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By Demi Williams Published
StarCraft general manager and creative director Dan Hay has compared real-world events to the series' stories, calling them "remarkably topical."

By Demi Williams Published
StarCraft general manager and creative director Dan Hay has explained the process of designing a new game in first-person, revealing that "tension" was crucial.

By Johnny Dee Published
Looking for NYT Connections answers and hints? Here's all you need to know to solve today's game, plus my commentary on the puzzles.

By Demi Williams Published
Blizzard has said that the success of Diablo 2: Resurrected has enabled it to use the game as modern inspiration for Diablo 5.

By Dashiell Wood Published
Discord was down for some users today.

By Rob Dwiar Published
Changing StarCraft from a real-time strategy to an open-world shooter came with perspective challenges, but also a simple challenge to do with doors.

By Darren Allan Published
Valve says that handheld will happen "when we can deliver" — hinting that pricing will be key.

By Dashiell Wood Published
The PUBG: Dednet creative director discusses how the upcoming spin-off fits with the rest of the franchise.

By Demi Williams Published
StarCraft will adopt the same "gritty" atmosphere of the original real-time strategy (RTS) game, according to Blizzard Entertainment.

By Demi Williams Published
Crystal Dynamics has explained why it chose to build Tomb Raider: Legacy of Atlantis from the ground up on Unreal Engine 5.
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