights against <em>Final Fantasy XVI</em>’s Eikons.</p><p>I found the Nightmare Doors sequences similarly deflating. These are portals into Logan’s Canadian wilderness cabin, where he unlocks forgotten memories by navigating a timed obstacle course, scrambling up tree trunks and leaping from eerily suspended shipping containers. The two examples I saw felt like perfunctory diversions compared to the far superior storyline chases.</p><p>Wolverine can throw hands with the best of them, but does the unrelenting focus on its excellent close quarters have legs? With no weapon mixups, ranged abilities, or a wide suite of movement abilities evident so far, the variety must come from elsewhere. </p><p>Reiner-Reed reassures me that variety will be found through build variations created through the player’s chosen special moves and custom augmentations to shape their build, whether they want to focus on stealth or accelerate into a raging rampage.</p><p>Moment to moment, it certainly has the X-Factor you’d expect from the X-Men’s headline act; I catch my pulse racing at the end of my demo, and the Team X team-up attacks with the gigantic Sabertooth and Mystique have me itching to see what punchy combinations await.</p><p>But in the space of two hours, I was craving more movement options and could already feel the leap attacks become a crutch.</p><h2 id="downtime-in-lowtown">Downtime in Lowtown</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cwZQQAKac7ZWuv4mFDBJpm" name="MW_PREVIEWS_RAVEN_4k_2026" alt="A Marvel's Wolverine promotional screenshot." src="https://cdn.mos.cms.futurecdn.net/cwZQQAKac7ZWuv4mFDBJpm.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Insomniac has far more to offer than just Deadpool & Wolverine’s glib humour and sadistic mayhem, as much as Reiner-Reed relishes team meetings to discuss blood physics. Off duty in a trademark flannel shirt and a cowboy hat, as Wolverine, I got to visit Lowtown for some R&R in the lawless slums of Madripoor. </p><p>The sequence provided ample opportunities for Liam McIntyre to show his range between macho posturing with Sabretooth and self-effacingly confronting his inability to find a suitable gift for Jean Grey (despite the advantages he gets from sniffing out her trail).</p><p>But it was a simple yet artfully composed game of Never Have I Ever at the bar with Mystique that impressed me most. Logan confronts his misdeeds and inner demons through the bottom of a glass. As I choose to drink and not drink at some of Mystique’s revealingly probing interrogations, I can safely say this: never have I ever been so struck by just waiting to see if Logan’s hesitant outstretched arm raised the cup to his lips.</p><p>“I love Logan as a character and always have because I found him one of the most emotionally complex characters,” says Liam McIntyre, the gravel-voiced Aussie actor who’s demonstrating Logan’s unfettered rage and nuanced regret in even these quieter moments. </p><p>“He doesn't want to go and high-five people in New York City; that's not his deal. He wants to stay off and be remote and do what he has to do and not make a big deal out of it [...] He feels the most grounded of the superheroes to me.</p><p>McIntyre does such a fine job making Wolverine a character you want to spend time with; I was almost disappointed when The Hand’s intrusion brought this lull to an abrupt close. Although crossing blades with them on an exhilarating rooftop chase that closed out the demo soon banished any momentary disappointment. The single-minded narrative momentum I saw here can remove any fears <em>Spider-Man</em>’s open world would be missed. </p><p>Both McIntyre and Reiner-Reed point to the game's ending as the moment they're most looking forward to seeing players’ reactions. If it can top what I saw in the first act’s (unfortunately embargoed) rollercoaster climax, I’m eager to see how <em>Marvel’s Wolverine</em> can top it when it arrives on <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a> on September 15.</p>
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                                                            <title><![CDATA[ Gotta munch ‘em all: I tried the new Pokémon x Krispy Kreme donuts to find out if they’re actually worth buying ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It’s my job to review all sorts of things here at TechRadar, whether that be phones, speakers, video games, chargers…you name it. But today, I’m taking a journey into the unknown. I’m reviewing some donuts.</p><p>Not just any donuts, though. I’m talking about the Pokémon x Krispy Kreme collaboration. The new donuts are available now across a number of markets, including the US, Canada, and here in the UK, with a number of options to choose from. In the UK, you’re able to try out a Pikachu, Jigglypuff, Charmander, or Poké Ball donut, though some markets also get the Gen 1 icons Bulbasaur and Squirtle… lucky.</p><p>So, are the new Pokémon x Krispy Kreme donuts any good? I’ve tried all of the available options in the UK, and my answer is clear. I’ll break down all of the designs, flavors, and more, and give my rating for each donut as we go. So, gotta munch ‘em all? Here’s what I think.</p><h2 id="1-pikachu">1. Pikachu</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4095px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="fjUduYHPWN5mY85rfdfmE5" name="1787302077048" alt="Pikachu donut from the Pokémon x Krispy Kreme collection" src="https://cdn.mos.cms.futurecdn.net/fjUduYHPWN5mY85rfdfmE5.jpg" mos="" align="middle" fullscreen="" width="4095" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>It only seems right to kick things off with the series mascot, Pikachu. </p><p>This is a filled donut, with lemon sherbet cream inside, lemon-flavored icing, ‘fizzy’ thunderbolt sprinkles, and an edible Pikachu plaque. The design has plenty of flair and personality, and captures Pikachu’s signature move nicely, making it arguably the most eye-catching in the set.</p><p>Look, I’ll put my cards on the table. I’m not a big fan of lemon desserts, like lemon drizzle or lemon tarts. As a result, this was the donut I was probably the least excited to try. But you know what? I ended up enjoying it a lot more than I’d expected. </p><p>The sweetness of the icing cuts through the sourness of the lemon, resulting in a well-balanced, satisfying flavor. The thunderbolt sprinkles weren’t very fizzy, but still added a nice dash of zest into the mix, and the edible Pikachu (Pika-chew?) is, as you’d expect, pretty delicious. </p><p>If you can satisfy a non-lemon lover, that’s got to net you a good score.</p><ul><li><strong>Pikachu donut rating: 4/5</strong></li></ul><h2 id="2-jigglypuff">2. Jigglypuff</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="48x5e9b2MG8Rh3domWwRh5" name="1787302077062" alt="Jigglypuff donut from the Pokémon x Krispy Kreme collection" src="https://cdn.mos.cms.futurecdn.net/48x5e9b2MG8Rh3domWwRh5.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Jigglypuff is another iconic first-generation Pokémon that had starring roles in the anime and has even become a staple of the <em>Super Smash Bros.</em> roster — I can totally see why it made the cut.</p><p>This item is essentially one of Krispy Kreme’s standard Original Glazed donuts, but has strawberry frosting, strawberry biscuit crumbs, and an edible Jigglypuff plaque. It has a cute and charming look which is very on-brand for the character, but does it have the flavor to match?</p><p>Yes, yes it does. The Jigglypuff donut was another one that surprised me. I do like strawberry, but it’s not one of my favorite flavors out there. But this donut was absolutely delightful. I’m a big fan of the usual Original Glazed flavor, and the strawberry frosting was sweet but not overpowering at all, with a subtle fruity taste that instantly won me over.</p><p>The strawberry biscuit crumbs also add a healthy dosage of crunch to the donut, and I did prefer this one to the Pikachu overall. If you’re looking for a donut that looks as sweet as it tastes, but isn’t too bold and overpowering, this is the perfect option for you.</p><ul><li><strong>Jigglypuff donut rating: 4.5/5</strong></li></ul><h2 id="3-charmander">3. Charmander</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4b4Kym8XeDbo2QfL5dGth5" name="1787302077115" alt="Charmander donut from the Pokémon x Krispy Kreme collection" src="https://cdn.mos.cms.futurecdn.net/4b4Kym8XeDbo2QfL5dGth5.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Charmander is one of the most beloved Pokémon of all time. It’s a starter option in <em>Pokémon Red</em> and Blue and their remakes <em>Pokémon FireRed</em> and <em>LeafGreen</em>, and evolves into the mighty Charizard, known for featuring on extremely expensive trading cards and being a dragon, yet not actually being a dragon type…anyway… I digress. </p><p>This is another filled donut, with a dulce de leche (similar to caramel) and marshmallow filling, topped with caramel icing, red and gold sugar, and a Charmander edible plaque. Its vivid orange icing matches the fiery nature of Charmander to a T, but how does it taste? Well, this wasn’t just my favorite donut in the collection. It was one of the best donuts I’ve ever eaten.</p><p>Where to start? The creaminess of the dulce de leche, the elegant marshmallow filling, the crunch of the red and gold sugar…it all comes together beautifully. I typically prefer something more minimalist, but this donut really worked for me. Its sweet yet rich flavors balanced against an eye-catching, vibrant look culminated in a top-tier eating experience, and if I had to recommend one donut from this collab, it would have to be Charmander’s.</p><ul><li><strong>Charmander donut rating: 5/5</strong></li></ul><h2 id="4-poke-ball">4. Poké Ball</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4095px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="WwtfmpG64zNgdENAQjNBi5" name="1787302077073" alt="Poké Ball donut from the Pokémon x Krispy Kreme collection" src="https://cdn.mos.cms.futurecdn.net/WwtfmpG64zNgdENAQjNBi5.jpg" mos="" align="middle" fullscreen="" width="4095" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Is the Poké Ball the most interesting donut in the collection? Not really. But it feels like a must due to the whole circular thing. It’s more akin to the Jigglypuff item, taking the form of an Original Glazed donut, but coming with white icing and red sprinkles.</p><p>If you’re looking to play it a bit safe, or if you’re not so keen on the other flavors, then the Poké Ball should be your go-to. It's more understated, with sweet yet simple icing complimenting the reliable Original Glazed recipe to perfection. </p><p>There’s some brown icing in the middle, meant to represent the center band of the Poké Ball that has a chocolatey flavor, and is pleasantly rich and flavorsome. Yep, no complaints from me — great donut!</p><ul><li><strong>Poké Ball donut rating: 4.5/5</strong></li></ul><h2 id="verdict-should-you-buy-the-pokemon-donuts-at-krispy-kreme">Verdict: should you buy the Pokémon donuts at Krispy Kreme?</h2><p>I have to say, this was one of the most fun reviews I’ve done so far, and I was impressed with the quality of this collaboration. All of the donuts — even if they had flavors I’d typically skip — tasted great and had attention-grabbing designs to match.</p><p>Sure, they’re not the cheapest, coming in at £2.99 each (though I got a dozen to share for £21.99), but the quality feels worth the outlay in my opinion. So, there you have it. </p><p>This collab’s a hit in my book. But will you be trying the Pokémon x Krispy Kreme donuts, or have you already given them a go and want to share your thoughts? Let me know in the comments!</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ORMjVW"></div>                            </div>                            <script src="https://kwizly.com/embed/ORMjVW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/gotta-munch-em-all-i-tried-the-new-pokemon-x-krispy-kreme-donuts-to-find-out-if-theyre-actually-worth-buying</link>
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                            <![CDATA[ I tried the Pokémon x Krispy Kreme collection — here's how I'd rate each donut. ]]>
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                                                                        <pubDate>Sun, 23 Aug 2026 13:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
                                                                                                <author><![CDATA[ harry.padoan@futurenet.com (Harry Padoan) ]]></author>                    <dc:creator><![CDATA[ Harry Padoan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/995EkuqRKUTUjvMk7ataFi.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Harry is a Senior Reviews Writer for TechRadar. He reviews everything from party speakers to wall chargers and has a particular interest in the worlds of audio and gaming.&lt;/p&gt;&lt;p&gt;Prior to joining TechRadar, Harry was a journalist covering stories from the telecoms industry, drilling into areas such as innovation, acquisitions, and sustainability.&lt;/p&gt;&lt;p&gt;When he isn’t testing the newest tech, Harry can probably be found listening to deep house, playing JRPGs, or watching his beloved Tottenham Hotspur.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Pokémon dozen box from the Pokémon x Krispy Kreme collection]]></media:description>                                                            <media:text><![CDATA[Pokémon dozen box from the Pokémon x Krispy Kreme collection]]></media:text>
                                <media:title type="plain"><![CDATA[Pokémon dozen box from the Pokémon x Krispy Kreme collection]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>It’s my job to review all sorts of things here at TechRadar, whether that be phones, speakers, video games, chargers…you name it. But today, I’m taking a journey into the unknown. I’m reviewing some donuts.</p><p>Not just any donuts, though. I’m talking about the Pokémon x Krispy Kreme collaboration. The new donuts are available now across a number of markets, including the US, Canada, and here in the UK, with a number of options to choose from. In the UK, you’re able to try out a Pikachu, Jigglypuff, Charmander, or Poké Ball donut, though some markets also get the Gen 1 icons Bulbasaur and Squirtle… lucky.</p><p>So, are the new Pokémon x Krispy Kreme donuts any good? I’ve tried all of the available options in the UK, and my answer is clear. I’ll break down all of the designs, flavors, and more, and give my rating for each donut as we go. So, gotta munch ‘em all? Here’s what I think.</p><h2 id="1-pikachu">1. Pikachu</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4095px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="fjUduYHPWN5mY85rfdfmE5" name="1787302077048" alt="Pikachu donut from the Pokémon x Krispy Kreme collection" src="https://cdn.mos.cms.futurecdn.net/fjUduYHPWN5mY85rfdfmE5.jpg" mos="" align="middle" fullscreen="" width="4095" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>It only seems right to kick things off with the series mascot, Pikachu. </p><p>This is a filled donut, with lemon sherbet cream inside, lemon-flavored icing, ‘fizzy’ thunderbolt sprinkles, and an edible Pikachu plaque. The design has plenty of flair and personality, and captures Pikachu’s signature move nicely, making it arguably the most eye-catching in the set.</p><p>Look, I’ll put my cards on the table. I’m not a big fan of lemon desserts, like lemon drizzle or lemon tarts. As a result, this was the donut I was probably the least excited to try. But you know what? I ended up enjoying it a lot more than I’d expected. </p><p>The sweetness of the icing cuts through the sourness of the lemon, resulting in a well-balanced, satisfying flavor. The thunderbolt sprinkles weren’t very fizzy, but still added a nice dash of zest into the mix, and the edible Pikachu (Pika-chew?) is, as you’d expect, pretty delicious. </p><p>If you can satisfy a non-lemon lover, that’s got to net you a good score.</p><ul><li><strong>Pikachu donut rating: 4/5</strong></li></ul><h2 id="2-jigglypuff">2. Jigglypuff</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="48x5e9b2MG8Rh3domWwRh5" name="1787302077062" alt="Jigglypuff donut from the Pokémon x Krispy Kreme collection" src="https://cdn.mos.cms.futurecdn.net/48x5e9b2MG8Rh3domWwRh5.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Jigglypuff is another iconic first-generation Pokémon that had starring roles in the anime and has even become a staple of the <em>Super Smash Bros.</em> roster — I can totally see why it made the cut.</p><p>This item is essentially one of Krispy Kreme’s standard Original Glazed donuts, but has strawberry frosting, strawberry biscuit crumbs, and an edible Jigglypuff plaque. It has a cute and charming look which is very on-brand for the character, but does it have the flavor to match?</p><p>Yes, yes it does. The Jigglypuff donut was another one that surprised me. I do like strawberry, but it’s not one of my favorite flavors out there. But this donut was absolutely delightful. I’m a big fan of the usual Original Glazed flavor, and the strawberry frosting was sweet but not overpowering at all, with a subtle fruity taste that instantly won me over.</p><p>The strawberry biscuit crumbs also add a healthy dosage of crunch to the donut, and I did prefer this one to the Pikachu overall. If you’re looking for a donut that looks as sweet as it tastes, but isn’t too bold and overpowering, this is the perfect option for you.</p><ul><li><strong>Jigglypuff donut rating: 4.5/5</strong></li></ul><h2 id="3-charmander">3. Charmander</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4b4Kym8XeDbo2QfL5dGth5" name="1787302077115" alt="Charmander donut from the Pokémon x Krispy Kreme collection" src="https://cdn.mos.cms.futurecdn.net/4b4Kym8XeDbo2QfL5dGth5.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Charmander is one of the most beloved Pokémon of all time. It’s a starter option in <em>Pokémon Red</em> and Blue and their remakes <em>Pokémon FireRed</em> and <em>LeafGreen</em>, and evolves into the mighty Charizard, known for featuring on extremely expensive trading cards and being a dragon, yet not actually being a dragon type…anyway… I digress. </p><p>This is another filled donut, with a dulce de leche (similar to caramel) and marshmallow filling, topped with caramel icing, red and gold sugar, and a Charmander edible plaque. Its vivid orange icing matches the fiery nature of Charmander to a T, but how does it taste? Well, this wasn’t just my favorite donut in the collection. It was one of the best donuts I’ve ever eaten.</p><p>Where to start? The creaminess of the dulce de leche, the elegant marshmallow filling, the crunch of the red and gold sugar…it all comes together beautifully. I typically prefer something more minimalist, but this donut really worked for me. Its sweet yet rich flavors balanced against an eye-catching, vibrant look culminated in a top-tier eating experience, and if I had to recommend one donut from this collab, it would have to be Charmander’s.</p><ul><li><strong>Charmander donut rating: 5/5</strong></li></ul><h2 id="4-poke-ball">4. Poké Ball</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4095px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="WwtfmpG64zNgdENAQjNBi5" name="1787302077073" alt="Poké Ball donut from the Pokémon x Krispy Kreme collection" src="https://cdn.mos.cms.futurecdn.net/WwtfmpG64zNgdENAQjNBi5.jpg" mos="" align="middle" fullscreen="" width="4095" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Is the Poké Ball the most interesting donut in the collection? Not really. But it feels like a must due to the whole circular thing. It’s more akin to the Jigglypuff item, taking the form of an Original Glazed donut, but coming with white icing and red sprinkles.</p><p>If you’re looking to play it a bit safe, or if you’re not so keen on the other flavors, then the Poké Ball should be your go-to. It's more understated, with sweet yet simple icing complimenting the reliable Original Glazed recipe to perfection. </p><p>There’s some brown icing in the middle, meant to represent the center band of the Poké Ball that has a chocolatey flavor, and is pleasantly rich and flavorsome. Yep, no complaints from me — great donut!</p><ul><li><strong>Poké Ball donut rating: 4.5/5</strong></li></ul><h2 id="verdict-should-you-buy-the-pokemon-donuts-at-krispy-kreme">Verdict: should you buy the Pokémon donuts at Krispy Kreme?</h2><p>I have to say, this was one of the most fun reviews I’ve done so far, and I was impressed with the quality of this collaboration. All of the donuts — even if they had flavors I’d typically skip — tasted great and had attention-grabbing designs to match.</p><p>Sure, they’re not the cheapest, coming in at £2.99 each (though I got a dozen to share for £21.99), but the quality feels worth the outlay in my opinion. So, there you have it. </p><p>This collab’s a hit in my book. But will you be trying the Pokémon x Krispy Kreme donuts, or have you already given them a go and want to share your thoughts? Let me know in the comments!</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ORMjVW"></div>                            </div>                            <script src="https://kwizly.com/embed/ORMjVW.js" async></script>
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                                                            <title><![CDATA[ Are your PC games crashing after the latest Windows 11 update? Microsoft is investigating whether a nasty new bug is the cause — but there are workarounds ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Windows 11's August update has broken some PC games</strong></li><li><strong>Microsoft is investigating reports of crashes, but right now it's unclear what the root cause is</strong></li><li><strong>Theories point to security measures in the update potentially causing issues with certain drivers and conflicts with anti-cheat tools</strong></li></ul><p>Windows 11 has run into trouble with gamers (<a href="https://www.techradar.com/computing/windows/microsofts-new-windows-11-update-fixes-nasty-bug-that-left-gamers-staring-at-the-dreaded-black-screen-of-death">again</a>) after the latest monthly update for the OS, and Microsoft is investigating what's gone wrong.</p><p><a href="https://www.theregister.com/os-platforms/2026/08/20/microsoft-probes-reports-of-games-taking-exception-to-windows-11s-august-update/5290214" target="_blank">The Register noticed</a> that <a href="https://learn.microsoft.com/en-gb/windows/release-health/status-windows-11-25H2#3731msgdesc" target="_blank">Microsoft has posted</a> on the Windows release health dashboard about "reports of certain games becoming unresponsive" following its latest patch.</p><p>In some cases, games are either freezing and becoming unresponsive, as mentioned, or simply closing (crashing to the desktop), with an error ('Exception Access Violation') being displayed in some cases. There are also some reports of spontaneous reboots occurring after a game crashes.</p><p>Not all <a href="https://www.techradar.com/news/best-pc-games">PC games</a> are affected by any means, with Microsoft noting that reports are coming in from players of <a href="https://www.techradar.com/gaming/arc-raiders-is-a-perfect-mix-of-tension-drama-and-genuinely-human-moments-it-might-just-be-the-best-game-of-2025"><em>Arc Raiders</em></a>, <em>Marvel Tokon: Fighting Souls</em>, and <em>The Finals</em>.</p><p>Microsoft is currently trying to work out what's going on, saying: "Ongoing investigation indicates that this issue is related to peripherals or internal device components which have RGB lighting features. Such devices may install drivers or code components with file names similar to inpoutx64. In systems where these drivers are found, the issue is then triggered by launching certain games."</p><p>Microsoft adds that it's currently trying to "understand the relationship between these RGB components and the games which trigger this issue", and says it will update gamers when more information becomes available.</p><h2 id="analysis-theories-and-workarounds">Analysis: theories and workarounds</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3n5UC4FXvkeedwnALw8aW8" name="arc-raiders-arc-enemy-combat-1" alt="A Raider fires at a distant robotic spider-like enemy in a desert setting" src="https://cdn.mos.cms.futurecdn.net/3n5UC4FXvkeedwnALw8aW8.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Embark)</span></figcaption></figure><p>Microsoft is suggesting that this may be a driver-related issue of some kind, rather than a problem with Windows 11 itself. Of course, changes to Windows 11 could be the root cause, and the company admits that, and says it's still trying to "determine if this is an issue caused by Microsoft" on the release health dashboard.</p><p>As The Register points out, some on <a href="https://www.reddit.com/r/ArcRaiders/comments/1vmm7k3/comment/p3c7in3/" target="_blank">Reddit are theorizing</a> that this bug is to do with "tightened kernel handle validation" which was introduced with the latest patch for Windows 11. Essentially meaning that Microsoft has tightened aspects of security with the August update, and that this is causing driver glitches, ones that were previously ignored, to be picked up (and subsequently crashing games).</p><p>The mentioned driver (inpoutx64) isn't just used in software controlling RGB lighting, but also in some system utilities needing low-level system access (for hardware monitoring, for example, and one such tool is mentioned in the above Reddit post: ZenTimings). It seems that if this driver is present on the host PC, the game's anti-cheat probing it now throws up a problem (post-patch), and that leads to the crash.</p><p>If this bug is causing you grief — and there are a lot of Arc Raiders players out there in that particular boat — there are workarounds that can make the game playable again.</p><p>The first is the most obvious and easiest fix: remove the August update for Windows 11 (or roll back the OS to before it was installed). You can remove an update in Windows Update, in the Update History panel — just find the patch (KB5121003 in this case) and uninstall it. However, bear in mind that you will be without a bunch of security fixes (<a href="https://www.techradar.com/computing/windows/windows-11s-august-update-has-arrived-here-are-3-reasons-to-download-it-including-turbocharged-app-launching">and other features, including faster app launching</a>) if you don't have this update on your PC.</p><p>The other alternative is to remove the problematic driver file, which seemingly won't harm your system (that said, if you do so, it's at your own risk — I haven't tested this). Going by the advice in the above Reddit thread — and <a href="https://www.reddit.com/r/ArcRaiders/comments/1vombsk/embark_has_shared_a_temporary_potentialfix_for/" target="_blank">also from the developer of Arc Raiders</a> (Embark) — what you need to do is open the Command Prompt in Windows 11 by typing <strong>cmd</strong> in the search box, then right-click on Command Prompt and select 'Run as administrator'.</p><p>Once the prompt appears, type the following and press enter:</p><p><strong>sc stop inpoutx64</strong></p><p>Then type this second line and press enter: </p><p><strong>sc delete inpoutx64</strong></p><p>Now close the Command Prompt, open File Explorer, and find the following folder: C:\Windows\System32\drivers.</p><p>In that folder you should see the inpoutx64 file, it may be a SYS or DLL file (or both). Delete any of those files which are present.</p><p>That's the driver removed, and you should now be good to go, and you can still have the August update installed. But as I already noted, proceed at your own risk if you take this route.</p><p>The best bet for now may be to sit tight and wait for the results of Microsoft's investigation, and hopefully we'll hear something soon. However, this could be a somewhat thorny problem to untangle, and it rather sounds like a case of Microsoft dealing with a security issue — one which should be fixed — and that cure causing collateral damage due to driver wonkiness.</p><p>Whatever the case, on social media, a good many PC gamers are blaming Microsoft for this latest gaming-related issue in Windows 11.</p><p>One <a href="https://www.reddit.com/r/pcmasterrace/comments/1vti9ku/comment/p4ts0c4/" target="_blank">Redditor delivers the following barb</a>: "They can't even keep the one thing they had over Linux. If you have to worry about whether or not your games work anyway, why still use Windows?"</p><p><a href="https://www.reddit.com/r/pcmasterrace/comments/1vti9ku/comment/p4trtpx/" target="_blank">Another observes</a>: "Since 2025 December update till today — EVERY single month the update breaks something! There was no single month without issues."</p><p>There's no shortage of shots fired at Microsoft for monthly update woes, accusations of this being the fault of vibe coding (AI), and threats to <a href="https://www.techradar.com/computing/software/sick-of-microslop-new-linux-distro-could-win-over-windows-11-haters">leave for greener Linux desktop pastures</a>. Business as usual, then.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/computing/windows/are-your-pc-games-crashing-after-the-latest-windows-11-update-microsoft-is-investigating-whether-a-nasty-new-bug-is-the-cause-but-there-are-workarounds</link>
                                                                            <description>
                            <![CDATA[ Microsoft is investigating reports of a nasty bug that breaks some PC games following the latest Windows 11 update. ]]>
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                                                                        <pubDate>Fri, 21 Aug 2026 11:45:37 +0000</pubDate>                                                                                                                                <updated>Fri, 21 Aug 2026 12:19:49 +0000</updated>
                                                                                                                                            <category><![CDATA[Windows]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Computing]]></category>
                                                    <category><![CDATA[Software]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
                                                                                                                    <dc:creator><![CDATA[ Darren Allan ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ null ]]></dc:description>
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                            <![CDATA[
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                                <ul><li><strong>Windows 11's August update has broken some PC games</strong></li><li><strong>Microsoft is investigating reports of crashes, but right now it's unclear what the root cause is</strong></li><li><strong>Theories point to security measures in the update potentially causing issues with certain drivers and conflicts with anti-cheat tools</strong></li></ul><p>Windows 11 has run into trouble with gamers (<a href="https://www.techradar.com/computing/windows/microsofts-new-windows-11-update-fixes-nasty-bug-that-left-gamers-staring-at-the-dreaded-black-screen-of-death">again</a>) after the latest monthly update for the OS, and Microsoft is investigating what's gone wrong.</p><p><a href="https://www.theregister.com/os-platforms/2026/08/20/microsoft-probes-reports-of-games-taking-exception-to-windows-11s-august-update/5290214" target="_blank">The Register noticed</a> that <a href="https://learn.microsoft.com/en-gb/windows/release-health/status-windows-11-25H2#3731msgdesc" target="_blank">Microsoft has posted</a> on the Windows release health dashboard about "reports of certain games becoming unresponsive" following its latest patch.</p><p>In some cases, games are either freezing and becoming unresponsive, as mentioned, or simply closing (crashing to the desktop), with an error ('Exception Access Violation') being displayed in some cases. There are also some reports of spontaneous reboots occurring after a game crashes.</p><p>Not all <a href="https://www.techradar.com/news/best-pc-games">PC games</a> are affected by any means, with Microsoft noting that reports are coming in from players of <a href="https://www.techradar.com/gaming/arc-raiders-is-a-perfect-mix-of-tension-drama-and-genuinely-human-moments-it-might-just-be-the-best-game-of-2025"><em>Arc Raiders</em></a>, <em>Marvel Tokon: Fighting Souls</em>, and <em>The Finals</em>.</p><p>Microsoft is currently trying to work out what's going on, saying: "Ongoing investigation indicates that this issue is related to peripherals or internal device components which have RGB lighting features. Such devices may install drivers or code components with file names similar to inpoutx64. In systems where these drivers are found, the issue is then triggered by launching certain games."</p><p>Microsoft adds that it's currently trying to "understand the relationship between these RGB components and the games which trigger this issue", and says it will update gamers when more information becomes available.</p><h2 id="analysis-theories-and-workarounds">Analysis: theories and workarounds</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3n5UC4FXvkeedwnALw8aW8" name="arc-raiders-arc-enemy-combat-1" alt="A Raider fires at a distant robotic spider-like enemy in a desert setting" src="https://cdn.mos.cms.futurecdn.net/3n5UC4FXvkeedwnALw8aW8.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Embark)</span></figcaption></figure><p>Microsoft is suggesting that this may be a driver-related issue of some kind, rather than a problem with Windows 11 itself. Of course, changes to Windows 11 could be the root cause, and the company admits that, and says it's still trying to "determine if this is an issue caused by Microsoft" on the release health dashboard.</p><p>As The Register points out, some on <a href="https://www.reddit.com/r/ArcRaiders/comments/1vmm7k3/comment/p3c7in3/" target="_blank">Reddit are theorizing</a> that this bug is to do with "tightened kernel handle validation" which was introduced with the latest patch for Windows 11. Essentially meaning that Microsoft has tightened aspects of security with the August update, and that this is causing driver glitches, ones that were previously ignored, to be picked up (and subsequently crashing games).</p><p>The mentioned driver (inpoutx64) isn't just used in software controlling RGB lighting, but also in some system utilities needing low-level system access (for hardware monitoring, for example, and one such tool is mentioned in the above Reddit post: ZenTimings). It seems that if this driver is present on the host PC, the game's anti-cheat probing it now throws up a problem (post-patch), and that leads to the crash.</p><p>If this bug is causing you grief — and there are a lot of Arc Raiders players out there in that particular boat — there are workarounds that can make the game playable again.</p><p>The first is the most obvious and easiest fix: remove the August update for Windows 11 (or roll back the OS to before it was installed). You can remove an update in Windows Update, in the Update History panel — just find the patch (KB5121003 in this case) and uninstall it. However, bear in mind that you will be without a bunch of security fixes (<a href="https://www.techradar.com/computing/windows/windows-11s-august-update-has-arrived-here-are-3-reasons-to-download-it-including-turbocharged-app-launching">and other features, including faster app launching</a>) if you don't have this update on your PC.</p><p>The other alternative is to remove the problematic driver file, which seemingly won't harm your system (that said, if you do so, it's at your own risk — I haven't tested this). Going by the advice in the above Reddit thread — and <a href="https://www.reddit.com/r/ArcRaiders/comments/1vombsk/embark_has_shared_a_temporary_potentialfix_for/" target="_blank">also from the developer of Arc Raiders</a> (Embark) — what you need to do is open the Command Prompt in Windows 11 by typing <strong>cmd</strong> in the search box, then right-click on Command Prompt and select 'Run as administrator'.</p><p>Once the prompt appears, type the following and press enter:</p><p><strong>sc stop inpoutx64</strong></p><p>Then type this second line and press enter: </p><p><strong>sc delete inpoutx64</strong></p><p>Now close the Command Prompt, open File Explorer, and find the following folder: C:\Windows\System32\drivers.</p><p>In that folder you should see the inpoutx64 file, it may be a SYS or DLL file (or both). Delete any of those files which are present.</p><p>That's the driver removed, and you should now be good to go, and you can still have the August update installed. But as I already noted, proceed at your own risk if you take this route.</p><p>The best bet for now may be to sit tight and wait for the results of Microsoft's investigation, and hopefully we'll hear something soon. However, this could be a somewhat thorny problem to untangle, and it rather sounds like a case of Microsoft dealing with a security issue — one which should be fixed — and that cure causing collateral damage due to driver wonkiness.</p><p>Whatever the case, on social media, a good many PC gamers are blaming Microsoft for this latest gaming-related issue in Windows 11.</p><p>One <a href="https://www.reddit.com/r/pcmasterrace/comments/1vti9ku/comment/p4ts0c4/" target="_blank">Redditor delivers the following barb</a>: "They can't even keep the one thing they had over Linux. If you have to worry about whether or not your games work anyway, why still use Windows?"</p><p><a href="https://www.reddit.com/r/pcmasterrace/comments/1vti9ku/comment/p4trtpx/" target="_blank">Another observes</a>: "Since 2025 December update till today — EVERY single month the update breaks something! There was no single month without issues."</p><p>There's no shortage of shots fired at Microsoft for monthly update woes, accusations of this being the fault of vibe coding (AI), and threats to <a href="https://www.techradar.com/computing/software/sick-of-microslop-new-linux-distro-could-win-over-windows-11-haters">leave for greener Linux desktop pastures</a>. Business as usual, then.</p>
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                                                            <title><![CDATA[ Marvel's Wolverine PS5 console and controller pre-orders LIVE — US and UK stock available now ]]></title>
                                                                                                <dc:content><![CDATA[ <div class="live-content"><p>Preorders for the <em>Marvel's Wolverine</em> limited edition PS5 bundles, DualSense controllers, and console covers have now started in both the US and the UK, with stock now widely available at PlayStation Direct and many major retailers. Some items are already selling out, though, so we'd suggest quickly jumping through one of the links below if you've got your eye on a yellow or adamantium makeover.</p><div  class="fancy-box"><div class="fancy_box-title">Marvel's Wolverine PS5 console and controller pre-orders</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="o9tQ43pUjqF3zX5gpjJ5BG" name="3-split-image-1920 (2)" caption="" alt="A three way split image of Sony's limited edition PS5 hardware and a screenshot of a leaping Logan from the game Marvel's Wolverine" src="https://cdn.mos.cms.futurecdn.net/o9tQ43pUjqF3zX5gpjJ5BG.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Sony/Marvel/Insomniac Games)</span></figcaption></figure><p class="fancy-box__body-text"><strong>1. </strong><a data-analytics-id="inline-link" href="#section-us-console-pre-orders-quick-links"><strong>US pre-order quick links</strong><br></a><strong>2. </strong><a data-analytics-id="inline-link" href="#section-uk-console-pre-orders-quick-links"><strong>UK pre-order quick links</strong><br></a><strong>3. </strong><a data-analytics-id="inline-link" href="#live"><strong>Live updates</strong></a><strong></strong></p></div></div><p>It feels like we haven't had a PS5 limited edition release in a little while, but this one sure makes up for it with Sony releasing a total of six products in two aesthetic and colorways.</p><p>As a brief reminder of what's on offer, there's a PS5 Slim Digital Edition console bundle in Battle Yellow ($649.99 / £569.99); two DualSense controllers, one in Battle Yellow and one in Adamantium silver (both $84.99 / £74.99); and three sets of console covers — one in each colorway for PS5 Pro, and one in yellow for PS5 Slim (all $74.99 / £64.99).</p><p>As is often the case, PlayStation Direct will likely be the best port of call for all six of these; even more so given that all three of the console covers and the Adamantium DualSense will be exclusive to Sony's own storefront. The PS5 bundle and DualSense in Battle Yellow are available at other retailers too, however.</p><p>The TechRadar Gaming team and I have been covering these releases for years and years at this point now, so you're in the right place to have the best chance of bagging whichever part of the <em>Marvel's Wolverine </em>Limited Edition range you're after with the links below, as well as our moment-to-moment coverage below that too.</p><h3 class="article-body__section" id="section-us-console-pre-orders-quick-links"><span>US console pre-orders – quick links</span></h3><ul><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://direct.playstation.com/en-us/buy-consoles/playstation5-digital-edition-console-825-gb-marvels-wolverine-battle-yellow-limited-edition-bundle"><strong>$649 at PS Direct</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.walmart.com/ip/PlayStation-5-Digital-Edition-nbsp-Marvel-s-Wolverine-nbsp-Battle-Yellow-nbsp-Limited-Edition-nbsp-Bundle/20881956449?classType=REGULAR&from=/search"><strong>$649 at Walmart</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.bestbuy.com/product/playstation-5-digital-edition-marvels-wolverine-battle-limited-edition-bundle/JXHQ37ZQRV/sku/6689676"><strong>$649.99 at Best Buy</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.gamestop.com/consoles-hardware/playstation-5/consoles/products/sony-playstation-5-digital-edition-console---marvels-wolverine-battle-yellow-limited-edition-bundle/450550.html"><strong>$649.99 at GameStop</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.amazon.com/PlayStation%C2%AE5-Digital-825GB-PlayStation-5/dp/B0FRGMYJMG/"><strong>Check for stock at Amazon</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.target.com/c/playstation-5-consoles-video-games/-/N-dvoaw"><strong>Check for stock at Target</strong></a></li></ul><h3 class="article-body__section" id="section-us-dualsense-pre-orders-quick-links"><span>US DualSense pre-orders – quick links</span></h3><ul><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.amazon.com/PlayStation-DualSense%C2%AE-Wireless-Controller-Gaming-Console/dp/B0HF1FBXSL"><strong>$84.99 at Amazon</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.walmart.com/ip/Project-Flow/20347523715?classType=REGULAR&athbdg=L1103&from=/search"><strong>$84.88 at Walmart</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.bestbuy.com/product/sony-interactive-entertainment-dualsense-wireless-controller-marvels-wolverine-battle-limited-edition-for-ps5-pc-mac-mobile-yellow/JXHQ37ZQ8C/sku/6687024"><strong>$84.99 at Best Buy</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.gamestop.com/gaming-accessories/controllers/playstation-5/products/sony-dualsense-wireless-controller---marvels-wolverine-battle-yellow-limited-edition/450549.html"><strong>$84.99 at GameStop</strong></a></li><li><strong>Marvel's Wolverine Adamantium DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-marvels-wolverine-adamantium-limited-edition-for-ps5-pc-mac-mobile"><strong>$84 at PS Direct</strong></a> <strong>(exclusive to PS Direct)</strong></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition-for-ps5-pc-mac-mobile"><strong>$84 at PS Direct</strong></a> <strong>(sold out)</strong></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.target.com/p/playstation-5-dualsense-controller-marvel-39-s-wolverine-le/-/A-1011953866#lnk=sametab"><strong>$84.99 at Target</strong></a> <strong>(sold out)</strong></li></ul><h3 class="article-body__section" id="section-us-console-cover-pre-orders-quick-links"><span>US console cover pre-orders – quick links</span></h3><ul><li><strong>Marvel's Wolverine PS5 Slim Battle Yellow console covers: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/ps5-console-covers-model-group-slim-marvels-wolverine-battle-yellow-limited-edition"><strong>$74 at PS Direct</strong></a> <strong>(sold out)</strong></li><li><strong>Marvel's Wolverine PS5 Pro Battle Yellow console covers: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/playstation5-pro-console-covers-marvels-wolverine-battle-yellow-limited-edition"><strong>$74 at PS Direct</strong></a> <strong>(sold out)</strong></li><li><strong>Marvel's Wolverine PS5 Pro Adamantium console covers: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/playstation5-pro-console-covers-marvels-wolverine-adamantium-limited-edition"><strong>$74 at PS Direct</strong></a> <strong>(sold out)</strong></li></ul><h3 class="article-body__section" id="section-uk-console-pre-orders-quick-links"><span>UK console pre-orders – quick links</span></h3><ul><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://direct.playstation.com/en-gb/buy-consoles/playstation5-digital-edition-console-825-gb-marvels-wolverine-battle-yellow-limited-edition-bundle"><strong>£569.99 at PS Direct</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.very.co.uk/playstation-5-playstationreg5-digital-edition-marvels-wolverine-battle-yellow-limited-edition-bundle-825gb/1601288149.prd"><strong>£569.99 at Very</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.currys.co.uk/products/playstation-playstation-5-digital-wolverine-edition-10307230.html"><strong>£569.99 at Currys</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/games/marvels-wolverine/playstation-5-digital-edition-slim-wolverine-limited-edt-bundle/p/264695"><strong>£569.99 at Smyths Toys</strong></a><strong></strong></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.amazon.co.uk/PlayStation-Sony-5-Digital-Edition/dp/B0FM3SBZK3/"><strong>Check for stock at Amazon UK</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://ee.co.uk/gaming/games-consoles/brand:PlayStation"><strong>Check for stock at EE</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.argos.co.uk/browse/technology/video-games-and-consoles/ps5/ps5-consoles/c:812421/"><strong>Check for stock at Argos</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.shopto.net/en/sony-consoles/"><strong>Check for stock at ShopTo</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.thegamecollection.net/collections/ps5-consoles"><strong>Check for stock at The Game Collection</strong></a><strong></strong></li></ul><h3 class="article-body__section" id="section-uk-dualsense-pre-orders-quick-links"><span>UK DualSense pre-orders – quick links</span></h3><ul><li><strong>Marvel's Wolverine Adamantium DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-adamantium-limited-edition-for-ps5-pc-mac-mobile"><strong>£74.99 at PS Direct</strong></a> <strong>(exclusive to PS Direct)</strong></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.currys.co.uk/products/playstation-ps5-dualsense-wireless-controller-wolverine-edition-10307231.html"><strong>£74.99 at Currys</strong></a><strong></strong></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/games/marvels-wolverine/playstation-5-dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition/p/264704"><strong>£74.99 at Smyths Toys</strong></a><strong></strong></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition-for-ps5-pc-mac-mobile"><strong>£74.99 at PS Direct</strong></a><strong> (out of stock)</strong></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.amazon.co.uk/DualSense-Midnight-Black-Wireless-Controller/dp/B094WLFGD3/"><strong>Check for stock at Amazon UK</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.very.co.uk/browse/gaming-controllers/platform--playstation-5"><strong>Check for stock at Very</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://ee.co.uk/gaming/gaming-accessories/games-controllers/brand:PlayStation"><strong>Check for stock at EE</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.argos.co.uk/browse/technology/video-games-and-consoles/ps5/ps5-controllers/c:812422/"><strong>Check for stock at Argos</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.shopto.net/en/sony-controllers/"><strong>Check for stock at ShopTo</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.thegamecollection.net/collections/playstation-accessories"><strong>Check for stock at The Game Collection</strong></a><strong></strong></li></ul><h3 class="article-body__section" id="section-uk-console-cover-pre-orders-quick-links"><span>UK console cover pre-orders – quick links</span></h3><ul><li><strong>Marvel's Wolverine PS5 Slim Battle Yellow console covers: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/ps5-console-covers-model-group-slim-marvels-wolverine-battle-yellow-limited-edition"><strong>£64.99 at PS Direct</strong></a></li><li><strong>Marvel's Wolverine PS5 Pro Battle Yellow console covers: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/playstation5-pro-console-covers-marvels-wolverine-battle-yellow-limited-edition"><strong>£64.99 at PS Direct (out of stock)</strong></a></li><li><strong>Marvel's Wolverine PS5 Pro Adamantium console covers: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/playstation5-pro-console-covers-marvels-wolverine-adamantium-limited-edition"><strong>£64.99 at PS Direct (out of stock)</strong></a></li></ul><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uiPBSGhYoEQo26is8Hkewf" name="Marvel's Wolverine - Limited Edition Marvel’s Wolverine Bundle and Accessories _ PS5 0-10 screenshot (1)" alt="A still image of the limited edition Marvel's Wolverine battle yellow PS5 console" src="https://cdn.mos.cms.futurecdn.net/uiPBSGhYoEQo26is8Hkewf.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony/marvel/Insomniac Games)</span></figcaption></figure><h2 id="should-you-pre-order-a-marvel-s-wolverine-ps5-bundle-dualsense-or-set-of-console-covers">Should you pre-order a Marvel's Wolverine PS5 bundle, DualSense, or set of console covers?</h2><p>After covering these hardware and limited edition releases for years, my quickfire, simple advice is to strongly consider placing a pre-order if you can, rather than waiting and taking a punt on release day or continued stock being available from launch.<em> </em></p><p>Some recent releases haven't sold out on the day of pre-orders, sure, but given the fact that some have — I'm looking at you <em>Astro Bot</em> (the first one) and <em>The Last of Us</em> limited edition DualSense controllers — there's never really enough reason to risk it. As a result, given how, on the whole, previous releases have been, I always recommend placing a pre-order if you're willing and able, as you have then secured your unit.</p><p>I also think that we can look to the likely popularity of <em>Marvel's Wolverine</em> as a new game, Insomniac's history of making bangers, and at the previous Insomniac game-themed hardware too. </p><p>First, all three <em>Marvel's Spider-Man</em> games have been excellent and wildly popular, with millions and millions of copies sold, and Insomniac has well and truly proved that these, along with <em>Ratchet & Clank: Rift Apart</em> that they excel at making polished, exquisite experiences that make the most of the PS5's hardware and specs. Throw in Wolverine's own popularity as a Marvel character, and the film series' legacy, and it's safe to predict that this will be a very popular release.</p><p>Second, we not only need to look at the availability of the <em>Marvel's Spider-Man 2</em> PS5 hardware for a potential clue too. That is to say, it all sold out — PS5 consoles, console covers, and DualSense controllers — and you can no longer buy it anywhere. This might be the clearest indication for <em>Marvel's Wolverine</em> limited edition PS5 consoles and accessories, and would mean securing a pre-order is likely the safest option if you're interested.</p><h3 class="article-body__section" id="section-marvel-s-wolverine-ps5-console-and-controllers-cut-to-the-chase"><span>Marvel's Wolverine PS5 console and controllers: cut to the chase</span></h3><ul><li><strong>Price: </strong><ul><li>PS5 Digital Edition Battle Yellow console bundle: $649.99 / £569.99</li><li>Battle Yellow DualSense controller: $84.99 / £74.99</li><li>Adamantium DualSense controller: $84.99 / £74.99</li><li>Battle Yellow PS5 Slim console covers: $74.99 / £64.99</li><li>Battle Yellow PS5 Pro console covers: $74.99 / £64.99</li><li>Adamantium PS5 Pro console covers: $74.99 / £64.99</li></ul></li><li><strong>Pre-order date: </strong>August 19, 2026; 10am ET / 10am local time in Europe</li><li><strong>Release date: </strong>September 15, 2026</li><li><strong>Design:</strong> Sony describes the limited edition collection as hardware that "captures the raw ferocity of Wolverine". The Battle Yellow aesthetic is "inspired by Insomniac’s Battle Reborn suit and claws" while the slick silver-like Adamantium aesthetic takes inspiration from the "adamantium bonded to Logan's skeleton and claws". The art of Wolverine and the claw slashes was created by Jock, a  Scottish graphic artist who contributed to the key art for Marvel’s Wolverine.</li></ul></div><div class="live-content"><h2 id="hello">Hello!</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1385px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gjDNaybMMbrHaKUVJBUpwE" name="Marvels Wolverine hardware" alt="Key artwork for the Marvel's Wolverine limited edition PS5 console, DualSense controllers, and console covers on a yellow background" src="https://cdn.mos.cms.futurecdn.net/gjDNaybMMbrHaKUVJBUpwE.jpg" mos="" align="middle" fullscreen="" width="1385" height="779" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony/Marvel/Insomniac Games)</span></figcaption></figure><p><em>Marvel's Wolverine</em> Limited Edition gear is nearly here!</p><p>The next intalment of specially-designed PS5 consoles,. console covers, and DualSense controllers will go live tomorrow for pre-order and we're here to get into position early and help you form a plan of attack.</p></div><div class="live-content"><time datetime="2026-08-18T14:32:17+00:00">August 18, 2026 – 10:32 AM</time><h2 id="what-s-up-for-grabs">What's up for grabs?</h2><p>Echoing the <em>Ghost of Yotei</em> limited edition range, this isn't just a single Dualsense launch; there's a total of six products up for pre-order tomorrow:</p><ul><li>A PS5 Slim Digital Edition Bundle</li><li>Two PS5 DualSense controllers</li><li>Three different sets of PS5 or PS5 Pro console covers</li></ul></div><div class="live-content"><time datetime="2026-08-18T14:44:39+00:00">August 18, 2026 – 10:44 AM</time><h2 id="let-s-get-some-key-info">Let's get some key info</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1916px;"><p class="vanilla-image-block" style="padding-top:60.02%;"><img id="A4Go9wUBXDD5A5CJrYooXm" name="playstation (1) (1).jpg" alt="The playstation logo written in white on a blue background" src="https://cdn.mos.cms.futurecdn.net/A4Go9wUBXDD5A5CJrYooXm.jpg" mos="" align="middle" fullscreen="" width="1916" height="1150" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: PlayStation)</span></figcaption></figure><p>Right, let's remind ourselves of the key details of this pre-order stock drop, shall we?</p><p>All six products will go live for pre-order at 10am ET in the US, and 10am local time in other regions. Simple stuff, and in line with previous pre-orders.</p><p>However, not all the products will be available everywhere: the PS5 Slim Digital Edition bundle and the Battle Yellow DualSense will be available at all the usual retailers; however, everything else — the PS5 Pro console covers (x 2), the Adamantium DualSense, and the PS5 Slim console covers — will be exclusively available at PlayStation Direct.</p><p>Definitely something to be aware of!</p></div><div class="live-content"><time datetime="2026-08-18T14:48:06+00:00">August 18, 2026 – 10:48 AM</time><h2 id="and-what-about-prices">And what about prices?</h2><p>Pricing is a hot topic in the context of console gaming accessories right now, but here's what you can expect to pay for the Marvel's Wolverine Limited Edition gear:</p><ul><li><strong>PS5 Digital Edition Battle Yellow console bundle: $649.99 / £569.99</strong></li><li><strong>Battle Yellow DualSense controller: $84.99 / £74.99</strong></li><li><strong>Adamantium DualSense controller: $84.99 / £74.99</strong></li><li><strong>Battle Yellow PS5 Slim console covers: $74.99 / £64.99</strong></li><li><strong>Battle Yellow PS5 Pro console covers: $74.99 / £64.99</strong></li><li><strong>Adamantium PS5 Pro console covers: $74.99 / £64.99</strong></li></ul></div><div class="live-content"><time datetime="2026-08-18T14:49:46+00:00">August 18, 2026 – 10:49 AM</time><h2 id="i-ll-be-back">I'll be back!</h2><p>The joys and demands of adult life means I need to step away from our live coverage now, but fear not as one of my esteemed TechRadar colleagues will come in to steer the ship!</p><p>Good bye for now!</p></div><div class="live-content"><time datetime="2026-08-18T15:01:23+00:00">August 18, 2026 – 11:01 AM</time><h2 id="i-m-donning-the-suit-for-a-while">I'm donning the suit for a while</h2><p>Hey folks, James Pickard here, taking over for a bit after Rob's excellent opening work. Like him, I've spent many, many hours hunting down stock for limited-edition console and controller launches (and I was there in the dark times of the PS5 and Series X shortages), so this is a very familiar rodeo to me.</p><p>While I doubt this Wolverine one will be anywhere near as frenzied as those events, I imagine there'll be decent demand for the controllers, especially — they are some really nice designs. Stick around and we'll make sure you get those all-important preorder links as soon as they go live. </p></div><div class="live-content"><time datetime="2026-08-18T15:16:10+00:00">August 18, 2026 – 11:16 AM</time><h2 id="get-your-votes-in">Get your votes in</h2><p>While we've got some time spare, I'm wondering which of these limited-edition releases you're most interested in. Let me know in the poll below or in the comments and we'll see which is most popular with TechRadar readers. </p><p>If I were buying anything, it would be that Adamantium DualSense. I think it looks very slick and clean, though I don't hate the yellow one, either.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XbDzNW"></div>                            </div>                            <script src="https://kwizly.com/embed/XbDzNW.js" async></script></div><div class="live-content"><time datetime="2026-08-18T15:32:43+00:00">August 18, 2026 – 11:32 AM</time><p>It seems to be an even split between wanting the full Battle Yellow PS5 Bundle or nothing at all in our poll so far. Let's see if we can guarantee that bundle for you from 10am tomorrow.</p><p>As for those of you with no interest at all, I just wanted to say thanks for popping along anyway. It's nice to have you here and I hope you stick around!</p></div><div class="live-content"><time datetime="2026-08-18T15:50:06+00:00">August 18, 2026 – 11:50 AM</time><p>I saw <em>Brand New Day</em> this weekend and it got me thinking about whether I should return to Insomniac's Spider-Man games at some point. I played Miles Morales and enjoyed it well enough, but I haven't touched either of the main entries. </p><p>More to add to the eternal backlog, I guess? </p></div><div class="live-content"><time datetime="2026-08-18T16:15:30+00:00">August 18, 2026 – 12:15 PM</time><h2 id="what-to-expect-tomorrow">What to expect tomorrow</h2><p>I think tomorrow's preorders will go the same way as previous ones, with a fairly steady stream of drops on or after the announced time. </p><p>There may be a rogue retailer or two that jumps the gun early, but I wouldn't expect to see much movement before that 10am launch time. </p><p>PlayStation Direct will likely be the easiest and most reliable option for most, though I think the likes of Best Buy in the US and Very in the UK will be quick to get listings live too. </p><p>Expect Amazon to be the slowest, based on history. </p></div><div class="live-content"><time datetime="2026-08-18T16:36:58+00:00">August 18, 2026 – 12:36 PM</time><p>I'm dipping out now myself, but we might have a few more updates over the next few hours to keep things spinning until the morning. </p><p></p><p>Either way, be sure to come back before 10am local time on Wednesday for when this limited edition drop goes live. </p></div><div class="live-content"><time datetime="2026-08-19T06:07:40+00:00">August 19, 2026 – 2:07 AM</time><h2 id="good-morning-uk-only-three-hours-to-go">Good morning UK — only three hours to go!</h2><p>Hello everyone! </p><p>It's me, Rob, and I'm back to steer the Marvel's Wolverine PS5 hardware ship today as we steamroll toward the UK pre-order start time of 10am, which is just under three hours away!</p><p>Plenty of time yet then, but I'll be checking to see if any retailers are going early, updating all our links and info on this page, and keeping you informed!</p></div><div class="live-content"><time datetime="2026-08-19T06:32:36+00:00">August 19, 2026 – 2:32 AM</time><h2 id="which-one-are-you-most-excited-to-get">Which one are you most excited to get?</h2><p>Yesterday, my colleague James posted the below poll to get your thoughts on which item might be the most popular with our readers. If you haven't done it, let us know by selecting below!</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XbDzNW"></div>                            </div>                            <script src="https://kwizly.com/embed/XbDzNW.js" async></script></div><div class="live-content"><time datetime="2026-08-19T06:42:35+00:00">August 19, 2026 – 2:42 AM</time><h2 id="for-me-it-s-the-dualsense-controllers">For me, it's the DualSense controllers...</h2><p>I always look to pick up the latest DualSense controllers where I can, especially those with the best designs, and both Wolverine variants are strong contenders. </p><p>I'm going to be really torn on which one I get as they are both lookers.</p></div><div class="live-content"><time datetime="2026-08-19T07:11:15+00:00">August 19, 2026 – 3:11 AM</time><h2 id="less-than-two-hours-alert">Less than two hours alert!</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:240px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="73vMhTMcJTqZyxDvKKZnoH" name="Blinking_warning.gif" alt="Warning GIF flashing" src="https://cdn.mos.cms.futurecdn.net/73vMhTMcJTqZyxDvKKZnoH.gif" mos="" align="middle" fullscreen="" width="240" height="240" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Wikimedia Commons)</span></figcaption></figure><p>There's now less than two hours to go for UK fans awaiting pre-orders opening!</p><p>Start planning your moves and your best form of attack!</p></div><div class="live-content"><time datetime="2026-08-19T07:37:05+00:00">August 19, 2026 – 3:37 AM</time><h2 id="a-reminder-on-pricing">A reminder on pricing</h2><p>Here's a quick reminder of what will be going live at 10am UK time, and what the prices will be.</p><p>Usual stuff really, though the PS5 bundle naturally reflects the PS5 price hikes of recent times...</p><ul><li><strong>PS5 Digital Edition Battle Yellow console bundle: $649.99 / £569.99</strong></li><li><strong>Battle Yellow DualSense controller: $84.99 / £74.99</strong></li><li><strong>Adamantium DualSense controller: $84.99 / £74.99</strong></li><li><strong>Battle Yellow PS5 Slim console covers: $74.99 / £64.99</strong></li><li><strong>Battle Yellow PS5 Pro console covers: $74.99 / £64.99</strong></li><li><strong>Adamantium PS5 Pro console covers: $74.99 / £64.99</strong></li></ul></div><div class="live-content"><time datetime="2026-08-19T07:55:12+00:00">August 19, 2026 – 3:55 AM</time><h2 id="currys-is-live-with-the-wolverine-ps5-controller">Currys is live with the Wolverine PS5 controller!</h2><p>We're off! Currys has gone early, by over an hour, and you can nail down your Battle Yellow PS5 controller right now!</p><ul><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.currys.co.uk/products/playstation-ps5-dualsense-wireless-controller-wolverine-edition-10307231.html"><strong>£74.99 at Currys</strong></a></li></ul></div><div class="live-content"><time datetime="2026-08-19T08:00:18+00:00">August 19, 2026 – 4:00 AM</time><h2 id="the-ps5-bundle-is-up-at-currys-too">The PS5 bundle is up at Currys too!</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1822px;"><p class="vanilla-image-block" style="padding-top:55.93%;"><img id="apwgt58tNEDnZuZDbYA8ui" name="1787126365.jpg" alt="A screenshot of Currys' pre-order page for the Wolverine PS5 bundle" src="https://cdn.mos.cms.futurecdn.net/apwgt58tNEDnZuZDbYA8ui.jpg" mos="" align="middle" fullscreen="" width="1822" height="1019" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Currys/Sony/Insomniac Games/Marvel)</span></figcaption></figure><p>Currys does indeed have both Marvel's Wolverine items live! Here's the link to the PS5 bundle in Battle Yellow.</p><ul><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.currys.co.uk/products/playstation-playstation-5-digital-wolverine-edition-10307230.html"><strong>£569.99 at Currys</strong></a></li></ul></div><div class="live-content"><time datetime="2026-08-19T08:18:59+00:00">August 19, 2026 – 4:18 AM</time><h2 id="still-all-quiet-elsewhere">Still all quiet elsewhere</h2><p>There's been no movement at other retailers following Currys leaping into action a little earlier than expected. Sometimes, if one goes, then the rest just follow, but it seems the rest are holding to that planned 10am launch time in the UK. We're keeping our eyes peeled and are ready to pounce on any more preorders if we spot them, though.</p></div><div class="live-content"><time datetime="2026-08-19T08:34:50+00:00">August 19, 2026 – 4:34 AM</time><h2 id="less-than-30-minutes-to-go-in-the-uk">Less than 30 minutes to go in the UK!</h2><p>This is your less-than-30-minutes warning UK fans! </p><p>Remember to open all the links you can from the above list to ensure you maximise your chances and hit rate.</p></div><div class="live-content"><time datetime="2026-08-19T08:39:53+00:00">August 19, 2026 – 4:39 AM</time><h2 id="try-different-browsers-and-devices">Try different browsers and devices</h2><p>If ytou're having trouble on opne browser, then I recommend trying a secondary one (if you're oin desktop) and also try mobile web pages and apps for retailers too.</p><p>I seemingly always have to use Firefox or mobile for PS Direct in the UK to secure my pre-orders, which is slightly annoying and is worth  a try if you're getting stuck when stock drops shortly.</p></div><div class="live-content"><time datetime="2026-08-19T08:42:41+00:00">August 19, 2026 – 4:42 AM</time><h2 id="pre-order-pages-up-at-ps-direct-but-not-functioning-yet">Pre-order pages up at PS Direct — but not functioning yet</h2><p>PlayStation Direct UK has got both its pre-order pages up for the DualSense controllers, but you can't engage with them just yet — great for bookmarking though!</p><ul><li><strong>Marvel's Wolverine Adamantium DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-adamantium-limited-edition-for-ps5-pc-mac-mobile"><strong>£74.99 at PS Direct</strong></a> <strong>(exclusive to PS Direct)</strong></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition-for-ps5-pc-mac-mobile"><strong>£74.99 at PS Direct</strong></a></li></ul></div><div class="live-content"><time datetime="2026-08-19T08:44:55+00:00">August 19, 2026 – 4:44 AM</time><h2 id="ps-direct-bundle-up-for-grabs-too">PS Direct bundle up for grabs too!</h2><p>PS Direct UK has the PS5 bundle page up and ready too! Get ready to strike!</p><ul><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://direct.playstation.com/en-gb/buy-consoles/playstation5-digital-edition-console-825-gb-marvels-wolverine-battle-yellow-limited-edition-bundle"><strong>£569.99 at PS Direct</strong></a><strong></strong></li></ul></div><div class="live-content"><time datetime="2026-08-19T08:46:47+00:00">August 19, 2026 – 4:46 AM</time><h2 id="smyths-toys-have-gone-early-too">Smyths Toys have gone early too!</h2><p>Madness is here, as another UK retailer has broken ranks and gone early; Smyths Toys has both the bundle and Battle Yellow DualSense ready to pre-order!</p><ul><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/games/marvels-wolverine/playstation-5-digital-edition-slim-wolverine-limited-edt-bundle/p/264695"><strong>£569.99 at Smyths Toys</strong></a><strong></strong></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/games/marvels-wolverine/playstation-5-dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition/p/264704"><strong>£569.99 at Smyths Toys</strong></a><strong></strong></li></ul></div><div class="live-content"><time datetime="2026-08-19T08:52:40+00:00">August 19, 2026 – 4:52 AM</time><h2 id="less-than-10-minutes-to-go-officially">Less than 10 minutes to go (officially)</h2><p>While some retailers have gone live in the UK, if you want to shop at another who isn't live yet, or you want the PS Direct exclusive products, then you'll need to wait for 10am — and that's only 8 or so minutes away!</p></div><div class="live-content"><time datetime="2026-08-19T08:57:01+00:00">August 19, 2026 – 4:57 AM</time><h2 id="ps-direct-has-pulled-the-trigger">PS Direct has pulled the trigger!</h2><p>Maybe because other retailers had gone live, PlayStation Direct in the UK is now LIVE!</p><p>Go go go!</p><ul><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://direct.playstation.com/en-gb/buy-consoles/playstation5-digital-edition-console-825-gb-marvels-wolverine-battle-yellow-limited-edition-bundle"><strong>£569.99 at PS Direct</strong></a></li><li><strong>Marvel's Wolverine Adamantium DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-adamantium-limited-edition-for-ps5-pc-mac-mobile"><strong>£74.99 at PS Direct</strong></a> <strong>(exclusive to PS Direct)</strong></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition-for-ps5-pc-mac-mobile"><strong>£74.99 at PS Direct</strong></a></li></ul></div><div class="live-content"><time datetime="2026-08-19T09:02:56+00:00">August 19, 2026 – 5:02 AM</time><h2 id="all-uk-availability-right-now">All UK availability right now</h2><p>Here's all the current UK availability, across the products, starting with the PS5 bundle:</p><ul><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.currys.co.uk/products/playstation-playstation-5-digital-wolverine-edition-10307230.html"><strong>£569.99 at Currys</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://direct.playstation.com/en-gb/buy-consoles/playstation5-digital-edition-console-825-gb-marvels-wolverine-battle-yellow-limited-edition-bundle"><strong>£569.99 at PS Direct</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/games/marvels-wolverine/playstation-5-digital-edition-slim-wolverine-limited-edt-bundle/p/264695"><strong>£569.99 at Smyths Toys</strong></a></li></ul><p>DualSense controllers:</p><ul><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.currys.co.uk/products/playstation-ps5-dualsense-wireless-controller-wolverine-edition-10307231.html"><strong>£74.99 at Currys</strong></a></li><li><strong>Marvel's Wolverine Adamantium DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-adamantium-limited-edition-for-ps5-pc-mac-mobile"><strong>£74.99 at PS Direct</strong></a> <strong>(exclusive to PS Direct)</strong></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition-for-ps5-pc-mac-mobile"><strong>£74.99 at PS Direct</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/games/marvels-wolverine/playstation-5-dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition/p/264704"><strong>£74.99 at Smyths Toys</strong></a></li></ul><p>And finally the console covers I can see uop for pre-order:</p><ul><li><strong>Marvel's Wolverine PS5 Slim Battle Yellow console covers: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/ps5-console-covers-model-group-slim-marvels-wolverine-battle-yellow-limited-edition"><strong>£64.99 at PS Direct</strong></a></li></ul></div><div class="live-content"><time datetime="2026-08-19T09:08:27+00:00">August 19, 2026 – 5:08 AM</time><h2 id="where-s-everyone-else">Where's everyone else?</h2><p>[Insert John Travolta gif here]</p><p>Pre-orders are well and turly open, but where is everyone else in the UK!?</p></div><div class="live-content"><time datetime="2026-08-19T09:11:32+00:00">August 19, 2026 – 5:11 AM</time><h2 id="spoke-to-soon-very-are-here">Spoke to soon - Very are here!</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2316px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="Q2pBDeeMjPHyYVmDuW4G4g" name="1787130633.jpg" alt="A screenshot of Very's Marvel's Wolverine pre-orders" src="https://cdn.mos.cms.futurecdn.net/Q2pBDeeMjPHyYVmDuW4G4g.jpg" mos="" align="middle" fullscreen="" width="2316" height="1303" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Very/Marvel/Sony/Insomniac Games)</span></figcaption></figure><p>And as soon as I posted that last post, we grabbed Very's PS5 bundle link — here it is!</p><ul><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.very.co.uk/playstation-5-playstationreg5-digital-edition-marvels-wolverine-battle-yellow-limited-edition-bundle-825gb/1601288149.prd"><strong>£569.99 at Very</strong></a></li></ul></div><div class="live-content"><time datetime="2026-08-19T09:13:21+00:00">August 19, 2026 – 5:13 AM</time><h2 id="console-cover-links-are-complete">Console cover links are complete</h2><p>PlayStation Direct finally has all the UK links up and running for all three console cover variants!</p><p>What a time to personalise.</p><ul><li><strong>Marvel's Wolverine PS5 Slim Battle Yellow console covers: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/ps5-console-covers-model-group-slim-marvels-wolverine-battle-yellow-limited-edition"><strong>£64.99 at PS Direct</strong></a></li><li><strong>Marvel's Wolverine PS5 Pro Battle Yellow console covers: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/playstation5-pro-console-covers-marvels-wolverine-battle-yellow-limited-edition"><strong>£64.99 at PS Direct</strong></a></li><li><strong>Marvel's Wolverine PS5 Pro Adamantium console covers: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/playstation5-pro-console-covers-marvels-wolverine-adamantium-limited-edition"><strong>£64.99 at PS Direct</strong></a></li></ul></div><div class="live-content"><time datetime="2026-08-19T09:15:22+00:00">August 19, 2026 – 5:15 AM</time><h2 id="one-convenient-link-at-ps-direct">One convenient link at PS Direct</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1870px;"><p class="vanilla-image-block" style="padding-top:55.94%;"><img id="iwNc3TE8NSmrqF7dXeoq4M" name="1787130884.jpg" alt="A screenshot of PS Direct's Marvel's Wolverine pre-order hub page" src="https://cdn.mos.cms.futurecdn.net/iwNc3TE8NSmrqF7dXeoq4M.jpg" mos="" align="middle" fullscreen="" width="1870" height="1046" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Marvel/Sony/Insomniac Games)</span></figcaption></figure><p>If you're looking for one easy-to-click link and easy-to-digest listing for all of PlayStation Direct's Marvel's Wolverine PS5 gear, then the retailer now has a collection link up.</p><ul><li><a href="https://direct.playstation.com/en-gb/collections/wolverine"><strong>Browse the full Marvel's Wolverine collection at PlayStation Direct</strong></a></li></ul></div><div class="live-content"><time datetime="2026-08-19T09:30:47+00:00">August 19, 2026 – 5:30 AM</time><h2 id="ps5-pro-plates-gone-already">PS5 Pro plates gone already...</h2><p>Wow, it seems like those PS5r Pro console covers of both colorways are already sold out!</p><p>Not actually a surprise in a way, given that Sony has released so few of these covers for the Pro, and the general popularity of Marvel's Wolverine.</p><p>Still, worth trying the links for any cancelled orders or restocks! The PS5 slim plates are still available too.</p><ul><li><strong>Marvel's Wolverine PS5 Slim Battle Yellow console covers: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/ps5-console-covers-model-group-slim-marvels-wolverine-battle-yellow-limited-edition"><strong>£64.99 at PS Direct</strong></a></li><li><strong>Marvel's Wolverine PS5 Pro Battle Yellow console covers: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/playstation5-pro-console-covers-marvels-wolverine-battle-yellow-limited-edition"><strong>£64.99 at PS Direct (out of stock)</strong></a></li><li><strong>Marvel's Wolverine PS5 Pro Adamantium console covers: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/playstation5-pro-console-covers-marvels-wolverine-adamantium-limited-edition"><strong>£64.99 at PS Direct (out of stock)</strong></a></li></ul></div><div class="live-content"><time datetime="2026-08-19T09:35:51+00:00">August 19, 2026 – 5:35 AM</time><h2 id="some-big-uk-retailers-still-missing">Some big UK retailers still missing</h2><p>We're over half an hour since the 'official' pre-order time began and the likes of Argos, ShopTo, The Game Collection, EE, and others <em>still</em> haven't come out to play — which is very weird.</p><p>These retailers must have known the interest would be high, so it's a strange absence to see.</p></div><div class="live-content"><time datetime="2026-08-19T10:00:49+00:00">August 19, 2026 – 6:00 AM</time><h2 id="stock-is-selling-out-in-places">Stock is selling out in places...</h2><p>The PlayStation Direct stock of the Battle Yellow DualSense seems to have sold out too!</p><p>Here links for both variants to keep trying — or for you to go with the Adamantium version instead!</p><ul><li><strong>Marvel's Wolverine Adamantium DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-adamantium-limited-edition-for-ps5-pc-mac-mobile"><strong>£74.99 at PS Direct</strong></a> <strong>(exclusive to PS Direct)</strong></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition-for-ps5-pc-mac-mobile"><strong>£74.99 at PS Direct (out of stock)</strong></a></li></ul></div><div class="live-content"><time datetime="2026-08-19T10:19:35+00:00">August 19, 2026 – 6:19 AM</time><h2 id="the-battle-yellow-dualsense-is-still-available-elsewhere-though">The Battle Yellow DualSense is still available elsewhere though</h2><p>Despite PS Direct UK selling out of the Battle Yellow Dualsense, and the fact that all the usual retailers haven't come to the party yet, UK folks can still get the yellow pad from the likes of Currys and Smyths Toys - links below!</p><ul><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.currys.co.uk/products/playstation-ps5-dualsense-wireless-controller-wolverine-edition-10307231.html"><strong>£74.99 at Currys</strong></a></li><li><strong>Marvel's Wolverine Adamantium DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-adamantium-limited-edition-for-ps5-pc-mac-mobile"><strong>£74.99 at PS Direct</strong></a> <strong>(exclusive to PS Direct)</strong></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition-for-ps5-pc-mac-mobile"><strong>£74.99 at PS Direct (out of stock)</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/games/marvels-wolverine/playstation-5-dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition/p/264704"><strong>£74.99 at Smyths Toys</strong></a></li></ul></div><div class="live-content"><time datetime="2026-08-19T10:45:39+00:00">August 19, 2026 – 6:45 AM</time><h2 id="it-s-all-strangely-quiet">It's all strangely quiet...</h2><p>I'm really surprised and fascinated by the lack of other major UK retailers still.</p><p>Biggest of them all is Amazon who are nowhere to be seen and we're two hours into pre-orders being opened. Still no Argos, ShopTo, The Game Collection, EE, or Very either.</p></div><div class="live-content"><time datetime="2026-08-19T11:17:32+00:00">August 19, 2026 – 7:17 AM</time><h2 id="pre-lunchtime-sit-rep">Pre lunchtime sit rep</h2><p>Here's your pre-lunch UK sit rep on stock and availability. Aside from the PS5 Pro plates, stock is holding, and you can buy the other four products right now in the UK — which is great news!</p><p>However, we're still only dealing with a few retailers, and PS Direct has sold out of the BNattl;e Yellow DualSense already — as well as those PS5 Pro plates.</p><p>Here's how availability looks in the UK right now, starting with the PS5 bundle:</p><ul><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://direct.playstation.com/en-gb/buy-consoles/playstation5-digital-edition-console-825-gb-marvels-wolverine-battle-yellow-limited-edition-bundle"><strong>£569.99 at PS Direct</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.very.co.uk/playstation-5-playstationreg5-digital-edition-marvels-wolverine-battle-yellow-limited-edition-bundle-825gb/1601288149.prd"><strong>£569.99 at Very</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.currys.co.uk/products/playstation-playstation-5-digital-wolverine-edition-10307230.html"><strong>£569.99 at Currys</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/games/marvels-wolverine/playstation-5-digital-edition-slim-wolverine-limited-edt-bundle/p/264695"><strong>£569.99 at Smyths Toys</strong></a><strong></strong></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.amazon.co.uk/PlayStation-Sony-5-Digital-Edition/dp/B0FM3SBZK3/"><strong>Check for stock at Amazon UK</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://ee.co.uk/gaming/games-consoles/brand:PlayStation"><strong>Check for stock at EE</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.argos.co.uk/browse/technology/video-games-and-consoles/ps5/ps5-consoles/c:812421/"><strong>Check for stock at Argos</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.shopto.net/en/sony-consoles/"><strong>Check for stock at ShopTo</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.thegamecollection.net/collections/ps5-consoles"><strong>Check for stock at The Game Collection</strong></a><strong></strong></li></ul><p>And here's how it looks for the DualSense controllers:</p><ul><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.currys.co.uk/products/playstation-ps5-dualsense-wireless-controller-wolverine-edition-10307231.html"><strong>£74.99 at Currys</strong></a></li><li><strong>Marvel's Wolverine Adamantium DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-adamantium-limited-edition-for-ps5-pc-mac-mobile"><strong>£74.99 at PS Direct</strong></a> <strong>(exclusive to PS Direct)</strong></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition-for-ps5-pc-mac-mobile"><strong>£74.99 at PS Direct (out of stock)</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/games/marvels-wolverine/playstation-5-dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition/p/264704"><strong>£74.99 at Smyths Toys</strong></a><strong></strong></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.amazon.co.uk/DualSense-Midnight-Black-Wireless-Controller/dp/B094WLFGD3/"><strong>Check for stock at Amazon UK</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.very.co.uk/browse/gaming-controllers/platform--playstation-5"><strong>Check for stock at Very</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://ee.co.uk/gaming/gaming-accessories/games-controllers/brand:PlayStation"><strong>Check for stock at EE</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.argos.co.uk/browse/technology/video-games-and-consoles/ps5/ps5-controllers/c:812422/"><strong>Check for stock at Argos</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.shopto.net/en/sony-controllers/"><strong>Check for stock at ShopTo</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.thegamecollection.net/collections/playstation-accessories"><strong>Check for stock at The Game Collection</strong></a><strong></strong></li></ul><p>And here's the stock situation for the PS5 console covers:</p><ul><li><strong>Marvel's Wolverine PS5 Slim Battle Yellow console covers: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/ps5-console-covers-model-group-slim-marvels-wolverine-battle-yellow-limited-edition"><strong>£64.99 at PS Direct</strong></a></li><li><strong>Marvel's Wolverine PS5 Pro Battle Yellow console covers: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/playstation5-pro-console-covers-marvels-wolverine-battle-yellow-limited-edition"><strong>£64.99 at PS Direct (out of stock)</strong></a></li><li><strong>Marvel's Wolverine PS5 Pro Adamantium console covers: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/playstation5-pro-console-covers-marvels-wolverine-adamantium-limited-edition"><strong>£64.99 at PS Direct (out of stock)</strong></a></li></ul></div><div class="live-content"><time datetime="2026-08-19T12:14:00+00:00">August 19, 2026 – 8:14 AM</time><h2 id="us-pre-orders-will-start-soon">US pre-orders will start soon</h2><p>Ok, it's basically time to start looking to US retailers now with US pre-orders beginning in less than two hours!</p><p>We'll start rejigging the page to get those US links bumped up, but fear not, UK readers as those links will remain on the top of this page still!</p></div><div class="live-content"><time datetime="2026-08-19T12:20:57+00:00">August 19, 2026 – 8:20 AM</time><h2 id="us-folks-should-be-on-the-look-out-early">US folks should be on the look out early</h2><p>Given we saw UK retailers pull the trigger before the 10am start time on this side of the Atlantic, it's worth US fans and shoppers bearing this in mind too.</p><p>Could we see someone break cover before 10am ET, which then means others will follow suit? Maybe! It's not something that typically happens in the US, but worth bearing in mind this time for sure.</p></div><div class="live-content"><time datetime="2026-08-19T12:40:28+00:00">August 19, 2026 – 8:40 AM</time><h2 id="a-us-pricing-reminder">A US pricing reminder</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="N9vcfhBeBpJSffNqoBjAeT" name="Marvel’s Wolverine" alt="A closeup of Wolverine in Marvel’s Wolverine." src="https://cdn.mos.cms.futurecdn.net/N9vcfhBeBpJSffNqoBjAeT.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Insomniac Games)</span></figcaption></figure><p>For folks in the US joining us early, here's what's on offer for pre-order today and the prices you can expect to see.</p><p>In brief, it's six products in total, sporting a Battle Yellow or Silver Adamantium design, with one PS5 bundle, two different DualSense controllers, and three different console cover types. Nice.</p><ul><li><strong>PS5 Digital Edition Battle Yellow console bundle: $649.99 / £569.99</strong></li><li><strong>Battle Yellow DualSense controller: $84.99 / £74.99</strong></li><li><strong>Adamantium DualSense controller: $84.99 / £74.99</strong></li><li><strong>Battle Yellow PS5 Slim console covers: $74.99 / £64.99</strong></li><li><strong>Battle Yellow PS5 Pro console covers: $74.99 / £64.99</strong></li><li><strong>Adamantium PS5 Pro console covers: $74.99 / £64.99</strong></li></ul></div><div class="live-content"><time datetime="2026-08-19T13:00:07+00:00">August 19, 2026 – 9:00 AM</time><h2 id="one-hour-warning-for-the-us">One hour warning for the US</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:240px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="73vMhTMcJTqZyxDvKKZnoH" name="Blinking_warning.gif" alt="Warning GIF flashing" src="https://cdn.mos.cms.futurecdn.net/73vMhTMcJTqZyxDvKKZnoH.gif" mos="" align="middle" fullscreen="" width="240" height="240" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Wikimedia Commons)</span></figcaption></figure><p>OK folks, there's just one hour to go until the Marvel's Wolverine PS5 gear pre-orders officially start in the US (10am ET).</p><p>However, it pays to be prepared, especially with UK retailers having gone early this morning, so get those links opened, sign into your accounts and make sure your payment deets are correct!</p></div><div class="live-content"><time datetime="2026-08-19T13:14:27+00:00">August 19, 2026 – 9:14 AM</time><h2 id="we-have-an-early-us-preorder">We have an early US preorder</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1379px;"><p class="vanilla-image-block" style="padding-top:55.84%;"><img id="X93J5GptBAHQdW7kRzGDNi" name="1787145259.jpg" alt="Marvel Wolverine DualSense" src="https://cdn.mos.cms.futurecdn.net/X93J5GptBAHQdW7kRzGDNi.jpg" mos="" align="middle" fullscreen="" width="1379" height="770" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Target)</span></figcaption></figure><p>Yep, just like the UK, one retailer has gone super early with its preorders for the Wolverine collection. That retailer this time is Target, where you can already place an order for the Battle Yellow DualSense.</p><p><strong>• Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.target.com/p/playstation-5-dualsense-controller-marvel-39-s-wolverine-le/-/A-1011953866#lnk=sametab"><strong>$84.99 at Target</strong></a></p></div><div class="live-content"><time datetime="2026-08-19T13:32:42+00:00">August 19, 2026 – 9:32 AM</time><h2 id="join-the-waiting-room-now-at-ps-direct">Join the waiting room now at PS Direct</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1440px;"><p class="vanilla-image-block" style="padding-top:55.83%;"><img id="pEjE36N2rB7Lr5pNQEFes6" name="1787146212.jpg" alt="Marvel Wolverine PS Direct Waiting Room" src="https://cdn.mos.cms.futurecdn.net/pEjE36N2rB7Lr5pNQEFes6.jpg" mos="" align="middle" fullscreen="" width="1440" height="804" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Sony)</span></figcaption></figure><p>With 30 minutes to go, a waiting room has been put in place at PlayStation Direct. If you're planning to buy either the console, controller, or covers from Sony's official shop, then I'd suggest getting your spot in line now as this looks like it's going to be a popular one</p><p><strong>• </strong><a href="https://direct.playstation.com/en-us/buy-consoles/playstation5-digital-edition-console-825-gb"><strong>Join the waiting room at PS Direct here</strong></a></p></div><div class="live-content"><time datetime="2026-08-19T13:38:25+00:00">August 19, 2026 – 9:38 AM</time><h2 id="got-some-ps-direct-links-for-you-here">Got some PS Direct links for you here</h2><p>If you're finding it tricky to navigate the PS Direct site in the US at the minute, here are all the direct links you need to the console, controllers, and covers. All are currently listed as unavailable, but the add to cart button will appear by 10am when the launch officially begins.</p><p><strong>• Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://direct.playstation.com/en-us/buy-consoles/playstation5-digital-edition-console-825-gb-marvels-wolverine-battle-yellow-limited-edition-bundle"><strong>$649 at PS Direct</strong></a><strong></strong><br><strong>• Marvel's Wolverine Adamantium DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-marvels-wolverine-adamantium-limited-edition-for-ps5-pc-mac-mobile"><strong>$84 at PS Direct</strong></a><strong></strong><br><strong>• Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition-for-ps5-pc-mac-mobile"><strong>$84 at PS Direct</strong></a><strong></strong><br><strong>•</strong> <strong>Marvel's Wolverine PS5 Slim Battle Yellow console covers: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/ps5-console-covers-model-group-slim-marvels-wolverine-battle-yellow-limited-edition"><strong>$74 at PS Direct</strong></a><br><strong>• Marvel's Wolverine PS5 Pro Battle Yellow console covers: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/playstation5-pro-console-covers-marvels-wolverine-battle-yellow-limited-edition"><strong>$74 at PS Direct</strong></a><br><strong>• Marvel's Wolverine PS5 Pro Adamantium console covers: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/playstation5-pro-console-covers-marvels-wolverine-adamantium-limited-edition"><strong>$74 at PS Direct</strong></a></p></div><div class="live-content"><time datetime="2026-08-19T13:52:47+00:00">August 19, 2026 – 9:52 AM</time><h2 id="almost-go-time-in-the-us">Almost go time in the US</h2><p>Less than 10 minutes to go now and it's still just the PS Direct links in the US that are available (as well as the controller at Target). If you're still in the queue for the site then you should be OK as the add to cart buttons aren't live yet. They should switch over on or around 10am ET.</p></div><div class="live-content"><time datetime="2026-08-19T13:56:34+00:00">August 19, 2026 – 9:56 AM</time><h2 id="will-anything-sell-out">Will anything sell out?</h2><p>Based on what we saw for the UK launch, the products most at risk of selling out appear to be the Battle Yellow DualSense controller and the PS5 Pro console covers. Those were the first to become unavailable at PS Direct in the UK.</p><p>However, there's still a lot of stock available of the controller at other retailers, so if you do miss out on something you want from PS Direct, definitely keep an eye on other retailers as a good amount of stock should also be available elsewhere.</p></div><div class="live-content"><time datetime="2026-08-19T14:00:23+00:00">August 19, 2026 – 10:00 AM</time><h2 id="and-we-are-live-in-the-us">And we are live in the US!</h2><p>The launch has officially begun in the US. If you're looking for a preorder, here are all the live links we've found so far for the console, controllers, and console covers.</p><p><strong>• Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://direct.playstation.com/en-us/buy-consoles/playstation5-digital-edition-console-825-gb-marvels-wolverine-battle-yellow-limited-edition-bundle"><strong>$649 at PS Direct</strong></a><strong></strong><br><br><strong>• Marvel's Wolverine Adamantium DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-marvels-wolverine-adamantium-limited-edition-for-ps5-pc-mac-mobile"><strong>$84 at PS Direct</strong></a><strong></strong><br><strong>• Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition-for-ps5-pc-mac-mobile"><strong>$84 at PS Direct</strong></a><strong></strong><br><strong>• Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.target.com/p/playstation-5-dualsense-controller-marvel-39-s-wolverine-le/-/A-1011953866#lnk=sametab"><strong>$84.99 at Target</strong></a><br><br><strong>•</strong> <strong>Marvel's Wolverine PS5 Slim Battle Yellow console covers: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/ps5-console-covers-model-group-slim-marvels-wolverine-battle-yellow-limited-edition"><strong>$74 at PS Direct</strong></a><br><strong>• Marvel's Wolverine PS5 Pro Battle Yellow console covers: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/playstation5-pro-console-covers-marvels-wolverine-battle-yellow-limited-edition"><strong>$74 at PS Direct</strong></a><br><strong>• Marvel's Wolverine PS5 Pro Adamantium console covers: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/playstation5-pro-console-covers-marvels-wolverine-adamantium-limited-edition"><strong>$74 at PS Direct</strong></a></p></div><div class="live-content"><time datetime="2026-08-19T14:06:45+00:00">August 19, 2026 – 10:06 AM</time><p>We're only five minutes in, but PS Direct remains the best place for your Wolverine preorders right now, as it's strangely quiet at all other retailers.</p><p><strong>• </strong><a href="https://direct.playstation.com/en-us/collections/wolverine"><strong>Preorder the Wolverine PS5 collection at PlayStation Direct</strong></a></p></div><div class="live-content"><time datetime="2026-08-19T14:10:39+00:00">August 19, 2026 – 10:10 AM</time><h2 id="it-looks-like-we-have-our-first-sell-out">It looks like we have our first sell out</h2><p>As expected after the UK launch, one of the first items to go out of stock at PS Direct following the US launch has been the Battle Yellow PS5 Pro console covers. The Battle Yellow DualSense and the Adamantium version of the console covers followed shortly after, so I'd get your order for those in quickly, as they are next at risk of selling out.</p></div><div class="live-content"><time datetime="2026-08-19T14:21:05+00:00">August 19, 2026 – 10:21 AM</time><h2 id="there-are-signs-of-life-at-best-buy">There are signs of life at Best Buy</h2><p>Just as I was wondering if any other US retailers would be getting involved with this launch, Best Buy suddenly dropped its listings for both the bundle and DualSense. You can find the links below if you wanted to shop there.</p><p><strong>• Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.bestbuy.com/product/playstation-5-digital-edition-marvels-wolverine-battle-limited-edition-bundle/JXHQ37ZQRV/sku/6689676"><strong>$649.99 at Best Buy</strong><br></a><strong>• Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.bestbuy.com/product/sony-interactive-entertainment-dualsense-wireless-controller-marvels-wolverine-battle-limited-edition-for-ps5-pc-mac-mobile-yellow/JXHQ37ZQ8C/sku/6687024"><strong>$84.99 at Best Buy</strong></a></p></div><div class="live-content"><time datetime="2026-08-19T14:30:33+00:00">August 19, 2026 – 10:30 AM</time><h2 id="and-there-goes-the-other-console-covers">And there goes the other console covers</h2><p>As I suspected, it's the Adamantium PS5 Pro console covers that have gone out of stock next at PlayStation Direct. They've proven to be some of the more popular items from this limited edition drop, and it's not clear if they will get a restock before the September 15 launch. We'll keep an eye on them, though, and give you a shout if any more pop up.</p></div><div class="live-content"><time datetime="2026-08-19T14:38:25+00:00">August 19, 2026 – 10:38 AM</time><h2 id="gamestop-is-getting-involved-at-last">GameStop is getting involved at last</h2><p>We've got preorders live for both the console and DualSense at GameStop now, giving you another option if you didn't want to shop at the other retailers live so far.</p><p><strong>• Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.gamestop.com/consoles-hardware/playstation-5/consoles/products/sony-playstation-5-digital-edition-console---marvels-wolverine-battle-yellow-limited-edition-bundle/450550.html"><strong>$649.99 at GameStop</strong></a><br><strong>• Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.gamestop.com/gaming-accessories/controllers/playstation-5/products/sony-dualsense-wireless-controller---marvels-wolverine-battle-yellow-limited-edition/450549.html"><strong>$84.99 at GameStop</strong></a></p></div><div class="live-content"><time datetime="2026-08-19T15:01:07+00:00">August 19, 2026 – 11:01 AM</time><h2 id="the-battle-yellow-controller-is-now-gone-at-ps-direct">The Battle Yellow controller is now gone at PS Direct</h2><p>The last predicted domino has fallen and the Battle Yellow PS5 DualSense is now sold out at PS Direct. It's also sold out at Target. Stock seems stable at other retailers where it is currently available, though, so you have a couple of options if you're still on the hunt for that vibrant controller. Here's the latest stock updates.</p><p><strong>• Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.bestbuy.com/product/sony-interactive-entertainment-dualsense-wireless-controller-marvels-wolverine-battle-limited-edition-for-ps5-pc-mac-mobile-yellow/JXHQ37ZQ8C/sku/6687024"><strong>$84.99 at Best Buy</strong></a><br><strong>• Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.gamestop.com/gaming-accessories/controllers/playstation-5/products/sony-dualsense-wireless-controller---marvels-wolverine-battle-yellow-limited-edition/450549.html"><strong>$84.99 at GameStop</strong></a></p></div><div class="live-content"><time datetime="2026-08-19T15:35:11+00:00">August 19, 2026 – 11:35 AM</time><h2 id="i-ve-spotted-some-activity-at-amazon">I've spotted some activity at Amazon</h2><p>After a bit of a break, activity has just picked up again, as I've spotted the DualSense on Amazon. It's currently listed as out of stock, but there's no evidence that it's even been made available at this point, so keep an eye on the page, as it'll likely go live for preorder soon.</p><p><strong>• Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.amazon.com/PlayStation-DualSense%C2%AE-Wireless-Controller-Gaming-Console/dp/B0HF1FBXSL"><strong>$84.99 at Amazon</strong></a></p></div><div class="live-content"><time datetime="2026-08-19T15:55:47+00:00">August 19, 2026 – 11:55 AM</time><p>Yep, there it is, the listing is now live at Amazon. Here's that important link again if you need it.</p><p><strong>• Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.amazon.com/PlayStation-DualSense%C2%AE-Wireless-Controller-Gaming-Console/dp/B0HF1FBXSL"><strong>$84.99 at Amazon</strong></a></p></div><div class="live-content"><time datetime="2026-08-19T16:10:52+00:00">August 19, 2026 – 12:10 PM</time><h2 id="and-last-but-not-least">And last but not least...</h2><p>Walmart has now dropped its listings for both the console and controller in Battle Yellow. A <em>very</em> small saving is available on the controller here if you really must pay the lowest price possible, but it's not very far off the $84.99 RRP.</p><p><strong>• Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.walmart.com/ip/PlayStation-5-Digital-Edition-nbsp-Marvel-s-Wolverine-nbsp-Battle-Yellow-nbsp-Limited-Edition-nbsp-Bundle/20881956449?classType=REGULAR&from=/search"><strong>$649 at Walmart</strong></a><br><strong>• Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.walmart.com/ip/Project-Flow/20347523715?classType=REGULAR&athbdg=L1103&from=/search"><strong>$84.88 at Walmart</strong></a></p></div><div class="live-content"><time datetime="2026-08-19T16:28:34+00:00">August 19, 2026 – 12:28 PM</time><h2 id="i-m-finishing-up-for-the-day-but-our-coverage-continues">I'm finishing up for the day, but our coverage continues</h2><p>Right, my shift here is done, it's been a chaotic one but I think we've got pretty much all of the links that will be going live today for these <em>Marvel's Wolverine </em>consoles, controllers, and covers. Strangely, there are still a few notable gaps and retailers who only have one of the expected items listed, but it may be that they'll pop up soon.</p><p>Either way, I hope you got what you were after today and managed to secure that all-important preorder. I'm handing over to Jacob now who'll guide you through any updates for the rest of the day. James P — out.</p></div><div class="live-content"><time datetime="2026-08-19T16:54:45+00:00">August 19, 2026 – 12:54 PM</time><p>Hello, Jacob, stepping in to carry us through the rest of Marvel's Wolverine PS5 console, controller, and accessories preorder day. I hope you've been able to add what you wanted to your cart and check out, but I'm keeping an eye out for additional retailers that might turn on preorders.</p></div><div class="live-content"><time datetime="2026-08-20T03:13:53+00:00">August 19, 2026 – 11:13 PM</time><p>Here's some good news – as we head into the evening, many retailers still have both the console and the controller in stock for preorders. We've updated the list above to make it easy to quickly visit your retailer of choice. </p><p>Amazon, though, seems to be the odd one out, offering only the Wolverine yellow controller, as the console still isn't available to order.</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/live/news/marvels-wolverine-limited-edition-ps5-bundle-dualsense-console-covers-pre-orders-live</link>
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                            <![CDATA[ Get 'em before they're gone in a flash of the adamantium blades ]]>
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                                                                        <pubDate>Tue, 18 Aug 2026 14:23:31 +0000</pubDate>                                                                                                                                <updated>Thu, 20 Aug 2026 03:13:54 +0000</updated>
                                                                                                                                            <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
                                                    <category><![CDATA[Playstation]]></category>
                                                                                                <author><![CDATA[ rob.dwiar@futurenet.com (Rob Dwiar) ]]></author>                    <dc:creator><![CDATA[ Rob Dwiar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/jQfB6LAq4hRkyqovhsFBmA.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rob is the Managing Editor of TechRadar Gaming and Streaming. He joined in 2023 as the Deputy Editor of TechRadar Gaming (TRG), and has multiple years of games media and games writing experience under his belt, with a variety of bylines at games publications, but also in the world of gardens and landscapes.&lt;/p&gt;&lt;p&gt;Prior to joining TRG, Rob was the Commissioning Editor for Hardware at sister site GamesRadar+. and spent more than four years on that team. After this, he had a short but successful stint as Gaming Editor at WePC, but is now firmly in a position at TechRadar Gaming to help drive the brand forward to achieve its goals. Before joining GamesRadar+ in 2018, Rob freelanced for many places and has had work published over the last six years or so at the likes of GamesRadar+, Eurogamer, RPS, PCGN, and more. This writing often took, and still takes, the form of analysis and celebration of video game environments, landscapes, and horticulture - Rob is a qualified landscape and garden designer and an expert on the virtual landscapes and environments of games.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ James Pickard ]]></dc:contributor>
                                            <dc:contributor><![CDATA[ Jacob Krol ]]></dc:contributor>
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                                                            <media:credit><![CDATA[Future/Sony/Marvel/Insomniac Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A three way split image of Sony&#039;s limited edition PS5 hardware and a screenshot of a leaping Logan from the game Marvel&#039;s Wolverine]]></media:description>                                                            <media:text><![CDATA[A three way split image of Sony&#039;s limited edition PS5 hardware and a screenshot of a leaping Logan from the game Marvel&#039;s Wolverine]]></media:text>
                                <media:title type="plain"><![CDATA[A three way split image of Sony&#039;s limited edition PS5 hardware and a screenshot of a leaping Logan from the game Marvel&#039;s Wolverine]]></media:title>
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                                <div class="live-content"><p>Preorders for the <em>Marvel's Wolverine</em> limited edition PS5 bundles, DualSense controllers, and console covers have now started in both the US and the UK, with stock now widely available at PlayStation Direct and many major retailers. Some items are already selling out, though, so we'd suggest quickly jumping through one of the links below if you've got your eye on a yellow or adamantium makeover.</p><div  class="fancy-box"><div class="fancy_box-title">Marvel's Wolverine PS5 console and controller pre-orders</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="o9tQ43pUjqF3zX5gpjJ5BG" name="3-split-image-1920 (2)" caption="" alt="A three way split image of Sony's limited edition PS5 hardware and a screenshot of a leaping Logan from the game Marvel's Wolverine" src="https://cdn.mos.cms.futurecdn.net/o9tQ43pUjqF3zX5gpjJ5BG.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Sony/Marvel/Insomniac Games)</span></figcaption></figure><p class="fancy-box__body-text"><strong>1. </strong><a data-analytics-id="inline-link" href="#section-us-console-pre-orders-quick-links"><strong>US pre-order quick links</strong><br></a><strong>2. </strong><a data-analytics-id="inline-link" href="#section-uk-console-pre-orders-quick-links"><strong>UK pre-order quick links</strong><br></a><strong>3. </strong><a data-analytics-id="inline-link" href="#live"><strong>Live updates</strong></a><strong></strong></p></div></div><p>It feels like we haven't had a PS5 limited edition release in a little while, but this one sure makes up for it with Sony releasing a total of six products in two aesthetic and colorways.</p><p>As a brief reminder of what's on offer, there's a PS5 Slim Digital Edition console bundle in Battle Yellow ($649.99 / £569.99); two DualSense controllers, one in Battle Yellow and one in Adamantium silver (both $84.99 / £74.99); and three sets of console covers — one in each colorway for PS5 Pro, and one in yellow for PS5 Slim (all $74.99 / £64.99).</p><p>As is often the case, PlayStation Direct will likely be the best port of call for all six of these; even more so given that all three of the console covers and the Adamantium DualSense will be exclusive to Sony's own storefront. The PS5 bundle and DualSense in Battle Yellow are available at other retailers too, however.</p><p>The TechRadar Gaming team and I have been covering these releases for years and years at this point now, so you're in the right place to have the best chance of bagging whichever part of the <em>Marvel's Wolverine </em>Limited Edition range you're after with the links below, as well as our moment-to-moment coverage below that too.</p><h3 class="article-body__section" id="section-us-console-pre-orders-quick-links"><span>US console pre-orders – quick links</span></h3><ul><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://direct.playstation.com/en-us/buy-consoles/playstation5-digital-edition-console-825-gb-marvels-wolverine-battle-yellow-limited-edition-bundle"><strong>$649 at PS Direct</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.walmart.com/ip/PlayStation-5-Digital-Edition-nbsp-Marvel-s-Wolverine-nbsp-Battle-Yellow-nbsp-Limited-Edition-nbsp-Bundle/20881956449?classType=REGULAR&from=/search"><strong>$649 at Walmart</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.bestbuy.com/product/playstation-5-digital-edition-marvels-wolverine-battle-limited-edition-bundle/JXHQ37ZQRV/sku/6689676"><strong>$649.99 at Best Buy</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.gamestop.com/consoles-hardware/playstation-5/consoles/products/sony-playstation-5-digital-edition-console---marvels-wolverine-battle-yellow-limited-edition-bundle/450550.html"><strong>$649.99 at GameStop</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.amazon.com/PlayStation%C2%AE5-Digital-825GB-PlayStation-5/dp/B0FRGMYJMG/"><strong>Check for stock at Amazon</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.target.com/c/playstation-5-consoles-video-games/-/N-dvoaw"><strong>Check for stock at Target</strong></a></li></ul><h3 class="article-body__section" id="section-us-dualsense-pre-orders-quick-links"><span>US DualSense pre-orders – quick links</span></h3><ul><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.amazon.com/PlayStation-DualSense%C2%AE-Wireless-Controller-Gaming-Console/dp/B0HF1FBXSL"><strong>$84.99 at Amazon</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.walmart.com/ip/Project-Flow/20347523715?classType=REGULAR&athbdg=L1103&from=/search"><strong>$84.88 at Walmart</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.bestbuy.com/product/sony-interactive-entertainment-dualsense-wireless-controller-marvels-wolverine-battle-limited-edition-for-ps5-pc-mac-mobile-yellow/JXHQ37ZQ8C/sku/6687024"><strong>$84.99 at Best Buy</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.gamestop.com/gaming-accessories/controllers/playstation-5/products/sony-dualsense-wireless-controller---marvels-wolverine-battle-yellow-limited-edition/450549.html"><strong>$84.99 at GameStop</strong></a></li><li><strong>Marvel's Wolverine Adamantium DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-marvels-wolverine-adamantium-limited-edition-for-ps5-pc-mac-mobile"><strong>$84 at PS Direct</strong></a> <strong>(exclusive to PS Direct)</strong></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition-for-ps5-pc-mac-mobile"><strong>$84 at PS Direct</strong></a> <strong>(sold out)</strong></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.target.com/p/playstation-5-dualsense-controller-marvel-39-s-wolverine-le/-/A-1011953866#lnk=sametab"><strong>$84.99 at Target</strong></a> <strong>(sold out)</strong></li></ul><h3 class="article-body__section" id="section-us-console-cover-pre-orders-quick-links"><span>US console cover pre-orders – quick links</span></h3><ul><li><strong>Marvel's Wolverine PS5 Slim Battle Yellow console covers: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/ps5-console-covers-model-group-slim-marvels-wolverine-battle-yellow-limited-edition"><strong>$74 at PS Direct</strong></a> <strong>(sold out)</strong></li><li><strong>Marvel's Wolverine PS5 Pro Battle Yellow console covers: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/playstation5-pro-console-covers-marvels-wolverine-battle-yellow-limited-edition"><strong>$74 at PS Direct</strong></a> <strong>(sold out)</strong></li><li><strong>Marvel's Wolverine PS5 Pro Adamantium console covers: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/playstation5-pro-console-covers-marvels-wolverine-adamantium-limited-edition"><strong>$74 at PS Direct</strong></a> <strong>(sold out)</strong></li></ul><h3 class="article-body__section" id="section-uk-console-pre-orders-quick-links"><span>UK console pre-orders – quick links</span></h3><ul><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://direct.playstation.com/en-gb/buy-consoles/playstation5-digital-edition-console-825-gb-marvels-wolverine-battle-yellow-limited-edition-bundle"><strong>£569.99 at PS Direct</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.very.co.uk/playstation-5-playstationreg5-digital-edition-marvels-wolverine-battle-yellow-limited-edition-bundle-825gb/1601288149.prd"><strong>£569.99 at Very</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.currys.co.uk/products/playstation-playstation-5-digital-wolverine-edition-10307230.html"><strong>£569.99 at Currys</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/games/marvels-wolverine/playstation-5-digital-edition-slim-wolverine-limited-edt-bundle/p/264695"><strong>£569.99 at Smyths Toys</strong></a><strong></strong></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.amazon.co.uk/PlayStation-Sony-5-Digital-Edition/dp/B0FM3SBZK3/"><strong>Check for stock at Amazon UK</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://ee.co.uk/gaming/games-consoles/brand:PlayStation"><strong>Check for stock at EE</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.argos.co.uk/browse/technology/video-games-and-consoles/ps5/ps5-consoles/c:812421/"><strong>Check for stock at Argos</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.shopto.net/en/sony-consoles/"><strong>Check for stock at ShopTo</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.thegamecollection.net/collections/ps5-consoles"><strong>Check for stock at The Game Collection</strong></a><strong></strong></li></ul><h3 class="article-body__section" id="section-uk-dualsense-pre-orders-quick-links"><span>UK DualSense pre-orders – quick links</span></h3><ul><li><strong>Marvel's Wolverine Adamantium DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-adamantium-limited-edition-for-ps5-pc-mac-mobile"><strong>£74.99 at PS Direct</strong></a> <strong>(exclusive to PS Direct)</strong></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.currys.co.uk/products/playstation-ps5-dualsense-wireless-controller-wolverine-edition-10307231.html"><strong>£74.99 at Currys</strong></a><strong></strong></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/games/marvels-wolverine/playstation-5-dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition/p/264704"><strong>£74.99 at Smyths Toys</strong></a><strong></strong></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition-for-ps5-pc-mac-mobile"><strong>£74.99 at PS Direct</strong></a><strong> (out of stock)</strong></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.amazon.co.uk/DualSense-Midnight-Black-Wireless-Controller/dp/B094WLFGD3/"><strong>Check for stock at Amazon UK</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.very.co.uk/browse/gaming-controllers/platform--playstation-5"><strong>Check for stock at Very</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://ee.co.uk/gaming/gaming-accessories/games-controllers/brand:PlayStation"><strong>Check for stock at EE</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.argos.co.uk/browse/technology/video-games-and-consoles/ps5/ps5-controllers/c:812422/"><strong>Check for stock at Argos</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.shopto.net/en/sony-controllers/"><strong>Check for stock at ShopTo</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.thegamecollection.net/collections/playstation-accessories"><strong>Check for stock at The Game Collection</strong></a><strong></strong></li></ul><h3 class="article-body__section" id="section-uk-console-cover-pre-orders-quick-links"><span>UK console cover pre-orders – quick links</span></h3><ul><li><strong>Marvel's Wolverine PS5 Slim Battle Yellow console covers: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/ps5-console-covers-model-group-slim-marvels-wolverine-battle-yellow-limited-edition"><strong>£64.99 at PS Direct</strong></a></li><li><strong>Marvel's Wolverine PS5 Pro Battle Yellow console covers: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/playstation5-pro-console-covers-marvels-wolverine-battle-yellow-limited-edition"><strong>£64.99 at PS Direct (out of stock)</strong></a></li><li><strong>Marvel's Wolverine PS5 Pro Adamantium console covers: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/playstation5-pro-console-covers-marvels-wolverine-adamantium-limited-edition"><strong>£64.99 at PS Direct (out of stock)</strong></a></li></ul><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uiPBSGhYoEQo26is8Hkewf" name="Marvel's Wolverine - Limited Edition Marvel’s Wolverine Bundle and Accessories _ PS5 0-10 screenshot (1)" alt="A still image of the limited edition Marvel's Wolverine battle yellow PS5 console" src="https://cdn.mos.cms.futurecdn.net/uiPBSGhYoEQo26is8Hkewf.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony/marvel/Insomniac Games)</span></figcaption></figure><h2 id="should-you-pre-order-a-marvel-s-wolverine-ps5-bundle-dualsense-or-set-of-console-covers">Should you pre-order a Marvel's Wolverine PS5 bundle, DualSense, or set of console covers?</h2><p>After covering these hardware and limited edition releases for years, my quickfire, simple advice is to strongly consider placing a pre-order if you can, rather than waiting and taking a punt on release day or continued stock being available from launch.<em> </em></p><p>Some recent releases haven't sold out on the day of pre-orders, sure, but given the fact that some have — I'm looking at you <em>Astro Bot</em> (the first one) and <em>The Last of Us</em> limited edition DualSense controllers — there's never really enough reason to risk it. As a result, given how, on the whole, previous releases have been, I always recommend placing a pre-order if you're willing and able, as you have then secured your unit.</p><p>I also think that we can look to the likely popularity of <em>Marvel's Wolverine</em> as a new game, Insomniac's history of making bangers, and at the previous Insomniac game-themed hardware too. </p><p>First, all three <em>Marvel's Spider-Man</em> games have been excellent and wildly popular, with millions and millions of copies sold, and Insomniac has well and truly proved that these, along with <em>Ratchet & Clank: Rift Apart</em> that they excel at making polished, exquisite experiences that make the most of the PS5's hardware and specs. Throw in Wolverine's own popularity as a Marvel character, and the film series' legacy, and it's safe to predict that this will be a very popular release.</p><p>Second, we not only need to look at the availability of the <em>Marvel's Spider-Man 2</em> PS5 hardware for a potential clue too. That is to say, it all sold out — PS5 consoles, console covers, and DualSense controllers — and you can no longer buy it anywhere. This might be the clearest indication for <em>Marvel's Wolverine</em> limited edition PS5 consoles and accessories, and would mean securing a pre-order is likely the safest option if you're interested.</p><h3 class="article-body__section" id="section-marvel-s-wolverine-ps5-console-and-controllers-cut-to-the-chase"><span>Marvel's Wolverine PS5 console and controllers: cut to the chase</span></h3><ul><li><strong>Price: </strong><ul><li>PS5 Digital Edition Battle Yellow console bundle: $649.99 / £569.99</li><li>Battle Yellow DualSense controller: $84.99 / £74.99</li><li>Adamantium DualSense controller: $84.99 / £74.99</li><li>Battle Yellow PS5 Slim console covers: $74.99 / £64.99</li><li>Battle Yellow PS5 Pro console covers: $74.99 / £64.99</li><li>Adamantium PS5 Pro console covers: $74.99 / £64.99</li></ul></li><li><strong>Pre-order date: </strong>August 19, 2026; 10am ET / 10am local time in Europe</li><li><strong>Release date: </strong>September 15, 2026</li><li><strong>Design:</strong> Sony describes the limited edition collection as hardware that "captures the raw ferocity of Wolverine". The Battle Yellow aesthetic is "inspired by Insomniac’s Battle Reborn suit and claws" while the slick silver-like Adamantium aesthetic takes inspiration from the "adamantium bonded to Logan's skeleton and claws". The art of Wolverine and the claw slashes was created by Jock, a  Scottish graphic artist who contributed to the key art for Marvel’s Wolverine.</li></ul></div><div class="live-content"><h2 id="hello">Hello!</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1385px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gjDNaybMMbrHaKUVJBUpwE" name="Marvels Wolverine hardware" alt="Key artwork for the Marvel's Wolverine limited edition PS5 console, DualSense controllers, and console covers on a yellow background" src="https://cdn.mos.cms.futurecdn.net/gjDNaybMMbrHaKUVJBUpwE.jpg" mos="" align="middle" fullscreen="" width="1385" height="779" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony/Marvel/Insomniac Games)</span></figcaption></figure><p><em>Marvel's Wolverine</em> Limited Edition gear is nearly here!</p><p>The next intalment of specially-designed PS5 consoles,. console covers, and DualSense controllers will go live tomorrow for pre-order and we're here to get into position early and help you form a plan of attack.</p></div><div class="live-content"><time datetime="2026-08-18T14:32:17+00:00">August 18, 2026 – 10:32 AM</time><h2 id="what-s-up-for-grabs">What's up for grabs?</h2><p>Echoing the <em>Ghost of Yotei</em> limited edition range, this isn't just a single Dualsense launch; there's a total of six products up for pre-order tomorrow:</p><ul><li>A PS5 Slim Digital Edition Bundle</li><li>Two PS5 DualSense controllers</li><li>Three different sets of PS5 or PS5 Pro console covers</li></ul></div><div class="live-content"><time datetime="2026-08-18T14:44:39+00:00">August 18, 2026 – 10:44 AM</time><h2 id="let-s-get-some-key-info">Let's get some key info</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1916px;"><p class="vanilla-image-block" style="padding-top:60.02%;"><img id="A4Go9wUBXDD5A5CJrYooXm" name="playstation (1) (1).jpg" alt="The playstation logo written in white on a blue background" src="https://cdn.mos.cms.futurecdn.net/A4Go9wUBXDD5A5CJrYooXm.jpg" mos="" align="middle" fullscreen="" width="1916" height="1150" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: PlayStation)</span></figcaption></figure><p>Right, let's remind ourselves of the key details of this pre-order stock drop, shall we?</p><p>All six products will go live for pre-order at 10am ET in the US, and 10am local time in other regions. Simple stuff, and in line with previous pre-orders.</p><p>However, not all the products will be available everywhere: the PS5 Slim Digital Edition bundle and the Battle Yellow DualSense will be available at all the usual retailers; however, everything else — the PS5 Pro console covers (x 2), the Adamantium DualSense, and the PS5 Slim console covers — will be exclusively available at PlayStation Direct.</p><p>Definitely something to be aware of!</p></div><div class="live-content"><time datetime="2026-08-18T14:48:06+00:00">August 18, 2026 – 10:48 AM</time><h2 id="and-what-about-prices">And what about prices?</h2><p>Pricing is a hot topic in the context of console gaming accessories right now, but here's what you can expect to pay for the Marvel's Wolverine Limited Edition gear:</p><ul><li><strong>PS5 Digital Edition Battle Yellow console bundle: $649.99 / £569.99</strong></li><li><strong>Battle Yellow DualSense controller: $84.99 / £74.99</strong></li><li><strong>Adamantium DualSense controller: $84.99 / £74.99</strong></li><li><strong>Battle Yellow PS5 Slim console covers: $74.99 / £64.99</strong></li><li><strong>Battle Yellow PS5 Pro console covers: $74.99 / £64.99</strong></li><li><strong>Adamantium PS5 Pro console covers: $74.99 / £64.99</strong></li></ul></div><div class="live-content"><time datetime="2026-08-18T14:49:46+00:00">August 18, 2026 – 10:49 AM</time><h2 id="i-ll-be-back">I'll be back!</h2><p>The joys and demands of adult life means I need to step away from our live coverage now, but fear not as one of my esteemed TechRadar colleagues will come in to steer the ship!</p><p>Good bye for now!</p></div><div class="live-content"><time datetime="2026-08-18T15:01:23+00:00">August 18, 2026 – 11:01 AM</time><h2 id="i-m-donning-the-suit-for-a-while">I'm donning the suit for a while</h2><p>Hey folks, James Pickard here, taking over for a bit after Rob's excellent opening work. Like him, I've spent many, many hours hunting down stock for limited-edition console and controller launches (and I was there in the dark times of the PS5 and Series X shortages), so this is a very familiar rodeo to me.</p><p>While I doubt this Wolverine one will be anywhere near as frenzied as those events, I imagine there'll be decent demand for the controllers, especially — they are some really nice designs. Stick around and we'll make sure you get those all-important preorder links as soon as they go live. </p></div><div class="live-content"><time datetime="2026-08-18T15:16:10+00:00">August 18, 2026 – 11:16 AM</time><h2 id="get-your-votes-in">Get your votes in</h2><p>While we've got some time spare, I'm wondering which of these limited-edition releases you're most interested in. Let me know in the poll below or in the comments and we'll see which is most popular with TechRadar readers. </p><p>If I were buying anything, it would be that Adamantium DualSense. I think it looks very slick and clean, though I don't hate the yellow one, either.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XbDzNW"></div>                            </div>                            <script src="https://kwizly.com/embed/XbDzNW.js" async></script></div><div class="live-content"><time datetime="2026-08-18T15:32:43+00:00">August 18, 2026 – 11:32 AM</time><p>It seems to be an even split between wanting the full Battle Yellow PS5 Bundle or nothing at all in our poll so far. Let's see if we can guarantee that bundle for you from 10am tomorrow.</p><p>As for those of you with no interest at all, I just wanted to say thanks for popping along anyway. It's nice to have you here and I hope you stick around!</p></div><div class="live-content"><time datetime="2026-08-18T15:50:06+00:00">August 18, 2026 – 11:50 AM</time><p>I saw <em>Brand New Day</em> this weekend and it got me thinking about whether I should return to Insomniac's Spider-Man games at some point. I played Miles Morales and enjoyed it well enough, but I haven't touched either of the main entries. </p><p>More to add to the eternal backlog, I guess? </p></div><div class="live-content"><time datetime="2026-08-18T16:15:30+00:00">August 18, 2026 – 12:15 PM</time><h2 id="what-to-expect-tomorrow">What to expect tomorrow</h2><p>I think tomorrow's preorders will go the same way as previous ones, with a fairly steady stream of drops on or after the announced time. </p><p>There may be a rogue retailer or two that jumps the gun early, but I wouldn't expect to see much movement before that 10am launch time. </p><p>PlayStation Direct will likely be the easiest and most reliable option for most, though I think the likes of Best Buy in the US and Very in the UK will be quick to get listings live too. </p><p>Expect Amazon to be the slowest, based on history. </p></div><div class="live-content"><time datetime="2026-08-18T16:36:58+00:00">August 18, 2026 – 12:36 PM</time><p>I'm dipping out now myself, but we might have a few more updates over the next few hours to keep things spinning until the morning. </p><p></p><p>Either way, be sure to come back before 10am local time on Wednesday for when this limited edition drop goes live. </p></div><div class="live-content"><time datetime="2026-08-19T06:07:40+00:00">August 19, 2026 – 2:07 AM</time><h2 id="good-morning-uk-only-three-hours-to-go">Good morning UK — only three hours to go!</h2><p>Hello everyone! </p><p>It's me, Rob, and I'm back to steer the Marvel's Wolverine PS5 hardware ship today as we steamroll toward the UK pre-order start time of 10am, which is just under three hours away!</p><p>Plenty of time yet then, but I'll be checking to see if any retailers are going early, updating all our links and info on this page, and keeping you informed!</p></div><div class="live-content"><time datetime="2026-08-19T06:32:36+00:00">August 19, 2026 – 2:32 AM</time><h2 id="which-one-are-you-most-excited-to-get">Which one are you most excited to get?</h2><p>Yesterday, my colleague James posted the below poll to get your thoughts on which item might be the most popular with our readers. If you haven't done it, let us know by selecting below!</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XbDzNW"></div>                            </div>                            <script src="https://kwizly.com/embed/XbDzNW.js" async></script></div><div class="live-content"><time datetime="2026-08-19T06:42:35+00:00">August 19, 2026 – 2:42 AM</time><h2 id="for-me-it-s-the-dualsense-controllers">For me, it's the DualSense controllers...</h2><p>I always look to pick up the latest DualSense controllers where I can, especially those with the best designs, and both Wolverine variants are strong contenders. </p><p>I'm going to be really torn on which one I get as they are both lookers.</p></div><div class="live-content"><time datetime="2026-08-19T07:11:15+00:00">August 19, 2026 – 3:11 AM</time><h2 id="less-than-two-hours-alert">Less than two hours alert!</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:240px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="73vMhTMcJTqZyxDvKKZnoH" name="Blinking_warning.gif" alt="Warning GIF flashing" src="https://cdn.mos.cms.futurecdn.net/73vMhTMcJTqZyxDvKKZnoH.gif" mos="" align="middle" fullscreen="" width="240" height="240" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Wikimedia Commons)</span></figcaption></figure><p>There's now less than two hours to go for UK fans awaiting pre-orders opening!</p><p>Start planning your moves and your best form of attack!</p></div><div class="live-content"><time datetime="2026-08-19T07:37:05+00:00">August 19, 2026 – 3:37 AM</time><h2 id="a-reminder-on-pricing">A reminder on pricing</h2><p>Here's a quick reminder of what will be going live at 10am UK time, and what the prices will be.</p><p>Usual stuff really, though the PS5 bundle naturally reflects the PS5 price hikes of recent times...</p><ul><li><strong>PS5 Digital Edition Battle Yellow console bundle: $649.99 / £569.99</strong></li><li><strong>Battle Yellow DualSense controller: $84.99 / £74.99</strong></li><li><strong>Adamantium DualSense controller: $84.99 / £74.99</strong></li><li><strong>Battle Yellow PS5 Slim console covers: $74.99 / £64.99</strong></li><li><strong>Battle Yellow PS5 Pro console covers: $74.99 / £64.99</strong></li><li><strong>Adamantium PS5 Pro console covers: $74.99 / £64.99</strong></li></ul></div><div class="live-content"><time datetime="2026-08-19T07:55:12+00:00">August 19, 2026 – 3:55 AM</time><h2 id="currys-is-live-with-the-wolverine-ps5-controller">Currys is live with the Wolverine PS5 controller!</h2><p>We're off! Currys has gone early, by over an hour, and you can nail down your Battle Yellow PS5 controller right now!</p><ul><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.currys.co.uk/products/playstation-ps5-dualsense-wireless-controller-wolverine-edition-10307231.html"><strong>£74.99 at Currys</strong></a></li></ul></div><div class="live-content"><time datetime="2026-08-19T08:00:18+00:00">August 19, 2026 – 4:00 AM</time><h2 id="the-ps5-bundle-is-up-at-currys-too">The PS5 bundle is up at Currys too!</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1822px;"><p class="vanilla-image-block" style="padding-top:55.93%;"><img id="apwgt58tNEDnZuZDbYA8ui" name="1787126365.jpg" alt="A screenshot of Currys' pre-order page for the Wolverine PS5 bundle" src="https://cdn.mos.cms.futurecdn.net/apwgt58tNEDnZuZDbYA8ui.jpg" mos="" align="middle" fullscreen="" width="1822" height="1019" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Currys/Sony/Insomniac Games/Marvel)</span></figcaption></figure><p>Currys does indeed have both Marvel's Wolverine items live! Here's the link to the PS5 bundle in Battle Yellow.</p><ul><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.currys.co.uk/products/playstation-playstation-5-digital-wolverine-edition-10307230.html"><strong>£569.99 at Currys</strong></a></li></ul></div><div class="live-content"><time datetime="2026-08-19T08:18:59+00:00">August 19, 2026 – 4:18 AM</time><h2 id="still-all-quiet-elsewhere">Still all quiet elsewhere</h2><p>There's been no movement at other retailers following Currys leaping into action a little earlier than expected. Sometimes, if one goes, then the rest just follow, but it seems the rest are holding to that planned 10am launch time in the UK. We're keeping our eyes peeled and are ready to pounce on any more preorders if we spot them, though.</p></div><div class="live-content"><time datetime="2026-08-19T08:34:50+00:00">August 19, 2026 – 4:34 AM</time><h2 id="less-than-30-minutes-to-go-in-the-uk">Less than 30 minutes to go in the UK!</h2><p>This is your less-than-30-minutes warning UK fans! </p><p>Remember to open all the links you can from the above list to ensure you maximise your chances and hit rate.</p></div><div class="live-content"><time datetime="2026-08-19T08:39:53+00:00">August 19, 2026 – 4:39 AM</time><h2 id="try-different-browsers-and-devices">Try different browsers and devices</h2><p>If ytou're having trouble on opne browser, then I recommend trying a secondary one (if you're oin desktop) and also try mobile web pages and apps for retailers too.</p><p>I seemingly always have to use Firefox or mobile for PS Direct in the UK to secure my pre-orders, which is slightly annoying and is worth  a try if you're getting stuck when stock drops shortly.</p></div><div class="live-content"><time datetime="2026-08-19T08:42:41+00:00">August 19, 2026 – 4:42 AM</time><h2 id="pre-order-pages-up-at-ps-direct-but-not-functioning-yet">Pre-order pages up at PS Direct — but not functioning yet</h2><p>PlayStation Direct UK has got both its pre-order pages up for the DualSense controllers, but you can't engage with them just yet — great for bookmarking though!</p><ul><li><strong>Marvel's Wolverine Adamantium DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-adamantium-limited-edition-for-ps5-pc-mac-mobile"><strong>£74.99 at PS Direct</strong></a> <strong>(exclusive to PS Direct)</strong></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition-for-ps5-pc-mac-mobile"><strong>£74.99 at PS Direct</strong></a></li></ul></div><div class="live-content"><time datetime="2026-08-19T08:44:55+00:00">August 19, 2026 – 4:44 AM</time><h2 id="ps-direct-bundle-up-for-grabs-too">PS Direct bundle up for grabs too!</h2><p>PS Direct UK has the PS5 bundle page up and ready too! Get ready to strike!</p><ul><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://direct.playstation.com/en-gb/buy-consoles/playstation5-digital-edition-console-825-gb-marvels-wolverine-battle-yellow-limited-edition-bundle"><strong>£569.99 at PS Direct</strong></a><strong></strong></li></ul></div><div class="live-content"><time datetime="2026-08-19T08:46:47+00:00">August 19, 2026 – 4:46 AM</time><h2 id="smyths-toys-have-gone-early-too">Smyths Toys have gone early too!</h2><p>Madness is here, as another UK retailer has broken ranks and gone early; Smyths Toys has both the bundle and Battle Yellow DualSense ready to pre-order!</p><ul><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/games/marvels-wolverine/playstation-5-digital-edition-slim-wolverine-limited-edt-bundle/p/264695"><strong>£569.99 at Smyths Toys</strong></a><strong></strong></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/games/marvels-wolverine/playstation-5-dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition/p/264704"><strong>£569.99 at Smyths Toys</strong></a><strong></strong></li></ul></div><div class="live-content"><time datetime="2026-08-19T08:52:40+00:00">August 19, 2026 – 4:52 AM</time><h2 id="less-than-10-minutes-to-go-officially">Less than 10 minutes to go (officially)</h2><p>While some retailers have gone live in the UK, if you want to shop at another who isn't live yet, or you want the PS Direct exclusive products, then you'll need to wait for 10am — and that's only 8 or so minutes away!</p></div><div class="live-content"><time datetime="2026-08-19T08:57:01+00:00">August 19, 2026 – 4:57 AM</time><h2 id="ps-direct-has-pulled-the-trigger">PS Direct has pulled the trigger!</h2><p>Maybe because other retailers had gone live, PlayStation Direct in the UK is now LIVE!</p><p>Go go go!</p><ul><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://direct.playstation.com/en-gb/buy-consoles/playstation5-digital-edition-console-825-gb-marvels-wolverine-battle-yellow-limited-edition-bundle"><strong>£569.99 at PS Direct</strong></a></li><li><strong>Marvel's Wolverine Adamantium DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-adamantium-limited-edition-for-ps5-pc-mac-mobile"><strong>£74.99 at PS Direct</strong></a> <strong>(exclusive to PS Direct)</strong></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition-for-ps5-pc-mac-mobile"><strong>£74.99 at PS Direct</strong></a></li></ul></div><div class="live-content"><time datetime="2026-08-19T09:02:56+00:00">August 19, 2026 – 5:02 AM</time><h2 id="all-uk-availability-right-now">All UK availability right now</h2><p>Here's all the current UK availability, across the products, starting with the PS5 bundle:</p><ul><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.currys.co.uk/products/playstation-playstation-5-digital-wolverine-edition-10307230.html"><strong>£569.99 at Currys</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://direct.playstation.com/en-gb/buy-consoles/playstation5-digital-edition-console-825-gb-marvels-wolverine-battle-yellow-limited-edition-bundle"><strong>£569.99 at PS Direct</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/games/marvels-wolverine/playstation-5-digital-edition-slim-wolverine-limited-edt-bundle/p/264695"><strong>£569.99 at Smyths Toys</strong></a></li></ul><p>DualSense controllers:</p><ul><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.currys.co.uk/products/playstation-ps5-dualsense-wireless-controller-wolverine-edition-10307231.html"><strong>£74.99 at Currys</strong></a></li><li><strong>Marvel's Wolverine Adamantium DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-adamantium-limited-edition-for-ps5-pc-mac-mobile"><strong>£74.99 at PS Direct</strong></a> <strong>(exclusive to PS Direct)</strong></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition-for-ps5-pc-mac-mobile"><strong>£74.99 at PS Direct</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/games/marvels-wolverine/playstation-5-dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition/p/264704"><strong>£74.99 at Smyths Toys</strong></a></li></ul><p>And finally the console covers I can see uop for pre-order:</p><ul><li><strong>Marvel's Wolverine PS5 Slim Battle Yellow console covers: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/ps5-console-covers-model-group-slim-marvels-wolverine-battle-yellow-limited-edition"><strong>£64.99 at PS Direct</strong></a></li></ul></div><div class="live-content"><time datetime="2026-08-19T09:08:27+00:00">August 19, 2026 – 5:08 AM</time><h2 id="where-s-everyone-else">Where's everyone else?</h2><p>[Insert John Travolta gif here]</p><p>Pre-orders are well and turly open, but where is everyone else in the UK!?</p></div><div class="live-content"><time datetime="2026-08-19T09:11:32+00:00">August 19, 2026 – 5:11 AM</time><h2 id="spoke-to-soon-very-are-here">Spoke to soon - Very are here!</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2316px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="Q2pBDeeMjPHyYVmDuW4G4g" name="1787130633.jpg" alt="A screenshot of Very's Marvel's Wolverine pre-orders" src="https://cdn.mos.cms.futurecdn.net/Q2pBDeeMjPHyYVmDuW4G4g.jpg" mos="" align="middle" fullscreen="" width="2316" height="1303" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Very/Marvel/Sony/Insomniac Games)</span></figcaption></figure><p>And as soon as I posted that last post, we grabbed Very's PS5 bundle link — here it is!</p><ul><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.very.co.uk/playstation-5-playstationreg5-digital-edition-marvels-wolverine-battle-yellow-limited-edition-bundle-825gb/1601288149.prd"><strong>£569.99 at Very</strong></a></li></ul></div><div class="live-content"><time datetime="2026-08-19T09:13:21+00:00">August 19, 2026 – 5:13 AM</time><h2 id="console-cover-links-are-complete">Console cover links are complete</h2><p>PlayStation Direct finally has all the UK links up and running for all three console cover variants!</p><p>What a time to personalise.</p><ul><li><strong>Marvel's Wolverine PS5 Slim Battle Yellow console covers: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/ps5-console-covers-model-group-slim-marvels-wolverine-battle-yellow-limited-edition"><strong>£64.99 at PS Direct</strong></a></li><li><strong>Marvel's Wolverine PS5 Pro Battle Yellow console covers: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/playstation5-pro-console-covers-marvels-wolverine-battle-yellow-limited-edition"><strong>£64.99 at PS Direct</strong></a></li><li><strong>Marvel's Wolverine PS5 Pro Adamantium console covers: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/playstation5-pro-console-covers-marvels-wolverine-adamantium-limited-edition"><strong>£64.99 at PS Direct</strong></a></li></ul></div><div class="live-content"><time datetime="2026-08-19T09:15:22+00:00">August 19, 2026 – 5:15 AM</time><h2 id="one-convenient-link-at-ps-direct">One convenient link at PS Direct</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1870px;"><p class="vanilla-image-block" style="padding-top:55.94%;"><img id="iwNc3TE8NSmrqF7dXeoq4M" name="1787130884.jpg" alt="A screenshot of PS Direct's Marvel's Wolverine pre-order hub page" src="https://cdn.mos.cms.futurecdn.net/iwNc3TE8NSmrqF7dXeoq4M.jpg" mos="" align="middle" fullscreen="" width="1870" height="1046" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Marvel/Sony/Insomniac Games)</span></figcaption></figure><p>If you're looking for one easy-to-click link and easy-to-digest listing for all of PlayStation Direct's Marvel's Wolverine PS5 gear, then the retailer now has a collection link up.</p><ul><li><a href="https://direct.playstation.com/en-gb/collections/wolverine"><strong>Browse the full Marvel's Wolverine collection at PlayStation Direct</strong></a></li></ul></div><div class="live-content"><time datetime="2026-08-19T09:30:47+00:00">August 19, 2026 – 5:30 AM</time><h2 id="ps5-pro-plates-gone-already">PS5 Pro plates gone already...</h2><p>Wow, it seems like those PS5r Pro console covers of both colorways are already sold out!</p><p>Not actually a surprise in a way, given that Sony has released so few of these covers for the Pro, and the general popularity of Marvel's Wolverine.</p><p>Still, worth trying the links for any cancelled orders or restocks! The PS5 slim plates are still available too.</p><ul><li><strong>Marvel's Wolverine PS5 Slim Battle Yellow console covers: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/ps5-console-covers-model-group-slim-marvels-wolverine-battle-yellow-limited-edition"><strong>£64.99 at PS Direct</strong></a></li><li><strong>Marvel's Wolverine PS5 Pro Battle Yellow console covers: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/playstation5-pro-console-covers-marvels-wolverine-battle-yellow-limited-edition"><strong>£64.99 at PS Direct (out of stock)</strong></a></li><li><strong>Marvel's Wolverine PS5 Pro Adamantium console covers: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/playstation5-pro-console-covers-marvels-wolverine-adamantium-limited-edition"><strong>£64.99 at PS Direct (out of stock)</strong></a></li></ul></div><div class="live-content"><time datetime="2026-08-19T09:35:51+00:00">August 19, 2026 – 5:35 AM</time><h2 id="some-big-uk-retailers-still-missing">Some big UK retailers still missing</h2><p>We're over half an hour since the 'official' pre-order time began and the likes of Argos, ShopTo, The Game Collection, EE, and others <em>still</em> haven't come out to play — which is very weird.</p><p>These retailers must have known the interest would be high, so it's a strange absence to see.</p></div><div class="live-content"><time datetime="2026-08-19T10:00:49+00:00">August 19, 2026 – 6:00 AM</time><h2 id="stock-is-selling-out-in-places">Stock is selling out in places...</h2><p>The PlayStation Direct stock of the Battle Yellow DualSense seems to have sold out too!</p><p>Here links for both variants to keep trying — or for you to go with the Adamantium version instead!</p><ul><li><strong>Marvel's Wolverine Adamantium DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-adamantium-limited-edition-for-ps5-pc-mac-mobile"><strong>£74.99 at PS Direct</strong></a> <strong>(exclusive to PS Direct)</strong></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition-for-ps5-pc-mac-mobile"><strong>£74.99 at PS Direct (out of stock)</strong></a></li></ul></div><div class="live-content"><time datetime="2026-08-19T10:19:35+00:00">August 19, 2026 – 6:19 AM</time><h2 id="the-battle-yellow-dualsense-is-still-available-elsewhere-though">The Battle Yellow DualSense is still available elsewhere though</h2><p>Despite PS Direct UK selling out of the Battle Yellow Dualsense, and the fact that all the usual retailers haven't come to the party yet, UK folks can still get the yellow pad from the likes of Currys and Smyths Toys - links below!</p><ul><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.currys.co.uk/products/playstation-ps5-dualsense-wireless-controller-wolverine-edition-10307231.html"><strong>£74.99 at Currys</strong></a></li><li><strong>Marvel's Wolverine Adamantium DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-adamantium-limited-edition-for-ps5-pc-mac-mobile"><strong>£74.99 at PS Direct</strong></a> <strong>(exclusive to PS Direct)</strong></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition-for-ps5-pc-mac-mobile"><strong>£74.99 at PS Direct (out of stock)</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/games/marvels-wolverine/playstation-5-dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition/p/264704"><strong>£74.99 at Smyths Toys</strong></a></li></ul></div><div class="live-content"><time datetime="2026-08-19T10:45:39+00:00">August 19, 2026 – 6:45 AM</time><h2 id="it-s-all-strangely-quiet">It's all strangely quiet...</h2><p>I'm really surprised and fascinated by the lack of other major UK retailers still.</p><p>Biggest of them all is Amazon who are nowhere to be seen and we're two hours into pre-orders being opened. Still no Argos, ShopTo, The Game Collection, EE, or Very either.</p></div><div class="live-content"><time datetime="2026-08-19T11:17:32+00:00">August 19, 2026 – 7:17 AM</time><h2 id="pre-lunchtime-sit-rep">Pre lunchtime sit rep</h2><p>Here's your pre-lunch UK sit rep on stock and availability. Aside from the PS5 Pro plates, stock is holding, and you can buy the other four products right now in the UK — which is great news!</p><p>However, we're still only dealing with a few retailers, and PS Direct has sold out of the BNattl;e Yellow DualSense already — as well as those PS5 Pro plates.</p><p>Here's how availability looks in the UK right now, starting with the PS5 bundle:</p><ul><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://direct.playstation.com/en-gb/buy-consoles/playstation5-digital-edition-console-825-gb-marvels-wolverine-battle-yellow-limited-edition-bundle"><strong>£569.99 at PS Direct</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.very.co.uk/playstation-5-playstationreg5-digital-edition-marvels-wolverine-battle-yellow-limited-edition-bundle-825gb/1601288149.prd"><strong>£569.99 at Very</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.currys.co.uk/products/playstation-playstation-5-digital-wolverine-edition-10307230.html"><strong>£569.99 at Currys</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/games/marvels-wolverine/playstation-5-digital-edition-slim-wolverine-limited-edt-bundle/p/264695"><strong>£569.99 at Smyths Toys</strong></a><strong></strong></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.amazon.co.uk/PlayStation-Sony-5-Digital-Edition/dp/B0FM3SBZK3/"><strong>Check for stock at Amazon UK</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://ee.co.uk/gaming/games-consoles/brand:PlayStation"><strong>Check for stock at EE</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.argos.co.uk/browse/technology/video-games-and-consoles/ps5/ps5-consoles/c:812421/"><strong>Check for stock at Argos</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.shopto.net/en/sony-consoles/"><strong>Check for stock at ShopTo</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.thegamecollection.net/collections/ps5-consoles"><strong>Check for stock at The Game Collection</strong></a><strong></strong></li></ul><p>And here's how it looks for the DualSense controllers:</p><ul><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.currys.co.uk/products/playstation-ps5-dualsense-wireless-controller-wolverine-edition-10307231.html"><strong>£74.99 at Currys</strong></a></li><li><strong>Marvel's Wolverine Adamantium DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-adamantium-limited-edition-for-ps5-pc-mac-mobile"><strong>£74.99 at PS Direct</strong></a> <strong>(exclusive to PS Direct)</strong></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition-for-ps5-pc-mac-mobile"><strong>£74.99 at PS Direct (out of stock)</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/games/marvels-wolverine/playstation-5-dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition/p/264704"><strong>£74.99 at Smyths Toys</strong></a><strong></strong></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.amazon.co.uk/DualSense-Midnight-Black-Wireless-Controller/dp/B094WLFGD3/"><strong>Check for stock at Amazon UK</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.very.co.uk/browse/gaming-controllers/platform--playstation-5"><strong>Check for stock at Very</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://ee.co.uk/gaming/gaming-accessories/games-controllers/brand:PlayStation"><strong>Check for stock at EE</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.argos.co.uk/browse/technology/video-games-and-consoles/ps5/ps5-controllers/c:812422/"><strong>Check for stock at Argos</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.shopto.net/en/sony-controllers/"><strong>Check for stock at ShopTo</strong></a></li><li><strong>Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.thegamecollection.net/collections/playstation-accessories"><strong>Check for stock at The Game Collection</strong></a><strong></strong></li></ul><p>And here's the stock situation for the PS5 console covers:</p><ul><li><strong>Marvel's Wolverine PS5 Slim Battle Yellow console covers: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/ps5-console-covers-model-group-slim-marvels-wolverine-battle-yellow-limited-edition"><strong>£64.99 at PS Direct</strong></a></li><li><strong>Marvel's Wolverine PS5 Pro Battle Yellow console covers: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/playstation5-pro-console-covers-marvels-wolverine-battle-yellow-limited-edition"><strong>£64.99 at PS Direct (out of stock)</strong></a></li><li><strong>Marvel's Wolverine PS5 Pro Adamantium console covers: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/playstation5-pro-console-covers-marvels-wolverine-adamantium-limited-edition"><strong>£64.99 at PS Direct (out of stock)</strong></a></li></ul></div><div class="live-content"><time datetime="2026-08-19T12:14:00+00:00">August 19, 2026 – 8:14 AM</time><h2 id="us-pre-orders-will-start-soon">US pre-orders will start soon</h2><p>Ok, it's basically time to start looking to US retailers now with US pre-orders beginning in less than two hours!</p><p>We'll start rejigging the page to get those US links bumped up, but fear not, UK readers as those links will remain on the top of this page still!</p></div><div class="live-content"><time datetime="2026-08-19T12:20:57+00:00">August 19, 2026 – 8:20 AM</time><h2 id="us-folks-should-be-on-the-look-out-early">US folks should be on the look out early</h2><p>Given we saw UK retailers pull the trigger before the 10am start time on this side of the Atlantic, it's worth US fans and shoppers bearing this in mind too.</p><p>Could we see someone break cover before 10am ET, which then means others will follow suit? Maybe! It's not something that typically happens in the US, but worth bearing in mind this time for sure.</p></div><div class="live-content"><time datetime="2026-08-19T12:40:28+00:00">August 19, 2026 – 8:40 AM</time><h2 id="a-us-pricing-reminder">A US pricing reminder</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="N9vcfhBeBpJSffNqoBjAeT" name="Marvel’s Wolverine" alt="A closeup of Wolverine in Marvel’s Wolverine." src="https://cdn.mos.cms.futurecdn.net/N9vcfhBeBpJSffNqoBjAeT.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Insomniac Games)</span></figcaption></figure><p>For folks in the US joining us early, here's what's on offer for pre-order today and the prices you can expect to see.</p><p>In brief, it's six products in total, sporting a Battle Yellow or Silver Adamantium design, with one PS5 bundle, two different DualSense controllers, and three different console cover types. Nice.</p><ul><li><strong>PS5 Digital Edition Battle Yellow console bundle: $649.99 / £569.99</strong></li><li><strong>Battle Yellow DualSense controller: $84.99 / £74.99</strong></li><li><strong>Adamantium DualSense controller: $84.99 / £74.99</strong></li><li><strong>Battle Yellow PS5 Slim console covers: $74.99 / £64.99</strong></li><li><strong>Battle Yellow PS5 Pro console covers: $74.99 / £64.99</strong></li><li><strong>Adamantium PS5 Pro console covers: $74.99 / £64.99</strong></li></ul></div><div class="live-content"><time datetime="2026-08-19T13:00:07+00:00">August 19, 2026 – 9:00 AM</time><h2 id="one-hour-warning-for-the-us">One hour warning for the US</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:240px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="73vMhTMcJTqZyxDvKKZnoH" name="Blinking_warning.gif" alt="Warning GIF flashing" src="https://cdn.mos.cms.futurecdn.net/73vMhTMcJTqZyxDvKKZnoH.gif" mos="" align="middle" fullscreen="" width="240" height="240" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Wikimedia Commons)</span></figcaption></figure><p>OK folks, there's just one hour to go until the Marvel's Wolverine PS5 gear pre-orders officially start in the US (10am ET).</p><p>However, it pays to be prepared, especially with UK retailers having gone early this morning, so get those links opened, sign into your accounts and make sure your payment deets are correct!</p></div><div class="live-content"><time datetime="2026-08-19T13:14:27+00:00">August 19, 2026 – 9:14 AM</time><h2 id="we-have-an-early-us-preorder">We have an early US preorder</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1379px;"><p class="vanilla-image-block" style="padding-top:55.84%;"><img id="X93J5GptBAHQdW7kRzGDNi" name="1787145259.jpg" alt="Marvel Wolverine DualSense" src="https://cdn.mos.cms.futurecdn.net/X93J5GptBAHQdW7kRzGDNi.jpg" mos="" align="middle" fullscreen="" width="1379" height="770" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Target)</span></figcaption></figure><p>Yep, just like the UK, one retailer has gone super early with its preorders for the Wolverine collection. That retailer this time is Target, where you can already place an order for the Battle Yellow DualSense.</p><p><strong>• Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.target.com/p/playstation-5-dualsense-controller-marvel-39-s-wolverine-le/-/A-1011953866#lnk=sametab"><strong>$84.99 at Target</strong></a></p></div><div class="live-content"><time datetime="2026-08-19T13:32:42+00:00">August 19, 2026 – 9:32 AM</time><h2 id="join-the-waiting-room-now-at-ps-direct">Join the waiting room now at PS Direct</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1440px;"><p class="vanilla-image-block" style="padding-top:55.83%;"><img id="pEjE36N2rB7Lr5pNQEFes6" name="1787146212.jpg" alt="Marvel Wolverine PS Direct Waiting Room" src="https://cdn.mos.cms.futurecdn.net/pEjE36N2rB7Lr5pNQEFes6.jpg" mos="" align="middle" fullscreen="" width="1440" height="804" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Sony)</span></figcaption></figure><p>With 30 minutes to go, a waiting room has been put in place at PlayStation Direct. If you're planning to buy either the console, controller, or covers from Sony's official shop, then I'd suggest getting your spot in line now as this looks like it's going to be a popular one</p><p><strong>• </strong><a href="https://direct.playstation.com/en-us/buy-consoles/playstation5-digital-edition-console-825-gb"><strong>Join the waiting room at PS Direct here</strong></a></p></div><div class="live-content"><time datetime="2026-08-19T13:38:25+00:00">August 19, 2026 – 9:38 AM</time><h2 id="got-some-ps-direct-links-for-you-here">Got some PS Direct links for you here</h2><p>If you're finding it tricky to navigate the PS Direct site in the US at the minute, here are all the direct links you need to the console, controllers, and covers. All are currently listed as unavailable, but the add to cart button will appear by 10am when the launch officially begins.</p><p><strong>• Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://direct.playstation.com/en-us/buy-consoles/playstation5-digital-edition-console-825-gb-marvels-wolverine-battle-yellow-limited-edition-bundle"><strong>$649 at PS Direct</strong></a><strong></strong><br><strong>• Marvel's Wolverine Adamantium DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-marvels-wolverine-adamantium-limited-edition-for-ps5-pc-mac-mobile"><strong>$84 at PS Direct</strong></a><strong></strong><br><strong>• Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition-for-ps5-pc-mac-mobile"><strong>$84 at PS Direct</strong></a><strong></strong><br><strong>•</strong> <strong>Marvel's Wolverine PS5 Slim Battle Yellow console covers: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/ps5-console-covers-model-group-slim-marvels-wolverine-battle-yellow-limited-edition"><strong>$74 at PS Direct</strong></a><br><strong>• Marvel's Wolverine PS5 Pro Battle Yellow console covers: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/playstation5-pro-console-covers-marvels-wolverine-battle-yellow-limited-edition"><strong>$74 at PS Direct</strong></a><br><strong>• Marvel's Wolverine PS5 Pro Adamantium console covers: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/playstation5-pro-console-covers-marvels-wolverine-adamantium-limited-edition"><strong>$74 at PS Direct</strong></a></p></div><div class="live-content"><time datetime="2026-08-19T13:52:47+00:00">August 19, 2026 – 9:52 AM</time><h2 id="almost-go-time-in-the-us">Almost go time in the US</h2><p>Less than 10 minutes to go now and it's still just the PS Direct links in the US that are available (as well as the controller at Target). If you're still in the queue for the site then you should be OK as the add to cart buttons aren't live yet. They should switch over on or around 10am ET.</p></div><div class="live-content"><time datetime="2026-08-19T13:56:34+00:00">August 19, 2026 – 9:56 AM</time><h2 id="will-anything-sell-out">Will anything sell out?</h2><p>Based on what we saw for the UK launch, the products most at risk of selling out appear to be the Battle Yellow DualSense controller and the PS5 Pro console covers. Those were the first to become unavailable at PS Direct in the UK.</p><p>However, there's still a lot of stock available of the controller at other retailers, so if you do miss out on something you want from PS Direct, definitely keep an eye on other retailers as a good amount of stock should also be available elsewhere.</p></div><div class="live-content"><time datetime="2026-08-19T14:00:23+00:00">August 19, 2026 – 10:00 AM</time><h2 id="and-we-are-live-in-the-us">And we are live in the US!</h2><p>The launch has officially begun in the US. If you're looking for a preorder, here are all the live links we've found so far for the console, controllers, and console covers.</p><p><strong>• Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://direct.playstation.com/en-us/buy-consoles/playstation5-digital-edition-console-825-gb-marvels-wolverine-battle-yellow-limited-edition-bundle"><strong>$649 at PS Direct</strong></a><strong></strong><br><br><strong>• Marvel's Wolverine Adamantium DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-marvels-wolverine-adamantium-limited-edition-for-ps5-pc-mac-mobile"><strong>$84 at PS Direct</strong></a><strong></strong><br><strong>• Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition-for-ps5-pc-mac-mobile"><strong>$84 at PS Direct</strong></a><strong></strong><br><strong>• Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.target.com/p/playstation-5-dualsense-controller-marvel-39-s-wolverine-le/-/A-1011953866#lnk=sametab"><strong>$84.99 at Target</strong></a><br><br><strong>•</strong> <strong>Marvel's Wolverine PS5 Slim Battle Yellow console covers: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/ps5-console-covers-model-group-slim-marvels-wolverine-battle-yellow-limited-edition"><strong>$74 at PS Direct</strong></a><br><strong>• Marvel's Wolverine PS5 Pro Battle Yellow console covers: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/playstation5-pro-console-covers-marvels-wolverine-battle-yellow-limited-edition"><strong>$74 at PS Direct</strong></a><br><strong>• Marvel's Wolverine PS5 Pro Adamantium console covers: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/playstation5-pro-console-covers-marvels-wolverine-adamantium-limited-edition"><strong>$74 at PS Direct</strong></a></p></div><div class="live-content"><time datetime="2026-08-19T14:06:45+00:00">August 19, 2026 – 10:06 AM</time><p>We're only five minutes in, but PS Direct remains the best place for your Wolverine preorders right now, as it's strangely quiet at all other retailers.</p><p><strong>• </strong><a href="https://direct.playstation.com/en-us/collections/wolverine"><strong>Preorder the Wolverine PS5 collection at PlayStation Direct</strong></a></p></div><div class="live-content"><time datetime="2026-08-19T14:10:39+00:00">August 19, 2026 – 10:10 AM</time><h2 id="it-looks-like-we-have-our-first-sell-out">It looks like we have our first sell out</h2><p>As expected after the UK launch, one of the first items to go out of stock at PS Direct following the US launch has been the Battle Yellow PS5 Pro console covers. The Battle Yellow DualSense and the Adamantium version of the console covers followed shortly after, so I'd get your order for those in quickly, as they are next at risk of selling out.</p></div><div class="live-content"><time datetime="2026-08-19T14:21:05+00:00">August 19, 2026 – 10:21 AM</time><h2 id="there-are-signs-of-life-at-best-buy">There are signs of life at Best Buy</h2><p>Just as I was wondering if any other US retailers would be getting involved with this launch, Best Buy suddenly dropped its listings for both the bundle and DualSense. You can find the links below if you wanted to shop there.</p><p><strong>• Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.bestbuy.com/product/playstation-5-digital-edition-marvels-wolverine-battle-limited-edition-bundle/JXHQ37ZQRV/sku/6689676"><strong>$649.99 at Best Buy</strong><br></a><strong>• Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.bestbuy.com/product/sony-interactive-entertainment-dualsense-wireless-controller-marvels-wolverine-battle-limited-edition-for-ps5-pc-mac-mobile-yellow/JXHQ37ZQ8C/sku/6687024"><strong>$84.99 at Best Buy</strong></a></p></div><div class="live-content"><time datetime="2026-08-19T14:30:33+00:00">August 19, 2026 – 10:30 AM</time><h2 id="and-there-goes-the-other-console-covers">And there goes the other console covers</h2><p>As I suspected, it's the Adamantium PS5 Pro console covers that have gone out of stock next at PlayStation Direct. They've proven to be some of the more popular items from this limited edition drop, and it's not clear if they will get a restock before the September 15 launch. We'll keep an eye on them, though, and give you a shout if any more pop up.</p></div><div class="live-content"><time datetime="2026-08-19T14:38:25+00:00">August 19, 2026 – 10:38 AM</time><h2 id="gamestop-is-getting-involved-at-last">GameStop is getting involved at last</h2><p>We've got preorders live for both the console and DualSense at GameStop now, giving you another option if you didn't want to shop at the other retailers live so far.</p><p><strong>• Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.gamestop.com/consoles-hardware/playstation-5/consoles/products/sony-playstation-5-digital-edition-console---marvels-wolverine-battle-yellow-limited-edition-bundle/450550.html"><strong>$649.99 at GameStop</strong></a><br><strong>• Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.gamestop.com/gaming-accessories/controllers/playstation-5/products/sony-dualsense-wireless-controller---marvels-wolverine-battle-yellow-limited-edition/450549.html"><strong>$84.99 at GameStop</strong></a></p></div><div class="live-content"><time datetime="2026-08-19T15:01:07+00:00">August 19, 2026 – 11:01 AM</time><h2 id="the-battle-yellow-controller-is-now-gone-at-ps-direct">The Battle Yellow controller is now gone at PS Direct</h2><p>The last predicted domino has fallen and the Battle Yellow PS5 DualSense is now sold out at PS Direct. It's also sold out at Target. Stock seems stable at other retailers where it is currently available, though, so you have a couple of options if you're still on the hunt for that vibrant controller. Here's the latest stock updates.</p><p><strong>• Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.bestbuy.com/product/sony-interactive-entertainment-dualsense-wireless-controller-marvels-wolverine-battle-limited-edition-for-ps5-pc-mac-mobile-yellow/JXHQ37ZQ8C/sku/6687024"><strong>$84.99 at Best Buy</strong></a><br><strong>• Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.gamestop.com/gaming-accessories/controllers/playstation-5/products/sony-dualsense-wireless-controller---marvels-wolverine-battle-yellow-limited-edition/450549.html"><strong>$84.99 at GameStop</strong></a></p></div><div class="live-content"><time datetime="2026-08-19T15:35:11+00:00">August 19, 2026 – 11:35 AM</time><h2 id="i-ve-spotted-some-activity-at-amazon">I've spotted some activity at Amazon</h2><p>After a bit of a break, activity has just picked up again, as I've spotted the DualSense on Amazon. It's currently listed as out of stock, but there's no evidence that it's even been made available at this point, so keep an eye on the page, as it'll likely go live for preorder soon.</p><p><strong>• Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.amazon.com/PlayStation-DualSense%C2%AE-Wireless-Controller-Gaming-Console/dp/B0HF1FBXSL"><strong>$84.99 at Amazon</strong></a></p></div><div class="live-content"><time datetime="2026-08-19T15:55:47+00:00">August 19, 2026 – 11:55 AM</time><p>Yep, there it is, the listing is now live at Amazon. Here's that important link again if you need it.</p><p><strong>• Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.amazon.com/PlayStation-DualSense%C2%AE-Wireless-Controller-Gaming-Console/dp/B0HF1FBXSL"><strong>$84.99 at Amazon</strong></a></p></div><div class="live-content"><time datetime="2026-08-19T16:10:52+00:00">August 19, 2026 – 12:10 PM</time><h2 id="and-last-but-not-least">And last but not least...</h2><p>Walmart has now dropped its listings for both the console and controller in Battle Yellow. A <em>very</em> small saving is available on the controller here if you really must pay the lowest price possible, but it's not very far off the $84.99 RRP.</p><p><strong>• Marvel's Wolverine Battle Yellow PS5 bundle: </strong><a href="https://www.walmart.com/ip/PlayStation-5-Digital-Edition-nbsp-Marvel-s-Wolverine-nbsp-Battle-Yellow-nbsp-Limited-Edition-nbsp-Bundle/20881956449?classType=REGULAR&from=/search"><strong>$649 at Walmart</strong></a><br><strong>• Marvel's Wolverine Battle Yellow DualSense: </strong><a href="https://www.walmart.com/ip/Project-Flow/20347523715?classType=REGULAR&athbdg=L1103&from=/search"><strong>$84.88 at Walmart</strong></a></p></div><div class="live-content"><time datetime="2026-08-19T16:28:34+00:00">August 19, 2026 – 12:28 PM</time><h2 id="i-m-finishing-up-for-the-day-but-our-coverage-continues">I'm finishing up for the day, but our coverage continues</h2><p>Right, my shift here is done, it's been a chaotic one but I think we've got pretty much all of the links that will be going live today for these <em>Marvel's Wolverine </em>consoles, controllers, and covers. Strangely, there are still a few notable gaps and retailers who only have one of the expected items listed, but it may be that they'll pop up soon.</p><p>Either way, I hope you got what you were after today and managed to secure that all-important preorder. I'm handing over to Jacob now who'll guide you through any updates for the rest of the day. James P — out.</p></div><div class="live-content"><time datetime="2026-08-19T16:54:45+00:00">August 19, 2026 – 12:54 PM</time><p>Hello, Jacob, stepping in to carry us through the rest of Marvel's Wolverine PS5 console, controller, and accessories preorder day. I hope you've been able to add what you wanted to your cart and check out, but I'm keeping an eye out for additional retailers that might turn on preorders.</p></div><div class="live-content"><time datetime="2026-08-20T03:13:53+00:00">August 19, 2026 – 11:13 PM</time><p>Here's some good news – as we head into the evening, many retailers still have both the console and the controller in stock for preorders. We've updated the list above to make it easy to quickly visit your retailer of choice. </p><p>Amazon, though, seems to be the odd one out, offering only the Wolverine yellow controller, as the console still isn't available to order.</p></div>
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                                                            <title><![CDATA[ Xenoblade Chronicles 2's Nintendo Switch 2 edition could have been perfection — but unending menus left me burning with rage like Pyra ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I made the original <a href="https://www.techradar.com/reviews/nintendo-switch">Nintendo Switch</a> my opportunity to experience a wider breadth of the titles in the Japanese company’s repertoire; moving past simply the latest <em>Super Mario</em> or<em> Legend of Zelda </em>story and into the entries I only knew about through <em>Super Smash Bros.</em> Among this list of experiments was <em>Xenoblade Chronicles 2</em>.</p><p>My complete lack of knowledge about the first game thankfully didn’t hold me back (outside of a not overly important detail in the ending) from mastering the Blades-based combat system and finishing Rex and Pyra’s quest. </p><p>Unfortunately, the melodramatic story, staccato cutscenes, and some general tediousness to side-quests and menu management meant I exited the<em> Xenoblade</em> franchise; content with what I had sampled but with no desire to order a second course.</p><p>Despite that initial assessment, the series and this game specifically have re-entered my life through the <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> edition — a standalone title for newcomers, or upgrade pack for returning players — as Nintendo works to bring the <em>Xenoblade Chronicles</em> trilogy to its latest console.</p><p>With <em>Xenoblade Chronicles 2’s</em> enhanced edition comes visual updates — specifically the promise of 4K resolution and 60 frames per second (fps) in docked mode, and full-HD 60fps in handheld — plus a few minor new content treats.</p><p>The trouble is the update misses a few much-needed improvements that would turn this undeniably definitive way to play <em>XC2</em> into the perfect way to experience the adventure I had hoped it would be,</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gFTqYX2WxPAM9VNmw5TQJh" name="5250" alt="Pyra fighting off another blade" src="https://cdn.mos.cms.futurecdn.net/gFTqYX2WxPAM9VNmw5TQJh.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">A battle for the Aegis </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><h2 id="back-to-basics">Back to basics</h2><p>Just like previous Switch 2 refreshes, we’ve seen the story and gameplay remain almost entirely unchanged.</p><p>As with the Switch version, protagonist Rex yet again finds himself the Driver of a powerful and sought-after blade known as the Aegis — or Pyra as she prefers to call herself — following a salvaging gig-gone-wrong. And after saving his life, the pair venture out together with the goal of reaching  Elysium — a place which could hold the answers to the troubles facing the world of Alrest, such as the steady decline of its Titans.</p><p>On this quest, Rex and his allies recruit Blades (living weapons) who fight alongside them. Most are obtained through gacha-style Cores that spit out either unique rare or generic common Blades — purchased using in-game currency. You can also find rare blades through special crystals obtained through completing specific objectives meaning progress isn’t entirely luck-based.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EJEh5AS68HoH7t5jnv6DNh" name="5247" alt="Momo from Xenoblade Chronicles 2 Switch 2 edition" src="https://cdn.mos.cms.futurecdn.net/EJEh5AS68HoH7t5jnv6DNh.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Momo is the Switch 2 exclusive Blade </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Among these guaranteed unlocks is the Switch 2 exclusive Blade Momo. She’s a healer-class given to the player about halfway through Chapter 2 and has the special ability to change her attribute between Light and Dark. I’ve had a blast using her and her bunny ball weapon, though it seems she’s a solid starting-out ally and not a Blade that’ll carry all the way into the post-game.</p><p>Every Blade has its own weapon, attribute, role, and moveset. Finding and building a synergistic collection of Blades for each character will help massively with challenging combats, though I never found it essential to complete the main story.</p><p><em>Xenoblade Chronicles 2</em>’s Blades combat is also much the same as it was before.</p><p>Characters and their Blade will automatically attack their target when in range while more powerful moves (known as Arts) charge up. Using Arts will then charge your Special attack, and these Special attacks can be chained in a specific order to pull off devastating combos.</p><p>There’s a few other mechanics at play on top of this, and admittedly <em>XC2 </em>can feel like that board game your friend swears isn’t as complex as the dozens of pages-long rule book implies — you’ll learn a lot be doing, but I feel the game’s explanations could be snappier and more effective (the tutorial can be a slog, and even on my replay I left it feeling not entirely confident until I checked out a guide online).</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="iZwJwBvQCvo94PfuTChCNh" name="5246" alt="Xenoblade Chronicles 2 characters fighting a bird" src="https://cdn.mos.cms.futurecdn.net/iZwJwBvQCvo94PfuTChCNh.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>That said, the auto-battle nature and recharge time on Arts makes <em>XC2’s </em>combat feel very turn-based in gameplay while being real-time in nature. If you find fast-paced action games inaccessible but are tired of turn-based combat, I suspect the slower pace of <em>XC2 </em>could be a happy middle ground for you.</p><p>It’s not all old stuff gameplay-wise. The Switch 2 edition also includes the brand-new Merc Assault mode.</p><p>In the original, Merc Missions are a passive way to use your unequipped Blades to complete tasks and earn rewards. The passive option gameplay remains; however, Assault mode, once unlocked, allows you to actively control blades while they’re out on a subset of these missions.</p><p>You’ll get additional Core Crystal, EXP, Gold, and other rewards as a bonus for taking a more active part in the mission.</p><p>I’d say it’s a fun novelty and is a lot quicker than waiting the time for a passive Merc Mission to complete (assuming you’re successful), but It’s not an all-out upgrade on what came before.</p><h2 id="filling-frustration">Filling frustration</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XeWdTxWyuPKPSUTd9gaBNh" name="5249" alt="Morag diverting first with her sword" src="https://cdn.mos.cms.futurecdn.net/XeWdTxWyuPKPSUTd9gaBNh.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Couldn't have said it better myself </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>“Not an all-out upgrade” describes much of how I felt about the rest of the game. Because despite being the community’s most common gripe with the original, the Switch 2 update doesn’t do much to solve the general tedium present in <em>Xenoblade Chronicles 2</em>.</p><p>There are so many different menus and tutorial screens tied to different buttons rather than being consolidated to one or two places, and far too frequently there’s no easy way — or, in the case of Tiger! Tiger!’s menu, any way — to quickly back out of the menu if you accidentally enter it. This forces you to click through multiple screens to finally exit (or, in the worst instances, exit and then re-enter if you fall into the spiralling trap of button mashing in your frustration only to over-mash and get caught in an unending menu cycle).</p><p>Speaking of that Tiger! Tiger! minigame, much like the original, there's also no way to swiftly reset it, making the quest to complete perfect runs (which are needed for some character upgrade requirements) that little bit more laborious than it needs to be.</p><p>You can’t even mass sell items from your inventory, or mass release Blades if your collection is bursting with common duds. I’d also love the option to open Core Crystals in bulk and just choose the Blades I want to keep, releasing the rest. </p><p>I’d also have hoped something could be done to improve the flow of cutscenes, as the odd gaps between characters speaking can make conversations feel noticeably disjointed, or maybe just add voice acting to a few scenes that lack it.</p><p>What’s perhaps worst of all is it’s not like the original’s tedium hasn’t been touched at all. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="q9RNFAqEmvoxPiVFrhbnP3" name="xenoblade.jpg" alt="Rex and Pyra fighting a bug" src="https://cdn.mos.cms.futurecdn.net/q9RNFAqEmvoxPiVFrhbnP3.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">It feels like I'm still playing this earlier draft of the game at times </span><span class="credit" itemprop="copyrightHolder">(Image credit: Monolith Soft)</span></figcaption></figure><p>Field skills have been fixed so that you no longer need the Blade actively in your party, just in your collection, for it to aid with in-world interactions like breaking into chests or harvesting more goodies from collection points.</p><p>Interacting with collection points also looks to have been sped up, letting you more quickly collect resources.</p><p>Clearly some identified issues were addressed by the update, but too many more were missed.</p><p>Quality of life changes aren’t as flashy as new characters or game modes, but when they were such a frustrating part of <em>Xenoblade Chronicles 2</em> on the Switch, I can’t help but feel like these small improvements would be perfect for the <em>S</em>witch 2<em> </em>enhancement.</p><p>Not just perfect for, but expected from such an upgrade.</p><p>For new Switch 2 players, this enhanced edition is of course the one to opt for now that it’s available. As for returning players, while the update is neat, I’m not convinced it’s worth picking up unless you’re a <em>Xenoblade</em> diehard who has been wanting an excuse to replay the game since launch.</p><p>That’s not me.  While I've experienced some slight nostalgia on this jaunt, I’m ready to leave <em>Xenoblade</em> behind once more. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/nintendo-switch/xenoblade-chronicles-2s-nintendo-switch-2-edition-could-have-been-perfection-but-unending-menus-left-me-burning-with-rage-like-pyra</link>
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                            <![CDATA[ Xenoblade Chronicles 2 on the Nintendo Switch 2 should be the perfect way to play the game. It isn't. ]]>
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                                                                        <pubDate>Sun, 16 Aug 2026 03:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ hamish.hector@futurenet.com (Hamish Hector) ]]></author>                    <dc:creator><![CDATA[ Hamish Hector ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ePxhxWMJAFXSVFL4333tHB.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hamish is a Senior Staff Writer for TechRadar and you’ll see his name appearing on articles across nearly every topic on the site from smart home deals to speaker reviews to graphics card news and everything in between. He uses his broad range of knowledge to help explain the latest gadgets and if they’re a must-buy or a fad fueled by hype. Though his specialty is writing about everything going on in the world of virtual reality and augmented reality.&lt;/p&gt;&lt;p&gt;He’s been writing about tech and gaming for over five years now, getting his start at the University of Warwick’s student newspaper The Boar as a writer and later Games Editor while studying for his BSc in Maths and Physics (and later an MSc in Biotechnology, Bioprocessing, and Business Management). After graduating from university in 2020 he wrote all about battle royale games for Gfinity Esports before joining the TechRadar team in February 2021.&lt;/p&gt;&lt;p&gt;In his free time, you’ll likely find Hamish lost in one of the latest VR games on his Meta Quest 3, watching a West End musical with his fiancee, playing Magic: The Gathering at his local game store, or planning the D&amp;D campaign he runs for his mates.&lt;/p&gt;&lt;p&gt;Want to get in touch? You can contact Hamish via his email.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Rex rushing forward in anger]]></media:description>                                                            <media:text><![CDATA[Rex rushing forward in anger]]></media:text>
                                <media:title type="plain"><![CDATA[Rex rushing forward in anger]]></media:title>
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                                <p>I made the original <a href="https://www.techradar.com/reviews/nintendo-switch">Nintendo Switch</a> my opportunity to experience a wider breadth of the titles in the Japanese company’s repertoire; moving past simply the latest <em>Super Mario</em> or<em> Legend of Zelda </em>story and into the entries I only knew about through <em>Super Smash Bros.</em> Among this list of experiments was <em>Xenoblade Chronicles 2</em>.</p><p>My complete lack of knowledge about the first game thankfully didn’t hold me back (outside of a not overly important detail in the ending) from mastering the Blades-based combat system and finishing Rex and Pyra’s quest. </p><p>Unfortunately, the melodramatic story, staccato cutscenes, and some general tediousness to side-quests and menu management meant I exited the<em> Xenoblade</em> franchise; content with what I had sampled but with no desire to order a second course.</p><p>Despite that initial assessment, the series and this game specifically have re-entered my life through the <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> edition — a standalone title for newcomers, or upgrade pack for returning players — as Nintendo works to bring the <em>Xenoblade Chronicles</em> trilogy to its latest console.</p><p>With <em>Xenoblade Chronicles 2’s</em> enhanced edition comes visual updates — specifically the promise of 4K resolution and 60 frames per second (fps) in docked mode, and full-HD 60fps in handheld — plus a few minor new content treats.</p><p>The trouble is the update misses a few much-needed improvements that would turn this undeniably definitive way to play <em>XC2</em> into the perfect way to experience the adventure I had hoped it would be,</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gFTqYX2WxPAM9VNmw5TQJh" name="5250" alt="Pyra fighting off another blade" src="https://cdn.mos.cms.futurecdn.net/gFTqYX2WxPAM9VNmw5TQJh.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">A battle for the Aegis </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><h2 id="back-to-basics">Back to basics</h2><p>Just like previous Switch 2 refreshes, we’ve seen the story and gameplay remain almost entirely unchanged.</p><p>As with the Switch version, protagonist Rex yet again finds himself the Driver of a powerful and sought-after blade known as the Aegis — or Pyra as she prefers to call herself — following a salvaging gig-gone-wrong. And after saving his life, the pair venture out together with the goal of reaching  Elysium — a place which could hold the answers to the troubles facing the world of Alrest, such as the steady decline of its Titans.</p><p>On this quest, Rex and his allies recruit Blades (living weapons) who fight alongside them. Most are obtained through gacha-style Cores that spit out either unique rare or generic common Blades — purchased using in-game currency. You can also find rare blades through special crystals obtained through completing specific objectives meaning progress isn’t entirely luck-based.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EJEh5AS68HoH7t5jnv6DNh" name="5247" alt="Momo from Xenoblade Chronicles 2 Switch 2 edition" src="https://cdn.mos.cms.futurecdn.net/EJEh5AS68HoH7t5jnv6DNh.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Momo is the Switch 2 exclusive Blade </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Among these guaranteed unlocks is the Switch 2 exclusive Blade Momo. She’s a healer-class given to the player about halfway through Chapter 2 and has the special ability to change her attribute between Light and Dark. I’ve had a blast using her and her bunny ball weapon, though it seems she’s a solid starting-out ally and not a Blade that’ll carry all the way into the post-game.</p><p>Every Blade has its own weapon, attribute, role, and moveset. Finding and building a synergistic collection of Blades for each character will help massively with challenging combats, though I never found it essential to complete the main story.</p><p><em>Xenoblade Chronicles 2</em>’s Blades combat is also much the same as it was before.</p><p>Characters and their Blade will automatically attack their target when in range while more powerful moves (known as Arts) charge up. Using Arts will then charge your Special attack, and these Special attacks can be chained in a specific order to pull off devastating combos.</p><p>There’s a few other mechanics at play on top of this, and admittedly <em>XC2 </em>can feel like that board game your friend swears isn’t as complex as the dozens of pages-long rule book implies — you’ll learn a lot be doing, but I feel the game’s explanations could be snappier and more effective (the tutorial can be a slog, and even on my replay I left it feeling not entirely confident until I checked out a guide online).</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="iZwJwBvQCvo94PfuTChCNh" name="5246" alt="Xenoblade Chronicles 2 characters fighting a bird" src="https://cdn.mos.cms.futurecdn.net/iZwJwBvQCvo94PfuTChCNh.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>That said, the auto-battle nature and recharge time on Arts makes <em>XC2’s </em>combat feel very turn-based in gameplay while being real-time in nature. If you find fast-paced action games inaccessible but are tired of turn-based combat, I suspect the slower pace of <em>XC2 </em>could be a happy middle ground for you.</p><p>It’s not all old stuff gameplay-wise. The Switch 2 edition also includes the brand-new Merc Assault mode.</p><p>In the original, Merc Missions are a passive way to use your unequipped Blades to complete tasks and earn rewards. The passive option gameplay remains; however, Assault mode, once unlocked, allows you to actively control blades while they’re out on a subset of these missions.</p><p>You’ll get additional Core Crystal, EXP, Gold, and other rewards as a bonus for taking a more active part in the mission.</p><p>I’d say it’s a fun novelty and is a lot quicker than waiting the time for a passive Merc Mission to complete (assuming you’re successful), but It’s not an all-out upgrade on what came before.</p><h2 id="filling-frustration">Filling frustration</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XeWdTxWyuPKPSUTd9gaBNh" name="5249" alt="Morag diverting first with her sword" src="https://cdn.mos.cms.futurecdn.net/XeWdTxWyuPKPSUTd9gaBNh.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Couldn't have said it better myself </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>“Not an all-out upgrade” describes much of how I felt about the rest of the game. Because despite being the community’s most common gripe with the original, the Switch 2 update doesn’t do much to solve the general tedium present in <em>Xenoblade Chronicles 2</em>.</p><p>There are so many different menus and tutorial screens tied to different buttons rather than being consolidated to one or two places, and far too frequently there’s no easy way — or, in the case of Tiger! Tiger!’s menu, any way — to quickly back out of the menu if you accidentally enter it. This forces you to click through multiple screens to finally exit (or, in the worst instances, exit and then re-enter if you fall into the spiralling trap of button mashing in your frustration only to over-mash and get caught in an unending menu cycle).</p><p>Speaking of that Tiger! Tiger! minigame, much like the original, there's also no way to swiftly reset it, making the quest to complete perfect runs (which are needed for some character upgrade requirements) that little bit more laborious than it needs to be.</p><p>You can’t even mass sell items from your inventory, or mass release Blades if your collection is bursting with common duds. I’d also love the option to open Core Crystals in bulk and just choose the Blades I want to keep, releasing the rest. </p><p>I’d also have hoped something could be done to improve the flow of cutscenes, as the odd gaps between characters speaking can make conversations feel noticeably disjointed, or maybe just add voice acting to a few scenes that lack it.</p><p>What’s perhaps worst of all is it’s not like the original’s tedium hasn’t been touched at all. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="q9RNFAqEmvoxPiVFrhbnP3" name="xenoblade.jpg" alt="Rex and Pyra fighting a bug" src="https://cdn.mos.cms.futurecdn.net/q9RNFAqEmvoxPiVFrhbnP3.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">It feels like I'm still playing this earlier draft of the game at times </span><span class="credit" itemprop="copyrightHolder">(Image credit: Monolith Soft)</span></figcaption></figure><p>Field skills have been fixed so that you no longer need the Blade actively in your party, just in your collection, for it to aid with in-world interactions like breaking into chests or harvesting more goodies from collection points.</p><p>Interacting with collection points also looks to have been sped up, letting you more quickly collect resources.</p><p>Clearly some identified issues were addressed by the update, but too many more were missed.</p><p>Quality of life changes aren’t as flashy as new characters or game modes, but when they were such a frustrating part of <em>Xenoblade Chronicles 2</em> on the Switch, I can’t help but feel like these small improvements would be perfect for the <em>S</em>witch 2<em> </em>enhancement.</p><p>Not just perfect for, but expected from such an upgrade.</p><p>For new Switch 2 players, this enhanced edition is of course the one to opt for now that it’s available. As for returning players, while the update is neat, I’m not convinced it’s worth picking up unless you’re a <em>Xenoblade</em> diehard who has been wanting an excuse to replay the game since launch.</p><p>That’s not me.  While I've experienced some slight nostalgia on this jaunt, I’m ready to leave <em>Xenoblade</em> behind once more. </p>
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                                                            <title><![CDATA[ I think Seed is the dawn of a new age for MMOs — after spending one month building a metropolis with strangers, this imperfect yet addictive life sim feels like the next big thing ]]></title>
                                                                                                <dc:content><![CDATA[ <p>If you’d have told me that in the fine year of 2026, I’d be back to my hobgoblin ways of racing home to pour hours into a massively multiplayer online (MMO) game, I’d probably have laughed you off. </p><div  class="fancy-box"><div class="fancy_box-title">Under the Radar</div><div class="fancy_box_body"><p class="fancy-box__body-text">Under the Radar is our way of highlighting great games that might have passed you by. Through a regular mix of news stories and features, we'll cover great experiences that we feel haven't found the audience they deserve. Read the <a data-analytics-id="inline-link" href="https://www.techradar.com/tag/under-the-radar">full series here</a>.</p></div></div><p>However, here I am, watching the clock until 5:30 PM so I can race home and log into <em>Seed</em>, a new life simulator from Klang Games that I think could herald a new renaissance for MMOs. </p><p>Summer Game Fest 2026 gave my colleague Dashiell Wood the chance to go <a href="https://www.techradar.com/gaming/pc-gaming/seed-is-shaping-up-to-be-the-most-revolutionary-life-simulator-since-the-sims">hands-on with <em>Seed</em>,</a> and his strong first impression held true when I got my hands on an early access code a little under a month ago.</p><p>Co-founded by veterans from CCP Games, the creators of Eve Online, the team behind <em>Seed</em> certainly has the credentials If you love games like <em>Eco</em>, <em>The Sims </em>and <em>Factorio</em>, you’ll be just as hooked as I am.</p><p>The game has already attracted a healthy audience, with thousands of active daily players. It’s a promising start, though it has to be said that a lot of work will be necessary to retain that audience and continue to grow in the months to come. </p><p>Still, I spend every waking moment craving <em>Seed</em>. In the last month, I became mayor, witnessed the rapture, and built a metropolis with total strangers — and I can’t wait to see what the game throws at me next.</p><h2 id="a-world-of-our-own">A world of our own</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3200px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MT3DtJQgYGZd2BsYVdhcDB" name="Seed" alt="Screenshots from the game Seed showing the Forest Dweller society" src="https://cdn.mos.cms.futurecdn.net/v2/t:0,l:4,cw:3200,ch:1800,q:80/MT3DtJQgYGZd2BsYVdhcDB.png" mos="" align="middle" fullscreen="" width="3204" height="1800" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Our society, Forest Dwellers, is coming along nicely </span><span class="credit" itemprop="copyrightHolder">(Image credit: Klang Games)</span></figcaption></figure><p>In short, your goal in <em>Seed </em>is simple: work with other real players in your randomly generated society and colonize the planet of Avesta, building a thriving community with a local economy and, later, global trade. </p><p>Because servers run 24/7, your playable Seedlings continue working and caring for themselves while you're offline—provided you set them up with balanced automations and basic necessities. There’s even a beta mobile app where you can check in and issue commands via chat; more on that later.</p><p>It’s surprisingly challenging, especially if you’re part of a foundling community. Your Seedlings aren’t always easy to keep alive when resources are scarce, meaning access to clean water and cooked food is an urgent undertaking. Seedlings can suffer from various health ailments and even die as they go about their lives; I lost count of how many times mine developed jaundice from compulsively drinking murky water. </p><p>It took me a solid week to nail down my Seedling's schedule — balancing needs against production lines, storage, trade, and resource shortages. At times, it’s a rollercoaster ride: the highs of logging on to see tens of thousands in revenue, and the low sof discovering that one misclick in an "if/then" automation halted all production.</p><p>All societies live on one sprawling world map, and as you progress, you’ll be vying with other player groups for territory and resources, and for attracting new players (with their wallets) to your town.</p><p>For now, at least, that feels like a distant problem; many societies are still developing. That’s part of what makes <em>Seed</em> so exciting as an MMO; it really does feel like the game is going to keep evolving with its player base, and already the choices from other societies have had a direct impact on how we run our own…</p><h2 id="life-as-an-elected-official">Life as an elected official</h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/xa5YXdenTiWTHyoBXiA7GB.png" alt="Screenshots from the game Seed showing Josephine Watson's Seedling sat eating dinner" /><figcaption><small role="credit">Klang Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/MZVWY7ufBYiU2eq2k6fVPB.png" alt="Screenshots from the game Seed showing Josephine Watson's Seedling hauling goods" /><figcaption><small role="credit">Klang Games</small></figcaption></figure></figure><p>For the past month, my society inexplicably elected me mayor — an honor that gave me a front-row seat to <em>Seed’s</em> complexity. Societies evolve in stages based on shared goals, and with each step you gain new roles in government, features like legislation and slots for more Seedlings to join. </p><p>My own community has just become a Metropolis, with several of our more active players quickly training up their Seedlings into careers like carpentry, metalwork, tailoring and medicine. We've launched businesses from foundries and chemical plants to hotels and cafes to handle to service the 40+ Seedlings in our group and participate in global trade. It’s tough, but it’s honest work.</p><p>I’m also the proud magnate behind a furniture-making business, with my Seedlings specializing in carpentry and tailoring, and I’ve hired several players on the server into the fold to help me haul deliveries and craft furniture both to sell and furnish my two hotel businesses. You’re incentivised to pay your Seedlings well; your society's average salary and the balance of wealth is a key metric by which to attract new players, as are any society-level benefits you offer new players like bonuses, tax legislation, new business grants and even workers’ rights. </p><p>Finding the balance between this and also keeping the game fun for all involved is vital — and challenging. As I write this, a disagreement between two of the larger business owners in my society has led to a small fallout and calls for legislation around land ownership. Trust is essential, but hard-won among strangers.</p><h2 id="surviving-the-rapture">Surviving the rapture</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3838px;"><p class="vanilla-image-block" style="padding-top:56.23%;"><img id="DWgGQLWWPGRth2zvxB9GJB" name="Seed" alt="Screenshots from the game Seed showing the inside of a carpentry business" src="https://cdn.mos.cms.futurecdn.net/DWgGQLWWPGRth2zvxB9GJB.png" mos="" align="middle" fullscreen="" width="3838" height="2158" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Klang Games)</span></figcaption></figure><p>There have already been quite a few exciting dramas in our society. </p><p>We founded on the first day of early access, so many players came through our doors to test the waters in <em>Seed</em>, only to then log out and never return. There are no NPCs in <em>Seed</em>, meaning all members of your society are real people — their activities need to be automated within the Schedule menu, or else your Seedlings will just kind of bimble around aimlessly. </p><p>We quickly discovered that even with well-populated schedules, those AFK players wreaked havoc in what I've dubbed 'The Great Haulening'. With many of them set to harvest and haul goods, our society was quickly overloaded with piles of resources and overwhelmed storage that disrupted our ability to trade globally by filling up our mailbox with junk. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2007px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DscY3hv6bQf9HBpn9tHqDB" name="Seed" alt="Screenshots from the game Seed showing a community plot with storage" src="https://cdn.mos.cms.futurecdn.net/v2/t:172,l:519,cw:2007,ch:1129,q:80/DscY3hv6bQf9HBpn9tHqDB.png" mos="" align="middle" fullscreen="" width="3204" height="1801" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Our solution to The Great Haulening was to place ample storage with specific resource configurations to keep things tidy.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Klang Games)</span></figcaption></figure><p>Then there are the bugs. Oh lord, the bugs. The marketplace where you trade with other societies has been broken pretty much since day dot, and while recent commitments to fix this from the developers are reassuring, it’s certainly created some disparity among the societies that figured out workarounds and those that couldn’t. </p><p>My favorite bug though has to be ‘The Rapture’: the servers went down for two hours, which stopped time fully in Avesta for, to my knowledge, the first time. </p><p>All automations were paused, however all Seedling needs continued to depreciate, meaning every player with the companion app got a simultaneous notification that their Seedlings were dying and had to log on in a panic (for me, that was at 2 AM) to revive them. Thankfully, a few of our society members were online to run around and resuscitate the 95% of us who had collapsed, but not everyone was so lucky...</p><h2 id="the-achilles-heel">The Achilles heel</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1602px;"><p class="vanilla-image-block" style="padding-top:56.43%;"><img id="7D63PgtadkB9RpKRBxruLA" name="Seed" alt="Screenshots from the game Seed, showing Dashiell Wood's Seedling staring at abandoned resources" src="https://cdn.mos.cms.futurecdn.net/v2/t:467,l:1532,cw:1602,ch:904,q:80/7D63PgtadkB9RpKRBxruLA.png" mos="" align="middle" fullscreen="" width="3204" height="1800" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">My colleague Dash joined the fun, but couldn't play for a short while. His Seedling was one of the Great Haulening's most avid participants.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Klang Games)</span></figcaption></figure><p>While I’m loving the game in itself, another potentially not-so-rosy element to <em>Seed</em> is its divisive use of generative AI.</p><p> Now, I’m typically conservative with the technology; I don’t think it should be used unless genuinely additive, especially in gaming, and definitely not frivolously while concerns remain about the impact of AI on our environment.</p><p>In <em>Seed</em>, you can use gen AI to chat with your Seedlings, which I’ve used mostly as a way to give them instructions to consume things or do tasks, especially while I’m away from the game and when life-threatening issues arise. You’re also occasionally incentivized to casually chat with them as part of your daily tasks, which is quirky at first but tires quickly. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3204px;"><p class="vanilla-image-block" style="padding-top:56.18%;"><img id="7D63PgtadkB9RpKRBxruLA" name="Seed" alt="Screenshots from the game Seed, showing Dashiell Wood's Seedling staring at abandoned resources" src="https://cdn.mos.cms.futurecdn.net/7D63PgtadkB9RpKRBxruLA.png" mos="" align="middle" fullscreen="" width="3204" height="1800" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Klang Games)</span></figcaption></figure><p>The second primary use for gen AI is P.A.M, the in-game assistant that can help you learn how to play the game. </p><p>With <em>Seed</em> being so complex and in-depth, this is a genuinely useful resource and, by and large, it’s been a helpful companion with all of my requests. It’s a neat way to avoid having a pages-and-pages-long companion guide, but ultimately it’s still prone to getting things wrong, often has broken links and sometimes just gives up and recommends that you ask the World Chat.</p><p>It’s not inextricably linked to the gameplay, but it’s also omnipresent, and if you are one to take a bold stance against the use of AI, it’ll potentially put you off this otherwise brilliant game.</p><p>That being said, you might also find the pricing structure a turn-off. </p><p>You’re given one Seedling slot to play with, which will live for up to 120 real-world days. When they die, you lose everything if you have no other living Seedlings, so you’ll probably want a second Seedling Slot and another Seedling Life — which you’ll have to pay for Pollen, an in-game currency you can earn by levelling up your user profile or with real money. </p><p>These come in four tiers, starting with a basic slot that offers 100 real-world days of a Seedling’s life all the way up to Platinum, a permanent slot — full pricing information for all in-game purchases can be found <a href="https://seed.game/news-from-avesta/everything-you-need-to-know-about-seed-monetization">here</a>. This on top of an already $30/€29.99 (roughly £25)<strong> </strong>game might feel a little too close to a subscription scheme... and it kind of is.</p><p>Personally, I enjoy the game enough and understand enough about the costs of server upkeep to justify having spent some of my hard-earned cash on a permanent slot, but for some, the threat of losing everything when their Seedling dies and starting from scratch is disincentivizing. For others, it means an endless opportunity to graft; it’s down to the player to decide what feels more fun to them.</p><p>I do share reservations on both the use of AI and the subscription-like costs; but I don’t think either have to define my overarching enjoyment of the game, which has been immense. </p><p>I’ve sunk hours and hours into refining my strategy, working with my community towards our shared goals setting up our local economy, and had a good laugh with many of the players I’ve met so far from all around the world. </p><p>It’s a real throwback to the heyday of online gaming, and if it sticks, I think Seed could inspire other developers to take a risk on what is, admittedly, a hard product to monetize and upkeep in the increasingly competitive gaming market. </p><p>I hope it does, because I’ve definitely got the itch.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/pc-gaming/i-think-seed-is-the-dawn-of-a-new-age-for-mmos-after-spending-one-month-building-a-metropolis-with-strangers-this-imperfect-yet-addictive-life-sim-feels-like-the-next-big-thing</link>
                                                                            <description>
                            <![CDATA[ Our hands-on impressions of the newly released MMO Seed. ]]>
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                                                                        <pubDate>Sat, 15 Aug 2026 17:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
                                                                                                <author><![CDATA[ josephine.watson@futurenet.com (Josephine Watson) ]]></author>                    <dc:creator><![CDATA[ Josephine Watson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/HvpGKcNNvrNZunUL6mqd8c.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Josephine Watson is TechRadar&#039;s Managing Editor - Social &amp; Engagement, overseeing TechRadar&#039;s team of new format and operational efficiency experts. Josephine is an award-winning journalist (PPA 30 under 30 2024), having previously written on a variety of topics, from lifestyle to pop culture to gaming and even the energy industry, joining TechRadar to support general site management. She is based in London.&lt;/p&gt;&lt;p&gt;Growing up living and breathing technology, Josephine was part of the first wave of internet-literate young people and developed a love of all things online content, especially when it comes to gaming, pop culture, or science. She is a huge advocate for internet safety and education, appearing on Channel 4 News in her teenage years to challenge reports of rampant online dangers and encourage wider education on internet safety and protocols. Throughout her career, she has also made a point of using her position to fight for progression in the treatment of diversity and inclusion, mental health, and neurodiversity in corporate settings. Josephine is responsible for TechRadar&#039;s recent push into sustainability-related content, as well as starring in the &lt;a href=&quot;https://www.youtube.com/@techradar&quot;&gt;TechRadar podcast&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Josephine received her Bachelor of the Arts in English Literature from Queen Mary, University of London, having spent a year abroad studying at Hunter College in New York. She has also completed a L3 People Leadership qualification as well as a L7 Senior Journalism apprenticeship through the University of Sunderland. &lt;/p&gt;&lt;p&gt;In her spare time, you&#039;ll find Josephine fiddling with smart home devices, playing whichever Nintendo game she&#039;s recently acquired, developing an obsession over some new creative hobby she&#039;ll drop in a few months or watching Disney movies. &lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Klang Games / Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A developed town in Seed, with a badge reading &quot;under the radar&quot;]]></media:description>                                                            <media:text><![CDATA[A developed town in Seed, with a badge reading &quot;under the radar&quot;]]></media:text>
                                <media:title type="plain"><![CDATA[A developed town in Seed, with a badge reading &quot;under the radar&quot;]]></media:title>
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                            <article>
                                <p>If you’d have told me that in the fine year of 2026, I’d be back to my hobgoblin ways of racing home to pour hours into a massively multiplayer online (MMO) game, I’d probably have laughed you off. </p><div  class="fancy-box"><div class="fancy_box-title">Under the Radar</div><div class="fancy_box_body"><p class="fancy-box__body-text">Under the Radar is our way of highlighting great games that might have passed you by. Through a regular mix of news stories and features, we'll cover great experiences that we feel haven't found the audience they deserve. Read the <a data-analytics-id="inline-link" href="https://www.techradar.com/tag/under-the-radar">full series here</a>.</p></div></div><p>However, here I am, watching the clock until 5:30 PM so I can race home and log into <em>Seed</em>, a new life simulator from Klang Games that I think could herald a new renaissance for MMOs. </p><p>Summer Game Fest 2026 gave my colleague Dashiell Wood the chance to go <a href="https://www.techradar.com/gaming/pc-gaming/seed-is-shaping-up-to-be-the-most-revolutionary-life-simulator-since-the-sims">hands-on with <em>Seed</em>,</a> and his strong first impression held true when I got my hands on an early access code a little under a month ago.</p><p>Co-founded by veterans from CCP Games, the creators of Eve Online, the team behind <em>Seed</em> certainly has the credentials If you love games like <em>Eco</em>, <em>The Sims </em>and <em>Factorio</em>, you’ll be just as hooked as I am.</p><p>The game has already attracted a healthy audience, with thousands of active daily players. It’s a promising start, though it has to be said that a lot of work will be necessary to retain that audience and continue to grow in the months to come. </p><p>Still, I spend every waking moment craving <em>Seed</em>. In the last month, I became mayor, witnessed the rapture, and built a metropolis with total strangers — and I can’t wait to see what the game throws at me next.</p><h2 id="a-world-of-our-own">A world of our own</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3200px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MT3DtJQgYGZd2BsYVdhcDB" name="Seed" alt="Screenshots from the game Seed showing the Forest Dweller society" src="https://cdn.mos.cms.futurecdn.net/v2/t:0,l:4,cw:3200,ch:1800,q:80/MT3DtJQgYGZd2BsYVdhcDB.png" mos="" align="middle" fullscreen="" width="3204" height="1800" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Our society, Forest Dwellers, is coming along nicely </span><span class="credit" itemprop="copyrightHolder">(Image credit: Klang Games)</span></figcaption></figure><p>In short, your goal in <em>Seed </em>is simple: work with other real players in your randomly generated society and colonize the planet of Avesta, building a thriving community with a local economy and, later, global trade. </p><p>Because servers run 24/7, your playable Seedlings continue working and caring for themselves while you're offline—provided you set them up with balanced automations and basic necessities. There’s even a beta mobile app where you can check in and issue commands via chat; more on that later.</p><p>It’s surprisingly challenging, especially if you’re part of a foundling community. Your Seedlings aren’t always easy to keep alive when resources are scarce, meaning access to clean water and cooked food is an urgent undertaking. Seedlings can suffer from various health ailments and even die as they go about their lives; I lost count of how many times mine developed jaundice from compulsively drinking murky water. </p><p>It took me a solid week to nail down my Seedling's schedule — balancing needs against production lines, storage, trade, and resource shortages. At times, it’s a rollercoaster ride: the highs of logging on to see tens of thousands in revenue, and the low sof discovering that one misclick in an "if/then" automation halted all production.</p><p>All societies live on one sprawling world map, and as you progress, you’ll be vying with other player groups for territory and resources, and for attracting new players (with their wallets) to your town.</p><p>For now, at least, that feels like a distant problem; many societies are still developing. That’s part of what makes <em>Seed</em> so exciting as an MMO; it really does feel like the game is going to keep evolving with its player base, and already the choices from other societies have had a direct impact on how we run our own…</p><h2 id="life-as-an-elected-official">Life as an elected official</h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/xa5YXdenTiWTHyoBXiA7GB.png" alt="Screenshots from the game Seed showing Josephine Watson's Seedling sat eating dinner" /><figcaption><small role="credit">Klang Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/MZVWY7ufBYiU2eq2k6fVPB.png" alt="Screenshots from the game Seed showing Josephine Watson's Seedling hauling goods" /><figcaption><small role="credit">Klang Games</small></figcaption></figure></figure><p>For the past month, my society inexplicably elected me mayor — an honor that gave me a front-row seat to <em>Seed’s</em> complexity. Societies evolve in stages based on shared goals, and with each step you gain new roles in government, features like legislation and slots for more Seedlings to join. </p><p>My own community has just become a Metropolis, with several of our more active players quickly training up their Seedlings into careers like carpentry, metalwork, tailoring and medicine. We've launched businesses from foundries and chemical plants to hotels and cafes to handle to service the 40+ Seedlings in our group and participate in global trade. It’s tough, but it’s honest work.</p><p>I’m also the proud magnate behind a furniture-making business, with my Seedlings specializing in carpentry and tailoring, and I’ve hired several players on the server into the fold to help me haul deliveries and craft furniture both to sell and furnish my two hotel businesses. You’re incentivised to pay your Seedlings well; your society's average salary and the balance of wealth is a key metric by which to attract new players, as are any society-level benefits you offer new players like bonuses, tax legislation, new business grants and even workers’ rights. </p><p>Finding the balance between this and also keeping the game fun for all involved is vital — and challenging. As I write this, a disagreement between two of the larger business owners in my society has led to a small fallout and calls for legislation around land ownership. Trust is essential, but hard-won among strangers.</p><h2 id="surviving-the-rapture">Surviving the rapture</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3838px;"><p class="vanilla-image-block" style="padding-top:56.23%;"><img id="DWgGQLWWPGRth2zvxB9GJB" name="Seed" alt="Screenshots from the game Seed showing the inside of a carpentry business" src="https://cdn.mos.cms.futurecdn.net/DWgGQLWWPGRth2zvxB9GJB.png" mos="" align="middle" fullscreen="" width="3838" height="2158" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Klang Games)</span></figcaption></figure><p>There have already been quite a few exciting dramas in our society. </p><p>We founded on the first day of early access, so many players came through our doors to test the waters in <em>Seed</em>, only to then log out and never return. There are no NPCs in <em>Seed</em>, meaning all members of your society are real people — their activities need to be automated within the Schedule menu, or else your Seedlings will just kind of bimble around aimlessly. </p><p>We quickly discovered that even with well-populated schedules, those AFK players wreaked havoc in what I've dubbed 'The Great Haulening'. With many of them set to harvest and haul goods, our society was quickly overloaded with piles of resources and overwhelmed storage that disrupted our ability to trade globally by filling up our mailbox with junk. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2007px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DscY3hv6bQf9HBpn9tHqDB" name="Seed" alt="Screenshots from the game Seed showing a community plot with storage" src="https://cdn.mos.cms.futurecdn.net/v2/t:172,l:519,cw:2007,ch:1129,q:80/DscY3hv6bQf9HBpn9tHqDB.png" mos="" align="middle" fullscreen="" width="3204" height="1801" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Our solution to The Great Haulening was to place ample storage with specific resource configurations to keep things tidy.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Klang Games)</span></figcaption></figure><p>Then there are the bugs. Oh lord, the bugs. The marketplace where you trade with other societies has been broken pretty much since day dot, and while recent commitments to fix this from the developers are reassuring, it’s certainly created some disparity among the societies that figured out workarounds and those that couldn’t. </p><p>My favorite bug though has to be ‘The Rapture’: the servers went down for two hours, which stopped time fully in Avesta for, to my knowledge, the first time. </p><p>All automations were paused, however all Seedling needs continued to depreciate, meaning every player with the companion app got a simultaneous notification that their Seedlings were dying and had to log on in a panic (for me, that was at 2 AM) to revive them. Thankfully, a few of our society members were online to run around and resuscitate the 95% of us who had collapsed, but not everyone was so lucky...</p><h2 id="the-achilles-heel">The Achilles heel</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1602px;"><p class="vanilla-image-block" style="padding-top:56.43%;"><img id="7D63PgtadkB9RpKRBxruLA" name="Seed" alt="Screenshots from the game Seed, showing Dashiell Wood's Seedling staring at abandoned resources" src="https://cdn.mos.cms.futurecdn.net/v2/t:467,l:1532,cw:1602,ch:904,q:80/7D63PgtadkB9RpKRBxruLA.png" mos="" align="middle" fullscreen="" width="3204" height="1800" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">My colleague Dash joined the fun, but couldn't play for a short while. His Seedling was one of the Great Haulening's most avid participants.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Klang Games)</span></figcaption></figure><p>While I’m loving the game in itself, another potentially not-so-rosy element to <em>Seed</em> is its divisive use of generative AI.</p><p> Now, I’m typically conservative with the technology; I don’t think it should be used unless genuinely additive, especially in gaming, and definitely not frivolously while concerns remain about the impact of AI on our environment.</p><p>In <em>Seed</em>, you can use gen AI to chat with your Seedlings, which I’ve used mostly as a way to give them instructions to consume things or do tasks, especially while I’m away from the game and when life-threatening issues arise. You’re also occasionally incentivized to casually chat with them as part of your daily tasks, which is quirky at first but tires quickly. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3204px;"><p class="vanilla-image-block" style="padding-top:56.18%;"><img id="7D63PgtadkB9RpKRBxruLA" name="Seed" alt="Screenshots from the game Seed, showing Dashiell Wood's Seedling staring at abandoned resources" src="https://cdn.mos.cms.futurecdn.net/7D63PgtadkB9RpKRBxruLA.png" mos="" align="middle" fullscreen="" width="3204" height="1800" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Klang Games)</span></figcaption></figure><p>The second primary use for gen AI is P.A.M, the in-game assistant that can help you learn how to play the game. </p><p>With <em>Seed</em> being so complex and in-depth, this is a genuinely useful resource and, by and large, it’s been a helpful companion with all of my requests. It’s a neat way to avoid having a pages-and-pages-long companion guide, but ultimately it’s still prone to getting things wrong, often has broken links and sometimes just gives up and recommends that you ask the World Chat.</p><p>It’s not inextricably linked to the gameplay, but it’s also omnipresent, and if you are one to take a bold stance against the use of AI, it’ll potentially put you off this otherwise brilliant game.</p><p>That being said, you might also find the pricing structure a turn-off. </p><p>You’re given one Seedling slot to play with, which will live for up to 120 real-world days. When they die, you lose everything if you have no other living Seedlings, so you’ll probably want a second Seedling Slot and another Seedling Life — which you’ll have to pay for Pollen, an in-game currency you can earn by levelling up your user profile or with real money. </p><p>These come in four tiers, starting with a basic slot that offers 100 real-world days of a Seedling’s life all the way up to Platinum, a permanent slot — full pricing information for all in-game purchases can be found <a href="https://seed.game/news-from-avesta/everything-you-need-to-know-about-seed-monetization">here</a>. This on top of an already $30/€29.99 (roughly £25)<strong> </strong>game might feel a little too close to a subscription scheme... and it kind of is.</p><p>Personally, I enjoy the game enough and understand enough about the costs of server upkeep to justify having spent some of my hard-earned cash on a permanent slot, but for some, the threat of losing everything when their Seedling dies and starting from scratch is disincentivizing. For others, it means an endless opportunity to graft; it’s down to the player to decide what feels more fun to them.</p><p>I do share reservations on both the use of AI and the subscription-like costs; but I don’t think either have to define my overarching enjoyment of the game, which has been immense. </p><p>I’ve sunk hours and hours into refining my strategy, working with my community towards our shared goals setting up our local economy, and had a good laugh with many of the players I’ve met so far from all around the world. </p><p>It’s a real throwback to the heyday of online gaming, and if it sticks, I think Seed could inspire other developers to take a risk on what is, admittedly, a hard product to monetize and upkeep in the increasingly competitive gaming market. </p><p>I hope it does, because I’ve definitely got the itch.</p>
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                                                            <title><![CDATA[ Just as I recovered from my months-long Pokopia fixation, the new Bubbly Basin DLC is here to reel me straight back in ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Whether you haven’t played <em>Pokémon Pokopia</em> since the town-builder launched earlier this year or you’ve been waiting to dive in, you might want to mosey on down to your favorite cozy gaming corner and download the free update. Especially when paired with the newly released Expansion Pass, the game (which <a href="https://www.techradar.com/gaming/pokemon-pokopia-review">I already gave five stars, our highest score,</a> and called one of the <a href="https://www.techradar.com/gaming/nintendo/best-nintendo-switch-2-games">best Nintendo Switch 2 games</a>) reaches new heights. Or rather, depths. </p><p>Bubbly Basin is the first of a three-part DLC package (with parts two and three releasing in late 2026 and sometime in 2027, respectively), bringing a new underwater town based on Cerulean City and a tonne of aquatic Pokémon to discover. </p><p>Facilitating this expansion is a free update that gives Ditto a new ability — Dive — which select Pokémon like Smeargu and Tinkmaster can also learn to help you build and decorate underwater. </p><p>That’s not all that came with the free update; a raft of quality-of-life updates mean most criticisms I had of <em>Pokopia</em> after months of play are next to non-existent.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/gtp3R2wGnxLENC4tFLmFmE.jpg" alt="Ditto meets Manaphy in Bubbly Basin" /><figcaption>Introductory dialogue remains a real strong-suit<small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/U2PZtiTr6NtmASSN38JUkE.jpg" alt="Ditto meets Staryu in Bubbly Basin" /><figcaption>Pray, tell me more, Staryu<small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/EMjjh6JH9ajFK8FrQFoNWE.jpg" alt="Ditto meets Barboach in Bubbly Basin" /><figcaption>Crying tears as big as your head must be pretty exhausting<small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/2L6VkWsEH8rzapeANwWZLE.jpg" alt="Ditto meets Starmie in Bubbly Basin" /><figcaption>Starmie gets philosophical<small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/KoQexBMMpmP82xMVz5PLSE.jpg" alt="Ditto meets Wugtrio in Bubbly Basin" /><figcaption>No, sir, I am trying to figure out how these spotlights work underwater<small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure></figure><h2 id="under-the-sea">Under the sea</h2><p>But first, let’s start with Bubbly Basin. I’ve spent most of the last week exploring its depths, and for several reasons, it’s my new favorite town in <em>Pokopia</em>. </p><p>I’ve always had a soft spot for Cerulean City, the inspiration behind Bubbly Basin; Misty is one of my favorite characters from the franchise, and I favor water-type Pokémon. Now almost entirely submerged, it’s the perfect playground to explore with the new Dive ability and get creative with underground building.</p><p>Water levels are notoriously a pain across all areas of gaming, but building-based games in particular can suffer (I’m looking at you, <em>Minecraft</em>). Thankfully, Game Freak and Koei Tecmo's Omega Force prove adept at thinking ahead; there are few instances where removing or placing blocks leads to any disruption to the water (glass panes and roof tiles can cause a very brief empty block), and the only time I’ve been able to cause any unseemly flowing water tiles is when messing with the surface layer; even that has been mitigated impressively, though that's another component of the 2.0.0 free update. Navigation, as we’ll touch on in the free updates section, is a doddle once you get to grips with the swimming controls, too. </p><p>Much like Rocky Ridges and Sparkling Skyland, there’s a lot of verticality to the town too, with flooded subterranean tunnels, a few ruins above sea level and new murky depths that need to be lit so you can better take in your surroundings. Amongst the ruins, you’ll find treasure maps that help you locate the six Pokéballs necessary to build Starmie’s habitat, which gives a bit more purpose to the dowsing tool and search abilities.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/LnRe6bQzMBYmcCx8xnidnE.jpg" alt="Ditto on adventures around Bubbly Basin" /><figcaption>Bubbly Basin definitely feels like one of the most photogenic towns in the game<small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Djoe7pPRg9bhzysCARjNaE.jpg" alt="Ditto on adventures around Bubble Basin" /><figcaption><small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/jSP7YqWPM3584cJWh32BsE.jpg" alt="Ditto on adventures around Bubble Basin" /><figcaption><small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/BTeafYjt7HzYTyVpKDaDUE.jpg" alt="Ditto on adventures around Bubble Basin" /><figcaption><small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/8o5yYaXZYiwHnnZ4HGvafE.jpg" alt="Ditto on adventures around Bubble Basin" /><figcaption><small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure></figure><h2 id="and-we-lived-beneath-the-waves">And we lived beneath the waves</h2><p>There’s plenty to work through in terms of quests and activities, and it’s really well paced, with 50 new Pokémon and 36 habitats to restore. I’ve especially loved working to connect and re-imagine the various hotspots in Bubbly Basin more than in any other town so far; bridging the deep ravine, tunneling through hillsides and transforming all of its many nooks and crannies into unique dwellings for local Pokémon has never felt more fun.</p><p>It’s probably the best-looking town too; it’s vibrant and teeming with life, and though clearing out the sand is a bit of a pain, it’s at least far less of an eyesore than the compressed junk, ash, and black sludge that plague the base game towns. The new flora follows suit; I can’t wait to put some time into adding coral and the new Seafloor Algae blocks to Bleak Beach and Palette Town to spruce up the somewhat dismal coastlines there, too.</p><p>Two new building and furniture aesthetics are introduced in Bubble Basin, both of which I love: a seashell- and coral-inspired set, but also Japanese temple-themed furniture and building blocks. </p><p>The latter might not feel particularly native to the Cerulean town we know, but <a href="https://www.reddit.com/r/Pokopia/comments/1vgtgkm/a_japanese_folktale_reference_in_pokopias_bubbly/"><u>one Reddit user</u></a> speculates it’s a reference to Ryūgū-jō, the mythical undersea palace belonging to the dragon god of the sea in Japanese folklore. It’s a nice touch and brings a great set of new blocks to design with. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/MjLeQg7NVbTuXCEeKtFpyE.jpg" alt="Ditto on adventures around Bubble Basin" /><figcaption><small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/KPW7S6y2xX4WqSMTM4XNuE.jpg" alt="Ditto on adventures around Bubble Basin" /><figcaption><small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/2jt9hCNpc6hLZQjaovtX4F.jpg" alt="Ditto on adventures around Bubble Basin" /><figcaption><small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/NcYgm7BSruXQcEe2JG2LoE.jpg" alt="Ditto on adventures around Bubble Basin" /><figcaption><small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/FTJyS5MfyZyeCkFYGHAZaE.jpg" alt="Ditto on adventures around Bubble Basin" /><figcaption><small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure></figure><h2 id="the-best-things-in-life-are-free">The best things in life are free</h2><p>A huge part of what makes Bubbly Basin so enjoyable is the free updates that came with the 2.0.0 patch, which added a range of quality-of-life features. Dive is fantastically implemented; swimming feels fluid and free, and it’s still super easy to build even without Magnet Rise. It’s really important to pay attention during the tutorial, though; I missed two huge time-saving moves (underwater surf and spinning to sink), which wasted a <em>lot</em> of time. </p><p>There’s much more to it than Dive, though. Now, you can build a safe but also a portal pod, a universal storage system which can be accessed in all locations. I’ve taken to keeping one on me at all times as a kind of backpack-extender, and it’s making moving items between worlds a whole lot easier.</p><p>There are new recipes, new emotes, hair colors, and more paintable items too, but perhaps my favorite additions are the simplest. You can now bulk move items between the storage box and bag, but also delete items placed inside trash cans.</p><p>Some tweaks have been made to annoying in-game quirks, too; if you destroy a Pokémon’s habitat and rebuild it nearby, it’ll move back in of its own accord, you can open your bag and inhale items while using Rollout, and Leafage can now return farm soil to a normal soil block. This, plus a raft of bug fixes, makes the game more frictionless than ever before.</p><p>Such a hearty version 2.0 update so soon after the game’s release is a huge win for <em>Pokopia</em> fans; hype for the game has just barely subsided, and with in-game events being a little middling at best thus far, I for one am hoping this is just the beginning of Game Freak and Omega Force’s plans to keep the game feeling fresh and fun for players old and new. And if Bubbly Basin is anything to go by, the next town (which arrives as the final part of the Expansion Pass next year) could be a magnum opus for <em>Pokopia</em>.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/nintendo-switch/just-as-i-recovered-from-my-months-long-pokopia-fixation-the-new-bubbly-basin-dlc-is-here-to-reel-me-straight-back-in</link>
                                                                            <description>
                            <![CDATA[ Pokopia released its hotly anticipated Bubbly Basin DLC alongside an array of free update features, and it’s exactly what many players have been dreaming of. ]]>
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                                                                        <pubDate>Sat, 15 Aug 2026 02:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ josephine.watson@futurenet.com (Josephine Watson) ]]></author>                    <dc:creator><![CDATA[ Josephine Watson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/HvpGKcNNvrNZunUL6mqd8c.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Josephine Watson is TechRadar&#039;s Managing Editor - Social &amp; Engagement, overseeing TechRadar&#039;s team of new format and operational efficiency experts. Josephine is an award-winning journalist (PPA 30 under 30 2024), having previously written on a variety of topics, from lifestyle to pop culture to gaming and even the energy industry, joining TechRadar to support general site management. She is based in London.&lt;/p&gt;&lt;p&gt;Growing up living and breathing technology, Josephine was part of the first wave of internet-literate young people and developed a love of all things online content, especially when it comes to gaming, pop culture, or science. She is a huge advocate for internet safety and education, appearing on Channel 4 News in her teenage years to challenge reports of rampant online dangers and encourage wider education on internet safety and protocols. Throughout her career, she has also made a point of using her position to fight for progression in the treatment of diversity and inclusion, mental health, and neurodiversity in corporate settings. Josephine is responsible for TechRadar&#039;s recent push into sustainability-related content, as well as starring in the &lt;a href=&quot;https://www.youtube.com/@techradar&quot;&gt;TechRadar podcast&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Josephine received her Bachelor of the Arts in English Literature from Queen Mary, University of London, having spent a year abroad studying at Hunter College in New York. She has also completed a L3 People Leadership qualification as well as a L7 Senior Journalism apprenticeship through the University of Sunderland. &lt;/p&gt;&lt;p&gt;In her spare time, you&#039;ll find Josephine fiddling with smart home devices, playing whichever Nintendo game she&#039;s recently acquired, developing an obsession over some new creative hobby she&#039;ll drop in a few months or watching Disney movies. &lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future / Game Freak / Omega Force]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Ditto on adventures around Bubble Basin]]></media:description>                                                            <media:text><![CDATA[Ditto on adventures around Bubble Basin]]></media:text>
                                <media:title type="plain"><![CDATA[Ditto on adventures around Bubble Basin]]></media:title>
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                            <article>
                                <p>Whether you haven’t played <em>Pokémon Pokopia</em> since the town-builder launched earlier this year or you’ve been waiting to dive in, you might want to mosey on down to your favorite cozy gaming corner and download the free update. Especially when paired with the newly released Expansion Pass, the game (which <a href="https://www.techradar.com/gaming/pokemon-pokopia-review">I already gave five stars, our highest score,</a> and called one of the <a href="https://www.techradar.com/gaming/nintendo/best-nintendo-switch-2-games">best Nintendo Switch 2 games</a>) reaches new heights. Or rather, depths. </p><p>Bubbly Basin is the first of a three-part DLC package (with parts two and three releasing in late 2026 and sometime in 2027, respectively), bringing a new underwater town based on Cerulean City and a tonne of aquatic Pokémon to discover. </p><p>Facilitating this expansion is a free update that gives Ditto a new ability — Dive — which select Pokémon like Smeargu and Tinkmaster can also learn to help you build and decorate underwater. </p><p>That’s not all that came with the free update; a raft of quality-of-life updates mean most criticisms I had of <em>Pokopia</em> after months of play are next to non-existent.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/gtp3R2wGnxLENC4tFLmFmE.jpg" alt="Ditto meets Manaphy in Bubbly Basin" /><figcaption>Introductory dialogue remains a real strong-suit<small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/U2PZtiTr6NtmASSN38JUkE.jpg" alt="Ditto meets Staryu in Bubbly Basin" /><figcaption>Pray, tell me more, Staryu<small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/EMjjh6JH9ajFK8FrQFoNWE.jpg" alt="Ditto meets Barboach in Bubbly Basin" /><figcaption>Crying tears as big as your head must be pretty exhausting<small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/2L6VkWsEH8rzapeANwWZLE.jpg" alt="Ditto meets Starmie in Bubbly Basin" /><figcaption>Starmie gets philosophical<small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/KoQexBMMpmP82xMVz5PLSE.jpg" alt="Ditto meets Wugtrio in Bubbly Basin" /><figcaption>No, sir, I am trying to figure out how these spotlights work underwater<small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure></figure><h2 id="under-the-sea">Under the sea</h2><p>But first, let’s start with Bubbly Basin. I’ve spent most of the last week exploring its depths, and for several reasons, it’s my new favorite town in <em>Pokopia</em>. </p><p>I’ve always had a soft spot for Cerulean City, the inspiration behind Bubbly Basin; Misty is one of my favorite characters from the franchise, and I favor water-type Pokémon. Now almost entirely submerged, it’s the perfect playground to explore with the new Dive ability and get creative with underground building.</p><p>Water levels are notoriously a pain across all areas of gaming, but building-based games in particular can suffer (I’m looking at you, <em>Minecraft</em>). Thankfully, Game Freak and Koei Tecmo's Omega Force prove adept at thinking ahead; there are few instances where removing or placing blocks leads to any disruption to the water (glass panes and roof tiles can cause a very brief empty block), and the only time I’ve been able to cause any unseemly flowing water tiles is when messing with the surface layer; even that has been mitigated impressively, though that's another component of the 2.0.0 free update. Navigation, as we’ll touch on in the free updates section, is a doddle once you get to grips with the swimming controls, too. </p><p>Much like Rocky Ridges and Sparkling Skyland, there’s a lot of verticality to the town too, with flooded subterranean tunnels, a few ruins above sea level and new murky depths that need to be lit so you can better take in your surroundings. Amongst the ruins, you’ll find treasure maps that help you locate the six Pokéballs necessary to build Starmie’s habitat, which gives a bit more purpose to the dowsing tool and search abilities.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/LnRe6bQzMBYmcCx8xnidnE.jpg" alt="Ditto on adventures around Bubbly Basin" /><figcaption>Bubbly Basin definitely feels like one of the most photogenic towns in the game<small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Djoe7pPRg9bhzysCARjNaE.jpg" alt="Ditto on adventures around Bubble Basin" /><figcaption><small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/jSP7YqWPM3584cJWh32BsE.jpg" alt="Ditto on adventures around Bubble Basin" /><figcaption><small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/BTeafYjt7HzYTyVpKDaDUE.jpg" alt="Ditto on adventures around Bubble Basin" /><figcaption><small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/8o5yYaXZYiwHnnZ4HGvafE.jpg" alt="Ditto on adventures around Bubble Basin" /><figcaption><small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure></figure><h2 id="and-we-lived-beneath-the-waves">And we lived beneath the waves</h2><p>There’s plenty to work through in terms of quests and activities, and it’s really well paced, with 50 new Pokémon and 36 habitats to restore. I’ve especially loved working to connect and re-imagine the various hotspots in Bubbly Basin more than in any other town so far; bridging the deep ravine, tunneling through hillsides and transforming all of its many nooks and crannies into unique dwellings for local Pokémon has never felt more fun.</p><p>It’s probably the best-looking town too; it’s vibrant and teeming with life, and though clearing out the sand is a bit of a pain, it’s at least far less of an eyesore than the compressed junk, ash, and black sludge that plague the base game towns. The new flora follows suit; I can’t wait to put some time into adding coral and the new Seafloor Algae blocks to Bleak Beach and Palette Town to spruce up the somewhat dismal coastlines there, too.</p><p>Two new building and furniture aesthetics are introduced in Bubble Basin, both of which I love: a seashell- and coral-inspired set, but also Japanese temple-themed furniture and building blocks. </p><p>The latter might not feel particularly native to the Cerulean town we know, but <a href="https://www.reddit.com/r/Pokopia/comments/1vgtgkm/a_japanese_folktale_reference_in_pokopias_bubbly/"><u>one Reddit user</u></a> speculates it’s a reference to Ryūgū-jō, the mythical undersea palace belonging to the dragon god of the sea in Japanese folklore. It’s a nice touch and brings a great set of new blocks to design with. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/MjLeQg7NVbTuXCEeKtFpyE.jpg" alt="Ditto on adventures around Bubble Basin" /><figcaption><small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/KPW7S6y2xX4WqSMTM4XNuE.jpg" alt="Ditto on adventures around Bubble Basin" /><figcaption><small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/2jt9hCNpc6hLZQjaovtX4F.jpg" alt="Ditto on adventures around Bubble Basin" /><figcaption><small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/NcYgm7BSruXQcEe2JG2LoE.jpg" alt="Ditto on adventures around Bubble Basin" /><figcaption><small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/FTJyS5MfyZyeCkFYGHAZaE.jpg" alt="Ditto on adventures around Bubble Basin" /><figcaption><small role="credit">Future / Game Freak / Omega Force</small></figcaption></figure></figure><h2 id="the-best-things-in-life-are-free">The best things in life are free</h2><p>A huge part of what makes Bubbly Basin so enjoyable is the free updates that came with the 2.0.0 patch, which added a range of quality-of-life features. Dive is fantastically implemented; swimming feels fluid and free, and it’s still super easy to build even without Magnet Rise. It’s really important to pay attention during the tutorial, though; I missed two huge time-saving moves (underwater surf and spinning to sink), which wasted a <em>lot</em> of time. </p><p>There’s much more to it than Dive, though. Now, you can build a safe but also a portal pod, a universal storage system which can be accessed in all locations. I’ve taken to keeping one on me at all times as a kind of backpack-extender, and it’s making moving items between worlds a whole lot easier.</p><p>There are new recipes, new emotes, hair colors, and more paintable items too, but perhaps my favorite additions are the simplest. You can now bulk move items between the storage box and bag, but also delete items placed inside trash cans.</p><p>Some tweaks have been made to annoying in-game quirks, too; if you destroy a Pokémon’s habitat and rebuild it nearby, it’ll move back in of its own accord, you can open your bag and inhale items while using Rollout, and Leafage can now return farm soil to a normal soil block. This, plus a raft of bug fixes, makes the game more frictionless than ever before.</p><p>Such a hearty version 2.0 update so soon after the game’s release is a huge win for <em>Pokopia</em> fans; hype for the game has just barely subsided, and with in-game events being a little middling at best thus far, I for one am hoping this is just the beginning of Game Freak and Omega Force’s plans to keep the game feeling fresh and fun for players old and new. And if Bubbly Basin is anything to go by, the next town (which arrives as the final part of the Expansion Pass next year) could be a magnum opus for <em>Pokopia</em>.</p>
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                                                            <title><![CDATA[ Epic Games Store is going to support Linux 'soon' — and that's great news for Steam Deck owners ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Epic's launcher is being ported over to Linux</strong></li><li><strong>This is happening just as Nvidia's GeForce Now streaming app came out of beta and officially launched on Linux</strong></li><li><strong>This year is getting better and better for Linux gamers, as GOG is also porting its Galaxy client over too</strong></li></ul><p>Epic will be making a native version of its launcher for <a href="https://www.techradar.com/best/best-linux-distros-for-windows-users">Linux</a>, and on top of that, Nvidia's GeForce Now app for Linux is also official, having emerged from beta.</p><p>The delivery of the Epic Games Store for Linux will be a big win for <a href="https://www.techradar.com/reviews/steam-deck">Steam Deck</a> owners, and other Linux gamers who want to access Epic's gaming platform with no fuss, and as <a href="https://steamdeckhq.com/news/epic-games-store-will-support-linux-soon/" target="_blank">Steam Deck HQ reports</a> (via <a href="https://videocardz.com/newz/epic-games-store-is-getting-official-linux-support-epic-says-it-is-coming-soon" target="_blank">VideoCardz</a>), that native incarnation is coming.</p><p>An Epic employee (@onepercentnachos) was questioned on this subject at an AMA ('ask me anything' session) on the Discord server for the Epic Games Store community. They replied that a native version of the store is coming "soon" albeit not in the next preview build. The staffer noted that "we need to do more than simply have a build of the launcher that can run natively on Linux".</p><p><a href="https://blogs.nvidia.com/blog/geforce-now-thursday-linux-native-app/" target="_blank">Nvidia also just announced</a> that the Linux app for its streaming service, <a href="https://www.techradar.com/gaming/nvidia-geforce-now-review">GeForce Now</a>, is no longer a beta. The officially released full version of the app "focuses on performance, stability and polish while continuing to support Ubuntu 24.04 and later", we're told.</p><p>And while it's not related to gaming, OpenAI's release of a <a href="https://www.techradar.com/ai-platforms-assistants/christ-almighty-this-is-so-bad-chatgpts-big-app-update-brings-huge-changes-to-your-workflows-and-users-seem-to-hate-it">ChatGPT app</a> for Linux is another milestone for the platform. As <a href="https://techcrunch.com/2026/08/11/openai-launches-chatgpt-desktop-app-for-linux/" target="_blank">TechCrunch reports</a>, the Linux app for ChatGPT is still a preview, but it gives users a native app experience for a number of different distros. Those include Ubuntu 24.04 and 26.04 LTS, Debian 13, as well as Fedora 43 and 44.</p><p>OpenAI said: "Linux has been one of the most-requested platforms for the desktop app, and this launch extends ChatGPT and Codex across every major desktop operating system."</p><h2 id="analysis-a-rosier-future-for-linux-gamers-but-fortnite-remains-a-bone-of-contention">Analysis: a rosier future for Linux gamers — but Fortnite remains a bone of contention</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4080px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WxBfGau3jwudySapyNdozX" name="1760956597.jpg" alt="Fortnite error screen" src="https://cdn.mos.cms.futurecdn.net/WxBfGau3jwudySapyNdozX.jpg" mos="" align="middle" fullscreen="" width="4080" height="2295" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Epic Games)</span></figcaption></figure><p>The Epic Games Store arriving natively is great news for gamers running Linux — including SteamOS — as it means a much more convenient way of playing games from the store, as opposed to the current situation with fudging and workarounds (using a third-party app such as the Heroic Games Launcher).</p><p>It's worth noting that the distros which will be supported remain unconfirmed, but presumably the gaming-focused SteamOS will be one of them. Also, there will still be limitations even with this native implementation, notably games with anti-cheat. Indeed, Epic's own <em>Fortnite </em>doesn't work on Linux (and that's down to Epic actively blocking the game from running due to <a href="https://www.techradar.com/news/steam-deck-wont-run-fortnite-epic-confirms">issues around cheating</a>, which remains a source of controversy).</p><p>Given the apparent changing attitude here with its launcher being ported over, maybe Epic will reverse course on <em>Fortnite </em>eventually. Some gamers on Reddit are highly skeptical about that possibility though, and as one <a href="https://www.reddit.com/r/linux/comments/1vo190f/comment/p3lwu5g/" target="_blank">doubting Redditor put it</a>: "I wouldn't hold my breath."</p><p>Another went just a <a href="https://www.reddit.com/r/linux/comments/1vo190f/comment/p3m4jdr/" target="_blank">touch further than that</a>, observing: "I wouldn't be shocked if Tim Sweeney [Epic's CEO] would rather die than let <em>Fortnite </em>run on Linux, honestly."</p><p>At any rate, the <em>Fortnite </em>controversy aside, with GOG also working on a native Linux spin on its Galaxy client, there are some considerable strides being taken for gamers – and Nvidia's GeForce Now becoming official for Linux is another useful step forward to boot.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/pc-gaming/epic-games-store-is-going-to-support-linux-soon-and-thats-great-news-for-steam-deck-owners</link>
                                                                            <description>
                            <![CDATA[ 2026 just gets better for Linux gamers, as Epic is making a native version of its launcher, plus the GeForce Now app has officially arrived. ]]>
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                                                                        <pubDate>Fri, 14 Aug 2026 11:41:39 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Steam Deck]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
                                                                                                                    <dc:creator><![CDATA[ Darren Allan ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ null ]]></dc:description>
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                                                                                                                                                                        <media:description><![CDATA[Er det for tidlig å feire, eller kan snart alle kjøpe seg et skjermkort?]]></media:description>                                                            <media:text><![CDATA[Happy PC gamer]]></media:text>
                                <media:title type="plain"><![CDATA[Happy PC gamer]]></media:title>
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                                <ul><li><strong>Epic's launcher is being ported over to Linux</strong></li><li><strong>This is happening just as Nvidia's GeForce Now streaming app came out of beta and officially launched on Linux</strong></li><li><strong>This year is getting better and better for Linux gamers, as GOG is also porting its Galaxy client over too</strong></li></ul><p>Epic will be making a native version of its launcher for <a href="https://www.techradar.com/best/best-linux-distros-for-windows-users">Linux</a>, and on top of that, Nvidia's GeForce Now app for Linux is also official, having emerged from beta.</p><p>The delivery of the Epic Games Store for Linux will be a big win for <a href="https://www.techradar.com/reviews/steam-deck">Steam Deck</a> owners, and other Linux gamers who want to access Epic's gaming platform with no fuss, and as <a href="https://steamdeckhq.com/news/epic-games-store-will-support-linux-soon/" target="_blank">Steam Deck HQ reports</a> (via <a href="https://videocardz.com/newz/epic-games-store-is-getting-official-linux-support-epic-says-it-is-coming-soon" target="_blank">VideoCardz</a>), that native incarnation is coming.</p><p>An Epic employee (@onepercentnachos) was questioned on this subject at an AMA ('ask me anything' session) on the Discord server for the Epic Games Store community. They replied that a native version of the store is coming "soon" albeit not in the next preview build. The staffer noted that "we need to do more than simply have a build of the launcher that can run natively on Linux".</p><p><a href="https://blogs.nvidia.com/blog/geforce-now-thursday-linux-native-app/" target="_blank">Nvidia also just announced</a> that the Linux app for its streaming service, <a href="https://www.techradar.com/gaming/nvidia-geforce-now-review">GeForce Now</a>, is no longer a beta. The officially released full version of the app "focuses on performance, stability and polish while continuing to support Ubuntu 24.04 and later", we're told.</p><p>And while it's not related to gaming, OpenAI's release of a <a href="https://www.techradar.com/ai-platforms-assistants/christ-almighty-this-is-so-bad-chatgpts-big-app-update-brings-huge-changes-to-your-workflows-and-users-seem-to-hate-it">ChatGPT app</a> for Linux is another milestone for the platform. As <a href="https://techcrunch.com/2026/08/11/openai-launches-chatgpt-desktop-app-for-linux/" target="_blank">TechCrunch reports</a>, the Linux app for ChatGPT is still a preview, but it gives users a native app experience for a number of different distros. Those include Ubuntu 24.04 and 26.04 LTS, Debian 13, as well as Fedora 43 and 44.</p><p>OpenAI said: "Linux has been one of the most-requested platforms for the desktop app, and this launch extends ChatGPT and Codex across every major desktop operating system."</p><h2 id="analysis-a-rosier-future-for-linux-gamers-but-fortnite-remains-a-bone-of-contention">Analysis: a rosier future for Linux gamers — but Fortnite remains a bone of contention</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4080px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WxBfGau3jwudySapyNdozX" name="1760956597.jpg" alt="Fortnite error screen" src="https://cdn.mos.cms.futurecdn.net/WxBfGau3jwudySapyNdozX.jpg" mos="" align="middle" fullscreen="" width="4080" height="2295" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Epic Games)</span></figcaption></figure><p>The Epic Games Store arriving natively is great news for gamers running Linux — including SteamOS — as it means a much more convenient way of playing games from the store, as opposed to the current situation with fudging and workarounds (using a third-party app such as the Heroic Games Launcher).</p><p>It's worth noting that the distros which will be supported remain unconfirmed, but presumably the gaming-focused SteamOS will be one of them. Also, there will still be limitations even with this native implementation, notably games with anti-cheat. Indeed, Epic's own <em>Fortnite </em>doesn't work on Linux (and that's down to Epic actively blocking the game from running due to <a href="https://www.techradar.com/news/steam-deck-wont-run-fortnite-epic-confirms">issues around cheating</a>, which remains a source of controversy).</p><p>Given the apparent changing attitude here with its launcher being ported over, maybe Epic will reverse course on <em>Fortnite </em>eventually. Some gamers on Reddit are highly skeptical about that possibility though, and as one <a href="https://www.reddit.com/r/linux/comments/1vo190f/comment/p3lwu5g/" target="_blank">doubting Redditor put it</a>: "I wouldn't hold my breath."</p><p>Another went just a <a href="https://www.reddit.com/r/linux/comments/1vo190f/comment/p3m4jdr/" target="_blank">touch further than that</a>, observing: "I wouldn't be shocked if Tim Sweeney [Epic's CEO] would rather die than let <em>Fortnite </em>run on Linux, honestly."</p><p>At any rate, the <em>Fortnite </em>controversy aside, with GOG also working on a native Linux spin on its Galaxy client, there are some considerable strides being taken for gamers – and Nvidia's GeForce Now becoming official for Linux is another useful step forward to boot.</p>
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                                                            <title><![CDATA[ There's at least 200 hours of Disney X Square Enix RPG magic in the Kingdom Hearts Integrum Masterpiece Collection — and it's now only $30 / £25.50 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I don't often like to talk about games in terms of dollars or pounds per hour of playtime, but when there's a deal that offers such outstanding value for money, it's hard not to highlight how much you get for the price paid. That's where I'm at while looking at <a href="https://store.steampowered.com/sub/1000794/">this deal on the <em>Kingdom Hearts Integrum Masterpiece Collection</em> on Steam</a>, as it's now a whopping 70% off.</p><p>Working out exactly what you get in this bundle is almost as complicated as summarising the plot of the games (oh yes, I went there), but the simple answer is that it's basically the easiest way to play (or watch) the entire Kingdom Hearts series so far — all 200 hours or more of it.</p><p>To start, you get <em>Kingdom Hearts HD 1.5 and 2.5 Remix</em>, which includes complete versions of the first and second mainline games (<em>Kingdom Hearts 1</em> and <em>Kingdom Hearts 2</em>), as well as a remaster of the Game Boy Advance interquel <em>Kingdom Hearts Re:Chain of Memories</em>, an updated port of the PSP prequel <em>Kingdom Hearts: Birth by Sleep</em>, and a cutscene compilation of two further side-stories, <em>Kingdom Hearts 358/2 Days</em> and <em>Kingdom Hearts Re:coded</em>.</p><p>The second part is <em>Kingdom Hearts HD 2.8 Final Chapter Prologue</em>, which includes <em>Kingdom Hearts Dream Drop Distance HD</em>, a high-definition remaster of the original 3DS game that took place after <em>Kingdom Hearts 2</em>. It also has <em>Kingdom Hearts χ Back Cover</em>, a movie-fied and cutscene-only version of a pair of mobile-only titles, and <em>Kingdom Hearts 0.2 Birth by Sleep – A fragmentary passage</em>, which serves as a brief introductory episode ahead of <em>Kingdom Hearts 3</em>.</p><p>Finally, you get <em>Kingdom Hearts 3 + Re Mind</em>, which is the most recent mainline entry in the series to date, as well as the DLC chapter that tells another side of the story during the game's climax.</p><p>Phew, I hope you managed to make it all the way through that. As you can see, it's a hugely convoluted series spread across multiple consoles, handhelds, and mobile spin-offs across several generations. And while some games have been reduced to movies or cutscene compilations in this collection, it's the best or easiest way to experience them all in one place.</p><h2 id="get-70-off-the-kingdom-hearts-integrum-masterpiece-collection-on-steam">Get 70% off the Kingdom Hearts Integrum Masterpiece Collection on Steam</h2><div class="product"><a data-dimension112="1af692e4-971f-11f1-8022-21bce44973b2" data-action="Deal Block" data-label="was" data-dimension48="was" href="https://store.steampowered.com/sub/1000794/" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:333px;"><p class="vanilla-image-block" style="padding-top:99.40%;"><img id="mXFzYAZ5tRUsLV6cNtgZMB" name="khbundle" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/mXFzYAZ5tRUsLV6cNtgZMB.jpg" mos="" align="middle" fullscreen="" width="333" height="331" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Kingdom Hearts Integrum Masterpiece Collection:</strong> <a href="https://store.steampowered.com/sub/1000794/" data-dimension112="1af692e4-971f-11f1-8022-21bce44973b2" data-action="Deal Block" data-label="was" data-dimension48="was" data-dimension25="">was <del>$99.99</del> / <del>£84.99</del> now <strong>$29.99 / £25.49 on Steam</strong></a><br>I'm blown away by just how much game you get in this bundle that features (nearly) every Kingdom Hearts release to date. There are a few obscure mobile or spin-off games missing, and some handheld releases have been turned into movies or cutscene compilations, but there really isn't a better way to catch up on the entire series so far — especially at this super-low price.<a class="view-deal button" href="https://store.steampowered.com/sub/1000794/" target="_blank" rel="nofollow" data-dimension112="1af692e4-971f-11f1-8022-21bce44973b2" data-action="Deal Block" data-label="was" data-dimension48="was" data-dimension25="">View Deal</a></p></div><p>It's probably a good time to get caught up on the series so far, as there will be a big Kingdom Hearts event at the upcoming D23 Expo on August 15. The panel, celebrating the 25th anniversary of the series, will feature Disney and Square Enix executives, as well as Haley Joel Osment and David Gallagher — the actors behind Sora and Riku.</p><p>Hopefully, this will be the biggest update we've had on the next upcoming entry since <a href="https://www.techradar.com/gaming/nintendo-switch/kingdom-hearts-4-trailer-teases-hercules-and-elemental-worlds-but-i-wish-it-had-included-a-release-date">the surprise Kingdom Hearts 4 trailer during this summer's Nintendo Direct</a>. If not, all eyes will be on Gamescom later this month for even a crumb of news.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/pc-gaming/theres-at-least-200-hours-of-disney-x-square-enix-rpg-magic-in-the-kingdom-hearts-integrum-masterpiece-collection-and-its-now-only-usd30-gbp25-50</link>
                                                                            <description>
                            <![CDATA[ There's a massive 70% off the Kingdom Hearts Integrum Masterpiece Collection on Steam, making this the cheapest and easiest way to play the whole series so far ahead of Kingdom Hearts 4. ]]>
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                                                                        <pubDate>Thu, 13 Aug 2026 20:25:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
                                                                                                <author><![CDATA[ james.pickard@futurenet.com (James Pickard) ]]></author>                    <dc:creator><![CDATA[ James Pickard ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ec74z6xdyj3MwaXNLSRFBK.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[Square Enix / Disney]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot from Kingdom Hearts showing Sora, Donald, Goofy and Mickey in three musketeers outfits with Minnie Mouse in the background]]></media:description>                                                            <media:text><![CDATA[A screenshot from Kingdom Hearts showing Sora, Donald, Goofy and Mickey in three musketeers outfits with Minnie Mouse in the background]]></media:text>
                                <media:title type="plain"><![CDATA[A screenshot from Kingdom Hearts showing Sora, Donald, Goofy and Mickey in three musketeers outfits with Minnie Mouse in the background]]></media:title>
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                                <p>I don't often like to talk about games in terms of dollars or pounds per hour of playtime, but when there's a deal that offers such outstanding value for money, it's hard not to highlight how much you get for the price paid. That's where I'm at while looking at <a href="https://store.steampowered.com/sub/1000794/">this deal on the <em>Kingdom Hearts Integrum Masterpiece Collection</em> on Steam</a>, as it's now a whopping 70% off.</p><p>Working out exactly what you get in this bundle is almost as complicated as summarising the plot of the games (oh yes, I went there), but the simple answer is that it's basically the easiest way to play (or watch) the entire Kingdom Hearts series so far — all 200 hours or more of it.</p><p>To start, you get <em>Kingdom Hearts HD 1.5 and 2.5 Remix</em>, which includes complete versions of the first and second mainline games (<em>Kingdom Hearts 1</em> and <em>Kingdom Hearts 2</em>), as well as a remaster of the Game Boy Advance interquel <em>Kingdom Hearts Re:Chain of Memories</em>, an updated port of the PSP prequel <em>Kingdom Hearts: Birth by Sleep</em>, and a cutscene compilation of two further side-stories, <em>Kingdom Hearts 358/2 Days</em> and <em>Kingdom Hearts Re:coded</em>.</p><p>The second part is <em>Kingdom Hearts HD 2.8 Final Chapter Prologue</em>, which includes <em>Kingdom Hearts Dream Drop Distance HD</em>, a high-definition remaster of the original 3DS game that took place after <em>Kingdom Hearts 2</em>. It also has <em>Kingdom Hearts χ Back Cover</em>, a movie-fied and cutscene-only version of a pair of mobile-only titles, and <em>Kingdom Hearts 0.2 Birth by Sleep – A fragmentary passage</em>, which serves as a brief introductory episode ahead of <em>Kingdom Hearts 3</em>.</p><p>Finally, you get <em>Kingdom Hearts 3 + Re Mind</em>, which is the most recent mainline entry in the series to date, as well as the DLC chapter that tells another side of the story during the game's climax.</p><p>Phew, I hope you managed to make it all the way through that. As you can see, it's a hugely convoluted series spread across multiple consoles, handhelds, and mobile spin-offs across several generations. And while some games have been reduced to movies or cutscene compilations in this collection, it's the best or easiest way to experience them all in one place.</p><h2 id="get-70-off-the-kingdom-hearts-integrum-masterpiece-collection-on-steam">Get 70% off the Kingdom Hearts Integrum Masterpiece Collection on Steam</h2><div class="product"><a data-dimension112="1af692e4-971f-11f1-8022-21bce44973b2" data-action="Deal Block" data-label="was" data-dimension48="was" href="https://store.steampowered.com/sub/1000794/" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:333px;"><p class="vanilla-image-block" style="padding-top:99.40%;"><img id="mXFzYAZ5tRUsLV6cNtgZMB" name="khbundle" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/mXFzYAZ5tRUsLV6cNtgZMB.jpg" mos="" align="middle" fullscreen="" width="333" height="331" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Kingdom Hearts Integrum Masterpiece Collection:</strong> <a href="https://store.steampowered.com/sub/1000794/" data-dimension112="1af692e4-971f-11f1-8022-21bce44973b2" data-action="Deal Block" data-label="was" data-dimension48="was" data-dimension25="">was <del>$99.99</del> / <del>£84.99</del> now <strong>$29.99 / £25.49 on Steam</strong></a><br>I'm blown away by just how much game you get in this bundle that features (nearly) every Kingdom Hearts release to date. There are a few obscure mobile or spin-off games missing, and some handheld releases have been turned into movies or cutscene compilations, but there really isn't a better way to catch up on the entire series so far — especially at this super-low price.<a class="view-deal button" href="https://store.steampowered.com/sub/1000794/" target="_blank" rel="nofollow" data-dimension112="1af692e4-971f-11f1-8022-21bce44973b2" data-action="Deal Block" data-label="was" data-dimension48="was" data-dimension25="">View Deal</a></p></div><p>It's probably a good time to get caught up on the series so far, as there will be a big Kingdom Hearts event at the upcoming D23 Expo on August 15. The panel, celebrating the 25th anniversary of the series, will feature Disney and Square Enix executives, as well as Haley Joel Osment and David Gallagher — the actors behind Sora and Riku.</p><p>Hopefully, this will be the biggest update we've had on the next upcoming entry since <a href="https://www.techradar.com/gaming/nintendo-switch/kingdom-hearts-4-trailer-teases-hercules-and-elemental-worlds-but-i-wish-it-had-included-a-release-date">the surprise Kingdom Hearts 4 trailer during this summer's Nintendo Direct</a>. If not, all eyes will be on Gamescom later this month for even a crumb of news.</p>
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                                                            <title><![CDATA[ Nintendo is now warning customers about upcoming Switch 2 price hike in stores — and it's a reminder to buy ASAP if you want one ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Nintendo is warning customers about an upcoming Switch 2 price increase via in-store kiosks</strong></li><li><strong>The Nintendo Switch 2 will retail at $499.99 starting on September 1, 2026</strong></li><li><strong>Consumers are praising Nintendo for giving ample time to purchase before the price increase</strong></li></ul><p>Price hikes across PC and game consoles are running rampant due to the RAM crisis, and one case requires urgent action from interested customers.</p><p>As reported by <a href="https://www.notebookcheck.net/Nintendo-warns-about-Switch-2-price-increase-on-console-kiosks-contrasting-PS5-approach.1366900.0.html" target="_blank">Notebookcheck</a>, Nintendo is now warning customers about the Switch 2's price hike at kiosks in stores. The retail price for the <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> will increase from $449.99 (£395 / AU$699.95) to $499.99 (around £430 / AU$769.95), starting on September 1, 2026.</p><p>This was highlighted on <a href="https://www.reddit.com/r/NintendoSwitch2/comments/1vmhnyd/switch_2_kiosks_are_warning_people_about_the/" target="_blank">Reddit</a>, where users are praising Nintendo's generosity in informing customers long before price changes come into effect — a move not every PC or game console manufacturer has replicated.</p><p>Unsurprisingly, this is a direct result of the RAM crisis, with DRAM shortages impacting almost all hardware manufacturers. Nintendo seemingly managed to avoid any price increases after the Switch 2's launch, but shortages have persisted.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/NintendoSwitch2/comments/1vmhnyd/switch_2_kiosks_are_warning_people_about_the">Switch 2 kiosks are warning people about the console's price increase that will happen next month.</a><figcaption><cite> from <a href="https://www.reddit.com/r/NintendoSwitch2">r/NintendoSwitch2</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><h2 id="nintendo-worthy-of-praise">Nintendo worthy of praise?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5712px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Hhsnh4zE2MrQgZeU9cPzS6" name="IMG_3668" alt="Switch 2" src="https://cdn.mos.cms.futurecdn.net/Hhsnh4zE2MrQgZeU9cPzS6.jpg" mos="" align="middle" fullscreen="" width="5712" height="3213" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The price increase itself isn't exactly a major one, at least compared to PlayStation ($90 increase) and <a href="https://www.techradar.com/gaming/xbox-series-x-s/xbox-console-prices-are-about-to-rise-for-the-second-time-in-a-year-just-before-gta-vi-launches-so-you-really-dont-want-to-miss-this-xbox-series-x-deal-at-walmart-while-it-lasts">Xbox ($150 increase)</a> console price hikes. It's also worth noting that the <a href="https://www.techradar.com/reviews/nintendo-switch">Nintendo Switch</a> was subjected to a price hike in August 2025.</p><p>So it's fair to say that the writing has been on the wall for an eventual Switch 2 price increase, and Nintendo has given customers ample time to get their hands on the handheld gaming device.</p><p>Frankly, Nintendo, Microsoft, and Sony are not to blame for the price increases, as it's well reported that memory shortages are directly impacting manufacturing costs, and that's been the case for most of 2026. </p><p>The crisis is only expected to get worse, with Samsung, one of the big three RAM manufacturers, anticipating even more <a href="https://www.techradar.com/computing/memory/samsungs-latest-report-suggests-the-ram-crisis-is-only-just-getting-started-could-we-be-looking-at-a-new-normal">significant shortages in 2027, 2028, and beyond</a>.</p><p>However, consumers will only hope that good measures such as Nintendo's (giving consumers time to avoid paying more) can become a new normal across the gaming and tech industry. Will that happen, though? Probably not.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/nintendo/nintendo-is-now-warning-customers-about-upcoming-switch-2-price-hike-in-stores-and-its-a-reminder-to-buy-asap-if-you-want-one</link>
                                                                            <description>
                            <![CDATA[ The clock is ticking as Nintendo urges customers to buy a Switch 2 before the big September price increase. ]]>
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                                                                        <pubDate>Thu, 13 Aug 2026 15:00:00 +0000</pubDate>                                                                                                                                <updated>Fri, 14 Aug 2026 05:25:49 +0000</updated>
                                                                                                                                            <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
                                                                                                                    <dc:creator><![CDATA[ Isaiah Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/riqwhsJX2XLMYHR6WeadJD.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Future / Isaiah Williams]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A man holding the Switch 2 device]]></media:description>                                                            <media:text><![CDATA[A man holding the Switch 2 device]]></media:text>
                                <media:title type="plain"><![CDATA[A man holding the Switch 2 device]]></media:title>
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                            <article>
                                <ul><li><strong>Nintendo is warning customers about an upcoming Switch 2 price increase via in-store kiosks</strong></li><li><strong>The Nintendo Switch 2 will retail at $499.99 starting on September 1, 2026</strong></li><li><strong>Consumers are praising Nintendo for giving ample time to purchase before the price increase</strong></li></ul><p>Price hikes across PC and game consoles are running rampant due to the RAM crisis, and one case requires urgent action from interested customers.</p><p>As reported by <a href="https://www.notebookcheck.net/Nintendo-warns-about-Switch-2-price-increase-on-console-kiosks-contrasting-PS5-approach.1366900.0.html" target="_blank">Notebookcheck</a>, Nintendo is now warning customers about the Switch 2's price hike at kiosks in stores. The retail price for the <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> will increase from $449.99 (£395 / AU$699.95) to $499.99 (around £430 / AU$769.95), starting on September 1, 2026.</p><p>This was highlighted on <a href="https://www.reddit.com/r/NintendoSwitch2/comments/1vmhnyd/switch_2_kiosks_are_warning_people_about_the/" target="_blank">Reddit</a>, where users are praising Nintendo's generosity in informing customers long before price changes come into effect — a move not every PC or game console manufacturer has replicated.</p><p>Unsurprisingly, this is a direct result of the RAM crisis, with DRAM shortages impacting almost all hardware manufacturers. Nintendo seemingly managed to avoid any price increases after the Switch 2's launch, but shortages have persisted.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/NintendoSwitch2/comments/1vmhnyd/switch_2_kiosks_are_warning_people_about_the">Switch 2 kiosks are warning people about the console's price increase that will happen next month.</a><figcaption><cite> from <a href="https://www.reddit.com/r/NintendoSwitch2">r/NintendoSwitch2</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><h2 id="nintendo-worthy-of-praise">Nintendo worthy of praise?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5712px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Hhsnh4zE2MrQgZeU9cPzS6" name="IMG_3668" alt="Switch 2" src="https://cdn.mos.cms.futurecdn.net/Hhsnh4zE2MrQgZeU9cPzS6.jpg" mos="" align="middle" fullscreen="" width="5712" height="3213" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The price increase itself isn't exactly a major one, at least compared to PlayStation ($90 increase) and <a href="https://www.techradar.com/gaming/xbox-series-x-s/xbox-console-prices-are-about-to-rise-for-the-second-time-in-a-year-just-before-gta-vi-launches-so-you-really-dont-want-to-miss-this-xbox-series-x-deal-at-walmart-while-it-lasts">Xbox ($150 increase)</a> console price hikes. It's also worth noting that the <a href="https://www.techradar.com/reviews/nintendo-switch">Nintendo Switch</a> was subjected to a price hike in August 2025.</p><p>So it's fair to say that the writing has been on the wall for an eventual Switch 2 price increase, and Nintendo has given customers ample time to get their hands on the handheld gaming device.</p><p>Frankly, Nintendo, Microsoft, and Sony are not to blame for the price increases, as it's well reported that memory shortages are directly impacting manufacturing costs, and that's been the case for most of 2026. </p><p>The crisis is only expected to get worse, with Samsung, one of the big three RAM manufacturers, anticipating even more <a href="https://www.techradar.com/computing/memory/samsungs-latest-report-suggests-the-ram-crisis-is-only-just-getting-started-could-we-be-looking-at-a-new-normal">significant shortages in 2027, 2028, and beyond</a>.</p><p>However, consumers will only hope that good measures such as Nintendo's (giving consumers time to avoid paying more) can become a new normal across the gaming and tech industry. Will that happen, though? Probably not.</p>
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                                                            <title><![CDATA[ Xbox unveils new limited edition Gears of War controllers, and fans say 'they look frigging awesome' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>A limited-edition </strong><em><strong>Gears of War: E-Day</strong></em><strong> Xbox Wireless Controller has been revealed</strong></li><li><strong>The controller releases on September 30 and can be pre-ordered now for $89.99 / £84.99</strong></li><li><strong>A separate 8BitDo charging dock is also up for pre-order</strong></li></ul><p>Xbox has unveiled its limited-edition <a href="https://www.techradar.com/gaming/we-really-wanted-the-city-to-feel-like-a-character-in-our-game-gears-of-war-e-day-studio-creative-director-says-the-game-will-make-you-care-about-the-citys-fall-through-environmental-storytelling"><em>Gears of War: E-Day</em></a> Xbox Wireless Controller ahead of the game's launch on October 6.</p><p>"To celebrate the launch of <em>Gears of War: E-Day</em>, we’re giving fans two new ways to immerse themselves in one of gaming’s most iconic universes," reads the <a href="https://news.xbox.com/en-us/2026/08/12/gears-of-war-eday-xbox-controllers/" target="_blank">Xbox Wire</a> announcement post. "Together, these offerings pay tribute to Emergence Day with hardware inspired by the symbols, scars, and battles that defined humanity’s war against the Locust Horde."</p><p>Starting today, fans can pre-order the <em>Gears of War: E-Day</em> Limited Edition Xbox Wireless Controller at participating retailers worldwide and the <a href="https://www.xbox.com/en-GB/accessories/controllers/gears-of-war-eday-le-xbox-wireless-controllers" target="_blank">Xbox online store</a>. The controller, which was "inspired by the horror and brutality unleashed on Emergence Day," will be released on September 30 and cost $89.99 / £84.99.</p><h2 id="where-to-buy-the-gears-of-war-e-day-limited-edition-xbox-wireless-controller">Where to buy the Gears of War: E-Day Limited Edition Xbox Wireless Controller</h2><div class="product"><a data-dimension112="3c90db60-9717-11f1-a7e0-c14c217f365b" data-action="Deal Block" data-label="Gears of War E-Day Limited Edition Xbox Wireless Controller" data-dimension48="Gears of War E-Day Limited Edition Xbox Wireless Controller" data-dimension25="$89.99" href="https://www.xbox.com/en-GB/accessories/controllers/gears-of-war-eday-le-xbox-wireless-controllers" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="eDeW3HeSLtkXKrLQiFdpc4" name="Gears of War E-Day Limited Edition Xbox Wireless Controller" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/eDeW3HeSLtkXKrLQiFdpc4.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.xbox.com/en-GB/accessories/controllers/gears-of-war-eday-le-xbox-wireless-controllers" target="_blank" rel="nofollow" data-dimension112="3c90db60-9717-11f1-a7e0-c14c217f365b" data-action="Deal Block" data-label="Gears of War E-Day Limited Edition Xbox Wireless Controller" data-dimension48="Gears of War E-Day Limited Edition Xbox Wireless Controller" data-dimension25="$89.99">Gears of War E-Day Limited Edition Xbox Wireless Controller: $89.99</a></strong><br><em>Gears of War: E-Day</em> launches on October 6, but you can pre-order the limited edition Xbox Wireless Controller now at the Microsoft Store and at the participating retailers below.<br><br><strong>Price check: </strong><a href="https://www.amazon.com/Xbox-Wireless-Controller-Day-Gaming-Console/dp/B0HCF7VQC3" target="_blank"><strong>$89.99 at Amazon</strong></a><strong> | </strong><a href="https://www.bestbuy.com/product/microsoft-xbox-wireless-controller-for-xbox-series-x-xbox-series-s-xbox-one-pcs-and-cloud-enabled-devices-gears-of-war-e-day-limited-edition/JJGXP3JZR8/sku/6688610"><strong>$89.99 at Best Buy</strong></a> <strong>| </strong><a href="https://www.walmart.com/ip/Xbox-Accessory/20068567468?classType=REGULAR&athbdg=L1103&from=/search"><strong>$84 at Walmart</strong></a><strong></strong><a class="view-deal button" href="https://www.xbox.com/en-GB/accessories/controllers/gears-of-war-eday-le-xbox-wireless-controllers" target="_blank" rel="nofollow" data-dimension112="3c90db60-9717-11f1-a7e0-c14c217f365b" data-action="Deal Block" data-label="Gears of War E-Day Limited Edition Xbox Wireless Controller" data-dimension48="Gears of War E-Day Limited Edition Xbox Wireless Controller" data-dimension25="$89.99">View Deal</a></p></div><div class="product"><a data-dimension112="3c90dca0-9717-11f1-b95a-49257e4a399f" data-action="Deal Block" data-label="Gears of War E-Day Limited Edition Xbox Wireless Controller" data-dimension48="Gears of War E-Day Limited Edition Xbox Wireless Controller" data-dimension25="£84.99" href="https://www.xbox.com/en-GB/accessories/controllers/gears-of-war-eday-le-xbox-wireless-controllers" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="eDeW3HeSLtkXKrLQiFdpc4" name="Gears of War E-Day Limited Edition Xbox Wireless Controller" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/eDeW3HeSLtkXKrLQiFdpc4.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.xbox.com/en-GB/accessories/controllers/gears-of-war-eday-le-xbox-wireless-controllers" target="_blank" rel="nofollow" data-dimension112="3c90dca0-9717-11f1-b95a-49257e4a399f" data-action="Deal Block" data-label="Gears of War E-Day Limited Edition Xbox Wireless Controller" data-dimension48="Gears of War E-Day Limited Edition Xbox Wireless Controller" data-dimension25="£84.99">Gears of War E-Day Limited Edition Xbox Wireless Controller: £84.99</a></strong><br>If you're in the UK, you can also secure a pre-order of the <em>Gears of War: E-Day</em> Limited Edition Xbox Wireless Controller now at these stores.<br><br><strong>Price check: </strong><a href="https://www.amazon.co.uk/dp/B0HDQ2LRS9"><strong>£84.99 at Amazon</strong></a><strong> | </strong><a href="https://www.very.co.uk/xbox-gears-of-war-e-day-amp-xbox-wireless-controller-ndash-gears-of-war-e-day-limited-edition/1601354880.prd"><strong>£139.99 at Very (includes a copy of </strong><em><strong>Gears of War: E-Day)</strong></em></a><a class="view-deal button" href="https://www.xbox.com/en-GB/accessories/controllers/gears-of-war-eday-le-xbox-wireless-controllers" target="_blank" rel="nofollow" data-dimension112="3c90dca0-9717-11f1-b95a-49257e4a399f" data-action="Deal Block" data-label="Gears of War E-Day Limited Edition Xbox Wireless Controller" data-dimension48="Gears of War E-Day Limited Edition Xbox Wireless Controller" data-dimension25="£84.99">View Deal</a></p></div><p>Fans seem to love the design, with one on <a href="https://www.reddit.com/r/GearsOfWar/comments/1vmf55r/eday_xbox_controller/" target="_blank">Reddit</a> saying, "My wallet is not gonna be happy." Another on <a href="https://x.com/XBOX/status/2087540864348291186?s=20" target="_blank">X</a> said, "They look frigging awesome."</p><p>"Drawing from the E-holes that scar the world of <em>Gears of War: E-Day</em>, the controller features 3D molded, laser-etched details of cracked asphalt with red, glowing cracks created by the power of an erupting E-hole, exposing the iconic Crimson Omen beneath the surface," the description reads.</p><p>"Blacked-out ABXY buttons are punctuated by a transparent red X button, while matching red triggers and a transparent D-pad reflect the destruction left in the wake of Emergence Day. A dark silver metallic COG tag on the battery door signifies Never Fight Alone. Squad up. Textured grips round out a design built for fans ready to carry a piece of Sera into every battle."</p><p>Additionally, beginning September 30, fans can design their own <em>E-Day</em> controller with Xbox Design Lab, featuring exclusive artwork from heavy metal illustrator Luke Preece. </p><p>8BitDo is also releasing an <a href="https://www.8bitdo.com/ultimate-charging-dock-xbox-gow/" target="_blank">Ultimate Charging Dock for Xbox Controllers – <em>Gears of War: E-Day</em></a> complimentary accessory, which is compatible with <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a> and Xbox One Wireless controllers, and includes an 8BitDo rechargeable battery pack. The charging dock will cost $33.99 / £29.54.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/xbox-unveils-new-limited-edition-gears-of-war-controllers-and-fans-say-they-look-frigging-awesome</link>
                                                                            <description>
                            <![CDATA[ The controller releases on September 30 ]]>
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                                                                        <pubDate>Thu, 13 Aug 2026 13:30:49 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
                                                                                                                    <dc:creator><![CDATA[ Demi Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SiRXfu45Rgb9q2o2RxtUPm.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Demi is a freelance games journalist who helps cover gaming news at TechRadar. She&#039;s been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about &lt;em&gt;Star Wars &lt;/em&gt;on X.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Gears of War: E-Day Xbox Wirless Controllers]]></media:description>                                                            <media:text><![CDATA[Gears of War: E-Day Xbox Wirless Controllers]]></media:text>
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                            <![CDATA[
                            <article>
                                <ul><li><strong>A limited-edition </strong><em><strong>Gears of War: E-Day</strong></em><strong> Xbox Wireless Controller has been revealed</strong></li><li><strong>The controller releases on September 30 and can be pre-ordered now for $89.99 / £84.99</strong></li><li><strong>A separate 8BitDo charging dock is also up for pre-order</strong></li></ul><p>Xbox has unveiled its limited-edition <a href="https://www.techradar.com/gaming/we-really-wanted-the-city-to-feel-like-a-character-in-our-game-gears-of-war-e-day-studio-creative-director-says-the-game-will-make-you-care-about-the-citys-fall-through-environmental-storytelling"><em>Gears of War: E-Day</em></a> Xbox Wireless Controller ahead of the game's launch on October 6.</p><p>"To celebrate the launch of <em>Gears of War: E-Day</em>, we’re giving fans two new ways to immerse themselves in one of gaming’s most iconic universes," reads the <a href="https://news.xbox.com/en-us/2026/08/12/gears-of-war-eday-xbox-controllers/" target="_blank">Xbox Wire</a> announcement post. "Together, these offerings pay tribute to Emergence Day with hardware inspired by the symbols, scars, and battles that defined humanity’s war against the Locust Horde."</p><p>Starting today, fans can pre-order the <em>Gears of War: E-Day</em> Limited Edition Xbox Wireless Controller at participating retailers worldwide and the <a href="https://www.xbox.com/en-GB/accessories/controllers/gears-of-war-eday-le-xbox-wireless-controllers" target="_blank">Xbox online store</a>. The controller, which was "inspired by the horror and brutality unleashed on Emergence Day," will be released on September 30 and cost $89.99 / £84.99.</p><h2 id="where-to-buy-the-gears-of-war-e-day-limited-edition-xbox-wireless-controller">Where to buy the Gears of War: E-Day Limited Edition Xbox Wireless Controller</h2><div class="product"><a data-dimension112="3c90db60-9717-11f1-a7e0-c14c217f365b" data-action="Deal Block" data-label="Gears of War E-Day Limited Edition Xbox Wireless Controller" data-dimension48="Gears of War E-Day Limited Edition Xbox Wireless Controller" data-dimension25="$89.99" href="https://www.xbox.com/en-GB/accessories/controllers/gears-of-war-eday-le-xbox-wireless-controllers" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="eDeW3HeSLtkXKrLQiFdpc4" name="Gears of War E-Day Limited Edition Xbox Wireless Controller" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/eDeW3HeSLtkXKrLQiFdpc4.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.xbox.com/en-GB/accessories/controllers/gears-of-war-eday-le-xbox-wireless-controllers" target="_blank" rel="nofollow" data-dimension112="3c90db60-9717-11f1-a7e0-c14c217f365b" data-action="Deal Block" data-label="Gears of War E-Day Limited Edition Xbox Wireless Controller" data-dimension48="Gears of War E-Day Limited Edition Xbox Wireless Controller" data-dimension25="$89.99">Gears of War E-Day Limited Edition Xbox Wireless Controller: $89.99</a></strong><br><em>Gears of War: E-Day</em> launches on October 6, but you can pre-order the limited edition Xbox Wireless Controller now at the Microsoft Store and at the participating retailers below.<br><br><strong>Price check: </strong><a href="https://www.amazon.com/Xbox-Wireless-Controller-Day-Gaming-Console/dp/B0HCF7VQC3" target="_blank"><strong>$89.99 at Amazon</strong></a><strong> | </strong><a href="https://www.bestbuy.com/product/microsoft-xbox-wireless-controller-for-xbox-series-x-xbox-series-s-xbox-one-pcs-and-cloud-enabled-devices-gears-of-war-e-day-limited-edition/JJGXP3JZR8/sku/6688610"><strong>$89.99 at Best Buy</strong></a> <strong>| </strong><a href="https://www.walmart.com/ip/Xbox-Accessory/20068567468?classType=REGULAR&athbdg=L1103&from=/search"><strong>$84 at Walmart</strong></a><strong></strong><a class="view-deal button" href="https://www.xbox.com/en-GB/accessories/controllers/gears-of-war-eday-le-xbox-wireless-controllers" target="_blank" rel="nofollow" data-dimension112="3c90db60-9717-11f1-a7e0-c14c217f365b" data-action="Deal Block" data-label="Gears of War E-Day Limited Edition Xbox Wireless Controller" data-dimension48="Gears of War E-Day Limited Edition Xbox Wireless Controller" data-dimension25="$89.99">View Deal</a></p></div><div class="product"><a data-dimension112="3c90dca0-9717-11f1-b95a-49257e4a399f" data-action="Deal Block" data-label="Gears of War E-Day Limited Edition Xbox Wireless Controller" data-dimension48="Gears of War E-Day Limited Edition Xbox Wireless Controller" data-dimension25="£84.99" href="https://www.xbox.com/en-GB/accessories/controllers/gears-of-war-eday-le-xbox-wireless-controllers" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="eDeW3HeSLtkXKrLQiFdpc4" name="Gears of War E-Day Limited Edition Xbox Wireless Controller" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/eDeW3HeSLtkXKrLQiFdpc4.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.xbox.com/en-GB/accessories/controllers/gears-of-war-eday-le-xbox-wireless-controllers" target="_blank" rel="nofollow" data-dimension112="3c90dca0-9717-11f1-b95a-49257e4a399f" data-action="Deal Block" data-label="Gears of War E-Day Limited Edition Xbox Wireless Controller" data-dimension48="Gears of War E-Day Limited Edition Xbox Wireless Controller" data-dimension25="£84.99">Gears of War E-Day Limited Edition Xbox Wireless Controller: £84.99</a></strong><br>If you're in the UK, you can also secure a pre-order of the <em>Gears of War: E-Day</em> Limited Edition Xbox Wireless Controller now at these stores.<br><br><strong>Price check: </strong><a href="https://www.amazon.co.uk/dp/B0HDQ2LRS9"><strong>£84.99 at Amazon</strong></a><strong> | </strong><a href="https://www.very.co.uk/xbox-gears-of-war-e-day-amp-xbox-wireless-controller-ndash-gears-of-war-e-day-limited-edition/1601354880.prd"><strong>£139.99 at Very (includes a copy of </strong><em><strong>Gears of War: E-Day)</strong></em></a><a class="view-deal button" href="https://www.xbox.com/en-GB/accessories/controllers/gears-of-war-eday-le-xbox-wireless-controllers" target="_blank" rel="nofollow" data-dimension112="3c90dca0-9717-11f1-b95a-49257e4a399f" data-action="Deal Block" data-label="Gears of War E-Day Limited Edition Xbox Wireless Controller" data-dimension48="Gears of War E-Day Limited Edition Xbox Wireless Controller" data-dimension25="£84.99">View Deal</a></p></div><p>Fans seem to love the design, with one on <a href="https://www.reddit.com/r/GearsOfWar/comments/1vmf55r/eday_xbox_controller/" target="_blank">Reddit</a> saying, "My wallet is not gonna be happy." Another on <a href="https://x.com/XBOX/status/2087540864348291186?s=20" target="_blank">X</a> said, "They look frigging awesome."</p><p>"Drawing from the E-holes that scar the world of <em>Gears of War: E-Day</em>, the controller features 3D molded, laser-etched details of cracked asphalt with red, glowing cracks created by the power of an erupting E-hole, exposing the iconic Crimson Omen beneath the surface," the description reads.</p><p>"Blacked-out ABXY buttons are punctuated by a transparent red X button, while matching red triggers and a transparent D-pad reflect the destruction left in the wake of Emergence Day. A dark silver metallic COG tag on the battery door signifies Never Fight Alone. Squad up. Textured grips round out a design built for fans ready to carry a piece of Sera into every battle."</p><p>Additionally, beginning September 30, fans can design their own <em>E-Day</em> controller with Xbox Design Lab, featuring exclusive artwork from heavy metal illustrator Luke Preece. </p><p>8BitDo is also releasing an <a href="https://www.8bitdo.com/ultimate-charging-dock-xbox-gow/" target="_blank">Ultimate Charging Dock for Xbox Controllers – <em>Gears of War: E-Day</em></a> complimentary accessory, which is compatible with <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, <a href="https://www.techradar.com/reviews/xbox-series-s">Series S</a> and Xbox One Wireless controllers, and includes an 8BitDo rechargeable battery pack. The charging dock will cost $33.99 / £29.54.</p>
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                                                            <title><![CDATA[ I’ve played Fire Emblem: Fortune’s Weave, and it could be the epic tactical RPG that defines the Nintendo Switch 2 — here’s why it’s already got me hooked ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The year was 2013. I can remember the sheer excitement I felt as I stepped into my local video game store and laid eyes on the title that I’d been desperate to play for months. I’d brought a bag filled with Nintendo DS games that I’d played to near death, traded them in at the counter, and finally got my hands on the 3DS release that changed my gaming life for good: <em>Fire Emblem Awakening</em>.</p><p><em>Awakening </em>was the game that truly got me into RPGs. Its vibrant cast of characters, its stellar strategic gameplay, its engrossing narrative — twelve-year-old me was enraptured by its brilliance.</p><p>Now, 13 years on, those feelings of excitement and enthusiasm have been reawakened. And that’s because I got the chance to play <em>Fire Emblem: Fortune’s Weave</em>, a title which — so far — has encapsulated everything that made me fall in love with the series all those years ago. Here’s how I’ve found my time with <em>Fortune’s Weave</em>, and why I think it could be the epic tactical RPG that defines the <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>.</p><h2 id="enter-the-flame-lords">Enter the Flame Lords</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QphW53dcWNVw7yCHktXrZ7" name="fire-emblem-fortunes-weave-preview (6)" alt="Theodora looks on in Fire Emblem: Fortune's Weave" src="https://cdn.mos.cms.futurecdn.net/QphW53dcWNVw7yCHktXrZ7.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Theodora is one of the four Flame Lords you can play as in <em>Fire Emblem: Fortune's Weave</em> </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Our adventure is centered around the land of Dagda, a kingdom enjoying a period of relative prosperity under the rule of Divine Sovereign Solel. A grand event is soon to take place in Dagda’s capital, Dagsion, which is drawing great warriors from around the kingdom and beyond: the Heroic Games. This tournament’s victor is to be granted one wish of their choosing, and the city is abuzz with anticipation. But little do the combatants know that a great calamity is soon to befall the world around them.</p><p>Five years after the Heroic Games have concluded, turmoil runs rife across Dagda. The demonic god, Balor, has returned, and the forces of the underworld have humanity hanging by a thread. One individual — you, the main protagonist — is tasked by the goddess Sothis to bring about salvation for humanity and drive away the darkness. And this is where we get into the real meat of <em>Fortune’s Weave</em>.</p><p>Four great warriors from the Heroic Games, known as the Flame Lords, have vanished. With the help of the goddess Fortuna, you are able to go back in time, alter the causality across each hero’s path, and recruit them to assist in the battle for Dagda’s deliverance.</p><p>As the player, you get to travel back to the time of the Heroic Games and delve into four individual campaigns that enable you to control each of the four Flame Lords: Cai, Dietrich, Theodora, and Leda. Meanwhile, you, the main protagonist, will appear as the Pale Raven, and be able to give advice on upcoming battles and watch over the Flame Lords along their journey.</p><p>It may sound like a lot to take in, and a lot of back and forths along the timeline, but the storytelling in the early section of the game — which I’ll be discussing here — is incredibly tight, clear, and gripping.</p><h2 id="walk-the-path-of-great-heroes">Walk the path of great heroes</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cZmnc9YunnVtm9mbrGGAC7" name="fire-emblem-fortunes-weave-preview (3)" alt="Dietrich stands beside a large cat in Fire Emblem: Fortune's Weave" src="https://cdn.mos.cms.futurecdn.net/cZmnc9YunnVtm9mbrGGAC7.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Here we have Dietrich, stood beside an abnormally large black cat </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>After completing a brief prologue, you’re given the chance to pick from any of the four heroes, although you’re able to swap between each individual storyline whenever you feel like. I started by following Dietrich’s path, and wow. What a way to kick off my adventure.</p><p>First of all, I have to shout out the character design. Dietrich himself is a truly majestic specimen (something pointed out by many through your journey), and his chilling killer instincts and thirst for battle are reflected in his visceral combat style to perfection. He’s joined by a brilliantly charismatic cast, including the mysterious and eccentric priest, Fabio, the young and skilled Esmeralda, and the former mercenary Mikaela, to name a few.</p><p>Each character is surprisingly layered and full of charisma and intrigue, not to mention the absolutely phenomenal voice acting, which is already shaping up to be some of the best the series has ever produced. Naturally, you can build your support with each member of your party and view special conversations, just as you could in previous instalments.</p><div  class="fancy-box"><div class="fancy_box-title">Did you know TechRadar now has membership?</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MZftMKPquR3jRGaoR9TwcB" name="TechRadar-Insider-banner" caption="" alt="Various tech product cutouts next to the words 'Insider TechRadar Learn More'" src="https://cdn.mos.cms.futurecdn.net/MZftMKPquR3jRGaoR9TwcB.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p class="fancy-box__body-text">Become a TechRadar Insider by simply clicking 'Join Now' at the top of this page. Have a question? Please email <a data-analytics-id="inline-link" href="https://futureplc.slgnt.eu/optiext/optiextension.dll?ID=XWc%2BNZbmPVY1QXCHegXUW5hAZTqddroX0h4zBFHHIu3aOyPDcGIlPjK%2BJMv55n1J8bfl5bA494yjEg3_i0iSaOXD%2BXycXT" target="_blank">membership@techradar.com</a></p></div></div><p>Although Dietrich’s path has been my favorite so far, I’ve dipped into the story of each protagonist, and all offer a strong lineup of characters, distinct yet interwoven narratives, and unique mechanics to drill into. </p><p>For instance, Theodora can assign battalions, which can boost a unit’s attack power and inflict status effects on foes, and Dietrich can learn new combat arts from wandering warriors. It keeps each pathway feeling fresh and distinct, and incentivized me to try out each and every one of the Flame Lords’ campaigns.</p><p>Although you’ll spend a decent amount of time on main story battles, you’ll also be given free time here and there. With this time, you can access training facilities to strengthen a unit's skill with certain weapons or magic, you can serve at a temple to earn favor from the gods, or you can dine at an inn to build up support with allies and regain motivation (required for certain tasks). </p><p>This is just a taste of what’s on offer, but the bottom line is, I found that there was never a shortage of things to do during my free time, and the variety on offer breathes vibrancy and life into Dagsion, making it feel like the esteemed capital it’s presented as.</p><h2 id="gameplay-and-combat-timeless-fundamentals-with-some-neat-twists">Gameplay and combat: timeless fundamentals with some neat twists</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cPBgT7ZjR4vk3KsiLHT2Q7" name="fire-emblem-fortunes-weave-preview (7)" alt="Protagonist battles a hologram in Fire Emblem: Fortune's Weave" src="https://cdn.mos.cms.futurecdn.net/cPBgT7ZjR4vk3KsiLHT2Q7.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Combat is as great as ever in <em>Fortune's Weave</em>, with some new mechanics such as Blaze Arts helping the experience feel fresh for returning fans </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Let’s talk about the core gameplay on offer, though, which will be the most exciting aspect for a lot of returning fans. </p><p>A lot of the bones are the same. Other than some dungeon sections, which incorporate a mild amount of action combat and 3D exploration, you’re mainly playing a tactical JRPG with the usual grid-based combat. Each map is a blast to play through, and although things start out very easy, you’ll soon have to be considerate of which units you select, how you position them, and how you approach the enemy. </p><p>At its core, <em>Fortune’s Weave </em>is a continuation of what made the series great, and whether you play in Casual (where units return to your ranks after defeat), or Classic (where units are gone forever if they fall in battle), you’ll find that just about each decision you make on the battlefield matters — and building the perfect units and reclassing them to vanquish your opponent is still outrageously enjoyable.</p><p>Combat Arts are back, which degrade weapon durability in exchange for powerful actions, and Blessings from the gods give you boons in combat, such as a reduction in damage received or a higher chance of avoiding attacks. But there are also some new additions. Perhaps the most high-profile, and one I’ve been loving, is Blaze Arts.</p><p>Blaze Arts sacrifice a portion of your HP in return for powerful moves, but aren’t available to all units. Dietrich, for example, can warp forward multiple spaces and attack afterwards. Or Theodora can unleash an especially long-range attack on distant foes. The HP sacrifice prevents you from using them without consequence, and the abilities can help you clutch up in tense situations.</p><p>I’ve also been loving the battle animations, which add solid immersion to the action. The way that some units will parry attacks and swiftly retaliate, and the elaborate Blaze Arts animations, are both clear standouts and make battles feel like the spectacle they’re intended to be.</p><p>Outside of the excellent combat, it’s a lot of fun to just stroll through Dagsion, and movement feels both rapid and responsive. Fast travel is also an option if you want to get from A to B in an instant, but sometimes I just wanted to walk through the city and take in some of the amazing music. Whether it’s beautiful acoustic arrangements or ambient synth-led tracks, <em>Fortune’s Weave </em>is brimming with memorable music, and I can see myself coming back to the OST for years to come.</p><p>My only small nitpick about traversing Dagsion is that some of the NPCs provide incredibly repetitive dialogue. I heard “you’re looking well” and its many variations a lot more times than I’d care to mention in my first few hours with the game.</p><h2 id="graphics-and-performance-a-clear-step-up-on-switch-2">Graphics and performance: a clear step-up on Switch 2</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Yp8aMMpjRDMhfC2kNGGHa7" name="fire-emblem-fortunes-weave-preview (2)" alt="Fortuna looks to the side in Fire Emblem: Fortune's Weave" src="https://cdn.mos.cms.futurecdn.net/Yp8aMMpjRDMhfC2kNGGHa7.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Characters are bursting with personality and color in <em>Fire Emblem: Fortune's Weave</em> </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Moving on to performance now, and I have to say, I’m satisfied with what I’ve experienced from <em>Fortune’s Weave </em>so far. </p><p>The Switch 2 has added some much-needed firepower, and the improvement from <em>Three Houses </em>is substantial. Character models, such as that of Fortuna, look excellent, with her beaming yellow and rich purple hair really popping on-screen. I’d argue that a few textures on environmental elements, such as trees, perhaps look a bit basic, but it doesn’t feel like the game’s first priority is to be a graphical marvel.</p><p>Drawn characters look impressive during dialogue sections too, and have some animations to add emotion and depth to them. Beyond this, cinematic sequences are epic, and a couple of them reminded me of the grandeur exhibited by the opening of <em>Fire Emblem Awakening </em>(one that felt unskippable all those years ago).</p><p>One interesting inclusion in <em>Fortune’s Weave </em>is mouse controls, which, as expected, are as smooth and effective as ever on Switch 2. I honestly didn’t use them much, as I prefer to stick with traditional controls, but it’s always good to see a new title make use of the Switch 2’s new technological capabilities.</p><p>The game also runs really smoothly, and the Switch 2’s enhanced resolution makes for a more detailed experience than ever. Most of the time, loading screens are very brief too, although I did occasionally experience some minor delays when opening doors in Dagsion, for instance — nothing particularly grating though.</p><h2 id="my-final-thoughts-so-far">My final thoughts (so far)</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ySVnqRVYbkBtALg4CgrAG7" name="fire-emblem-fortunes-weave-preview (4)" alt="Esmeralda interacts with Pale Raven in Fire Emblem: Fortune's Weave" src="https://cdn.mos.cms.futurecdn.net/ySVnqRVYbkBtALg4CgrAG7.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">You can interact with the protagonist in the form of the Pale Raven, and boost your support points as you journey through each Flame Lord's path — and if your chat goes well, you can even achieve Perfect Bird Time. Pretty neat, right? </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Of course, there are a lot of battles that lie ahead, and there’s a lot more story to sink my teeth into, but the early signs are incredibly positive for <em>Fire Emblem: Fortune’s Weave</em>.</p><p>So far, the captivating storytelling, brilliant cast of characters, refined turn-based tactical combat, and immersive world of <em>Fortune’s Weave </em>have got me hooked, and I can’t wait to spend more time with the game. These qualities really took me back in time to when I first fell in love with the series, and if my initial hours are anything to go by, I think long-time fans will appreciate the distinct yet interwoven stories, challenging battles, and high stakes.</p><p>I should note that I had a good time with <em>Fire Emblem: Three Houses</em>, but the opening of <em>Fortune’s Weave </em>feels like it’s building on everything that made that entry click in a meaningful, substantive way. </p><p>I’m sure there’ll be lots more to discuss when the full game launches in September, so keep your eyes peeled for our full review when the time comes, but until then, I’m going to enjoy my ride on the Fire Emblem hype train.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X7APQW"></div>                            </div>                            <script src="https://kwizly.com/embed/X7APQW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/fire-emblem-fortunes-weave-preview</link>
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                            <![CDATA[ The first few hours of Fire Emblem: Fortune’s Weave are reminding me of why I fell in love with the series. ]]>
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                                                                        <pubDate>Thu, 13 Aug 2026 13:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
                                                                                                <author><![CDATA[ harry.padoan@futurenet.com (Harry Padoan) ]]></author>                    <dc:creator><![CDATA[ Harry Padoan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/995EkuqRKUTUjvMk7ataFi.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Harry is a Senior Reviews Writer for TechRadar. He reviews everything from party speakers to wall chargers and has a particular interest in the worlds of audio and gaming.&lt;/p&gt;&lt;p&gt;Prior to joining TechRadar, Harry was a journalist covering stories from the telecoms industry, drilling into areas such as innovation, acquisitions, and sustainability.&lt;/p&gt;&lt;p&gt;When he isn’t testing the newest tech, Harry can probably be found listening to deep house, playing JRPGs, or watching his beloved Tottenham Hotspur.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Dietrich and Fabio stand beside one another in Fire Emblem: Fortune&#039;s Weave]]></media:description>                                                            <media:text><![CDATA[Dietrich and Fabio stand beside one another in Fire Emblem: Fortune&#039;s Weave]]></media:text>
                                <media:title type="plain"><![CDATA[Dietrich and Fabio stand beside one another in Fire Emblem: Fortune&#039;s Weave]]></media:title>
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                                <p>The year was 2013. I can remember the sheer excitement I felt as I stepped into my local video game store and laid eyes on the title that I’d been desperate to play for months. I’d brought a bag filled with Nintendo DS games that I’d played to near death, traded them in at the counter, and finally got my hands on the 3DS release that changed my gaming life for good: <em>Fire Emblem Awakening</em>.</p><p><em>Awakening </em>was the game that truly got me into RPGs. Its vibrant cast of characters, its stellar strategic gameplay, its engrossing narrative — twelve-year-old me was enraptured by its brilliance.</p><p>Now, 13 years on, those feelings of excitement and enthusiasm have been reawakened. And that’s because I got the chance to play <em>Fire Emblem: Fortune’s Weave</em>, a title which — so far — has encapsulated everything that made me fall in love with the series all those years ago. Here’s how I’ve found my time with <em>Fortune’s Weave</em>, and why I think it could be the epic tactical RPG that defines the <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>.</p><h2 id="enter-the-flame-lords">Enter the Flame Lords</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QphW53dcWNVw7yCHktXrZ7" name="fire-emblem-fortunes-weave-preview (6)" alt="Theodora looks on in Fire Emblem: Fortune's Weave" src="https://cdn.mos.cms.futurecdn.net/QphW53dcWNVw7yCHktXrZ7.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Theodora is one of the four Flame Lords you can play as in <em>Fire Emblem: Fortune's Weave</em> </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Our adventure is centered around the land of Dagda, a kingdom enjoying a period of relative prosperity under the rule of Divine Sovereign Solel. A grand event is soon to take place in Dagda’s capital, Dagsion, which is drawing great warriors from around the kingdom and beyond: the Heroic Games. This tournament’s victor is to be granted one wish of their choosing, and the city is abuzz with anticipation. But little do the combatants know that a great calamity is soon to befall the world around them.</p><p>Five years after the Heroic Games have concluded, turmoil runs rife across Dagda. The demonic god, Balor, has returned, and the forces of the underworld have humanity hanging by a thread. One individual — you, the main protagonist — is tasked by the goddess Sothis to bring about salvation for humanity and drive away the darkness. And this is where we get into the real meat of <em>Fortune’s Weave</em>.</p><p>Four great warriors from the Heroic Games, known as the Flame Lords, have vanished. With the help of the goddess Fortuna, you are able to go back in time, alter the causality across each hero’s path, and recruit them to assist in the battle for Dagda’s deliverance.</p><p>As the player, you get to travel back to the time of the Heroic Games and delve into four individual campaigns that enable you to control each of the four Flame Lords: Cai, Dietrich, Theodora, and Leda. Meanwhile, you, the main protagonist, will appear as the Pale Raven, and be able to give advice on upcoming battles and watch over the Flame Lords along their journey.</p><p>It may sound like a lot to take in, and a lot of back and forths along the timeline, but the storytelling in the early section of the game — which I’ll be discussing here — is incredibly tight, clear, and gripping.</p><h2 id="walk-the-path-of-great-heroes">Walk the path of great heroes</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cZmnc9YunnVtm9mbrGGAC7" name="fire-emblem-fortunes-weave-preview (3)" alt="Dietrich stands beside a large cat in Fire Emblem: Fortune's Weave" src="https://cdn.mos.cms.futurecdn.net/cZmnc9YunnVtm9mbrGGAC7.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Here we have Dietrich, stood beside an abnormally large black cat </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>After completing a brief prologue, you’re given the chance to pick from any of the four heroes, although you’re able to swap between each individual storyline whenever you feel like. I started by following Dietrich’s path, and wow. What a way to kick off my adventure.</p><p>First of all, I have to shout out the character design. Dietrich himself is a truly majestic specimen (something pointed out by many through your journey), and his chilling killer instincts and thirst for battle are reflected in his visceral combat style to perfection. He’s joined by a brilliantly charismatic cast, including the mysterious and eccentric priest, Fabio, the young and skilled Esmeralda, and the former mercenary Mikaela, to name a few.</p><p>Each character is surprisingly layered and full of charisma and intrigue, not to mention the absolutely phenomenal voice acting, which is already shaping up to be some of the best the series has ever produced. Naturally, you can build your support with each member of your party and view special conversations, just as you could in previous instalments.</p><div  class="fancy-box"><div class="fancy_box-title">Did you know TechRadar now has membership?</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MZftMKPquR3jRGaoR9TwcB" name="TechRadar-Insider-banner" caption="" alt="Various tech product cutouts next to the words 'Insider TechRadar Learn More'" src="https://cdn.mos.cms.futurecdn.net/MZftMKPquR3jRGaoR9TwcB.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p class="fancy-box__body-text">Become a TechRadar Insider by simply clicking 'Join Now' at the top of this page. Have a question? Please email <a data-analytics-id="inline-link" href="https://futureplc.slgnt.eu/optiext/optiextension.dll?ID=XWc%2BNZbmPVY1QXCHegXUW5hAZTqddroX0h4zBFHHIu3aOyPDcGIlPjK%2BJMv55n1J8bfl5bA494yjEg3_i0iSaOXD%2BXycXT" target="_blank">membership@techradar.com</a></p></div></div><p>Although Dietrich’s path has been my favorite so far, I’ve dipped into the story of each protagonist, and all offer a strong lineup of characters, distinct yet interwoven narratives, and unique mechanics to drill into. </p><p>For instance, Theodora can assign battalions, which can boost a unit’s attack power and inflict status effects on foes, and Dietrich can learn new combat arts from wandering warriors. It keeps each pathway feeling fresh and distinct, and incentivized me to try out each and every one of the Flame Lords’ campaigns.</p><p>Although you’ll spend a decent amount of time on main story battles, you’ll also be given free time here and there. With this time, you can access training facilities to strengthen a unit's skill with certain weapons or magic, you can serve at a temple to earn favor from the gods, or you can dine at an inn to build up support with allies and regain motivation (required for certain tasks). </p><p>This is just a taste of what’s on offer, but the bottom line is, I found that there was never a shortage of things to do during my free time, and the variety on offer breathes vibrancy and life into Dagsion, making it feel like the esteemed capital it’s presented as.</p><h2 id="gameplay-and-combat-timeless-fundamentals-with-some-neat-twists">Gameplay and combat: timeless fundamentals with some neat twists</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cPBgT7ZjR4vk3KsiLHT2Q7" name="fire-emblem-fortunes-weave-preview (7)" alt="Protagonist battles a hologram in Fire Emblem: Fortune's Weave" src="https://cdn.mos.cms.futurecdn.net/cPBgT7ZjR4vk3KsiLHT2Q7.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Combat is as great as ever in <em>Fortune's Weave</em>, with some new mechanics such as Blaze Arts helping the experience feel fresh for returning fans </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Let’s talk about the core gameplay on offer, though, which will be the most exciting aspect for a lot of returning fans. </p><p>A lot of the bones are the same. Other than some dungeon sections, which incorporate a mild amount of action combat and 3D exploration, you’re mainly playing a tactical JRPG with the usual grid-based combat. Each map is a blast to play through, and although things start out very easy, you’ll soon have to be considerate of which units you select, how you position them, and how you approach the enemy. </p><p>At its core, <em>Fortune’s Weave </em>is a continuation of what made the series great, and whether you play in Casual (where units return to your ranks after defeat), or Classic (where units are gone forever if they fall in battle), you’ll find that just about each decision you make on the battlefield matters — and building the perfect units and reclassing them to vanquish your opponent is still outrageously enjoyable.</p><p>Combat Arts are back, which degrade weapon durability in exchange for powerful actions, and Blessings from the gods give you boons in combat, such as a reduction in damage received or a higher chance of avoiding attacks. But there are also some new additions. Perhaps the most high-profile, and one I’ve been loving, is Blaze Arts.</p><p>Blaze Arts sacrifice a portion of your HP in return for powerful moves, but aren’t available to all units. Dietrich, for example, can warp forward multiple spaces and attack afterwards. Or Theodora can unleash an especially long-range attack on distant foes. The HP sacrifice prevents you from using them without consequence, and the abilities can help you clutch up in tense situations.</p><p>I’ve also been loving the battle animations, which add solid immersion to the action. The way that some units will parry attacks and swiftly retaliate, and the elaborate Blaze Arts animations, are both clear standouts and make battles feel like the spectacle they’re intended to be.</p><p>Outside of the excellent combat, it’s a lot of fun to just stroll through Dagsion, and movement feels both rapid and responsive. Fast travel is also an option if you want to get from A to B in an instant, but sometimes I just wanted to walk through the city and take in some of the amazing music. Whether it’s beautiful acoustic arrangements or ambient synth-led tracks, <em>Fortune’s Weave </em>is brimming with memorable music, and I can see myself coming back to the OST for years to come.</p><p>My only small nitpick about traversing Dagsion is that some of the NPCs provide incredibly repetitive dialogue. I heard “you’re looking well” and its many variations a lot more times than I’d care to mention in my first few hours with the game.</p><h2 id="graphics-and-performance-a-clear-step-up-on-switch-2">Graphics and performance: a clear step-up on Switch 2</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Yp8aMMpjRDMhfC2kNGGHa7" name="fire-emblem-fortunes-weave-preview (2)" alt="Fortuna looks to the side in Fire Emblem: Fortune's Weave" src="https://cdn.mos.cms.futurecdn.net/Yp8aMMpjRDMhfC2kNGGHa7.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Characters are bursting with personality and color in <em>Fire Emblem: Fortune's Weave</em> </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Moving on to performance now, and I have to say, I’m satisfied with what I’ve experienced from <em>Fortune’s Weave </em>so far. </p><p>The Switch 2 has added some much-needed firepower, and the improvement from <em>Three Houses </em>is substantial. Character models, such as that of Fortuna, look excellent, with her beaming yellow and rich purple hair really popping on-screen. I’d argue that a few textures on environmental elements, such as trees, perhaps look a bit basic, but it doesn’t feel like the game’s first priority is to be a graphical marvel.</p><p>Drawn characters look impressive during dialogue sections too, and have some animations to add emotion and depth to them. Beyond this, cinematic sequences are epic, and a couple of them reminded me of the grandeur exhibited by the opening of <em>Fire Emblem Awakening </em>(one that felt unskippable all those years ago).</p><p>One interesting inclusion in <em>Fortune’s Weave </em>is mouse controls, which, as expected, are as smooth and effective as ever on Switch 2. I honestly didn’t use them much, as I prefer to stick with traditional controls, but it’s always good to see a new title make use of the Switch 2’s new technological capabilities.</p><p>The game also runs really smoothly, and the Switch 2’s enhanced resolution makes for a more detailed experience than ever. Most of the time, loading screens are very brief too, although I did occasionally experience some minor delays when opening doors in Dagsion, for instance — nothing particularly grating though.</p><h2 id="my-final-thoughts-so-far">My final thoughts (so far)</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ySVnqRVYbkBtALg4CgrAG7" name="fire-emblem-fortunes-weave-preview (4)" alt="Esmeralda interacts with Pale Raven in Fire Emblem: Fortune's Weave" src="https://cdn.mos.cms.futurecdn.net/ySVnqRVYbkBtALg4CgrAG7.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">You can interact with the protagonist in the form of the Pale Raven, and boost your support points as you journey through each Flame Lord's path — and if your chat goes well, you can even achieve Perfect Bird Time. Pretty neat, right? </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Of course, there are a lot of battles that lie ahead, and there’s a lot more story to sink my teeth into, but the early signs are incredibly positive for <em>Fire Emblem: Fortune’s Weave</em>.</p><p>So far, the captivating storytelling, brilliant cast of characters, refined turn-based tactical combat, and immersive world of <em>Fortune’s Weave </em>have got me hooked, and I can’t wait to spend more time with the game. These qualities really took me back in time to when I first fell in love with the series, and if my initial hours are anything to go by, I think long-time fans will appreciate the distinct yet interwoven stories, challenging battles, and high stakes.</p><p>I should note that I had a good time with <em>Fire Emblem: Three Houses</em>, but the opening of <em>Fortune’s Weave </em>feels like it’s building on everything that made that entry click in a meaningful, substantive way. </p><p>I’m sure there’ll be lots more to discuss when the full game launches in September, so keep your eyes peeled for our full review when the time comes, but until then, I’m going to enjoy my ride on the Fire Emblem hype train.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X7APQW"></div>                            </div>                            <script src="https://kwizly.com/embed/X7APQW.js" async></script>
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                                                            <title><![CDATA[ Redditor turns Android phone into a desktop PC in a stroke of genius, sandwiching it between two huge CPU coolers so it runs Witcher 3 at 1080p ultra ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>A Redditor has turned their phone into a desktop PC, sort of</strong></li><li><strong>This involves jamming the device between two hefty CPU coolers</strong></li><li><strong>The results are seriously impressive, including running PC games at playable frame rates on a Linux desktop</strong></li></ul><p>Have you ever thought about using your phone as a PC? A creative hardware modder has taken this idea very literally, actually turning their smartphone <em>into</em> a makeshift PC by jamming the device inside a custom case, sandwiched between a pair of beefy desktop CPU coolers.</p><p><a href="https://wccftech.com/24gb-ram-android-phone-modded-pc-witcher-3-1080p/" target="_blank">Wccftech spotted</a> a <a href="https://www.reddit.com/r/EmulationOnAndroid/comments/1vkt6lm/i_turned_my_nubia_z70_ultra_into_a_desktop_pc/" target="_blank">Reddit post</a> with a title that provides a succinct summary of the achievement here: "I turned my Nubia Z70 Ultra into a desktop PC with TWO CPU coolers – 99% stability, Linux desktop and 1080p Ultra Windows gaming."</p><p>To break this down, what the Redditor ('ntsow') has done is take the Nubia Z70 Ultra, an <a href="https://www.techradar.com/best/best-android-phones" target="_blank">Android phone</a>, and remove the screen. The display was transferred to the front of a custom-made acrylic case, and the phone itself was placed between two big old processor coolers, as mentioned, with direct contact on the Snapdragon chip's shielding (for the maximum cooling effect – which is why the screen must come off).</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:56.20%;"><img id="oC5zm4mbQY2MYa5dynpomL" name="Android Phone in Desktop PC" alt="Android Phone in a Desktop PC, side view showing phone between two CPU coolers" src="https://cdn.mos.cms.futurecdn.net/oC5zm4mbQY2MYa5dynpomL.jpg" mos="" align="middle" fullscreen="" width="1080" height="607" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: ntsow on Reddit)</span></figcaption></figure><p>On the software side, the Redditor explains: "I'm running a full XFCE Linux desktop through Termux, with GPU acceleration, plus Windows apps/games. The goal is basically to use the phone as the whole PC."</p><p>Quite a few Redditors are asking how this system runs <a href="https://www.techradar.com/news/best-pc-games" target="_blank">PC games</a>, and the answer is via Wine and Box64, or in some cases, using GameNative, an Android emulator.</p><p>Given the cooling, this mobile Snapdragon chip can be pushed pretty hard, and more importantly, it can keep that up with sustained and taxing workloads.</p><p>The phone-turned-PC can run Windows games surprisingly well as a result – and the 24GB of RAM on-board doesn't hurt either (which is, of course, a pricey proposition on a PC these days).</p><p>What kind of frame rates does the Redditor get? We're told that The Witcher 3 runs at 20 to 30 frames per second (fps) at Full HD resolution and with 'ultra' details.</p><h2 id="analysis-devilishly-daring">Analysis: devilishly daring</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:56.20%;"><img id="iYPHkqRM5tNRTmBHtyumiL" name="Android Phone in Desktop PC" alt="Android Phone in Desktop PC, placed on a desk next to a monitor and keyboard" src="https://cdn.mos.cms.futurecdn.net/iYPHkqRM5tNRTmBHtyumiL.jpg" mos="" align="middle" fullscreen="" width="1080" height="607" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: ntsow on Reddit)</span></figcaption></figure><p>Remember, this is an Android phone playing Windows games, and to do so at a playable enough frame rate (it even goes over 30 fps at times) is impressive. What's also noteworthy is that the Snapdragon phone CPU used here isn't Qualcomm's top-tier mobile silicon. It's an older Snapdragon 8 Elite chip, and as the Redditor points out, you'd get more pep from the newer Gen 5 processors (4.6GHz vs 4.3GHz).</p><p>Among the admirers, there are some alarms raised about the temperature recorded in The Witcher 3 screenshot. The Redditor explains that this is because it was grabbed with the phone running in 'Diablo Mode,' which pushes the components at full power with overclocking. If that isn't on, then the CPU doesn't get as toasty – although presumably you're not going to get over the 30 fps mark, either.</p><p>Still, this is a very nifty piece of work, and as <a href="https://www.reddit.com/r/EmulationOnAndroid/comments/1vkt6lm/comment/p2w16ma/" target="_blank">one commenter</a> on the thread remarks, it is: "One of the most insane things I've seen on Reddit in months."</p><p>I've got to agree, and while this is obviously a very extreme angle on modding, it may point the way to the future where phones are increasingly used as our computing devices.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/consoles-pc/redditor-turns-android-phone-into-a-desktop-pc-in-a-stroke-of-genius-sandwiching-it-between-two-huge-cpu-coolers-so-it-runs-witcher-3-at-1080p-ultra</link>
                                                                            <description>
                            <![CDATA[ Nubia Z70 Ultra smartphone is transformed into a desktop PC in a remarkable fashion, drawing plenty of admiring oohs and ahhs. ]]>
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                                                                        <pubDate>Thu, 13 Aug 2026 01:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Consoles & PC]]></category>
                                                    <category><![CDATA[Phones]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Darren Allan ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[ntsow on Reddit]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Android Phone in Desktop PC, angle view showing display at front of case]]></media:description>                                                            <media:text><![CDATA[Android Phone in Desktop PC, angle view showing display at front of case]]></media:text>
                                <media:title type="plain"><![CDATA[Android Phone in Desktop PC, angle view showing display at front of case]]></media:title>
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                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/3L2kpBz4hBnUVPy6vmM3hL-1280-80.jpg" />
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                            <![CDATA[
                            <article>
                                <ul><li><strong>A Redditor has turned their phone into a desktop PC, sort of</strong></li><li><strong>This involves jamming the device between two hefty CPU coolers</strong></li><li><strong>The results are seriously impressive, including running PC games at playable frame rates on a Linux desktop</strong></li></ul><p>Have you ever thought about using your phone as a PC? A creative hardware modder has taken this idea very literally, actually turning their smartphone <em>into</em> a makeshift PC by jamming the device inside a custom case, sandwiched between a pair of beefy desktop CPU coolers.</p><p><a href="https://wccftech.com/24gb-ram-android-phone-modded-pc-witcher-3-1080p/" target="_blank">Wccftech spotted</a> a <a href="https://www.reddit.com/r/EmulationOnAndroid/comments/1vkt6lm/i_turned_my_nubia_z70_ultra_into_a_desktop_pc/" target="_blank">Reddit post</a> with a title that provides a succinct summary of the achievement here: "I turned my Nubia Z70 Ultra into a desktop PC with TWO CPU coolers – 99% stability, Linux desktop and 1080p Ultra Windows gaming."</p><p>To break this down, what the Redditor ('ntsow') has done is take the Nubia Z70 Ultra, an <a href="https://www.techradar.com/best/best-android-phones" target="_blank">Android phone</a>, and remove the screen. The display was transferred to the front of a custom-made acrylic case, and the phone itself was placed between two big old processor coolers, as mentioned, with direct contact on the Snapdragon chip's shielding (for the maximum cooling effect – which is why the screen must come off).</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:56.20%;"><img id="oC5zm4mbQY2MYa5dynpomL" name="Android Phone in Desktop PC" alt="Android Phone in a Desktop PC, side view showing phone between two CPU coolers" src="https://cdn.mos.cms.futurecdn.net/oC5zm4mbQY2MYa5dynpomL.jpg" mos="" align="middle" fullscreen="" width="1080" height="607" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: ntsow on Reddit)</span></figcaption></figure><p>On the software side, the Redditor explains: "I'm running a full XFCE Linux desktop through Termux, with GPU acceleration, plus Windows apps/games. The goal is basically to use the phone as the whole PC."</p><p>Quite a few Redditors are asking how this system runs <a href="https://www.techradar.com/news/best-pc-games" target="_blank">PC games</a>, and the answer is via Wine and Box64, or in some cases, using GameNative, an Android emulator.</p><p>Given the cooling, this mobile Snapdragon chip can be pushed pretty hard, and more importantly, it can keep that up with sustained and taxing workloads.</p><p>The phone-turned-PC can run Windows games surprisingly well as a result – and the 24GB of RAM on-board doesn't hurt either (which is, of course, a pricey proposition on a PC these days).</p><p>What kind of frame rates does the Redditor get? We're told that The Witcher 3 runs at 20 to 30 frames per second (fps) at Full HD resolution and with 'ultra' details.</p><h2 id="analysis-devilishly-daring">Analysis: devilishly daring</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:56.20%;"><img id="iYPHkqRM5tNRTmBHtyumiL" name="Android Phone in Desktop PC" alt="Android Phone in Desktop PC, placed on a desk next to a monitor and keyboard" src="https://cdn.mos.cms.futurecdn.net/iYPHkqRM5tNRTmBHtyumiL.jpg" mos="" align="middle" fullscreen="" width="1080" height="607" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: ntsow on Reddit)</span></figcaption></figure><p>Remember, this is an Android phone playing Windows games, and to do so at a playable enough frame rate (it even goes over 30 fps at times) is impressive. What's also noteworthy is that the Snapdragon phone CPU used here isn't Qualcomm's top-tier mobile silicon. It's an older Snapdragon 8 Elite chip, and as the Redditor points out, you'd get more pep from the newer Gen 5 processors (4.6GHz vs 4.3GHz).</p><p>Among the admirers, there are some alarms raised about the temperature recorded in The Witcher 3 screenshot. The Redditor explains that this is because it was grabbed with the phone running in 'Diablo Mode,' which pushes the components at full power with overclocking. If that isn't on, then the CPU doesn't get as toasty – although presumably you're not going to get over the 30 fps mark, either.</p><p>Still, this is a very nifty piece of work, and as <a href="https://www.reddit.com/r/EmulationOnAndroid/comments/1vkt6lm/comment/p2w16ma/" target="_blank">one commenter</a> on the thread remarks, it is: "One of the most insane things I've seen on Reddit in months."</p><p>I've got to agree, and while this is obviously a very extreme angle on modding, it may point the way to the future where phones are increasingly used as our computing devices.</p>
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                                                            <title><![CDATA[ The Xbox Elite Series 3 seems to have leaked — and, in a twist no one expected, might have a built-in screen ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>The unannounced Xbox Elite Series 3 controller may have leaked</strong></li><li><strong>Photos were posted to Reddit and have since been deleted</strong></li><li><strong>They showed a plausible-looking gamepad with a built-in screen</strong></li></ul><p>A Reddit user seems to have somehow managed to get their hands on a prototype Xbox Elite Series 3 controller, and the upcoming gamepad appears to have some surprising features.</p><p>In a now-deleted post to the r/Controller subreddit, the author asked, "Anyone know what controller this is?" and claimed they managed to buy the accessory on the online marketplace website OfferUp. </p><p>The post also included a handful of photos of the alleged controller, which hasn't even been officially announced, and they certainly seem genuine — or at least very difficult to fake.</p><p>It looks quite similar to the <a href="https://www.techradar.com/gaming/heres-why-you-shouldnt-buy-an-xbox-elite-series-2-in-2024">Xbox Elite Series 2</a> overall, but with some key differences. These include a redesigned, more plate-like D-pad, two weird scroll wheels at the bottom, and a little LED screen embedded at the top. Other major differences include the addition of a removable rechargeable battery pack, which lines up with information surfaced <a href="https://www.techradar.com/gaming/two-new-xbox-controllers-have-leaked-online-an-xbox-elite-series-3-with-a-removable-battery-and-an-odd-looking-cloud-controller">back in May</a>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qcU8jozjM6FCyNFUqES9W6" name="XBXREVXU_LFA12" alt="Nacon Revolution X Unlimited" src="https://cdn.mos.cms.futurecdn.net/qcU8jozjM6FCyNFUqES9W6.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Some third-party controllers like the Nacon Revolution X Unlimited already offer screen functionality. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nacon)</span></figcaption></figure><p>The screen is definitely the most interesting detail here, and I wonder how it could function in the finished product. One photo shows it displaying an animation of a spaceship flying towards an <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> console, which makes me think that it could be used as a cute way to denote the controller's pairing status.</p><p>High-end third-party controllers like the <a href="https://www.techradar.com/gaming/nacon-revolution-x-unlimited-controller-review">Nacon Revolution X Unlimited</a> and <a href="https://www.techradar.com/gaming/turtle-beach-stealth-ultra-review">Turtle Beach Stealth Ultra </a>already have their own screens. They can be used to edit controller settings, swap between profiles, and even receive text messages, hinting at some possible uses Microsoft might have in store.</p><p>Unfortunately, the poster says they haven't been able to pair the controller with any of their consoles — prompting others to speculate that it could be a special developer unit that requires a registered Xbox dev account.</p><p>With units appearing in the wild, it seems reasonable to assume that an official reveal isn't far away. We might even see the controller unveiled at Gamescom 2026 later this month.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/xbox/the-xbox-elite-series-3-seems-to-have-leaked-and-in-a-twist-no-one-expected-might-have-a-built-in-screen</link>
                                                                            <description>
                            <![CDATA[ The Xbox Elite Series 3 controller might have leaked... Again. ]]>
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                                                                        <pubDate>Wed, 12 Aug 2026 12:23:59 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Xbox Series X]]></media:description>                                                            <media:text><![CDATA[Xbox Series X]]></media:text>
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                            <article>
                                <ul><li><strong>The unannounced Xbox Elite Series 3 controller may have leaked</strong></li><li><strong>Photos were posted to Reddit and have since been deleted</strong></li><li><strong>They showed a plausible-looking gamepad with a built-in screen</strong></li></ul><p>A Reddit user seems to have somehow managed to get their hands on a prototype Xbox Elite Series 3 controller, and the upcoming gamepad appears to have some surprising features.</p><p>In a now-deleted post to the r/Controller subreddit, the author asked, "Anyone know what controller this is?" and claimed they managed to buy the accessory on the online marketplace website OfferUp. </p><p>The post also included a handful of photos of the alleged controller, which hasn't even been officially announced, and they certainly seem genuine — or at least very difficult to fake.</p><p>It looks quite similar to the <a href="https://www.techradar.com/gaming/heres-why-you-shouldnt-buy-an-xbox-elite-series-2-in-2024">Xbox Elite Series 2</a> overall, but with some key differences. These include a redesigned, more plate-like D-pad, two weird scroll wheels at the bottom, and a little LED screen embedded at the top. Other major differences include the addition of a removable rechargeable battery pack, which lines up with information surfaced <a href="https://www.techradar.com/gaming/two-new-xbox-controllers-have-leaked-online-an-xbox-elite-series-3-with-a-removable-battery-and-an-odd-looking-cloud-controller">back in May</a>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qcU8jozjM6FCyNFUqES9W6" name="XBXREVXU_LFA12" alt="Nacon Revolution X Unlimited" src="https://cdn.mos.cms.futurecdn.net/qcU8jozjM6FCyNFUqES9W6.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Some third-party controllers like the Nacon Revolution X Unlimited already offer screen functionality. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Nacon)</span></figcaption></figure><p>The screen is definitely the most interesting detail here, and I wonder how it could function in the finished product. One photo shows it displaying an animation of a spaceship flying towards an <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> console, which makes me think that it could be used as a cute way to denote the controller's pairing status.</p><p>High-end third-party controllers like the <a href="https://www.techradar.com/gaming/nacon-revolution-x-unlimited-controller-review">Nacon Revolution X Unlimited</a> and <a href="https://www.techradar.com/gaming/turtle-beach-stealth-ultra-review">Turtle Beach Stealth Ultra </a>already have their own screens. They can be used to edit controller settings, swap between profiles, and even receive text messages, hinting at some possible uses Microsoft might have in store.</p><p>Unfortunately, the poster says they haven't been able to pair the controller with any of their consoles — prompting others to speculate that it could be a special developer unit that requires a registered Xbox dev account.</p><p>With units appearing in the wild, it seems reasonable to assume that an official reveal isn't far away. We might even see the controller unveiled at Gamescom 2026 later this month.</p>
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                                                            <title><![CDATA[ Capturing the 'primal energy of Wolverine' in a new look, Sony is going all-in on Marvel’s Wolverine with a new PS5 collection that includes covers, a DualSense, and a limited-edition console ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It wouldn’t be a PlayStation exclusive without some matching hardware, right?</p><p>It’s an approach we’ve seen the gaming giant take before, and personally, I’ve always had a soft spot for the various <a href="https://www.techradar.com/gaming/ps5/sony-has-just-revealed-a-limited-edition-spider-man-2-ps5-bundle">Spider-Man-themed PS5 editions</a>. Those consoles understood that a limited-edition PlayStation doesn’t necessarily need to reinvent the hardware itself. Rather, the right colors and a design that makes the console feel like part of the game.</p><p>Sony is taking a very similar approach with Marvel’s Wolverine, by unveiling a collection of matching hardware, including a limited-edition PS5 Digital Edition console — just be ready for the price, though. </p><p>More critically, though, we also have two DualSense controllers and console covers for both <a href="https://www.techradar.com/gaming/ps5-slim-review">PS5 Slim</a> and <a href="https://www.techradar.com/gaming/ps5-pro-review">PS5 Pro</a>. And, perhaps unsurprisingly, you get your pick between Wolverine's iconic yellow and a more subtle but still on-theme choice of 'Adamantium'.</p><p>Here's the full lineup, which lands on September 15, 2026, but will go up for preorder on August 19, 2026.</p><ul><li>DualSense Wireless Controller in Marvel’s Wolverine Battle Yellow Limited Edition: $84.99 / £74.99</li><li>DualSense Wireless Controller in Marvel’s Wolverine Adamantium Limited Edition: $84.99 / £74.99</li><li>PlayStation 5 Cover in Battle Yellow Limited Edition: $74.99 / £64.99</li><li>PlayStation 5 Pro Cover in Marvel’s Wolverine Battle Yellow Limited Edition: $74.99 / £64.99</li><li>PlayStation 5 Pro Cover in Marvel’s Wolverine Adamantium Limited Edition: $74.99 / £64.99</li><li>PlayStation 5 Digital in Marvel’s Wolverine Battle Yellow Limited Edition Bundle with DualSense controller: $649.99 / £569.99</li></ul><p>The center of the collection is Marvel’s Wolverine Battle Yellow Limited Edition PS5 Digital Edition bundle. This pairs the iconic yellow console with a matching DualSense controller and a copy of the game. The design is inspired by Insomniac’s “Battle Reborn” suit, with the familiar yellow finish broken up by claw marks across the hardware.</p><p>And it works quite well, as rather than slapping a Wolverine logo onto a yellow PS5, Sony has made the console look as though Wolverine himself has gotten his claws on and into it.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1616px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="64u5gEgR92yKu2uxWq4LrT" name="1-Marvel’s Wolverine Limited Edition PS5 Console bundle and accessories" alt="Marvel’s Wolverine Limited Edition PS5 Console bundle and accessories" src="https://cdn.mos.cms.futurecdn.net/64u5gEgR92yKu2uxWq4LrT.jpg" mos="" align="middle" fullscreen="" width="1616" height="909" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: PlayStation)</span></figcaption></figure><p>That design language carries over to the standalone Battle Yellow DualSense, as well as limited-edition console covers for existing PS5 and PS5 Pro owners. So you don't necessarily need to buy another PS5 to bring a little Wolverine into your setup, which is especially good news considering the price increases. And yes, the bundle does carry a hefty $649.99 / £569.99 price tag, but you can get the Wolverine yellow DualSense for $84.99 / £74.99 or snap up a PS5 cover for $74.99 / £64.99.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3600px;"><p class="vanilla-image-block" style="padding-top:56.22%;"><img id="6vCrmcBg3SoGmX6ZHFPTGb" name="4-Marvel’s Wolverine Limited Edition PS5 Console bundle and accessories" alt="4-Marvel’s Wolverine Limited Edition PS5 Console bundle and accessories" src="https://cdn.mos.cms.futurecdn.net/6vCrmcBg3SoGmX6ZHFPTGb.jpg" mos="" align="middle" fullscreen="" width="3600" height="2024" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: PlayStation)</span></figcaption></figure><p>Sony's also giving you the option of trading the yellow finish for a metallic look inspired by the Adamantium material bonded to Logan. It’s a much more understated design, but arguably a better fit if you want something a little more subtle. This will be available as a cover for the PS5 Pro exclusively or as a DualSense Controller.</p><p>“I wanted to show Wolverine at his fiercest for Marvel’s Wolverine Limited Edition PS5 Console bundle and accessories,” explained Jock, a graphic artist who worked on Marvel’s Wolverine, who starts by drawing and was excited to ‘marry cutting-edge hardware with the energy and looseness of hand-drawn ink.’</p><p>“I’m stunned by how well the console and accessories captured the raw energy of the drawing, bringing Wolverine to life in a completely unique way,” concluded Jock. And it does look stunning and instantly recognizable as Wolverine. </p><p>You can see that philosophy pretty clearly in the final designs.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1628px;"><p class="vanilla-image-block" style="padding-top:56.27%;"><img id="RhqpaV8moVGobehStsoNTf" name="3-Marvel’s Wolverine Limited Edition PS5 Console bundle and accessories" alt="Marvel’s Wolverine Limited Edition PS5 Console bundle and accessories" src="https://cdn.mos.cms.futurecdn.net/RhqpaV8moVGobehStsoNTf.jpg" mos="" align="middle" fullscreen="" width="1628" height="916" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: PlayStation)</span></figcaption></figure><p>Preorders for Marvel’s Wolverine limited-edition hardware begin August 19 at 10 a.m. local time, with everything releasing and launching officially September 15 alongside the game.</p><p>So, yes, it wouldn't really be a major PlayStation exclusive without some matching hardware, and if Sony’s goal was to make a PS5 look like Wolverine had personally gotten his claws into it, mission accomplished. </p><p>There is something to be said about doubling down on physical products as Sony is pushing the charge with ending discs for titles. Good news is that along with the title art for <em>Marvel’s Wolverine</em>, Insomniac has confirmed a physical disc is in the box and will launch the game properly as well.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/ps5/capturing-the-primal-energy-of-wolverine-in-a-new-look-sony-is-going-all-in-on-marvels-wolverine-with-a-new-ps5-collection-that-includes-covers-a-dualsense-and-a-limited-edition-console</link>
                                                                            <description>
                            <![CDATA[ Sony is giving Marvel’s Wolverine the full PlayStation treatment with a new collection of Battle Yellow and Adamantium PS5 hardware, including console covers for PS5 and PS5 Pro, DualSense controllers, and a limited-edition PS5 console. ]]>
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                                                                        <pubDate>Tue, 11 Aug 2026 22:02:58 +0000</pubDate>                                                                                                                                <updated>Tue, 11 Aug 2026 22:04:03 +0000</updated>
                                                                                                                                            <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
                                                    <category><![CDATA[Playstation]]></category>
                                                                                                <author><![CDATA[ jacob.krol@futurenet.com (Jacob Krol) ]]></author>                    <dc:creator><![CDATA[ Jacob Krol ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hKSCqxtWYDuUtwZseV9E3C.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jacob Krol is the US Managing Editor for News at TechRadar overseeing the daily rollout of content and coordinating with various section leads. He joined TechRadar in May of 2024 and is based out of New York City. &lt;/p&gt;&lt;p&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;Prior to joining TechRadar, Jacob was Senior Editor, Technology and Commerce at TheStreet focusing on covering the latest products in the consumer tech space from how to pre-order to finding the best deals with reviews, analysis, and features in between. Before that, Jacob was a founding member at CNN Underscored, building and growing the electronics section. He also assisted in building out social media channels, programming the homepage, and establishing protocols for testing various products for one-off reviews and best-of guides. Prior to starting at CNN, Jacob was a Tech Writer at Mashable focusing on news, reviews, and evergreen content. &lt;/p&gt;&lt;p&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;He has experience covering major players in the space like Apple, Samsung, Google, and Microsoft as well as testing products like smartphones, tablets, smartwatches, smart home gadgets, speakers, earbuds, headphones, TVs, and more futuristic tech like smart glasses.&lt;/p&gt;&lt;p&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;Jacob received a Bachelor of Arts in Media &amp; Communication cum laude with a minor in Innovation and Entrepreneurship from Muhlenberg College. During his time on campus, he interned at CNET, Fox News, CNN, and CNBC, while also running his own tech blog, NJTechReviews, which he founded in 2010.&lt;/p&gt;&lt;p&gt;When not playing with a new gadget or breaking down the latest news, you can find Jacob listening to Bruce Springsteen, posting on TikTok, building a Lego set, watching a Star Wars show, or playing with his family dogs, Georgia and Charlie.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Marvel’s Wolverine Limited Edition PS5 Console bundle and accessories]]></media:description>                                                            <media:text><![CDATA[Marvel’s Wolverine Limited Edition PS5 Console bundle and accessories]]></media:text>
                                <media:title type="plain"><![CDATA[Marvel’s Wolverine Limited Edition PS5 Console bundle and accessories]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>It wouldn’t be a PlayStation exclusive without some matching hardware, right?</p><p>It’s an approach we’ve seen the gaming giant take before, and personally, I’ve always had a soft spot for the various <a href="https://www.techradar.com/gaming/ps5/sony-has-just-revealed-a-limited-edition-spider-man-2-ps5-bundle">Spider-Man-themed PS5 editions</a>. Those consoles understood that a limited-edition PlayStation doesn’t necessarily need to reinvent the hardware itself. Rather, the right colors and a design that makes the console feel like part of the game.</p><p>Sony is taking a very similar approach with Marvel’s Wolverine, by unveiling a collection of matching hardware, including a limited-edition PS5 Digital Edition console — just be ready for the price, though. </p><p>More critically, though, we also have two DualSense controllers and console covers for both <a href="https://www.techradar.com/gaming/ps5-slim-review">PS5 Slim</a> and <a href="https://www.techradar.com/gaming/ps5-pro-review">PS5 Pro</a>. And, perhaps unsurprisingly, you get your pick between Wolverine's iconic yellow and a more subtle but still on-theme choice of 'Adamantium'.</p><p>Here's the full lineup, which lands on September 15, 2026, but will go up for preorder on August 19, 2026.</p><ul><li>DualSense Wireless Controller in Marvel’s Wolverine Battle Yellow Limited Edition: $84.99 / £74.99</li><li>DualSense Wireless Controller in Marvel’s Wolverine Adamantium Limited Edition: $84.99 / £74.99</li><li>PlayStation 5 Cover in Battle Yellow Limited Edition: $74.99 / £64.99</li><li>PlayStation 5 Pro Cover in Marvel’s Wolverine Battle Yellow Limited Edition: $74.99 / £64.99</li><li>PlayStation 5 Pro Cover in Marvel’s Wolverine Adamantium Limited Edition: $74.99 / £64.99</li><li>PlayStation 5 Digital in Marvel’s Wolverine Battle Yellow Limited Edition Bundle with DualSense controller: $649.99 / £569.99</li></ul><p>The center of the collection is Marvel’s Wolverine Battle Yellow Limited Edition PS5 Digital Edition bundle. This pairs the iconic yellow console with a matching DualSense controller and a copy of the game. The design is inspired by Insomniac’s “Battle Reborn” suit, with the familiar yellow finish broken up by claw marks across the hardware.</p><p>And it works quite well, as rather than slapping a Wolverine logo onto a yellow PS5, Sony has made the console look as though Wolverine himself has gotten his claws on and into it.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1616px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="64u5gEgR92yKu2uxWq4LrT" name="1-Marvel’s Wolverine Limited Edition PS5 Console bundle and accessories" alt="Marvel’s Wolverine Limited Edition PS5 Console bundle and accessories" src="https://cdn.mos.cms.futurecdn.net/64u5gEgR92yKu2uxWq4LrT.jpg" mos="" align="middle" fullscreen="" width="1616" height="909" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: PlayStation)</span></figcaption></figure><p>That design language carries over to the standalone Battle Yellow DualSense, as well as limited-edition console covers for existing PS5 and PS5 Pro owners. So you don't necessarily need to buy another PS5 to bring a little Wolverine into your setup, which is especially good news considering the price increases. And yes, the bundle does carry a hefty $649.99 / £569.99 price tag, but you can get the Wolverine yellow DualSense for $84.99 / £74.99 or snap up a PS5 cover for $74.99 / £64.99.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3600px;"><p class="vanilla-image-block" style="padding-top:56.22%;"><img id="6vCrmcBg3SoGmX6ZHFPTGb" name="4-Marvel’s Wolverine Limited Edition PS5 Console bundle and accessories" alt="4-Marvel’s Wolverine Limited Edition PS5 Console bundle and accessories" src="https://cdn.mos.cms.futurecdn.net/6vCrmcBg3SoGmX6ZHFPTGb.jpg" mos="" align="middle" fullscreen="" width="3600" height="2024" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: PlayStation)</span></figcaption></figure><p>Sony's also giving you the option of trading the yellow finish for a metallic look inspired by the Adamantium material bonded to Logan. It’s a much more understated design, but arguably a better fit if you want something a little more subtle. This will be available as a cover for the PS5 Pro exclusively or as a DualSense Controller.</p><p>“I wanted to show Wolverine at his fiercest for Marvel’s Wolverine Limited Edition PS5 Console bundle and accessories,” explained Jock, a graphic artist who worked on Marvel’s Wolverine, who starts by drawing and was excited to ‘marry cutting-edge hardware with the energy and looseness of hand-drawn ink.’</p><p>“I’m stunned by how well the console and accessories captured the raw energy of the drawing, bringing Wolverine to life in a completely unique way,” concluded Jock. And it does look stunning and instantly recognizable as Wolverine. </p><p>You can see that philosophy pretty clearly in the final designs.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1628px;"><p class="vanilla-image-block" style="padding-top:56.27%;"><img id="RhqpaV8moVGobehStsoNTf" name="3-Marvel’s Wolverine Limited Edition PS5 Console bundle and accessories" alt="Marvel’s Wolverine Limited Edition PS5 Console bundle and accessories" src="https://cdn.mos.cms.futurecdn.net/RhqpaV8moVGobehStsoNTf.jpg" mos="" align="middle" fullscreen="" width="1628" height="916" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: PlayStation)</span></figcaption></figure><p>Preorders for Marvel’s Wolverine limited-edition hardware begin August 19 at 10 a.m. local time, with everything releasing and launching officially September 15 alongside the game.</p><p>So, yes, it wouldn't really be a major PlayStation exclusive without some matching hardware, and if Sony’s goal was to make a PS5 look like Wolverine had personally gotten his claws into it, mission accomplished. </p><p>There is something to be said about doubling down on physical products as Sony is pushing the charge with ending discs for titles. Good news is that along with the title art for <em>Marvel’s Wolverine</em>, Insomniac has confirmed a physical disc is in the box and will launch the game properly as well.</p>
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                                                            <title><![CDATA[ Redditor somehow turns a Steam Deck into a Game Boy — and I'm loving the 'SteamBoy' ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>A modder has taken the innards of a Steam Deck and put them into a Game Boy-style case</strong></li><li><strong>The end result is the 'SteamBoy', although it's not quite finished (the screen doesn't yet work)</strong></li><li><strong>There's a lot of excitement about this DIY project, and some gamers have even said they'd be keen to buy a retro handheld like this</strong></li></ul><p>Ever wished the <a href="https://www.techradar.com/reviews/steam-deck">Steam Deck</a> looked a bit more retro — or indeed a lot more retro? Meet the 'SteamBoy', which takes the innards of Valve's <a href="https://www.techradar.com/best/best-handheld-games-consoles">handheld</a> and transplants them into a case styled on the Game Boy.</p><p><a href="https://steamdeckhq.com/news/a-steam-deck-was-turned-into-a-game-boy/">Steam Deck HQ noticed</a> this clever piece of modding in the form a project by 'PhyFawkes' as <a href="https://www.reddit.com/r/SteamDeckModded/comments/1vje1fl/steamboy_demo/" target="_blank">posted on Reddit</a> (via <a href="https://videocardz.com/newz/modder-creates-steamboy-with-steam-deck-hardware-inside-a-game-boy-sized-shell" target="_blank">VideoCardz</a>).</p><p>The SteamBoy uses the motherboard, controller, buttons, speakers, and battery from the Steam Deck, fitting the components into a case which the maker says is the same dimensions as an original Game Boy, with a thickness of 32mm (yes, it's thick).</p><p>PhyFawkes explains: "The battery is the original battery, and it basically takes up the whole width of the device on the inside. It's sandwiched between the motherboard and the display. The motherboard and controller boards are completely intact as well."</p><p>The only element that isn't functional yet is the screen, so this device is still a work in progress. The Redditor has demonstrated it working on an external monitor, though.</p><h2 id="analysis-next-stop-kickstarter">Analysis: next stop Kickstarter?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:970px;"><p class="vanilla-image-block" style="padding-top:56.19%;"><img id="jpLnu6R3wtYcMvjjvzhTD" name="SteamBoy" alt="SteamBoy shown hooked up to an external monitor, playing Slay the Spire 2" src="https://cdn.mos.cms.futurecdn.net/jpLnu6R3wtYcMvjjvzhTD.jpg" mos="" align="middle" fullscreen="" width="970" height="545" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: PhyFawkes on Reddit)</span></figcaption></figure><p>The snag with getting the screen going is that the motherboard firmware reports the display properties directly to <a href="https://www.techradar.com/gaming/consoles-pc/going-to-make-myself-stick-with-steamos-instead-of-slithering-back-to-windows-gamers-get-ready-to-abandon-windows-11-as-valve-focuses-on-boosting-steamos-on-the-desktop">SteamOS</a>, and so the firmware details must be updated with the info for the new screen. The Redditor says it hopefully it won't take too long to sort this out.</p><p>Another part of the recipe that's missing is the triggers, but PhyFawkes says that they might be able to add them eventually, but that space constraints with the case could make this too tricky a proposition.</p><p>Apparently the handheld runs cool enough with some slight under-volting. All in all, this a very smart-looking project, and I'm seriously impressed. The case itself is 3D-printed, with the Redditor noting that they're going to provide the details on how to make one for those who might want to try their hand at this enterprising piece of handheld DIY.</p><p>Of course, constructing something like this is well beyond the scope of your average gamer, and there are fans of this concept out there who'd be willing to pay money for a SteamBoy of their own. Plenty of them, in fact, as the reception for this project has been nothing short of glowing.</p><p>As someone on <a href="https://www.reddit.com/r/SteamDeckModded/comments/1vje1fl/comment/p2l17cm/" target="_blank">Reddit put it</a>: "This is legitimately so cool. I would totally back something like this on Kickstarter."</p><p><a href="https://www.reddit.com/r/SteamDeckModded/comments/1vje1fl/comment/p2vf94j/" target="_blank">Another Redditor said</a>: "Looks amazing! I'd probably buy 2 of these bad boys."</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/steam-deck/redditor-somehow-turns-a-steam-deck-into-a-game-boy-and-im-loving-the-steamboy</link>
                                                                            <description>
                            <![CDATA[ 'I would totally back something like this on Kickstarter': Redditor turns Steam Deck into a Game Boy, and the 'SteamBoy' has gone down a storm. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Tue, 11 Aug 2026 11:59:49 +0000</pubDate>                                                                                                                                <updated>Tue, 11 Aug 2026 12:00:07 +0000</updated>
                                                                                                                                            <category><![CDATA[Steam Deck]]></category>
                                                    <category><![CDATA[Gaming PCs]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Computing]]></category>
                                                    <category><![CDATA[Gaming Computers]]></category>
                                                                                                                    <dc:creator><![CDATA[ Darren Allan ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[PhyFawkes on Reddit]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[SteamBoy close-up on controller and buttons]]></media:description>                                                            <media:text><![CDATA[SteamBoy close-up on controller and buttons]]></media:text>
                                <media:title type="plain"><![CDATA[SteamBoy close-up on controller and buttons]]></media:title>
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                            <![CDATA[
                            <article>
                                <ul><li><strong>A modder has taken the innards of a Steam Deck and put them into a Game Boy-style case</strong></li><li><strong>The end result is the 'SteamBoy', although it's not quite finished (the screen doesn't yet work)</strong></li><li><strong>There's a lot of excitement about this DIY project, and some gamers have even said they'd be keen to buy a retro handheld like this</strong></li></ul><p>Ever wished the <a href="https://www.techradar.com/reviews/steam-deck">Steam Deck</a> looked a bit more retro — or indeed a lot more retro? Meet the 'SteamBoy', which takes the innards of Valve's <a href="https://www.techradar.com/best/best-handheld-games-consoles">handheld</a> and transplants them into a case styled on the Game Boy.</p><p><a href="https://steamdeckhq.com/news/a-steam-deck-was-turned-into-a-game-boy/">Steam Deck HQ noticed</a> this clever piece of modding in the form a project by 'PhyFawkes' as <a href="https://www.reddit.com/r/SteamDeckModded/comments/1vje1fl/steamboy_demo/" target="_blank">posted on Reddit</a> (via <a href="https://videocardz.com/newz/modder-creates-steamboy-with-steam-deck-hardware-inside-a-game-boy-sized-shell" target="_blank">VideoCardz</a>).</p><p>The SteamBoy uses the motherboard, controller, buttons, speakers, and battery from the Steam Deck, fitting the components into a case which the maker says is the same dimensions as an original Game Boy, with a thickness of 32mm (yes, it's thick).</p><p>PhyFawkes explains: "The battery is the original battery, and it basically takes up the whole width of the device on the inside. It's sandwiched between the motherboard and the display. The motherboard and controller boards are completely intact as well."</p><p>The only element that isn't functional yet is the screen, so this device is still a work in progress. The Redditor has demonstrated it working on an external monitor, though.</p><h2 id="analysis-next-stop-kickstarter">Analysis: next stop Kickstarter?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:970px;"><p class="vanilla-image-block" style="padding-top:56.19%;"><img id="jpLnu6R3wtYcMvjjvzhTD" name="SteamBoy" alt="SteamBoy shown hooked up to an external monitor, playing Slay the Spire 2" src="https://cdn.mos.cms.futurecdn.net/jpLnu6R3wtYcMvjjvzhTD.jpg" mos="" align="middle" fullscreen="" width="970" height="545" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: PhyFawkes on Reddit)</span></figcaption></figure><p>The snag with getting the screen going is that the motherboard firmware reports the display properties directly to <a href="https://www.techradar.com/gaming/consoles-pc/going-to-make-myself-stick-with-steamos-instead-of-slithering-back-to-windows-gamers-get-ready-to-abandon-windows-11-as-valve-focuses-on-boosting-steamos-on-the-desktop">SteamOS</a>, and so the firmware details must be updated with the info for the new screen. The Redditor says it hopefully it won't take too long to sort this out.</p><p>Another part of the recipe that's missing is the triggers, but PhyFawkes says that they might be able to add them eventually, but that space constraints with the case could make this too tricky a proposition.</p><p>Apparently the handheld runs cool enough with some slight under-volting. All in all, this a very smart-looking project, and I'm seriously impressed. The case itself is 3D-printed, with the Redditor noting that they're going to provide the details on how to make one for those who might want to try their hand at this enterprising piece of handheld DIY.</p><p>Of course, constructing something like this is well beyond the scope of your average gamer, and there are fans of this concept out there who'd be willing to pay money for a SteamBoy of their own. Plenty of them, in fact, as the reception for this project has been nothing short of glowing.</p><p>As someone on <a href="https://www.reddit.com/r/SteamDeckModded/comments/1vje1fl/comment/p2l17cm/" target="_blank">Reddit put it</a>: "This is legitimately so cool. I would totally back something like this on Kickstarter."</p><p><a href="https://www.reddit.com/r/SteamDeckModded/comments/1vje1fl/comment/p2vf94j/" target="_blank">Another Redditor said</a>: "Looks amazing! I'd probably buy 2 of these bad boys."</p>
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                                                            <title><![CDATA[ 'Everyone who bought this game should be eligible for a full refund': A digital-only Nintendo Switch game just became unplayable for those who paid for it — showing exactly why gamers are rebelling against Sony's disc-free PlayStation plans ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>Aliens: Fireteam Elite </strong></em><strong>has been shut down on Nintendo Switch</strong></li><li><strong>The game was offered as a cloud version on the platform, which meant it relied on being streamed from a server over the internet</strong></li><li><strong>Those that spent money on the game do not appear to have been refunded</strong></li></ul><p>The Nintendo Switch version of <em>Aliens: Fireteam Elite </em>has been shut down, rendering it unplayable for those who bought it.</p><p>The game launched on Nintendo Switch on April 26, 2023, and unlike the versions available on other platforms, was a cloud version. That means it relied on being streamed from a server over an internet connection. A short demo version was available to try for free, but access to the full game cost $29.99. </p><p>There was even a $59.99 Ultimate Edition on offer, which threw in a raft of DLC, and means that some players would have paid 60 bucks for something that they can now no longer access at all.</p><p>Developer Cold Iron Studios quietly announced the shutdown back in March this year, sending a message to players thanking them for their support and confirming that the game "will be accessible until August 5, 2026" at which point buyers would "no longer be able to access the game."</p><p>It continued: "We apologize to our loyal customers for any inconvenience this may cause, and we appreciate your understanding. We hope you will continue to enjoy our other game titles."</p><p>Noticeably, there was no mention of any kind of refund for those who spent money on the game, and it doesn't appear that any affected players got one.</p><p>The news has picked up some steam on the <a href="https://www.reddit.com/r/gaming/s/HDzOnzU3cN" target="_blank">r/gaming subreddit</a>, with commenters rallying against cloud gaming and referencing fears surrounding the recent confirmation that Sony would be discontinuing the production of physical game discs in 2028 — pushing gamers towards digital formats.</p><p>"Everyone who bought this game should be eligible for a full refund," reads the top-rated comment. "This is why you don't buy a 'Cloud' version of a game," added another commenter. "It is a ticking clock."</p><p>One user wrote: "This is going to happen more and more as an all-digital future becomes standard... You don't own anything, you're just paying for the license to play something until it gets taken away."</p><p>A sequel, <em>Aliens: Fireteam Elite 2</em>, is expected to launch this year for PC, PlayStation 5, and Xbox Series X and Xbox Series S on August 25. It's also expected to come to Nintendo Switch 2 at a later date. Importantly, it won't be a cloud version, which will likely come as a relief to potential buyers. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/nintendo/everyone-who-bought-this-game-should-be-eligible-for-a-full-refund-a-digital-only-nintendo-switch-game-just-became-unplayable-for-those-who-paid-for-it-showing-exactly-why-gamers-are-rebelling-against-sonys-disc-free-playstation-plans</link>
                                                                            <description>
                            <![CDATA[ The Nintendo Switch version of Aliens: Fireteam Elite has shut down, rendering it unplayable for buyers. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Mon, 10 Aug 2026 15:50:07 +0000</pubDate>                                                                                                                                <updated>Tue, 11 Aug 2026 16:19:46 +0000</updated>
                                                                                                                                            <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Cold Iron Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Aliens: Fireteam Elite marines face off against the xenomorph swarm]]></media:description>                                                            <media:text><![CDATA[Aliens: Fireteam Elite marines face off against the xenomorph swarm]]></media:text>
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                                <ul><li><em><strong>Aliens: Fireteam Elite </strong></em><strong>has been shut down on Nintendo Switch</strong></li><li><strong>The game was offered as a cloud version on the platform, which meant it relied on being streamed from a server over the internet</strong></li><li><strong>Those that spent money on the game do not appear to have been refunded</strong></li></ul><p>The Nintendo Switch version of <em>Aliens: Fireteam Elite </em>has been shut down, rendering it unplayable for those who bought it.</p><p>The game launched on Nintendo Switch on April 26, 2023, and unlike the versions available on other platforms, was a cloud version. That means it relied on being streamed from a server over an internet connection. A short demo version was available to try for free, but access to the full game cost $29.99. </p><p>There was even a $59.99 Ultimate Edition on offer, which threw in a raft of DLC, and means that some players would have paid 60 bucks for something that they can now no longer access at all.</p><p>Developer Cold Iron Studios quietly announced the shutdown back in March this year, sending a message to players thanking them for their support and confirming that the game "will be accessible until August 5, 2026" at which point buyers would "no longer be able to access the game."</p><p>It continued: "We apologize to our loyal customers for any inconvenience this may cause, and we appreciate your understanding. We hope you will continue to enjoy our other game titles."</p><p>Noticeably, there was no mention of any kind of refund for those who spent money on the game, and it doesn't appear that any affected players got one.</p><p>The news has picked up some steam on the <a href="https://www.reddit.com/r/gaming/s/HDzOnzU3cN" target="_blank">r/gaming subreddit</a>, with commenters rallying against cloud gaming and referencing fears surrounding the recent confirmation that Sony would be discontinuing the production of physical game discs in 2028 — pushing gamers towards digital formats.</p><p>"Everyone who bought this game should be eligible for a full refund," reads the top-rated comment. "This is why you don't buy a 'Cloud' version of a game," added another commenter. "It is a ticking clock."</p><p>One user wrote: "This is going to happen more and more as an all-digital future becomes standard... You don't own anything, you're just paying for the license to play something until it gets taken away."</p><p>A sequel, <em>Aliens: Fireteam Elite 2</em>, is expected to launch this year for PC, PlayStation 5, and Xbox Series X and Xbox Series S on August 25. It's also expected to come to Nintendo Switch 2 at a later date. Importantly, it won't be a cloud version, which will likely come as a relief to potential buyers. </p>
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                                                            <title><![CDATA[ ‘A capable controller with plenty of adjustments’: while this Nintendo Switch 2 and PC gamepad looks like an Xbox controller, it hides some serious upgrades — but there are a few sticking points you need to know about ]]></title>
                                                                                                <dc:content><![CDATA[ <h2 class="article-body__section" id="section-gulikit-kk3-max-one-minute-review"><span>Gulikit KK3 Max: One-minute review</span></h2><p>The GuliKit KK3 Max might look like a standard controller, but it has plenty of extras and features on board.</p><p>Adopting the familiar form of the Xbox’s gamepad, the KK3 Max doesn’t exactly push the boundaries in terms of design. But given how comfortable and convenient the shape and layout are, it’s hard to complain about its lack of originality.</p><p>There are also a few extra flourishes that add some interest. The matte white finish of my review unit was rather fetching, while the front panel is incredibly smooth, smoother than any other I’ve felt before. Its construction also feels quite solid, rivaling the builds of the <a href="https://www.techradar.com/best/best-pc-controllers">best PC controllers</a>.</p><p>This premium feel extends to the buttons, since there’s very little wobble to any of them. The same can be said of the various sets of levers for the four back buttons, although a fair amount of force is required to insert them.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Npau3pZDUxUXRePxVPRPDG" name="PXL_20260717_074135618" alt="Hand holding GuliKit KK3 Max with pink wall in background" src="https://cdn.mos.cms.futurecdn.net/Npau3pZDUxUXRePxVPRPDG.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Despite the lack of software, there are still plenty of input-related customizations and settings available via various button combinations. These range from basic adjustments, such as the vibration intensity and stick sensitivity, to more advanced features, such as motion control and macro recording.</p><p>The overall performance of the KK3 Max is pretty good. Most of the buttons are responsive and satisfying to press. The triggers offer a fair amount of control, although I found their travel distance a little too short for my preferences. The sticks also lack the precision of the best, although they move easily and quickly. Motion controls are also inconsistent: I found they performed well with Nintendo Switch games, but were less effective on PC and mobile titles.</p><p>I’m happy to report that I had no issues with connectivity on any system I tried the KK3 Max with. Whether it was to my PC via the USB dongle or to my Switch and Android tablet via Bluetooth, the KK3 Max connected quickly to them all and I didn’t experience any dropouts or lag. Hotswitching between devices is also easy thanks to the dedicated button for this purpose, although it can take several presses for the button to respond.</p><p>The current multiplatform controller market is certainly a competitive one, with an increasing number of entrants offering increasingly better value. At $79.99 / £65.99 / AU$113.95, the KK3 Max is dangerously close in price to some real standouts, such as the <a href="https://www.techradar.com/computing/peripherals-accessories/valve-steam-controller-2026">Steam Controller</a> and the <a href="https://www.techradar.com/gaming/ive-spent-25-hours-with-this-8k-polling-games-controller-its-been-great-for-arc-raiders-not-so-great-for-my-pc-gamesir-g7-pro-8k-review-a-fantastic-controller-gets-one-extra-feature-but-its-not-for-everyone">GameSir G7 Pro 8K</a>, and more expensive than the <a href="https://www.techradar.com/gaming/8bitdo-pro-3-review">8BitDo Pro 3</a>, another highly capable controller. It mightn’t quite match up to its cohort, but the KK3 Max is still a gamepad to consider if you prefer onboard adjustments and like to have plenty of back buttons.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HmVZaMDoHofh2iqhrEeYYP" name="PXL_20260717_074453124" alt="Back of GuliKit KK3 Max with back button attachments next to it, on desk with pink wall in background" src="https://cdn.mos.cms.futurecdn.net/HmVZaMDoHofh2iqhrEeYYP.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-gulikit-kk3-max-review-price-availability"><span>Gulikit KK3 Max review: Price & availability</span></h2><ul><li><strong>$79.99 / £65.99 / AU$113.95</strong></li><li><strong>Available now in various colorways</strong></li><li><strong>Premium pricing puts it against big hitters</strong></li></ul><p>The GuliKit KK3 Max costs $79.99 / £65.99 / AU$113.95 and is available now from Amazon. Three colorways are available: black, white, and grey.</p><p>This pricing places the KK3 Max at the premium end of the market. It comes close to some big names in this space, such as the new <a href="https://www.techradar.com/computing/peripherals-accessories/valve-steam-controller-2026">Steam Controller</a>. This has the advantage of touchpads for controlling the mouse cursor, and we found its gyroscope controls performed very well, unlike the KK3 Max’s. It isn’t compatible with the Switch or Switch 2, though. </p><p>The KK3 Max is also more expensive than the <a href="https://www.techradar.com/gaming/8bitdo-pro-3-review">8BitDo Pro 3</a>, which has class-leading performance. We particularly loved its smooth analog sticks and triggers, as well as its phenomenal D-pad. It’s very customizable, too, thanks to its accompanying software — something the KK3 Max lacks.</p><h2 class="article-body__section" id="section-gulikit-kk3-max-review-specs"><span>Gulikit KK3 Max review: Specs</span></h2><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Gulikit KK3 Max</strong></p></td></tr><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$79.99 / £65.99 / AU$113.95</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>9.7oz / 275g</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>6 x 4.3 x 1.3in / 154.7 x 108.1 x 32.4mm</p></td></tr><tr><td class="firstcol " ><p>Compatibility</p></td><td  ><p>PC, Switch, Switch 2, Android, iOS</p></td></tr><tr><td class="firstcol " ><p>Connection type</p></td><td  ><p>Wireless (2.4GHz, Bluetooth), Wired (USB-C)</p></td></tr><tr><td class="firstcol " ><p>Battery life</p></td><td  ><p>15-28 hours</p></td></tr></tbody></table></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="k5QhUCyeRXWYn96gSvYz5Z" name="PXL_20260717_074123179" alt="Back of GuliKit KK3 Max with back button levers attached, on a desk with pink wall in background" src="https://cdn.mos.cms.futurecdn.net/k5QhUCyeRXWYn96gSvYz5Z.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-gulikit-kk3-max-review-design-and-features"><span>Gulikit KK3 Max review: Design and features</span></h2><ul><li><strong>Super smooth surface</strong></li><li><strong>No extra D-pad hats or stick caps</strong></li><li><strong>No software</strong></li></ul><p>The KK3 Max has a simple and conventional design, replicating the form and layout of the <a href="https://www.techradar.com/best/the-best-xbox-controllers-in-2023">best Xbox controllers</a>. This is no bad thing, though, since such gamepads are among the most ergonomic and comfortable out there. Along with many others, I’m also particularly fond of the asymmetric analog sticks, since this moves the D-pad to a position that makes it easier to use with either thumb. </p><p>What may prove more divisive, however, is the relatively small size of the entire unit. I don’t have particularly large hands, but both my thumbs and forefingers tended to overhang the sticks and triggers respectively. I was able to adjust my grip to compensate without sacrificing comfort or security, but others might find this more of a problem.</p><p>There are some extra touches to the KK3 Max’s design that set it apart from the crowd. The brilliant white matte finish of my review unit is quite eye-catching, as is the subtle yet effective RGB lighting around the sticks, which also has a practical function that I’ll come to later.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kKUt8W2Dg3FWwp6wzSeGNk" name="PXL_20260717_074245927" alt="Close-up of right analog stick on GuliKit KK3 Max, on a grey desk" src="https://cdn.mos.cms.futurecdn.net/kKUt8W2Dg3FWwp6wzSeGNk.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The front plate is incredibly smooth to the touch, smoother than any other controller I’ve experienced. However, this plate isn’t magnetically attached as it is on other gamepads, allowing for easy removal for the sake of customization and reordering or replacing buttons.</p><p>You can still remove the KK3 Max’s face buttons — you’ll just need to use the included puller to do so, which is thankfully easy to use. You can’t directly swap the X with the Y button or the A with the B, though, since they have different depths and curvatures. Rather, duplicates of each button are included in the box with the appropriate depth and curvature for swapping their position. This seems like a rather inefficient solution to me, and just means you have more bits of plastic in your life than you otherwise would.</p><p>I can’t complain about their quality, though. They’re pleasantly smooth and stable, with only a marginal amount of play, while their transparent design is quite fetching. The D-pad also feels stable, although it’s a shame you can't replace the hat, as different designs can make a real difference to feel and performance, and would cater to more preferences. Fortunately, I found it quite ergonomic; even though it adopts the traditional four-point shape, its rounded edges make it better for rolling between directions. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CV2CyPrJjYaLMqeHcjHRW" name="PXL_20260717_074242002" alt="Close-up of left analog stick on GuliKit KK3 Max, on a grey desk" src="https://cdn.mos.cms.futurecdn.net/CV2CyPrJjYaLMqeHcjHRW.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The triggers are also comfortable. They have rounded outside edges, which makes them soft on the finger, as well as a dotted texture to provide grip. The analog stick caps are reasonably small but have an ergonomic shape and a soft finish. Their edges are slightly textured, although this is less prominent than other examples, so those with sweaty thumbs might slip off them. They are removable, but GuliKit doesn’t provide any extra sets in the box, which is a shame. The sticks themselves are quite tall and suitably planted, with a negligible amount of play. </p><p>More solid are the back button levers. Despite how they look, they’re not made from metal, but they are reassuringly sturdy. They actually require a fair amount of force to insert in their slots, but once in place, I felt pretty confident that they weren’t going to come loose. They come in different shapes, with two sets of paddle-like levers and a set that looks more like bumpers. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="R3zMxhAKmqsyJYSWTjk9wF" name="PXL_20260717_074140201" alt="Close-up of top of GuliKit KK3 Max, on a grey desk with pink wall in background" src="https://cdn.mos.cms.futurecdn.net/R3zMxhAKmqsyJYSWTjk9wF.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>There’s no software for customizing the inputs of the KK3 Max, which is a shame. However, there are still plenty of adjustments you can make and features to enable using various button combinations. You can alter the sensitivity of the analog sticks, with three levels to choose from, as well as toggle Dead Zone mode for them. You can also enable the Motion Aim Assist mode, letting you assign gyroscopic controls when either the left stick or the left trigger is held. Again, there are three levels of sensitivity to choose from here.</p><p>Other settings include a toggle for the D-pad between four- and eight-direction modes, A and B and X and Y swaps, and a Rapid Trigger function with two modes to choose from: one where the chosen input triggers repeatedly when held, and the other when it’s merely pressed. An autopilot mode and a macro recorder are available, too.</p><p>All these adjustments are quite easy to make, and there are some useful indicators that let you know what settings have been selected. For instance, the sticks light different colors depending on which of the three sensitivity levels is set, and the pad rumbles once, twice, or thrice depending on which of the three sensitivities of the Motion Aim Assist is set. However, I still would’ve preferred software for convenience's sake; it’s always nice to see your settings represented graphically, and having to remember all the button combinations is a hassle I could do without. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BkK6ctPymaAGFjQDwuNaYE" name="PXL_20260717_074222250" alt="Three-quarter view of GuliKit KK3 Max, on a desk with pink wall in background" src="https://cdn.mos.cms.futurecdn.net/BkK6ctPymaAGFjQDwuNaYE.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-gulikit-kk3-max-review-performance"><span>Gulikit KK3 Max review: Performance</span></h2><ul><li><strong>Solid button feel</strong></li><li><strong>Slightly imprecise sticks</strong></li><li><strong>Motion controls are mixed</strong></li></ul><p>In action, the KK3 Max acquits itself rather well. The face buttons are tactile and well-damped, and only require a light touch to press, which makes them feel snappy. However, they don’t provide the best feedback, and there are times when it can be difficult to feel them actually being pressed. Thankfully, however, this didn’t result in presses failing to register, in my experience.</p><p>The bumpers are more clicky, but still have enough dampening to make presses satisfying. However, I found their position a little too high, which can make reaching them a little difficult. I should say that I encounter this problem on quite a few gamepads, but here it’s particularly acute.</p><p>In fact, I found the back buttons more usable than the bumpers, which isn’t something I can say about a lot of other controllers with back buttons. Their travel might be shallow, no matter which lever you decide to attach, but there’s enough dampening and feedback to make them viable as replacements for other inputs. I didn’t accidentally trigger them when gripping the KK3 Max tightly, either. The shapes of the various levers are easy to use, although I did find that the lower paddles were best used with two fingers rather than one. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uGXyQEBCMGanQVJDYsmmkQ" name="PXL_20260717_074047676" alt="View of  top of GuliKit KK3 Max, leaning on plinth on desk with pink wall in background" src="https://cdn.mos.cms.futurecdn.net/uGXyQEBCMGanQVJDYsmmkQ.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The triggers are resistant enough to provide adequate control when performing graduated presses, something I especially appreciate when playing racing games such as <em>Assetto Corsa </em>that require precise acceleration and braking inputs. Their relatively shallow travel does negate this aspect somewhat, but I still found them just about up to the task. They’re also light enough to perform rapid inputs when needed, and to prevent fatigue from setting in during prolonged holds. </p><p>The sticks move freely and quickly, with a fast rebound that makes them feel snappy. Aiming was quite accurate when I played <a href="https://www.techradar.com/gaming/007-first-light-review"><em>007 First Light</em></a>, although they don’t offer the smoothest motion, with small but frequent jumps and unexpected accelerations affecting my accuracy. Thankfully, their aforementioned height didn’t pose a problem when moving them around, although it did cause some instability when pressing in the L3 and R3 buttons, with accidental directional movements often accompanying them.</p><p>The gyroscopic motion controls are mixed in terms of their performance. When I played <a href="https://www.techradar.com/gaming/nintendo/the-legend-of-zelda-tears-of-the-kingdom-nintendo-switch-2-edition-review"><em>The Legend of Zelda: Tears of the Kingdom</em></a> on my Switch, they were smooth when aiming the bow, and on a par with the <a href="https://www.techradar.com/best/the-best-nintendo-switch-controllers-in-2023">best Nintendo Switch controllers</a>. However, with games on other platforms, such as <em>First Light </em>on PC and <em>Hitman Blood Money — Reprisal </em>on Android, they were jerky and restrictive in terms of movement. No matter how many times I recalibrated them using the onboard function to do this, they didn’t improve on these systems.</p><p>I had no issues connecting the KK3 Max to my Windows 11 PC, Switch, or Android tablet via Bluetooth or the USB dongle. The handy button for hot-switching between devices is also useful, and hot-switching itself proved quick in my experience. However, the button doesn’t operate that well, taking a few too many presses to actually respond.</p><h2 class="article-body__section" id="section-should-i-buy-the-gulikit-kk3-max"><span>Should I buy the Gulikit KK3 Max?</span></h2><h2 id="buy-it-if-3">Buy it if…</h2><div class="product"><p><strong>You want a comfortable gamepad</strong><br>The ergonomic shape of the KK3 Max, combined with the super smooth front panel and rounded triggers, make it comfortable to use — although those with particularly large hands might struggle with it.</p></div><div class="product"><p><strong>You want plenty of back buttons</strong><br>With four back buttons and three different kinds of lever attachments for them, the KK3 Max is great for those who like to trigger inputs with their fingers rather than their thumbs.</p></div><h2 id="don-t-buy-it-if-3">Don't buy it if…</h2><div class="product"><p><strong>You want software</strong><br>Even though you can customize the inputs of the KK3 Max, you’ll need to do this with button combinations, as there’s no companion app.</p></div><div class="product"><p><strong>You want the best stick performance</strong><br>The sticks aren’t quite as smooth or precise as those in the best gamepads.</p></div><h2 class="article-body__section" id="section-gulikit-kk3-max-review-also-consider"><span>Gulikit KK3 Max review: Also consider</span></h2><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>GuliKit KK3 Max</strong></p></td><td  ><p><strong>8BitDo Pro 3 </strong></p></td><td  ><p><strong>Valve Steam Controller (2026) </strong></p></td></tr><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$79.99 / £65.99 / AU$113.95</p></td><td  ><p>$59.99 / £40 (around AU$84)</p></td><td  ><p>$99 / £85 / AU$149 </p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>9.7oz / 275g</p></td><td  ><p>8.5oz / 242g</p></td><td  ><p> 10.3oz / 292g</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>6 x 4.3 x 1.3in / 154.7 x 108.1 x 32.4mm</p></td><td  ><p>6.1 x 3.9 x 2.6in / 154 x 101 x 65mm</p></td><td  ><p>4.4 x 6.3 x 2.2in / 111 x 159 x 57mm</p></td></tr><tr><td class="firstcol " ><p>Compatibility</p></td><td  ><p>PC, Switch, Switch 2, Android, iOS</p></td><td  ><p>Switch, Switch 2, PC, Android, iOS</p></td><td  ><p>PC, Mac, Android, iOS</p></td></tr><tr><td class="firstcol " ><p>Connection type</p></td><td  ><p>Wireless (2.4GHz, Bluetooth), Wired (USB-C)</p></td><td  ><p>Wireless (2.4GHz, Bluetooth), Wired (USB-C)</p></td><td  ><p>Steam Controller Puck, USB, Bluetooth </p></td></tr><tr><td class="firstcol " ><p>Battery life</p></td><td  ><p>15-28 hours</p></td><td  ><p>15-20 hours</p></td><td  ><p>35+ hours </p></td></tr></tbody></table></div><div class="product"><p><strong>Valve Steam Controller (2026) </strong><br>Valve’s latest iteration of the Steam Controller was highly anticipated, and in our view it didn’t disappoint. We found it offered great all-round performance, thanks to its TMR analog sticks and excellent gyro controls. Unlike other controllers, it also features touchpads for controlling cursor movement, making it a real boon for PC players. It doesn’t have the wide-ranging platform support of others, though.</p><p><strong>Read our full </strong><a href="https://www.techradar.com/computing/peripherals-accessories/valve-steam-controller-2026" data-dimension112="249acc6c-80f8-11f1-a816-69701b02c5cb" data-action="Deal Block" data-label="Read our full Valve Steam Controller (2026) review" data-dimension48="Read our full Valve Steam Controller (2026) review" data-dimension25=""><strong>Valve Steam Controller (2026) review</strong></a><strong>.</strong></p></div><div class="product"><p><strong>8BitDo Pro 3</strong><br>If you want to spend less on a controller but still want great performance, look no further than the 8BitDo Pro 3. We loved the performance of its sticks, triggers, and D-pad, and we found its shape supremely comfortable, while still staying faithful to the old SNES gamepad it’s keen to emulate. It also has great software with plenty of customizations.</p><p><strong>Read our full </strong><a href="https://www.techradar.com/gaming/8bitdo-pro-3-review" data-dimension112="249accd0-80f8-11f1-9a89-5f9b2f01e4af" data-action="Deal Block" data-label="Read our full 8BitDo Pro 3 review" data-dimension48="Read our full 8BitDo Pro 3 review" data-dimension25=""><strong>8BitDo Pro 3 review</strong></a><strong>.</strong></p></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8xyc6eNW8zFHwmSTMRHuU6" name="PXL_20260717_074237288" alt="Side view of GuliKit KK3 Max on desk" src="https://cdn.mos.cms.futurecdn.net/8xyc6eNW8zFHwmSTMRHuU6.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-how-i-tested-the-gulikit-kk3-max"><span>How I tested the Gulikit KK3 Max</span></h2><ul><li><strong>Tested consistently for a few days</strong></li><li><strong>Played a variety of games on multiple devices</strong></li><li><strong>Plenty of controller experience</strong></li></ul><p>I tested the Gulikit KK3 Max for a few days, during which time I played a number of games on most of the platforms the controller is compatible with. I used it on my Windows 11 PC via the 2.4GHz wireless USB dongle, and on my Switch and Samsung Galaxy Tab S11 tablet via Bluetooth.</p><p>I made sure to play a variety of games across these platforms to test every facet of the controller’s performance. I played <a href="https://www.techradar.com/gaming/007-first-light-review"><em>007 First Light</em></a> on PC, which is a good test for the accuracy and precision of analog sticks, as well as <em>Hitman: Blood Money — Reprisal </em>on my tablet for the same purpose. I also played <em>Assetto Corsa</em>, which is not only a good test for the sticks but also for the control offered by the triggers. I also played <a href="https://www.techradar.com/gaming/nintendo/the-legend-of-zelda-tears-of-the-kingdom-nintendo-switch-2-edition-review"><em>The Legend of Zelda: Tears of the Kingdom</em></a> on Switch, primarily to test the motion controls, as the game and console handle such controls very well. </p><p>I’ve been gaming for decades, and have used numerous gamepads with numerous systems in that time. I’ve also reviewed a number of other controllers, from budget offerings to high-performing premium models.</p><ul><li><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></li><li><em>First reviewed: July 2026</em></li></ul> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/gulikit-kk3-max-review</link>
                                                                            <description>
                            <![CDATA[ It may look like your typical Xbox controller, but the GuliKit KK3 Max has a few more tricks up its sleeve. ]]>
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                                                                        <pubDate>Sat, 08 Aug 2026 17:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Accessories]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
                                                                                                <author><![CDATA[ lewis.maddison@futurenet.com (Lewis Maddison) ]]></author>                    <dc:creator><![CDATA[ Lewis Maddison ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/oWQNXACcxLGuhaLaKDRtZL.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Gulikit KK3 Max leaning on plinth on desk with pink wall in background]]></media:description>                                                            <media:text><![CDATA[Gulikit KK3 Max leaning on plinth on desk with pink wall in background]]></media:text>
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                                <h2 class="article-body__section" id="section-gulikit-kk3-max-one-minute-review"><span>Gulikit KK3 Max: One-minute review</span></h2><p>The GuliKit KK3 Max might look like a standard controller, but it has plenty of extras and features on board.</p><p>Adopting the familiar form of the Xbox’s gamepad, the KK3 Max doesn’t exactly push the boundaries in terms of design. But given how comfortable and convenient the shape and layout are, it’s hard to complain about its lack of originality.</p><p>There are also a few extra flourishes that add some interest. The matte white finish of my review unit was rather fetching, while the front panel is incredibly smooth, smoother than any other I’ve felt before. Its construction also feels quite solid, rivaling the builds of the <a href="https://www.techradar.com/best/best-pc-controllers">best PC controllers</a>.</p><p>This premium feel extends to the buttons, since there’s very little wobble to any of them. The same can be said of the various sets of levers for the four back buttons, although a fair amount of force is required to insert them.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Npau3pZDUxUXRePxVPRPDG" name="PXL_20260717_074135618" alt="Hand holding GuliKit KK3 Max with pink wall in background" src="https://cdn.mos.cms.futurecdn.net/Npau3pZDUxUXRePxVPRPDG.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Despite the lack of software, there are still plenty of input-related customizations and settings available via various button combinations. These range from basic adjustments, such as the vibration intensity and stick sensitivity, to more advanced features, such as motion control and macro recording.</p><p>The overall performance of the KK3 Max is pretty good. Most of the buttons are responsive and satisfying to press. The triggers offer a fair amount of control, although I found their travel distance a little too short for my preferences. The sticks also lack the precision of the best, although they move easily and quickly. Motion controls are also inconsistent: I found they performed well with Nintendo Switch games, but were less effective on PC and mobile titles.</p><p>I’m happy to report that I had no issues with connectivity on any system I tried the KK3 Max with. Whether it was to my PC via the USB dongle or to my Switch and Android tablet via Bluetooth, the KK3 Max connected quickly to them all and I didn’t experience any dropouts or lag. Hotswitching between devices is also easy thanks to the dedicated button for this purpose, although it can take several presses for the button to respond.</p><p>The current multiplatform controller market is certainly a competitive one, with an increasing number of entrants offering increasingly better value. At $79.99 / £65.99 / AU$113.95, the KK3 Max is dangerously close in price to some real standouts, such as the <a href="https://www.techradar.com/computing/peripherals-accessories/valve-steam-controller-2026">Steam Controller</a> and the <a href="https://www.techradar.com/gaming/ive-spent-25-hours-with-this-8k-polling-games-controller-its-been-great-for-arc-raiders-not-so-great-for-my-pc-gamesir-g7-pro-8k-review-a-fantastic-controller-gets-one-extra-feature-but-its-not-for-everyone">GameSir G7 Pro 8K</a>, and more expensive than the <a href="https://www.techradar.com/gaming/8bitdo-pro-3-review">8BitDo Pro 3</a>, another highly capable controller. It mightn’t quite match up to its cohort, but the KK3 Max is still a gamepad to consider if you prefer onboard adjustments and like to have plenty of back buttons.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HmVZaMDoHofh2iqhrEeYYP" name="PXL_20260717_074453124" alt="Back of GuliKit KK3 Max with back button attachments next to it, on desk with pink wall in background" src="https://cdn.mos.cms.futurecdn.net/HmVZaMDoHofh2iqhrEeYYP.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-gulikit-kk3-max-review-price-availability"><span>Gulikit KK3 Max review: Price & availability</span></h2><ul><li><strong>$79.99 / £65.99 / AU$113.95</strong></li><li><strong>Available now in various colorways</strong></li><li><strong>Premium pricing puts it against big hitters</strong></li></ul><p>The GuliKit KK3 Max costs $79.99 / £65.99 / AU$113.95 and is available now from Amazon. Three colorways are available: black, white, and grey.</p><p>This pricing places the KK3 Max at the premium end of the market. It comes close to some big names in this space, such as the new <a href="https://www.techradar.com/computing/peripherals-accessories/valve-steam-controller-2026">Steam Controller</a>. This has the advantage of touchpads for controlling the mouse cursor, and we found its gyroscope controls performed very well, unlike the KK3 Max’s. It isn’t compatible with the Switch or Switch 2, though. </p><p>The KK3 Max is also more expensive than the <a href="https://www.techradar.com/gaming/8bitdo-pro-3-review">8BitDo Pro 3</a>, which has class-leading performance. We particularly loved its smooth analog sticks and triggers, as well as its phenomenal D-pad. It’s very customizable, too, thanks to its accompanying software — something the KK3 Max lacks.</p><h2 class="article-body__section" id="section-gulikit-kk3-max-review-specs"><span>Gulikit KK3 Max review: Specs</span></h2><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Gulikit KK3 Max</strong></p></td></tr><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$79.99 / £65.99 / AU$113.95</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>9.7oz / 275g</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>6 x 4.3 x 1.3in / 154.7 x 108.1 x 32.4mm</p></td></tr><tr><td class="firstcol " ><p>Compatibility</p></td><td  ><p>PC, Switch, Switch 2, Android, iOS</p></td></tr><tr><td class="firstcol " ><p>Connection type</p></td><td  ><p>Wireless (2.4GHz, Bluetooth), Wired (USB-C)</p></td></tr><tr><td class="firstcol " ><p>Battery life</p></td><td  ><p>15-28 hours</p></td></tr></tbody></table></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="k5QhUCyeRXWYn96gSvYz5Z" name="PXL_20260717_074123179" alt="Back of GuliKit KK3 Max with back button levers attached, on a desk with pink wall in background" src="https://cdn.mos.cms.futurecdn.net/k5QhUCyeRXWYn96gSvYz5Z.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-gulikit-kk3-max-review-design-and-features"><span>Gulikit KK3 Max review: Design and features</span></h2><ul><li><strong>Super smooth surface</strong></li><li><strong>No extra D-pad hats or stick caps</strong></li><li><strong>No software</strong></li></ul><p>The KK3 Max has a simple and conventional design, replicating the form and layout of the <a href="https://www.techradar.com/best/the-best-xbox-controllers-in-2023">best Xbox controllers</a>. This is no bad thing, though, since such gamepads are among the most ergonomic and comfortable out there. Along with many others, I’m also particularly fond of the asymmetric analog sticks, since this moves the D-pad to a position that makes it easier to use with either thumb. </p><p>What may prove more divisive, however, is the relatively small size of the entire unit. I don’t have particularly large hands, but both my thumbs and forefingers tended to overhang the sticks and triggers respectively. I was able to adjust my grip to compensate without sacrificing comfort or security, but others might find this more of a problem.</p><p>There are some extra touches to the KK3 Max’s design that set it apart from the crowd. The brilliant white matte finish of my review unit is quite eye-catching, as is the subtle yet effective RGB lighting around the sticks, which also has a practical function that I’ll come to later.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kKUt8W2Dg3FWwp6wzSeGNk" name="PXL_20260717_074245927" alt="Close-up of right analog stick on GuliKit KK3 Max, on a grey desk" src="https://cdn.mos.cms.futurecdn.net/kKUt8W2Dg3FWwp6wzSeGNk.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The front plate is incredibly smooth to the touch, smoother than any other controller I’ve experienced. However, this plate isn’t magnetically attached as it is on other gamepads, allowing for easy removal for the sake of customization and reordering or replacing buttons.</p><p>You can still remove the KK3 Max’s face buttons — you’ll just need to use the included puller to do so, which is thankfully easy to use. You can’t directly swap the X with the Y button or the A with the B, though, since they have different depths and curvatures. Rather, duplicates of each button are included in the box with the appropriate depth and curvature for swapping their position. This seems like a rather inefficient solution to me, and just means you have more bits of plastic in your life than you otherwise would.</p><p>I can’t complain about their quality, though. They’re pleasantly smooth and stable, with only a marginal amount of play, while their transparent design is quite fetching. The D-pad also feels stable, although it’s a shame you can't replace the hat, as different designs can make a real difference to feel and performance, and would cater to more preferences. Fortunately, I found it quite ergonomic; even though it adopts the traditional four-point shape, its rounded edges make it better for rolling between directions. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CV2CyPrJjYaLMqeHcjHRW" name="PXL_20260717_074242002" alt="Close-up of left analog stick on GuliKit KK3 Max, on a grey desk" src="https://cdn.mos.cms.futurecdn.net/CV2CyPrJjYaLMqeHcjHRW.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The triggers are also comfortable. They have rounded outside edges, which makes them soft on the finger, as well as a dotted texture to provide grip. The analog stick caps are reasonably small but have an ergonomic shape and a soft finish. Their edges are slightly textured, although this is less prominent than other examples, so those with sweaty thumbs might slip off them. They are removable, but GuliKit doesn’t provide any extra sets in the box, which is a shame. The sticks themselves are quite tall and suitably planted, with a negligible amount of play. </p><p>More solid are the back button levers. Despite how they look, they’re not made from metal, but they are reassuringly sturdy. They actually require a fair amount of force to insert in their slots, but once in place, I felt pretty confident that they weren’t going to come loose. They come in different shapes, with two sets of paddle-like levers and a set that looks more like bumpers. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="R3zMxhAKmqsyJYSWTjk9wF" name="PXL_20260717_074140201" alt="Close-up of top of GuliKit KK3 Max, on a grey desk with pink wall in background" src="https://cdn.mos.cms.futurecdn.net/R3zMxhAKmqsyJYSWTjk9wF.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>There’s no software for customizing the inputs of the KK3 Max, which is a shame. However, there are still plenty of adjustments you can make and features to enable using various button combinations. You can alter the sensitivity of the analog sticks, with three levels to choose from, as well as toggle Dead Zone mode for them. You can also enable the Motion Aim Assist mode, letting you assign gyroscopic controls when either the left stick or the left trigger is held. Again, there are three levels of sensitivity to choose from here.</p><p>Other settings include a toggle for the D-pad between four- and eight-direction modes, A and B and X and Y swaps, and a Rapid Trigger function with two modes to choose from: one where the chosen input triggers repeatedly when held, and the other when it’s merely pressed. An autopilot mode and a macro recorder are available, too.</p><p>All these adjustments are quite easy to make, and there are some useful indicators that let you know what settings have been selected. For instance, the sticks light different colors depending on which of the three sensitivity levels is set, and the pad rumbles once, twice, or thrice depending on which of the three sensitivities of the Motion Aim Assist is set. However, I still would’ve preferred software for convenience's sake; it’s always nice to see your settings represented graphically, and having to remember all the button combinations is a hassle I could do without. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BkK6ctPymaAGFjQDwuNaYE" name="PXL_20260717_074222250" alt="Three-quarter view of GuliKit KK3 Max, on a desk with pink wall in background" src="https://cdn.mos.cms.futurecdn.net/BkK6ctPymaAGFjQDwuNaYE.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-gulikit-kk3-max-review-performance"><span>Gulikit KK3 Max review: Performance</span></h2><ul><li><strong>Solid button feel</strong></li><li><strong>Slightly imprecise sticks</strong></li><li><strong>Motion controls are mixed</strong></li></ul><p>In action, the KK3 Max acquits itself rather well. The face buttons are tactile and well-damped, and only require a light touch to press, which makes them feel snappy. However, they don’t provide the best feedback, and there are times when it can be difficult to feel them actually being pressed. Thankfully, however, this didn’t result in presses failing to register, in my experience.</p><p>The bumpers are more clicky, but still have enough dampening to make presses satisfying. However, I found their position a little too high, which can make reaching them a little difficult. I should say that I encounter this problem on quite a few gamepads, but here it’s particularly acute.</p><p>In fact, I found the back buttons more usable than the bumpers, which isn’t something I can say about a lot of other controllers with back buttons. Their travel might be shallow, no matter which lever you decide to attach, but there’s enough dampening and feedback to make them viable as replacements for other inputs. I didn’t accidentally trigger them when gripping the KK3 Max tightly, either. The shapes of the various levers are easy to use, although I did find that the lower paddles were best used with two fingers rather than one. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uGXyQEBCMGanQVJDYsmmkQ" name="PXL_20260717_074047676" alt="View of  top of GuliKit KK3 Max, leaning on plinth on desk with pink wall in background" src="https://cdn.mos.cms.futurecdn.net/uGXyQEBCMGanQVJDYsmmkQ.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The triggers are resistant enough to provide adequate control when performing graduated presses, something I especially appreciate when playing racing games such as <em>Assetto Corsa </em>that require precise acceleration and braking inputs. Their relatively shallow travel does negate this aspect somewhat, but I still found them just about up to the task. They’re also light enough to perform rapid inputs when needed, and to prevent fatigue from setting in during prolonged holds. </p><p>The sticks move freely and quickly, with a fast rebound that makes them feel snappy. Aiming was quite accurate when I played <a href="https://www.techradar.com/gaming/007-first-light-review"><em>007 First Light</em></a>, although they don’t offer the smoothest motion, with small but frequent jumps and unexpected accelerations affecting my accuracy. Thankfully, their aforementioned height didn’t pose a problem when moving them around, although it did cause some instability when pressing in the L3 and R3 buttons, with accidental directional movements often accompanying them.</p><p>The gyroscopic motion controls are mixed in terms of their performance. When I played <a href="https://www.techradar.com/gaming/nintendo/the-legend-of-zelda-tears-of-the-kingdom-nintendo-switch-2-edition-review"><em>The Legend of Zelda: Tears of the Kingdom</em></a> on my Switch, they were smooth when aiming the bow, and on a par with the <a href="https://www.techradar.com/best/the-best-nintendo-switch-controllers-in-2023">best Nintendo Switch controllers</a>. However, with games on other platforms, such as <em>First Light </em>on PC and <em>Hitman Blood Money — Reprisal </em>on Android, they were jerky and restrictive in terms of movement. No matter how many times I recalibrated them using the onboard function to do this, they didn’t improve on these systems.</p><p>I had no issues connecting the KK3 Max to my Windows 11 PC, Switch, or Android tablet via Bluetooth or the USB dongle. The handy button for hot-switching between devices is also useful, and hot-switching itself proved quick in my experience. However, the button doesn’t operate that well, taking a few too many presses to actually respond.</p><h2 class="article-body__section" id="section-should-i-buy-the-gulikit-kk3-max"><span>Should I buy the Gulikit KK3 Max?</span></h2><h2 id="buy-it-if-3">Buy it if…</h2><div class="product"><p><strong>You want a comfortable gamepad</strong><br>The ergonomic shape of the KK3 Max, combined with the super smooth front panel and rounded triggers, make it comfortable to use — although those with particularly large hands might struggle with it.</p></div><div class="product"><p><strong>You want plenty of back buttons</strong><br>With four back buttons and three different kinds of lever attachments for them, the KK3 Max is great for those who like to trigger inputs with their fingers rather than their thumbs.</p></div><h2 id="don-t-buy-it-if-3">Don't buy it if…</h2><div class="product"><p><strong>You want software</strong><br>Even though you can customize the inputs of the KK3 Max, you’ll need to do this with button combinations, as there’s no companion app.</p></div><div class="product"><p><strong>You want the best stick performance</strong><br>The sticks aren’t quite as smooth or precise as those in the best gamepads.</p></div><h2 class="article-body__section" id="section-gulikit-kk3-max-review-also-consider"><span>Gulikit KK3 Max review: Also consider</span></h2><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>GuliKit KK3 Max</strong></p></td><td  ><p><strong>8BitDo Pro 3 </strong></p></td><td  ><p><strong>Valve Steam Controller (2026) </strong></p></td></tr><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$79.99 / £65.99 / AU$113.95</p></td><td  ><p>$59.99 / £40 (around AU$84)</p></td><td  ><p>$99 / £85 / AU$149 </p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>9.7oz / 275g</p></td><td  ><p>8.5oz / 242g</p></td><td  ><p> 10.3oz / 292g</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>6 x 4.3 x 1.3in / 154.7 x 108.1 x 32.4mm</p></td><td  ><p>6.1 x 3.9 x 2.6in / 154 x 101 x 65mm</p></td><td  ><p>4.4 x 6.3 x 2.2in / 111 x 159 x 57mm</p></td></tr><tr><td class="firstcol " ><p>Compatibility</p></td><td  ><p>PC, Switch, Switch 2, Android, iOS</p></td><td  ><p>Switch, Switch 2, PC, Android, iOS</p></td><td  ><p>PC, Mac, Android, iOS</p></td></tr><tr><td class="firstcol " ><p>Connection type</p></td><td  ><p>Wireless (2.4GHz, Bluetooth), Wired (USB-C)</p></td><td  ><p>Wireless (2.4GHz, Bluetooth), Wired (USB-C)</p></td><td  ><p>Steam Controller Puck, USB, Bluetooth </p></td></tr><tr><td class="firstcol " ><p>Battery life</p></td><td  ><p>15-28 hours</p></td><td  ><p>15-20 hours</p></td><td  ><p>35+ hours </p></td></tr></tbody></table></div><div class="product"><p><strong>Valve Steam Controller (2026) </strong><br>Valve’s latest iteration of the Steam Controller was highly anticipated, and in our view it didn’t disappoint. We found it offered great all-round performance, thanks to its TMR analog sticks and excellent gyro controls. Unlike other controllers, it also features touchpads for controlling cursor movement, making it a real boon for PC players. It doesn’t have the wide-ranging platform support of others, though.</p><p><strong>Read our full </strong><a href="https://www.techradar.com/computing/peripherals-accessories/valve-steam-controller-2026" data-dimension112="249acc6c-80f8-11f1-a816-69701b02c5cb" data-action="Deal Block" data-label="Read our full Valve Steam Controller (2026) review" data-dimension48="Read our full Valve Steam Controller (2026) review" data-dimension25=""><strong>Valve Steam Controller (2026) review</strong></a><strong>.</strong></p></div><div class="product"><p><strong>8BitDo Pro 3</strong><br>If you want to spend less on a controller but still want great performance, look no further than the 8BitDo Pro 3. We loved the performance of its sticks, triggers, and D-pad, and we found its shape supremely comfortable, while still staying faithful to the old SNES gamepad it’s keen to emulate. It also has great software with plenty of customizations.</p><p><strong>Read our full </strong><a href="https://www.techradar.com/gaming/8bitdo-pro-3-review" data-dimension112="249accd0-80f8-11f1-9a89-5f9b2f01e4af" data-action="Deal Block" data-label="Read our full 8BitDo Pro 3 review" data-dimension48="Read our full 8BitDo Pro 3 review" data-dimension25=""><strong>8BitDo Pro 3 review</strong></a><strong>.</strong></p></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8xyc6eNW8zFHwmSTMRHuU6" name="PXL_20260717_074237288" alt="Side view of GuliKit KK3 Max on desk" src="https://cdn.mos.cms.futurecdn.net/8xyc6eNW8zFHwmSTMRHuU6.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-how-i-tested-the-gulikit-kk3-max"><span>How I tested the Gulikit KK3 Max</span></h2><ul><li><strong>Tested consistently for a few days</strong></li><li><strong>Played a variety of games on multiple devices</strong></li><li><strong>Plenty of controller experience</strong></li></ul><p>I tested the Gulikit KK3 Max for a few days, during which time I played a number of games on most of the platforms the controller is compatible with. I used it on my Windows 11 PC via the 2.4GHz wireless USB dongle, and on my Switch and Samsung Galaxy Tab S11 tablet via Bluetooth.</p><p>I made sure to play a variety of games across these platforms to test every facet of the controller’s performance. I played <a href="https://www.techradar.com/gaming/007-first-light-review"><em>007 First Light</em></a> on PC, which is a good test for the accuracy and precision of analog sticks, as well as <em>Hitman: Blood Money — Reprisal </em>on my tablet for the same purpose. I also played <em>Assetto Corsa</em>, which is not only a good test for the sticks but also for the control offered by the triggers. I also played <a href="https://www.techradar.com/gaming/nintendo/the-legend-of-zelda-tears-of-the-kingdom-nintendo-switch-2-edition-review"><em>The Legend of Zelda: Tears of the Kingdom</em></a> on Switch, primarily to test the motion controls, as the game and console handle such controls very well. </p><p>I’ve been gaming for decades, and have used numerous gamepads with numerous systems in that time. I’ve also reviewed a number of other controllers, from budget offerings to high-performing premium models.</p><ul><li><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></li><li><em>First reviewed: July 2026</em></li></ul>
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                                                            <title><![CDATA[ I tested Turtle Beach’s newest controller, and I can’t imagine using anything else for GTA 6 — it’s got an illuminated skyline and tropical vibes; what more could you want? ]]></title>
                                                                                                <dc:content><![CDATA[ <h2 class="article-body__section" id="section-turtle-beach-pacific-skyline-wireless-controller-one-minute-review"><span>Turtle Beach Pacific Skyline Wireless Controller: One-minute review</span></h2><p>The Turtle Beach Pacific Skyline is the best-looking <a href="https://www.techradar.com/best/the-best-xbox-controllers-in-2023">Xbox controller</a> that I’ve ever tested. The face plate, complete with its illustration of a San Diego skyline dripping with inviting tropical vibes, is gorgeous and pairs wonderfully with the contrasting baby blue buttons and bright pink thumbstick caps. </p><p>The Pacific Skyline has a hidden trick up its sleeve as well — stunning RGB lighting that illuminates the city’s major buildings when the controller is turned on and can be customized with a variety of colours and presets without the need for any companion software. It’s genuinely a beautiful bit of hardware, and there’s nothing else quite like it on the market. </p><p>I’m sure the look was also closely inspired by <a href="https://www.techradar.com/tag/grand-theft-auto"><em>Grand Theft Auto 6</em></a> as it’s very reminiscent of the game’s bright promotional art, and I already know that this will be my go-to gamepad when I venture into the neon-soaked streets of Vice City on <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>.</p><p>The aesthetics are great, but the controller also performs well overall — even if it’s not particularly feature-rich. The TMR thumbsticks are responsive and smooth, the rear buttons are easy to remap on the fly, and the built-in audio controls are genuinely useful and effective, giving you some compelling reasons to choose it over the stock <a href="https://www.techradar.com/reviews/xbox-wireless-controller-2020">Xbox Wireless Controller</a> aside from just the look.</p><p>Yes, there are some controllers with even more features available for around the same price, just look at the <a href="https://www.techradar.com/gaming/gamesir-g7-pro-review">GameSir G7 Pro</a>, but you simply won’t find anything that’s this visually appealing elsewhere.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/sthPLxMAbStuPTCLi24mYe.jpg" alt="The Turtle Beach Pacific Skyline Wireless Controller on a clean wooden surface." /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/P27zkdQEc3j7CDpMCaL6Ye.jpg" alt="The Turtle Beach Pacific Skyline Wireless Controller on a clean wooden surface." /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/UgfBsZkWYxrHQyKgwbRNYe.jpg" alt="The Turtle Beach Pacific Skyline Wireless Controller on a clean wooden surface." /><figcaption><small role="credit">Future</small></figcaption></figure></figure><h2 class="article-body__section" id="section-turtle-beach-pacific-skyline-wireless-controller-price-and-availability"><span>Turtle Beach Pacific Skyline Wireless Controller: Price and availability</span></h2><ul><li><strong>Available in the US and UK</strong></li><li><strong>Costs $89.99 / £79.99 / around AU$150</strong></li><li><strong>You’re paying a premium for the design</strong></li></ul><p>The Turtle Beach Pacific Skyline Wireless Controller is readily available in the US and UK <a href="https://uk.turtlebeach.com/products/pacific-skyline-controller" target="_blank">exclusively via the Turtle Beach</a> website, where it costs $89.99 / £79.99 (that’s roughly AU$150). This model does not seem to have made its way to Australia yet.</p><p>It’s a solid price given the feature set, but you’re definitely paying a bit of a premium for the design, and alternatives like the GameSir G7 Pro deliver more features for the same cost. </p><p>Still, it’s worth it if you're considering the likes of the standard Xbox Wireless Controller but are willing to splash out for a nicer and more unique design.</p><h2 class="article-body__section" id="section-turtle-beach-pacific-skyline-wireless-controller-specs"><span>Turtle Beach Pacific Skyline Wireless Controller: Specs</span></h2><div ><table><tbody><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$89.99 / £79.99 / around AU$150</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>7.04oz  / 200g</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>6.22 x 4.09 x 2.36in / 158 x 104 x 60mm</p></td></tr><tr><td class="firstcol " ><p><br></p><p>Compatibility</p></td><td  ><p>PC, Xbox Series X, Xbox Series S, Xbox One</p></td></tr><tr><td class="firstcol " ><p>Connection type</p></td><td  ><p>Bluetooth, Wired (USB-C), 2.4Ghz wireless dongle</p></td></tr><tr><td class="firstcol " ><p>Battery life</p></td><td  ><p>~20 hours</p></td></tr></tbody></table></div><h2 class="article-body__section" id="section-turtle-beach-pacific-skyline-wireless-controller-design-and-features"><span>Turtle Beach Pacific Skyline Wireless Controller: Design and features</span></h2><ul><li><strong>Stunning tropical aesthetic</strong></li><li><strong>Standard Xbox controller form factor</strong></li><li><strong>Rear inputs and on-board controls</strong></li></ul><p>Out of the box, the first thing you’re going to notice about the Turtle Beach Pacific Skyline Wireless Controller is its beautiful design. Turtle Beach says that the pink and baby blue look was inspired by the ‘Xbox pastel project’ — which saw a selection of third-party gamepads with pastel aesthetics <a href="https://news.xbox.com/en-us/2022/03/22/designed-for-xbox-spring-2022-collection/" target="_blank">hit the market a few years ago</a>. </p><p>I think there’s another clear inspiration, though: <em>GTA 6</em>. Covered in palm trees, with views of a beach and a city skyline (in this case, San Diego, the home of Turtle Beach), it’s a perfect match for the highly anticipated upcoming open-world game.</p><p>I imagine this pad is Turtle Beach’s way of getting in on the <em>GTA 6 </em>hype, but that’s certainly not a complaint as I think the result is stunning. The bright colors really pop, and the design is detailed enough to pore over without being too distracting.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SqFTSaxF36GAmC72fBtqXe" name="IMG_20260807_155522" alt="The Turtle Beach Pacific Skyline Wireless Controller on a clean wooden surface." src="https://cdn.mos.cms.futurecdn.net/SqFTSaxF36GAmC72fBtqXe.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>There is also some brilliant RGB lighting when you turn on the pad, which lights up to reveal an otherwise hidden skyline. It looks truly brilliant and surprisingly tasteful, especially if you set it to a static illumination in a custom color. </p><p>In terms of layout, the Turtle Beach Pacific Skyline Wireless Controller is very close to the standard Xbox gamepad. </p><p>The overall shapes are extremely similar, though side by side you will notice that the Pacific Skyline has slightly softer corners and fatter grips. The Turtle Beach pad does have three extra buttons: a microphone mute button (which can also be pressed to access on-board functions) and two customizable rear paddles.</p><p>If you look at the D-pad, you will notice a few small markings. Hold the microphone mute button and tap up or down to raise or lower the volume of your connected headphones, while left and right adjust game chat balance. The controls are intuitive and easy to remember, and genuinely quite useful as it means that you don’t have to fiddle around with system menus to adjust game volume if you’re playing with wired headphones connected via the controller's 3.5mm jack.</p><p>The controller doesn't feature any removable batteries, and is instead charged via a USB Type-C cable. A generous roughly 10ft / 300cm one is included in the box along with a USB dongle. Sadly, neither the cable nor the dongle are pink or blue to match the controller — a missed opportunity to make them stand out against those of other pads.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4KmDdBMqLHDeXqsc74xNYe" name="IMG_20260807_155406" alt="The Turtle Beach Pacific Skyline Wireless Controller on a clean wooden surface." src="https://cdn.mos.cms.futurecdn.net/4KmDdBMqLHDeXqsc74xNYe.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-turtle-beach-pacific-skyline-wireless-controller-performance"><span>Turtle Beach Pacific Skyline Wireless Controller: Performance</span></h2><ul><li><strong>Delivers well-rounded performance</strong></li><li><strong>Basic but functional software</strong></li><li><strong>Very lightweight</strong></li></ul><p>The Turtle Beach Pacific Skyline Wireless Controller delivers basically everything you could want from a basic Xbox Wireless Controller alternative. The thumbsticks are smooth and responsive, the buttons are satisfying to press and well-sized, and additional features like the volume mixing and rear inputs work just as you would expect. </p><p>It certainly doesn’t reinvent the wheel in any respect, but the performance is exactly what you would want and expect at this price. There are more versatile options out there, though I think this is reasonable when, realistically, you’re mainly buying this particular controller for its looks.</p><p>The controller is compatible with two pieces of companion software: the Swarm II mobile app and the Turtle Beach - PDP Control Hub. Both offer similar options and are rather basic, mainly there for adjusting vibration strength, remapping buttons, and tweaking thumbstick dead zones.</p><p>My only real complaint using the controller is that the materials simply don’t feel as premium as the Xbox Wireless Controller. I think a lot of that comes down to the weight: the Turtle Beach Pacific Skyline Wireless Controller is very light, making it comfortable in the hands but meaning it lacks that reassuring heftiness. The back of the grips is also completely smooth, and I found myself missing the more grippy texture of the original pad.</p><p>The Pacific Skyline controller gains back the upper hand with its built-in battery. It lasts for about 20 hours per charge — roughly on par with Microsoft’s pad, all without the need to fiddle with pricey AAs every time you need to top it up.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="T3tCguPbM89T4sFTL8Rm6e" name="IMG_20260807_155712" alt="The Turtle Beach Pacific Skyline Wireless Controller on a clean wooden surface." src="https://cdn.mos.cms.futurecdn.net/T3tCguPbM89T4sFTL8Rm6e.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 id="should-i-buy-the-turtle-beach-pacific-skyline-wireless-controller">Should I buy the Turtle Beach Pacific Skyline Wireless Controller?</h2><h2 id="buy-it-if-4">Buy it if…</h2><div class="product"><p><strong>You love the aesthetic</strong><br>There’s simply no controller out there that looks like the Turtle Beach Pacific Skyline. It’s a must-have if you’re enamoured with its appearance like me.</p></div><div class="product"><p><strong>You want a no-nonsense Xbox gamepad</strong><br>The Turtle Beach Pacific Skyline Wireless Controller has fewer features than some alternatives, making it very easy to use.</p></div><h2 id="don-t-buy-it-if-4">Don’t buy it if…</h2><div class="product"><p><strong>You want maximum value</strong><br>The stock Xbox Wireless Controller is cheaper than this model and could be a better choice if you’re on a budget. Performance is similar, and you only miss a few extra features.</p></div><h2 class="article-body__section" id="section-also-consider"><span>Also consider...</span></h2><p>Not keen on the Turtle Beach Pacific Skyline Wireless Controller? Here are two alternatives to weigh up.</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p>Turtle Beach Pacific Skyline Wireless Controller</p></td><td  ><p>Xbox Wireless Controller</p></td><td  ><p>GameSir G7 Pro</p></td></tr><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$89.99 / £79.99 / around AU$150</p></td><td  ><p>$59.99 / £54.99 / AU$74.99</p></td><td  ><p>$79.99 / £89.99 (around AU$114)</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>7.04oz  / 200g</p></td><td  ><p>9.76oz / 275g</p></td><td  ><p>9.6oz / 272g</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>6.22 x 4.09 x 2.36in / 158 x 104 x 60mm</p></td><td  ><p>6.02 x 4.01 x 2.40in / 153mm x 102mm x 61mm</p></td><td  ><p>6.9 x 6.8 x 3.7in / 177 x 173 x 94mm</p></td></tr><tr><td class="firstcol " ><p>Compatibility</p></td><td  ><p>PC, Xbox Series X, Xbox Series S, Xbox One</p></td><td  ><p>Xbox Series X, Xbox Series S, Xbox One, PC, Android, iOS</p></td><td  ><p>Xbox Series X|S, Xbox One, PC</p></td></tr><tr><td class="firstcol " ><p>Connection type</p></td><td  ><p>Bluetooth, Wired (USB-C), 2.4Ghz wireless dongle</p></td><td  ><p>Wireless (Xbox, Bluetooth), Wired (USB-C)</p></td><td  ><p>Wireless (2.4GHz, Bluetooth), Wired (USB-C)</p></td></tr><tr><td class="firstcol " ><p>Battery life</p></td><td  ><p>~20 hours</p></td><td  ><p>20-40 hours</p></td><td  ><p>Around 12 hours</p></td></tr></tbody></table></div><div class="product"><p><strong>Xbox Wireless Controller</strong><br>The stock Xbox Wireless Controller is a decent alternative if you're after a cheaper Xbox or PC controller. You lose the remappable rear buttons and the lovely design, though.</p><p><strong>Read our full </strong><a href="https://www.techradar.com/reviews/xbox-wireless-controller-2020" data-dimension112="0ac1ac8e-9273-11f1-80c0-b54a62c8b9ca" data-action="Deal Block" data-label="Read our full Xbox Wireless Controller review" data-dimension48="Read our full Xbox Wireless Controller review" data-dimension25=""><strong>Xbox Wireless Controller review</strong></a></p></div><div class="product"><p><strong>GameSir G7 Pro</strong><br>The GameSir G7 Pro shows that you can get even more features for the price of the Turtle Beach Pacific Skyline Wireless Controller. It offers a 1000Hz polling rate and dual-mode triggers </p><p><strong>Read our full </strong><a href="https://www.techradar.com/gaming/gamesir-g7-pro-review" data-dimension112="0ac1ace8-9273-11f1-bf88-1d9d54940990" data-action="Deal Block" data-label="Read our full GameSir G7 Pro review" data-dimension48="Read our full GameSir G7 Pro review" data-dimension25=""><strong>GameSir G7 Pro review</strong></a></p></div><h2 class="article-body__section" id="section-how-i-tested-the-turtle-beach-pacific-skyline-wireless-controller"><span>How I tested the Turtle Beach Pacific Skyline Wireless Controller</span></h2><ul><li><strong>Tested for multiple weeks</strong></li><li><strong>Used as primary controller for Xbox and PC</strong></li><li><strong>Compared to other gamepads</strong></li></ul><p>I tested the Turtle Beach Pacific Skyline Wireless Controller for more than two weeks, using it as my primary gamepad for both Xbox and PC play. </p><p>During that time, I experienced a wide range of games with it, including driving titles such as <a href="https://www.techradar.com/gaming/sonic-racing-crossworlds-review"><em>Sonic Racing: CrossWorlds</em></a>, <em>Forza Horizon 3</em>, and <a href="https://www.techradar.com/gaming/forza-horizon-6-review"><em>Forza Horizon 6</em></a>, plus shooters like <a href="https://www.techradar.com/gaming/gears-of-war-reloaded-review"><em>Gears of War Reloaded</em></a>.</p><p>Throughout my time with the controller, I compared it to my hands-on testing of other Xbox controllers, including the standard model and those by competitors like GameSir and PowerA.</p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p><p><em>First reviewed August 2026</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/turtle-beach-pacific-skyline-wireless-controller-review</link>
                                                                            <description>
                            <![CDATA[ The Turtle Beach Pacific Skyline Wireless Controller is the best-looking Xbox controller I’ve ever used. ]]>
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                                                                        <pubDate>Fri, 07 Aug 2026 16:09:39 +0000</pubDate>                                                                                                                                <updated>Mon, 10 Aug 2026 14:35:52 +0000</updated>
                                                                                                                                            <category><![CDATA[Xbox Series X | S]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Turtle Beach Pacific Skyline Wireless Controller on a clean wooden surface.]]></media:description>                                                            <media:text><![CDATA[The Turtle Beach Pacific Skyline Wireless Controller on a clean wooden surface.]]></media:text>
                                <media:title type="plain"><![CDATA[The Turtle Beach Pacific Skyline Wireless Controller on a clean wooden surface.]]></media:title>
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                                <h2 class="article-body__section" id="section-turtle-beach-pacific-skyline-wireless-controller-one-minute-review"><span>Turtle Beach Pacific Skyline Wireless Controller: One-minute review</span></h2><p>The Turtle Beach Pacific Skyline is the best-looking <a href="https://www.techradar.com/best/the-best-xbox-controllers-in-2023">Xbox controller</a> that I’ve ever tested. The face plate, complete with its illustration of a San Diego skyline dripping with inviting tropical vibes, is gorgeous and pairs wonderfully with the contrasting baby blue buttons and bright pink thumbstick caps. </p><p>The Pacific Skyline has a hidden trick up its sleeve as well — stunning RGB lighting that illuminates the city’s major buildings when the controller is turned on and can be customized with a variety of colours and presets without the need for any companion software. It’s genuinely a beautiful bit of hardware, and there’s nothing else quite like it on the market. </p><p>I’m sure the look was also closely inspired by <a href="https://www.techradar.com/tag/grand-theft-auto"><em>Grand Theft Auto 6</em></a> as it’s very reminiscent of the game’s bright promotional art, and I already know that this will be my go-to gamepad when I venture into the neon-soaked streets of Vice City on <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>.</p><p>The aesthetics are great, but the controller also performs well overall — even if it’s not particularly feature-rich. The TMR thumbsticks are responsive and smooth, the rear buttons are easy to remap on the fly, and the built-in audio controls are genuinely useful and effective, giving you some compelling reasons to choose it over the stock <a href="https://www.techradar.com/reviews/xbox-wireless-controller-2020">Xbox Wireless Controller</a> aside from just the look.</p><p>Yes, there are some controllers with even more features available for around the same price, just look at the <a href="https://www.techradar.com/gaming/gamesir-g7-pro-review">GameSir G7 Pro</a>, but you simply won’t find anything that’s this visually appealing elsewhere.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/sthPLxMAbStuPTCLi24mYe.jpg" alt="The Turtle Beach Pacific Skyline Wireless Controller on a clean wooden surface." /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/P27zkdQEc3j7CDpMCaL6Ye.jpg" alt="The Turtle Beach Pacific Skyline Wireless Controller on a clean wooden surface." /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/UgfBsZkWYxrHQyKgwbRNYe.jpg" alt="The Turtle Beach Pacific Skyline Wireless Controller on a clean wooden surface." /><figcaption><small role="credit">Future</small></figcaption></figure></figure><h2 class="article-body__section" id="section-turtle-beach-pacific-skyline-wireless-controller-price-and-availability"><span>Turtle Beach Pacific Skyline Wireless Controller: Price and availability</span></h2><ul><li><strong>Available in the US and UK</strong></li><li><strong>Costs $89.99 / £79.99 / around AU$150</strong></li><li><strong>You’re paying a premium for the design</strong></li></ul><p>The Turtle Beach Pacific Skyline Wireless Controller is readily available in the US and UK <a href="https://uk.turtlebeach.com/products/pacific-skyline-controller" target="_blank">exclusively via the Turtle Beach</a> website, where it costs $89.99 / £79.99 (that’s roughly AU$150). This model does not seem to have made its way to Australia yet.</p><p>It’s a solid price given the feature set, but you’re definitely paying a bit of a premium for the design, and alternatives like the GameSir G7 Pro deliver more features for the same cost. </p><p>Still, it’s worth it if you're considering the likes of the standard Xbox Wireless Controller but are willing to splash out for a nicer and more unique design.</p><h2 class="article-body__section" id="section-turtle-beach-pacific-skyline-wireless-controller-specs"><span>Turtle Beach Pacific Skyline Wireless Controller: Specs</span></h2><div ><table><tbody><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$89.99 / £79.99 / around AU$150</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>7.04oz  / 200g</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>6.22 x 4.09 x 2.36in / 158 x 104 x 60mm</p></td></tr><tr><td class="firstcol " ><p><br></p><p>Compatibility</p></td><td  ><p>PC, Xbox Series X, Xbox Series S, Xbox One</p></td></tr><tr><td class="firstcol " ><p>Connection type</p></td><td  ><p>Bluetooth, Wired (USB-C), 2.4Ghz wireless dongle</p></td></tr><tr><td class="firstcol " ><p>Battery life</p></td><td  ><p>~20 hours</p></td></tr></tbody></table></div><h2 class="article-body__section" id="section-turtle-beach-pacific-skyline-wireless-controller-design-and-features"><span>Turtle Beach Pacific Skyline Wireless Controller: Design and features</span></h2><ul><li><strong>Stunning tropical aesthetic</strong></li><li><strong>Standard Xbox controller form factor</strong></li><li><strong>Rear inputs and on-board controls</strong></li></ul><p>Out of the box, the first thing you’re going to notice about the Turtle Beach Pacific Skyline Wireless Controller is its beautiful design. Turtle Beach says that the pink and baby blue look was inspired by the ‘Xbox pastel project’ — which saw a selection of third-party gamepads with pastel aesthetics <a href="https://news.xbox.com/en-us/2022/03/22/designed-for-xbox-spring-2022-collection/" target="_blank">hit the market a few years ago</a>. </p><p>I think there’s another clear inspiration, though: <em>GTA 6</em>. Covered in palm trees, with views of a beach and a city skyline (in this case, San Diego, the home of Turtle Beach), it’s a perfect match for the highly anticipated upcoming open-world game.</p><p>I imagine this pad is Turtle Beach’s way of getting in on the <em>GTA 6 </em>hype, but that’s certainly not a complaint as I think the result is stunning. The bright colors really pop, and the design is detailed enough to pore over without being too distracting.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SqFTSaxF36GAmC72fBtqXe" name="IMG_20260807_155522" alt="The Turtle Beach Pacific Skyline Wireless Controller on a clean wooden surface." src="https://cdn.mos.cms.futurecdn.net/SqFTSaxF36GAmC72fBtqXe.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>There is also some brilliant RGB lighting when you turn on the pad, which lights up to reveal an otherwise hidden skyline. It looks truly brilliant and surprisingly tasteful, especially if you set it to a static illumination in a custom color. </p><p>In terms of layout, the Turtle Beach Pacific Skyline Wireless Controller is very close to the standard Xbox gamepad. </p><p>The overall shapes are extremely similar, though side by side you will notice that the Pacific Skyline has slightly softer corners and fatter grips. The Turtle Beach pad does have three extra buttons: a microphone mute button (which can also be pressed to access on-board functions) and two customizable rear paddles.</p><p>If you look at the D-pad, you will notice a few small markings. Hold the microphone mute button and tap up or down to raise or lower the volume of your connected headphones, while left and right adjust game chat balance. The controls are intuitive and easy to remember, and genuinely quite useful as it means that you don’t have to fiddle around with system menus to adjust game volume if you’re playing with wired headphones connected via the controller's 3.5mm jack.</p><p>The controller doesn't feature any removable batteries, and is instead charged via a USB Type-C cable. A generous roughly 10ft / 300cm one is included in the box along with a USB dongle. Sadly, neither the cable nor the dongle are pink or blue to match the controller — a missed opportunity to make them stand out against those of other pads.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4KmDdBMqLHDeXqsc74xNYe" name="IMG_20260807_155406" alt="The Turtle Beach Pacific Skyline Wireless Controller on a clean wooden surface." src="https://cdn.mos.cms.futurecdn.net/4KmDdBMqLHDeXqsc74xNYe.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-turtle-beach-pacific-skyline-wireless-controller-performance"><span>Turtle Beach Pacific Skyline Wireless Controller: Performance</span></h2><ul><li><strong>Delivers well-rounded performance</strong></li><li><strong>Basic but functional software</strong></li><li><strong>Very lightweight</strong></li></ul><p>The Turtle Beach Pacific Skyline Wireless Controller delivers basically everything you could want from a basic Xbox Wireless Controller alternative. The thumbsticks are smooth and responsive, the buttons are satisfying to press and well-sized, and additional features like the volume mixing and rear inputs work just as you would expect. </p><p>It certainly doesn’t reinvent the wheel in any respect, but the performance is exactly what you would want and expect at this price. There are more versatile options out there, though I think this is reasonable when, realistically, you’re mainly buying this particular controller for its looks.</p><p>The controller is compatible with two pieces of companion software: the Swarm II mobile app and the Turtle Beach - PDP Control Hub. Both offer similar options and are rather basic, mainly there for adjusting vibration strength, remapping buttons, and tweaking thumbstick dead zones.</p><p>My only real complaint using the controller is that the materials simply don’t feel as premium as the Xbox Wireless Controller. I think a lot of that comes down to the weight: the Turtle Beach Pacific Skyline Wireless Controller is very light, making it comfortable in the hands but meaning it lacks that reassuring heftiness. The back of the grips is also completely smooth, and I found myself missing the more grippy texture of the original pad.</p><p>The Pacific Skyline controller gains back the upper hand with its built-in battery. It lasts for about 20 hours per charge — roughly on par with Microsoft’s pad, all without the need to fiddle with pricey AAs every time you need to top it up.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="T3tCguPbM89T4sFTL8Rm6e" name="IMG_20260807_155712" alt="The Turtle Beach Pacific Skyline Wireless Controller on a clean wooden surface." src="https://cdn.mos.cms.futurecdn.net/T3tCguPbM89T4sFTL8Rm6e.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 id="should-i-buy-the-turtle-beach-pacific-skyline-wireless-controller">Should I buy the Turtle Beach Pacific Skyline Wireless Controller?</h2><h2 id="buy-it-if-4">Buy it if…</h2><div class="product"><p><strong>You love the aesthetic</strong><br>There’s simply no controller out there that looks like the Turtle Beach Pacific Skyline. It’s a must-have if you’re enamoured with its appearance like me.</p></div><div class="product"><p><strong>You want a no-nonsense Xbox gamepad</strong><br>The Turtle Beach Pacific Skyline Wireless Controller has fewer features than some alternatives, making it very easy to use.</p></div><h2 id="don-t-buy-it-if-4">Don’t buy it if…</h2><div class="product"><p><strong>You want maximum value</strong><br>The stock Xbox Wireless Controller is cheaper than this model and could be a better choice if you’re on a budget. Performance is similar, and you only miss a few extra features.</p></div><h2 class="article-body__section" id="section-also-consider"><span>Also consider...</span></h2><p>Not keen on the Turtle Beach Pacific Skyline Wireless Controller? Here are two alternatives to weigh up.</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p>Turtle Beach Pacific Skyline Wireless Controller</p></td><td  ><p>Xbox Wireless Controller</p></td><td  ><p>GameSir G7 Pro</p></td></tr><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$89.99 / £79.99 / around AU$150</p></td><td  ><p>$59.99 / £54.99 / AU$74.99</p></td><td  ><p>$79.99 / £89.99 (around AU$114)</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>7.04oz  / 200g</p></td><td  ><p>9.76oz / 275g</p></td><td  ><p>9.6oz / 272g</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>6.22 x 4.09 x 2.36in / 158 x 104 x 60mm</p></td><td  ><p>6.02 x 4.01 x 2.40in / 153mm x 102mm x 61mm</p></td><td  ><p>6.9 x 6.8 x 3.7in / 177 x 173 x 94mm</p></td></tr><tr><td class="firstcol " ><p>Compatibility</p></td><td  ><p>PC, Xbox Series X, Xbox Series S, Xbox One</p></td><td  ><p>Xbox Series X, Xbox Series S, Xbox One, PC, Android, iOS</p></td><td  ><p>Xbox Series X|S, Xbox One, PC</p></td></tr><tr><td class="firstcol " ><p>Connection type</p></td><td  ><p>Bluetooth, Wired (USB-C), 2.4Ghz wireless dongle</p></td><td  ><p>Wireless (Xbox, Bluetooth), Wired (USB-C)</p></td><td  ><p>Wireless (2.4GHz, Bluetooth), Wired (USB-C)</p></td></tr><tr><td class="firstcol " ><p>Battery life</p></td><td  ><p>~20 hours</p></td><td  ><p>20-40 hours</p></td><td  ><p>Around 12 hours</p></td></tr></tbody></table></div><div class="product"><p><strong>Xbox Wireless Controller</strong><br>The stock Xbox Wireless Controller is a decent alternative if you're after a cheaper Xbox or PC controller. You lose the remappable rear buttons and the lovely design, though.</p><p><strong>Read our full </strong><a href="https://www.techradar.com/reviews/xbox-wireless-controller-2020" data-dimension112="0ac1ac8e-9273-11f1-80c0-b54a62c8b9ca" data-action="Deal Block" data-label="Read our full Xbox Wireless Controller review" data-dimension48="Read our full Xbox Wireless Controller review" data-dimension25=""><strong>Xbox Wireless Controller review</strong></a></p></div><div class="product"><p><strong>GameSir G7 Pro</strong><br>The GameSir G7 Pro shows that you can get even more features for the price of the Turtle Beach Pacific Skyline Wireless Controller. It offers a 1000Hz polling rate and dual-mode triggers </p><p><strong>Read our full </strong><a href="https://www.techradar.com/gaming/gamesir-g7-pro-review" data-dimension112="0ac1ace8-9273-11f1-bf88-1d9d54940990" data-action="Deal Block" data-label="Read our full GameSir G7 Pro review" data-dimension48="Read our full GameSir G7 Pro review" data-dimension25=""><strong>GameSir G7 Pro review</strong></a></p></div><h2 class="article-body__section" id="section-how-i-tested-the-turtle-beach-pacific-skyline-wireless-controller"><span>How I tested the Turtle Beach Pacific Skyline Wireless Controller</span></h2><ul><li><strong>Tested for multiple weeks</strong></li><li><strong>Used as primary controller for Xbox and PC</strong></li><li><strong>Compared to other gamepads</strong></li></ul><p>I tested the Turtle Beach Pacific Skyline Wireless Controller for more than two weeks, using it as my primary gamepad for both Xbox and PC play. </p><p>During that time, I experienced a wide range of games with it, including driving titles such as <a href="https://www.techradar.com/gaming/sonic-racing-crossworlds-review"><em>Sonic Racing: CrossWorlds</em></a>, <em>Forza Horizon 3</em>, and <a href="https://www.techradar.com/gaming/forza-horizon-6-review"><em>Forza Horizon 6</em></a>, plus shooters like <a href="https://www.techradar.com/gaming/gears-of-war-reloaded-review"><em>Gears of War Reloaded</em></a>.</p><p>Throughout my time with the controller, I compared it to my hands-on testing of other Xbox controllers, including the standard model and those by competitors like GameSir and PowerA.</p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p><p><em>First reviewed August 2026</em></p>
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                                                            <title><![CDATA[ The Legend of Zelda Movie has found its Ganondorf and Impa — and the new Nintendo film will also include a poignant final big-screen role for the late Sam Neill ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>The Legend of Zelda Movie</strong></em><strong> has reportedly found its Ganondorf and Impa</strong></li><li><strong>Uli Latukefu and Dichen Lachmann are set to play the aforementioned pair</strong></li><li><strong>The film also expected to feature Yvonna Strahovski and the late Sam Neill</strong></li></ul><p><a href="https://techradar.com/tag/the-legend-of-zelda-movie"><em>The Legend of Zelda Movie</em></a> just got a big cast update — and now we know who'll play the franchise's primary villain in Ganondorf.</p><p>Per <a href="https://deadline.com/2026/08/legend-of-zelda-uli-latukefu-ganondorf-1237027872/" target="_blank">Deadline</a>, relative newcomer and Australian actor Uli Latukefu (<em>Young Rock</em>, <em>Marco Polo</em>) will play the imposing Big Bad in Sony's live-action film adaptation of Nintendo's beloved videogame franchise.</p><p>Deadline's report also claims that Latukefu has inked a multi-picture deal — a crucial detail that implies that, should the <em>Zelda</em> film be a critical and commercial success, Latukefu will return as the power-hungry Gerudo warlock in at least one sequel.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VxYHiFKFyvkNF6imgac9eK" name="severance-season-2-gemma" alt="A close up of a seated Gemma in Severance season 2" src="https://cdn.mos.cms.futurecdn.net/VxYHiFKFyvkNF6imgac9eK.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Dichen Lachmann will play Impa in The Legend of Zelda Movie </span><span class="credit" itemprop="copyrightHolder">(Image credit: Apple TV Plus)</span></figcaption></figure><p>Latukefu isn't the only actor who's all but confirmed to appear in <a href="https://www.techradar.com/tag/the-legend-of-zelda"><em>The Legend of Zelda</em></a>'s big-screen reimagining.</p><p>In a separate article, <a href="https://deadline.com/2026/08/legend-of-zelda-sam-neill-yvonne-strahovski-dichen-lachman-1237027957/" target="_blank">Deadline</a> reported that <a href="https://www.techradar.com/tag/severance"><em>Severance</em></a> star Dichen Lachmann will portray Zelda's bodyguard Impa in the live-action film. This apparent confirmation comes months after Lachmann was supposedly spotted on set with Bo Bragason's Zelda — <a href="https://www.techradar.com/streaming/entertainment/nintendo-confirms-whos-playing-link-and-zelda-in-the-legend-of-zeldas-live-action-movie-and-i-think-it-drops-a-big-clue-about-which-game-will-be-adapted">the latter of whom was announced as the titular character in July 2025</a>. Benjamin Evan Ainsworth was also revealed to be playing Link, aka <em>The Legend of Zelda</em>'s male protagonist and hero, at the same time.</p><p>Furthermore, Deadline's sources have suggested that Yvonna Strahovski (<em>The Handmaid's Tale</em>) and the late, great actor Sam Neill (<em>Jurassic Park</em>) are also set to feature, though the identities of their characters is unknown.</p><h2 id="who-are-sam-neill-and-yvonne-strahovski-playing-in-the-legend-of-zelda-movie">Who are Sam Neill and Yvonne Strahovski playing in The Legend of Zelda Movie?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QPCr3RNeW4tVrQpdzUyM5c" name="sam neill jim bell tyson.jpg" alt="Sam Neill's Sheriff Tyson examines a crop circle in Apple's Invasion TV show" src="https://cdn.mos.cms.futurecdn.net/QPCr3RNeW4tVrQpdzUyM5c.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Sam Neill is best known for appearing in the Jurassic Park film series </span><span class="credit" itemprop="copyrightHolder">(Image credit: Apple TV Plus)</span></figcaption></figure><p>According to Deadline's sources, Strahovski will portray an unnamed queen. Immediately, fans' attentions will immediately turn to Princess Zelda's mother, who's never actually showed up in a <em>Legend of Zelda</em> game. </p><p>However, there are numerous other female monarchs who Strahovski could portray. That includes Queen Sonia, who — spoiler — is revealed to be Hyrule's co-founder in <em>The Legend of Zelda: Tears of the Kingdom</em>. This game, which is the latest entry in Nintendo's long-running and universally adored franchise, is the sequel to <em>Breath of the Wild</em>, which, based on <a href="https://www.techradar.com/streaming/entertainment/nintendo-releases-first-official-photos-for-the-legend-of-zelda-movie-and-they-might-confirm-which-game-its-based-on"><em>The Legend of Zelda Movie</em>'s first-look images</a>, many fans think the film is largely inspired by. If that's the case, it's possible that Strahovski could play Queen Sonia in a flashback sequence if the <em>Zelda</em> film incorporates aspect of <em>Tears of the Kingdom</em>'s story into its plot.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ONqmnW"></div>                            </div>                            <script src="https://kwizly.com/embed/ONqmnW.js" async></script><p>As for Neill, who passed away from pneumonia in mid-July after a lengthy cancer battle, he might play King Rauru, aka Queen Sonia's husband. Other alternatives — in my mind, anyway — that Neill could embody in one of his final on-screen performances include King Rhoam, aka the last ruler of Hyrule, the 100-year-old Sheikh scientist Doctor Robbie, or a popular member of the Goron tribe, such as Daruk or Bludo.</p><p>Who do you think Strahovski and Neill are playing? Let me know in the comments. Once you have, find out <a href="https://www.techradar.com/streaming/entertainment/the-legend-of-zelda-movie-hub">everything we know so far about <em>The Legend of Zelda Movie</em></a>, which is now <a href="https://www.techradar.com/streaming/entertainment/nintendo-has-revealed-it-has-decided-to-change-the-release-date-for-its-legend-of-zelda-live-action-movie-but-its-now-coming-out-earlier-than-any-of-us-expected">set to land in theaters worldwide on April 30, 2027</a>.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/streaming/entertainment/the-legend-of-zelda-movie-has-found-its-ganondorf-and-impa-and-the-new-nintendo-film-will-also-include-a-poignant-final-big-screen-role-for-the-late-sam-neill</link>
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                            <![CDATA[ An unlikely actor is reportedly set to play Ganondorf in Nintendo and Sony's live-action Zelda movie. ]]>
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                                                                        <pubDate>Fri, 07 Aug 2026 11:30:00 +0000</pubDate>                                                                                                                                <updated>Fri, 07 Aug 2026 11:57:06 +0000</updated>
                                                                                                                                            <category><![CDATA[Entertainment]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Streaming]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
                                                                                                <author><![CDATA[ tom.power@futurenet.com (Tom Power) ]]></author>                    <dc:creator><![CDATA[ Tom Power ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;Tom joined TechRadar&#039;s entertainment team in February 2021. The senior entertainment reporter for the world&#039;s best-known technology website, Tom covers the movie, TV and entertainment industries in as much detail as possible, and regularly finds himself producing content on the world&#039;s biggest films, TV shows, streaming services, and studios.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Tom qualified as an NCTJ-accredited journalist in February 2016. Before he joined TechRadar, he produced articles on a freelance basis for some of the biggest newspapers, magazines, and websites in the world. You may have seen one of his many bylines in publications including The New York Times, IGN, Total Film, Wired, VG247, Eurogamer, Metro UK, Digital Spy, FourFourTwo magazine, Gamepur, 90min, Flood magazine, and Observer.com.&lt;br&gt;
&lt;br&gt;
On TechRadar, you&#039;ll regularly find Tom covering movies and TV shows produced by Marvel Studios, Disney, Warner Bros, Amazon Studios, Apple, Paramount, Netflix, Universal, and Sony. He&#039;s your go-to source for projects concerning the Marvel Cinematic Universe, DC Extended Universe, Star Wars, Netflix, Prime Video, Disney Plus, and Apple TV Plus. That coverage comes in many forms, too, including news items, reviews, interview-led features, analytical pieces, op-eds, listicles, and &#039;best of&#039; articles.&lt;br&gt;
&lt;br&gt;
Away from work, Tom has numerous hobbies. If he&#039;s not checking out the latest video game to drop or hanging out with friends and family, you&#039;ll find listening to music, staying fit at the gym, immersing himself in his favorite sporting pastime of football, reading the many unread books on his shelf, and befriending every dog he comes across. Start a conversation with him on Spider-Man, though, and you&#039;ll be sitting there hours later as he tells you about his favorite villains, comic series runs, and why Andrew Garfield&#039;s webslinger film franchise wasn&#039;t actually&lt;em&gt; that&lt;/em&gt; bad.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Warner Bros. Pictures/Nintendo]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Uli Latukefu is set to play Ganondorf in the live-action Legend of Zelda film]]></media:description>                                                            <media:text><![CDATA[A collage of actor Uli Latukefu and Ganondorf]]></media:text>
                                <media:title type="plain"><![CDATA[A collage of actor Uli Latukefu and Ganondorf]]></media:title>
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                                <ul><li><em><strong>The Legend of Zelda Movie</strong></em><strong> has reportedly found its Ganondorf and Impa</strong></li><li><strong>Uli Latukefu and Dichen Lachmann are set to play the aforementioned pair</strong></li><li><strong>The film also expected to feature Yvonna Strahovski and the late Sam Neill</strong></li></ul><p><a href="https://techradar.com/tag/the-legend-of-zelda-movie"><em>The Legend of Zelda Movie</em></a> just got a big cast update — and now we know who'll play the franchise's primary villain in Ganondorf.</p><p>Per <a href="https://deadline.com/2026/08/legend-of-zelda-uli-latukefu-ganondorf-1237027872/" target="_blank">Deadline</a>, relative newcomer and Australian actor Uli Latukefu (<em>Young Rock</em>, <em>Marco Polo</em>) will play the imposing Big Bad in Sony's live-action film adaptation of Nintendo's beloved videogame franchise.</p><p>Deadline's report also claims that Latukefu has inked a multi-picture deal — a crucial detail that implies that, should the <em>Zelda</em> film be a critical and commercial success, Latukefu will return as the power-hungry Gerudo warlock in at least one sequel.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VxYHiFKFyvkNF6imgac9eK" name="severance-season-2-gemma" alt="A close up of a seated Gemma in Severance season 2" src="https://cdn.mos.cms.futurecdn.net/VxYHiFKFyvkNF6imgac9eK.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Dichen Lachmann will play Impa in The Legend of Zelda Movie </span><span class="credit" itemprop="copyrightHolder">(Image credit: Apple TV Plus)</span></figcaption></figure><p>Latukefu isn't the only actor who's all but confirmed to appear in <a href="https://www.techradar.com/tag/the-legend-of-zelda"><em>The Legend of Zelda</em></a>'s big-screen reimagining.</p><p>In a separate article, <a href="https://deadline.com/2026/08/legend-of-zelda-sam-neill-yvonne-strahovski-dichen-lachman-1237027957/" target="_blank">Deadline</a> reported that <a href="https://www.techradar.com/tag/severance"><em>Severance</em></a> star Dichen Lachmann will portray Zelda's bodyguard Impa in the live-action film. This apparent confirmation comes months after Lachmann was supposedly spotted on set with Bo Bragason's Zelda — <a href="https://www.techradar.com/streaming/entertainment/nintendo-confirms-whos-playing-link-and-zelda-in-the-legend-of-zeldas-live-action-movie-and-i-think-it-drops-a-big-clue-about-which-game-will-be-adapted">the latter of whom was announced as the titular character in July 2025</a>. Benjamin Evan Ainsworth was also revealed to be playing Link, aka <em>The Legend of Zelda</em>'s male protagonist and hero, at the same time.</p><p>Furthermore, Deadline's sources have suggested that Yvonna Strahovski (<em>The Handmaid's Tale</em>) and the late, great actor Sam Neill (<em>Jurassic Park</em>) are also set to feature, though the identities of their characters is unknown.</p><h2 id="who-are-sam-neill-and-yvonne-strahovski-playing-in-the-legend-of-zelda-movie">Who are Sam Neill and Yvonne Strahovski playing in The Legend of Zelda Movie?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QPCr3RNeW4tVrQpdzUyM5c" name="sam neill jim bell tyson.jpg" alt="Sam Neill's Sheriff Tyson examines a crop circle in Apple's Invasion TV show" src="https://cdn.mos.cms.futurecdn.net/QPCr3RNeW4tVrQpdzUyM5c.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Sam Neill is best known for appearing in the Jurassic Park film series </span><span class="credit" itemprop="copyrightHolder">(Image credit: Apple TV Plus)</span></figcaption></figure><p>According to Deadline's sources, Strahovski will portray an unnamed queen. Immediately, fans' attentions will immediately turn to Princess Zelda's mother, who's never actually showed up in a <em>Legend of Zelda</em> game. </p><p>However, there are numerous other female monarchs who Strahovski could portray. That includes Queen Sonia, who — spoiler — is revealed to be Hyrule's co-founder in <em>The Legend of Zelda: Tears of the Kingdom</em>. This game, which is the latest entry in Nintendo's long-running and universally adored franchise, is the sequel to <em>Breath of the Wild</em>, which, based on <a href="https://www.techradar.com/streaming/entertainment/nintendo-releases-first-official-photos-for-the-legend-of-zelda-movie-and-they-might-confirm-which-game-its-based-on"><em>The Legend of Zelda Movie</em>'s first-look images</a>, many fans think the film is largely inspired by. If that's the case, it's possible that Strahovski could play Queen Sonia in a flashback sequence if the <em>Zelda</em> film incorporates aspect of <em>Tears of the Kingdom</em>'s story into its plot.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ONqmnW"></div>                            </div>                            <script src="https://kwizly.com/embed/ONqmnW.js" async></script><p>As for Neill, who passed away from pneumonia in mid-July after a lengthy cancer battle, he might play King Rauru, aka Queen Sonia's husband. Other alternatives — in my mind, anyway — that Neill could embody in one of his final on-screen performances include King Rhoam, aka the last ruler of Hyrule, the 100-year-old Sheikh scientist Doctor Robbie, or a popular member of the Goron tribe, such as Daruk or Bludo.</p><p>Who do you think Strahovski and Neill are playing? Let me know in the comments. Once you have, find out <a href="https://www.techradar.com/streaming/entertainment/the-legend-of-zelda-movie-hub">everything we know so far about <em>The Legend of Zelda Movie</em></a>, which is now <a href="https://www.techradar.com/streaming/entertainment/nintendo-has-revealed-it-has-decided-to-change-the-release-date-for-its-legend-of-zelda-live-action-movie-but-its-now-coming-out-earlier-than-any-of-us-expected">set to land in theaters worldwide on April 30, 2027</a>.</p>
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                                                            <title><![CDATA[ Ubisoft just made a classic Tom Clancy game free to keep — here's how to add it to your library before time runs out ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><em><strong>Tom Clancy's Ghost Recon Future Soldier </strong></em><strong>is free to keep on PC until August 13</strong></li><li><strong>The game is a tactical third-person shooter set in 2024</strong></li><li><strong>The giveaway comes as part of the series' 25th anniversary</strong></li></ul><p>Ubisoft just made a classic <em>Tom Clancy's Ghost Recon </em>game free to keep to celebrate the franchise's 25th anniversary — but you only have a few days to claim it.</p><p><em>Tom Clancy's Ghost Recon Future Soldier </em>can be added to your Ubsioft Connect library on PC from August 6 until August 13 for no charge.</p><p>To get your hands on it, download the Ubisoft Connect application on your PC and create an account. If you've played recent Ubisoft releases like <a href="https://www.techradar.com/gaming/assassins-creed-black-flag-resynced-review"><em>Assassin's Creed Blag Flag Resynced</em></a><em> </em>or other <em>Ghost Recon </em>games, then you likely already have one, and can log in using your existing details instead.</p><p>Head to the library page and then select the 'Free games' tab.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1291px;"><p class="vanilla-image-block" style="padding-top:56.31%;"><img id="rEWRiDUr43QprQ6JmtBynn" name="download (25)" alt="The free games tab of the Ubisoft Connect launcher." src="https://cdn.mos.cms.futurecdn.net/rEWRiDUr43QprQ6JmtBynn.png" mos="" align="middle" fullscreen="" width="1291" height="727" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>There you'll see a banner for the <em>Ghost Recon Future Soldier </em>giveaway. Click it to go through to the game's store page, and then hit 'Get it now' to add it to your account. You can then download and play the game.</p><p>Originally released in 2012, <em>Ghost Recon Future Soldier </em>is set in the then-futuristic year of 2024. It follows an elite squad of special-ops soldiers who use technology to gain an advantage in deadly battlefields around the world.</p><p>Tactical use of gadgets like drones and adaptive camouflage are keys to success, as is careful command of your AI teammates.</p><p>The game launched with a suite of multiplayer modes as well, though these were taken offline in 2022, which is unfortunate. Still, it's hard to grumble too much about a game you're getting completely for free.</p><p>The giveaway comes amid a flurry of other <em>Ghost Recon </em>announcements to mark the anniversary, including the release of <a href="https://www.techradar.com/gaming/ghost-recon-wildlands-finally-gets-a-4k-60fps-mode-for-current-gen-consoles-and-pc-a-time-of-day-feature-new-difficulty-options-and-more-as-ubisoft-aims-to-increase-player-freedom-in-the-third-person-tactical-shooter" target="_blank">a 4K 60fps mode</a> for recent installment <em>Ghost Recon Wildlands </em>alongside the addition of a new story mission called Last Rites.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/pc-gaming/ubisoft-just-made-a-classic-tom-clancy-game-free-to-keep-heres-how-to-add-it-to-your-library-before-time-runs-out</link>
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                            <![CDATA[ Tom Clancy's Ghost Recon Future Soldier is free to keep right now. ]]>
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                                                                        <pubDate>Fri, 07 Aug 2026 11:21:06 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PC Gaming]]></category>
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                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Tom Clancy&#039;s Ghost Recon: Future Soldier]]></media:description>                                                            <media:text><![CDATA[Tom Clancy&#039;s Ghost Recon: Future Soldier]]></media:text>
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                                <ul><li><em><strong>Tom Clancy's Ghost Recon Future Soldier </strong></em><strong>is free to keep on PC until August 13</strong></li><li><strong>The game is a tactical third-person shooter set in 2024</strong></li><li><strong>The giveaway comes as part of the series' 25th anniversary</strong></li></ul><p>Ubisoft just made a classic <em>Tom Clancy's Ghost Recon </em>game free to keep to celebrate the franchise's 25th anniversary — but you only have a few days to claim it.</p><p><em>Tom Clancy's Ghost Recon Future Soldier </em>can be added to your Ubsioft Connect library on PC from August 6 until August 13 for no charge.</p><p>To get your hands on it, download the Ubisoft Connect application on your PC and create an account. If you've played recent Ubisoft releases like <a href="https://www.techradar.com/gaming/assassins-creed-black-flag-resynced-review"><em>Assassin's Creed Blag Flag Resynced</em></a><em> </em>or other <em>Ghost Recon </em>games, then you likely already have one, and can log in using your existing details instead.</p><p>Head to the library page and then select the 'Free games' tab.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1291px;"><p class="vanilla-image-block" style="padding-top:56.31%;"><img id="rEWRiDUr43QprQ6JmtBynn" name="download (25)" alt="The free games tab of the Ubisoft Connect launcher." src="https://cdn.mos.cms.futurecdn.net/rEWRiDUr43QprQ6JmtBynn.png" mos="" align="middle" fullscreen="" width="1291" height="727" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>There you'll see a banner for the <em>Ghost Recon Future Soldier </em>giveaway. Click it to go through to the game's store page, and then hit 'Get it now' to add it to your account. You can then download and play the game.</p><p>Originally released in 2012, <em>Ghost Recon Future Soldier </em>is set in the then-futuristic year of 2024. It follows an elite squad of special-ops soldiers who use technology to gain an advantage in deadly battlefields around the world.</p><p>Tactical use of gadgets like drones and adaptive camouflage are keys to success, as is careful command of your AI teammates.</p><p>The game launched with a suite of multiplayer modes as well, though these were taken offline in 2022, which is unfortunate. Still, it's hard to grumble too much about a game you're getting completely for free.</p><p>The giveaway comes amid a flurry of other <em>Ghost Recon </em>announcements to mark the anniversary, including the release of <a href="https://www.techradar.com/gaming/ghost-recon-wildlands-finally-gets-a-4k-60fps-mode-for-current-gen-consoles-and-pc-a-time-of-day-feature-new-difficulty-options-and-more-as-ubisoft-aims-to-increase-player-freedom-in-the-third-person-tactical-shooter" target="_blank">a 4K 60fps mode</a> for recent installment <em>Ghost Recon Wildlands </em>alongside the addition of a new story mission called Last Rites.</p>
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                                                            <title><![CDATA[ Lies of P: Complete Edition is excellent on Nintendo Switch 2, packing solid performance and the excellent Overture expansion ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I still consider <em>Lies of P </em>to be the very best of the <a href="https://www.techradar.com/gaming/best-soulslike-games">best soulslike games</a> you can play today. Others have come close, like the tremendously underrated <a href="https://www.techradar.com/gaming/wuchang-fallen-feathers-review"><em>Wuchang: Fallen Feathers</em></a><em> </em>(I also have a soft spot for 2023's flawed-but-interesting <a href="https://www.techradar.com/gaming/lords-of-the-fallen-review"><em>Lords of the Fallen</em></a>), but none have been able to match this macabre take on the tale of Pinocchio. And I'm happy to report the game really shines on <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> with the arrival of <em>Lies of P: Complete Edition.</em></p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>Nintendo Switch 2<br><strong>Available on:</strong> Nintendo Switch 2<br><strong>Release date: </strong>August 6, 2026</p></div></div><p>It's very much the same game that fans have loved since its 2023 release. However, <em>Lies of P: Complete Edition </em>also bundles in the phenomenal <em>Overture </em>expansion and all previously released cosmetic downloadable content (DLC).</p><p>As a result, this review will broadly focus on the game's performance on Nintendo Switch 2 and its overall value for money of <em>Lies of P: Complete Edition. </em>Be sure to read our original <a href="https://www.techradar.com/gaming/lies-of-p-review"><em>Lies of P </em>review</a> for a more complete rundown of the game itself, as well as our <a href="https://www.techradar.com/gaming/lies-of-p-overture-review"><em>Lies of P: Overture </em>review</a> if you're curious about the unmissable massive expansion that released last year.</p><p>If you own a Nintendo Switch 2 and you've been waiting for a chance to play <em>Lies of P, </em>then you'll be well-served with <em>Lies of P: Complete Edition. </em>Not only does it bundle the base game and the expansion at a reasonable asking price, but it's also a winner in the performance department with robust graphics options and speedy load times. I really can't recommend it enough, especially after completing my third playthrough of the game via this <em>Complete Edition.</em></p><p>It's not a perfect package; the more quality-centric graphics options are perhaps a tad too ambitious, leading to a very noticeable performance compromise. Plus, the inability to disable motion blur means you'll probably get sick of the smeary image created whenever you adjust the in-game camera.</p><p>But if you stick to the performance- or balance-oriented graphics modes in either docked or handheld play, you'll find that <em>Lies of P </em>mostly plays like a dream on Nintendo Switch 2.</p><h2 id="arms-length">Arms' length</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cysAcEiAz9tbtagqCXis8a" name="NintendoSwitch2_Lies_of_P_Complete_Edition_Screenshot-7" alt="Lies of P: Complete Edition screenshot showcasing a powerful Fable Arts attack against a malfunctioning puppet" src="https://cdn.mos.cms.futurecdn.net/cysAcEiAz9tbtagqCXis8a.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Fireshrine Games)</span></figcaption></figure><p>As a quick catch-up (though once again I'll direct you to the review links above if you want to really learn more about the game before making a purchasing decision), <em>Lies of P </em>is a soulslike action game in the vein of FromSoftware-developed titles like <a href="https://www.techradar.com/reviews/elden-ring"><em>Elden Ring</em></a><em> </em>and the <em>Dark Souls </em>trilogy.</p><p>That means you can expect a high level of difficulty, with tough boss encounters and tricky enemies. You can also expect intricate level design with plenty to explore off the beaten path, and robust build variety that lets you craft a playstyle that suits your preferences.</p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PHva3qt6g49T7znukxmf3i" name="NintendoSwitch2_Lies_of_P_Complete_Edition_Screenshot-5" caption="" alt="Lies of P: Complete Edition screenshot showing the protagonist unleash a bolt of electricity at an early game boss" src="https://cdn.mos.cms.futurecdn.net/PHva3qt6g49T7znukxmf3i.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Fireshine Games)</span></figcaption></figure><p class="fancy-box__body-text"><em><strong>Lies of P: Complete Edition </strong></em><strong>not only packs in the awesome </strong><em><strong>Overture </strong></em><strong>expansion with the base game, but it offers plenty of graphics options to help you play the way you prefer. While only the performance-centered option offers 60 frames per second (fps; in docked mode only; a day-one patch will add a similar graphics option for handheld play), I found the 'Balanced' option to offer the best compromise between graphics quality and game performance.</strong></p></div></div><p>Where <em>Lies of P </em>sets itself apart is in its gameplay particulars. The player character, as a puppet, can equip a variety of Legion Arms, which offer effects like applying harmful status elements, pulling enemies toward you, or laying down proximity mines for crowd control.</p><p>You can also mix and match the blade and hilt of most of the game's weapons, with different combinations changing how you swing the weapon, as well as the special moves it has access to. Finally, exploring is greatly incentivized by Quartz - a rare item that lets you unlock strong passive abilities via your P-Organ setup at the homebase of Hotel Krat. Such passives include more healing item uses, more amulet slots for applying strong combat effects, and greater effectiveness of your dodge roll.</p><p><em>Lies of P </em>can be an extremely tough game, but there are two easier difficulty options if you'd prefer a more casual experience. These can be changed at any time, so feel free to switch them around if you find you're having too hard (or too easy) of a time; the game does not punish you or lock away any content on those easier difficulties.</p><h2 id="p-for-performance">P for Performance</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tUY5QVMgh7SudmaVNjanx3" name="NintendoSwitch2_Lies_of_P_Complete_Edition_Screenshot-4" alt="Lies of P: Complete Edition screenshot in which the protagonist decimates a boss with a powerful attack" src="https://cdn.mos.cms.futurecdn.net/tUY5QVMgh7SudmaVNjanx3.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Fireshine Games)</span></figcaption></figure><p>So let's break down how <em>Lies of P: Complete Edition </em>runs on Nintendo Switch 2, specifically. In docked mode, on TV, you have three settings. The performance-centered option lets you play at a full 60fps, and it's tremendously smooth with little in the way of hiccups. The downside here is you lose quite a bit of graphical detail, with greatly simplified environmental detail and particle effects. </p><p>The quality-centered option swings a bit too far in the opposite direction, and while it does offer some nice-looking ray-tracing, the Switch 2 isn't quite able to keep up the pace and performance really suffers as a result. This setting also makes the camera-based motion blur very apparent, creating a Vaseline-like smear whenever you shift the camera in-game. There's no option to turn off the motion blur, either, so I would recommend avoiding this setting in both docked and handheld modes.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hXXhZuSGz5qAoujoz9tUo8" name="NintendoSwitch2_Lies_of_P_Complete_Edition_Screenshot-6" alt="Lies of P: Complete Edition screenshot in which the protagonist uses an umbrella-like weapon" src="https://cdn.mos.cms.futurecdn.net/hXXhZuSGz5qAoujoz9tUo8.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Fireshine Games)</span></figcaption></figure><p>I personally found that the 'Balanced' setting offered the best results. This had the best balance between frame rate (a stable 30fps) and graphical detail. If you're going to play on TV, this is the graphics option I would strongly recommend.</p><p>There are still some caveats that are apparent across all graphics modes, though. There's very noticeable object pop-in for distant objects, especially in the game's denser areas like the Lorenzini Arcade or <em>Overture's </em>Krat Zoo. It's not game-breaking by any means, but it shows that some compromises had to be made for more stable performance on Switch 2.</p><p>Another annoying thing about this Switch 2 version is that you can only change graphics options from the title screen menu. That means you'll have to back out from the game to the menu every single time you want to change things up. This is another reason why I recommend just setting the game to Balanced mode from the jump. It offers the best visual quality to performance balance, and I would only suggest swapping to the performance-centered mode if you're desperate for 60fps gameplay.</p><p>On that note, a 60fps graphics option is coming to handheld mode via a day-one patch, so I was unable to test that during the review period.</p><h2 id="should-i-play-lies-of-p-complete-edition">Should I play Lies of P: Complete Edition?</h2><h2 id="play-it-if-3">Play it if...</h2><div class="product"><p><strong>You're checking Lies of P out for the first time</strong><br><em>Lies of P: Complete Edition </em>includes the base game, the <em>Overture </em>expansion, and all previously released cosmetic DLC and quality-of-life updates. It's the full package, so it's ideal if you're playing for the first time.</p></div><div class="product"><p><strong>You want a chunky, satisfying adventure on the go</strong><br>Your first playthrough of <em>Lies of P </em>will take roughly 40-50 hours with the <em>Overture </em>expansion. Pair that with the impressive handheld performance here, and <em>Lies of P: Complete Edition </em>makes for a lengthy and enjoyable game for those who regularly play portably.</p></div><div class="product"><p><strong>Soulslikes typically intimidate you</strong><br><em>Lies of P </em>is hard, but its easier difficulty options provide a fantastic onboarding experience if you really want to get into games like it, but are maybe a bit unnerved by the high difficulty.</p></div><h2 id="don-t-play-it-if">Don't play it if...</h2><div class="product"><p><strong>You want peak visual clarity</strong><br>While it looks and runs great in most graphics modes, its quality-centered options are a letdown. I'd stick to the PC version if you really want to see <em>Lies of P </em>looking its best.</p></div><h2 id="accessibility-features-2">Accessibility features</h2><p><em>Lies of P: Complete Edition </em>has a basic set of accessibility options. There are three colorblind modes (protanopia, deuteranopia, and tritanopia), as well as the option to adjust subtitle display and size. Full button rebinding is also supported, and as mentioned in the review, there are two easier difficulty options if the going gets a bit too tough.</p><h2 id="how-i-reviewed-lies-of-p-complete-edition">How I reviewed Lies of P: Complete Edition</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7rG2By6JTCiFBJRVBo6UbD" name="NintendoSwitch2_Lies_of_P_Complete_Edition_Screenshot-2" alt="Lies of P: Complete Edition screenshot in which the protagonist finishes off a late game boss" src="https://cdn.mos.cms.futurecdn.net/7rG2By6JTCiFBJRVBo6UbD.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Fireshine Games)</span></figcaption></figure><p>I played <em>Lies of P: Complete Edition </em>for 20 hours for this review. That playtime included most of the base game and the first handful of areas within the <em>Overture </em>DLC. I tested all graphics modes available during the review period, including quality, performance, and balanced options.</p><p>I played <em>Lies of P: Complete Edition </em>primarily in docked mode on an <a href="https://www.techradar.com/reviews/lg-cx-oled-tv">LG CX OLED TV</a> with a <a href="https://www.techradar.com/gaming/nintendo-switch-2-pro-controller-review">Switch 2 Pro Controller</a>, swapping over to handheld mode every so often to get a feel for overall performance there, too. I also hooked up my <a href="https://www.techradar.com/gaming/the-rig-r5-spear-pro-hs-is-my-new-favorite-wired-gaming-headset-heres-why-you-should-have-it-on-your-radar-this-black-friday">RIG R5 Spear Pro HS</a> gaming headset for more immersive audio while playing in handheld mode.</p><p><em>First reviewed July-August 2026</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/nintendo-switch/lies-of-p-complete-edition-review</link>
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                            <![CDATA[ Lies of P: Complete Edition shows that the Switch 2 is a fantastic place to play this masterpiece soulslike for the first time. ]]>
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                                                                        <pubDate>Mon, 03 Aug 2026 13:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Nintendo Switch]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Rhys Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YYxVnQwHQBvGJdHVMAm2cK.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Fireshine Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Lies of P: Complete Edition antagonist Simon gazes at a beam of light]]></media:description>                                                            <media:text><![CDATA[Lies of P: Complete Edition antagonist Simon gazes at a beam of light]]></media:text>
                                <media:title type="plain"><![CDATA[Lies of P: Complete Edition antagonist Simon gazes at a beam of light]]></media:title>
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                                <p>I still consider <em>Lies of P </em>to be the very best of the <a href="https://www.techradar.com/gaming/best-soulslike-games">best soulslike games</a> you can play today. Others have come close, like the tremendously underrated <a href="https://www.techradar.com/gaming/wuchang-fallen-feathers-review"><em>Wuchang: Fallen Feathers</em></a><em> </em>(I also have a soft spot for 2023's flawed-but-interesting <a href="https://www.techradar.com/gaming/lords-of-the-fallen-review"><em>Lords of the Fallen</em></a>), but none have been able to match this macabre take on the tale of Pinocchio. And I'm happy to report the game really shines on <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> with the arrival of <em>Lies of P: Complete Edition.</em></p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>Nintendo Switch 2<br><strong>Available on:</strong> Nintendo Switch 2<br><strong>Release date: </strong>August 6, 2026</p></div></div><p>It's very much the same game that fans have loved since its 2023 release. However, <em>Lies of P: Complete Edition </em>also bundles in the phenomenal <em>Overture </em>expansion and all previously released cosmetic downloadable content (DLC).</p><p>As a result, this review will broadly focus on the game's performance on Nintendo Switch 2 and its overall value for money of <em>Lies of P: Complete Edition. </em>Be sure to read our original <a href="https://www.techradar.com/gaming/lies-of-p-review"><em>Lies of P </em>review</a> for a more complete rundown of the game itself, as well as our <a href="https://www.techradar.com/gaming/lies-of-p-overture-review"><em>Lies of P: Overture </em>review</a> if you're curious about the unmissable massive expansion that released last year.</p><p>If you own a Nintendo Switch 2 and you've been waiting for a chance to play <em>Lies of P, </em>then you'll be well-served with <em>Lies of P: Complete Edition. </em>Not only does it bundle the base game and the expansion at a reasonable asking price, but it's also a winner in the performance department with robust graphics options and speedy load times. I really can't recommend it enough, especially after completing my third playthrough of the game via this <em>Complete Edition.</em></p><p>It's not a perfect package; the more quality-centric graphics options are perhaps a tad too ambitious, leading to a very noticeable performance compromise. Plus, the inability to disable motion blur means you'll probably get sick of the smeary image created whenever you adjust the in-game camera.</p><p>But if you stick to the performance- or balance-oriented graphics modes in either docked or handheld play, you'll find that <em>Lies of P </em>mostly plays like a dream on Nintendo Switch 2.</p><h2 id="arms-length">Arms' length</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cysAcEiAz9tbtagqCXis8a" name="NintendoSwitch2_Lies_of_P_Complete_Edition_Screenshot-7" alt="Lies of P: Complete Edition screenshot showcasing a powerful Fable Arts attack against a malfunctioning puppet" src="https://cdn.mos.cms.futurecdn.net/cysAcEiAz9tbtagqCXis8a.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Fireshrine Games)</span></figcaption></figure><p>As a quick catch-up (though once again I'll direct you to the review links above if you want to really learn more about the game before making a purchasing decision), <em>Lies of P </em>is a soulslike action game in the vein of FromSoftware-developed titles like <a href="https://www.techradar.com/reviews/elden-ring"><em>Elden Ring</em></a><em> </em>and the <em>Dark Souls </em>trilogy.</p><p>That means you can expect a high level of difficulty, with tough boss encounters and tricky enemies. You can also expect intricate level design with plenty to explore off the beaten path, and robust build variety that lets you craft a playstyle that suits your preferences.</p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PHva3qt6g49T7znukxmf3i" name="NintendoSwitch2_Lies_of_P_Complete_Edition_Screenshot-5" caption="" alt="Lies of P: Complete Edition screenshot showing the protagonist unleash a bolt of electricity at an early game boss" src="https://cdn.mos.cms.futurecdn.net/PHva3qt6g49T7znukxmf3i.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Fireshine Games)</span></figcaption></figure><p class="fancy-box__body-text"><em><strong>Lies of P: Complete Edition </strong></em><strong>not only packs in the awesome </strong><em><strong>Overture </strong></em><strong>expansion with the base game, but it offers plenty of graphics options to help you play the way you prefer. While only the performance-centered option offers 60 frames per second (fps; in docked mode only; a day-one patch will add a similar graphics option for handheld play), I found the 'Balanced' option to offer the best compromise between graphics quality and game performance.</strong></p></div></div><p>Where <em>Lies of P </em>sets itself apart is in its gameplay particulars. The player character, as a puppet, can equip a variety of Legion Arms, which offer effects like applying harmful status elements, pulling enemies toward you, or laying down proximity mines for crowd control.</p><p>You can also mix and match the blade and hilt of most of the game's weapons, with different combinations changing how you swing the weapon, as well as the special moves it has access to. Finally, exploring is greatly incentivized by Quartz - a rare item that lets you unlock strong passive abilities via your P-Organ setup at the homebase of Hotel Krat. Such passives include more healing item uses, more amulet slots for applying strong combat effects, and greater effectiveness of your dodge roll.</p><p><em>Lies of P </em>can be an extremely tough game, but there are two easier difficulty options if you'd prefer a more casual experience. These can be changed at any time, so feel free to switch them around if you find you're having too hard (or too easy) of a time; the game does not punish you or lock away any content on those easier difficulties.</p><h2 id="p-for-performance">P for Performance</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tUY5QVMgh7SudmaVNjanx3" name="NintendoSwitch2_Lies_of_P_Complete_Edition_Screenshot-4" alt="Lies of P: Complete Edition screenshot in which the protagonist decimates a boss with a powerful attack" src="https://cdn.mos.cms.futurecdn.net/tUY5QVMgh7SudmaVNjanx3.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Fireshine Games)</span></figcaption></figure><p>So let's break down how <em>Lies of P: Complete Edition </em>runs on Nintendo Switch 2, specifically. In docked mode, on TV, you have three settings. The performance-centered option lets you play at a full 60fps, and it's tremendously smooth with little in the way of hiccups. The downside here is you lose quite a bit of graphical detail, with greatly simplified environmental detail and particle effects. </p><p>The quality-centered option swings a bit too far in the opposite direction, and while it does offer some nice-looking ray-tracing, the Switch 2 isn't quite able to keep up the pace and performance really suffers as a result. This setting also makes the camera-based motion blur very apparent, creating a Vaseline-like smear whenever you shift the camera in-game. There's no option to turn off the motion blur, either, so I would recommend avoiding this setting in both docked and handheld modes.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hXXhZuSGz5qAoujoz9tUo8" name="NintendoSwitch2_Lies_of_P_Complete_Edition_Screenshot-6" alt="Lies of P: Complete Edition screenshot in which the protagonist uses an umbrella-like weapon" src="https://cdn.mos.cms.futurecdn.net/hXXhZuSGz5qAoujoz9tUo8.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Fireshine Games)</span></figcaption></figure><p>I personally found that the 'Balanced' setting offered the best results. This had the best balance between frame rate (a stable 30fps) and graphical detail. If you're going to play on TV, this is the graphics option I would strongly recommend.</p><p>There are still some caveats that are apparent across all graphics modes, though. There's very noticeable object pop-in for distant objects, especially in the game's denser areas like the Lorenzini Arcade or <em>Overture's </em>Krat Zoo. It's not game-breaking by any means, but it shows that some compromises had to be made for more stable performance on Switch 2.</p><p>Another annoying thing about this Switch 2 version is that you can only change graphics options from the title screen menu. That means you'll have to back out from the game to the menu every single time you want to change things up. This is another reason why I recommend just setting the game to Balanced mode from the jump. It offers the best visual quality to performance balance, and I would only suggest swapping to the performance-centered mode if you're desperate for 60fps gameplay.</p><p>On that note, a 60fps graphics option is coming to handheld mode via a day-one patch, so I was unable to test that during the review period.</p><h2 id="should-i-play-lies-of-p-complete-edition">Should I play Lies of P: Complete Edition?</h2><h2 id="play-it-if-3">Play it if...</h2><div class="product"><p><strong>You're checking Lies of P out for the first time</strong><br><em>Lies of P: Complete Edition </em>includes the base game, the <em>Overture </em>expansion, and all previously released cosmetic DLC and quality-of-life updates. It's the full package, so it's ideal if you're playing for the first time.</p></div><div class="product"><p><strong>You want a chunky, satisfying adventure on the go</strong><br>Your first playthrough of <em>Lies of P </em>will take roughly 40-50 hours with the <em>Overture </em>expansion. Pair that with the impressive handheld performance here, and <em>Lies of P: Complete Edition </em>makes for a lengthy and enjoyable game for those who regularly play portably.</p></div><div class="product"><p><strong>Soulslikes typically intimidate you</strong><br><em>Lies of P </em>is hard, but its easier difficulty options provide a fantastic onboarding experience if you really want to get into games like it, but are maybe a bit unnerved by the high difficulty.</p></div><h2 id="don-t-play-it-if">Don't play it if...</h2><div class="product"><p><strong>You want peak visual clarity</strong><br>While it looks and runs great in most graphics modes, its quality-centered options are a letdown. I'd stick to the PC version if you really want to see <em>Lies of P </em>looking its best.</p></div><h2 id="accessibility-features-2">Accessibility features</h2><p><em>Lies of P: Complete Edition </em>has a basic set of accessibility options. There are three colorblind modes (protanopia, deuteranopia, and tritanopia), as well as the option to adjust subtitle display and size. Full button rebinding is also supported, and as mentioned in the review, there are two easier difficulty options if the going gets a bit too tough.</p><h2 id="how-i-reviewed-lies-of-p-complete-edition">How I reviewed Lies of P: Complete Edition</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7rG2By6JTCiFBJRVBo6UbD" name="NintendoSwitch2_Lies_of_P_Complete_Edition_Screenshot-2" alt="Lies of P: Complete Edition screenshot in which the protagonist finishes off a late game boss" src="https://cdn.mos.cms.futurecdn.net/7rG2By6JTCiFBJRVBo6UbD.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Fireshine Games)</span></figcaption></figure><p>I played <em>Lies of P: Complete Edition </em>for 20 hours for this review. That playtime included most of the base game and the first handful of areas within the <em>Overture </em>DLC. I tested all graphics modes available during the review period, including quality, performance, and balanced options.</p><p>I played <em>Lies of P: Complete Edition </em>primarily in docked mode on an <a href="https://www.techradar.com/reviews/lg-cx-oled-tv">LG CX OLED TV</a> with a <a href="https://www.techradar.com/gaming/nintendo-switch-2-pro-controller-review">Switch 2 Pro Controller</a>, swapping over to handheld mode every so often to get a feel for overall performance there, too. I also hooked up my <a href="https://www.techradar.com/gaming/the-rig-r5-spear-pro-hs-is-my-new-favorite-wired-gaming-headset-heres-why-you-should-have-it-on-your-radar-this-black-friday">RIG R5 Spear Pro HS</a> gaming headset for more immersive audio while playing in handheld mode.</p><p><em>First reviewed July-August 2026</em></p>
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                                                            <title><![CDATA[ 'Nobody was buying them so it doesn't really matter' — Xbox console price hike hits the UK ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Earlier this year, Microsoft confirmed that the price of Xbox consoles would rise in August, but did not reveal how much they would cost in the UK</strong></li><li><strong>Now the prices are public, and the reaction has been overwhelmingly negative</strong></li><li><strong>It follows a wider trend of increased prices driven by the sharp rise in the cost of RAM </strong></li></ul><p>Earlier this year, <a href="https://www.techradar.com/gaming/xbox-series-x-s/xbox-console-prices-are-about-to-rise-for-the-second-time-in-a-year-just-before-gta-vi-launches-so-you-really-dont-want-to-miss-this-xbox-series-x-deal-at-walmart-while-it-lasts">Microsoft confirmed</a> that it would be raising the prices of its Xbox consoles worldwide in August, but it left the prices outside of the US a mystery. Now the price hike has actually arrived, we know how much everything now costs in the UK — and it's pretty bleak.</p><p>The price of the once entry-level 512GB <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S </a>has shot up by £130 to an eye-watering £429.99. That's more than the newer <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> system, which retails for £395.99. </p><p>A 1TB <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> is now £669.99 (up from £499.99), meaning that there's only a £120 difference between it and the competing <a href="https://www.techradar.com/gaming/ps5-pro-specs">PlayStation 5 Pro</a>, which costs £789.99 despite offering significantly more storage and more powerful specs.</p><p>You can see all the price changes below:</p><div ><table><caption>UK Xbox console pricing</caption><tbody><tr><td class="firstcol empty" ></td><td  ><p>Old price</p></td><td  ><p>New price</p></td></tr><tr><td class="firstcol " ><p>Xbox Series S 512GB</p></td><td  ><p>£299.99</p></td><td  ><p>£429.99</p></td></tr><tr><td class="firstcol " ><p>Xbox Series S 1TB</p></td><td  ><p>£349.99</p></td><td  ><p>£519.99</p></td></tr><tr><td class="firstcol " ><p>Xbox Series X 1TB All-Digital</p></td><td  ><p>£449.99</p></td><td  ><p>£619.99</p></td></tr><tr><td class="firstcol " ><p>Xbox Series X 1TB Disc</p></td><td  ><p>£499.99</p></td><td  ><p>£669.99</p></td></tr></tbody></table></div><p>Here are the new prices in the US, which were announced back in June, for comparison:</p><div ><table><caption>US Xbox console pricing</caption><tbody><tr><td class="firstcol empty" ></td><td  ><p>Old price</p></td><td  ><p>New price</p></td></tr><tr><td class="firstcol " ><p>Xbox Series S 512GB</p></td><td  ><p>$399</p></td><td  ><p>$499</p></td></tr><tr><td class="firstcol " ><p>Xbox Series S 1TB</p></td><td  ><p>$449</p></td><td  ><p>$599</p></td></tr><tr><td class="firstcol " ><p>Xbox Series X 1TB All-Digital</p></td><td  ><p>$599</p></td><td  ><p>$749</p></td></tr><tr><td class="firstcol " ><p>Xbox Series X 1TB Disc</p></td><td  ><p>$649</p></td><td  ><p>$899</p></td></tr></tbody></table></div><p>The raised prices come as the consumer electronics market is being squeezed by a global RAM shortage, which has caused the cost of key components to skyrocket. Market analysts have <a href="https://www.bbc.co.uk/news/articles/czx9852nkexo" target="_blank">also said</a> that the US-Israel war with Iran could further compound issues. </p><p>The price of other devices like laptops, phones, and tablets has also risen, but video game consoles are often sold with slim, or sometimes no, margin, which makes manufacturers particularly susceptible to rising costs.</p><p>Back in April, Sony raised the prices of its PlayStation 5 consoles by $100 / £100, citing "continued pressures in the global economic landscape". Only Nintendo has not put up the cost of its hardware since it released, though a <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-price-hikes-are-inevitable-says-former-nintendo-sales-lead-and-thats-not-an-exaggeration" target="_blank">former employee</a> has warned that it is "inevitable."</p><p>Although part of a wider trend, the reaction to the new Xbox prices has still been overwhelmingly negative. A user on gaming forum <a href="https://www.resetera.com/threads/microsoft-raises-price-of-xbox-series-in-europe-by-up-to-200-euros-in-uk-by-up-to-170-gbp.1593001/" target="_blank">Resetera</a> described it as the "final nail in the coffin" for Xbox, which has struggled with <a href="https://www.techradar.com/gaming/gaming-hardware-sales-data-reveals-xbox-and-its-price-hikes-to-be-the-biggest-loser-of-2025">sharply declining sales</a> year-over-year. </p><p>"Makes no difference, no one is buying them either way," wrote another commenter, with others remarking on how difficult it can be to even find any Xbox products on sale in stores in Europe.</p><p>Even users that have already bought systems at lower prices seem worried: "My main concern is if a console breaks I can't afford another," one added.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/xbox/nobody-was-buying-them-so-it-doesnt-really-matter-xbox-console-price-hike-hits-the-uk</link>
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                            <![CDATA[ The Xbox price hike is here, revealing the new cost of a console in the UK. ]]>
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                                                                        <pubDate>Mon, 03 Aug 2026 11:17:28 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Computing]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.&lt;/p&gt;&lt;p&gt;Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK&#039;s other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.&lt;/p&gt;&lt;p&gt;Now, when he&#039;s not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Xbox Series X]]></media:description>                                                            <media:text><![CDATA[Xbox Series X]]></media:text>
                                <media:title type="plain"><![CDATA[Xbox Series X]]></media:title>
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                                <ul><li><strong>Earlier this year, Microsoft confirmed that the price of Xbox consoles would rise in August, but did not reveal how much they would cost in the UK</strong></li><li><strong>Now the prices are public, and the reaction has been overwhelmingly negative</strong></li><li><strong>It follows a wider trend of increased prices driven by the sharp rise in the cost of RAM </strong></li></ul><p>Earlier this year, <a href="https://www.techradar.com/gaming/xbox-series-x-s/xbox-console-prices-are-about-to-rise-for-the-second-time-in-a-year-just-before-gta-vi-launches-so-you-really-dont-want-to-miss-this-xbox-series-x-deal-at-walmart-while-it-lasts">Microsoft confirmed</a> that it would be raising the prices of its Xbox consoles worldwide in August, but it left the prices outside of the US a mystery. Now the price hike has actually arrived, we know how much everything now costs in the UK — and it's pretty bleak.</p><p>The price of the once entry-level 512GB <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S </a>has shot up by £130 to an eye-watering £429.99. That's more than the newer <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> system, which retails for £395.99. </p><p>A 1TB <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> is now £669.99 (up from £499.99), meaning that there's only a £120 difference between it and the competing <a href="https://www.techradar.com/gaming/ps5-pro-specs">PlayStation 5 Pro</a>, which costs £789.99 despite offering significantly more storage and more powerful specs.</p><p>You can see all the price changes below:</p><div ><table><caption>UK Xbox console pricing</caption><tbody><tr><td class="firstcol empty" ></td><td  ><p>Old price</p></td><td  ><p>New price</p></td></tr><tr><td class="firstcol " ><p>Xbox Series S 512GB</p></td><td  ><p>£299.99</p></td><td  ><p>£429.99</p></td></tr><tr><td class="firstcol " ><p>Xbox Series S 1TB</p></td><td  ><p>£349.99</p></td><td  ><p>£519.99</p></td></tr><tr><td class="firstcol " ><p>Xbox Series X 1TB All-Digital</p></td><td  ><p>£449.99</p></td><td  ><p>£619.99</p></td></tr><tr><td class="firstcol " ><p>Xbox Series X 1TB Disc</p></td><td  ><p>£499.99</p></td><td  ><p>£669.99</p></td></tr></tbody></table></div><p>Here are the new prices in the US, which were announced back in June, for comparison:</p><div ><table><caption>US Xbox console pricing</caption><tbody><tr><td class="firstcol empty" ></td><td  ><p>Old price</p></td><td  ><p>New price</p></td></tr><tr><td class="firstcol " ><p>Xbox Series S 512GB</p></td><td  ><p>$399</p></td><td  ><p>$499</p></td></tr><tr><td class="firstcol " ><p>Xbox Series S 1TB</p></td><td  ><p>$449</p></td><td  ><p>$599</p></td></tr><tr><td class="firstcol " ><p>Xbox Series X 1TB All-Digital</p></td><td  ><p>$599</p></td><td  ><p>$749</p></td></tr><tr><td class="firstcol " ><p>Xbox Series X 1TB Disc</p></td><td  ><p>$649</p></td><td  ><p>$899</p></td></tr></tbody></table></div><p>The raised prices come as the consumer electronics market is being squeezed by a global RAM shortage, which has caused the cost of key components to skyrocket. Market analysts have <a href="https://www.bbc.co.uk/news/articles/czx9852nkexo" target="_blank">also said</a> that the US-Israel war with Iran could further compound issues. </p><p>The price of other devices like laptops, phones, and tablets has also risen, but video game consoles are often sold with slim, or sometimes no, margin, which makes manufacturers particularly susceptible to rising costs.</p><p>Back in April, Sony raised the prices of its PlayStation 5 consoles by $100 / £100, citing "continued pressures in the global economic landscape". Only Nintendo has not put up the cost of its hardware since it released, though a <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-price-hikes-are-inevitable-says-former-nintendo-sales-lead-and-thats-not-an-exaggeration" target="_blank">former employee</a> has warned that it is "inevitable."</p><p>Although part of a wider trend, the reaction to the new Xbox prices has still been overwhelmingly negative. A user on gaming forum <a href="https://www.resetera.com/threads/microsoft-raises-price-of-xbox-series-in-europe-by-up-to-200-euros-in-uk-by-up-to-170-gbp.1593001/" target="_blank">Resetera</a> described it as the "final nail in the coffin" for Xbox, which has struggled with <a href="https://www.techradar.com/gaming/gaming-hardware-sales-data-reveals-xbox-and-its-price-hikes-to-be-the-biggest-loser-of-2025">sharply declining sales</a> year-over-year. </p><p>"Makes no difference, no one is buying them either way," wrote another commenter, with others remarking on how difficult it can be to even find any Xbox products on sale in stores in Europe.</p><p>Even users that have already bought systems at lower prices seem worried: "My main concern is if a console breaks I can't afford another," one added.</p>
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                                                            <title><![CDATA[ I defected to the PS5 after 30 years of PC gaming — here's why I have no regrets about swapping the RAM crisis for the disc crisis ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I've been an avid PC gamer since the early 1990s. My first computer, <a href="https://www.techradar.com/news/game-changers-the-pc-gaming-moments-which-have-most-wowed-us-in-the-last-30-years">bought specifically to play <em>Star Wars: X-Wing</em></a>, was a plucky 486DX running at 33MHz (cutting-edge at the time — well, only behind the 486DX2, but that was too pricey). I have fond memories of playing Doom on the office LAN and getting addicted to Quake when online gaming began (thanks to QuakeWorld, which made dial-up modem play viable as opposed to an utter lag-fest).</p><p>I could ramble on with nostalgic gaming recollections, but the point is I played Quake obsessively — to a high competitive level in a clan — then I lived and breathed EverQuest for several years, and down the line, I was totally lost in World of Warcraft for another few years, and so on. </p><p>I've always been a PC gamer, through and through — I did swear off MMORPGs, mind, as I can't be trusted not to lose large chunks of my life to them. From time-to-time, I've owned a console too, but it's always been by backup, second-string gaming machine, used sparingly.</p><p>Not anymore, though. My PC is now used just for work, and I haven't played a game on it for a year or so. </p><p>I am now, officially, a PS5 gamer. A console is my main gaming machine for the first time in my life. So, how did that happen?</p><h2 id="a-vow-revoked-and-a-lesson-learned">A vow revoked and a lesson learned</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3200px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ALgnRxnk9dzfRK4H74qXj5" name="DualSense and RTX 4080 Super PC" alt="PS5 DualSense controller and gaming PC" src="https://cdn.mos.cms.futurecdn.net/ALgnRxnk9dzfRK4H74qXj5.jpg" mos="" align="middle" fullscreen="" width="3200" height="1800" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Isaiah Williams)</span></figcaption></figure><p>If you happen to have read my past articles, you may recall that at the end of 2024, <a href="https://www.techradar.com/computing/gaming-pcs/why-im-skipping-the-ps5-pro-in-2025-and-upgrading-my-gaming-pc-instead">I vowed I wasn't going to buy a PS5 Pro last year</a>. My masterplan was to avoid purchasing a new console, and use my gaming PC on the main TV in the living room for couch co-op sessions with my wife instead, while still being able to game in the study with my computer if I wanted.</p><p>Then came Black Friday in November of 2025, and I did a complete 180. I pulled the trigger on a good deal on a PS5 Pro bundle.</p><p>What changed during the course of 2025? Firstly, I realized that running cables from a PC in the study through to the living room TV is more of a hassle than I'd anticipated. Getting everything set up at the end of each week, ahead of my weekend gaming sessions, quickly became tiresome.</p><p>Moreover, I found my long HDMI cable wasn't reliable enough. The picture on my Sony OLED TV kept flickering, which was maddening, frankly. And for no apparent reason, too — sometimes it'd happen, sometimes it wouldn't. I never found out why. I also had occasional issues with my game controllers (typical PC hardware gremlins that were perfectly resolvable, but still a pain).</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3648px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tGWwKWvatKSfZLSWGDG9cj" name="IOGear USB 2.0 Booster Extension Cable" alt="IOGear USB 2.0 Booster Extension Cable on a desk" src="https://cdn.mos.cms.futurecdn.net/tGWwKWvatKSfZLSWGDG9cj.jpg" mos="" align="middle" fullscreen="" width="3648" height="2052" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / IOGear)</span></figcaption></figure><p>On top of that, having held off on buying a GPU upgrade for my PC — my plan for the money I would've spent on a PS5 (and did eventually spend on the console) — I was put off by issues around the RTX 5070 when it arrived. This was the graphics card I really had my eye on, but it was a <a href="https://www.techradar.com/computing/gpu/nvidia-geforce-rtx-5070">disappointing incarnation in terms of its performance upgrade</a> (and that 12GB of VRAM). The initial above-MSRP price only rubbed salt into these wounds.</p><p>The prices of AMD's rival GPUs were off-putting, too, in the early days of RDNA 4 — although that did change, and I came close to buying an RX 9070 XT when pricing finally settled down. </p><p>However, at that point, it was too late. I was already frustrated with my whole piping-the-PC-from-the-study situation, and by the time that Black Friday PS5 Pro bundle bargain popped up (it really was a great deal), I just couldn't resist.</p><p>I absolutely don't regret that decision, nor am I upset about buying a console with the money that was earmarked for upgrading my ailing RTX 2060 Super. That's not to say I don't miss some things about PC gaming, or that I'm not super-annoyed about Sony's latest stunt regarding discs.</p><p>I'm going to cover both sides of this gaming coin here. First, I'll tell you why I'm loving my time with the PS5 Pro now, before discussing what I don't like on the Sony side of the fence, and the clear, undeniable strengths of PC gaming.</p><h2 id="playstation-bliss">PlayStation bliss</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FUp5FibmoqZrA5qczcNzqe" name="PS5 Pro.png" alt="PS5 Pro" src="https://cdn.mos.cms.futurecdn.net/FUp5FibmoqZrA5qczcNzqe.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>I did own a PS4 Pro before — as my second-string gaming device, backing up my PC — and it's striking just how much slicker the PS5 Pro is. For one thing, I found my PS4 Pro to be the noisiest console I've ever had, by far. It was noisier than any PC I've owned, and some vacuum cleaners for that matter.</p><p>The PS5 Pro is nicely quiet, super-fast to boot up, and more importantly to wake and sleep. This means it's dead easy to fire up the console for a very quick gaming session if I only have 10 minutes to spare and just want to dip into something briefly, or to pause a session (put the console in rest mode) if I need to pop out. It all feels very seamless, and there's not a snaking USB extension cable or HDMI lead in sight.</p><p>Visually, everything looks top-notch on my 4K OLED TV, too. <em>Baldur's Gate 3</em> — yes, I was very late to the RPG — looked nothing short of fantastic, and the PS5 allowed me to <a href="https://www.techradar.com/best/best-co-op-games#:~:text=credit%3A%20Larian%20Studios)-,Baldur%27s%20Gate%203,-Gather%20your%20party">play the adventure co-op</a> with my wife in what was the best co-operative gaming experience I've ever had. Being able to dip in and out so easily, as we cooked dinner, then ate, then fed the dog, going back and forth to the living room in-between, was a major boon.</p><p>The PS5 has reminded me just how good couch co-op can be, and I've been enjoying indie games like <em>Dysmantle</em>, which has same-screen co-op (like <em>Baldur's Gate 3</em>). We've been playing a bunch of these games — it's the <em>Diablo 4</em> expansions next, if you're curious (we played the base game on PS4, so I'm keen to see how good the game looks on its successor console).</p><p>The PS5 controllers were an unexpected bonus, too. They're so much better than the PS4, and they even fit my wife's smaller hands (she finds many controllers too big and painfully cumbersome, but not the DualSense).</p><p>Of course, a clear benefit of the PS5 over the PC is that there's no messing about with GPU drivers. By which I mainly mean poring through Reddit 'megathreads' worrying about whether the latest Game Ready installment is actually going to be a step backwards for my PC, perhaps in terms of performance for a particular game or bugs (or broken features). Windows 11 bugs are another issue, too. (Yes, there can be software glitches on the PlayStation, but nothing like what some PC gamers must endure at times.)</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qSUFejGsZEmdG4wG43RTPC" name="power" alt="A masculine hand holding an Nvidia GeForce RTX 5080 showing off the power connector" src="https://cdn.mos.cms.futurecdn.net/qSUFejGsZEmdG4wG43RTPC.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Then there's the RAM crisis. Buying PC components is just getting more and more painful. Obviously RAM and SSD prices are through the roof already, but PC gamers waiting on a GPU upgrade (as I was) are facing unpleasant hikes due to the price of video memory (VRAM). Indeed, the latest rumor from YouTube channel <a href="https://www.youtube.com/watch?v=_3zXeeSdE98" target="_blank">Hardware Unboxed</a> is potential price hikes to the tune of 40% in some cases with Nvidia GeForce GPUs. Add plenty of seasoning with that assertion, of course, but it's clear enough that GPUs are <a href="https://www.techradar.com/computing/gpu/nvidia-gpu-prices-might-be-on-the-rise-again-and-it-makes-rtx-3090-dual-gpu-setups-like-this-more-appealing-than-ever">getting pricier due to VRAM increases</a>, especially for graphics cards loaded up with more of this memory (naturally). CPUs are in line to get more expensive, too.</p><p>The crisis in general is predicted to intensify as this year rolls on, and 2027 could be worse still — <a href="https://www.techradar.com/computing/memory/ceo-of-big-memory-chip-maker-says-2027-could-be-the-worst-year-in-the-industrys-history-and-other-ram-crisis-rumblings-back-up-that-dire-prediction">perhaps the worst ever year for the memory industry</a>, alarmingly. With no need to upgrade my desktop, I'm glad to be out of this gloomy environment of spiraling costs. The situation has turned planning PC upgrade paths, which used to be a rather fun, sometimes even exciting, exercise, into a thoroughly depressing experience.</p><p>You might now be shouting at your screen about Sony hiking PlayStation prices, too, and that's a fair point. But I won't have to worry about upgrading my console, and it will happily sit in my living room for the next few years, blissfully not needing any new components (while my work PC can carry on happily with its RTX 2060 Super).</p><p>Granted, that's just my personal situation, and if you are thinking about buying a Sony console, with the new price of the PS5 Pro, I don't know if I'd recommend pushing for it over the vanilla PS5 now. (I got mine on sale for about 60% of the current lowest retail price). <a href="https://www.techradar.com/gaming/ps5/ps5-pro-vs-ps5#section-ps5-pro-vs-ps5-verdict">The base PS5 is still a great console</a>, though, and it'll likely make a lot more sense for the average gamer — especially come Black Friday, when with any luck, there'll be some good deals around once again.</p><h2 id="pc-strong-suits">PC strong suits</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.95%;"><img id="C7Vj4Vwz4n44LVhoTL64kR" name="shutterstock_1175861143.jpg" alt="A PC Gamer looking happy sat in front of their desktop monitor" src="https://cdn.mos.cms.futurecdn.net/C7Vj4Vwz4n44LVhoTL64kR.jpg" mos="" align="middle" fullscreen="" width="2000" height="1139" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Shutterstock)</span></figcaption></figure><p>There are a good number of plus points for PC gaming versus consoles, so as promised, I'll examine the other side of the equation here, and pick out what I particularly miss.</p><p>There are some notable downsides with console gaming, including that you need to pay for a subscription to access online multiplayer (in the main, although obviously that doesn't include free games like Fortnite). This doesn't bother me personally because I don't really play online anymore — as I said early, it's mostly about local co-op for me these days. But I totally get why having to pay for a monthly plan irks gamers who want to play the latest shooter, strategy epic, or whatever else, online.</p><p>What does bother me, though, is the price of the actual games on the PlayStation. One of the major strengths of the PC is that games are cheaper than they are on console, from big-name releases (which still command a weighty premium... just not as hefty as on consoles) through to a raft of indie titles, which are often very competitively priced.</p><p>Not only this, but you get regular Steam sales where some games get huge discounts (and you can pick up older titles in particular for a song), or value-crammed GOG bundles, and also the likes of Epic giving away some compelling offerings for free. You don't get any of this on the PlayStation, and Sony's store does seem to like to charge a lot, even for older titles. For me, this is probably the biggest drawback with shifting over to being a PS5 gamer.</p><p>A recent development compounded the situation, too, when we learned that <a href="https://www.techradar.com/gaming/in-a-huge-blow-to-game-ownership-playstation-confirms-end-of-physical-games-mere-days-after-gta-6s-disc-less-pre-orders">Sony is doing away with physical discs</a> for the PlayStation. I was already aware of the situation with the price of PlayStation games, of course, which is why when I bought my PS5, I chose a bundle with a disc drive. </p><p>That meant I could pick up, for example, the physical disc copy of <em>Split Fiction</em> for 40% less than the digital copy on the PlayStation Store. I can also currently purchase second-hand, older games on disc at a considerable saving. But all these possibilities are heading rapidly out the window when 2028 rolls around, and Sony enacts its plan to push physical media completely aside with the PlayStation.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KMAz38AYp7DQp74jgyqyKj" name="PS5" alt="PS5 discs for 007 First Light and Resident Evil Requiem" src="https://cdn.mos.cms.futurecdn.net/KMAz38AYp7DQp74jgyqyKj.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>I won't go into this controversy in depth here – we've <a href="https://www.techradar.com/gaming/removing-discs-doesnt-represent-progress-it-simply-removes-choice-the-entertainment-retailers-association-denounces-sonys-decision-to-kill-physical-discs">covered it</a> extensively <a href="https://www.techradar.com/gaming/people-should-have-the-choice-to-buy-games-in-the-format-that-suits-them-best-top-g2a-executive-supports-push-for-physical-game-preservation-as-sony-and-rockstar-look-to-a-disk-free-future">elsewhere</a> — but suffice it to say that I'm not happy about the idea at all, and it feels like a cynical and generally anti-consumer practice. And no matter how many gamers sign petitions (<a href="https://www.techradar.com/gaming/physical-media-is-what-makes-consoles-the-best-place-to-play-playstation-fans-pushing-back-against-sonys-plan-to-end-physical-discs-have-managed-to-amass-over-170-000-signatures-in-a-bid-to-reverse-the-decision">here have been a <em>lot</em></a>) it doesn't seem like Sony is going to backtrack on this one (aside from maybe niche collector's editions or the like, and if we're lucky enough to get those, they will of course cost a fortune).</p><p>You could argue that the PC is digital-only already: desktops don't come with disc drives anymore, those days are long gone. But what Sony is doing is quite different, given that PC gaming is an open platform bristling with different stores and options for digital purchases, whereas Sony has the PlayStation ecosystem locked down to its store. With physical media banished, a key choice and avenue for money-saving (don't forget, you can also recoup money by selling on your disc copy of a game) is removed, and Sony has an unhealthy level of control over the whole shooting match.</p><p>Okay, so I don't feel like the PlayStation disc drive I bought is useless — it'll be good for a long while yet, and I'll still be able to play older games on it, including my PS4 back catalog, plus I can use it for Blu-rays. Regardless, this Sony decision is a painful kick in the shin.</p><p>Finally, another obvious plus point for PC gaming is the variety of mods floating around and customization possibilities in general, which you don't get with a console. The PC is quite simply a more open platform all-round — although in my case, modding isn't something that I'm all that into anyway.</p><h2 id="disc-less-elysium">Disc-less Elysium</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5184px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZQCoDD2rCqs4YviNh2Zjne" name="PS5" alt="Person playing PS5 games on a TV with a DualSense wireless controller" src="https://cdn.mos.cms.futurecdn.net/ZQCoDD2rCqs4YviNh2Zjne.jpg" mos="" align="middle" fullscreen="" width="5184" height="2916" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Shutterstock / Mohsen Vaziri)</span></figcaption></figure><p>Let me finish by pointing out the obvious: a lot of this is very subjective. You may have quite different opinions. You might live and breathe mods. You might want games to look out-of-this-world, with visual options cranked to the max (and be able to afford the necessary PC hardware to achieve that). You may never want to play a shooter without a mouse and keyboard (I get that one, but I'm okay with a controller now — and I don't play competitively anymore).</p><p>You may never, ever, abandon your gaming PC. They may have to extract it from your cold, hardened claws after rigor mortis has set in, having expired clutching the object you love most in the world, in the hopes somehow taking it with you into the afterlife.</p><p>The point is, there are all sorts of pros and cons to be tailored for your own personal take on the gaming PC versus console debate. But for me, I'm really happy with my PS5 and I am looking forward to enjoying my living room, and co-op, gaming experiences for years to come... discs or no discs.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.techradar.com/gaming/ps5/i-defected-to-the-ps5-after-30-years-of-pc-gaming-heres-why-i-have-no-regrets-about-swapping-the-ram-crisis-for-the-disc-crisis</link>
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                            <![CDATA[ Disc-less Elysium: I'm a veteran PC gamer who vowed not to buy a PS5 — but I changed my mind, and I don't regret switching to Sony's console for a second. ]]>
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                                                                        <pubDate>Sun, 02 Aug 2026 22:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Computing]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles & PC]]></category>
                                                    <category><![CDATA[Playstation]]></category>
                                                                                                                    <dc:creator><![CDATA[ Darren Allan ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ null ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The PS5 Pro console on a wooden desk in front of a white brick background and next to a potted plant]]></media:description>                                                            <media:text><![CDATA[The PS5 Pro console on a wooden desk in front of a white brick background and next to a potted plant]]></media:text>
                                <media:title type="plain"><![CDATA[The PS5 Pro console on a wooden desk in front of a white brick background and next to a potted plant]]></media:title>
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                                <p>I've been an avid PC gamer since the early 1990s. My first computer, <a href="https://www.techradar.com/news/game-changers-the-pc-gaming-moments-which-have-most-wowed-us-in-the-last-30-years">bought specifically to play <em>Star Wars: X-Wing</em></a>, was a plucky 486DX running at 33MHz (cutting-edge at the time — well, only behind the 486DX2, but that was too pricey). I have fond memories of playing Doom on the office LAN and getting addicted to Quake when online gaming began (thanks to QuakeWorld, which made dial-up modem play viable as opposed to an utter lag-fest).</p><p>I could ramble on with nostalgic gaming recollections, but the point is I played Quake obsessively — to a high competitive level in a clan — then I lived and breathed EverQuest for several years, and down the line, I was totally lost in World of Warcraft for another few years, and so on. </p><p>I've always been a PC gamer, through and through — I did swear off MMORPGs, mind, as I can't be trusted not to lose large chunks of my life to them. From time-to-time, I've owned a console too, but it's always been by backup, second-string gaming machine, used sparingly.</p><p>Not anymore, though. My PC is now used just for work, and I haven't played a game on it for a year or so. </p><p>I am now, officially, a PS5 gamer. A console is my main gaming machine for the first time in my life. So, how did that happen?</p><h2 id="a-vow-revoked-and-a-lesson-learned">A vow revoked and a lesson learned</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3200px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ALgnRxnk9dzfRK4H74qXj5" name="DualSense and RTX 4080 Super PC" alt="PS5 DualSense controller and gaming PC" src="https://cdn.mos.cms.futurecdn.net/ALgnRxnk9dzfRK4H74qXj5.jpg" mos="" align="middle" fullscreen="" width="3200" height="1800" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Isaiah Williams)</span></figcaption></figure><p>If you happen to have read my past articles, you may recall that at the end of 2024, <a href="https://www.techradar.com/computing/gaming-pcs/why-im-skipping-the-ps5-pro-in-2025-and-upgrading-my-gaming-pc-instead">I vowed I wasn't going to buy a PS5 Pro last year</a>. My masterplan was to avoid purchasing a new console, and use my gaming PC on the main TV in the living room for couch co-op sessions with my wife instead, while still being able to game in the study with my computer if I wanted.</p><p>Then came Black Friday in November of 2025, and I did a complete 180. I pulled the trigger on a good deal on a PS5 Pro bundle.</p><p>What changed during the course of 2025? Firstly, I realized that running cables from a PC in the study through to the living room TV is more of a hassle than I'd anticipated. Getting everything set up at the end of each week, ahead of my weekend gaming sessions, quickly became tiresome.</p><p>Moreover, I found my long HDMI cable wasn't reliable enough. The picture on my Sony OLED TV kept flickering, which was maddening, frankly. And for no apparent reason, too — sometimes it'd happen, sometimes it wouldn't. I never found out why. I also had occasional issues with my game controllers (typical PC hardware gremlins that were perfectly resolvable, but still a pain).</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3648px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tGWwKWvatKSfZLSWGDG9cj" name="IOGear USB 2.0 Booster Extension Cable" alt="IOGear USB 2.0 Booster Extension Cable on a desk" src="https://cdn.mos.cms.futurecdn.net/tGWwKWvatKSfZLSWGDG9cj.jpg" mos="" align="middle" fullscreen="" width="3648" height="2052" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / IOGear)</span></figcaption></figure><p>On top of that, having held off on buying a GPU upgrade for my PC — my plan for the money I would've spent on a PS5 (and did eventually spend on the console) — I was put off by issues around the RTX 5070 when it arrived. This was the graphics card I really had my eye on, but it was a <a href="https://www.techradar.com/computing/gpu/nvidia-geforce-rtx-5070">disappointing incarnation in terms of its performance upgrade</a> (and that 12GB of VRAM). The initial above-MSRP price only rubbed salt into these wounds.</p><p>The prices of AMD's rival GPUs were off-putting, too, in the early days of RDNA 4 — although that did change, and I came close to buying an RX 9070 XT when pricing finally settled down. </p><p>However, at that point, it was too late. I was already frustrated with my whole piping-the-PC-from-the-study situation, and by the time that Black Friday PS5 Pro bundle bargain popped up (it really was a great deal), I just couldn't resist.</p><p>I absolutely don't regret that decision, nor am I upset about buying a console with the money that was earmarked for upgrading my ailing RTX 2060 Super. That's not to say I don't miss some things about PC gaming, or that I'm not super-annoyed about Sony's latest stunt regarding discs.</p><p>I'm going to cover both sides of this gaming coin here. First, I'll tell you why I'm loving my time with the PS5 Pro now, before discussing what I don't like on the Sony side of the fence, and the clear, undeniable strengths of PC gaming.</p><h2 id="playstation-bliss">PlayStation bliss</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FUp5FibmoqZrA5qczcNzqe" name="PS5 Pro.png" alt="PS5 Pro" src="https://cdn.mos.cms.futurecdn.net/FUp5FibmoqZrA5qczcNzqe.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>I did own a PS4 Pro before — as my second-string gaming device, backing up my PC — and it's striking just how much slicker the PS5 Pro is. For one thing, I found my PS4 Pro to be the noisiest console I've ever had, by far. It was noisier than any PC I've owned, and some vacuum cleaners for that matter.</p><p>The PS5 Pro is nicely quiet, super-fast to boot up, and more importantly to wake and sleep. This means it's dead easy to fire up the console for a very quick gaming session if I only have 10 minutes to spare and just want to dip into something briefly, or to pause a session (put the console in rest mode) if I need to pop out. It all feels very seamless, and there's not a snaking USB extension cable or HDMI lead in sight.</p><p>Visually, everything looks top-notch on my 4K OLED TV, too. <em>Baldur's Gate 3</em> — yes, I was very late to the RPG — looked nothing short of fantastic, and the PS5 allowed me to <a href="https://www.techradar.com/best/best-co-op-games#:~:text=credit%3A%20Larian%20Studios)-,Baldur%27s%20Gate%203,-Gather%20your%20party">play the adventure co-op</a> with my wife in what was the best co-operative gaming experience I've ever had. Being able to dip in and out so easily, as we cooked dinner, then ate, then fed the dog, going back and forth to the living room in-between, was a major boon.</p><p>The PS5 has reminded me just how good couch co-op can be, and I've been enjoying indie games like <em>Dysmantle</em>, which has same-screen co-op (like <em>Baldur's Gate 3</em>). We've been playing a bunch of these games — it's the <em>Diablo 4</em> expansions next, if you're curious (we played the base game on PS4, so I'm keen to see how good the game looks on its successor console).</p><p>The PS5 controllers were an unexpected bonus, too. They're so much better than the PS4, and they even fit my wife's smaller hands (she finds many controllers too big and painfully cumbersome, but not the DualSense).</p><p>Of course, a clear benefit of the PS5 over the PC is that there's no messing about with GPU drivers. By which I mainly mean poring through Reddit 'megathreads' worrying about whether the latest Game Ready installment is actually going to be a step backwards for my PC, perhaps in terms of performance for a particular game or bugs (or broken features). Windows 11 bugs are another issue, too. (Yes, there can be software glitches on the PlayStation, but nothing like what some PC gamers must endure at times.)</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qSUFejGsZEmdG4wG43RTPC" name="power" alt="A masculine hand holding an Nvidia GeForce RTX 5080 showing off the power connector" src="https://cdn.mos.cms.futurecdn.net/qSUFejGsZEmdG4wG43RTPC.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Then there's the RAM crisis. Buying PC components is just getting more and more painful. Obviously RAM and SSD prices are through the roof already, but PC gamers waiting on a GPU upgrade (as I was) are facing unpleasant hikes due to the price of video memory (VRAM). Indeed, the latest rumor from YouTube channel <a href="https://www.youtube.com/watch?v=_3zXeeSdE98" target="_blank">Hardware Unboxed</a> is potential price hikes to the tune of 40% in some cases with Nvidia GeForce GPUs. Add plenty of seasoning with that assertion, of course, but it's clear enough that GPUs are <a href="https://www.techradar.com/computing/gpu/nvidia-gpu-prices-might-be-on-the-rise-again-and-it-makes-rtx-3090-dual-gpu-setups-like-this-more-appealing-than-ever">getting pricier due to VRAM increases</a>, especially for graphics cards loaded up with more of this memory (naturally). CPUs are in line to get more expensive, too.</p><p>The crisis in general is predicted to intensify as this year rolls on, and 2027 could be worse still — <a href="https://www.techradar.com/computing/memory/ceo-of-big-memory-chip-maker-says-2027-could-be-the-worst-year-in-the-industrys-history-and-other-ram-crisis-rumblings-back-up-that-dire-prediction">perhaps the worst ever year for the memory industry</a>, alarmingly. With no need to upgrade my desktop, I'm glad to be out of this gloomy environment of spiraling costs. The situation has turned planning PC upgrade paths, which used to be a rather fun, sometimes even exciting, exercise, into a thoroughly depressing experience.</p><p>You might now be shouting at your screen about Sony hiking PlayStation prices, too, and that's a fair point. But I won't have to worry about upgrading my console, and it will happily sit in my living room for the next few years, blissfully not needing any new components (while my work PC can carry on happily with its RTX 2060 Super).</p><p>Granted, that's just my personal situation, and if you are thinking about buying a Sony console, with the new price of the PS5 Pro, I don't know if I'd recommend pushing for it over the vanilla PS5 now. (I got mine on sale for about 60% of the current lowest retail price). <a href="https://www.techradar.com/gaming/ps5/ps5-pro-vs-ps5#section-ps5-pro-vs-ps5-verdict">The base PS5 is still a great console</a>, though, and it'll likely make a lot more sense for the average gamer — especially come Black Friday, when with any luck, there'll be some good deals around once again.</p><h2 id="pc-strong-suits">PC strong suits</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.95%;"><img id="C7Vj4Vwz4n44LVhoTL64kR" name="shutterstock_1175861143.jpg" alt="A PC Gamer looking happy sat in front of their desktop monitor" src="https://cdn.mos.cms.futurecdn.net/C7Vj4Vwz4n44LVhoTL64kR.jpg" mos="" align="middle" fullscreen="" width="2000" height="1139" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Shutterstock)</span></figcaption></figure><p>There are a good number of plus points for PC gaming versus consoles, so as promised, I'll examine the other side of the equation here, and pick out what I particularly miss.</p><p>There are some notable downsides with console gaming, including that you need to pay for a subscription to access online multiplayer (in the main, although obviously that doesn't include free games like Fortnite). This doesn't bother me personally because I don't really play online anymore — as I said early, it's mostly about local co-op for me these days. But I totally get why having to pay for a monthly plan irks gamers who want to play the latest shooter, strategy epic, or whatever else, online.</p><p>What does bother me, though, is the price of the actual games on the PlayStation. One of the major strengths of the PC is that games are cheaper than they are on console, from big-name releases (which still command a weighty premium... just not as hefty as on consoles) through to a raft of indie titles, which are often very competitively priced.</p><p>Not only this, but you get regular Steam sales where some games get huge discounts (and you can pick up older titles in particular for a song), or value-crammed GOG bundles, and also the likes of Epic giving away some compelling offerings for free. You don't get any of this on the PlayStation, and Sony's store does seem to like to charge a lot, even for older titles. For me, this is probably the biggest drawback with shifting over to being a PS5 gamer.</p><p>A recent development compounded the situation, too, when we learned that <a href="https://www.techradar.com/gaming/in-a-huge-blow-to-game-ownership-playstation-confirms-end-of-physical-games-mere-days-after-gta-6s-disc-less-pre-orders">Sony is doing away with physical discs</a> for the PlayStation. I was already aware of the situation with the price of PlayStation games, of course, which is why when I bought my PS5, I chose a bundle with a disc drive. </p><p>That meant I could pick up, for example, the physical disc copy of <em>Split Fiction</em> for 40% less than the digital copy on the PlayStation Store. I can also currently purchase second-hand, older games on disc at a considerable saving. But all these possibilities are heading rapidly out the window when 2028 rolls around, and Sony enacts its plan to push physical media completely aside with the PlayStation.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KMAz38AYp7DQp74jgyqyKj" name="PS5" alt="PS5 discs for 007 First Light and Resident Evil Requiem" src="https://cdn.mos.cms.futurecdn.net/KMAz38AYp7DQp74jgyqyKj.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>I won't go into this controversy in depth here – we've <a href="https://www.techradar.com/gaming/removing-discs-doesnt-represent-progress-it-simply-removes-choice-the-entertainment-retailers-association-denounces-sonys-decision-to-kill-physical-discs">covered it</a> extensively <a href="https://www.techradar.com/gaming/people-should-have-the-choice-to-buy-games-in-the-format-that-suits-them-best-top-g2a-executive-supports-push-for-physical-game-preservation-as-sony-and-rockstar-look-to-a-disk-free-future">elsewhere</a> — but suffice it to say that I'm not happy about the idea at all, and it feels like a cynical and generally anti-consumer practice. And no matter how many gamers sign petitions (<a href="https://www.techradar.com/gaming/physical-media-is-what-makes-consoles-the-best-place-to-play-playstation-fans-pushing-back-against-sonys-plan-to-end-physical-discs-have-managed-to-amass-over-170-000-signatures-in-a-bid-to-reverse-the-decision">here have been a <em>lot</em></a>) it doesn't seem like Sony is going to backtrack on this one (aside from maybe niche collector's editions or the like, and if we're lucky enough to get those, they will of course cost a fortune).</p><p>You could argue that the PC is digital-only already: desktops don't come with disc drives anymore, those days are long gone. But what Sony is doing is quite different, given that PC gaming is an open platform bristling with different stores and options for digital purchases, whereas Sony has the PlayStation ecosystem locked down to its store. With physical media banished, a key choice and avenue for money-saving (don't forget, you can also recoup money by selling on your disc copy of a game) is removed, and Sony has an unhealthy level of control over the whole shooting match.</p><p>Okay, so I don't feel like the PlayStation disc drive I bought is useless — it'll be good for a long while yet, and I'll still be able to play older games on it, including my PS4 back catalog, plus I can use it for Blu-rays. Regardless, this Sony decision is a painful kick in the shin.</p><p>Finally, another obvious plus point for PC gaming is the variety of mods floating around and customization possibilities in general, which you don't get with a console. The PC is quite simply a more open platform all-round — although in my case, modding isn't something that I'm all that into anyway.</p><h2 id="disc-less-elysium">Disc-less Elysium</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5184px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZQCoDD2rCqs4YviNh2Zjne" name="PS5" alt="Person playing PS5 games on a TV with a DualSense wireless controller" src="https://cdn.mos.cms.futurecdn.net/ZQCoDD2rCqs4YviNh2Zjne.jpg" mos="" align="middle" fullscreen="" width="5184" height="2916" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Shutterstock / Mohsen Vaziri)</span></figcaption></figure><p>Let me finish by pointing out the obvious: a lot of this is very subjective. You may have quite different opinions. You might live and breathe mods. You might want games to look out-of-this-world, with visual options cranked to the max (and be able to afford the necessary PC hardware to achieve that). You may never want to play a shooter without a mouse and keyboard (I get that one, but I'm okay with a controller now — and I don't play competitively anymore).</p><p>You may never, ever, abandon your gaming PC. They may have to extract it from your cold, hardened claws after rigor mortis has set in, having expired clutching the object you love most in the world, in the hopes somehow taking it with you into the afterlife.</p><p>The point is, there are all sorts of pros and cons to be tailored for your own personal take on the gaming PC versus console debate. But for me, I'm really happy with my PS5 and I am looking forward to enjoying my living room, and co-op, gaming experiences for years to come... discs or no discs.</p>
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